[[Warhammer40K http://tvtropes.org/pmwiki/pub/images/more_dakka.jpg]]
[[caption-width:330:''Never'' enuff dakka.]]

->''"'''Dakka'''": Ork slang for rapid fire capability, based on the onomatopoeia for automatic guns shooting. You need moar of it. No exceptions.''\\
-- [[http://1d4chan.org/wiki/Dakka 1d4chan]] on dakka.

ImprobableAimingSkills are all very well, but sometimes -- perhaps because your foe can DodgeTheBullet, perhaps because you need to mow down a whole army of {{Mook}}s at once, perhaps because you just really, ''really'' like the sound of your gun blasting off -- you need to throw a wall of bullets at the target. Modern automatic weapons can achieve rates of fire that can only be described as "[[SpamAttack bullet spam]]", and the more guns you're using, the more dakka you can put out. After all, ThereIsNoKillLikeOverkill.

[[ATeamFiring Accuracy is an optional extra.]]

Hard to achieve with a single, rifle-sized weapon, though bonus points for screaming at the top of your lungs as you empty out a whole magazine at the target, or gratuitous camera shots devoted to torrents of shell cases spewing out of the gun. Getting MoreDakka is often the reasoning behind a lot of {{BFG}}s. [[GangstaStyle May be used to overcome stylistic inaccuracy.]] If you lack enough barrels but are a commander [[WeHaveReserves with reserves]], feel free to substitute [[ZergRush lots and lots of men]].

GatlingGood and GunsAkimbo are common ways of achieving this (and if you can swing it, ''[[BeyondTheImpossible Gatling Guns Akimbo]]''). Can make up for the troops in question being students of the ImperialStormtrooperMarksmanshipAcademy... [[ATeamFiring though not always.]] Distinct from ATeamFiring, which concerns the employment of dakka to little effect. MoreDakka is both a means to an end and an end in itself, and it can easily mean the difference between a survival horror game and an action game. (Action, by its very nature, comes with MoreDakka.) When TheGunslinger specializes in Dakka, he's the Type B version of that character type.

Should not be confused with {{Baka}}, as there is ''definitely'' such a thing as [[TooDumbToLive Enuff Baka]].

A SubTrope of ImpossiblyCoolWeapon, in the sense that most weapons that can do this would be [[IncrediblyLamePun impossible to cool]].

The bullet form of the SpamAttack. Missiles and lasers come as MacrossMissileMassacre and BeamSpam, respectively. In settings that pre-date gunpowder or where FantasyGunControl is in effect, AutomaticCrossbows can be used instead. For explosions, compare {{BFB}}.

AN' THERE AIN'T NO SUCH THING AS ENUFF DAKKA, YA GROT! Enuff'z more than ya got an' less than too much an' there ain't no such thing as too much dakka. Say there is, and me Squiggoth's eatin' tonight!
----
!!Examples:

[[foldercontrol]]

[[folder: Anime and Manga ]]

* In ''GundamWing'', the [[GatlingGood Gundam Heavy Arms]] was built entirely around this concept; its upgraded form has ''two'' Gatling guns ''on the same arm''.
** And its second upgraded form from TheMovie has ''Even More Dakka'', with two handheld, twin-linked miniguns & another ''FOUR'' inside the chest. Leopard Gundam, Heavy's {{Expy}} from ''GundamX'' & its upgraded Leopard Destroyer form takes it in a different direction, having fewer Gatlings, but theirs are ''much'' bigger.
*** In all cases of these, the Gatlings are backed up by numerous rocket launchers.
** An equipment set for the Gundam Astray Blue Frame in the sidestory manga ''GundamSEEDAstray'' features enough firepower for the mecha to do a 21-gun salute by itself. Actually considered a bit of a WallBanger by fans (it was a fan-submitted design), however as, the [[GatlingGood Tactical]] [[{{BFS}} Arms]] set aside, the Blue Frame's pilot is the kind of guy who usually takes down Mobile Suits and battleships alike with one well-placed shot.
** Mobile armors (non-humanoid mecha that tend to be much larger than the humanoid mobile suits) often are designed to dominate via MoreDakka. A prime example is the [[MobileSuitGundam original series]]' Big Zam, which is armed with a {{BFG}} bordering on WaveMotionGun power levels along with dozens of smaller guns. Though it [[MonsterOfTheWeek only survived for about half an hour]], Big Zam caused such massive damage during that time that dozens of attempts were made to imitate his massive level of Dakka.
***It also had a shield that could deflect anything except a beam saber, and the Dakka prevents anything from getting close...
***Done along the same line with the Alvatorre in Gundam 00 where it has a literal Wave Motion gun and enough Dakka on its main shell to blast the living crap out of anything close at hand.
* Certain firefights in ''GhostInTheShellStandAloneComplex'' seem to have been written to illustrate this concept, especially when they gave a Tachikoma a Vulcan cannon.
** In [[TheMovie the movie]], the hexapod tank Motoko faces near the end both lives up to the spirit of this trope (if not the sound), and takes it close to reality as far as rate-of-fire goes: the tank has chin-mounted arms with [[GatlingGood Gatling guns]] in them, which fire so fast you can't hear the individual shots.
**This is pretty much Boma's thing, as he often brings in a freakin' minigun when things get really hairy.
* In one episode of ''CodeGeass R2'', Cornelia literally straps an entire arsenal of guns onto a hijacked Knightmare Frame in order to destroy the Siegfried.
** On a less severe note Tamaki of the Black Knights after getting shot down dozens of times during the series enters the final battle with one of every type of weapon the Knights use attached to his mecha (generally they stick to one or two weapons based on the type of battle) and dual wielding melee weapons. Of course this actually makes things worse and he's downed even faster
* The Millennium Earl in ''[[{{ptitlej8ixspaskltm}} D.Gray-Man]]'' will sometimes send hordes of low-level Akuma after the heroes. Since each Akuma is basically a living ([[TheHeartless sort of]]) machine gun...
* ''TengenToppaGurrenLagann'' more frequently used {{Beam Spam}}s, but when a certain enemy ends up destroying a large part of a town because it breaks up into dozens (maybe hundreds) of explosives they deal with the next one by having the Grapearls and Gurren Lagann ''fire at them so much that every individual explosive it blown up before hitting the ground''. They did this with '''three''' (HumongousMecha-sized) '''handguns'''.
** Also when they fired rockets at every point in space-time at once.
** This trope could be called 'Atenborough'. His [[FanNickname nickname]] is Beamspam [=McMuppet=] for a reason.
* Several scenes in ''DeadLeaves'', but especially the Retro/777 fight, where the former takes control of a guard robot and a bunch of guns come out of it and 777 ''who wasn't even a robot''.
* Karen in ''Soul Link'' loves to use as much as dakka as possible. Near the end, most of the enemies she's fighting having a HealingFactor working in their favor, but enough dakka will finish them off, so she can fare well.
* Although absent from the anime, the ''{{Trigun}}'' manga features a certain group who are Masters of Dakka. Where do you think Nicholas got his Punisher from? This is demonstrated when their premier fighter Livio the Double Fang is introduced, whose dual Punishers can shoot forwards, backwards, left and right at the same time. There's so much dakka in the fight between [[spoiler:him and Nicholas]] that you can barely see what's happening. And there's no Stormtrooper marksmanship here; they rarely miss their shots ([[spoiler:good thing they can heal]]). And that's ''before'' Livio [[spoiler:transforms into Razlo, whose cybernetic third arm allows him to wield three Punishers at once]]. Yeah. The manga pretty much takes dakka to 11.
* Though ''{{Naruto}}'' [[FantasyGunControl doesn't have any guns]], the villains in the first movie applied this to ''kunai'': they had train-carried racks which look like something made by Metal Storm (see below) except is shoots ''kunai'', one of which had ''a hand-crank''.
** Most likely to revive the greatness of the first movie, the fifth not only reintorduces steampunk and kunai spamming firearms, but several other chakra powered sci-fi weapons in a battle scene that looked like a remake of Pearl Harbor. Too bad the rest of the movie couldn't hold that level.
* In ''YozakuraQuartet'', Kotoha Isone is a girl that can [[GreenLanternRing summon anything by emphasizing the name of the object]]. Being a gun nut with a focus on German WW2 hardware, this leads to anything from machine guns ("Machinenpistolen, DADADADADADADADADADADADA...!") to Flak88(s!). And at one point even [[{{BFG}} a railway gun]]! If she was a man, one could claim she was compensating for something.
**Freud calls it penis envy.
**In the manga, instead of summoning machine pistols, she just summons speeding bullets.
* In ''SuperDimensionFortressMacross''[=/=]''{{Robotech}}'', there is the Daedalus Attack. The Daedalus, one of the "arms" of the SDF-1, is shoved through the hull of an enemy cruiser while every unmanned defense drone is moved to its bow. Once in position, the forward bay is opened, and all the drones fire everything they have inside the enemy ship.
** They aren't drones, but piloted mecha. The Macross Tomahawk / Robotech Excalibur / BattleTech Warhammer mecha by itself is capable of significant dakka.
* This is done many times in ''{{Hellsing}}''. Often with pistols that can apparently fire more than their own weight in bullets without reloading.
** Seras Victoria and her array of cannons definately deserve mention.
* "Target" Kevin's '''''twelve''''' barrelled shotgun in ''{{Gun Blaze West}}''. Yeah. He just loves extra barrels; even his hidden derringers are double-barreled.
** The protagonists later find that he has several more twelve barrelled shotguns and ''dual wield them'' to ''demolish an entire building''.
* Chao of ''MahouSenseiNegima'' somehow manages to fire a wall of bullets at her opponent [[http://www.onemanga.com/Mahou_Sensei_Negima%21/158/15/ without a gun]] at one point. Given that she is a MadScientist and a wizard, though, this is probably justified via technology, magic, or [[{{Magitek}} a combination of the two]].
**It might not be bullets, per se, but "199 arrows of light!" probably qualify.
*** Haruna apparently followed this philosophy when designing [[http://www.mangafox.com/manga/mahou_sensei_negima/c253/7.html Sayo's robot body.]]
* Four words: [[{{Zoids}} Gun Sniper Leena Special]].
* Basque Gran, the Iron Blood Alchemist ''FullMetalAlchemist'' was apparently quite good at this, using his alchemy during the Ishbal campaign to turn a wall into a giant mass of spiked weaponry, cannons, and guns.
* ''{{FLCL}}'' Episode 5 takes this to extreme levels, starting off with a simple duel with toy guns (and one real sniper weapon), then taking it into a duel with actual guns between Haruko and Amarao (backed up by dozens of agents), and culminating in the creation of a HumongousMecha [[spoiler:hand, with a hand on the end of each finger, and a different type of gun in each of these hands.]] Even the episode's Japanese name, Bura-bure (in the English dub, it was called Brittle Bullet) is onomatopoeic of gunfire.
*Cisqua from {{Elemental Gelade}} is armed with tons of artillery, including missile launchers and machine guns, and usually relies on ridiculous rapid-fire to fight. Of course, she usually runs out of ammo before doing any damage, or more likely blows up something important that gets her in trouble later. She did use it successfully against Wolx in the manga by forcing all his auto-shields up to block her rockets while she went behind him and disconnected him from his Edel Raid.
* Nearly all of the characters in ''BlackLagoon'' are fans of this trope, but the [[ChurchMilitant Church of Violence]] takes this to a new level.
*Dear Sweet Siberys Above, how is Briareos from ''{{Appleseed}}'' not on this list yet? At one point in the second movie, he engages a swarm of drones while wielding two large guns in his landmate's hands as well as a third, more conventionally-sized rifle in his own hands. Not to mention the entire ''point'' of the Hecatonchires chassis is to be able to simultaneously juggle multiple weapon systems engaged with multiple targets at once.
*RurouniKenshin milks this trope to tragic effect when Kanryuusai, an illegal arms/drugs dealer who hired Aoshi and his {{Elite Mook}}s as bodyguards, decides to bring a machine gun to a swordfight. Kenshin can barely outrun the hail of bullets, but Aoshi gets his kneecaps shot and has to watch his loyal minions make a HeroicSacrifice to buy Kenshin enough time to get his sword back. In the anime, the battle ends when the gun is jammed by a weapon lodged between two bullets (that Kanryuusai utterly failed to notice); in the manga, Kanryuusai ''runs out of ammunition'' and Kenshin demonstrates why it's a [[BewareTheNiceOnes spectacularly bad idea]] [[SuperpoweredEvilSide to piss him off]].
[[/folder]]

