Way of starting a new game by accessing a previous finished game, allowing you to start with improved stats, [[AndYourRewardIsClothes new costumes]] or [[BagOfHolding items won beforehand.]]

The main reason for this can be so the player has a shot at things like multiple pathways and endings. Indeed, playing through the game twice or thrice may be the best way to power up so you can face the BonusDungeon. A more basic reason is getting over the initial "hump" of the FirstTown playthru. Another possibility is making the HopelessBossFight at the beginning of the game anything but, and getting a nice bonus reward for beating the FinalBossPreview.

The trope is named after the expression used in ''ChronoTrigger'' (where the majority of the game's multiple endings can be attained in this mode), but the concept dates back at least as far as the Zelda series.

Subtrope of {{Macrogame}}.

Warning, there may be spoilers.
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!!Examples:
* Naturally, ''Chrono Trigger'', as listed above. You get to keep practically everything in the new game, so you can fight the boss almost anytime, required to get the various endings. Also, ''ChronoCross'' not only has the mode, but it's the only way to get all of the LoadsAndLoadsOfCharacters at once. Cross also gives you two extra items: one lets you switch Serge for another character in battle, and one lets you speed up or slow down the game speed, which is a godsend.
* ''Lufia 2'' offered a new feature when starting a game after beating it once called Retry where experience and gold gained was quadrupled(!), not only making the game far and far easier but allowed to beat some bosses you normally couldn't feasibly hope to beat. beating the game again gave you Gift mode where you could do the bonus dungeon with any set of characters you would choose.
* The ''MegaManZero'' games had different versions of this (Hard Mode, Ultimate Mode).
** ''MegamanBattleNetwork 4'' is the only Battle Network game that has this feature, with enemies being upgraded until the capping point after the third playthrough. Doing this three times, at the very minimum, is required to access the BonusDungeon. Ironically enough, despite the NewGamePlus feature, 4 is often regarded as the worst game in the series to the point in which this troper has met quite a few people who [[DisContinuity refuse to regard it as part of the series]].
* Every game from ''{{Silent Hill}}'' series. In another playthrough you can obtain extra weapons and different endings, which weren't possible to get in the first play.
* ''ParasiteEve 2'' had you keep a percentage of your BP and EXP each playthrough so you could get the good items and spells from the start.
** ''ParasiteEve'' let you keep your best weapon and armor and all items kept in storage. The BonusDungeon was not accessible in the normal game, only appearing in EX Mode.
*** Interestingly, ''ParasiteEve'' only let you keep the best weapon and armor if you ''[[ICallItVera named]]'' them at the end of the game. For people who didn't (like ThisTroper who thought it was completely unnecessary), it was quite the surprise to lose the weapon you've spend the entire game building up.
* In ''MetalGearSolid'', after completing the game, depending on which of the two ending story paths you chose, you could start over with one of two super-items: A headband that grants unlimited ammo, or an optical camouflage suit that grants invisibility. Get both endings, and you can play through the game the third time in a tuxedo, plus keep both special items.
** The sequels do this too, only with tougher requirements: Depending on how well you did, you can start over with either just a camera, the stealth camo if you were never spotted during the game, and the infinite ammo headband if you made it through without a single kill. The third game also gives you the Patriot rifle, which has an infinite ammo supply [[HandWave because the feeding mechanism is shaped like the infinity symbol]], after you clear your first playthrough. Finally, in ''4'', as long as you load the save file for a cleared game you can use any item you've unlocked, although the stealth camo and infinite ammo headband can be purchased (for 5 million DP each, 4 million on Sundays/Wednesdays, or 2.5 million in Act 5), and the Patriot requires that the player achieve the Big Boss Emblem.
*** In ''3'' also, you can start a new game with Ocelot's [[RevolversAreJustBetter Single Action Army]], assuming you [[spoiler:picked the right gun in the duel at the very end.]]
