http://tvtropes.org/pmwiki/pub/images/SimPain.jpg
[[caption-width:427:Leo from ''VGCats'' is a cruel god.]]

->''"As a [[{{Pyromaniac}} Pyro]], you can often set enemies on fire and retreat, leaving them to die from the burning."''
->-- ''TeamFortress2 Player Tip''

This is the potential a video game has for the player to do [[KickTheDog awful]], ''[[MoralEventHorizon horrible]]'' things to enemies or even friendly and neutral {{NPC}}s. It can be knee shots causing screaming, telekinesis to literally play catch with guards, punching out scientists, or many, ''many'' other things. ''SomethingAwful'' has dubbed two specific variations of video game cruelty as ''Asshole Physics'' and ''Asshole AI''.

Some games specifically cater to this, and usually skip out on a KarmaMeter for obvious reasons. Not so obviously, this trope can be the carrot along the path to TheDarkSide for players in a game with a KarmaMeter.

The severity of this trope varies from game to game. Some games only let you be cruel to your enemies, and give harmless {{NPC}}s immunity. ([[HelpfulMook Harmless enemies]] will still be fair game.) Other games let you torment random {{NPC}}s you meet along the way. And still other games give you absolute, unchecked control over your subjects. Remember, though: Just because a game lets you do something, [[VideoGameCrueltyPunishment that doesn't always make it a good idea]].

Contrast VideoGameCaringPotential. [[NotSoDifferent Of course, sometimes helping your little drones means doing horrible things to their enemies...]]

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[[folder: To share your own stories of videogame cruelty, see [[Troper Tales/Video Game Cruelty Potential Troper Tales ]]
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!!Examples:

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[[folder:Cruel God]]
* In ''Lego {{Batman}}'' (and assumedly the other Lego games) you can beat up your allies. Including ''Alfred.'' The temptation to wander around the Batcave beating up the various batfolks is almost overwhelming. The Batcave is also possibly the most dangerous area just because [[NoOSHACompliance nothing has handrails]] and it's incredibly easy to either walk off the edge or 'accidentally' push someone off. And then you go to Arkham... and the fun noises the various rogues make when you beat them up - with other rogues. Plus of course, having Poison Ivy destroy every plant she can.
** You can beat allies up in other games. [[StarWars Die, Jar-Jar, die]].
** And sometimes the game will even automatically [[TheKillingJoke add Batgirl to your party if you select Joker]]. What sick bastard approved that?
** This troper actually spent several hours in Lego Star Wars pushing Anakin Skywalker off ledges because of the silly screaming noise he makes when he falls to his death.
* ''[[JurassicPark Jurassic Park: Operation Genesis]]'' is a goldmine for this trope. The player can create large parks, then unleash the dinosaurs, which will eat the tourists. The player can also prevent the park from getting shut down by turning on the emergency siren; as long as the alarm is sounded, the game does not fault you for tourist casualties. Removing the emergency shelters makes it so the tourists have no way of escaping, and [[TooDumbToLive casualties don't stop more tourists from coming]].
* Rolling over hapless medieval nations with tanks in ''{{Civilization}}''. Of course, karma comes back to bite you when they [[RockBeatsLaser actually win]].
** Speaking of Karma, how about ''nuking Mahatma Gandhi''?
*** Similarly, try being nice to captured citizens when you're in a republican government. Even if you ''want'' to be nice, a lot of those stupid, ''stupid'' enemy citizens you capture (when you generously choose ''not'' to [[KillItWithFire raze to the ground]]) will insist on rioting continuously unless more than half the city is turned into entertainers to pacify them.
** Ignoring the pleas for peace from the pathetic weaklings as your unstoppable armies crush all in their path. "Oh, won't you please make peace with us?" "NO! We shall fight to the end!" It's that much more fun when it was the ''other'' guy's idea to go to war in the first place.
*** A glitch causes a variation in the English PC port of ''RomanceOfTheThreeKingdoms XI'' -- accepting ceasefires causes the program to crash, so you kind of ''have'' to keep going with any conflict.
** This requires cheating but if you want someone who just doesn't want to be your friend to be one, just summon anything barbarian (my favorite being any corporate executive) on their place and it instantly takes over. Then just summon your mechanized infantry outside, take it over and give it back to the original owner for a relationship boost. Yes, in effect, false flagging them.
*** More fun with the World Editor - changing a large city's surrounding tiles from verdant farmland to irradiated desert (useful if you want a "realistic" nuclear apocalypse), building a ring of mountains or impassible ice around your opponent, or giving the barbarians nukes.
** The espionage improvements in ''Beyond the Sword'' also open up possibilities for jackassery - you can, say, poison your enemies' (and allies') water supply, incite their populations to revolt, sabotage bomb shelters just before your opening missile salvo...
**Civ 4 opens up the possibility of hurting other nations with Emancipation, a small labor civic that nonetheless actually gives unhappiness penalties to any civ without emancipation. Make yourself have all the tech from the tree and then laugh as the other civs try and get off the ground when they have one worker riots when they first build their cities.
** Waging war in ''SidMeiersAlphaCentauri'' can be just as cruel. In addition to nukes, you can also order your {{terraform}}ing units to lower the elevation of a city, sinking the entire population into the sea. There's a player out there who's conceived a SelfImposedChallenge wherein you must wipe everyone out in this method. It's aptly named "the [[JamesBond Bond]] villain victory".
** Forced labour (i.e. buying things with population units) is awesome, especially in ''Civilization IV'' (with slavery). It is the best solution for overpopulation, poor health ''and'' unhappiness; it's both highly effective if planned properly and very gloat-worthy, as you're basically sending all the arbitrarily-determined excess population off to work themselves to death building temples, aqueducts or even something entirely irrelevant to any problems at hand.
* ''TheSims''. While it's perfectly possible to play the game as the "everyday life simulator" that Will Wright intended, and many do indeed play it this way, other players delight in warping the world around their Sims in order to kill them in the most creative ways possible (wall them into a small area and watch them slowly starve, take the ladder out of a pool while they're swimming and make them tread water until they get tired and drown, etc.). [[http://www.cracked.com/blog/exploring-the-mysteries-of-the-mind-with-the-sims-3/ Still other players go for "terrifyingly insane".]]
** ''TheSims2'' lampshades the favourite murder method of most Sims-classic players. The Broke family in Pleasantville is fatherless, having lost Mr. Broke to "a suspicious pool ladder accident".
** It's just fun to have Sims turn into something supernatural like vampires or werewolves, then have the virus spread.
** This sort of thing is common in other Sim games. For instance, ''[=SimCity=] 2000'' allowed the player to toggle as many disasters as he wanted; great fun could be had by loading up a pre-made city (such as, say, New York), triggering a couple of fires, and watching a massive firestorm build up and consume all in its path.
*** It also had a cruelty-related EasterEgg. Once you have an airport, planes and choppers will fly around the city, often punctuated with "Sim Copter One Reporting Heavy Traffic!" But by using the Zoom function (which looks like a crosshair) on the chopper, the speech would change to "I'm hit! Mayday! Mayday!" and the chopper would crash.
*** In addition ''SimCity 4'' lets you pinpoint exactly where you want the disaster to hit. ''4'' even [[LampshadeHanging lampshades]] this one by putting a news bit that says "Yo, are you busy twitching your finger on the Disaster button?" every time you get way too much fires.
**** Put several nuke plants in your city, make them [[GoingCritical go Chernobyl]], and watch as the entire population dies from radiation poisoning.
**** That is one of few joys of playing SimCopter; get an Apache helicopter (through either a cheat code or just an Air Force base) and blow up the nuclear plant, reducing most of the city to ash and ruins.
** And there's ''SimEarth''. The player is given control over a number of ecological and biological factors, ostensibly to allow him to build the ideal world for life and, ultimately, civilization to evolve. However, as in the above example, some people prefer to load up a preexisting world (such as the Earth 2000 scenario) and, for instance, trigger a new Ice Age or obliterate North America with cataclysmic asteroids.
** ''SimLife'' even came with a mission where the pre-existing plant life had been hacked to look like buildings in a large city. Your stated goal? Create {{Godzilla}}.
***In SimEarth, you can create a planet of robots if you nuke a high-tech city. You can do practically whatever you want to the planet and the robots will still live...increase [=CO2=] levels to insane heights, make the planet unbearably hot, whatever...
** Don't forget about ''SimAnt'', which lets you eat the enemy's babies (and the level editor lets you starve your ants or run them through mazes just to get food)
*** Even better, you can feed your enemy's babies to ant lions ([[HalfLife No relation to Antlions]]). You can also completely surround the enemy queen with rocks and she'll slowly starve to death. There's also a setting that allows ants and the spider to talk. If you get a mob of ants to go after a spider, you can watch it freak out.
**In the original Sims, it is quite hilarious to make a family of only children. They can only eat the crappy snacks from the fridge and will eventually be kicked out their house because they can't pay the bills. Sweet!
** ''Sim Golf'', anyone? Building a hole with nothing but bunkers and an impossible shot. It's fun, no matter WHAT YOU SAY!
* Both ''BlackAndWhite'' and its sequel allow for a considerable amount of cruelty, as the player is a literal god. Mortals can be violently thrown, telekinetically battered, or dropped into the sea. While Fire and Bolt miracles are the most obviously violent, even Water can be used sadistically against your own mortals, or opposing factions. Many objects can be ignited and used as projectiles. Additionally, humans can be sacrificed, and torture chambers can be constructed.
** Then there's your pet, which is Kaiju-sized and is probably the smartest AI ever put into a video game (it once learned something during a demonstration that stunned ''its programmers''). It doesn't just learn from your actions, it learns from your KarmaMeter. That's right, you can turn it evil.
** There's even a strategy, in the official guide, that's pure twisted cruelty. On the second land, there's a village with a poisoned food supply that's slowly killing everyone. You can convert the village by removing the poisoned food and replacing it with something fresh. The game expects you to just throw the tainted food away, but you can hang onto it and kill off enemy villages, leaving the buildings free for your people to move in. Of course, this is a strategy for evil gods only.
** There's also one villager who can't be killed, so you can throw him around to your heart's content.
***You actually get the games equivalent to money for doing so in BlackAndWhite 2, the further you throw him, the more you get.
***Or send him on a short trip through your pet's digestive system.
*** [[IncendiaryExponent Set]] [[ManOnFire him]] [[KillItWithFire on fire]].
** Fun activity: Learning to skip rocks on the ocean. More fun activity: Using this skill to skip cows instead of rocks. Most fun activity: Doing this when your nation is starving to death. Of course, you could cut out the middle man and skip villagers, but cows are funnier and don't give as much bang for your sacrifice buck at the altar.
** The expansion to the sequel, ''Battle of the Gods,'' gives us a rather nasty way of using good. A new miracle turns all enemies into fluffy animals - hooray! No violence! Of couse, when one of the new items is an ''butcher''. [[ItGotWorse It gets worse]] when you realize that through the game's food mechanics that they turn into ''grain'' when processed.
* Since the Spore Creature Creator's release, thousands of videos on YouTube have been cropping up of horrible, useless creatures made in Spore. Such as the delightful [[http://www.youtube.com/watch?v=CnHI_CkK27o "The Depressing Stick."]]
** That's not even getting into what you can do to other factions, like using your terraforming tools to transform a planet into a volcanic wasteland, or use your planet buster to simply reduce it to asteroids.
** The kicker: You can find Earth in Spore...[[EarthShatteringKaboom And use the Planet Buster on it]]. You'll even get an award for doing so!
*** "Dropping creatures from high altitudes kills them. Please beam them down gently." ''Make me.''
* ''{{Creatures}}'' may be second only to ''TheSims'' in pure, unadulterated cruelty potential. For the uninitiated, it's a game where you raise and take care of a collection of cute, cuddly little creatures called Norns, Ettins, and Grendels--fairly normal, except that said creatures have an ''extremely'' complex artificial biology. There's tons of ways to hurt them without doing deep hacking--torment them with nasty creatures, feed them poison, drop them from a great height and watch them injure themselves, train one or two to go around smacking the daylights out of each other, and starve them/bore them to death, among others. If you're clever and/or patient enough, however, you can alter their virtual genetics, turning them into adorable little masochists who love nothing more than being tortured--by having them receive pleasure from pain, having them feed off poison, or have deadly diseases turn them near immortal. They're fun little guys to mess around with.
** The "deadly disease turns them near immortal" variant was actually used in an official (buyable) breed: the Toxic Norns. On the flip side, these critters were harmed by medicines and by ''not'' being infected with anything. Breeding them with "normal" creatures (especially the fragile Treehugger Norns) could have interesting results...
** One site dedicated to the abuse of Norns, creatively named "Tortured Norns" and run by a fellow who answered to the name [=AntiNorn=], was at the center of a decent-sized FlameWar, with the webmaster receiving a substantial amount of hate mail and death threats. As [=AntiNorn=] put it in his [[http://web.archive.org/web/20011121150053/http://www.wired.com/news/topstories/0,1287,13293,00.html interview with WiredNews]], "The primary thing I've learned is that the majority of so-called "loving" Creatures players are [[FanDumb vindictive, hateful people who lack a firm grip on reality.]]"
***He also said that the majority of people who sent him hate mail are younger, and that it was "sad to see kids full of so much hate." Despite the fact that, you know, people of that age often don't have a terribly firm grip on reality. He may not be a monster, but he's very solidly a jerkass.
* [[http://www.addictinggames.com/interactivebuddy.html This game]]. Sure, you can toss the little guy baseballs to catch, tickle him, lead him around, or squirt him with a hose. You can also toss him grenades to catch, set him on fire, make the screen randomly explode, and hit him with all manner of dangerous and painful objects.
** Pelt the buddy with a bunch of infants, set a few infants on fire. Then use Strong Gravity Vortex to light everyone on fire, while having the infants beat the crap out of your buddy. Let everyone chill for a bit, except for the buddy running around aflame. Then pull out a hose, at least wide nozzle to quickly put out the flaming buddy...only to be lit on fire by one of the flaming infants he is running over. If you time it wrong, just pull out the SGV again. Best part is, you get loads of money every time he catches on fire again!
***The programming engine you can unlock has the most potential for abuse. You can program for a certain kind of object to be constantly thrown at the dude. Cue nonstop torrent of fireballs. Oh, and did I mention Gravity Shifter (draws the buddy towards it) plus holding the stun gun in the middle equals constant tasing of the dude?
* ''{{Master of Orion}} 2''. Sure, you could win the game by being beloved by every other civilization and elected leader of the galaxy. You could also betray your allies, blow up planets, commit systematic xenocide and use biological weapons against civilian populations. For extra fun, you could goad the rest of the galaxy into war against your larger, more advanced empire!
** Or just wait a bit, on the higher difficulty levels. Really, though, the original also allowed you to really screw with the opponents, albeit without the [[EarthShatteringKaboom Stellar Converter]] of [=MoO2=].
* A game called Opening Night made by MECC of OregonTrail fame allowed the players to create their own plays. You were in control of the script and the actions and the plots. Oh boy, the amounts of stuff you can do with this...you can make the characters gestures appear to be punching each other, kicking each other, murdering each other, throwing stuff, and with being able to make your own dialogue...well let's just say you can torture the on-screen characters by making them say ridiculous things, argue with alter egos, apparently die of poisonous gas, or make Zinedane Zidane replay itself. Oh the amounts of cruelty you can accomplish with it...For several people who own it, sometimes a prime source of comedy.
** Then American Girls continues the tradition with green-screened sprites running around, just like Opening Night. Oh great, now you can make Felicity headbutt her little sister to death!!! And this was in ''colonial'' times.
* ''VivaPinata''. Yes, ''[[http://www.vgcats.com/comics/?strip_id=229 Viva Pinata.]]''.
* ''RollerCoasterTycoon'' allows quite a bit of this. You can build roller coasters to nowhere and still run them -- causing the car to fly off the track and explode spectacularly, creating a very nice death toll. You can mess with settings to rig prebuilt rides to fail similarly. Both of the above cut into your revenues. However, another option for cruelty is both fun and profitable! Give soft drinks away for free, then charge $6 for each use of the bathrooms.
**You can also drown people by simply picking them up with the tweezers and dropping them into a convenient body of water. This seems to have no real consequences, making it an easy way to deal with the occasional stubborn bastard who never seems to be happy no matter what you do.
** This trope combined with [[http://www.youtube.com/watch?v=FgXD11ivcFQ ragdoll physics]] is pretty much one of the few reasons why people are still playing ''Rollercoaster Tycoon 3'' nowadays.
** Don't forget to put a "No Entry" sign at the entrance/exit of your park, that way even if all your guests hate you because your a horrible murderer who didn't build any bathrooms, they can't escape the park and just wander around waiting to die.
** While the roller coasters are attached to the track, the rubber raft rides are not. constructing a jump will cause your victims to fly off the and explode for some reason.
** Let the carousel break down, and don't repair it. Your guests will be stuck for hours on the ride, one that plays music off key and spins faster.
* ''Zoo Tycoon'' allows you to be cruel to both humans AND animals, satisfying all of your abusive needs. Create one of every animal and set them loose in a zoo (which has an electric fence around the entrance) full of guests. After they virtually kill all of the guests in the zoo, they start killing ''each other''. Last one left standing is the winner.
** Guest obstacle courses are also fun.
** The winning combo: setting the T-Rex (any dino, but the ShoutOut is only really funny with a T-Rex) loose. The dinosaur expansion pack allowed the big ones to rampage through buildings, reducing them to rubble. What happens when he smashes through the bathroom? [[JurassicPark Exactly what you would think.]]
** Unfortunately the sequel makes it harder to get the animals to eat people, because if they're stuck in a cage they just vanish. On a lighter note, if you let the animals out of the cages the guests might try to interact with them, and you can see them get their butts handed to them by a gazelle up close and personal. And they thought they had to worry about the tigers.
** Although not exactly violent, you can put the visitors in a camel exhibit and watch as they run in pure humiliation while the camels ''spit'' on them.
* ''WorldOfWarcraft'' tries to avoid this trope by barring you from harming children in any way (even when they're following you and you run them ''through lava'', they don't burn or anything)... But like most [=MMOs=], puts no penalty on corpse-camping or varied other ways of screwing with ''other players''. Sadly, this literally draws {{Squee}} from some people. (Meanwhile, a guy who only messed with Trade chat via strange comments gets banned. wtb Zellurs)
** In terms of cruelty through PvP, rogues are possibly the most Jerkass class in the game in terms of fighting casters, specifically healers. A rogue can almost always keep a healer locked down with all of their abilities. Open up on them? Sap for 10 seconds, after that, cheap shot for 2 seconds, build up combo points to full for a 5 second kidney shot. Not enough? Kick them while they're casting to lock them out of that particular casting school for 6 seconds. They're still alive? Gouge to incapacitate for 3.5 seconds to interrupt their casting again. Worst case scenario when they have a damage over time spell on you? Cloak of shadows, blind for 10 seconds and vanish out of combat and start the * In ''DungeonKeeper'' the sheer variety of tortures you can inflict include: Slapping your creatures (and any unfortunate enemies who you've captured) with your omnipresent hand, dropping ANY creature (including captured enemies) into a torture room once you've built it (though the Mistress creature [[TooKinkyToTorture enjoys that a little too much]]) where they'll either convert to your cause or die after (presumably) long hours on a rack or electric chair, leaving creatures to rot in your prison to later rise as a skeleton, intentionally locking creatures away from food or rest, building a stone bridge over lava and then '''selling''' it out from under a creature (though this doesn't work on flyers or heat-resistant beings), and casting your damaging spells indiscriminately -- including on your own creatures.
** The game encourages 'Pour encourager les autres'. Imps working slowly? Fireflies slacking? Put them all in a room with a locked door, pick one, and ''slap it to death''. The survivors will work ever so much better for a while.
** There is an exquisitely cruel detail in how torture works. An enemy creature is usually brought to the prison after having having had its butt owned by the player's creatures, and so being rather lacking in health. Torture will ''always'', eventually, convert enemy creatures to your side, but will slowly decrease their health during the process. Hence, if the creature has enough health it'll convert (some random time variables are thrown in), otherwise it'll die. The solution is to nurse the creatures back to health ''while torturing them'', by feeding them or healing them through magic.
*The "Nuke" button in ''{{Lemmings}}'' is there for three reasons — 1. a shortcut to get rid of leftover Blockers at the end of a level; 2. a handy and cathartic RocksFallEveryoneDies when you've built a bridge a millimetre too short; 3. to make you laugh guiltily when they clutch their heads,shout,"Oh no!" and explode.
**The sequel adds physics to this so they get blown about the level like ragdolls and stunned,all whilst popping like machine-gunned balloons. If they then drop off the edge of the screen,they perish instantly with a little cry. You can't help but grin at the sound effects: [=POPOPOPOPPOPOWOWOWOWOWOWAH!AH!AH!AH!AH!=]. Watch that "Lemmings Saved" counter go!
** Sometimes the simple ways are best: watching every single one of your lemmings drop off a cliff can be immensely satisfying.
*** There's even a level (''Cascade'') where this is the expected solution - save 10 lemmings out of 80 and let the rest splat. The less sadistic players may try [[VideoGameCaringPotential saving the whole tribe]] instead.
**Not to mention the [[FamilyUnfriendlyDeath various traps]].
* ''Roller Coaster Tycoon'' isn't the first that let you send folks flying. In a more innocent phase, I'd tried setting up an interesting rollercoaster ride in ''ThemePark''. Result: full coaster leaves, EMPTY coaster returns, and patrons walking back from the far undeveloped corners of the park. After that, I considered it less a side effect and more a moral obligation to fling them.
** And also, in the spirit of the Roller Coaster Tycoon drinks trick above, there was the Theme Park equivalent: cheap, ''very'' salty fries stand next to icy, ''very'' expensive drinks stand.
**Here's another fun thing to do in Roller Coaster Tycoon: get the Shuttle Loop ride, and increase the speed. Then sit back and watch cars full of passengers fly off the end of the track and ''[[StuffBlowingUp explode.]]''
* Any game that lets you edit levels belongs here. ''{{Excitebike}}''? Horrible courses with no rhythm and jumps that almost always lead to wrecks. Same with its N64 sequel (which let me design some pieces--sawteeth never looked so good!). And one of the first things I did with ''Tony Hawk Pro Skater 2'''s editor was ... a skatepark filled EXCLUSIVELY with punji stakes. It was interesting to see it try to end a two-minute skate session when the act of spawning dumped the skater into spiky death. This ultimately leads to PlatformHell, of course. On a bullet train.
* Great fun can be had in ''EmpireEarth'' by nuking peacefully grazing elephants. ThereIsNoKillLikeOverkill.
* ''OregonTrail''. Letting your characters suffer from diseases...overhunting and angering the natives, tipping the wagon on purpose...
** Not to mention the WorstAid you can administer. Friend bitten by a snake? Advise them to get plenty of excercise. They die within two days. [[EvilLaugh lolz]].
** Iliza on Last comic standing actually had a routine about how she played Oregon trail. She mentioned that she would just send the family out with nothing and a bunch of bacon. "Johnny's been bitten by a rattlesnake! What should we do?" "I don't know, give him bacon."
*''AmazonTrail'' also allowed you to be cruel to your character by letting them get sick horribly or crashing into all the rocks and debris in the amazon and fishing...oh the fishing. You could catch electric eels and sting rays and get stung by them or catch sharks (Which had a lot of food) but you'd always get an "OOOOOWWWW!" from your characters and a message from your partner to say "throw it back."
* ''{{Nintendogs}}''. Sure, you can feed it and walk it and love it and all that, but sometimes that gets a little old. So you spice things up by oh, say, not feeding or cleaning it for a week. Or ramming it repeatedly with a Mario Kart. Or "accidentally" tripping it up with the Jump Rope. Or scaring it with the toy military chopper (with "Flight of the Valkyries" as background music!). Or throwing a Moai Statue at it. Or ignoring it for hours on end and watching/listening to its shrill barking and whining as it wanders where you've gone to. And that's not even getting into the OTHER things you can do to it: the kind that'll change your dog's personality from a sweet-natured pup into an aggressive, snarling hellhound that bites you if you dare to pet it.
** You can actually use the "hit your dog with the statue" thing to teach your dog a trick. First, you call your dog. When it comes to you, deploy the statue and hit it. It should get knocked off its feet. While it's recovering, quickly repackage the statue, go back to the Home Screen and click on your dog's picture to zoom in on it. There should be a lightbulb there (If it isn't, you weren't quick enough). Click on it, and teach your dog the trick of falling on its butt. Repeat until the trick is learned. I call mine "So clumsy!" It does wonders at the Obedience Trial, since it counts as a top-screen trick :D.
* Due to the very physical nature of the game, ''DanceDanceRevolution'''s Edit Mode can be used for very literal sadistic/masochistic cruelty for both yourself and your unsuspecting friends. And let's not even get started on programs like ''{{Stepmania}}''...
* Freeware "get the train across the flooded ravine" game ''Bridge Builder'' has endless possibility for killing all the poor passengers in a variety of amusing ways, particularly using the scenario editor mode... and there's even a downloadable example pack of highly creative "funny bridges" - some lethal, some survivable, all ultimately terrifying to the passengers - which places it somewhere between Rollercoaster Tycoon, Lemmings and GTA.
** I built a bridge, and tried testing it. The bridge exploded while the train was still on it, the people in the train cars would have died from the g-forces and the train would have snapped in half. It just barely managed to get to the other side. ''[[CrowningMomentOfFunny Test success!]]''
* The iPod Touch/iPhone game app "Pocket God" makes you the god of a tiny island nation. You can either give them gifts (coconots and fish) and make them dance... ''or'' you can maim/kill them in one of a dozen or more ways: [[spoiler:drowning, lightning electrocution, hurricane, fire ants, magnifying glass, vampire attack, shark feeding, manipulating gravity, volcano eruption, meteor crush, earthquake, and more to come.]]
* ''DwarfFortress'' allows you to get very creative with the titular dwarves' fates, including but not limited to locking them in a room with no food, drowning them, dropping them from great heights and flooding their bedrooms with lava.
** Possibly more fun is doing the same to the enemies that periodically attack your fortress, as you actually gain some benefit doing this. Create large entrance chambers to his fortress, filled with engravings of horrible scenes of murder... and hidden buzzsaw traps. Goblins check in, they don't check out. Or giant towers that collapse inward, giant Goblin catapults, and labyrinthian mazes that fill up with ''magma'' when a dwarf presses a button.
** Even more fun with the older version was setting up Elephant Traps -- that is, creating channels full of water in such a way that elephants would path around them instead of through them. The gotcha was that the Elephants were forced to path through trapped hallways at the same time. Due to the game's system of respawning random critters such as Elephants, this quickly generated thousands of pounds of Elephant Meat, Bones, and Skin. Given that Elephants were [[DemonicSpiders stupidly aggressive and near impossible to kill]] in that version, this was doubly handy.
**Since {{Game Mod}}ding ''DwarfFortress'' is very easy (just editing some text file), and the game simulates ''lots'' of details, there are lots of bizarre (and hilarious) ways to kill your drawfs. For example:[numlist:1]
# Breed up a bunch of cats to hunt down vermin.
# Edit the game files so that cats have a body temperature more than three times the surface temperature of the Sun.
# Watch the cats all explode into mushroom clouds of fiery death and destruction which kill all the dwarfs and lay waste to the countryside.
[/numlist]
** Since nobles who come to your fortress mostly spend their time ordering people to make things and complaining that their rooms aren't good enough, players have come up with some ''very'' interesting ways of getting rid of them. In addition to the old standards like drowning them, dousing them in magma, and locking them in a room with nothing but a trap, it's also possible to make them release an incredibly angry wild animal into their bedroom, stand in the middle of a ballista firing range, or drop themselves into a bottomless pit.
** You can (and, in fact, it's probably in your best interest to) butcher kittens.
** All sorts of things can be used as really spectacularly unpleasant traps. Drawbridges ([[FanNickname commonly called the]] [[DroppedABridgeOnHim Dwarven Atomsmasher]]) can pulverize anything at all out of existence, for instance, and it's not very difficult to arrange some inconvient pressure plates so that anyone trying to make it into your fortress will have the ground collapse from under them, a cave-in smack them down through about 12 floors, and then a bridge drop on them. And, as a final indignity, after their corpses have rotted you can send in yout minions to loot their stuff and use their bones to decorate coffee mugs.
** To provide even more fun, there's the "humane" alternative to [[ChainsawGood cramming 10 metal circular saws onto a single mechanism]]: the cage trap. Which instantly catches one, count 'em one, hapless goblin, frogman, or hydra. The big question then is, what do you do with them? Do you put them in a room specifically designed to fill up with water, then pull the "cage release/open floodgate connected to water supply" lever and drown them? Do you build a dwarven arena, then let your hero-level dwarves grind them to powder in the quest for loot and experience? Do you try out your brand new ''Degrinchinator''-brand maker of goblin-flavoured popsicles? Do you hurl them down a BottomlessPit? Or do you turn into [[{{Saw}} Jigsaw]] and promise to let them go if they can find their way out of the unbelievably complicated maze of atomsmashers, seven-pump tidal waves unleashed by pressure plates, suddenly-disappearing bridges over five-storey drops onto a wall of rotating knives, and circular saws dropping from the ceiling at chokepoints? For extra entertainment, link some of the traps that are less likely to be triggered to levers, and have bored dwarves who are betting on a TotalPartyKill run up and down pulling random levers (because by then you've forgotten which lever does what) and noting their effects from which bridges randomly slam up and down, which supports (and the floors on top) simply disappear, and which floodgates open to unleash a high-pressure jet of water. And, if you're canny enough, you can have them do this ''naked'' because all their clothes have been taken off them by your dwarves, thrown in the dump, and reclaimed to flog to passing merchants. It's like [[GirlGenius Castle Heterodyne]], with added nudity.
*Due to the nature of the game, ''{{Scribblenauts}}'' lets you do pretty much ANYthing to ANYthing (in the dictionary). Poisons, devils, radioactive metals, chainsaws, shotguns, Cthulhu, zombies, lasers, buzzsaws, dinosaurs, and evil God can all meet "baby".
** Scribblenauts is ''awesome'' for this (as well as [[VideoGameCaringPotential it's opposite]]). Type "girl", and a little girl appears. Now, you could be nice - you COULD give her a doll, a puppy, and a cookie. You could also [[CosmicHorror unleash Cthulhu!]] (no, really)
* ''NationStates'' allows you to decide on issues such that your nation becomes a "Psychotic Dictatorship" in which you have absolute rule over your people:
--> "Poets and writers are regularly rounded up and shot for entertainment, the government is cracking down on subversive groups, the religious lobby has the power of veto over health initiatives, and school uniforms are compulsory."
** [[BigNo NOOOO!]] [[MurderArsonandJaywalking Not compulsory school uniforms!]]
*Mission Force CyberStorm is rife with this, since your Bioderms have limited lifespans, you are inticed to send them out on suicide runs with some weapons mean to turn Bioderms to living suicide bombers. Even the Unitech employees tell you that they are expendable, a good way to end their career is to send them in a HERC loaded with Jihads and self destruction and watch them die horribly
* The ''Total War'' series has peasant conscripts as available troops. They have no armor, carry what they used on their farm as weapons, and are all around useless. Unless you get inventive. One of my favorite tactics is to make 1/3 of my army peasants, and the rest of it my trained professional soldiers. I send my peasants to attack the enemy first. While the other army is busy butchering the poor peasants, my real soldiers are sent behind the enemy, and attack them from behind. Obviously, very few of my peasants survive, but are fortunately cheap to train, and are infinitely replaceable.
* Nobody's mentioned ''Super Smash Bros. Brawl''? The level editor allows you to do all sorts of fun things, like make a level consisting entirely of conveyor belts that drop your character onto a row of spikes just above the bottom of the level. Set this up carefully enough, and there's no margin for error--one false move, and you fall onto the spikes with no way to get back up. Which means that it's hilariously easy to die or send your opponent to his/her hilarious death. Why yes, I am a sadistic ''Brawl'' level designer--why do you ask?
* ''The Incredible Toon Machine''. Just think of it as ''LooneyTunes'' [[ThisIsYourPremiseOnDrugs on crack]], with all the options for comedically mistreating cartoon animals you'd expect. Impaling cats and mice with needles, dropping pianos on them, barbecuing them with dragons, and so on, and so forth.
*GalacticCivilisations 2 gives you more points for a [[KillEmAll Conquest Victory]] than any other.
**Don't forget the expansion brings back the Terror Star, destroyer of, well, stars. Cue every solar system being wiped off the map. And also the spore weapon, instantly kills the population of a planet. Bye-bye 6-100 billion people.
[[/folder]]