[[folder: Comic Books ]]

* Of late, [[IronMan War Machine]] has been adding more and more guns to his armor.
**Or, more and more of his armor IS guns, [[spoiler:given his new ability to rebuild himself from anything laying around]].
* ''{{Fables}}'' came up with a fine mix of modern-day weaponry and Fable tactics: Take one flying ship (powered by flying carpets), load with all the guns that can fit and set up a chain of ammo depots around the world that can be accessed instantly by teleportation, and rain a never-ending solid wall of hot lead on the enemy armies for hours and hours.
* At one point, the [[{{Preacher}} Saint of Killers]] declares an attack he shrugs off [[ImplacableMan just as easily as anything else]] with the reprimand "Not enough gun". Note that the attack was being struck by a ''nuclear missile''.
* X-Force (New series) #14. The team is in an alternate post-Apocalyptic future and surrounded. Insane Future Deadpool's response? [[http://www.4thletter.net/gavok/deadpool/14.jpg Buuuullleeetttsss!!]]

[[/folder]]

[[folder: Film ]]

* ''TheMatrix'' likes this one. Start with "Guns. '''Lots''' of guns." Quickly follow that to the helicopter minigun scene, complete with gratuitous SlowMotion shots devoted to the shell casings tumbling earthward. Pick it back up in the sequels, from the huge machine guns mounted on Zion's resident HumongousMecha, all the way down to Mouse [[GunsAkimbo dual-wielding]] huge ''automatic shotguns'' [[spoiler:in his heroic death]]. It's plain that the Wachowskis understand the need for dakka.
** It's also used unsuccesfully in ''Reloaded'' against Neo, who doesn't need to DodgeTheBullet anymore, so it makes no difference how many there are.
* As does a certain John {{Rambo}}.
* ''{{Predator}}''. You know the scene I mean.
* Speaking of TheAhnold, it is just rude not to mention ''{{Commando}}''. Most of the movie revolves around dakka exchange between fighting parties: trimming bushes with machine gun fire, entire squad [[NoOneCouldSurviveThat dakka-venting the barn with The Ahnold inside]], et cetera, et cetera.
* It's a staple of the ''{{Terminator}}'' films to have at least one scene worshipping this trope, but undoubtedly the best and most memorable is the T800's [[GatlingGood minigun]] rampage against the police at the Cyberdyne building in ''T2''. Also notable for its [[CouldHaveBeenMessy absence of human fatalities]], due to the Terminator being [[KidWithTheLeash programmed by young Connor]] not to kill humans, an amusing inversion of several tropes (as the Terminator invokes his ImprobableAimingSkills as an advanced assassin-cyborg to shoot only to incapacitate nonfatally. Casualties: 0.0 ([[FridgeLogic You've got to wonder why a kill-counter has a decimal point though...]]). The property damage, however...
** Presumably the decimal point is there to indicate maimings.
** Or uncertain kills - a guy on the ground bleeding out who may or may not make it. Or it might just be that the subsystem of the T-800's brainware which "reads" that readout accepts only floating-point values for number inputs.
*** It's read TvTropes and knows some people might be OnlyMostlyDead
**** ..."I have detailed files."
*''HotShots: Part Deux'', parodies the need for dakka in ''{{Rambo}}'', ''{{Commando}}'', and other action movies from TheEighties greatly, with even a scene where Charlie Sheen kills people just by ''throwing'' bullets at them.
** Not to mention that (part of) that scene even has a "kill counter" that points out when the scene's kill count has surpassed that of other films, finally declaring HotShots 2 to be "The Bloodiest Movie Ever".
* The climactic battle of ''TheRundown'' (''Welcome to the Jungle'' for our European friends) is absolutely loaded with Dakka flying in all directions. It pretty much makes the movie.
* The visit to Udre Belicoff's in the ''{{Hitman}}'' film culminates in said arms dealer failing to kill 47 with twin machine guns.
* ''TheFifthElement''. This troper seems to recall the villain showing off how his shiny new gun has ''[[{{Roboteching}} homing]]'' dakka. [[SwissArmyWeapon Among other things]].
** Just remember to ask about the little [[SchmuckBait red button]].
* The federal agents in ''TheRocketeer'' are largely portrayed as incompetent bullies, but what they lack in ability, they make up for in enthusiasm. Much to the dismay of the heroes, who get caught up between the feds and the bad guy's ImplacableMan...
-->'''Peevy:''' House? We don't got a house, Clifford. We got a gazebo.
* The "Death Blossom" attack of ''TheLastStarfighter''.
* Pretty much standard procedure in the second ''{{Alien}}'' movie. Especially during the ambush scene, complete with machine guns and random firing whilst yelling incoherently.
-->'''Vasquez:''' ''LET'S ROCK!''
* A scene in ''ManiacCop 2'' has the titular AxeCrazy Officer Matt Cordell sneak into the police station, shoot everyone in the target range and afterward abandon his gun for a much, much bigger one before going upstairs into the offices and shooting everyone, crashing through several walls (both solid and glass) in the process.
* The ''Enterprise'' in the new ''Film/StarTrek'' movie has a ''lot'' more dakka than its [[StarTrekTheOriginalSeries original series]] counterpart, in the form of lots of fast-firing point defense turrets, which complement the [[BeamSpam multiple phaser banks]] and [[MacrossMissileMassacre rapid-firing photon torpedo launchers]] nicely.
** Actually, according to various tech manuals and official models, that sort of firepower is standard, it's just this was the first time the effects budget has been big enough to afford to show all of it being fired at once.
* ''TheWildBunch'' is a classic example with the climactic battle with the Bunch using a heavy machine gun, an example of the modern times they have no place in, to make one final stand for some semblance of honor like the old days.
* ''ShootEmUp'' is practically made of this trope.
* The titular vehicle in ''TheWarWagon'' is equipped with a [[GatlingGood Gatling Gun]], to complement the rifles of the escorting cowboys, in a "wild west" attempt at MoreDakka. Not that all that firepower does it much good in the end, mind you.
* What, no one's mentioned ''TheCrow''? Particularly the scene this troper likes to call 'enough ammo expended to kill China".
* ''DerClown – Payday'': The three main villains seem to carry their machine guns wherever they go, always with the finger on the trigger, and use them almost wherever they please since they've got BottomlessMagazines anyway. This German Troper also finds it hard to believe, by the way, that a German Sondereinsatzkommando (SWAT as in "police, not military") would fire their submachine guns at full auto and then pump whole clips through the barrel.
* ''ThePhantomMenace'' features droid examples of this, neatly telling you so in the name. Droideka.
* Honorable mention must go to the straight-to-DVD Ultraviolet. It had it's flaws but the heroine, through the use of extradimensional space/folding technology almost achieves enuff [[MoreDakka dakka]].