* After completing each game in the ''RatchetAndClank'' series, players are presented with the option to begin a new game on the same save file, and are allowed to keep their ultra-powerful weapons and ammo. Considering how much currency the average player accumulates over the course of the average game (and subsequently spends on weapons and ammunition), this is pretty much the only feasible way for most players to get the first game's [[InfinityPlusOneSword Infinity Plus One Gun]], the [[{{BFG}} RYNO]].
** In the first game there is the raceway glitch that lets you gather said wealth with no effort at all.
** Starting with the second game, Going Commando, the New Game Plus is called Challenge Mode, because the enemies get a massive power boost to match your stats at the end of the first game. Fortunately, you get to buy a whole new set of upgrades for your weapons to compensate.
* ''TheLegendOfZelda: The Wind Waker's'' NewGamePlus featured Link playing through the game in the blue outfit he starts the game in (at the point where you would get the green tunic, you get invisible clothes instead). Also, text that was previously in the "ancient" language would be translated into English, revealing very interesting conversations (such as when the King of Lions boat is talking with Jabu, about Link, knowing he can't understand them.) As a third bonus, Link would start the game with the deluxe picto-box, making the picture-taking sidequest easier to complete. (Beware, though, as unlike most games, you can only replay this one once.)
* Most ''ResidentEvil'' games allow you to start with an extremely powerful gun once you unlock it, usually by clearing the game really fast, with a very high score. And of course, you get a closet that fills up with spiffy new outfits.
** ''ResidentEvil 2'' had two playable characters; finishing the game with one would allow you to use the same save to play with the other. The events in the first game would affect the second; as well, the order you played them in would affect things as well.
** ''ResidentEvil 4'' allowed weapons, items, ammunition, and current maximum life bar length to be, upon finishing the game, carried over to a new game. This process could be repeated ad nauseum, and could result in the player's inventory being literally filled with hundreds of rounds of ammuntion and dozens of healing items from multiple play-throughs.
***It's a lot of fun going through on your third or fourth playthrough and fighting bosses that tore your soul apart the first time...but with a rocket launcher that never runs out of rockets.
** ''Resident Evil'' (GameCube): Beating the game with both characters (using the ''Once Again'' option for the second character) would unlock 'One Dangerous Zombie' mode. Beating that would in turn unlock 'Invisible Enemy' mode.
* Given the hundreds of Souls found in the ''{{Castlevania}}'' "Sorrow" games (''Aria of'' and ''Dawn of''), a New Game+ was almost a necessity.
** Though if you have enough time to New Game+ it, you probably have enough time to farm 100% souls in order to get the 100% item. Admittedly, ''Dawn of Sorrow'' had a weapon crafting system wherein you needed to give up several exclusive souls in order to unlock the best weapons, so a New Game+ would be advised for ''that''.
* ''FinalFantasyX'' would let you keep you Al Bhed primers from previous playthroughs, if you went to the Al Bhed sphere as soon as you started a new game. If you had mastered the language in the other game this made early scenes easier to understand. It also let you get the special item from Rin's quest earlier.
** Furthermore, the non-American released International version of the game contains a glitch in the end-game that allows the player to replay the last third of the story with all their new weapons, powers, and equipment. It is performed by beating a BonusBoss and then glitching your way past an [[{{Dronejam}} NPC that blocks]] the [[spoiler:now-destroyed Al Bhed home]]. Accessing this normally restricted area sets off an EventFlag, and the game acts as if you're visiting there for the first time. Most players take great pleasure in killing ThatOneBoss in one hit.
** ''Final Fantasy X-2'' had an actual New Game Plus option. After playing through the game once, it would save after the cinematics. You could then use the New Game Plus option to starts a new game, being reset to level 1, but retaining all your obtained Dress Spheres, Sphere Grids, Accessories and Completion Percent. This was an essential part of obtaining the Perfect Complete ending (requiring 100% or more) as there is a choice in the middle of the game that limits your game choices. On your first play through one path gives up to 100% completion, while the other gives up to 99.2%. (In fact, if you complete both paths completely, you technically get 105%, but the game only lists 100%.)