[[folder:Enemy-Only Killing]]
* Okay, so you don't kill people, but BatmanArkhamAsylum has the Caped Crusader getting vicious on henchmen once he's leveled up enough. Throwing henchmen into their buddies, assorted takedowns, and all the ways you can use the gadgets to attack or screw with the henchmen. It gets really obvious in the challenge mode where you can use the upgrades from story mode, and you also have railings over bottomless pits in the beat-em up rooms.
** Some of the available tactics: Spray explosive paint on the ground and lure inmates into it. Descend from a gargoyle to suspend a hapless inmate by his ankle. Knock out a guy at the top of a ladder, boompaint his pants, then wait for someone to climb up to check on his vital signs. Blow up fragile walls to hit three or four goons with the shrapnel. Sneak up behind someone and knock them unconscious silently. Knock someone over, then grab him by the collar and SLAM his head against the wall. Hold off killing the last goon in an area until he finishes crapping his pants. GoodIsNotNice.
* ''BatenKaitos: Origins'' allows players to choose whether certain enemies should be saved or cruelly impaled on their swords (though letting them live opens extra scenes at the end of the game).
* How could we miss {{Kirby}}. Sure he's a heroic puffball and looks cute. However he's the biggest E-rated sadists ever. He eats his enemies alive, a lot of which are cute, for power or fun. I like to go into the cave, round up those adorable Waddle Dees, and then eat them. Aww, such sweet candy coated bloodless violence.
* ''{{Crysis}}'' lets you kill soldiers by throwing animals at them which suffer very violent deaths. Playing soldier bowling, that is killing multiple soldiers by throwing one at them could count too.
** Or you can [[DonkeyKong kill them by throwing barrels at them]]. Hell, get good at that game and you're basically the {{Predator}}.
** "Maximum Strength" *punch*.
* ''DarkSector''. Glaive-Cam view of limb-detachment, decapitation, incineration and electrocution - and of course, the always-impressive 'Finishers'. One of the most frequently-seen of those involves grabbing a guy by the hand that holds his weapon, then cutting off his arm at the elbow, and finally beating his skull in with his own weapon.
* ''DestroyAllHumans'' allows you to telekinetically toss people around like ragdolls, smack them into walls, floors and each other, and continue to do this to their corpse after they die. You can also forcibly brainwash and then take over their bodies, the process of which slowly kills them.
** And drown them! You can hold someone under the water with telekinesis and them will eventually die. And then there's the zombie gun...
** And how could we have forgotten about the ANAL PROBE? The anal probe that shoots a burst of sizzling green fluid up the unsuspecting arse of a human being, who then goes dashing off, unable to stop crapping himself until his brain explodes?
** The training level commands you to kill cows with telekinesis. It is possible to beat one cow to death with another cow.
** Fly over the crowd, abduct them and close the hatch as they shoot towards the saucer. A successful "Tonk" is ever so satisfying.
** The Dislocator, which fires fluorescent disks of energy that bounce people around like rubber balls, fun times ensue when the disk tries to force its way through a mesh fence, with the human still attached.
* ''PennyArcade'' [[http://www.penny-arcade.com/comic/2008/8/20/ notices the particular cruelty potential inherent]] in TheForceUnleashed's gameplay...
** The game seems to reward this behavior, especially when you Force Grab some hapless schmuck and toss him into the air, whereupon the camera will shift to follow their terrible trajectory.
** It gets better. There's a part near the end where you can actually grab some stormtroopers and [[spoiler:hold them up ''INSIDE THE DEATH STAR'S LASER CHANNEL DURING THE COUNTDOWN'']].
** Lifting a storm trooper, or other suitable enemy off the ground, and placing them in the path of an on coming Fighter. Bonus points if you can have them holding someone. More points if they were just fighting that someone.
** Why bother fighting the enemy when on occasion you can just pick them up with the force and fling them into laser gates that instantly disintegrate them?
* In ''HeavenlySword'', apart from the special attacks our main heroine uses which look mighty painful and often [[GroinAttack go for the groin]], players can get a lot of pleasure from the archery levels with Kai. Not only do you take minute control of your arrows to make sure they hit your target but the soldier will react differently depending where you hit them: head, back, chest, leg, groin, bottom
* Also, of course, ''John WooPresents 'Stranglehold' '', where the 'Precision Aim' ability allows you to create rotating-camera shots of the enemy's [[http://www.penny-arcade.com/comic/2007/08/13/ agonized expression right after you shot his balls off]] - or his eye out, or his stomach through, if you get bored of that.
* ''{{Manhunt}}'' requires the player to kill his enemies in brutal, bloody, torturous ways. He can hold his attack for a short time, making it even more sadistic.
**Use a sword on someone. You cut off their head, and can then throw it to distract/scare the shit out of their allies. If you try hard, you can bean them in the head with it.
* In ''PerfectDark'', shooting a guard in the groin results in them clutching at it for a few seconds. Killing a guard with a groin shot results in them lying on the ground with hands to their crotch permanently.
** Also in that game, if you manage to disarm a guard and hold a gun to his head, he will begin begging for his life: "I'm only doing my job!" "I have a family!" And so on. A guard who falls into this will not bother you for the rest of the level, so...
* The German soldiers in the first ''MedalOfHonor'' game also grab their crotches when you shoot them there.
* The Ultor guards from ''RedFaction'' sometimes run away screaming "I don't deserve to die!". However, instead of becoming harmless, they revert to their usual "YouRebelScum!" comments a few seconds later and start shooting at you once again.
** Throwing C4 onto guards in the early levels. Altogether now - "Ah AAAAAH! Ah AAAAAAH!"
*** It works on unarmed civilians, too. Explosive dance party!
** Similarly, ''RedFaction'' Guerrilla, being a ''sandbox game'' where you can ''topple buildings with a sledgehammer'', is a perfect way to be a true [[http://www.youtube.com/watch?v=IcUBI-YVRY8 Space Asshole]].
* ''[[{{ptitlemv4qrxdx}} Psi-Ops: The Mindgate Conspiracy]]'' encourages the player to make his enemies' heads [[YourHeadASplode slowly explode.]] They scream incoherently while being mercilessly tortured and killed. One type of enemy must be set on fire before he can be killed in this manner. And that's just the start of ways to torture the meat puppets:
** Using Telekinesis to hold them against electrified objects burned them to death.
** Using TK to drop/Hold them between slowly docking platforms and walls would squish out the organs in a fountain.
** You could literally burn mooks alive by holding ''other'' burned/ing mooks against them long enough.
** Mind control also let you force them to commit suicide, and not just by jumping off tall structures, but by "eating" their gun. Or get them to shoot their [[SquishyWizard squishy scientist]] friends, who will shout things like [[EnemyChatter "Why are you doing this? I even made you lunch!"]]
** You could also use TK to throw mooks into [[strike:cremation furnaces]] medical waste incinerator and hear their anguished screaming.
*** [[GodwinsLaw Oh, way to go.]]
*** RE: Above correct: Better?
** This editor took great pleasure picking them up and painting the walls a pretty crimson color.
* ''ThePunisher'' game marketed itself on being able to interrogate mooks with the environment then kill them in horrific ways after they give it to you. It fits with the AntiHero origins however.
** Though, perhaps surprisingly, the game punished you for actually killing enemies with the torture techniques. High scores were achieved by interrogating all the important mooks without going too far and killing them. Killing them immediately afterward by other means was A-okay, though.
* The ''Fifty-Cent'' video game (no, really) has interrogation and execution possibillities for hostages you have taken. It is fully possible to beat an enemy into spilling information, then shoot them through the brain mid-sentence.
* ''Area 51''. One of the aliens is hooked up to an electrical machine. It's possible to fry him so many times he bursts into flame.
* ''SoldierOfFortune'' 1 and 2 are based entirely on this trope. All body parts are separate objects and can be dismembered, causing the enemies to spout blood and scream in horror as they die.
** It should be noted that, at least in the first game, the one body part that would always kill any mook in a single shot, regardless of armor and helmets they were wearing, was the [[GroinAttack groin]].
** It was also possible to disarm enemies by shooting their weapons out of their hands, and if you so chose, execute them as they knelt defenceless in front of you. Allies and innocent [=NPCs=] however, were completely off limits, and killing one would cause instant level-failure. [[UnfortunateImplications Except the civilians in the Arab street market...]]
** "All body parts" is a bit vague, so let's clear it up: you can actually shoot little chunks off, say, a skull with your Uzi, and completely destroy torsos (and heads, and hands, and legs...) with a close-up shotgun blast.
**Some levels required you to kill all enemies, which required shooting unarmed enemies who had already surrendered.
* The ''{{Turok}}'' games have a weapon called the cerebral bore, which homes in on enemies and makes [[YourHeadASplode their heads explode]] after draining the blood and brains all over the floor. In one of the games, it even lets the player control the enemy for a few seconds before they die.
** ''{{Turok}}: Evolution'' has the poison bow-and-arrow and a scope. You can snipe enemies from a distance, then watch them puke out their guts and die.
*** And the Swarm Bore which, when fired, home in on the enemy, burrows into them and proceeds to sever their arms, then legs and blow up the head. The agonizing scream makes the process quite painful and fun to watch.
** No love for ''Seed Of Evil'', the first Turok game to let you blow holes clean through your enemies chests (complete with dying gurgle as gore spills out and visible fragments of ribcage) or amputate legs, leaving your enemy rolling on the ground and screaming before they died? Or the rare occasion when you blew an enemy's upper body ''clean off'', leaving a lower torso spasming on the floor and gushing blood?
* ''Wild 9'' is built entirely around the concept. Your basic attack is a telekinesis beam, which you normally use to simply pound enemies repeatedly into the ground, but you can also use various parts of the level for satisfyingly gory deaths (toss them into flame jets, drop them into pools of acid, grind them between oversized gears, etc). In fact, throwing enemies into various death traps is the major method of puzzle-solving throughout the game.
** Even more: at the end of each level, your cruelty in dealing with enemies is tallied up: being cruel enough is rewarded with [[OneUp continues]].
* Garry's Mod for ''HalfLife 2'' lets you do some pretty interesting things with people who either are or are not dead.
** Ever wanted to see Alyx rape Zoey from Left 4 Dead? Someone did...squick.
** The actual game lets you kill zombies in a conventional way; i.e., shooting them. No big deal. Or you can save ammo by using the gravity gun to shoot oxygen canisters at them, setting them aflame and causing them to scream in extraordinary agony.
*** Or you can toss a [[strike:sawblade]] parasite victim bisection device at them to cut them in half. Sometimes, ''this does not stop them.''
*** There is at least one achievement on the 360 version for killing an enemy with a toilet, in a similar manner.
*** One room has a zombie ''locked in a cage'' hooked up to a canister of gas and a spark button, just ''begging'' to be ignited.
**** Consider for a moment that it's implied that the headcrabs' hosts are still capable of feeling pain ...
** Another creative way to use the gravity gun: If your foe happens to be taking cover behind a large movable object such as a car, you can gravity-punt it into them.
** One level has a usable industrial crane equipped with an electromagnet. And shipping containers. And enemies. You can do the math from there.
*** The electromagnet is absolutely necessary to pick up a container, to knock down a hinged bridge, leading to where the enemies happen to be. Whether or not they're already dead when you come across them is up to you.
** The crossbow, the Half-Life series' answer to a sniper rifle, can pin enemy ragdolls to walls in ''Half-Life 2''. In that game, the player finds it for the first time on a vantage point located a few hundred metres before a soldier conveniently placed in front of a billboard.
*** In the XBox 360 and PC versions, this is how you get the "Targetted Advertising" [[BraggingRightsReward achievement]].
***This editor has grown fond of using an infinite-ammunition code to nail most of his victims to nearby surfaces by every extremity, usually in absurd poses.
** Since bodies never disappear and are subject to ragdoll physics, one amusing (though somewhat macabre) pastime is to beat a dead... well, ''anything'' with the crowbar and watch the limbs flop around. [[http://hlcomic.com/index.php?date=2005-09-02 "Dance, ragdoll! Dance!"]]
** Try sticking one of their hands or feet to the floor, then using the Gravity Gun to just...spin them. And spin them. They flop drunkenly and whiz around in extremely undignified ways. It is one of the funniest things you will ever see.
* In the ''CallOfDuty'' series, wounded enemy soldiers will sometimes crawl around on the ground, feebly trying to escape or reach cover before dying, or desperately shooting at you with their sidearms. It's possible to shoot these troops dead as they're struggling, and in ''Modern Warfare'' you can even execute these wounded enemy troops with your knife.
** Executing a crawling soldier with the knife was an achievement in the Xbox version: "No Rest for the Weary".
** In ''{{Call of Duty}} 4'', there are achievements for finishing off people by hitting them directly with grenades (stun/flash/frag/smoke).
** ''World At War'' allows players to set enemies ablaze with the flamethrower or Molotov cocktails, causing them to scream and writhe in agony until they collapse to the floor in a crumpled, charred heap. The execution feature from ''Modern Warfare'' also makes a comeback, with the added bonus of being able to perform it with a bayonet as well as a knife. The animation for the former actually looks as if your character is ''twisting'' the blade inside the guy's body.
*** Not to mention the improved gore effects and animations, which allow you to blow enemies' hands, legs or heads with certain high-power weapons, then watch them writhe and stare at disbelief and horror at the bleeding stump that were formerly their hands or legs. Especially satisfying on legs, where you can blow both of them out. The animation for this resembles childbirth.
* Oddly enough, the standard side-scrolling platformer ''Ultimate {{Spiderman}}'' for the GBA. You can:
-->Knock enemies to their death, complete with an "Urghh!" sound effect.
-->Punch them into flames in a burning building, instantly killing them.
-->Likewise, knock them into a LaserHallway; one assumes they are sliced up.
-->Throw them into a running electric current between broken wires.
-->And as Venom, the whole ''point'' is to ''eat'' your weakened opponents.
** And then there's ''SpiderMan 2'' on the PS2. You have to go out of your way to do it, but it's possible to take a street-level mook, sling him over your shoulder, swing up to the highest building in Manhattan, and just toss him off. This editor likes to dive down and try and catch him before he hits the ground.
***There's also hanging a thug from a lamppost for extended punching, drowning thugs in nearby bodies of water, seeing them run over by cars, using physics-defying combos to elevate a thug so high the zoom map has to flip upside down before letting fall, and (my personal favorite) pile drivers off the Empire State Building.
*** Hell, taking advantage of gravity sucking was the easiest way to beat the first SpiderMan movie game's first level. Jump on head, wait until thug runs over to edge, use flip button, laugh maniacally as goon plummets to his death.
*''BioShock'' gives you so many options. Hit someone with the [[BeeBeeGun Insect Swarm plasmid]] and watch them run around in circles as hundreds of bees slowly sting them to death. Their frantic shouts of [[TheWickerMan "No, NOT THE BEES!"]] make it even more satisfying.
**There's also a downloadable plasmid called Sonic Boom that sends Splicers flying away and damages them even more with whatever they hit after being sent away.
* A tank-vs-tank warfare game might not seem like a good example of this, but this editor shed a lot of anger in his team years playing ''Scorched Earth'' against the computer. Set max CPU tanks at stupidest setting (they can't even aim), turn off "computers buy", set money to max, and you've just set up a game where it's you against 11 tanks which will only hit you on accident with piss-weak bullets. You, on the other hand, have the precision guided nuclear weapons.
* ''StarWars: JediKnight 2: Jedi Outcast'' and ''Jedi Knight: Jedi Academy'' allows you to Force Grip people and choke them to death - but for extra kicks, carry the victim to over a bottomless pit before they die and let go. You can also Force Push them off, or if there's a small enough bottomless pit between you and the victim, Force Pull them in.
** Experts in Jedi Academy multiplayer can instantly kill anyone solely using Force Grip and kick, in moves called "gripkicking" or simply jumping up very high while gripping. They turn their mouse sensitivity very high, so when they grip, they begin spinning, so that you cannot possibly push them away, and they either kick you nonstop until you die, or jump up so high, let you go, and have you die upon impact with the ground. Sure makes most multiplayer fights short. And lame as hell.
*** Ironically, during the first tier and Hoth levels, Level 3 Force Grip is the only way to engage in the Jedi-like tactic of ''disarming'' one's opponents. Dark-side power, indeed.
** You can also Force Grip, point upwards, Force Push and then Force Lightning to the now briefly able to fly enemy (In fact if I remember correctly, even ally)
** Little known trick: Using a cheat you can clone yourself multiple times. Said clones will attack enemies for you. I guess the developers weren't too extensive checking on the cheats, because your clones can kill people during cutscenes. Evil Jedi Monoluguing? Spawn clones and watch them swarm them to death. You can also spawn enemies for fun, making batles much easier once you spawn a rancor and jump to a far off point to watch the carnage.
**At one point, you can open an airlock and watch 'em all get sucked out. They go screaming, the whole roomful of 'em.
** The ''ne plus ultra'' of this trope for that game would have to be the cheat mode "g_[=SaberRealisticCombat=] 1". You can hack off ''any'' enemy body part. '''At all.''' And each severed body part spends about fifteen seconds ''independently writhing in agony.''
*** It gets even better with the addition of Blood Mods (mods that make people bleed buckets whenever they lose a limb) and mods that exchange lightsabers for swords.
*** Oddly, if while using said cheat you kill an enemy with an overhead strike, instead of getting vertically bisected, their head and all their limbs come off. Whether this is disturbingly odd or hilariously silly depends on your perspective.
** Another fun thing: Force Jump over enemies and Force Pull for a lesson in stormtrooper aviation. Also works in the sequel.
** In G4's ''Arena'', one team was deadly in the ''Jedi Academy'' matches with a technique the announced dubbed the "Force Pinata": Use Force Choke to hold a lone target still, while your partner goes to town with the Lightsaber.
** A smart Jedi in Jedi Academy can actually thrust the tip of the lightsaber through the body of an unarmed enemy when kneeling. The cruelest part is that this shishkebobbing of the enemy ''does not damage them at all'', in spite of their groans as they writhe and burn.
** You can also hold enemies in Force Grip for so long that they die and just go limp, their bodies like they're draped over something like a pole or whatever.
* ''{{GoldenEye}}'' allowed for some cruelty in this area, too - Effectively torturing soldiers with shots to limbs (or groin) and watching them stagger and clutch those limbs for several seconds. Most harsh was the throat shot - Watch a guard clutch at his throat with one hand and pound at it with the other, slowly sinking to the ground and dying. The whole sequence lasted about ten seconds.
** The throat shot is in {{Wolfenstein}} too (melee attack using Kar 98+ Bayonet upgrade).
* The ''CommandAndConquer: Red Alert'' series has you play the Soviet side. When Stalin orders you to kill everyone in the village and burn it to the ground, you get the idea that Stalin isn't very nice.
* In the original ''Medieval: Total War'', you could take prisoners during battle in order to ransom them back for money... or you could simply have them executed on the field. While there are often pragmatic reasons for doing so (especially if you're losing the battle, since in that case all captured enemy soldiers are immediately free), there was nothing stopping you from simply doing it because you can. In fact, the game actually ''rewarded'' the commanding general with [[TheButcher a special trait]] if you executed more than one thousand prisoners in a single battle.
** The sequel one-ups this: while you cannot execute prisoners mid-battle anymore (understandable since your soldiers are, you know, currently busy beating the tar out of their comrades), a post-battle pop-up window asks whether you want to kill, ransom or free your new friends. Hovering the mouse cursor over the different options yields different soundbites of the soldiers ''pleading with you''. "No, no, no-no pleeeaaaase, you won't gain anything if *SBLURKCH*". Cue EvilLaugh.
*** A similar situation happens when you conquer an enemy city; you can choose merely to occupy it (few deaths, a little loot), ransack it (some deaths, a lot of loot), or slaughter most of the inhabitants, accompanied by an extended *SBLURKCH*. Do it enough times and with other evil actions and you are apparently so evil even the bravest soul quakes in fear at your presence and you can get the 'exterminator' trait, as someone who enjoys wiping out entire populations. Good times.
***Executing enemy [=POWs=] results in different sounds depending on your army. If you've got just infantry and cavalry, you'll hear men screaming while being stabbed and hacked with swords and spears. If you've got siege equipment, you'll hear the machinery hammering while the enemy is massacred. If your troops have muskets or cannons, you'll get the pleasant sound of screams being drowned out by firing squads.
** You could also force your faction's princesses to marry their own fathers or brothers in Medieval:Total War 1,often resulting in inbred princes with...interesting traits. Assuming the resulting inbred princes later got daughters of their own,you could technically keep doing this for generations, turning your wonderful dynasty into a sad bunch of genetical abominations.
**In ''Shogun: Total War'', one has the option to assassinate enemy generals and emissaries using ninjas, in which a very cool cutscene plays of your ninja doing the business.
*** This is nothing. In ''Medieval: Total War II'' you can get the Pope assassinated. Continuously. And the cut-scene is so satisfying to some...
**''Medieval II'' allows you to ''fling rotting animal carcasses'' at enemy troops to break their morale. Of course, if you're sieging a castle and they've got noting left but broken troops rallying in the city center, there's nothing to stop your trebuchets from just flinging corpses at the enemy for giggles.
*In ''FireEmblem'', members of your army often have close relationships with an enemy, recruitable or not, and if said enemy is a boss you'll get a different conversation than normal. Some of these confrontations have the potential to be sadistic to both parties.
** As an example, it's possible to force Jill to kill her own father in FE 9.
** It's interesting to note that FE 11, a remake of the original game, has several "Gaiden" chapters that can only be reached if you have a maximum of 15 characters in your entire army. The only way to achieve this goal is to kill off a good majority of the game's many playable characters.
* ''{{Halo}}''. The grunts are portrayed as comical, cowardly goofballs, making the act of gunning them down seem, at times, quite sadistic. With the melee attack you can splatter an unlimited amount of purple alien blood onto the floor. One room allows the player to execute an entire roomful of aliens in their sleep. The player can also easily kill off his own compatriots in a variety of amusing ways.
** Plasma grenades. Fun at the best of times, but if you stick one to a grunt, it goes running back to the other grunts just in time for the pretty blue fireworks.
* Odd example: in the original ''{{Zork}}'', the player infamously meets a vicious troll, but fortunately has a sword. If you disarm him he will drop to his knees, "pathetically babbling" for you to spare him. Even if you just try to knock him out, you'll kill him.
* Among many other things you can do in ''[[AceCombat Ace Combat Zero: The Belkan War]]'' to complete your missions and make money, you can also attack "yellow" targets (not related to Yellow Squadron from Ace Combat 04), so called because they show up with a neutral yellow IFF on your transponder and radar. These yellow targets are generally civilian in nature, being structures that are only considered for destruction because the enemy '''might''' use them, but sometimes are actually damaged or disabled aircraft--either done at your hands, your wingman's, or as a scripted event. In addition to sliding more toward the "Mercenary" part of the KarmaMeter, other aces (including your wingman) will have various reactions and things to say about you depending on your position on the Karma Meter, and being a mercenary tends to result in a lot of very nasty things being said by the enemy.
* ''FarCry 2's'' EnemyChatter gives it a good dose of this trope. Taking down your enemies, especially from stealth and at range, will cause them to actually start ''freaking out in terror''. It is a very, very satisfying thing to hear. And, of course, there's the ground-stabbing. [[KillItWithFire And the burning.]]
* Much like ''Psi Ops'', the suspense-oriented game SecondSight featured wonderful psychic abilities that you can use to obliterate whole armies. However, the funniest moment in a very grim and eerie game is in the first level, when you have the opportunity to trap two security guards in the isolation cell you just left. As they try and fail to open the door, [[TheGuardsMustBeCrazy they quickly realise that neither of them has a working radio]]; after a few minutes, the tension grows too much for the two guards, [[AHouseDivided and an argument very quickly spirals into a violent brawl to the death]]- while you sit back and watch the carnage.
* ''GearsOfWar'' delights in this trope. An entire aspect of the game, executions, revolve around shooting a person until they are bleeding to death, then taking the time to finish them off in a paticularly gruesome manner. Sure, you can just shoot them some more, but who would settle for that when you can smash their head in with your foot, punch them to death, stick a live grenade to them, or many other possiblities. Like grabbing them as a shield, and letting them get shot up until they are missing limbs and bleeding everywhere. Then snapping their neck.
* ''DeadSpace'' has some by way of ActionCommands, only activated when the enemy is [[PersonalSpaceInvader violating your personal space]], but what Isaac does in retaliation should count. ''You punt babies for crying out loud!''
* ''Killzone 2'' has turned out to be pretty sweet on this trope with some of the weapons. In particular, there's the [[KillItWithFire VC1 Flamethrower]], which [[http://www.youtube.com/watch?v=O9thTo7B-7U sets your foes ablaze and screaming]]; the [[PsychoElectro VC5 Electricity Gun]], a weapon [[ATasteOfPower sadly only found in one mission]] that electrocutes your enemies [[http://www.youtube.com/watch?v=Rb9x1_MeCKA in a most hilarious manner]], and the [=VC21=] Bolt Gun, which just pins enemies to things...[[http://www.youtube.com/watch?v=Ke9dA18HvPs and then blows them up.]]
* In ''{{Fallout}} 3'' the head, legs, and arms of foes have a tendency to...detach. It's funny when a railroad spike nails someone in the forehead and sticks into a nearby wall. It's a little more gruesome when you hack at the body of an already dead foe, removing the arms, legs, and head. It's still more cruel when you realize that all of those parts (including the now attachmentless torso) can be picked up and tossed around. Or piled up, into macabre sculpture.
** Getting a high unarmed level and the 'bloody mess' perk, you can PUNCH OFF people's limbs and heads. Wanna feel like a man? Punch off a bear's head.
** Don't forget you can use the Rock-It launcher to launch any random junk at people, including body parts!
** Use a Chinese Assault Rifle for a headshot and their body will do an amazingly balletic pirouette through the air while their head lands some fifty feet away.
**Speaking of ''Fallout 3'': What about the Psychotic Prankster Achievement? (put a frag grenade or mine while pickpocketing).
--->Its gonna blow...!
** Nuking Megaton. Before I did that though, I went on a killing spree. I torched ([[InvulnerableCivilians nearly]]) everybody in town with a flamethrower, looted the whole place for valuables, and then blew it up. I also helped the Ghouls later massacre the inhabitants of Tenpenny Tower, and killed everyone present at the wedding ceremony in Rivet City. [[spoiler: Didn't poison the water though.]]
* Similar to the ''GoldenEye'' example listed above, there's [[http://www.youtube.com/watch?v=dwuPbOyIsXo this video]] of ''MetalGearSolid 2''. Raiden isolates a guard on the helipad in Strut A (I think), shoots out his radio so he can't call for backup and injures his firing arm and one of his legs. [[HilarityEnsues The result]] is that the poor soldier is trying to limp away to the door at the bottom of the helipad, unable to fire his weapon, move quickly or call for backup. It's awesome.
* ''{{The Legend of Zelda}}: A Link to the Past'' actually revealed this trope ''within the game itself'', when you're told that you can freeze enemies with the Ice Rod and then shatter them with the Magic Hammer to get free refills to your magic meter. It's very helpful, but keep in mind you're essentially using one of [[MortalKombat Sub-Zero]]'s Fatalities on them. Yikes.
* Ever heard of DEFCON? An obscure real-time strategy game, in which the goal is complete annihilation of every other living person in the world using Nuclear Arms. It may lack that personal touch, but there's just something undeniable satisfying about seeing a small pop-up informing you "London: 7.5 million dead."
** ''Superpower 2'' is good for this, too.
* ''TimesplittersFuturePerfect'' featured, in the underground zombie lab level, a testing cell with a zombie inside. The computer next to the cell allowed you to do various fun things to the zombie inside - setting it on fire, electrocuting it, stretching it, squashing it, and so on. Then you go to the next cell, and there's a scientist hiding from the zombies in it, who begs you to let him out...but you can't actually let him out, which only leaves one option...
* In ''WorldOfWarcraft'', there is an area in the Borean Tundra where someone is kidnapping gnomes and turning them into crazed robotic mechagnomes who will attack you. There is a cure for this condition that you use during a quest, but you can't keep the cure, forcing you to kill the mechagnomes whenever they attack afterward. What makes this situation disturbing is that engineers can re-loot dead mechanical monsters in this area after gathering the normal loot, which yields some engineering equipment and makes the corpse vanish. So you're, essentially, murdering sentient allies who have been changed into robots against their will and dismantling them for parts instead of, you know, taking them back to their base to be cured.
* In ''[[FirstEncounterAssaultRecon F.E.A.R.]]'', you gain access to a particle beam weapon, which reduces enemies to blackened skeletons on a direct hit, complete with horrified screaming from their skeletal bodies that dies away. You can also [[LudicrousGibs blow them in half, decapitate them, or reduce them into bloody chunks]] with the shotgun.
**''Project Origin'' gives you incendiary grenades and a flamethrower, which makes even the most badass Replica soldier run around in circles screaming and trying to put out the flames. Too bad you only get a few flamethrowers in the game....
**There's also the pulse rifle, which turns ''everything in the general direction you fire it'' into screaming, collapsing skeletons.
** What about the Penetrator? Enemy Pin Cushion is fun, especially when enemies find their ways to pin themselves to ceilings.
* ''{{Oni}}''. The various amount of fighting moves include the 'backbreaker', the neck-snapping 'running lariat', and several equally cruel throws and disarms.
* In the first two levels of DukeNukem 3D, the top is very high up. Like, if you go up to the top with a jetpack, then shut it off, you fall so long, you actually stop screaming after a while. So, you do the cheat code to get all weapons, then float to the top(you may need God mode as well; I don't know how much fuel the jetpack has), and all the [[TheGoomba flying lizard guys]] will follow you up. Whip out the freeze-thrower, and [[IncrediblyLamePun ice the mother-fuckers]]. They'll fall all the way back to earth, and shatter on hitting the ground. [[GeorgeCarlin You talk about fuuuuun shit!]]
* In the various Lego games, you ''could'' beat your enemies the old fashioned way. But, quite often, there's a handy bottomless pit, or better yet [[ConvectionSchmonvection lava]], that you can force them into(literally in the StarWars games). Also, in some levels, you get to control a crane, which you can use to pick up your enemies, and drop them in the aforementioned pits.
[[/folder]]