[[/folder]]

[[folder: Literature ]]

* Reason in ''SnowCrash'', a 3mm Gatling Railgun powered by a thermonuclear reactor with a rate of fire sufficient to reduce shipfuls of pirates to a fine red mist before they can blink and rip giant, gaping, molten holes through aircraft carriers. What more could you ask for?
** [[BondOneLiner "Told you they'd listen to Reason."]]
** Stephenson also touches on what could be Reason's great-grandfather, the [[http://en.wikipedia.org/wiki/Vickers_machine_gun Vickers]] in ''Cryptonomicon''
--->The Vickers was ''water-cooled''. It actually had a fucking ''radiator'' on it. It had ''infrastructure''...and a whole crew of technicians to fuss over it. But once the damn thing was up and running, it could fire continuously for ''days'' as long as people kept scurrying up to it with more belts of ammunition...Mikulski hosed down all of the German vehicles for a while, yawing the Vickers back and forth like a man playing a fire extinguisher against the base of a fire. Then he picked out a few bits of the roadblock that he suspected people might be standing behind and concentrated on them for a while, boring tunnels through the wreckage of the vehicles until he could see what was on the other side, sawing through their frames and breaking them in half. He cut down half a dozen or so roadside trees behind [[ThereisNoKillLikeOverkill which he suspected Germans were hiding]], and then mowed about half an acre of grass.
* The weaponry of the [[PoweredArmor Armored Combat Suits]] in {{John Ringo}}'s ''[[PosleenWarSeries Legacy of the Aldenata]]'' series. Rapid-fire grav-railguns that have a muzzle velocity so high that if the round doesn't hit something, it'll end up in orbit. Not to mention the Grim Reaper suits, which apply that principle to mortar grenades and ''shotguns''. That's not even mentioning the [[HordeOfAlienLocusts Posleen]], who are an entire race built around MoreDakka (and whom the Suits were built to fight).
* ''TheWarAgainstTheChtorr''. The AM-280 rifle with [[GogglesDoSomethingUnusual EV-helmet]] and [[LaserSight laser sight]], firing hyper-velocity 18-grain needles at up to 3000 rounds per minute. Necessary as the unusual biology of the Chtorran worms makes them effectively ImmuneToBullets (even though the protagonist empties a couple of magazines into a rampaging Chtorran he still doesn't kill it).
* The ''HonorHarrington'' books feature tribarrels, the largest of the major types of hand weapons. They seem to be essentially high-tech miniguns. Plus, military doctrine when it comes down to actually firing boils down to "put as many missiles into space as is humanly possible."
* {{Biggles}} once put in something called a zone call on a patch of woodland where a German attack force was hiding out. The result was ''every single weapon within ten miles'' firing on that one little wood. Given that this was on the [[WorldWarOne Western Front]], the result was... satisfying.
* The [[TankGoodness Bolos]] created by Keith Laumer (and now mostly written about by JohnRingo and a few others) mount a [[WaveMotionGun Hellbore]] plasma cannon as their main weaponry (basically a battleship gun). Secondary armament typically consists of 'infinite repeaters,' basically railguns or EnergyWeapons with very high rates of fire for use against light armour; anti-personnel guns; point-defense lasers; and often a battery of howitzers or mortars for indirect fire. A single Bolo in the right place can stop a (not-so-)small army for several hours.
* In {{Matthew Reilly}}'s book Scarecrow, the bounty hunting group IG-88 use electrically powered guns that supposedly fire at 10000rpm. That is 167 rounds every second, at least five times more than the average assault rifle's magazine capacity. Enough Dakka for you?
** No. Never Enuff.
** His third novel featured the (real) G11, referred to throughout as a 'supermachine gun'. The above example, from a later book, is referred to as a 'hypermachine gun'.
* This trope is the reason that the "flying artillery" and Millatreuse (both based on RealLife weapons) are employed by the army and navy, respectively, in the [[SixteenThirtyTwo 1632 series]], in an application of rapid fire within the tech base of the time.
* ''Subverted'' in ''RedStormRising'', where the Phalanx system on ''Nimitz'' can't decide which of two remaining "Kingfish" missiles to engage and ''resets itself'', resulting in both missiles hitting the carrier. Now that's a Blue Screen of Death.
* Robert Rankin's ''Armageddon II: The B-Movie'' made a RunningGag out of every armed person turning up with "a rotary machine gun, like the one Blaine had in ''{{Predator}}''." He also added a minigun to ''The Hollow Chocolate Bunnies of the Apocalypse'' for no adequately explained reason.
* [[{{Sharpe}} Sergeant Patrick Harper's]] signature weapon is a naval volley gun, a gun with seven barrels firing pistol bullets simultaneously that was originally designed for use in naval battles to clear enemies out of ships' rigging, but the weapon's kick was too strong for most men to handle. Good thing Harper's a GentleGiant. Naturally, Sharpe gets to use the thing a few times himself.
* Being unabashedly in the action story genre, most of JohnRingo's PaladinOfShadows series makes heavy use of this trope, including a paean to RuleOfCool with several characters running and gunning with ''M-60E machine guns'' (the E model being the manufacturer's attempt at regaining market share, fixing many of the problems with older M-60 models), in ''Unto the Breach''.
* Subverted in Max Brooks' [[TheZombieSurvivalGuide The Zombie Survival Guide]]. In the chapter on Weapons and Combat Techniques, Brooks reminds the reader that "you are going for a head shot: one bullet, precisely placed. As the machine gun is designed for saturation fire, it may take hundreds, even thousands of rounds for one, randomly lethal shot." And for those of you who think that the more dakka you use, you'll be able to simply rip the zombie in half. Brooks points out that "Why give yourself the unneccessary need to having to finish off a mass of writhing and potentially dangerous body parts?"
[[/folder]]

[[folder: Live Action TV ]]