*** Inverted with the UpdatedRerelease, which not only includes a NewGamePlus option, but also a ''New Game Minus'' option where [[LowLevelRun your characters gain no experience]].
* {{Final Fantasy IV}} DS has a new game plus mode after you've completed the game, it also unlocks the {{Limit Break}} augment, which enables characters to surpass the usual damage cap. Unlike most of the other entries here, though, you can only play through the game three times on one save file, giving you a max of two {{New Game Plus}}es.
* ''SuperRobotWars'' has had this for a good while, mainly to start over with lots of money to begin with. However, some have extra difficulties, just so your money is always useful.
* After completing a ''DevilMayCry'' game once, players can continue on to the higher difficulties while keeping their weapons, upgrades and items. One exception is 1's Easy Automatic mode, where only another Easy Automatic game could be played afterward. 2, 3 and 4 did not suffer from this.
* ''[[SpyroTheDragon Spyro 2: Ripto's Rage!]]'' allowed you to play a new game with a permanent Super Fireball enhancement after beating the game with 100% ''and'' acquiring the enhancement in the very last "level", saving, and starting a new game in a different save spot.
**Also occurs in the rebooted continuity of ''The Legend of Spyro: The Eternal Night'' in which completing certain tasks allows you to replay the game with access to the Dark Spyro ability which shortens the playtime considerably (amusingly, Spyro also appears in his "dark" form during the cut scenes.)
* Some NipponIchi games, such as ''{{Disgaea}}'' and ''MakaiKingdom'', have "New Game Plus" options that allow players to keep all of the characters they've created up to that point, along with all of the awesome weapons they've collected. Almost a necessity, as these games are always rife with extra dungeons, {{bonus boss}}es and {{multiple endings}}.
** ''SoulNomadAndTheWorldEaters'' has this too, which is necessary to fight the {{Bonus Boss}}es, and also [[spoiler:an alternate storyline known as the Demon Path]].
* In ''{{Okami}}'', you have completion percentages in various areas of the game (treasures found, animals fed, weapons obtained, brush or battle techniques learned, godly miracles performed, sidequests finished, etc) and depending on how you did you unlock a large number of things for a new game plus, including "skins" for the character (a surprisingly large number of different forms, including one which is an animated pencil sketch), an ultimate weapon (of course), and of course the ability to start your new game with most of your old weapons, skills, money, etc.
* Possible in ''[[WildArms4 Wild ARMs 4]]''. You can carry over items, including the [[=ROMs=]] you need as part of the quest to find the BonusBoss, which can also be obtained by using a save file from an earlier Wild Arms game.
** Also possible in ''[[WildArms3 Wild ARMs 3]]'' as long as you collect at least two EX File Key items during the course of the game. Only levels and gella (currency) are carried over, all items and abilities are lost.
* The online game ''KingdomOfLoathing'' lets you "ascend" after beating the primary boss; and start over. Access to previous skills and items depend on what SelfImposedChallenge one gets. There are special rewards for completing higher difficulties.
* ''The {{Legend of Zelda}}: Oracle of Ages'' and ''Oracle of Seasons'' had a variation on this. When you beat one of the games, you can input a long, in-depth code to the other version (if you have two Game Boys and a link cable you can just link them up to do so). This allowed you to begin the second game with 4 hearts instead of 3, and very commonly, characters would give you secret codes, which could be used in the first game for some extra sidequests. Not only that, but the second game you play actually acts as a continuation of the story, and includes a different final boss. You can also bring over all the rings you'd collected in the other game.
** There's also the "Hero's Secret" which is a more typical example- you start the first game you played over, with all your rings from before, plus the extra heart even though you're starting at the beginning.
