[[MarioKart http://tvtropes.org/pmwiki/pub/images/Mario-standard-mr.jpg]]
[[caption-width:160:It's-a Me, The Trope Namer!]]
A character that does not specialize (and explicitly so). ''Strong'' but not [[MightyGlacier the strongest]], ''fast'' but not [[FragileSpeedster the fastest]]. The typical jack-of-all-trades, good at everything, the best at nothing. His biggest strength is his lack of any glaring weaknesses, but he may have trouble dealing with characters whose skills are more extreme than his if they're allowed to press their advantages. One of the most basic tropes; almost every applicable game uses it.
TheMario is often a good character for beginners to use as they get the hang of the controls because they lack the extremes and glaring weaknesses that might trip up a novice. Whether the character retains his usefulness as the player's skill grows depends on how much the game rewards versatility as opposed to pure power, but TheMario is almost never the best character in any given game or a GameBreaker.
Named for ''the'' {{Mario}}, who is right there in the middle of the pack in every category of every game -- action, sports, racing, [[RolePlayingGame RPG]] -- he's ever appeared in, beginning in ''SuperMarioBros. 2'', where all his stats are 4 out of 5. Just about the only exception is the ''MarioGolf'' series, where he's always got one of the longer drives in the game, although true to his style, there will usually be another character with a longer drive but worse ball control.
See also CompetitiveBalance, PVPBalanced and NonElemental. Compare the LightningBruiser, who [[TheSameButMore can do everything better]], and MasterOfNone, who does everything worse. Often overlaps with the StandardizedLeader. Compare TheRedMage, who is The Mario but [[InSpace For Magic!]]
Not to be confused with [[http://www.youtube.com/watch?v=65uNCLBTje0 the Mario]].
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!!Examples:
*In ''SuperMarioBros. 2j'' (aka ''The Lost Levels''), Mario manages to be the more nearly average out of ''two'' characters. Luigi can jump higher but is more difficult to control precisely, while Mario plays normally as in the previous game.
* The 'hero' character of most fighting games. The iconic examples are [[RyuAndKen Ryu and Ken]] from the ''StreetFighter'' series.
** Mario himself, of course, is one in the ''SuperSmashBros.'' series, among others.
* In ''{{Streets of Rage}} 2'', Blaze has two stars for all her stats. She is perfectly average.
* Pick a ''LordOfTheRings'' action game, and chances are [[TheAragorn Aragorn]]'s gonna be your Mario.
** Which only makes sense, as D&D based its original basic fighting forms off the Tolkienian basics of what Gimli, Aragorn and Legolas, from melee toward ranged combat, could do.
* The protagonist of many, many [[RolePlayingGame RPG]]s is TheMario, at least stat-wise, and sometimes ability-wise as well. Often the main character is this trope but ''above''-average, better than the other characters at just about everything. Most exceptions tend to be purely physical fighters.
* A common pattern in {{FPS}}es now is arguably making assault rifles of this context - their fire rates are automatic, making them faster than guns which aren't, but they are generally behind submachine guns or machine guns in terms of fire rate, have a smaller ammunition capacity than machine guns (but greater than the marksman guns or sniper rifles for sure), and do less damage than marksman guns or sniper rifles.
** This is typical of actual assault rifles, as well. They lack the range and accuracy of a battle rifle, the rate-of-fire and low kickback of a submachine gun, and the sustained firing ability of a machine gun, but a soldier in typical combat won't need any of those capabilities and is best served by a balanced weapon. Deviations from this compromise often prove to be a liability.
*** As tuypified by the US Army's first attempt at an assault rifle (as opposed to a light machine gun like the BAR) the M-14. When fired on full-auto, any shots after the first were more likly to hit aircraft.
* In most fantasy [[TabletopGames Tabletop RPGs]], especially ''DungeonsAndDragons'', Humans are usually TheMario. (See PunyEarthlings.) In ''[=D&D=]'', the Elf is the FragileSpeedster and the Dwarf is the MightyGlacier.
** Oddly, while Humans remained a popular race to play, TheMario of classes -- the [[SpoonyBard Bard]] -- was [[MasterOfNone so underpowered at higher levels]], owing to the lack of specialization, that it was dropped from the first 4E Player's Handbook of ''D&D'' and replaced with the Warlord, who is effectively nearly the same, only he dropped the lute and put on some real armor. The very nature of a Bard was so comical to begin with that Blizzard used the introduction of the class to ''WorldOfWarcraft'' as an April Fool's Day joke.