* On an episode of ''{{Mythbusters}}'' where the cliche, "Easy as Shooting Fish in a Barrel" was tested, it was definitely a case of escalating Dakka. At first, they had only used pistols and upped the ante to shotguns ([[ThereIsNoKillLikeOverkill even though just the shockwaves from a pistol would kill most fish]]). But when it came to true dakka, they ended the episode with [[CrowningMomentOfAwesome a car-mounted minigun]] which not only turned the barrel into scrap, but practically [[http://www.youtube.com/watch?v=Pd-MpXCMcIs vaporized the fish]]. The Mythbusters know dakka.
** As was demonstrated once more in the "chopping a tree down with a gun" test, with gorgeous redhead Kari Byron blasting away with another car-mounted minigun. Pulverizing the test trees into splinters in the process. And ''[[IncendiaryExponent setting them on fire]]''.
** And of course there is [[http://www.youtube.com/watch?v=iX93vj2zclM Leonardo]].
** Last but not least, they tested--and confirmed!--that the [[http://en.wikipedia.org/wiki/Hwacha#Hwacha_in_popular_culture Korean Hwacha]] [[http://www.youtube.com/watch?v=jeQTpmaEkMY works]].
* The History Channel gives us Lock And Load with ''RLeeErmey'' which is Made of this.
* One episode of ''[[CSIMiami CSI: Miami]]'' revolved around the bad guys stealing a gun that shot so many rounds at once so quickly that... well, it was called the "Vaporizer Gun". It's shown in action in the opening stinger.
* The defense mechanism of the titular ship in the new ''BattlestarGalactica'' is to simply open fire in flak mode with all of its many hundreds of point-defence guns and main batteries in all directions simultaneously, creating a 360-degree blizzard of fire around the ship which is quite effective at obliterating anything that comes near it. Another battlestar, the ''Pegasus'', has even ''more'' dakka, armed with frontal batteries capable of putting enormous holes in Cylon basestars.
** Galactica is on the receiving end in the final battle, when they jump right next to the Cylon colony-world and immediately find themselves being hammered from three sides by quad-barreled rapid-firing cannons.
* In the Underbelly: A Tale of Two Cities episode Business as Usual, Ray Chuck Bennett plans to kill the Kane brothers. How does he do it? By purchasing three, count'em, three machine guns and pumping a full magazine of dakka from each into Les Kane. This was too much for even veteran mobster Bob Trimbolie.
* ''SuperSentai'' and ''PowerRangers'' have made it a regular feature for the Megazord, the Rangers' most often used giant robot, to gain More Dakka via combining with newer robots.
** Subverted in season 2 - while Tor the Shuttlezord features cannon fingers and two heavy cannons in its shoulders, the finisher in its Thunder Ultrazord combined form involves ''simply dropping on the enemy.''
** From season 3, the Shogun Megazord combines with the Falconzord, whose wingtips conceal a total of eight rocket launchers that can only be deployed in this MegaFalconzord combined form.
** In Power Rangers Zeo, the Red Battlezord, a close-combat boxing robot suddenly gains 8 barrels of Dakka in both its arms upon combining with the Zeo Megazord.
** Without combining in the normal sense, the Artillatron of Power Rangers Turbo detaches both its arms to act as a gatling gun and heavy cannon for the Megazords.
** Power Rangers in Space, the Delta Megazord's fingers already act like gatling gun barrels. Guess what they do in combined form.
** Partially subverted in Power Rangers Lost Galaxy - only the last Megazord to appear, Zenith the Carrierzord, employs More Dakka. It's bladed weapons and a mere double-barreled shotgun for everyone else.
** Power Rangers Lightspeed Rescue has the massive Supertrain Megazord as the primary Dakka user.
** Partial subversion in Power Rangers Time Force - the Time Shadow Megazord has gunbarrel fingers that see very little use, thought the last Megazord to appear, the Quantasaurus Rex, carries enough firepower to count as Dakka.
** Subverted in Power Rangers Ninja Storm - the Thunderstorm Megazord, used by the core 5 Rangers, does deliver More Dakka, but adding the sixth Ranger's Megazord takes it away and replaces it with a localised hurricane attack (hence the name Hurricane Megazord).
** Used weirdly in Power Rangers Dino Thunder - all the Megazords are formed from dinosaur mecha this time, but the Triceramax Megazord delivers a rapid-fire barrage of golden energy bolts ''from melee weapons - a pounding mace and two spinning axes'' - that qualify as Dakka in a way.
** Inverted in Power Rangers SPD - despite their obvious police theme, the Delta Squad Megazord ''loses'' what Dakka it has and uses a punching attack after combining with the Omega Megazord. An alternate combination, exclusive to the Japanese version, fits the More Dakka trope as the appropriately named Blast Buggy turns into a massive cannon and a shield with four gatling guns.
** Partial subversion in Operation Overdrive - the impressive ten-mecha-combined Drivemax Ultrazord's finishing move involves one - ONE flaming blast from its chest. And the Flashpoint Megazord delivers an impressive Dakka finisher, until you realise that it's a fire engine with ''water cannons''. Finally, the largest mecha in the shop, the Battlefleet Megazord, trades its impressive rows of cannon batteries in its battleship form for a mere dual punch attack in robot form.
* KamenRiderDecade had a moment where Diend summoned 2 riders with guns as their motif, why he didn't summoned Zolda and instead what is supposed to be semi-manchildren remains yet to be explained
**Speaking of KamenRiderRyuki's Zolda (also known as Torque of KamenRiderDragonKnight), you need look no further than him for Dakka. Most of his weapons involve increasingly large and powerful guns, and his finisher is to summon his Heavyarms-esque Advent Beast, and have it activate all of its many weapons at once. The result: BeamSpam, BulletSpam, and MacrossMissileMassacre ''at the same time.'' Glorious mass destruction is sure to follow.
*On the Deadliest Warrior episode Mafia vs. Yakuza, the Mafia won handily because of their high-powered and high-volume-firing Thompson Machine Gun. As demonstrated, the Tommy gun completly obliterated a dummy restaurant with at least five slugs in each of the five dummies. More Dakka indeed.
** Which was technically innaccurate because, while popular in gangster films, the Mafia of that era were more likely to use the Browning Automatic Rifle than the Thompson. Although, for its time, the BAR could still bring about some very good dakka -- despite having far less ammo capacity and consequent weapons fire volume than a Tommy Gun's drum mag -- because it carried more powerful rifle ammo.
* In ''StargateSG1'', this is one of the key advantages of human projectile weapons over Goa'uld energy weapons.
** Until DangerouslyGenreSavvy Anubis equipped his Kull Warriors with rapid-fire staff weapons. Then the humans switched to slower firing weapons that worked on the otherwise invincible warriors.
** The humans also use this trope when they construct their own starships. Rather than arm them with energy weapons (that comes later since they don't know how at first), they have railguns. ''Automatic'' railguns. These are used to great effect on ''StargateAtlantis'' during the Wraith attack at the end of Season One.
* StarTrekDeepSpaceNine the titular station is armed with literally thousands of torpedoes and a vast number of rapid firing phaser banks. The fight with the Klingon fleet must be [[http://www.youtube.com/watch?v=_F8iNuRvZ5I seen to be believed]].
**And as you'd expect from a space station that employs that much dakka, more than half the shots ''miss.''
[[/folder]]

[[folder: Tabletop Games ]]