* The GBA game series ''GoldenSun'' does something similar; with the EXTREMELY long code, it is possible to keep all of your djinni, items, money, and stats when playing the sequel (this is the only way to complete ''Golden Sun: The Lost Age'' with all of the djinni, best items, and psynergies as some are not available in the second game).
** Completing ''Golden Sun: The Lost Age'' unlocks the game's Easy mode (classic NewGamePlus, you keep all acquired experience) and Hard mode (tougher bosses).
* While ''{{Metroid}} Prime 3: Corruption'' doesn't let you keep your high-end weaponry in its New Game Plus, it does keep all the logbook scans and credits earned intact, which makes getting HundredPercentCompletion possible via multiple playthroughs, instead of having to do it all in one shebang.
* ''Persona 3'' had a new game plus that is considered a {{Gamebreaker}} by fans of the MegaTen series (which is normally considered much more difficult then other {{RPG}}s) by the virtue that the New game starts with the main character at the level he was in the final save, all his weapons, money, and a record of all the Personas that have been created.
** The UpdatedRerelease, Persona 3 FES, allows the player to import the main characters status (his non-combat skills, that is), any items gained from maxing out a social link, and a record of all personas registered in the compendium. Needless to say, this made maxing out social links the second time ''much'' easier, as well as saving a ''lot'' of time building up personal skills.
** The sequel ''Persona 4'''s new game plus only allows the player to keep his money, characteristics, persona compendium, and the max social-link items, starting him at level 1 as always. This essentially renders Izanagi-no-Okami (the super-duper ultimate persona of the game) a useless novelty, since the player would STILL need to grind to level 91 to actually summon the damn thing.
*** While level isn't carried over, the max level of persona you can summon IS (oddly though, you still can't ''fuse'' a persona above your level), so you can go ahead and summon the Trumpeter with immunity or better to everything.
** Many people are unaware that the version of ''Persona 2'' released in the USA (Eternal Punishment) was actually the second half of the game, and if you played through the first half (Innocent Sin), you could import your Tatsuya character to EP with his stats intact (not possible with anyone else for obvious plot reasons).
* The ''Front Mission'' DS remake allows you to New Game + yourself into either easier or harder difficulties, as easy as 0.5x normal to as hard as 20.0x!
* ''Boktai DS'' (''Lunar Knights'') let you keep your items on a NewGamePlus. Keeping your levels and stats is optional.
* ''BreathofFire: Dragon Quarter'' took this a step further with its Scenario Overlay system. You can restart, or return to your last savepoint at any time, losing party levels and story progress, but keeping money, equipped items, skills, and stored items.
** In fact, the game [[NintendoHard expects you to lose and restart multiple times,]] so it uses NewGamePlus to make multiple playthroughs easier.
** The team who did this moved on to work on ''Dead Rising'', which uses a similar mechanic.
* ''StarFox Command'' limits you to one of the possible nine endings for the first playthrough. That's right, nine endings. The only thing that makes this sort of a New Game Plus however is the first level changing two times when the mode is completed several times.
* ''WorldOfWarcraft'' added the Death Knight hero class in the second expansion, ''Wrath of the Lich King''. To gain access to this class, you must have already played a normal character to at least level 55. Upon doing this, you may then create a Death Knight character, who starts at level 55 in a zone unique to the class, with a full suite of equipment. After you complete that starting zone, though, you enter into the same leveling cycle as everyone else, with the exception that you've skipped pretty much all of the classic content. Ambitious players may wish to go back and do some of that content anyway for [[CosmeticAward Achievements]].
** Unusual in that the reason had nothing to do with rewarding individual players - Death Knights were given a higher starting level both because of their origin story and because the developers wanted the new class to quickly have a presence in the end-game community (as content would now be created with them in mind). Being unlocked by leveling another character was just to prevent new players from skipping the beginning of the game.
* In a rather unwanted variation, ''Odin Sphere'' essentially forces you into New Game Pluses for all of the main protagonists if you want to be adequately prepared for the final battles of the game.