*** Bard was reintroduced to the 4th Edition by the Player's Handbook 2. Though it's more focused on the healer/buffer Leader role, it gets more flexible multiclassing capability than other classes (a nod to its former "jack-of-all-trades" status).
***Of course, 1st edition ''D&D'' featured a Bard class that was so overpowered that you needed to dual-class into 6-9 levels of Fighter ''and'' Thief before being able to take levels in it. In Gary Gygax's notoriously game-based GordTheRogue novel series, when Gord has to choose one of his [[KilledOffForReal three dead allies]] for a [[KnightTemplar neutrality-punishing]] [[OurAngelsAreDifferent solar]] to resurrect, he chooses the bard (instead of the [[NatureHero druid]] or [[BarbarianHero barbarian]]) with good reason, so later [[{{Nerf}} nerfing]] of Bards to TheMario was probably justified.
** A Gish or [=CoD=]-zilla (arcane or divine spellcasters optimised for melee combat), on the other hand, can hold their own in close combat without sacrificing much in the way of offensive spellcasting.
** The Factotum was introduced in a book called ''Dungeonscape'' as a deliberate Jack of All Trades character, with access to every skill, a decent base attack bonus, some spells, and, at higher levels, the ability to copy ''class features'' from other classes. The problem with multiclassing is often that either the abilities have no synergy or, perhaps more problematically, that everything comes from different ability scores (melee from Strength, ranged from Dexterity, magic from Intelligence or Wisdom, etc), which nobody can max out all of. They solved at least the latter problem for this class by tying almost ''everything'' to Intelligence. Solved it [[GameBreaker too well, maybe.]]
** Averted in one of the the scifi [[RolePlayingGame RPG]]s -- possibly Traveller, though I can't swear to it -- where humans are not TheMario, but rather on the high end of agility by galactic standards, and in particular, amazing climbers due to their primate heritage. They are one of very few races to actually invent the ladder as a legitimate means of getting to a higher place.
*The druid in ''WorldOfWarcraft'' can transform into a range of exotic animals, becoming a stealthy assasin, a damage eating tank, or a powerful nuking spellcaster; or even just remain in their normal form as a healer. However thedruid is not as good at any of these skills as a class that can only do those skills. A rogue does far higher damage than a cat druid, in a general situation, a warrior is preferable to a bear, a mage preferable to an owlkin etc.
**I've rarely seen an untransformed healer since BC introduced the healing tree. Nay, not as in "Balance Tree" or "Feral Tree", in "WALKING TREE FORM ABLE TO HEAL".
**Recent developer comments suggest that Blizzard is moving away from the policy of penalizing versatile classes in this way, meaning Druids can perform any one of the four roles (Tanking, Healing, Spell damage, Melee damage) as well as the classes that specialize in them. [[YourMileageMayVary At least in theory]]. The talent system still holds them to only being good at one of them at a time, though.
**In fact, hybrid classes are often times better than "pure" classes due to fight mechanics that render the abilities of "pure" classes nonviable half the time (melee damage dealers do horrible against bosses that constantly have to be on the move, ranged damage dealers that rely on large-output debuffs watch their damage sink when the boss becomes unattackable, etc...), while the hybrid classes can continue damage/healing/tanking as well shortly after said [[FakeDifficulty enforced handicaps]] take effect. Add on to the fact that said hybrids offer valuable utility by way of passive buffs to the entire group or debuffs on whatever they're attacking while "pure" classes have comparatively few to offer, and you get a large number of players switching to these hybrid classes to get invites. This is the reason why there's an ongoing campaign for players of primarily "pure" classes to gain similar raid-enhancing abilities on the community forums.
* Temjin from the Virtual On series is a classic Mario in all respects but one: it is one of the most powerful machines in the game. It has good ranged firepower, excels in melee, has speed coupled with surprising durability, and despite the fact that it in no way surpasses the kings of each of those categories the combination makes it one of the best mecha in the game. The only thing that keeps it from LightningBruiser status is that it's not the best in any single category.
** And then we come to the Temjin a8 AKA ''The White Knight'', which ''is'' a LightningBruiser.
* The Medium class was one of the four classes in ''Gladius'' (along with [[FragileSpeedster Light]], [[MightyGlacier Heavy]] and Animal) and fits the The Mario definition to a tee. They had a [[TacticalRockPaperScissors rock-paper-scissors]] advantage over Lights.