* The Trope Namer (and greatest example in all of fiction) of this trope is ''{{Warhammer 40000}}'''s Orks, who like their guns to be ''[[{{BFG}} big]]'' and ''[[BangBangBANG loud]]'' and don't really care much about [[ImperialStormtrooperMarksmanshipAcademy accuracy]]. This gives them a tremendous enthusiasm for dakka. The phrase "more dakka" itself is from a weapon upgrade in [[AllThereInTheManual Codex Orks]], "Kustom Job: More Dakka". ("Enuff dakka", like [[ChainsawGood "enuff choppa"]], is the preserve of the Ork gods, but something every [[MadScientist Mekboy]] aspires to one day create.)
** The Ork Stompa has an ''even more awesome'' weapon, which simply dakkas out a random number of shots...again and again and again, at multiple units, until it runs out of ammo, determined by rolling a double (or triple, can't remember). The special rule letting it do this? "'''Psycho-Dakka-Blasta'''".
** A ''lot'' of weapons in 40k are based around this principle, but a special mention must go to the Imperial [[http://www.forgeworld.co.uk/Imperial%20Guard/Krieg/superheavies/malcvhbp6.jpg Vulcan Mega Bolter]], a Gatling gun the ''size of a battle tank'' (in that picture, mounted on a super-heavy tank), capable of mowing down entire platoons in seconds.
** This is the basic concept of the Imperial Guardsmen troops. That single cut from their 'flashlight' lasgun not working? [[DeathOfAThousandCuts Try a bit more.]]
*** In their newest codex, a officer can now order a unit of guardsmen to get an extra shot, if they have said "flashlight". Combine this with a single squad of conscripts consisting of up to 50 men, and you have up to '''150''' shots in a single volley. Statistically speaking, that's enough to kill... [[MadeOfIron about 8 Space Marines]].
*** Also, said codex introduces new Leman Russ variants. Like: the Leman Russ Punisher, equipped with what looks like the GAU Avenger's great-great-great grandson. In gameplay terms, it fires ''20'' shots. Compare that with most other anti-infantry weaponry, which tends to get about 3 or 4 shots at best. Tyranid and Ork players have a new worst nightmare.
** While we're here, let's talk about the Tau. Cyclic ion blasters; ion cannons; burst cannons; [[{{Roboteching}} smart missile systems]]... And let's not get into their Railguns
*** You don't even need to ''aim'' Smart Missile Systems - they do it for you. Oh, and the Tau's basic weapon, in fluff terms, can blow a man's head off from almost the other side of the battlefield. (Luckily for you the tau also have bad eyesight)
**** ''Unluckily'' for you they have Pathfinder squads.
*** It can also do it quite effectively in ''crunch'' terms, provided that man is in the Imperial Guard.
**** In short, pretty much any race has serious Dakka potential. Even the "pansy space elves" - the Eldar, who supposedly excel at finesse and elegance, have weapons that rate quite high on the Dakka Factor - monomolecular shuriken guns, laser chainguns (though that is more of a BeamSpam), razor net launchers, or even more bizarre weaponry. Oh, and their squad sergeants - the exarchs - sometimes go GunsAkimbo with the above.
** While the Guard are more often seen - for obvious reasons - let's not forget the Imperial Navy's air support. For example, the Marauder Destroyer packs ''six'' autocannons into its nose.
* While fantasy {{Warhammer}} never will quite reach the level of its spacier offspring, the Empire and Dwarf armies feature "Organ Guns," a kind of medieval gatling gun apparently inspired by some of da Vinci's sketches. The Skaven, however, skip straight to an all but modern version, referred to as the [[IncrediblyLamePun Ratling Gun]]. It has an unfortunate habit of blowing up, however. When most army's artillery missfire, a bad roll will result in loss of the artillery piece and it's crew. When Skaven artillery missfires, that's a ''good'' roll; a Skaven player rolls less to see whether or not the crew survived, but who they're taking with them.
** Don't forget about the Dwarven Goblin-hewer, which is a rapid-fire ''Axe-thrower''.
** Sadly, the Orcs aren't quite as obsessed with firepower as the Orks; they're more interested in beating their enemies to death. They do come with the only artillery piece that allows you to shoot flying Goblins at the enemy, however.
*** This is probly the reason why the Skaven are the fan-favourites (for the same reason why 40k players love the Orks) while no one likes FB's orcs (minus the Night Goblins).
*** Partially that; partially because the Skaven are getting a new book very shortly and the Orc book lacks any real god-tier uber-units, unlike [[GameBreaker Vampire and Daemon]] armies.
* ''BattleTech'' refers to this practice as Alpha Striking (taken from a real-life naval term): Firing every gun you can (including [[MacrossMissileMassacre missiles]] and [[BeamSpam lasers]]) at a single target as quickly as possible. Deadly effective, but produces crippling amounts of heat.
** Shout-out in Series/GoldDigger, where it's revealed that not only does Gina Diggers play Battletech, but she also gives her mech-assistants this technology. Unfortunately, the bad guys get her mechs!
** "Alpha Striking" is also used in the game ''Starfleet Command'' (both the PC game and the Tabletop version). MoreDakka, now with [[BeamSpam phasers]]! And Photon Torpedoes! [[ThereIsNoKillLikeOverkill Preferably both]]!
** In the vein of [=BattleTech=] automatic weaponry, there's the Ultra Autocannon which can be set to fire two bursts instead of one, the Federated Suns' Rotary Autocannon (or RAC) which can fire up to six (One particular [=OmniTank=] configuration mounts ''three'' of these in the turret), and the LB-X Autocannon which is basically a Rapid-fire shotgun scaled up for a mech. Also, the Clan Hyper-Assault Gauss is More Dakka applied to gauss weaponry.
** And in the Battletech RPG, the Clans also have manportable Gauss submachine guns. Basically P90 railguns. Proven Alien-Killing Design + Railgun Power = MORE DAKKA.
* ''{{Shadowrun}}'' has the Vindicator minigun, loved by street samurai for the insane amount of Dakka, and hated for the fact that its batteries crap out after a mere 10 minutes. Usually vehicle mounted, but particularly strong trolls can use them on foot. And that is scary.
** The guns in ''{{Shadowrun}}'' are a neverending parade of MoreDakka, especially if supplimented with magic. For instance, a starting sorcerer can, with very little difficulty, simultaneously fire six [=SMGs=] on full auto, which is scary. Then there's the Victory Autocannon, which is a giant minigun that shoots ''assault cannon ammunition'' on full auto. It's the kind of weapon you use if you want to be able to shred tanks into little ribbons.
* ''{{Feng Shui}}'' understands the need for dakka. The Autofire rules give you increased damage at the cost of an AV penalty for every three three-round bursts you throw out, and the biggest automatic weapons give you a reduced Outcome needed to put down mooks, with the biggest of the bunch being the Buro Hellharrower from the corebook and the cyber-mounted Minigun from Gorilla Warfare, the Jammer sourcebook. Plus there are many Gun Schticks that address those in need of More Dakka, among them Both Guns Blazing and Carnival of Carnage from the main book, 10,000 Bullets and Bullet Storm from Golden Comeback, and Who Wants Some from Gorilla Warfare.
* ''{{GURPS}}'': Ultratech has the Grav Heavy Needler, a rifle sized weapon that fires 100 explosive armor piercing rounds ''per second'' with superscience stabilizers that give it extreme accuracy and zero recoil. It's average damage causes instant death for a normal human hit by ''a single round'' from up to a mile and a half away. A group of soldiers carrying these have almost begun the approach towards beginning to have enuff dakka.
* If there's ''anyone'' who can potentially devise the armaments and/or techniques that would allow them to finally attain Enuff Dakka, it's the [[BeyondTheImpossible Solar]] {{Exalted}}.

[[/folder]]

[[folder: Videogames ]]