* ''DeadRising'' lets you start a new game at any point, and Frank West keeps his level, skills learned, and whatever pictures were in his camera. You have to re-collect items, and you can't earn unlockables if you do this before getting an ending.
** This is actually a requirement to complete the game fully, as you cannot complete all the tasks in one run through. Additionally, beating the game the first time through is extremely difficult, because Frank's item capacity, speed, and special moves will be fairly low.
*** Although difficult, it's far from impossible to complete the game the first time through. The key difference is that Frank will not be able to rescue most of the survivors the first time through, and it's in fact extremely difficult to rescue all of the survivors even with a maxed out level.
*** It is in fact completely impossible to rescue ''all'' the survivors no matter what you do. Following the plot (to Ending A) will [[PlotlineDeath kill some]] and not following the plot won't allow you to get them all in the first place.
** The original ''{{Diablo}}'' does something like this. One can start a new game at any point and keep the earned experience, statistics, items, gold and spells. But you have to start over from the very first quests.
* The early online RTS ''[=NetStorm=]'' had this as a main gameplay mechanic. As you gained levels you received new units, but once you had all units you were given an option to restart. You'd lose everything gained from leveling, except now your weapons do 10% more damage.
*''SuikodenIV'' and ''SuikodenV'' also have included the option of a NewGamePlus, though SV's is more of a bonus. While ''SuikodenIV'' only lets you keep money and items in your inventory at the end of the game, ''SuikodenV'' let's you keep not only those, but Party SP (though oddly enough, not the personal SP of your characters, which is reset to 0), items in your storage, epic skills you've acquired, formations, the various skill manuals (which allow your party's combat and magic trainers to raise your skills to higher levels) and even allows you to run faster than normal when holding the Triangle or R2 buttons. The only downside is that neither game transfers over the equipment or runes your characters had currently equipped (everyone has their normal default equipment instead), which is quite obviously the best stuff you'd have. Also, weapons are all back at level 1.
*Averted, to much annoyance, in ''{{Pokemon}}''. The only way to keep your {{mons}} and items when restarting the game is to get another copy, catch a bunch of VendorTrash Pokemon, and trade them to your original game for the ones you want to keep. You can also pick 6 items to send over by attaching them. For this reason, most people don't even try to restart the games, or [[OneGameForThePriceOfTwo buy the other version]].
** To everyone's eternal annoyance, the Pokemon Ranch WiiWare game, which allows you to store your Mons in your wii, only lets you withdraw Pokemon from the ranch back into the same cartridge they originated in.
* Winning a game in the ''Diablo'' series opens up a higher difficulty levels for your now-experienced character. The gameplay doesn't change much, but the power of each enemy in the game does. In Normal difficulty of ''Diablo II'', the low-level throwaway creatures in the starting areas die if you so much as breathe on them too hard; on Hell difficulty (the highest difficulty level), it's vice versa.
* ''GodOfWar II'' offers a form of NewGamePlus called Bonus Play, in which players who have already beaten the game once can start over (on the same difficulty level as before, or on any lesser level) with all the spells, weapons, upgrades and bonus items they had previously collected, in addition to selectable costumes and special abilities which can be unlocked in additional game modes or by finding hidden items in the game proper.
** Also, doing this allows access to (and upgrading of) the already unbelievably overpowered SwordOfPlotAdvancement, the Blade of Olympus, (yes, upgrading a weapon that just killed a goddess) to fire lasers with every swing, and suck out the souls of your enemies.
** The first game also had this, with the unlockable costumes bringing different benefits (for example, dressing like a cow gave Kratos infinite magic, while dressing like a businessman gave him double experience.
* Once you have won the game once, ''MassEffect'' allows you to start a new game as the same character with the same inventory and experience at the new "Hardcore" difficulty and moves the level cap up to 60. Winning again unlocks the "Insane" difficulty level. Furthermore, killing enough enemies, killing enough enemies using specific weapons, and using abilities enough times unlocks certain bonuses, including the ability to use one of those abilities or weapons on a new character, even if that character cannot usually use that ability or weapon.