* Captain Falcon in ''{{F-Zero}}''. In the later games, all four of the vehicles from the original ''F-Zero'' become only mildly differentiated Marios as the range between the FragileSpeedster and MightyGlacier widens considerably to include dozens of new vehicles.
** Although Captain Falcon is usually considered totally average, his stats are still more specialized than the super all-arounder Octoman.
* In-between the raw speed of [[MightyGlacier Qirex]], the noob-friendliness of [[FragileSpeedster FEISAR]] and the high risk/high reward properties of [[GlassCannon Piranha]], stands Auricom, occupying this place in ''{{Wipeout}}'' since 2097.
* In the original ''FinalFantasy'', the Red Mage class definitely fits the bill. They can equip quite a few different weapons, but not as many as the dedicated fighters. They can cast both white and black magic spells, but they don't get as many magic points as the dedicated wizards. Their statistics fall right about in the middle of the pack.
** This also makes the Red Mage by ''far'' the best character for a SoloCharacterRun. The Red Mage's access to both kinds of magic ''and'' lots of good weapons is a huge advantage that no other class shares.
** [[{{Munchkin}} Red Mage]] of ''[[EightBitTheater 8-Bit Theater]]'', was so obsessed with staying this way (as he puts it, "[[TrueNeutral being properly aligned]]") that he initially refused to cast any spell, even for himself. Eventually, he stopped doing this when White Mage taught him that being properly aligned doesn't matter if he's ''dead''. In fact, he later starts [[AnIcePerson specializing in Ice spells]] (possessing one that could ''freeze the entire universe'').
* ''Terrans'' (for Sci-Fi settings) or ''Humans'' (for fantasy ones) in RealTimeStrategy games. They will always have balanced technology the player can (quite obviously) relate best to, as opposed to other races which tend to have [[PlanetOfHats some particular aspects exaggerated]] to shadow everything else. Arguably, being Marios is what made us such a successful species -- lacking any particular in-born abilities, we had to make up for that with tools. A good example is in the famous game ''{{Starcraft}}'', the Protoss have powerful, but expensive, units, the [[ZergRush Zerg]] are cheap and weak, and the Terrans are a balance, with moderate prices and powers.
** Starcraft isn't quite so simple. While Terrans do generally have the middle ground in terms of price, they are the least mobile (minus the Vulture, which is the fastest unit in the game but fares poorly in a straight fight) and generally need fewer expansions than the other races. In this sense, Protoss actually have the middle ground. If you look at it yet another way, in terms of ease of control, the order goes Protoss (fewer units are easier to control), Zerg, Terran (most units are only effective when you use their special abilities properly).
*** Starcraft is a worse example since the whole game is so complex.
*** In fact, the Terrans are not very well rounded. They are stronger with defending themselves than anything.
* In the ''DawnOfWar'' video game series, and also to a much greater extreme in the tabletop strategy game progenitor, ''[[{{Warhammer 40000}} Warhammer 40,000]]'', the Space Marine race is the most balanced race of all, and many players consider playing Space Marines as both a rite of passage for newbies, who want a safe army to learn to play with, and a tactical crutch for veterans, who ''should'' know enough tricks of the trade to play one of the more specialized races.
** On the other hand, the games subvert the common Human=TheMario pattern through the Imperial Guard, who's infantry generally lean towards a ranged-CannonFodder style and really need support.
** Since they are so balanced, they're a great equalizer when the skill levels of the players involved are vastly different.
** In WarhammerFantasy, TheEmpire generally fills the position of being well-rounded and rather versatile. Lizardmen are also sometimes described this way.
*** The Empire and Lizardmen are well-rounded and versatile as an ARMY, in that they can be selected and played in a variety of ways. Space marines are fairly rigid in basic army structure, but all of their units are so versatile that they are very forgiving to play.
* In the GalaxyAngelGameVerse, Lucky Star and Brave Heart are rather balanced Angel Wings, but to hammer this point home, their special abilities are lacking. Milfeulle's special attack, as befitting her [[BornLucky infamous luck]], is a generic BeamOWar that tends to either hit straight-on or miss completely, and Kazuya's is, basically, to combine Brave Heart with another ship.
* ''AdvanceWars'' has Andy, which has no effect on his troops, be it positive or negative, as well as a repair power that is useful for all units. In the reboot ''Days of Ruin'', it's arguably Isabella with an average zone size and effect and a power that is useful for all units.
