http://tvtropes.org/pmwiki/pub/images/ristar_metronome.gif
[[caption-width:320:You will come to both [[EscortMission loathe this metronome]] and [[PlotCoupon value it like your only child.]]]]

If that funny little yellow thing in the picture looks familiar, it should. ''{{Ristar}}'' derives from the same original character model (a kind of rabbit thing with prehensile ears) as SonicTheHedgehog, before he became, you know, a hedgehog. If you pay attention to the game's art style and soundtrack, you can see some other similarities to the Sonic series besides the protagonist's appearance. Although this game never took off the way its estranged relative did (it didn't even get a sequel), it's still widely considered an excellent game.

''{{Ristar}}'' is a quirky little PlatformGame by Sega about a (literal!) star-man on a mission to free his solar system from the clutches of a [[SpacePirates Space Pirate]] appropriately named Greedy. It boasts lush graphics that do as much as they possibly can with the Mega Drive/Genesis's capability, an ass-kicking soundtrack, and innovative gameplay mechanics: Ristar has stretchy arms like rubber bands, and he uses these to perform a host of actions, including latching onto surfaces at any angle, slingshotting himself into enemies, and grabbing, swinging around, and flying off of poles. ''{{Ristar}}'' made an appearance on both the Sega Mega Drive and the Game Gear, and more recently has shown up on the Wii Virtual Console.
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!!This game provides examples of:
* AmericanKirbyIsHardcore - Ristar's angry eyebrows, originally only present in the boss fights, are always present in the American version. The enemies have meaner expressions, too.
* BandLand: Planet Sonata, which is made of giant musical instruments and inhabited by sapient musical instruments and CoolShades-wearing avians.
* BonusStage: Each level contains a hidden warp to a bonus area. Each bonus area requires you to get to a treasure chest on the far side of a series of obstacles within a time limit in order to obtain a treasure. At the end of the game, you receive passwords based on the treasures you've collected.
* {{Brainwashed}}: The first boss is the leader of a friendly tribe on Flora, and is in fact the one who sent the call for help to Ristar in the first place. He is being controlled by a minion of Greedy riding on his back.
* DefeatMeansFriendship: A miniboss on Planet Freon becomes your ally after you beat him. He helps you against the stage boss later.
* DoesThisRemindYouOfAnything: Probably unintentional, but depending on how you look at it, Ristar's signature attack can look a little bit like a KissOfDeath, or possibly even like something a bit more...[[IfYouKnowWhatIMean intimate]].
** ...Or maybe it's just a "Zidane Round Head Strike".
* DreadfulMusician: The boss of Sonata is a vulture-like bird with a potentially lethal singing voice.
* ElectricJellyfish: Among the dangerous inhabitants of Planet Undertow.
* EscortMission: Played with in that it's an item and not an NPC. In the first stage of Sonata, in order to wake up the birds blocking your path you have to carry metronomes over to them and hit them with them. Since holding the metronome prevents you from doing anything else that involves Ristar's all-important arms, this leads to potentially frustrating puzzles where you must go through elaborate sequences of steps to get both yourself and the metronome from point A to point B.
* EternalEngine: Planet Automaton.
* GreenHillZone: Planet Flora, which is subdivided into a GhibliHills area and a JungleJapes area.
* LethalLavaLand: Planet Scorch. Somewhat subverted, in that although it's entirely underground and there's fire, earthquakes, and other evidence of volcanic activity everywhere, there's no actual lava to be seen.
* MeaningfulName: Ristar, Greedy, and the planets all have pretty unsubtle names. (The planets have different names in the Japanese version, though.)
* MegaNeko: Freon's boss is a big cat in the Japanese version. Elsewhere, it got turned into some kind of weird ogre.
* NintendoHard: The regular game isn't so bad. Super Mode, on the other hand, may be hazardous to your controller, your wall, and your sense of self-worth.
** [[CrowningMomentOfAwesome Until you beat it, at least.]]
* OneHitPointWonder: One of the play options unlockable with a password is Super Mode, where along with having only one HitPoint (you normally have four), you have only one ''life'', and all health items and 1-ups become gems. However, as compensation, the game gives unlimited continues in this mode, meaning death only sends you back to the start of the level with your score returned to zero. Approaches KobayashiMario territory.
* PaintingTheFourthWall: When Ristar takes a hit with one hit point left, the final star falls off the health meter and hits him on the head, killing him. Planet Sonata supplies two musical examples. The first stage on that planet starts with suspiciously minimalistic-sounding background music, and as you proceed through the level you wake up sleeping birds who sing, and by doing this you gradually create the stage's true background music. Also, while the boss of Sonata is singing, the background music becomes distorted.
** Isn't Sonata's music supposed to be diagetic, though?
** The game loves the music distortion effect so much that one of the cheat passwords allows you to unlock this effect for ''all'' the songs in the sound test.
* PlayingTennisWithTheBoss: A variant. The boss of Automaton can be damaged by causing the mechanical claw attempting to grab you to hit it instead.
* PuzzleBoss: The boss on Freon can't be attacked normally. Instead, you have to harm it by feeding it plates of [[FireBreathingDiner spicy curry]] supplied by that kid you [[DefeatMeansFriendship "befriended"]] earlier in the level. Also, the first stage of some planets ends with a somewhat boss-like puzzle.
** For that manner, the way in which you "befriend" the kid in the first place - using a ''level-specific IdleAnimation''.
* RidiculouslyCuteCritter: Ristar is a little round ball with cylindrical limbs, WhiteGloves, a star-shaped yellow face, and huge eyes. And his voice is a childlike squeak. Additionally, as noted above, the American version of the game gives him his angry/serious eybrows at all times. For some, this may backfire and make him look even cuter.
* SingleBiomePlanet: Each planet Ristar visits is strongly implied to be one, or at least to be dominated by one biome. Sometimes overlaps with PlanetOfHats, as can be seen with Planet Sonata.
* SlippySlideyIceWorld: Planet Freon, with a snowy first area and an icy lake second area.
* SpikesOfDoom: These are found in many areas, but they're especially frequent on Sonata and Automaton. They also show up a lot in the bonus areas, but as you're invincible there the only thing they do is cause you to recoil as if you've taken damage, which wastes time.
** Touching them speeds up the timer, I think.
* TurnsRed: Most bosses change color multiple times as you damage them, sometimes speeding up gradually as this happens, but the boss of Undertow, a shark that you fight in a water-filled cave, features an interesting twist on this trope. Each time you damage it, it knocks out a plug in the floor of the cave and some of the water drains out, leaving you with a progressively smaller space to fight in.
* UnderTheSea: Planet Undertow. Its second stage is UnderwaterRuins.
* UseYourHead: Ristar's primary means of attack is to extend his arms, grab an enemy, and let them contract and slam him head-first into it.
* ViolationOfCommonSense: There's really not much else you can call chucking an oversized metronome at a giant sleeping bird's head.
* WallJump: Used in a rather weird fashion: Ristar can grab onto any surface in the game that isn't spiked or otherwise harmful to touch, but he can't hold on unless there are rungs or other handholds; otherwise, he will bounce off. However, by grabbing a wall over and over again in rapid succession, it is possible to bounce up the wall. Unlike the typical WallJump, only one wall is needed for this, although it can be done with two opposing walls as well.
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