** At which point the game turns from an RPG into Arcade Shooter. It's fun, but you only get one skill point every 1-2 hours.
* A staple of the ''AceCombat'' series that allows you to keep aircraft and money/credits earned in previous missions when you start the campaign over on the same save state. Since there's no scaling to account for the ability to select late or endgame planes far earlier than normal, GameBreaker potential is almost inevitable. This also unlocks Free Mission(s) -- fly any mission in the game, any difficulty (that you unlocked), and if you're looking for that elusive "S" Rank or an Ace kill, it counts towards your campaign unlockables! (You only have to play the Campaign to ''buy''/sell those unlockables, and to get the money for that.)
* ''Warship Gunner 2'' also has this with created ship Designs, Blueprints (templates), R&D, Parts, and Funds whenever you clear the final mission, save your data, and then choose Continue instead of New Game at the main menu. After the "prologue" mission with a generic Cruiser, you can go to the floating dock Skidbladnir and use your previous ship designs as early as the first proper mission Rogue Fleet. The only downside is that all playthroughs after the first use the "Enemy Deployment 2" versions of each mission regardless of which story path you're on (chosen in the first two missions, albeit [[GuideDangIt you're not told how to]]), but in Training you can select which enemy deployment you wish to play against.
* ''Super Mario Land'': Beating the game once unlocked the harder mode. Beating the game again after this would allow a stage select.
* ''TheWorldEndsWithYou'' has a version of NewGamePlus that's even better than most: once you've beaten the final boss, you can jump to any chapter of the story at any point, even if you're in the middle of a different chapter, with your level, your items, your pins, your friendship levels, and so forth intact. Want to fight some Noise that only appear in chapter seven, but don't want to play through chapters one through six? No problem!
** They also let you skip through conversations at super-speed by holding down a button. Which is helpful, considering how talky most of the characters are.
** And since you can pick your partner at any time that you're not in battle and take [[InfinityPlusOneSword Infinity Plus One Equipment]] that you only get at the end of the game into earlier chapters, ''WEWY'' 's New Game Plus takes GameplayAndStorySegregation to a whole new level. For example, you can play as [[spoiler:Joshua]] in [[spoiler:the first week]], even though you don't meet him until [[spoiler:the second week]], or easily demolish bosses in [[HopelessBossFight Hopeless Boss Fights]]...only for the following cutscene to depict your characters as getting their asses completely kicked!
*The ''Icewind Dale'' series has "Heart of Fury" mode, which was designed for characters that have completed the original campaign. In this mode, enemy stats go through the roof. While it's possible to start Heart of Fury with level 1 characters, successful completion is another matter.
* ''{{killer7}}'' gives players the chance to revisit any and all previous levels after beating them, with all the character upgrades the player has gained until that point. However, at the end of the game the player can no longer generate serum for character upgrades, so their levels are pretty much locked in place for individual level replays. Beating the game, however, unlocks ''killer8'' mode, which lets you start over with an even higher difficulty level than before, as well as a new selectable player character.
* Many ShootEmUps have New Game Pluses in the form of multiple "loops"; after beating the game once, you start over again, with the game at a higher difficulty level. The ''{{Gradius}}'' series in particular has this as a norm, while Cave shoot-em-ups such as ''[=DoDonPachi=]'' and ''Mushihime-sama'' offer NintendoHard second loops as rewards for meeting certain conditions.
* ''Ghostbusters'' on the Commodore 64. Completing the game and playing again with the money you earned was the only way to get the fourth car, which wasn't really worth it.
* ''TalesOfSymphonia'''s NewGamePlus allows players to spend excess "grade" (earned during combat) for various features, like keeping the previous game's RelationshipValues, recipe ratings, techniques, etc., or raising/lowering grade and experience growth rates.