[[folder:Plot Aided Bastardry]]
* ''BaldursGate II'' features a section near the end where the player and his party are disguised as Drow and forced to infiltrate Ust Natha, their largest city, at the behest of a Silver Dragon to rescue her eggs. Throughout the course of the story, the player can siddle up to the Matriarch, her DarkIsNotEvil right hand man, and/or her power-hungry, treacherous daughter. The latter proposes a double cross when her mother reveals she plans to use the dragon eggs as a sacrifice to an arch-fiend, replacing them with fakes. The not-evil sheriff, having grown a conscience, provides you with a second set of fake eggs to double cross the daughter with. In the end, the player can arrange things such that the Matriarch offers the first set of fake eggs to the arch-fiend and is killed, then the daughter offers the second set of fakes, and realizes what you've done just before the demon kills ''her''. For the ''piece d' resistance'', the player can goad/allow the demon to raze the city, or send it back to the abyss. Just ''try'' saying "no." If the game had a MetaPlot impact on the setting, it would literally mean the near-end of all Drow presence above and below the surface, with the ruling house destroyed and their capitol city in flames.
** Did we mention that you can, naturally, after performing this epic double-cross hand over the Dragon's eggs anyway?
** The best part about this is that this is what you're actually supposed to do, ''especially'' if you're aligned Good and wish to play the part (though technically [[AcceptableTargets Drow are bad anyhow]]). Being the Son/Daughter of Murder [[CursedWithAwesome sure does has its perks]].
** In another example, cited on the LawfulStupid page, you can find that the wife of your paladin Keldorn has been cheating on him, because she's lonely and she needs some support to help feed the kids. The good solution is to talk to the lover-boy, persuade him to step down, and let Keldorn get back to life with his family. The lawful solution, however, is to turn the adulterous wife over to the authorities, resulting in her incarceration, her lover's execution, and Keldorn's daughters hating him forever. It's wonderful just how evil the Law can be.
*** Not to mention letting a lynch mob burn a female drow is the lawful thing to do, while freeing her causes a reputation loss.
* ''Bioshock'' forces you to choose between killing the possessed "Little Sisters" (girls about seven years old) and saving them by curing their possession. But if you kill them, you get a lot more "Adam", the substance that lets you upgrade your character's powers. While there are other benefits to saving the little girls instead of killing them, they take some time to become evident, time you probably don't have to waste on the harder settings.
**The killing is hidden by a flash of white light. The killing was originally going to be shown but the ESRB said "Hell no."
** When you think about it, "saving" them is pretty disturbing, too. Saving them for WHAT? To wander aimlessly around an undersea hellhole populated by subhuman horrors, without the only friend and protector they've ever known (because you just killed him)? WhattheHellHero? (Yes, they do make it safely to Doc Tanenbaum's place, but you have no way of knowing that her little orphanage even exists when you "save" the first few.)
* The whole ''point'' of being the Hidden in ''TheHidden'' is to try to make your opponents crap their pants in sheer terror.
* One of the earlier stages in ''Tecmo's Deception''... hell, ''Tecmo's Deception'' in general, which has you setting up traps to capture or kill various adventurers. Naturally, the only things you can do with a captured victim is kill them or steal their souls. In one stage, a couple enters to find a means of curing their sick daughter. Once you're through with them, the game then switches to the poor girl crying out for her parents. YouBastard.
** Even better, the sequels -- ''Kagero: Deception II'', ''Deception III: Dark Delusion'', and ''TRAPT'' -- let you '''combo''' your traps together. Imagine dousing a man in oil from above, flinging him with a spring floor into a roaring fireplace, waiting for his flame-wreathed form to stagger out, nailing him with a flying buzzsaw that pins him to the opposite wall, and then dropping a spiked ball down a nearby flight of stairs and having it roll over him. Now start thinking of ways to ''expand'' upon that, fire up the games, and make it happen.
* ''{{Fallout}} 3'' has many examples in the 'Tranquility Lane' segment, where the more obvious means of progressing the story is to visit torment on each of its residents, sometimes offering a variety of creative methods to achieve this.
** And 'Tenpenny Tower' gives an opportunity for surrogate bastardry; in getting the tenants' association to agree, you may deliver a love letter for a mistress to a wife, who will produce a gun to blow away her husband then his lover, but not before shooting his corpse again for good measure, then wander off into the wasteland to spend the rest of her days in forlorn wretchedness.
** The 'reverse pickpocketing explosives' could also be mentioned; while it's not strictly plot aided, it's encouraged with formal recognition of Psychotic Prankster and a score-keeping tally for 'Pants Exploded'.
** What about destroying the entire town of Megaton with a nuclear bomb?
* ''FinalFantasyX'' lets the player be a bit of a bastard in the final battle against [[spoiler: Seymour]]. Since [[spoiler: EvenBadMenLoveTheirMamas]], summoning Anima to fight him is one of the cruelest things you can do to the guy. The game even has an extra scene if that happens:
--->'''[[spoiler: Seymour]]''': [[EtTuBrute You would oppose me as well]]? Then ''so be it!''
* Really the whole point of ''Stubbs the Zombie in: Rebel Without a Pulse'' is to eat the brains of every citizen you could get your teeth onto, turning them into a zombie minion which you could control to a certain degree. Each converted zombie could then then be told to chase and eat the brains of other citizens, exponentially expanding your very own Zombie Horde which you could then direct to rampage through crowds of people, eating and zombifying. (There was a limit to the number of zombies in your horde, but that was easily fixed by attacking police officers. Your horde are relatively weak, guaranteeing a constant attrition of your horde, requiring more brain-eating and more zombification.) The best part was that as you eat peoples' brains, there would be a short cut-scene style animation as you crunched through their head, blood and gibs flying, as they would hilariously scream some horrified plea to not be eaten.
** In some scenarios it was much more fun trying to hunt down and eat every single NPC in the area before completing the level.
** Your zombie {{mooks}} would ZombieGait their way to the closest citizen, the only word they were capable of saying being "Braaaaaains." If your zombie mooks got shot or attacked, they could easily lose arms, legs or get cut in half. If they lost legs or got cut in half, the top half would still drag themselves towards the nearest victim. If they got their arms shot off they would frequently topple over and kick helplessly on the ground.
** At one point in the game you get attacked by a Barbershop Quartet wearing jetpacks. (SoYeah...) When you kill them, they scream in harmony.
* In the {{Star Fox}} games, your idiot wing men will constantly get in trouble and request you to bail them out. The game provides incentives to keep them alive (their kills actually count in the original SNES version, shooting some enemies you might miss, and you won't get a medal in ''{{Star Fox 64}}'' if they're shot down) but it's easier just to let them get their asses kicked, especially after they cuss you out for not helping them when you might have all you can handle trying to stay alive. It's especially irritating when you're trying to complete the mission requirements and then all of a sudden Slippy needs you to drop everything and go help him...again.
** In one of the levels, you are relieving a beleaguered Cornerian outpost. There is no penalty for slaughtering your allies.
* ''StarControl'' allows you to sell your crew for plot-related items or for fuel to the Druuge, who will in turn be fed to their fusion reactors when needed. Also, you can load up your ship with empty fuel tanks and get your fuel to be incredibly low, then sell one of your {{MacGuffin}}s to fully restock your ship. The max you can fill is 1610 fuel units, but anywhere in the lower 1600s will result in the Druuge trader screaming laments because by letting you scam him, he'll be fed to the atomic fires. He'll continue to have a very civil conservation with you despite this.
*One of the story paths in ''{{Way of the Samurai 2}}'' focuses on a mute child that your character teaches to read and write. Before you can teach her, though, you must pay the Geisha that uses her to run errands for the time it would take. Of course, once you get the money and talk to the Geisha, one of the options is to instead ''blow the money on the Geisha herself''. This is accompanied by a very short scene, before all the off-screen fun begins, of the child looking into the room, as if she knows what you just did.
* {{Rune Factory}} allows you to seduce someone else's wife.
*In Pokemon Mystery Dungeon One, Nintendo said you could play as any Pokemon you wanted. Astute players noted they couldn't recruit a Kecleon, so Ninetendo responded that you COULD, so long as you were willing to fight one. How do you fight one? You rob the Kecleon Brothers, who have been kind hearted supporters of you and your heroic partner since day one. You take all their expensive, hard to find items, and leave without paying. Then when they try to get their stuff back you beat them into a pulp until they give up. Mind you, these are the same Kecleon that defended your innocence to a criminal gang earlier and apologized profusely for not doing it sooner. Way to go, player.
[[/folder]]