* The ''MasterOfOrion'' SciFi empire-building game series has a plethora of aliens with varying strengths and drawbacks. Psilons are brilliant scientists, Bulrathi are hardy ground troops, Klackons are hive-minded insectoids, and Humans? Well, Humans are average at everything except diplomacy. Oh, and we're the only race that embraced democracy for some reason.
** Not entirely true in [=MoO1=], at least. Not only were FANTASTICALLY good at diplomacy, to the point where they became a huge problem on higher difficulty levels by allying the rest of the galaxy against you, but they also had the second-best research bonuses in the game after the Psilons. AllThereInTheManual.
* In ''GoldenSun'', Isaac (and to a lesser degree Felix, due to the less rigid roles the sequel's party members have) in his default classes is a decent healer, good attacker/meatshield, and good with offensive magic, while Mia, Garet, and Ivan are best restricted to doing just one of those in their default class.
* In the ''{{Halo}}'' novels, it is mentioned that Master Chief is the most average of the 50 SPARTANS, but as a result is also the most well-rounded.
** He's also ''lucky'', as repeatedly mentioned in ''The Fall of Reach''.
* The UN Peacekeeper faction in ''SidMeiersAlphaCentauri'' has no explicit advantages or disadvantages due to ideology as opposed to the other factions. Turns out, this actually can come in handy as they are extremely adaptable. Also, they are the least crazy.
** More subtle modifiers at least. They've got a corruption penalty, can't be a police state, have happy citizens, can cram more people into small places and get extra votes at meetings. Nice abilities, small drawback (only one or two depending on whether or not you intend to be a ruthless conquering dictator). They're less obvious than any of the other factions' modifiers. The expansions factions are even less average.
* ''Rise of the Triad'' had five characters you could play the game with, one being fast but squishy, another being a tank but slower... Taradino Cassatt was TheMario, as he was average in everything.
* The Mocchi species in ''MonsterRancher'' is generally an entire ''breed'' of Marios -- their stats are typically well-balanced, and they make a good beginner's monster.
** In Monster Rancher (Monster Rancher 2 in NTSC), this is not particularly an advantage, where unless someone is using [=DarkPhoenix's=] Magic Banana tactic, your best bet is to train an offensive stat, Ski(ll), and a defensive stat. That said, testing suggests that Mocchis have a 'luck' ability which makes them more likely to dodge a given move based on how high it's Guts (effectively, MP) cost is. Whether or not this holds true for player Mocchis is, as far as this editor knows, unknown; all the testing was done on the S-class tournament Mocchi, Most, who is typically referred to as "The Mocchi from Hell". This is not an exaggeration.
**one should note that (in the european localization at least)of the second game (the first only came out in Japan) that one of the the best Mocchi to raise is a blend with a pixie. what makes it ironic is that the pixie is one of the most squishy monsters, whereas something more tough tended to leave it with a poor speed stat, turning it into a tank.
* Eliwood from ''FireEmblem: Rekka no Ken'' has more evenly balanced growths than Hector or Lyn with the exception of slightly higher luck growth.
** Across the series, the cavalier and mercenary classes are fairly Marioesque.
***Speaking of mercenaries, there is the "Ogma" archetype, which is a sword-wielding mercenary unit that starts out with balanced stats and above average/balanced stat growth and they usually come in early or middle of the storyline. They can promote into the Hero class, where they can use axes along with swords and balanced stat caps. Due to this, they are considered to be [[GameBreaker one of the best units to use]] in many Fire Emblem games by many fans. Several exmples of the "Ogma" include: the namer of the archetype Ogma (FE1/11), Dieck and Oujay (FE6), Raven (FE7), and Gerik (FE8).
*** Anima Magic in [=FE6/FE7/FE8=] was more well balanced in comparison to the light and accurate but weak Light Magic and the strong but heavy and inaccurate Dark Magic.
* In ''{{Metroid}} Prime: Hunters'', Samus herself becomes the Mario. She's the only Hunter without a unique weapon (aside from the fact that her missiles can home), and her alt form's abilities are average.
* The Mii characters in [[{{Crossover}} Mario and]] [[SonictheHedgehog Sonic]] At The Olympic Games. And, naturally, Mario (and Blaze for the Sonic side).