* The legendary clockwork pistol, Red Dragon, from ''{{Fable}} 2'' is essentially this trope personified. It shoots as fast as you can spam the fire button and reloads all six shots in 0.75 sec. And since ammunition is unlimited in this game... SoYeah.
* All ''RatchetAndClank'' games feature a weak, rapid-firing basic weapon, which usually upgrades to a less weak, ''extremely'' rapid-firing weapon. The fully-upgraded Heavy Lancer in the second game fired so fast it was almost a continuous stream of bullets, and the fourth game takes it still further with the ability to add "speed mods" to guns, greatly increasing their dakka output. If even more dakka was needed, the second game onward added weapons that pop out mini-turrets. A stage in the fourth game where you had to stop a bunch of weak mooks from crossing a certain line could simply have been called "Needs More Dakka", because you ''did''.
** Of worthy mention is the RYNO IV (and its challenge mode counterpart, RYNO IV-EVER). When fully upgraded, it comes with 900 ammo, deals large amounts of damage with each shot, and fires mostly homing lasers at a rate faster than... something really fast-like. No, it's not enuff dakka, but all things considered, it's relatively close.
*** The concept is illustrated in the third game, where Ratchet comments that his biggest gun won't even put a dent in the gigantic superweapon the Bioblierator. Clank says that they will just have to use a bigger gun, and directs Ratchet's attention to an anti-aircraft turret the size of a building.
*** Not really dakka, because that gun only fires one shot. That's the {{BFG}} concept. The ''MoreDakka'' concept is perfectly illustrated by what happens when, in ''Deadlocked'', you put four Speed Mods, four Ammo Mods, an Aiming Mod and an Impact Mod (oh, and a Shock Omega Mod) on a maxed-out set of Dual Vipers. Dakka + GunsAkimbo + ricochets + lightning = '''fucking awesome dakka'''.
** Dakka upgrades & alterations are essentially the only differences between these games...but they're awesome!
* In the ''{{Warhammer 40000}}'' game ''DawnOfWar'', the Orks get upgrades called "More Dakka", which increases the damage output of their ranged weapons, and "Even More Dakka" which... figure it out yourself.
* The Ninja gun from ''[[{{Boktai}} Lunar Knights]]'' is a rapid-fire, solar-powered GunsAkimbo just perfect for taking out a small army of weak {{Mooks}} charging at you. Progression through its ranks gifts it with MoreDakka.
* This and {{Badass Lolita}}s are pretty much the entire point of ''{{Touhou}}''. The genre it's in is called "BulletHell" for a reason.
* Once you have the Chicago Typewriter in ''ResidentEvil 4'', the game is all about this.
** Don't forget the PRL in the Wii & PS2 versions.
** More like the TMP or the Striker. This Troper was disappointed when he got the Chicago Typewriter because it was ''too powerful''. Most zombies died in one hit. Most bosses, probably like 10 at most. If the Chicago Typewriter was more like an infinite ammo TMP, it would've done itself more justice. But it's still fun.
** Resident Evil 5 lets any weapon have infinite ammo once its been fully upgraded, including 4 machine guns. If that's not enough dakka, chapter 2-3 puts Chris and Sheva in a Humvee with a heavy machine gun and a minigun. If THAT isn't enough, Chris can get another minigun with infinite ammo strapped to his back. More dakka indeed.
* Providing the individual with tremendous rates of fire is a staple of the FirstPersonShooter genre.
** The Heavy and [[strike:his Gatling gun]] [[ICallItVera Sasha]] from ''TeamFortress2'' are a perfect example. His vast ammunition supply goes down a lot faster than you'd expect.
*** Right down to his closing quote in the 'Meet the Heavy' video: "Some people think they can outsmart me. Maybe... *sniff* maybe. I've yet to meet one who can outsmart [[strike:bullet]] '''boolet'''."
*** "It costs $400,000 to fire this weapon for 12 seconds"
*** His unlockable achievement mini-gun Natascha fires ''even faster'', at the cost of some damage. The Heavy understands this trope ''quite'' well.
** [[http://4chanarchive.org/images/co/8143059/1235282561314.jpg This]] is getting closer. Too bad it's just a picture.
** The Engineer isn't one to be outdone either -- upgrading the Sentry adds ''two'' Gatling guns, and then a missile launcher to boot. And it's accurate, very accurate. (See the [[Quotes/MoreDakka quotes page for this trope]].)
** The Cyclone from ''PerfectDark'' has a secondary mode that fires approximately 2000 rounds per minute and empties the weapon's 50-round magazine in under a second. There's also the RC-P120, with a high rate of fire, and a 120-round magazine.
*** Don't forget the Reaper, aka corridor-clearer. It takes a second to start up and it's extremely inaccurate but its firing rate is insane. [[ThisIsADrill and you can use its rotating firing head as a melee weapon.]]
** And ''Goldeneye 007'' gave us the [[strike:FN Herstal [=P90=]]] [[AKA47 RC-P90]], which held 80 rounds, and spat metal through just about anything. Its distinctive noise is enough to get any veteran multiplayer nervous. One of the game's cheats lets you wield it ''GunsAkimbo for Double Dakka!''
*** Very effective and hilarious for the train level, where you can basically mow down the enemies that come at you. Combine with [[MadeOfExplodium crates]] and you've got yourself a party.
*** If you want more craziness with the RC-P90, Xena in the Jungle level wields one AND a Grenade Launcher for all her Dakka and [[StuffBlowingUp things go boom]] needs. Once defeated, you can use this yourself.
** ''CounterStrike'' also has the [=P90=], as well as the FN Minimi Para.
*** Minimi is the way! Being pretty useless in pro gaming, it is, however, whole lotta fun (and dakka!) when used by entire CT team in, say, cs_assault, to rain death on the hangar.
** ''DayOfDefeat'' has the German MG-42. So much dakka the barrel can overheat!
*** The real-life MG-42's rate of fire (1,200 rounds per minute, or 20 rounds per ''second'') could not only overheat the barrel after a short while (the barrel was a quick-change one, which allowed for a new barrel to placed on in ony a few seconds), but the sound that was produced (often described as being like that of linoleum being violently ripped apart) proved to be quite terrifying to those downrange. This, and the tendency for any soldier caught in its sights to be rapidly cut down, led to the Allied soldiers calling it [[FanNickname "Hitler's Buzzsaw"]]. There's a reason why the Rheinmetall MG-3, an updated version of the MG-42, is nowadays still in use by so many armies around the world.
*** Post-war, the American military used many of the MG-42's features to produce the M60. Suffered a bit of AdaptationDecay, though.
**** And on top of that, the Germans knew damn well there ain't such thing as enuff dakka: near the end of WorldWarII, the Germans were working on an updated version, the MG-45, which would have provided '''even more''' dakka (rate of fire: ''1,800 rounds per minute''). Fortunately for those Allied soldiers who would have undoubtedly been caught downrange, the weapon never entered into production before the German surrender.
** The entire purpose of ''{{Wolfenstein 3D}}'''s [[GatlingGood Gatling gun]], which fired a minimum of two shots with every press of the button. Then again, most people probably didn't tap the fire button (or even release it) until all enemies (save the episode bosses) understood what it meant to be on the RECEIVING end of more dakka... or they ran out of ammo.
*** A particular note should be given to the end bosses, of which most would have Guns Akimbo chaingun, and was capped off by Mecha Hitler's [[QuadDamage Quad-Gatling Gun]] Power Armor.
*** The Venom from ''Return to Castle Wolfenstein'' as well (the bodies even [[LudicrousGibs explode]] after receiving a certain amount of dakka).
** As well as ''{{Doom}}'''s Chaingun and its imitators.
*** Doom's chaingun did not have nearly as much dakka as Wolfenstein's. Its fire rate and behavior are more comparable to a submachine gun, which it originally was until lead programmer John Carmack fired designer Tom Hall and tore up his original design for the game.
*** The original design of the BFG9000 was the More Dakka principle applied to the plasma gun, itself having a higher rate of fire and higher damage than the chaingun. The BFG was changed to the single room-clearing blast because the number of projectiles released could not be rendered fast enough on even the most powerful processors of the day. And it supposedly made the screen look "like christmas."
** {{Duke Nukem 3D}}, known for being a very Dakka-riffic game, has the Devastator, combining MoreDakka and ExplosionsAreCool, with rapid-firing stinger missiles. Really only practical against bosses, though, but then it's REALLY useful.
** The Russian [=PPSh=]-41 submachine gun in ''CallOfDuty 2''; 71 round magazine plus the highest rate of fire of any weapon in the game equals a whole lotta Dakka. Yes, this really existed.
*** Speaking of CallOfDuty, in ''[=CoD4=]'', the mission "Heat." You ''[[GatlingGood know]]'' the part. (Hint: It's ''not'' the beginning of said mission.)
**** There's also the [=Mk19=] during the helicopter portions of "Shock And Awe." It's not as fast, but it's dakka with ''grenades''.
**** Can't forget DeathFromAbove... scaled-up ''aerial'' dakka!
*** Also in [=CoD4=] -- in multiplayer you can get the perk ''Double-tap'', which increases rate of fire by 50% on automatic weapons. Very silly results with already fast firing weapons such as the M249 and P90.
**** Speaking of Modern Warfare, Modern Warfare 2 features a HMMWV-mounted mini gun [[spoiler:during the first mission and, later, guns akimbo]]. [[spoiler:For multilayer kill streaks, you get the afore mentioned C-130 gunship, sentry Gatling guns, even a NUKE if you're REALLY Good at killing without dying.]]