[[folder:Unchecked Player Rampage]]
* In {{Snatcher}} {{Handsome Lech}} Gillian Seed can flirt with almost every woman in the game, walk in on Jean Jack Gibson's daughter while she is showering (and she was 14 in the original JP version of the game, chances are her raised age in Western countries was due to how {{Squick}}y the scene could be.), [[RapeAsComedy force]] a RobotBuddy to watch a porn movie, and go to a strip club. The problem? Gilliam is '''married'''.
** Gillian has nothing on his SpiritualSuccessor, Jonathan Ingram, from ''Policenauts''. Gillian can hit on every woman. Jonathan can outright molest every single woman in the game, including fondling the breasts of ''every single female character''. The remake for the Sega Saturn actually ''upped'' the amount of FanService "due to popular demand".
* In ''TheGodfather'', your character is capable of a wide variety of sadistic acts, including ''throwing people into ovens''.
**And you get a special bonus, a fairly nice amount of money, for managing to fill out the entire list of execution styles. There are 22 for the original PC, PS2 and Xbox versions, but the ante was upped to 52 for the Wii version.
*** The assassination sub missions also have this, as you gain a great deal more money and points for killing the targets in specific ways.
* ''GodOfWar'' is perhaps the king of this trope, as you can kill your enemies in ways that don't bear repeating, hell one of the basic moves is to rip enemies to shreds ''with your bare hands''. In fact, if you don't do horrible things voluntarily, the game will ''make'' you do them.
** There's a very specific scene early on in Athens with Ares attacking the city proper and citizens fleeing around chaotically. The game rewards you for killing them with health.
** In Pandora's Temple, one puzzle is solved by you lowering a suspended cage holding a soldier and, instead of freeing him, pushing him uphill to a machine that incinerates him. He pleads with you and shouts for help the whole trip, of course.
*** Whoever did the PAL localization for the game must have thought this to be too horrific even for this game, and thus the soldier [[{{Bowdlerization}} was replaced by a regular zombie enemy]].
** There's also one section where you're on one side of a chasm, and the only way across is to pull the lever on the other side and activate a bridge. Naturally, there's a civilian who'd be all too happy to pull said lever, but he's too terrified of all the monsters on your side. Pop quiz: how do you get across? Answer: [[spoiler:Zap the civilian with lightning. His dead body will fall on the lever and allow you to cross.]]
** And don't forget the sequel, where--not once, but twice--you must drag a helpless and protesting old scholar towards a book so that he can read it for you. Once you get him there, you brutalize him until he does what you want, then kill him. The real cruelty here lies in the fact that the game uses QuickTime events (i.e., button-mashing) to literally ''force'' the player to put some real physical effort into this act of elder abuse.
* ''{{Hitman}} Blood Money'' allows many, many ways to kill people. "A New Life" involves using lighter fluid on a grill and waiting for the wife of your target to start it and go up like a Roman candle.
** Dude. Garden Shears.
*** Rigged pyrotechnic display + Tank filled with oh-so-cooling water. And a shark.
* ''MetalGearSolid'' as a series had several of these but the worst was ''Metal Gear Solid 2''. It allowed you to do plenty of awful stuff, from shooting harmless animals to knocking over then lying on top of to feel up the TheWoobie's sister you're supposed to be rescuing. Although doing those things does piss off your VoiceWithAnInternetConnection along with several other {{NPC}}s.
** And then of course, there's the classic move of [[http://www.vgcats.com/comics/?strip_id=48 delivering anal "surprise sex" to unconscious guards]]...
*** [[http://uk.youtube.com/watch?v=_Y8ArzlU_nM Jungle Boogie! Get it on.]]
** You can even be a sadistic monster to your own player character, at multiple points - in the most egregious example, you're given the opportunity to stand Raiden under a constant stream of urine, if you don't feel like distracting the guard mid-flow, and there's no penalty for doing so. Or you can goad Snake into killing you by ''running into him enough times''.
** Of course, you can also plant C4 on the backs of unaware guards, and detonate them when appropriate.
*** For bonus points, plant the charges on them while they're busy taking a leak.
** ''Metal Gear Solid 3'' had a higher cruelty potential than ''2''. You could hold a soldier hostage and slit his throat while he begs for mercy, for example. Other ways to mess with them are throw snakes and scorpions on them, feed them rotting/poisonous food, play ''{{Predator}}'', and this editor's favorite, shoot their arms and legs and watch them try to hobble away. Also, knocking Eva unconscious actually makes the last area easier to get across. The games get more cruel every time a new one comes out.
** And in the extension of ''3'', ''Metal Gear Solid 3: Subsistence'', you can also throw up on guards to make them freak out.
** Let us not forget that you can kill a man, let a vulture eat him to fatten the vulture up, then ''kill the vulture and eat it.'' Doing this results in [[spoiler:''the men you ate'' with vultures on their shoulders [[TheDevTeamThinksOfEverything appearing in the Sorrow's river of people you killed]]. And they will groan ''"You ate me!"'' as they pass you.]]
** The Nikita! Remote-controlled Rocket, with a camera you can switch into. So you can not only get to aim one of those babies right into some Mook's (or Boss, if you're REALLY good at working the controls) face, and immediately switch into First-Rocket-View to see the {{Oh Crap}} Reaction. [[YourHeadAsplode BOOM]] baby! [[EvilLaugh Muwhahhaha!]]
** ''Metal Gear Solid 3'' also reverses the trope by inflicting emotional cruelty on the player in its last moments. [[spoiler:In the endgame, the player is tasked with killing The Boss, the player's lifelong mentor and mother figure, only to learn in the end that it was all an act on her behalf to be framed as a traitor to her country. The game even makes you '''[[TearJerker pull the trigger]]''' on her, for chrissakes!]]
** Try dragging Emma through the bugs in front of the Shell 2 elevator instead of clearing them away for her. Or planting C4 on the ground, putting a magazine over it and detonating the explosive when a guard stops to look at the magazine (even better if they lean down to look at it rather than sit on the ground).
*** The tranq provided some serious cruelty potential. It was generally the best way to take out guards, because if you missed a headshot with a handgun, the enemies would be alerted to your presence, but if you missed a headshot with the tranq, they'd just take a moment longer to fall asleep. And if you shoot and kill a guy, and another guard finds him before you can hide the body, alert mode again. If you tranqed him? Just wakes him up. So it's just much safer to use the tranq than any other gun. However there is still one problem: the guy isn't actually DEAD, so he will wake up eventually and start causing problems for you, and who wants that, right? So you're gonna want to murder him in his sleep. Often the most efficient way of dealing with this in ''Metal Gear Solid 3'' was, after tranqing a guard and dragging him off to some secluded spot, maybe in some tall grass, to take out the hunting knife. Crouch over the guard and go into first person view and carve that poor bastard up until the Z's indicating sleep stop coming off his head -- the tranquilizers are thankfully strong enough that he won't wake up screaming as you're stabbing him, because it does take multiple swipes to kill. Particularly disturbing in the heavily fortified areas with few hiding places that appear later in the game, so you end up piling five or more corpses in the same spot.
** The fourth games gives you the option of frisking enemies. This plays out as a quick time minigame, with icons popping up. Hit the button at the right time, and an item pops out. The last button press is always as Snake's searching the crotch, and pressing the button here makes Snake grab and twist. It's an instant knock out on any male enemies.
*** Of course, it causes Snake to get slapped if he does it to a female enemy.
** And let's not forget the extended dialogue you're forced to go through if you piss off Rose enough and then contact her to save your game, which includes telling her that "you won't make her save."
** In one of the very first areas in MetalGearSolid4 you get your first chance to try out the thermal vision and end up in a room full to bursting with unconscious wounded friendly units. They had just introduced you to the tactic of knifing unconscious enemies and no one makes a point of telling you not to kill all the helpless people in the room.
** In ''MetalGearSolid 3'', upon obtaining the Raikov disguise, you are actually ''encouraged'' by the other characters in the game to run around punching people in the face, or stalking scientists, or whatever. Because of the kind of person Raikov is, Snake can get away with it. It's one of the most memorable, satisfying portions of the game.
** Also in Metal Gear Solid 3, there's so many fun things you can do with TNT. Consider this: Plant a TNT charge on the door of the locker you put Raikov in, then set a Claymore mine in front of it. Get somewhere you can see it, and then trigger the TNT. The locker door (with Raikov on top of it) falls outwards, triggering the Claymore which blows both of them back into the locker. Also, if you have the Invisibility Cloak item "Stealth Camo", try planting TNT on every person in an inclosed area (the Shagohod construction area is ideal) then bringing friends over and taking bets on who explodes next.
* ''PhoenixWrightAceAttorney'' may not seem like this at first. But consider: in his quest to clear various clients, Phoenix drives several witnesses to tears. Including an ''eight-year-old boy''.
* You can be an ''[[CompleteMonster evil]]'' [[JerkAss bastard]] in ''PlanescapeTorment''. Especially to Dakkon. "Oh hey, this chick is suffering but [[ICannotSelfTerminate can't commit suicide]] and you're their culture's euthanasist? [[spoiler: And you swore a [[IOweYouMyLife life debt]] to me?]] ''Torture her to death.''"
** Or you could always [[spoiler:constantly remind him of that debt]]. In every conversation you have with him, no less.
** Or to Morte [[spoiler: whom you had once pulled from the Pillar of Skulls, and get an in-game opportunity to put him back]] in exchange for information you can pay for in other (much less evil) ways.
** The same can be done to other party members. [[spoiler:''Including your current love interest.'']]
** Or by selling Fall-From-Grace back into slavery.
***You technically can't do that one. Well, you can ''try'', but she refuses. You can sell Morte, Nordom, or ''Dakkon'' into slavery... the last one being particularly cruel because his entire civilization and belief system is centered around the idea of never being slaves again.
** And that's just a sample of the evil things you can do to the NPCs you can ''control''.
*** In fact, the game actually encourages this kind of personal, soul-crushing malevolence over random violence. If you start just killing at random, the Lady of Pain will show up shortly to [[KilledOffForReal inform you]] that you are ''not'' top dog in ''her'' city, but there is no major penalty for ruining other's lives with just words. Go right ahead!
* In the ''Oddworld'' series, you can kill and/or beat the creatures you're supposed to save or the ones you possess in a myriad of ways. But the probably cruellest of them is presented in ''Oddworld: Abe's Exoddus''. Follow the steps:
-->'''Step 1''': Find a depressive Mudokon
-->'''Step 2''': Slap him
-->'''Step 3''': Watch him kill himself by ''tapping his forehead''
-->'''Step 4''': KarmaMeter goes all way down
**Other suggested forms of play:
***Line up ten Mudokons in a row. Slap the Mudokon on the left of the line. Escape to the right of the line of Mudokons. The first Mudokon will get angry and swing his arm in your direction... hitting another Mudokon, who gets angry, and slaps the first Mudokon back, as well as the other Mudokon standing on the other side of him. This continues until everyone's hitting each other. Suddenly, one of the Mudokons falls down dead. Cue all the depressed Mudokons slapping themselves in the head until they die.
***Ask many Mudokons to follow you. Tell them to wait. Walk behind an electric barrier that has been turned off. Turn it on. Tell the Mudokons to follow. Enjoy several cries of "Aaaaaaahhhh!!!" before Abe says "Whoops..."
***Ask a blind Mudokon to follow you. He will continue walking in that direction until you tell him to stop. Enjoy watching him bounce painfully off of walls a few times before leading him to a meat grinder.
** This isn't even mentioning pulling the various levers in the first level without getting the hapless Mudokon cleaner to move first.
** Possess a Slig, then after using it to do whatever has to be done, stand with its back to a drop and just hold down the fire control until recoil pushes it over the edge. [[StargateSG1 It'll be dead, and you'll be glad]].
* Quite a lot of games allow you to beat up harmless animals and {{NPC}}s. For example, in ''[[{{Rayman}} Rayman 3: Hoodlum Havoc]]'', you can beat up tortoises (who yell or make cranky reproaches) and rats (who giggle and say things like "Ooh, harder!" and "Don't hold back!").
* Subverted in ''TheLegendOfZelda'' series: you can't kill the chickens. In fact, in most cases they kill ''you''. (No, Hyrule isn't [[InSovietRussiaTropeMocksYou in Soviet Russia]], but the chickens are imported from there.)
** Tip: ''Link's Awakening'' chickens are vulnerable to magic powder, and fire. Time for revenge! This works on the dogs in that game as well. That's right: you can [[ShoottheDog immolate your neighbors' pet dogs]].
*** They look more like foxes to me.
** In ''Ocarina of Time'' you could ride your horse over the chickens on Lon Lon Ranch. Since you couldn't be damaged while on horseback, a flock of chickens would fly behind you waiting for you to get off.
**Don't forget about the fairies and how you're essentially imprisoning them in little glass jars against their will. In Windwaker, their expression when bottled is clearly visible, and pitifully sad.
*** See [[http://www.vgcats.com/comics/?strip_id=118 this comic]] from {{VG Cats}}.
**** And [[http://www.duelinganalogs.com/comic/2007/12/11/guest-strip-by-kevin-gritzke-2/ this one]] from DuelingAnalogs.
*** Also in WindWaker, the pigs can kill you. Especially on Windfall Island where there are so many of them, if you attack one long enough, ALL of them will turn red, surround you, and literally attack and try to kill you.
*** Not to mention that later on in the game, there's a '''GIANT BLACK PIG''' in Link's home island which if you piss it off, it can do ''3 hearts of damage!'' That's more than any boss, including the final boss himself.
*** When pillaging the various lookout towers, many times you will knock a Bokoblin off the edge. Sometimes, though, the Bokoblin will catch onto the side to prevent himself from falling. In response to this, you can actually stab his hands to make him fall to his doom. Also, the Fire Arrows will make a Bokoblin run around frantically while burning, obviously in pain. This gets even better when he runs into one or three of his comrades and accidentally sets them alight as well. Who knew you could be such a bastard in a cartoony Zelda game?
** Violence against cuccos (chickens) has actually become a staple of any longtime fan's playing experience, mainly because the retribution eventually inflicted upon you has become a running gag in the series, one that reached its logical conclusion in the ''Oracle'' games, where if you bothered the cuccos enough, a ''giant'' cucco twice the size of Link himself would show up to kill him.
*** And then there's in ''Link's Awakening'', where you can eventually get Marin to cheer you on as you slaughter her cuccos.
** Kakariko's cursed family in Ocarina of Time, unlike most friendly NPCs, will register sword hits. You can't actually kill them, but you can make them scream in agony repeatedly.
***In Oracle of Seasons, you can [[EverythingIsBetterWithExplosions blow up the Great Moblin's house]] by throwing more bombs, fire seeds or any flamable material to the pile of bombs he's making. The first two times you can run away from his house before the explosion and enjoy seeing him crying while the house crumbles down. The third time, he'll catch you before you run away so you can [[NonStandardGameOver enjoy the fun from the inside]].
** No mention of Twilight Princess?
*** Beating Cuccos lets you take control of their bodies, and you can make them jump into lakes or off tall structures.
*** If you spot a pair of boar riders aimed at a cliff - and the game helpfully spawns some every time you enter Hyrule Field - shoot the boar. It will scream in pain and sprint cleanly off the cliff, dragging its panicked riders with it.
* ''DeusEx'' allowed you you to take people out non-lethally and abuse the unconscious bodies in all manner of ways until they finally exploded into giblets. Or, for that matter, just sticking them with slow-acting tranquilizers and watching them run in circles until they fell over. Drop them off high places, feed them to wild animals, or collect them into piles arranged in neat rows or spelling out short messages visible from above. You can also withhold food for a homeless child in Battery Park, walk into a women's washroom at UNATCO (making the female worker in there insult you), and freak civilians out by shooting near them. Great fun for the whole family!
** While not particularly cruel, at least compared to some of the other things described here, [[http://uk.youtube.com/watch?v=IgOKduU05t4 this video]] is certainly amusingly brutal.
** Does it count as cruelty if you try to wound the enemies until they are low on HP by shooting them several times with a handgun, before using up one of the precious tranq needles? It works, but it is kind of conscience panging, seeing them run around like idiots, but at least they've stopped shooting you.
** In the sequel, there's a secret one-of-a-kind sniper dart gun that, rather than knocking them out, once their health drops below half, ''sets them on fire''. You can do this to the children in a school.
* In ''{{Psychonauts}}'', you can set fire to squirrels with your mind. And then ''eat them''.
** You can also toss the squirrels against walls and stuff and they break apart into various pieces. You can't eat them afterwards though. You can also set fire to birds and seagulls for no advantage. But you do get to hear Raz comment "Oops", "I meant to do that", and "I'll SeeYouInHell."
** I distinctly remember being able to eat birds too after I set them on fire.
** You can also try out your many psychic powers on your campmates, who react differently to ''each and every different power used on them.'' Yes, you can even try to set them on fire. While they never actually catch flame, they do start to smoke a little bit.
*** The best part is messing with their disfunctions. If a girl constantly worries about setting something on fire using her pyrokinesis on her is several times as funny. And I dare you to stop trying to convince Chloe that the aliens have finally come to pick her up.
** There's also a level in which you're (relatively) a titanic behemoth, allowing you to smash civilization and burn down puppy orphanages.
*** I always felt a fuzzy, warm feeling inside as I watched Raz squish tiny, scared lungfish. They flatten! And turn red!
** Your ExpositionFairy, Ford, actually ''encourages'' you to be as creative as possible when fighting Censors. Since they're very weak {{Mooks}} who can be killed by almost anything, you can have a lot of fun with them.
* As might be expected, ''KnightsOfTheOldRepublic'' has a number of these if you choose to follow TheDarkSide. You can destroy a personal assistance droid on Dantooine in the first game, then tell its distraught owner that it's still out there somewhere. Then there is the whole Sandral-Matale feud, which, depending on how you played it, could have a happy ending. Depending on how you played it.
** The Sandral-Matale sequence may very well be the funniest TheDarkSide sequence ever implemented in a video game.
** Outside the Sith Academy on Korriban, you will see a student, Mekel, making a bunch of hopefuls stand at attention for days, with the promise that the last one left can enter the Academy. Needless to say, Mekel is just doing this [[CompleteMonster for shits and giggles]]. Of course, you CAN convince some of them of the truth. But it is SO much fun to [[ManipulativeBastard convince one of the poor saps that he has, in fact, won, and that his last challenge is to attack the guard by the gate]]. Goodbye.
*** Zaalbar, despite his Light alignment, finds this amusing. [[EvilTastesGood Evil really DOES taste good]].
** The ultimate example is near the end of the game if you choose to become evil. You get the opportunity to [[spoiler:force Zaalbar to kill Mission]].
*** [=KOTOR=] was ridiculously, hilariously cruel. On the Sea planet Manaan, you've been asked by a worried father, Shaelas, to find his young daughter. Depending on your actions on the quest, you'll be afforded the option to shake him down for extra credits for his information, before finally telling him [[spoiler:"I killed your daughter, Shaelas. And I'll kill you if you tell anyone about this. Now give me those credits!"]]
*** Hell, let's go crazy. In the sequel, after you defeat [[spoiler:Master Atris]], you have the option of letting her live. Or killing her. Which, granted, is pretty standard in [=KOTOR=]. However, for the sake of sheer cruelty, [[spoiler:locking her in a chamber with Sith Holocrons for the rest of her life, letting her go gradually insane]] is the recommended choice.
*** Her reaction to The Exile leaving is like a lit match to Nightmare Fuel.
*** It was always impossible to resist the opportunity to play the thorough rogue on Korriban. The final test of the academy would leave the player character alone with the academy master, Uthar, and his assistant, Yuthura. If you suck up to Yuthura enough over the course of the academy's initial tests, she asks for your help in betraying her master during the final test. With him dead, the two of you will share power at the academy. You can accept, and then go rat her out to Uthar, who rewards you by advancing you further through the academy tests and gives you poison to plant on Yuthura, so that she will be weakened during the final tests. The fun part is going back to Yuthura, showing her the poison and telling her what happened. She will chide you for endangering the plan, but give you some poison of her own to use on the headmaster. The ''really'' fun part is going ahead and using the poison on both of them, leaving them to come to the slow and horrible realization during the final test that they've been ''triple'' crossed. Then you kill them.
** Never pass up the chance to [[http://www.youtube.com/watch?v=RTS5VsRMGCg ensure the untimely yet amusing demise]] of some thugs on Nar Shaddaa in the sequel, even while Light Side.
* ''JadeEmpire''.....many of the Closed Fist options are downright cruel, especially the final choice of poisoning the Water Dragon's body with blood from your rebelling companions. The scene is actually a TearJerker, as the Water Dragon sadly looks on while you pour the blood into the machine. You then in the end cruely take her power.
* Especially prevalent in later ''{{Ultima}}'' games, as complexity increased so can the twistedness of clever players. One example that leaps to mind, in ''Ultima VII'' one can bake bread. Stay with me here, one of the ingredients is a bucket of water. For some odd reason the game lets you use buckets of blood as well. More twistedness, the first bucket of blood you can find is at a murder site, and the son of the murdered man can join your party. You can, without the game realizing the implications, feed this son bread baked with the blood of his murdered father.
** There are entire internet communities devoted to finding out the evil things you can do in ''Ultima.''
** One of the few good things players had to say about the ninth installment was that little thing involving Lord British and the poisoned bread. Go Google it.
* The PC and Amiga game ''Syndicate'' where evil corporations use squads of cyborg hitmen to duke it out in bloody campaigns of espionage and terrorism, and where plenty of innocent civilians would end up getting caught in the crossfire even if you weren't aiming for them on purpose (and let's be honest, you probably were. Maybe you even have brought the flamethrower for that reason.). And if that wasn't cruel enough, you could even use mind-control devices to round up herds of civilians and use them as meatshields.
** Why use them as mere meat-shields, when you could arm them all with [[GattlingGood miniguns]], or - god forbid - [[{{BFG}} gauss guns]]. (Of course, if you wanted to be ''really'' cruel to your mindless minions, you could lead them on to a train track or other soon-to-be fatal area.
** Is it a subversion that the persuadertron (the mind control device) would let you take over and own the enemy agents without firing a shot, provided you first took over a large enough number of civilians?
** That one is probably closer to MercyRewarded, as the persuaded agents get a permanent spot on your team if there's a vacancy.
* Even since ''Dune 2'', RTS players have been running over infantry in tanks. The crunching sounds just encourage you.
** In a later game, Emperor: Battle for Dune, the Harkonnen light vehicle is the [[ExactlyWhatItSaysOnTheTin Buzzsaw]]. Unsurprisingly, it is good at destroying spice fields and infantry.
* This features in ''{{Spaced}}'': Tim is playing ''TombRaider'' after he gets a letter from his ex-girlfriend. He's not doing well: Laras keep drowning. Brian asks of the letter: "Did it make you feel better?" "No, it made me want to ''drown things!''"
**If we're talking TombRaider,we can't forget the classic 'swan dive off a cliff into solid rock'. *crunch* Oooops :-)
*** Or catching on fire or falling into spikes or driving a vehicle off a cliff...
*** Even the game's creator gets some glee in killing Lara! In the commentary for Tomb Raider Anniversary, the creator comments that during the development time, it just wasn't a good day unless they impaled Lara on some spikes.
*** Ragdoll physics took brutality to a new level in the otherwise sham-game Angel Of Darkness; videos exist on YouTube of players gleefully tossing the protagonist off a ledge to hear the scream and see the resulting death pose. While ragdoll physics do exist in the later games, they are usually accompanied by a quick fadeout before the player reaches the bottom of the cliff, or the exact instant that contact is made, whereas the early games let you [[HaveANiceDeath get a good look at post-mortem Lara for about eight seconds]].
* ''MassEffect'' lets you be particularly cruel to some people. One option you have: come across an asari commando who was betrayed by the leader she was devoted to, fed to a giant sentient plant, and out of thanks for freeing her, she gives you the critical PlotCoupon you need to keep going? Nope, sorry, she's too dangerous to let live. Bullet to the brainpan.
** And yet, despite the killing, that was still nowhere near as satisfying as punching out an annoying reporter. On ''live galactic television''.
**That fanboy who you meet in the Citidel? Wants to help you out. ''point a gun at him, so he'll piss his pants and run cring''
***This is also one of the correct solutions. Not being cruel enough or not being nice enough when dealing with him will end badly.
** It's probably not considered very cruel, but the game offers you the chance to let Fist live, or murder him as being "too dangerous to be left alive". What probably makes it more cruel is that none of your companions object to his death. Same situation with the warehouse workers who hesitate when you show up.
* Some of the counter-attacks and combo kills in ''AssassinsCreed'' look and ''sound'' painful. One attack involves kicking out a guard's leg, and then stabbing the sword down through his hip and ''out his crotch''...