* Nearly half the classes in WorldOfWarcraft are hybrids, but [[MagicKnight Shamans]] are the truest example of The Mario. Whereas druids shapeshift into specialized forms and paladins and death knights have access to platemail and focus more on melee, Shamans wear medium armour and have to mind ''all'' of their stats. Melee-specced Shamans still have a couple offensive spells in their rotation and have to pop the occasional heal to stay alive, and caster Shamans must resort to melee every now and then lest they run down their {{Mana}}.
** This used to be the case, but now with the expansion pack and the patches, shamans don't need to melee (And don't even /have/ spells for meleeing in the first place) if they're caster or anything. In reality, the most well-rounded class would be the enhancement shaman, which is the melee class stated above, as they cast spells whilst hitting things repeatedly.
* Human teams in BloodBowl are TheMario. Elves are fast, agile and fragile, Dwarves are slow and bruising - humans are a middle ground.
* The main character Maxim in {{Lufia}} II. He has average physical and magical stats, when compared to other characters.
* Dark Elves in the Elder Scrolls games get bonuses to assorted skills with nothing common between them, making them The Mario. Humans tend to specialise more in physical skills, with the exception of Bretons, who are more into defensive magic.
* SonicTheHedgehog is generally a FragileSpeedster in crossover games, but in ''Sonic Battle'' he becomes a fighting style Mario, and in ''Sonic Chronicles'' he becomes the RPG kind of Mario, except for that he's the fastest character. (well, [[TheWesley mostly...]])
* Although ''DragonQuest'' games often make the main character TheMario, the second game instead does this with the second member of the party. The main character in that game specializes in fighting physically (he is unable to use magic) while the third specializes in magic. The second member fights with a mix of both.
* The movie ''Idiocracy'' starts with this trope as two people with 'perfectly average' skills, stress levels, and so forth are placed in cryogenic freezing as a test. However, the trope then becomes subverted in that when they wake up, humanity has devolved to such a level that the formerly average people are the smartest in the world.
* In CityOfHeroes, the Scrapper is probably the truest 'Mario' around; they fall neatly between the [[GlassCannon Blasters]] and the [[StoneWall Tankers]]. For some mysterious reason, this results in 'Scrapperlock', which varies in severity from [[AxCrazy axe-craziness]] to [[OmnicidalManiac omnicidal mania]], depending on the player and whether or not the targets in question have pissed them off.
* In ''Godzilla: Unleashed'' both the 90s (Heisei) and 2000 (Millennium) versions of {{Godzilla}} are the most balanced characters in the game in regards to their stats. The only difference between the two versions of Godzilla, in the game, is that one has a higher speed and/or attack than the other.
** King Caesar and Kiryu have the same and slightly better stats than Godzilla 2000, respectively.
* Donkey Kong fits this trope in Donkey Kong 64.
* In ''LordsOfMagic'', the BigBad Balkoth is TheMario, since he's a combination of [[FighterMageThief the three classes]] of Lord, with the physical stats of a Fighter, the spellcasting abilities of a Mage, and the ranged attack of a Thief.
* TheMario of ''{{Earthbound}}'' is ''not'' (quite) the main character Ness, but Poo, who has a mix of Ness's [[CombatMedic strength and healing PSI]] plus one big attack, and Paula's elemental and status-effecting PSI.
** Ninten, Ness's equivalent in the original ''Mother'', ''is'' TheMario of that game, having both Ana's healing PSI (but not her attack PSI) and Teddy's physical might. Which just goes to show how relative this trope is.
* Many of the TouhouProject games have this. Often, the game will include a character somwhere in between [[{{Miko}} Reimu]] (slow and weak, but with a large attack range) and [[BlackMagicianGirl Marisa]] (fast and strong, with almost no attack range). For example, [[KnifeNut Sak]][[{{Meido}} uya]] was playable in the seventh game with medium power/speed and respectable range.
** Oddly subverted in that Sakuya's focused (slowed-down for precision) speed is actually ''faster'' than the likes of high-speed characters like Marisa, her only non-[[TheMario Mario]] characteristic.
*''FinalFantasyTacticsAdvance'' and ''FinalFantasyTacticsA2'' has the human race as the Mario. With no outstanding strengths or weaknesses and having a big pool of jobs to choose from, they are very flexible to have in any strategy.
* Roxas is undeniably the Mario in ''KingdomHearts'': 358/2 Days. A solid but average 5/10 in literally every stat makes him one of the easiest characters, and one of the most versatile, but not one of the strongest. Xion shares his stats (and weapon) exactly.