** ''ArmyOfTwo'' allows Tyson and Rios to spend their hard-earned cash upgrading their weapons. As an added bonus, upgrading the dakkaness of their weapons -- referred to in-game as "Aggro" -- naturally results in drawing more fire from enemy troops, which is the entire point of the Aggro system.
** The TimeSplitters series is notorious for mass dakka, especially since every gun has an 'akimbo' version, even the minigun. And then you can couple that with a couple other players supporting your team from turrets in assault matches.
*** Don't forget the Monkey Gun, which fires all of the (64) shots in its magazine at once. Once you press the fire button, it will not stop firing until it runs out of bullets. I guarantee you that you will kill the person you are aiming (and riddle his corpse with bullets) for unless you really suck at aiming.
** This troper's all-time favorite weapon of any FPS is the (aptly named) Street Sweeper, from the ''Quake 2'' mod "Weapons of Destruction". It's basically a chain cannon that fires shotgun shells. Especially fun to play on unlimited ammo servers. For even more craziness, the game featured incendiary and explosive shotgun shells... which, if memory serves, could be loaded into the Streetsweeper.
** Quake's "Super Nailgun" doesn't even have the spinup time common to chainguns; its largest flaw is that you can only carry enough ammo to sustain 10 seconds of firing.
*** And ''Quake 2'' had the hyperblaster, a ''very'' high-tier weapon with a rate of fire rivaling that of [[TeamFortress2 Sasha]].
** ''Resistance: Fall of Man'' had the Bullseye, which had an acceptable amount of dakka for an assault rifle, but ''Resistance 2'' finally got around to adding the Wraith minigun.
** ''{{Unreal}} Tournament 2004'' isn't terribly dakka-happy, with even the [[GatlingGood minigun]] having a depressingly slow rate of fire. A few mods aim to address this; one in particulas on a grounded "small" enemy and fills it full of lead.
* The cover art for the game ''EatLeadTheReturnOfMattHazard'' has a lot of dakka, as oppossed to the actual game itself. Though the dual submachineguns are very useful for this.
* Vulcan Raven, of ''MetalGearSolid'', carries around an M61-A1 Vulcan 20mm rotary cannon from a fighter jet. I repeat, ''carries around a [[GatlingGood gatling gun]] from a fighter jet''. With its refrigerator-sized power supply strapped to his back. That's about as dakka as one man on foot gets.
** The Boss's weapon of choice in ''Metal Gear Solid 3'' is an assault rifle called The Patriot. Her method of using it is simply to hold down the trigger until whatever she points it at is dead. The weapon never overheats and quite literally has a [[BottomlessMagazines Bottomless Magazine]]. You eventually get your hands on it... [[FridgeLogic some]][[NewGamePlus how]]... and can use it in much the same manner -- although, unlike her, you can't use it to ''deflect incoming bullets'' and must wield it with two hands, while The Boss herself wields it one-handed. Which is impressive because of the gun isn't much larger than a pistol. During an exposition break, a team member comments that the recoil would break a normal person's arm.
** In a NewGamePlus the sheer level of having TWO Patriots in a fight actually makes the bullets EXPLODE upon hitting each other in the air. This troper sat until the theme music started playing just watching the two gun go at it.
* ''CommandAndConquer'' Commandos ''may'' get even ''more'' dakka. In ''Tiberium Wars'', the GDI Commando carries a submachinegun-sized 40mm automatic railgun. Yes. ''A forty-millimeter fully-automatic '''railgun'''.''
***The same thing happens in ''C&C Generals'', of course. Gatling cannons and machine gun drones are only the beginning -- fully upgraded Colonel Burton has a machine gun that destroys tanks, while China has Gatling tanks, minigunners, Overlord Tanks (and Helix-2 helicopters) which Gatling guns can be mounted on, and Emperor Tanks which ''come with building-sized Gatling cannons''.
** In ''Yuri's Revenge'', Yuri's army comes equipped with ''Gatling turrets'' that spin faster the longer they fire. To sum up: Time + Dakka = MUCH MORE DAKKA.
** ''Generals'', being more of a modern warfare simulator, is more low-key on this, but the Chinese Gatling Tank has ''far more dakka'' than the rest of the vehicles.
*** Except for the GLA quadruple machine gun, which can be upgraded for even more dakka.
** ''Red Alert 3'' is, amazingly enough, fairly low-key on the dakka, with the Allies being the main offenders in the form of the Hydrofoil and Apollo. However, an honorable mention must go to the Soviet's Sickle, which comes with three independently targeting machine guns. Granted, it can only bring two to bear on any one target, but the third will happily shoot at anything that crosses its field of fire.
* One of the HumongousMecha in ''RobotAlchemicDrive'', which transforms into a tank and carries the most weapons of the three 'bots you control, has an ultimate attack called "Fire All Ordnance." It does ExactlyWhatItSaysOnTheTin.
* ''MetalWolfChaos'' can be entirely boiled down to slapping MoreDakka on to a (not quite so) HumongousMecha, piloted by an extremely HotBlooded [[OurPresidentsAreDifferent president]], who is entirely willing to use his plentiful supply of Dakka to spread his [[PatrioticFervor BURNING AMERICAN JUSTICE]]!
* The '''HEAVY MASHINE GUN''' from ''MetalSlug''. By far the most common weapon found in the series. The titular tank's Vulcan Cannon also counts when it comes to obliterate everything in your path.
** Then there's the Double Machine Guns from MS 5, all of the various vehicles and animals the character's can use, Allen O'Neill and his huge machine gun, gatling rebels...
* The Alt Eisen in ''SuperRobotWars Compact 2/Impact/Original Generation'' has ShouldersOfDoom containing what are basically giant rapid-fire claymore mines. Now ''that's'' Dakka.
** Also, the Jiyaki GUN-Oh in ''EndlessFrontier'': A robot with Gatling guns in the arms, gatling guns on the shoulders, and two gatling guns ''per leg''. And then some.
* "BulletHell" video games are all about being on the receiving end of this trope.
* ''SeriousSam'' has various guns dedicated to this. ''The First Encounter'' and ''The Second Encounter'' had a Tommygun, a minigun and a quad-barrelled lasergun, not discounting the fact that the twin revolvers and rocket launcher cycled faster than most competing games' versions. ''SeriousSam II'' dropped the Tommygun and lasergun, putting in twin Uzis. Of course, near the end of the game, {{The War Sequence}}s have been [[BeyondTheImpossible escalated so impressively far]] that the combined output of the mook swarm on the enemy's side is a very real danger.
* The Minigun in the ''GrandTheftAuto'' games after ''ViceCity'', and the [=M16=] in ''GTA III''. So much dakka they can destroy a car just by spraying it a little bit!
** Exclusive to the M16 in GTA III is the ability to double your dakka with the adrenaline pill! Normally, the adrenaline pill is supposed to enhance melee attacks and slow down everything in the game, including the firing rate of guns (but not your ability to look around)... but the M16 has a firing rate of 1 bullet per frame, which somehow isn't affected by the game slowing down, and therefore... MORE DAKKA (at least until your magazine runs out). This effect can be duplicated by using the slowdown cheat, and gets you even MORE DAKKA when you use it multiple times!
* The Real-Time Strategy game ''TotalAnnihilation'' has a fun variant of this trope- in the expansion, you can build (at an exorbitant cost, of course) Gatling ''artillery'' capable of firing clear across most maps at a rate of fire that makes the spherical projectiles... each one of which ''explodes'' with enough force to flatten multiple buildings... look more like a blinking line than discrete projectiles. If your enemy gets one of these built, you can kiss your base goodbye.
** This Troper seems to remember that as being part of one of the expansions rather than the original game, it also shared the same fate as any artillery in the game, namely that it was incapable of firing at things that lay at certain angles from it. For true Dakka, this Troper would suggest hunting down the Beelzebub Mech unit (though done fairly it will probably take you the best part of a real life week to build)
** You forgot the goddamn Peewee. ''MoreDakka'' meets ''ThereIsNoKillLikeOverkill'' on crack. AND IT'S A FIRST-LEVEL KBOT!
** Its spiritual sequel ''SupremeCommander'' also featured such a weapon, though its ridiculous build time means it sees little use outside of just-for-fun single player games.
** ''SupremeCommander'' also had lots of conventional examples, too: the Cybrans are all about high rates of fire with their turrets and tanks, crowning in the Scathis, but in Forged Alliance, the UEF Ravager heavy turret mounts a plasma Gatling gun. The Aeon, however, really got in on the act, with the Blaze, Restorer, and especially the Torrent Missile Cruiser, which rapid-fires missile salvoes nonstop until it has to reload. They also picked up the Salvation, which is essentially a rapid-fire artillery shotgun. And it is awesome.
* ''StreetsOfRage 2'': You'd think at least one street thug would have a gun. But no, only the final boss has a gun. Er, assault rifle. And he ''loves'' to shoot up the place ([[TheComputerIsACheatingBastard or use a ridiculously overpowered]] [[PistolWhipping rifle butt.]]) He doesn't even mind shooting his own goons as long as he gets a chance to nail you.
** And then there was the first game, where the second players police assist was a giant gatling gun that would rain bullets over the entire screen.
* ''MegaManX: Command Mission'': The version of X's Ultimate Armour in this game rejects the "dash through the enemy" Nova Strike of the sidescroller titles in favour of letting him open up on the enemy with a good amount of firepower.