** Other such attacks include a counter kill option to ''break a guards legs'' with an audible crack. A short sword combo kill in which Altair grabs his victim in a sleeper hold before breaking their neck, again with an audible crack. And who can forget throwing your opponents into the merchant stands, causing the stands to collapse and killing both your opponent and the merchant. Bonus points if you catch civilians in the collapsing merchant stand.
*** For the above leg breaking and neck snapping, one combo kill combines ''both'': Altair kicks a guard in the knee hard enough for it to [[{{Squick}} bend backwards and break]], to which the guard lets out a quick scream of horror and agony. Once the guard is bent over, Altair finishes him off by getting the man in a headlock and snapping his neck.
** Which is still nothing compared to finishing someone off with a normal attack and ''seeing them writhing in pain for twenty seconds before they finally die''.
** Not to mention some of the "high profile" Assassination animations, one of which involves you walking up to a man from the front and ''stabbing him in the eye'' in broad daylight with your hidden blade.
**Considering how [[GoddamnedBats annoying]] some of the citizens are, especially the beggars, lepers, and drunks, its not surprising when one feels the urge to start stabbing and slashing.
*** Sometimes if the guards have enough room and after you've killed enough of them, they'll panic and flee. You have two choices, chase after them (since you're faster) and kill em with the hidden blade, or simply toss some throwing knives in their direction...
** The approach to Jerusalem. A long,narrow path packed with at least a hundred civilians walking along, and you're on a horse. Its like the developers ''want'' you to maim them under your mighty steed's hooves....
* ''GrandTheftAuto'': Everything from mowing down pedestrians in a high-speed bus to lighting a bunch of Hare Krishna's on fire with a flamethrower - and plenty more besides. Those games may have a central storyline and missions to play through - but we all know that they're basically one big, brutal sandbox.
** GOURANGA! bonus - well worth the instant 4-badge rating.
** It's also worth noting that killing people will quickly spawn an ambulance, and setting things on fire will quickly spawn a firetruck - and you didn't really want to go all the way to the hospital/fire station to jack one of those, right?
** Not to mention the ''Postal'' series, which encourages its players by all means necessary (including its title) to go ballistic on the citizens of Paradise. Heck, they didn't put the ability to urinate into the game just so you could put out fires with your wee.
** In [=GTA4=] there are ample opportunities to cinematically execute certain in-game persons using a pistol. Stand there, gun poised and finger on the trigger, listening to them beg for mercy. After hearing everything they had to say...oops, my finger slipped.
***Oh, and some pedestrians/cops won't immediately die after you've accosted them. Sometimes they roll onto their side or back and just lay there, begging you not to finish them off. They'll eventually die, though some even try to get up and limp away. You can put a bullet in their head or a few in the chest and watch a pool of blood slowly flow from beneath them...
*** Not to mention that the physics engine itself in GTA IV has potential all its own, allowing you to push NPCs down stairways, down steep hills, and off balconies.
* ''{{Crackdown}}'': It's like ''GrandTheftAuto'', except you're a superpowered cop bordering on the concept of {{Ubermensch}}. It is so easy to drive down the sidewalk screaming "I am the law!". After all, who is going to stop you? Well, the other police will try, but ''they'' don't have rocket launchers.
* In ''Postal 2,'' in fact, it is conceivably possible to chop off a random bystander's arm, then chase them down and subdue them to self-wetting pain and terror with a taser attack, douse them with gasoline and burn them to a hideous char before dousing the flames with urine, step on the victim's back and "ride" them as they ''try to crawl, sobbing, away,'' and ''finally'' finish them off with a dose of anthrax...and ''then'' decapitate the body, kick the head around city streets like a soccer ball (sending other bystanders who see it into hysterics), before crushing the thing with a sledgehammer like a hellish Gallager, splattering brains all about. Yeah. And this is a game that, technically, you could complete without harming ''anyone.''
** Don't forget you can get dogs to play catch with the severed heads.
* In ''Total Overdose: A Gunslinger's Tale in Mexico'', another driver/shooter, between missions during sandbox wandering, the player can pretty much commit any violence to civilians without consequence. When hijacking, the driver is pushed to the passenger's seat and remains in the vehicle, and will make panicked comments in Spanish when the player leaps from it while in motion. Since all vehicles are MadeOfExplodium, even if it coasts to a halt to lightly tap an obstacle, it and the driver will immediately turn into a spectacular ball of flame.
** Also in sandbox mode, floating red skulls can be found while initiate the 'Day of the Dead' minigame, in which random hordes of Day of the Dead revelers dressed in skeleton costumes appear and assault the player with a subset of weapons (a good way to stock up on ammo). When the game times out, the celebrants fade back into normal civilians, dying from whatever weapon crosshair was on them at the time.
** Also in sandbox mode, the player can find chaingun turrets at random and implausible locations. Using one is the only time police will rally, and the gun's only purpose is to blast as many of them as possible for the largest kill streak. The weapon's power easily explodes police cars within a second of sustained fire, killing police inside and around the vehicle, and often triggering a chain reaction that guarantees collateral damage among civilians as well.
* ''{{Scarface}}: The World Is Yours'' never allows you to directly target for killing innocent people when controlling Tony, but that won't stop players from shoving and smacking them with melee weapons to their heart's content. My favorite thing to do was call up a henchman to bring a car over, wait for him to get out, then push him and quickly press the taunt button to get results like "Get the hell outta here!" *shove* Using explosives or running them over would also work, although these would never be fatal against civilians.
* In ''LaPucelle'' you are encouraged to take the monsters that you purified, [[http://www.penny-arcade.com/comic/2004/05/10 put into your party, and loved and nurtured to trust you]]...and sell them into eternal slavery to [[strike:Hell]] the Dark World. You are ''encouraged to do this'' as [[strike:Hell]] the Dark World will send you gifts for any accomplishments that monster does, such as working through the ranks to Demon Lord or Overlord. In addition, the process fuses any items they had together. Maybe there's a reason Prier is a Demon Overlord in the ''{{Disgaea}}'' games...
** Granted, that "loving and nurturing" you did involved stuff ranging from making them break blocks and do push ups to turning them into cyborgs and even ''shooting'' them (Granted, you have to build up their trust a number of times before they wouldn't quit over that last one).
* In ''KingdomOfLoathing'', certain objects are defined as alive in their descriptions; destroying said objects seems especially cruel. Two ways of destroying objects is Smashing personal equipment, and having a Comma Chameleon eat familiar equipment. "Living" equipment includes: A (talking) miniature dormouse; Rhesus Monkey; Turtles (who are used as helmets)
* ''PAIN'' is about firing people at buildings and billboards with a giant slingshot. Cruelty and well, pain are the entire point.
* ''{{Arcanum}}'' offers lots of cruelty options, especially to the talented mystic. One particularly glorious possibility involves charming a wolf or bear, then walking to the nearest town, entering an occupied house, and releasing your control over the wild animal (but not before leaving the house and Magelocking the doors and windows). Other fun activities include using Force Walls and Walls of Fire to trap and burn the clothes off passersby and tricking NPCs into picking up and equipping armor that deals continual poison damage.
**If you're really set on playing the game as an evil bastard, one of the ''required quests'' becomes to [[spoiler: slaughter the entire population of an Elven village.]] One of the endings you can get even involves [[spoiler: you and the BigBad killing every living thing on the planet.]]
*** Admitedly [[spoiler:in game the bigbad is correct in his belif that [[WellIntentionedExtremist the afterlife is more pleasant]] than life going by a conversation with a resurrected Virgil.]]
* ''Fallout'' also contains some amusing possibilities for the vicious Vault Dweller, such as planting timed explosives on random NPCs or - in one scenario I'm simultaneously proud and ashamed of - murdering an unarmed flower child with a single, well-aimed thrown rock to the back of the head. Let's face it: this series ''really'' goes out of its way to let the player be one evil, sadistic son of a bitch.
** ''Fallout 2'' has it even better. The best example would be when you force a conman, at gunpoint, to dig-up a grave where he has buried loot. Half-way through he sheepishly removes a booby-trapped landmine and hands it to you. A popular choice is to wait until he's finished digging, and...
--->'''Chosen One:''' Hey Lloyd! '''CATCH!'''
*** In Modoc, you can persuade a guy cut off his finger as a way of settling a deal. You can, of course, change your mind about taking part in the deal afterwards.
*** Broken Hills, leading a midget down a well, and them leaving them down there with the...things.
** Annoyed by all those kids who pickpocket you? Get revenge by arming the explosives in your inventory, then reverse-stealing them into ''their'' inventory.
*** In ''Fallout 3'', there is ''an achievement for sticking a live grenade in someone's pocket'' and the game keeps track of how many times you do it with the "Pants Exploded" stat.
** Seducing a hillbilly son or daughter results in a shotgun marriage, unless you're a smooth talker. This hillbilly husband/wife will be entirely useless, and cannot be removed from the party. You can get a quickie divorce in New Reno... or you can sell them into slavery instead for a quick buck.
*** You can also get back to Grisham and tell him that his son/daughter disappeared if you had a divorce or sold him/her to slavery. A heart atack will kill him.
** Selling party members to slavers not enough for you? Join the slavers yourself and help enslave tribal savages. The fact that you're a tribal yourself won't bother boss Metzger, though the other tribals will be.... less than happy about your new career.
** Give Cassidy some Jet. Order him to shoot up. Watch him have a literal heart attack. When he told you his ticker wasn't so good, he wasn't kidding.
** Murder nearly every living creature in the game, be they man, woman, child, friendly, hostile, or unawares. There is ''nothing stopping you''.
** There were special ways you could sneakily assassinate the heads of the crime families in New Reno - some rather sadistic. To whit: re-arm Bishop's safe with explosives, then change the combination. BOOM. Give one of the youngest Wright kids a loaded gun, which results in him shooting his own dad. Give Big Jesus Mordino any kind of chem, even a Nuka-Cola, and watch him suffer a heart attack. Steal Mr Salvatore's oxygen tank, then enjoy the floating text as he slowly, so slowly, chokes to death.
*** Not to mention you probably got the combination to Bishop's safe by sleeping with his wife. You can also sleep with his daughter, and if you don't have a condom in your inventory, she'll get pregnant. Yep, you can literally screw that family over.
** Some of the death animations when killing foes were pure {{Squee}} as well. How about turning the foe's insides into bloody gibbage with burst fire, blowing a football-sized hole in their gut with a single bullet, slicing them apart with laser, melting them into a puddle of goo with plasma, or crisp them with electricity - turn 'em into a neat pile of ash. And, of course, the flamer... set 'em on fire, watch them run around in flames before collapsing. Lovely.
** In ''Fallout 3'', you can walk out of the Vault, and arm a nuclear bomb in the middle of a major quest hub within five minutes. And get paid, well, for doing so. Big boom.
*** In a later mission, [[spoiler:the leader of a "Matrix"-style simulation of 1950's Americana has gone nuts and begun torturing the other residents. The player is given the choice to help torture them or mercy-kill them.]]
** You can't kill children. The game won't stop you from, say, laughing at a kid you just orphaned, or sentencing another kid to certain death, abandoned and the only human in an entire town in the Wasteland.
*** [[http://www.fallout3nexus.com/downloads/file.php?id=376 O RLY]]? You have to be logged in (its free), but its the [[spoiler: Killable Children]] mod.
*** It can be done in ''Fallout 1'' and ''2'', and you'll even get a perk for it. The perk makes people hate you. Hooray!
** You can find, and turn in to be enslaved or destroyed, a [[WhatMeasureIsANonHuman synthetic human]] who intentionally had his mind wiped. If you do things right, he'll even beg. And you get a Perk for doing so.
** You can do the tutorial just beating the ever-living crap out of everyone. The funniest bit? After getting the BB gun the Kid keeps shooting daddy, who passes out just when the celebratory picture is taken.
*** You can take a perk allowing you to become a cannibal. Enough said.
* The survival adventure game ''Raw Danger'' allows you control of several characters, each of whom get multiple opportunities to be a giant prick, from insulting people to out-and-out Murder One.
* ''MegaManZero'', Zero can raise cute little "Cyber-Elves" and feed them crystals to power them up. He can also fuse with them, essentially killing a sentient being for a power-up. While there are bonuses for either doing so or not doing so, creepily no one seems to mind; although you do lose mission points.
*In the game Carmageddon, you have to race on a very limited timer. The only ways of increasing your time is to go past checkpoints, destroy your competitors, or kill civilians. You would get bonus time if you killed them creatively (splatter bonus, anyone?). On top of that was winning the race casually nearly impossible, because TheComputerIsACheatingBastard.
** There are three ways to actually win a Carmageddon race - either finish the laps first (boring/impossible), destroy every single competitor's car (what 99% of victories consist of), or ''[[NoKillLikeOverkill run over every single pedestrian on the map.]]'' Keep in mind that these maps are the rough equivalent of four square miles and there are several hundred pedestrians.
** Despite the stated goals for the level, Carmageddon may quickly become a [[WideOpenSandbox sandbox]] once the player gets the hang of the basics or gives in an uses the [[ClassicCheatCode built in cheats]]. Some examples of cruelty include the following
*** Carmageddon 2 onward includes not only pedestrians, but also wildlife. Repeatedly crash ''through'' an elephant until the recorded crash sequence includes the sounds of metal tearing, flesh and bone crushing, and elephant trumpeting overlaying each other for an amazing noise. Execute this from an airborne, tumbling trajectory to produce a video with which you may impress and entertain your friends.
*** Pedestrians do not always explode on impact. If the pedestrian is not struck with enough force, it may lose a single limb, or even simply fall down with briefly spray a bit of blood around. Such hits are apparently cumulative.
*** Fill one of the hangers on the Airport Level with random, inanimate objects such as boarding ladders, sound barriers, private jets and helicopters. Use the forklift, of course. Bait a competitor into pursuit in the direction of the hangar entrance. Make a clever turn or use the repair reset to get out of the competitor's way and [[ClassicCheatCode activate the Pinball Physics special]]. Frame-rate dropping, error clipping, bouncing, exploding [[HilarityEnsues Hilarity Ensues]].
*** Locate or [[ClassicCheatCode otherwise gain]] the Suicidal Pedestrian special on a particularly pedestrian-heavy level. Hold very still, watch, and listen while the crazy fools charge the player's car and throw themselves against it while blood, limbs, and torsos fly. If the pedestrian is unfortunate enough to end up on top of the car, they will appear to hump the car until their bloody, limbless demise.
* ''The Comicbook/IncredibleHulk: Ultimate Destruction''. Considering that the main protagonist is the embodiment of Bruce Banner's suppressed rage, it's no surprise that the player gets to do some pretty mean things. Players can pick up policemen, soldiers and absolutely defenseless civilians alike and beat them up, throw them from buildings, into the sea or traffic. Speaking of which, all cars, clearly driven by mere passers-by, can be picked up, destroyed, thrown or ''crushed into metal gloves'', whereas buses can be crushed and used as '''surfboards'''. Several buildings can be destroyed, different destructible objects piled up for bigger explosions, lampposts can be turned into clubs... In fact, there are several side-quest minigames that make a pronounced point out of cruelty. One particularly noteworthy example is using a metal girder to bat soldiers away for distance records. On top of all of that, one unlockable changes the Hulk into his gray "Mr. Fixit" incarnation, who gleefully throws out one-liners about the suffering he causes.
** The Hulk actually has two special moves he can use only use when holding civilians. One has him putting the civilian down and [[VideoGameCaringPotential patting them on the head]]. The other has the Hulk [[FingerPokeOfDoom flick the civilian]] and send him flying. You can also do a dramatic elbow drop while holding someone. While it doesn't hurt them, it seems cruel to basically piledrive some random person off the tallest skyscraper there is.
** For once this trope is justified until the last two missions by the character of Devil Hulk, a being in Banner's mind who compels the Hulk to wreck even more chaos than usual; one of the goals of the game is to fetch the parts for a machine that will allow Banner to enter his own mind and deliver a smackdown to the Devil.
* It is possible to kill ''every last NPC'' on the entire island in [[TheElderScrolls Morrowind]].
** Plot-important [=NPCs=] in ''Oblivion'' are marked as unkillable, so it's not possible to kill everyone in that game (at least, not without editing the game's .ini file or adding a plug-in to remove the unkillable flags, which can only be done on the PC version).
** But why just kill people yourself when you can get them to kill each other? The ''Frenzy'' effect causes the target to go berserk and attack the nearest person. Because it doesn't count as an attack, you can use it in the presence of guards without committing a crime. Riots are ''fun''.
*** This is one of the best ways to "accidentally" start a Guard vs. Townsperson brawl that can result in every non-essential NPC in the town being ruthlessly slaughtered by ''the very guards that are supposed to defend them.''
** Poisoned Apples (which you get in the Assassins Guild quests) are a good source of fun. If you see an NPC sit down and eat, just put one on his plate. Ten seconds after they eat it and their poor, lifeless, limp body will be hanging from the chair.
** In the Shivering Isles expansion to Oblivion, part of the main quest requires you to reactivate a dungeon used to "greet" newcomers to the Isles. After you reactivate it, you see a group of adventurers come into the dungeon and enter 3 rooms. In each of these rooms, you get to hit one of two buttons to decide on the adventurers' fates. One of the buttons will brutally get them killed, while the other drives them insane.
** Let's hack now shall we? Hack Hand-to-hand and adjust it to a disgustingly high level...now taunt someone into attacking us. BLAM!!! Knocked out for three days straight. Three days later....they get up, remember that you insulted their mother and then come after you again. POW! Three days later...BLAM!!!!
** In a similar way to the hand to hand example above, custom fatigue draining spells can be added to zero weight items, which when reverse pickpocketed into the inventory of essential characters to leave them paralysed and [[AndIMustScream unable to die]]
** Good fun can be had with demoralise (fear) spells, causing NPC's to run around in panic.
* The original ''SyphonFilter'' had the Air Taser which, when used on enemies, would shock the living bejeezus out of them. And you could hold them in this state until they [[KillItWithFire CAUGHT ON FIRE.]] Did I mention they would often [[NightmareFuel scream horrifically the whole time?]] Also, this weapon is available from the very beginning, costs no ammunition to use, and counts as a STEALTH weapon.
** Not to mention that it has ''infinite'' range. No scope, but it can literally hit at ANY distance as long as you aim accurately. Super sniper flame-taser with infinite ammo...so much fun...
* ''{{Fable}}'' allows you to slaughter practically every single person in the game, save for the first city (the laws prevent you from pulling out your weapon, but you can still pound away at innocents with your fists until they're unconscious), and if you're in a city, all you get as punishment is a high fine and a banishment from the area for a couple of in-game hours. In fact, in order to get one of the best weapons in the game, you need to sacrifice an innocent to an evil god at a certain time of night.
** Best Level-up ever, or worst, uses this very mechanic in the first town. While the town proper does not permit weapons or even the mechanics behind them to work, it also makes the people unkillable. Thus, as soon as you enter the town for the first time, you can gain a huge in-game advantage through something referred to as the "Ike Turner Strategy." Step one: seduce a woman in that town. Step two: have her follow you to the adjacent area of docks, which is still part of the city so weapons are not permitted, but combat targeting and throwing punches are thanks to the boxing event. Step three: corner your immortal girlfriend in the warehouse via clever placement of crates, target her, and start swinging. Step five: pass the time. Change the TV to a movie, (maybe J-Lo's "Enough" to reduce karmic backlash) while holding the remote and tapping the attack button. In less than the two hours it would take to finish the movie, the physical XP earned (most notably from the CHAIN of successful hits) will be enough to MAX physical stats on a starting character. The only penalty is a similarly-maxxed out evil meter, fixable if you care to do so by killing bandits or just donating money to charity. The countless stories of spousal abuse buy-offs makes this a particularly ghoulish commentary within the game...
** But why stop at killing? The game also lets you be an evil jerkass with ''business sense'' by permitting you to slaughter an entire village, buy up all the newly vacated property, and lease it to new tenants for cash. Murder for profit in the most literal sense.
** It is indeed possible to kill people in Bowerstone, the city with the weapon prohibition. All you need to do is get the guards shooting at you with their crossbows and wait for some unfortunate collateral damage...
***Why wait for the guards to do the dirty work when you can hire an ''armed'' mercenary who's inside the same city who is more than capable of killing NPCs?
** ''Fable 2'' takes his kind of thinking mans violence to new heights. The game has a semirealistic economy that functions as a result of how people are feeling. In short? rampage through town to sink the economy, buy up all the property and jack the rent up to sink it lower AND make money faster, and then buy goods off your abused tennants at a hilariously low price!
*** In Fable 2, there's the [[ShoutOut Wheel Of Misfortune]], which kills the sacrifice in a number of ways. There's one non-fatal fate: the victim is transformed into the opposite gender. (Which is, of course, hilarious.) As well, to get a special weapon that deals damage to "good" creatures, you need to sacrifice a spouse.
**** As well, you can also sell people into slavery, rob stores, extort civilians for money, abuse spouses and your dog, carry out assassinations for quick cash and help drive at least one person to commit suicide.
** ''Fable 2'' also introduced subtargeting to the series. Yes, shooting people in the crotch or BLASTING THEIR HEADS CLEAN OFF THEIR SHOULDERS are perfectly viable tactics.
* There's plenty of room for this trope in ''Game/EvilGenius''.
** Dozens of traps, some pretty simple, some very deadly, others just plain cool. Who doesn't love watching a jet of flame streak down a corridor and roast those pesky agents?
** Interrorgation of captured agents (or even your own minions) can be done in many ways.
*** The interrorgation chair has the minion doing the interrorgation take a few approaches, such as spinning them around, crashing spit-covered cymbals against their head, and making them watch the minion's pathetic dance moves.
*** The laborotory has seven different pieces of equipment you can use for torture. There's an inquisitive supercomputer, a spin on a big centrifuge, a dunk in the biotanks, being put through a virtual cyclone in the environment chamber, a pummelling with the impact stress analyser, NaughtyTentacles in the greenhouse, and the classic frying with a giant laser.
*** A few less-obvious methods include making the victim dodge bullets on the marksman firing range, squashing them in bookcases, and putting them through a big mixer.
** The Evil Genius can kill a minion at any time to inspire the workforce.
** One kind of cell you can research can kill its occupant without a minion having to do the work. Suffice it to say, once you first build them, you'll probably end up capturing agents just to watch them get killed by these cells again and again.
** The traps offer a lot of opportunities for fun.
*** Use wind generators to blow agents around a dozen corners before smacking them into a wall.
*** Giant Magnet + Sawblades = dead agent.
*** Corridor full of pitfall traps set off by motion detectors
*** The Venus Man Trap. The sign in front of the plant says "Do Not Feed". Do the agents read it? Nope.
*** A room full of beehive traps and motion sensors can work wonders for keeping agents locked up.
** The Super Agents cannot be killed through normal means. Of course, this means that until you get up to the missions for disposing of them you can torture them over and over again.
* In ''{{Predator}} Concrete Jungle'' you can sneak on {{mooks}} and civilians alike and kill them in at least a dozen ways, from [[YourHeadASplode crushing their heads]] to [[{{Gorn}} tearing them in half with your bare hands]].
* It might be wrong to enjoy the screams of terror that erupt when the Prince rolls up living beings in ''KatamariDamacy''... but if so, I don't want to be right.
** [[http://www.youtube.com/watch?v=Uyzk-09S1vE KATAMARI DO YOUR BEST!]]
** In We Love Katamari there's a series of levels where a sumo wrestler replaces the Katamari. Sucking people into his belly was... fantastic.
* The surgery simulator ''Life and Death'' allowed the player to attempt an appendectomy or aortic aneurysm repair without turning on the anaesthetic gas first. Cue blood-curdling electronic scream...
* Caleb in ''Blood 2'' can regain lost health by killing hapless civilians (who uselessly shield themselves with their arms and beg you to spare their lives even as you hack at them with your knife) and harvesting their life force.
* ''{{Contact}}'' allows you to kill and attack just about everything you come across, from civilians to hapless livestock. You'll lose [[KarmaMeter karma]], though.