* In the ''{{Geneforge}}'' series, creations of the Fire Shaping school are generally Marios. They have more health than the squishier Magic Shaping creations but less than those of Battle Shaping. All have both a potent BreathWeapon and a decent melee attack.
* In ''{{Master of Magic}}'', the Orcs are the Mario. Of the 14 races in the game, they are the only ones who can build every possible city improvement, they have no inherent bonuses or penalties that come with using them, and they have no exceptionally powerful military units (but no pathetically weak units either).
* In ''SwordOfTheStars'', the Humans and Tarka come closest to being TheMario. Humanity has the 'average' values in things like population growth, research rate and ship toughness, but their strategic star drive is unusual. The Tarka, meanwhile, has the hyperdrive, the most straight-forward {{FTL}} drive, but are of a more industrial bent and their ships edge more towards GlassCannon than humanity.
* An interesting non-gaming example is {{SpiderMan}}. He's not as combat-skilled, fast, strong, or smart (compared to the glut of scientific geniuses) as various other heroes, but he's good enough in all these fields that he can handle most emergency situations and villains.
* Archer in FateStayNight. His lack of actual dominating strength/speed are made up with in [[WeakButSkilled techniques]] that [[SchrodingerFu confuse everyone]] because just being a Mario isn't enough when there are lightning bruisers and worse around.
* In SonicTheHedgehog 3 & Knuckles Sonic becomes The Mario. Tails can fly, Knuckles can glide and climb walls, but Sonic is more well rounded, plus he can make energy shields do neat tricks like give him a second jump.
** Sonic does have one major advantage over the other two: When unshielded, Sonic is the only character who can hit spiked enemies from any angle, using his 1 second extended range attack. Players with good timing can completely ignore the intended weak points of each boss, particularly turning the GoddamnedBoss of Carnival Night Act 2 into a ten second beat-down.
*** To be fair, Tails could whip that boss, too, using a similar strategy. It's easy to forget that during flight, his spinning tails can harm enemies.
* In {{Persona 4}}, while the main character can technically be this due to the fact that he possesses multiple personas, it's his NumberTwo Yosuke that really functions as this trope since his abilities are a combination of strong Magic, good physicals and useful buffs with a decent heal.
** In {{Persona 3}}, Akihiko plays this role, with debuffs, a strong physical attack with Fist Master, and strong Zio spells.
* The Druid class in ''{{EverQuest}}'' 1 was TheMario among caster classes. The class was pretty good at fundamentals such as healing, buffing, and DPS, but not the best in any of these. Likewise they had some more specific masteries over movement and damage-over-time spells, but even in these the class was typically not the best. What Druids lost in specialization they gained in convenience at having such a variety of abilities.
* Many {{Pokemon}} have the same (or nearly the same) value for all their stats. They can have above or below average stats, but they're not strong or weak, slow or fast...
**Applies especially to Mew, Celebi, Jirachi, Manaphy, and Land Forme Shaymin, who have base 100 in all stats. Arceus himself [[LightningBruiser has 120 in every stat]]. And then there are Pokemon like Glalie and Phione, which have 80 all around.
* The DLC Gryphus Emblem F-22 in ''AceCombat 6: Fires of Liberation'' literally breathes this trope. So much, that on the stat chart it looks like a perfect hexagon. The [=MiG-29=] has also tended to be like this: a decent dogfighter with passable but nothing-to-look-at air-to-ground special weapons, eclipsed in both fields by the specialised birds, and once you get the proper {{Lightning Bruiser}}s in your inventory there's little point in using the Fulcrum any more.
* In ''[[TeamFortress2 Team Fortress 2]]'', most characters are part of a TacticalRockPaperScissors system. The exceptions are TheMedic, who [[CombatMedic usually]] relies on his patient for [[ShootTheMedicFirst protection]], and the Soldier, who simply isn't included in either of the counter cycles. He's got more health than the Pyro, but less than the Heavy. He's faster than the Heavy, but slower than the Pyro. He's got a missile like the Sentry Turret, and can aim it, but it's not ''quite'' as powerful. He's also got a shotgun for backup, like half of the other classes. He can RocketJump like the Demoman, and do it faster, but not to quite the same level of precision. He makes a great Medic-buddy, second only to the Heavy. In short, he's good at a lot of things, but he doesn't specialize.
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