** On the second and further playthroughs of ''TalesOfTheAbyss'', each character gets a second [[LimitBreak Mystic Arte]], along with the bonuses mentioned above in Symphonia's entry. A couple sidequests and dungeon also open up, and you have to play through at least twice to get one hundred percent completion (as there is one sidequest where you choose what reward you get, and two aren't found anywhere else).
** The New Game Plus Grade shop has pretty much become a staple of the ''TalesSeries''. New Game Plus only dungeons have become pretty common in the series as well.
* Beating ''ShadowOfTheColossus'' unlocks a Hard Mode, as well as Time Attack options. Successfully completing Time Attacks allows you to gain magical items in what is normally an item-less game.
* ''NoMoreHeroes'' lets you start over with all the items, weapons and techniques you learned the first time around, and has a [[GottaCatchEmAll whole bunch of new collectables lying around]]. Also, ThisTroper doesn't quite remember all of the [[ContemplateOurNavels bizarre dialogue during boss battles]]...
* ''{{Harvest Moon}}: Tree of Tranquility'' lets your child grow up and leave to start a new farm on another island exactly identical to yours. Your child starts with the cash you have plus a 10k bonus, tools, and most portable goods (like furniture), but not livestock or [[{{CaptainObvious}} the buildings themselves]].
*This is done in ''[[SonicTheHedgehog Sonic Chronicles]]''. You have to unlock all the characters again, but you can re-choose their stats and abilities they they would have earned up to the level they are at. The main point of this particular game is that you can take different dialogue choices, and use different characters without worrying about having the best party for each particular area.
* ''DeadSpace'' goes so far as to have "Round 1" marked on the save slot during your first playthrough, as well as awarding some nice bonuses for game completion that can be used in round 2. And let me tell you, ripping through the game's early enemies with a fully upgraded Line Gun is ''incredibly'' satisfying.
** Unfortunately, the game is so linear that it isn't very replayable to begin with.
* ''SpaceChannel5'' offers a unique variation of this trope: Almost a third of the game's content is automatically skipped on your first playthrough, and playing the game again in Extra Mode after beating it once grants you access to several hidden levels.
* ''ValkyrieProfileSilmeria'' puts extra "crystals" on your title screen each time you beat the game. Each crystal makes the enemies slightly harder.
** ''EternalSonata'' does something similar making all enemies 1.5x as strong in 'encore mode' along with an expectational growth in exp. for leveling as you go up
* ''ValkyrieProfileCovenantOfThePlume'' requires you to get all three endings to unlock the bonus dungeon. You also get to keep skills gained from granting FinalDeath to your allies, as well as any of your endgame equipment, equipable and useable skills. The StrategyGuide is convinced that the good ending is ''impossible'' without doing a bad ending run first for whatever reason.
* In both of the ''MaxPayne'' games, completing on the game on the first difficulty level unlocks the second difficulty level, and so on and so forth.
* Multiple variations in ''TitanQuest''. Like ''{{Diablo}}'', ''TitanQuest'' allows you to take the same character through three different, successive difficulty levels. In addition, the ExpansionPack adds a 'transfer stash' that allows you to transfer items between completely different characters. This can result in a melee character finding a good bow, placing it into the transfer area, and starting a new game as an archer character. Assuming the archer meets the items' requirements, he/she can then start out the game much more powerful than he/she could have had they been the player's first character.
* In ''SonicTheHedgehog 3'' and the sequel that links it with ''Sonic and Knuckles'', if you complete the game, you can go back to that save file and replay it with all the emeralds you have picked up so far. If you got all the emeralds the first time around, you can play as Hyper/Super characters from the first zone.