* You're not supposed to be killing people in ''SWAT4'' (as the name implies, you are a cop) but there's no restriction on non-lethal weapons, so nothing's stopping you from hitting people again and again with beanbags fired from shotguns, pepper spray balls fired from paintball guns, tasers, flashbangs, stingers (grenades filled with hard plastic spheres instead of shrapnel), tear gas...
** Alternately you can just set the game to the minimum difficulty level, which allows you to advance to the next level with a score of 0. The only thing that gets your score below 0 is deliberately killing civilians. Shooting every bad guy in flagrant disregard of the rules of engagement? Hell, murdering suspects after they've already been handcuffed? No problem!
* Since ''MitadakeHigh'' is an online roleplaying game, it's possible to do some incredibly cruel things to other people's characters. This editor once caught a round where he found a DeathNote in an air vent, and also happened to have the Shinigami Eyes as a random spawn chance. He also had picked up a girl earlier in the round with a promise to protect her after Kira offed the character she was teamed up with. He then spent the rest of the round messing with the original Kira while using the Death Note to kill the people he left guarding the girl while making himself look innocent, thereby [[BreakTheCutie slowly breaking her brain and casting all the suspicion onto her]]. His final masterstroke was to write her name in the Note, ''in front of her'', and [[MagnificentBastard happily explaining to her exactly what he did and how the Death Note worked]].
* In ''HalfLife'' and its expansions you can kill helpful NPC’s for the hell of it, or in the case of Barney (and in HL:OF the military NPC’s) kill them just to get the extra ammo when they refuse to go another step. “Don’t shoot, I’m a scientist” is just begging for it really.
* Both ''LittleBigAdventure'' games pretty much allow the player to attack anyone. Some of the NPCs can even be killed (only to come back later once you [[RespawningEnemies leave the area]]), and some of them will fight back.
* In ''Blood Omen: LegacyOfKain'', you end up traveling through several towns and villages, and are free to slice up anybody you see and suck their blood. The game has a day/night cycle, which means you can break into people's beds and kill them in their sleep. And that's not even going into the items you can use, which include shurikens which instantly flay the flesh from enemies bones, and an orb which forms a mini black hole centralized in your target, crunching them into the size of a marble. Kain himself describes that last item as "the cruelest" of the powers he employs.
** Not to mention, the game's equivalent of shops are fonts where you sacrifice some of your blood for items. Later in the game, you get the power to mind control other people, and bleeding them to death for items is a highly beneficient. "Nobody says it is Kain's blood that has to be sacrificed."
* ''Mercenaries: Playground of Destruction'' lends itself to this. Especially when you unlock the aptly-named Cheat Crate and discover within...the ''portable airstrike''. Ever wanted to level significant chunks of North Korea? Or indeed any concentration of life and architecture?
* ProfessionalWrestling games can get this way too. Get a no-DQ match in, the ultimately-buffed character, some poor jobber, and inflict pain in a very customisable manner. Especially if you lost the prior match to disqualification, too--remember no-DQ? Remember how the referees of late actually appear in the ring?
**Is it wrong to put the Great Khali against Candice Michelle? Is it so wrong?
*** Not when Candice is kicking Khali's butt.
** [[http://www.youtube.com/watch?v=691WWcTt3rE Some normal moves]] have a cruelty potential all their own, especially when replicating [[http://www.youtube.com/watch?v=5iQ1PFkXlV0 ''certain'' matches]]...
* A variation to the pro wrestling example can be found in the ''UFC 2009: Undisputed'' video game -- since the match can go to a decision, and the crowd doesn't get a vote, why ''not'' drag out a horribly unbalanced match-up? Example, fifteen or twenty-five minutes of Lyoto Machida leg kicking James Irvin, with Machida (at least in the release version) having low enough Strength that he's unlikely to knock Irvin out, or as long as your striking defense is up to par, sticking Demian Maia against any middleweight with middling or lesser grappling.
* Using your vehicle's laser gun, you can shoot at friendly boats and airships in the bay in ''BeyondGoodAndEvil.'' They'll shout funny things at you (one of them is even a friend of your family who calls you out on being a jerk) until they get ''really'' annoyed, at which point they [[VideoGameCrueltyPunishment call the cops.]] The cops will fine you... if you don't evade them and escape first.
** You can also use your Disc Launcher to kill the green spiders in certain areas, which are otherwise completely and totally harmless. But they [[MoneySpider spit out money!]]
* ''TheDarkness'' gives you the possibility to go around being a [[KickTheDog dog-kicking]] JerkAss slaughtering civilians, and the only thing that changes peoples reaction to you is whether or not you're in Darkness mode... which is to say, random people in the subway will always be nice to you even if you've killed most of [[BigApplesauce New York City]] in incredibly brutal ways, as long as you don't have CombatTentacles sprouting from your back and shoulders. [[SomebodyElsesProblem Which may in fact be accurate.]]
* In ''SoulNomadAndTheWorldEaters'', the game allows, and sometimes even encourages, you to do things to the various NPCs in towns and villages, such as stealing from them, beating them up, kicking them in the face, or forcibly conscripting them into your army. This is all ''menu-based'', meaning the game ''is basically suggesting to kick people for no good reason''. And let's not get into [[spoiler:the Demon path,]] which basically calls you a wuss for all that.
* Start a New Game + in ''ChronoTrigger'' just to take three hyper-powerful characters into Guardia Forest and unleash hell on some poor unsuspecting imps. Triple Techs, particularly Omega Flare, is a little bit of overkill on a critter with 30 hit points, but it's still somehow very satisfying to drop the equivalent of a magical nuke on some harmless little green thing.
* An exceptional amount of [[strike:psychopathic tendencies]] fun can be had with the chickens and cows in ''[[ResidentEvil Resident Evil 4]]'' your first time through the village and its farm, if you have a couple of grenades handy. The [[InfinityPlusOneSword infinite ammo]] [[NewGamePlus rocket launcher]] packs a lot more punch, but you'll likely be causing wanton destruction to everything in sight at that point.
** Damage the cows enough and they'll damn near kill you.
* Some of the older NASCAR titles had this. Especially the ones that let you turn around and drive backwards until you catch up to the field. Or just the ones that let you ram intentionally. And repeatedly.
* ''MadWorld'': More like a Videogame Cruelty '''PREREQUISITE''' in this case.
* In the ''PaperMario'' games, there's the Whacka, an absolutely adorable little guy and a member of an endangered species. If you hit him with your hammer, you get the Whacka's Bump, which is a fantastic healing item. Go back and do it enough times, and you'll eventually have ''killed the last Whacka, you freak.''
** You forgot to mention that he's a really nice guy with an upbeat attitude.
** The game ''literally'' asks you: "How do you sleep at night?" However, you need at least two of them to get HundredPercentCompletion.
* ''{{Metroid}} Prime'' features a room with Space Pirates studying Metroids. You have two options here: go down to shoot the Pirates yourself, or kill the power to the room, releasing the Metroids and having a balcony seat as the Pirates start screaming and futilely try to fight off the galaxy's ultimate predator.
** Really, it's only one option.
* ''FinalFantasyTacticsAdvance'' can be like this if you leave a character KO'd in a Jagd, which they will die afterward. [[StopHavingFunGuys People who aim to have the best optimized team]] will quickly kill off Montblanc as soon as they enter their first Jagd battle since he can't be booted from the clan and most "pro" players hate him for having poor magic stats compared to others.
* In ''ValkyriaChronicles'', you can either let your troopers rush towards the enemy for a suicidal (and admittedly, stupid) move, or sock a rocket right in the enemy's face. Your choice.
* In ''{{Unreal}} Tournament 3'', it is entirely possible to staple an opponent's corpse to a wall with the Chaingun. especially fun is stapling them with a shard in the stomach, and firing a shard into their head, making their neck the length of their body.
* ''[[{{Deception}} Trapt]]'', a game which consists of setting a complex series of traps to kill enemies. Said traps are rather cruel, especially 'Dark Illusions', environmental traps which require a bit of set-up, which can, for example send someone through the clockwork of a music box, complete with bone crunching sounds.
** All of the ''Deception'' games, really. Skewering young girls on deadly wall spikes is pretty common... especially since then you can ''[[{{Squick}} harvest]] [[HumanResources their bodies]]''.
* The {{Soul series}} allows you to continue wailing on a character after KO'ing him or her. Made even more cruel by the KO'd character letting out a death scream for every hit after his or her death. In fact, in ''Soul Calibur III'' 's Legend mode and ''Soul Calibur IV'' 's Arcade mode, you get an "Overkill" bonus for doing this as much as possible.
* In ''Thief: The Dark Project'' and ''Thief: The Metal Age'', you can potentially kill every single last person on almost any level. Granted, you can't be playing on the higher difficulty settings (as those make killing innocents, or on the highest difficulty setting, killing ''anyone'', a "mission fail" condition. Also, some levels are pure stealth missions and auto-fail if you kill anyone on any difficulty setting.) Since your character is relatively physically weak, you're encouraged to use ambushes and sniping. Still, you can render entire sections of The City devoid of human life.
** Or, you can knock people unconscious with your blackjack or gas arrows, then drag the unconscious NPC to the nearest body of water and throw them in. Not only will they drown, you will actually ''get to hear them choking and gasping frantically for breath'' as they expire.
** On some levels, you can throw their unconscious bodies into ''lava!''
* ''FarCry 2'' was already mentioned in the enemy-killing section, but let's not forget that there are plenty of wild animals running around. Hmm, a herd of zebras, and me with a jeep, landmines, and a flamethrower... The possibilities!
* The second ''JakAndDaxter'' game gives you free roam. Because for most of the game you're a PhlebotinumRebel with [[MoreDakka a thing]] [[{{BFG}} for guns]] and a SuperpoweredEvilSide that isn't actually much worse than your normal side, you can do whatever you want as long as it isn't actually outside the game physics. Knocking civilians into the water to drown? Check. Reducing vast numbers of cars to burning shrapnel with the Peace Maker? Check. Beating everyone within a significant area to death with your bare hands? Big ol' check. An especially entertaining one is to steal one of the sturdier vehicles and piss off the [[XtremeKoolLetterz Krimzon Guard]]...then brake at the exact right time so that the Guard on a bike who's following you careens into the back of your car and dies. It's fun when your enemies are TooDumbToLive.
* ''Life and Death'' and its sequel, ''Life and Death II: The Brain'' are ''surgery'' simulators. Needless to say, you can do quite a bit of damage to a patient if you're not careful or you're feeling sadistic. For example, you can start cutting before you turn on the anesthetic gas, at which point the game will play an audio clip of a bloodcurling scream, and you will be taken out of the operating room and given a lecture by the doctor in charge.
* Officially, the point of ''JFK Reloaded'' is to see if you can replicate the Kennedy assassination with a mouse. Unofficially, it's generally used simply to see how many people you can slaughter and how much of the ragdoll physics you can enjoy. And, of course, there's killing JFK by sniping out the InnocentBystander driving the car ''in front of him'', then scaring JFK's driver with a few rounds, then taking him out just as the car speeds up. Presidential car slams into the back of the stopped bystander car. Secret service agent sprints into the back of the car, almost certainly ruining his chances of ever breeding. It's also possible, should you hit the driver at the exact right time, to end with the Presidential car embedding itself in a distant wall.
* In some of the ''RatchetAndClank'' games, you can achieve rewards for shooting down enough cars. Not that bad? Try the stage in the second game where you have to take on a Thugs 4 Less boss as [[HumongousMecha Giant Clank]] on a small, heavily urbanised moon. You can knock down every single friggin' building if you take your time, and ''even be rewarded for it with health and ammo''. And you're supposed to be the ''good guy''.
* While not a videogame, it's an inherent risk of running neutral or evil parties in ''DungeonsAndDragons''. In the case of evil parties, this is arguably the point.
** Some spells in the expansions seem ''made'' for this trope. Great examples are Inner Fire (cause target to slowly combust inside and out), Drown (cause target to drown on dry land by filling their lungs with magically respawning water), Choke (basically what [[StarWars Darth Vader]] does), and the Distort Limb and Distort Body spells (turn target into BodyHorror).
*** How precisely did you miss "MindRape"?
* You can complete the Bukamatsu (Ninja) Chapter of ''LiveALive'' by either doing a PacifistRun and avoiding unnecessary kills (I.E everyone except the undead creatures and monsters you encounter. Bosses fall into said categories) or becoming death incarnate and murdering every [=NPC=] in the level, including women and harmless merchants. Either way will reward you with a powerful weapon for you to use in the final chapter.
* The video game adaptation of ''X-Men Origins: Wolverine'' is MADE of this trope. You're dealing with a man who has indestructible metal claws. People are going to be dismembered. Not to mention quick kills, environmental kills, and the VAST majority of ways you can literally tear people apart. It's a very satisfying game for that reason.
* In ''SaintsRow 2'', you were offered the hilarious option of satchel charges that attached themselves to people. The developers even went so far as to code the targets with the same animation that they have when on fire. You could do this to literally anybody, leading to hilarious moments where everyone in your crib would explode in quick succession.
**For added fun: Set people alight with the flamethrower. Blow a train off it's tracks with a well placed rocket. Throw grenades into crowded clubs. Mow down entire crowds of people in a pick-up truck. Use the pimp-slap weapon to send people flying through the air. Take some people hostage and drive the car straight into the sea.
* Cole [=McGrath=], protagonist of ''[[{{Infamous}} inFAMOUS]]'', if gifted with [[ShockAndAwe electricity-based superpowers,]] but he can only manipulate it, not generate it. One possible option for recharging the metaphorical batteries? Suck the electrical charge out of ''people.'' One imagines this isn't [[NightmareFuel good for the morality meter.]]
** [[http://www.penny-arcade.com/comic/2009/5/25/ Another option is demonstrated in this Penny Arcade strip]]. AGodAmI anyone?
* You can ransack and pillage handfuls of towns in ''[=~Sid Meier's Pirates~=]''!
* ''So'' much in ''{{Prototype}}'' (Well, it is the SpiritualSuccessor to the aforementionned ''Hulk: Ultimate Destruction''...). Some of the "consume" animations are obscenely vicious, and there's a lot of nasty things you can do to enemies or innocent bystanders even beyond that. Actually justified, for a change -- one of the nodes you can unlock in the "Web of Intrigue" notes that the protagonist is a [[HeroicSociopath sociopath]], very nearly in so many words.
** As Zero Punctuation duly noted.
-> ''"Eat an old man, take his appearance, run all the way up the tallest building, then elbow-drop 200 stories onto his confused and frightened wife! Then sneak up behind two soldiers and eat one without his friend noticing, and when the two of you get back to base, accuse your friend of being you in disguise! Then when all the other soldiers are distracted shooting him, eat them, too! If only Jeffery Dalmer had had this game to blow off steam with, a lot of young milwaukee gay boys would be walking around uncannibalized!"''
** And nobody mentioned the Body Surf ability? The ability to not just deliver a flying kick to a person's body, but to follow through and ride their corpse in a trail of gore, knocking over anyone else in your path. For extra stunt-satisfaction, it is possible to palm-strike enemies into the air and do a flying body-surf on them as they come down. Of course, all of this is for when you don't feel like bisecting whole crowds with the whipfist, mashing them with thrown cars, gunning them down with a helicopter or driving over them in a tank... all while they run away screaming.
**There's also the fact that [[spoiler: he's not even human, but instead an avatar of the Blacklight Virus.]]
* Go ahead, try to find someone who hasn't shot those poor animals a single time in ''BoomBlox''. Its sequel even has achievements for hitting them a number of times.
* ''{{Avernum}}''. If you register, you can up your army until they are super powerful...and cheerfully wipe out the majority of the towns if you so desire. Even the super powerful guards cannot stop you! You can also set the days far in advance and not bother killing off the plagues of monsters. Townies will DIE if you do this! Having her husband killed by monsters makes the blacksmith lady very sad.
* ''DwarfFortress'' adventurer mode. Not only can you indiscriminately kill (although the guard will come down heavily on you for that one), but there's a fun way to kill people without getting into trouble:
** 1. Find a dwarf, elf, human, or other friendly standing next to a tree.\\
2. Set the tree on fire.\\
3. Friendly dies, because DF is very, very bad when it comes to fire (unless you're after the laughs, in which case it handles fire perfectly).
*** It sure handles fire better than most games! Standing next to a huge, burning tree ''should'' incinerate you, after all.
*** That line was more on the whole "[[TooDumbToLive that tree seems to be on fire, I should probably keep standing right next to it, nothing could go wrong with that]]" angle.
* ''{{Bully}}''. You can beat up anyone you want, and unless they're cops you'll probably win. More importantly, no matter how many members of a specific faction you attack, missions are the only way to decrease your standing with any of them.
** With the motor scooter you can win at the fair, you can even run over innocent schoolchildren, although you can't kill them. For added fun, this will make the teachers run after you to send you to dentention, but they can't even come close to catching up to you.
** Scenario: untimed mission, like 'Christmas'. Stuff all nearby prefects in lockers (yes, you ARE allowed to do this!). Usually it takes two in the area to get this going, but once you have..everyone's a target, not just teen boys. Remember those annoying little kids who love to tell on you just because you're defending yourself against an ambush? Knee in the groin on a little boy will remind them. And since EverythingFades, you can do it again in a couple of minutes!
* In the aforementioned ''PerfectDark'', there is a way of making the scientists in the weapons training facility an actual needle pad by pushing one of the crates from the hangar all the way up to the training room, jam the door open with it, and then proceed to throw poisoned knives or shoot bolts at the NPC's. Whichever method you chose, you could turn them into living chunks of blood, and their heads would tilt towards every direction because of the effects of the poison in the bolts/knives. Take up "how many knives can you stick on the scientist before the first one disappears?" as a hobby.
** Mines also stick to people in Perfect Dark. Nothing could be more terrifing than having some secret agent stick a beeping Timed Mine onto your person, as you realise you've mere moments to live and there's nothing you can do to stop it!
* Like the aforementioned ''Life or Death'' example, the ''Trauma Center'' series lends itself to certain abuses. While you can't make your patients scream in agony, there are an awful lot of intentional mistakes you can stack up before they die, like cutting fluffy bunny shapes into their pancreas or stitching "THIS TROPER WUZ HERE" across their brain. In fact, the easiest way to restart a mission that you know you're going to fail is equip the scalpel and tap the stylus/A button rapidly, racking up massive vital losses and death in mere seconds. There's also the perennial favorite of half-removing shards of glass and stabbing them in again, or the more passive method of simply watching the viruses go. Add this to the fact that a lot of your patients are ''kids'' and you start questioning whether the ESRB shouldn't have been a bit stricter with the rating...
* ''ProjectEden'' main characters respawn very quickly if killed, they are also [[ArtificialStupidity very dense]] after a while this tropper started punishing them by droping them into pits or walking them into hazards, some times because he couldn't be bothered to walk them back to the next check point.
* ''{{Okami}}''. The videogame with the most caring potential ever also has a lot of ways to torture people. You start out being able to tackle people and bite them. By the time you get 100%, you can let off multiple bombs in your hometown, use Thunderbolt to strike the guy who taught you the move, freeze a cute mermaid girl with seashell stick-ons, and set fire to kittens. No seriously, you can set fire to kittens. Up to 9 times in a row.
** You may also headbutt those kittens off the cat tower to have them plunge to their deaths.
* ''FinalFantasyAdventure'' actually allows you to kill citizens when you're strong enough.
---> Citizen: Hello there! Welcome to Topple!
---> Boy: This is topple? Wow nice. Well where's Wendell?
---> Citizen: Hello young man, welcome to topple!
---> Boy: This isn't Wendell! Where can I find it?
---> Citizen: Hello young man! Welcome to topple!
---> Boy: YEEEAARRRGGGGHHHHH! *Goes AxeCrazy and repeatedly slashes the townsperson until he vanishes and dies*
---> Citizen's death quote: Hello Young man! Welcome to Topple!
* Killing Omochao in ''SonicAdventure 2'' is a pretty good example. Simply shoot him as Tails/Eggman (tricky to do, because you can only do it without the auto-aim), jump on him as Sonic/Shadow, or punch him as Knuckles/Rouge to knock him off a cliff (easier to do the later in the game you try this). He still shows up, but says things like, "I'm mad at you. I'm not going to help you out anymore!" Which, for most players, is a perk.
**If you REALLY feel like kicking the dog, go into the Chao gardens and beat on any of the cute, harmless, innocent Chao you're raising there. Eventually, it'll start shivering in fear. Pick on it long enough and it'll eventually start hiccuping and rubbing its eyes. Carry on still further, and it will openly cry. After that, the Chao will run away from the character you abused it with, and if you pick it up, it will squirm and cry (in a manner that sounds a lot like "No, no, no!" and "Put me down!").
* There is one part of ''ZakMcKraken'' where you have to raise hell on an airplane to loot the crucial stuff you need from it. First off you plug the sink up with toilet paper and call the stewardess. She quickly shouts "Oh no!!!" and starts cleaning up the mess. Then in order to keep her completely distracted, you go to the microwave...set in an egg and then BOOM! The stewardess then asks what the awful smell is and notices the microwave on the airplane is a mess. "AAAAAIEEEEEE WHO DID THIS?!" Poor stewardess...Zak would end up on Notalwaysright for that!
* In the evolution-based RPG E.V.O.: Search for Eden for the SNES, there is a point in the second chapter where you are actually able to kill and devour a pair of helpful amphibians (one of whom is a child whose father sacrificed himself to save his species). Doing so [[WhatTheHellHero causes a horrified Gaia to ask what you're doing]]. If you eat the meat the two provide, you're instantly killed. (That's karma for you.)
** [[IncrediblyLamePun I guess they're 'Karma Chameleons' then]]...
** You can avoid dying, though, by eating one and immediately evolving in some way, restoring your HP to full.
* Any fighting game with fatalities could fall into this trope, but special mention has to be made for [[SamuraiShodown Samurai Shodown V Special]]. In all the games in the series, it is possible to "accidentally" kill an enemy by using the right attack on the right part of their sprite as a finisher, usually cutting them cleanly in half. Samurai Shodown IV introduced actual fatalities which were messier. In most games in the series, Nakoruru (the [[FriendToAllLivingThings Nature-Loving Girl]]) and Rimururu (her younger sister) were immune to any death effects. In V Special, however, not only was it easier to kill an opponent, but these two characters were no longer death-exempt. There is something disturbing about [[http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-bisect01.png chopping the twelve-year-old in half]] or making her cute sister [[http://i5.photobucket.com/albums/y185/Ridureyu/screenshots/ssv-quad.png explode in a shower of blood and body parts]].
* Countless Critters of several Warcraft games have met their bloody end at the hands of various troops, thanks to myself and others.
* In "[=AaaaaAAaaaAAAaaAAAAaAAAAA!!!=] - A Reckless Disregard for Gravity" (a game which simulates BASE jumping from buildings suspended in air) the player can aim for, hit, ''and get bonus points off of'' seagulls. Attempting to do so to hovercars is not recommended.
* ''FinalFantasyVII'' has one part where you can be a total asshat to Red XIII. When the party reaches the beach town from Junon for the first time, Red XIII sits in the shade and notices how his tail loves to bat the soccer ball the kids are playing with. You can ''smash'' the ball to Red XIII and hit him in the face, causing him to growl, but that is it. Best part is you can do this endlessly and Red XIII won't be mad at you later.
** There is another part in the game where you get to be cruel and it's a part of the storyline! Around disc 3, after Tifa manages to escape from Shinra, Scarlett confronts Tifa and slaps her in the face. You then get to press O and slap Scarlett back over and over again until she gives up. Safe to assume that at least a few people made a separate save file just so they can go back and play the slapping mini game.
*No mention of the Tropico games, yet?
**In the original Tropico (as apparently in Tropico 3, although this troper hasn't tried it yet), the entire premise of the game is being a Dictator on a tropical island/Cuba Expy which can be anywhere from a Benevolent Dictatorship to one where you use the military to attempt to keep your poor peons in place with bad food, no real medicine, and so on. And of course various edicts you can slap down to see just how far you can push your poor citizens...
**Tropico 2 is still worse though, since at least in 1 your peons can leave, but in 2 you are the Pirate King of a Pirate Isle, and since the pirates under you only work as, well, pirates, or guards and overseers, all of your labor is provided by, well, slaves that you kidnap from settlements, including the prosti...er...wenches that you use to keep your pirates entertained. Plus the aforementioned edits. And the fact that one of the ways to keep your captives from revolting/escaping is by keeping them in abject terror...
* In ''TheSimpsons Game'', you can hurt any NPC, which makes them run away from you.

[[/folder]]

[[folder:Aversions]]
* ''TheSims'' is well-known for the cruelty which players may inflict on their little computer people. ''MySims'', on the other hand, avoids all that. Eating and drinking is merely recreational, the toilet is a place to read the newspaper, there's nowhere to drown in, and if you could so generously give them an item that separates them from the door, they'd just teleport through it. The cruelest thing you can do is Be Mean, which chooses from a random set of mean actions (yell at, stomp on foot, throw water balloon at, breathe bad breath at, start a fight, pop an inflated paper bag...), and that doesn't even reduce your relationship below "Acquaintance", like repeatedly being nice raises it up to "Best Friend".
* ''{{Vampire the Masquerade}}: Bloodlines'' makes it very possible to have a bloody rampage, slicing hobos to bits with a fire axe, snapping the necks of club kids, and eating hookers for a late night snack, but discourages this in two ways. One, killing innocents (as in, anyone not trying to kill you,) even when feeding reduces your Humanity, the game's KarmaMeter. Having a low Humanity makes you more likely to frenzy, where you lose control of your character and try to drain any nearby juicebags dry. Also, any use of obvious supernatural powers or feeding when people are watching results in a Masquerade Violation, which results in Vampire Hunters following you around. Also, if your Humanity drops to zero, or you stack up five Masquerade Violations, it's an instant game over. However, there are limited opportunities to regain both Humanity and redeem your Masquerade Violations, so you can get away with this to a point. Plus there are enough opportunities for plot assisted cruelty as well: sending a hapless TV Show Host to be devoured by a flesh-eating Vampire, enticing a naive thin blood to attempt to assassinate the president, and arranging for a young woman to have her blood slowly drained and sold to local Kindred are just a few of them. All of these due cause your Humanity to drop though, so it's a fine line.
* Despite the appearance of its sequel above, the original ''JakAndDaxter'' game went so far as to make ''all the NPCs invulnerable'' to avoid this. Of course, this was before ''Renegade'' sent it DarkerAndEdgier.
* One part of a Nancy Drew game has the character's aunt ask her to make a sandwich to eat. The player can then make the most volatile sandwich ever (Peanut butter, tomatoes, ice cream, mayonnaise, jellyfish) and then either feed it to Nancy's aunt or have Nancy eat it herself. Unfortunately this causes a game over.
*In Stronghold Crusader one could seal the enemy in their own castle and fire diseased cows in over the walls or make a map where a load of enemy slaves are trapped within walls in rooms covered with pitch and then have your archers set the pitch on fire and sit back as the enemy burn without any water to help themselves.
[[/folder]]