* ''[=~Baldur's Gate~=]: Dark Alliance'' and its sequel provide a similar feature in two different ways. First, in any game you may load characters from a different game, meaning you can load your end-game character at the very beginning of a new game, giving you access to awesomeness from the beginning and letting you level further than the normal game allows. The second way is that if you beat the game on certain modes it will provide you with new characters and also the Extreme difficulty level, which lets you use your end-game characters and has the same creatures as in the other difficulty setting but with levels high enough to challenge you. Level 25 rats, anyone?
* ''Lux Pain'' allows you to do this, giving you a higher starting rank.
* Once you reach a high enough level in ''BillyVsSNAKEMAN'', you get the option of starting a new Season, resetting you to the starting rank and level, but you keep most pickups that wouldn't directly cause SequenceBreaking (as well as a few that do), a chance to change your basic bloodline (several plot threads require you to beat them once with each bloodline to get OneHundredPercentCompletion), and unlock some additional content (Though starting with Season 5, the unlocked content becomes limited to numerical adjustments on existing content).
* ''PlantsVsZombies'' lets you run through the game again, once you beat Zomboss for the first time, keeping all the seeds you've collected so far - but with the price that Crazy Dave now picks three of your seeds every time, on the second play through.
* ''X-Men Legends'' allows you to pick different "skin" for the characters after the first playthrough. Meaning you can have Wolverine in his yellow Spandex, or even a human Beast. The pictures and in-level cutscenes will reflect any costume changes you make.
*FireEmblem: Radiant Dawn allows you to power up your characters if you load save data from Fire Emblem: Path of Radiance.
* ''LuminousArc2'' allow the player to go through the game again with all the items, equipments and levels they have at the end of their first playthrough. Also, they can use ''any'' of the playable characters to participate in any battle (save for a few). Meaning it's possible to have [[spoiler: Fatima and Josie]] go against themselves. Naturally, this has no bearing on the plot. Other than that, you can get the other ending.
* ''Demon's Souls'' starts your character back at the beginning of the game after beating it, with all the stats, items, and equipment you had at the end. However, all the enemies are considerably tougher as well, in a game not known for being very forgiving in the first place. Going through the game more than once is actually necessary to collect all the weapons and spells that exist in order to get some Playstation 3 Trophies.
* ''LegendOfMana'' carries over all equipment, techniques, items, and Cactus Diary entries, but everything else has been reset, so you'll have to replay the necessary sub-missions in order to build your map.
* ''NeverwinterNights'' allow you to export your character at any time during the game, to be used in other modules. But you can also start a new game again in the main story using your leveled up character. Making much of the beginning of the story much easier.
* This made part two of ''CastleOfTheWinds'' far more playable. The first chapter of the game was shareware, and if you bought part two it was under the assumption you had a save file already that you wanted to build on.
* ''{{Prototype}}'' has what is, incidentally, called New Game+ mode. You can restart the story on any difficulty with all of your powers, tokens, side mission medals, and Web targets.
* After beating ''FatalFrame'' in Normal Mode and getting the canon ending you unlock Hard mode with a bonus ending. And you can reload all of your cleared games, including the Easy Mode ones. When you reload a cleared game you get to keep ALL power-ups, documents, items, and other stuff you collected in the previous game. And there is the bonus costumes....
* ''RadiantSilvergun'' has Saturn Mode, which, given the superior hardware of the Saturn (as opposed to the ST-V original), adds in voice-acting, cutscenes, extra bosses and what have you. Relevant to the trope, though, is how it saves the levels of your weapons - ''Silvergun'' powers up your weapons depending on how many points you rack up with them, and higher levels are far more powerful - allowing you to start a new game with fully-powered weapons, making the game a bit more of a breeze.
* SuperMetroid has a very fun, ChronoTrigger esque form of NewGamePlus, triggered by a glitch in the game. (look it up on Gamefaqs)
* ''AstroBoy: Omega Factor'' actually worked this into the game's story: [[spoiler:after a DownerEnding, the NewGamePlus is combined with a StageSelect, as Astro gains the ability to travel through time and ensure a better ending.]]
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