!!In Fiction

[[folder:Anime & Manga]]
* ''DigimonAdventure02'' has a villain who takes this to the extreme; it's quite clearly implied that he treats Digimon absolutely ''horribly''... however, we then learn that he was under the impression that the Digital World was a video game all along.
** When confronted to the fact that it's real with no more possibility of escape or denial, [[spoiler: he completely breaks down and later [[HeelFaceTurn joins the good guys]]]].
*** [[spoiler: Before the series started, he had his own Digimon adventure, which resulted in him getting brainwashed. But that ties into several awesome video games that were never release in the USA.]]
[[/folder]]

[[folder:LiveActionTV]]
* ''{{Spaced}}'' mentioned this in an episode where Tim is playing ''TombRaider''. When Brian notes that Lara Croft is drowning and asks if that's the point, Tim replies that it "Depends what kind of mood you're in."
* The ''StarTrek'' holodeck gives the characters to plenty of chances to do horrible things to their in-universe fictional worlds.
**In one episode, half the command crew's brains gets integrated into Bashir's obvious JamesBond homage. In order to buy time to allow the rest of the crew to get them out, Dr. Bashir pushed the "destroy the world" button, which submerged all but the tops of the highest mountains under water.
** In another episode, during an extradition hearing for war crimes against the Klingon Empire, the prosecutor brings up one of Worf's favourite Holodeck programs in an attempt to [[NewMediaAreEvil show he is a blood thirsty monster]], where Worf, playing the commander, proceeds to order a city razed to the ground and everyone killed, even though this program is a first person documentary of a famous battle in Klingon history and that's what actually "happened".
** One ''StarTrekVoyager'' episode features Tuvok strangling a hologram of [[AlienScrappy Neelix]] to death. Not quite as cruel as submerging most of the world, but oh so satisfying.
** In an episode of ''Deep Space Nine'', Nog invites Jake Sisko to spend their day looting and pillaging a city in the holodeck.
** In the Voyager episode "Worst Case Scenario", Seska had a field day sabotaging Tuvok's program, so that the Holodeck became an EverythingTryingToKillYou environment to Tuvok and Paris.
** In ''TheNextGeneration'', after Data inexplicably experiences anger during a fight with a Borg drone, he creates a Holodeck program where he kills the drone repeatedly in an attempt to replicate the emotion.
[[/folder]]

[[folder:WebComics]]
* As well as the comic shown above, [[VGCats Leo]] [[http://www.vgcats.com/comics/?strip_id=199 has "fun" playing]] ''{{Spore}}''.
* [[ElGoonishShive Tedd]] can be quite cruel when playing ''BlackAndWhite'', though apparently not to the extent suggested above.
* And now [[PennyArcade Gabe]] [[http://www.penny-arcade.com/comic/2009/5/25/ joins the fun]] with ''{{inFAMOUS}}''.
[[/folder]]

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