** Said Dakka involves several seconds of Carpal-Tunnel-inducing button-mashing on three different controller buttons, each linked to a different attack. The most efficient method of squeezing the most Dakka out of this at once is to have three different people mashing as fast as they can on each, thereby unleashing [[BeyondTheImpossible Thrice the Dakka.]]
* [[{{Scary Black Man}} Barret Wallace]] from ''{{Final Fantasy VII}}'' seems fond of this one. His {{Limit Break}} ''Ungar Max'' basically involves him ripping the enemy to shreds with a seemingly endless supply of bullets.
* In ''TheGuardianLegend'', the dakka output of the eponymous character's default cannon is directly proportional to the number of [[{{Mana}} energy chips]] she is holding.
* ''MechWarrior'' has "boating", a term for when you take a nice mech and load it up with as many machine guns (normally used only for anti-infantry and anti-light-vehicle purposes in the setting) as possible (creating a "gunboat"). In the early MechWarrior titles (MechWarrior 2), doing this gave you a disproportionate amount of firepower and would turn the game's strategy into [[GameBreaker "whoever fires first wins"]]. To clarify, consider a medium-sized person carrying a machine gun on each arm, and two additional shoulder-mounted machine guns that can all be fired by pulling one trigger. Now say that person is now a medium-sized mecha, and multiply the number of machine guns by 3.
** This is enabled by the fact that the Autocannons (which are devastating in the novels) have a relatively slow reload rate to offset their heavy punch, while the MGs can fire an uninterrupted stream while also putting off absolutely no heat. Let's not get into their huge magazines. About the only flaw with the design was the relative lack of range.
* ''ParasiteEve 2'' features the M249 Light Machine Gun, one of the game's many unlockable items. Possesses the slowest reload time of all of the weapons available to Aya, but is hellishly strong, can hold 200 bullets, and awesomely high dakka output.
* In ''DiabloII'', the Amazon's Strafe is the closest thing to a machine gun as you can get in this game. A good alternative would be the Barbarian's Double Throw.
* The ''{{Fallout}}'' series has miniguns and ''[[GatlingGood Gatling laser cannons]]''. That's pretty much self-explanatory. Duel-wielding [=SMGs=] is also a good way to put out damage early on if one has enough ammo.
** In the intro movie of the second game, a squad of Enclave troopers are pumping out hundreds of bullets with a minigun during a raid. As their target is a group of ''wide-eyed, sheltered vault-dwellers attempting to step outside for the first time in their lives to behold the new world'' , this is very much overkill.
*** It's also [[CrossesTheLineTwice darkly hilarious.]]
*** ''Give me, a kiss to build a dream on...''
*** Fallout 3 has a unique MIRV-style mini-nuke launcher. MoreDakka with ''miniature nuclear warheads''. ThereIsNoKillLikeOverkill
**** {{Fallout}} 3 has this standardized for all characters through the V(ault-Tec).A(ssisted).T(argeting).S(ystem)., in which you may use your Action Points to shoot or melee attack faster then you would ever be capable outside it, as well as slowing time down for the duration of your attack(s) and reduce damage taken during V.A.T.S. attacks by 90%. However, your chance of hitting with it will always be percentage-based, [[ImperialStormtrooperMarksmanshipAcademy even if you are at point-blank range from your target.]]
** Fallout Tactics features a Gauss Gatling gun in addition to the usual miniguns. Possibly the most powerful weapon in the game, short of .50 caliber Browning M2 machine guns (for those strong enough to carry one and a decent load of ammo).
*** So anyone in PoweredArmor?
* In the original ''{{Homeworld}}'', the Multi-gun Corvette has six rapid-tracking, rapid-fire mass drivers, and the Drone Frigate can spawn two dozen floating rapid-fire mass drivers.
** And in the sequel ''Cataclysm'' we get a frigate, which can shred enemy fighterwings with multiple ionbeams.
* 3DO's ''{{Battletanx}}'' has an unintended inclusion of Dakka. The sound tank's weapon is normally a large humming "wave" extending about 30 feet in front of the tank delivering gradual damage, but through some sort of error, in Global Assault's multiplayer mode it will sometimes fire ridiculous amount of large yellow rockets instead. If you turn the turret fast enough you can create literal WAVES of rockets resembling an oscilloscope of flaming exploding death. Clearly, Mekboys need to stop trying to intentionally create more dakka, after all, the most epic human inventions like penicillin, Silly Putty, cheese, and sticky notes also came about accidentally.
** Additionally, in ''WarJetz'' they decided to do follow this trope to the letter. Not only do most planes have standard aircraft dakka, but one has it hand over fist. Due to the fact the Germans' bomber has no alternative weapon, its alt-fire AND regular bomb use button both result in their plane belching the same souped up iron bombs, and with shot upgrades, scatterbombs. That's right, a flying, arcing, dakka shotgun mortar firing 150kg scatterbombs. The Imperium is finished. You can even mangle enemy aircraft once the ironbomb becomes a scatterbomb by slowing up on the approach, flying up, then accelerating as you go down, and while climbing back up, spamming bomb+alt-fire around the 10° mark to create a cloud of exploding death. (but not fiery) The main gun is a slow-firing howitzer, so once the second upgrade is picked up there is no more point to it.
* ''MDK 2'' charachter Kurt is equipped with a chaingun in the arm of his COIL suit with unlimited ammunition, as well as an enhanced chaingun with a faster rate of fire. Max is a robotic dog with four, gun wielding arms. He has a single unlimited ammunition machinegun pistol, and can carry 3 more machinegun pistols. He later discovers chaingun weapon pickups, enabling him to wield four chainguns with continuous fire. That's a lot of DAKKA!
* ''MakaiKingdom'' already gives you Gatling Guns and a HumongousMecha with Gatling GunsAkimbo, then goes BeyondTheImpossible and gives you a MoreDakka attack with ''a single-shot rifle''.
* The original ''KingdomHearts'' allowed you to mount up to a dozen weapons on your Gummi Ship. For a Disney game, that is a lot of dakka.
** Let's let ''{{Awkward Zombie}}'' [[http://www.awkwardzombie.com/comic1-010509.php explain it for us]].
* ''Alpha Protocol'' has the Bullet Storm special ability for [[DualWielding dual]] [=SMGs=], which allows you to "rain an unholy amount of lead" on your enemies.
* ''AceCombat'' gives every plane a gun, and all modern fighter aircraft guns are based on the principle of MoreDakka to begin with, but the A-10A stands out as it uses the GAU-8 Avenger mentioned below. In game its "point of aim" pipper appears below the nose (instead of on the nose), allowing it to perform strafing runs at slighter angles than Fighters or Multirole planes could and thus giving the pilot more time to pull up. Better yet, it works just fine (when you can connect of course) against planes too! And in ''Ace Combat 6''? Infinite ammo (also available on lower difficulties in earlier games).
** All "Attacker" planes in games since ''AceCombat 5'' have the gun angled slightly downwards for ground attack. The A-10's is better than others though.
** Also, the planes from the late game in ''AceCombat 3: Electrosphere'' have a pulse laser that fires even faster.
* ''MassEffect'' gives us the talents Overkill (code name for "forget overheating, keep the trigger down and watch stuff die") and Marksman (as above, plus roughly doubles your rate of fire).
**When combined with Heat Sinks (for Marksman) and bonuses to power cooldowns (for Overkill), it was possible to recharge either power before it wore off. Unlimited Dakka.
** If you have the best assault rifle, plus two heat sinks, you can hold the trigger down all you like, even without Overkill. Same with the best shotgun.
* ''ShadowTheHedgehog'' has the Chain Gun, which has an insane firing rate, is one of the most powerful weapons aside from the one-hit KO secret weapon, and provides 40 shots with every one you pick up, higher than any other weapon. You also sometimes get vehicles with their own built-in weapons, some of which have pretty good firing rates and all of which never run out of ammo.
**And what about E-123 Omega? He IS more dakka.
* The ''Ingrams'' from MaxPayne, which is a MAC-10 by another name, provides a hefty quantity of DAKKA. Can be [[GunsAkimbo duel-wielded]] for even MOAR DAKKA. They do suffer from limited stopping power and reduced accuracy, but the ability to fill a 5-foot cube with bullets compensates for this nicely.
* ''ArmoredCore'' has two flavors of Dakka: The first is the machine guns. Usually lightweight, carries a lot of bullets, standard issue.[[GunsAkimbo May or may not be dual-wielded]] ForMassiveDamage (that depends on which game you're playing). The second is the chainguns. [[GatlingGood Folded Gatling guns]] that require you to kneel (unless in a quadruped or tanks) before firing. But otherwise also carries a lot of ammo and is at least 3-5 times as destructive as a machinegun. [[ThereIsNoKillLikeOverkill Combining the two isn't very hard to do...]]. There is one little subversion though. This being Armored Core, in which every bullet fired costs you something, wasting ammo is a surefire way to racking up debts in missions.
** Unless you are playing in Arena mode, where the ammo is ''free''. Mounting two Gatling guns on a mecha gives you enough firepower to obliterate pretty much every opponent and it's a good strategy to make your way in the top tier easier.
** ''Armored Core 4'' jacks the Dakka scale UpToEleven with ''[[GatlingGood hand-held, dual-wieldable chain guns]]''. [[GunsAkimbo Miniguns akimbo]], basically, but easy to achieve if your AC could handle the weight (read: If you have a tank or quadruped that isn't already carrying [[{{BFG}} back-mounted grenade cannons]]). Of course, [[ThereIsNoKillLikeOverkill you could always combine the two]] if your AC could ''definitely'' handle the weight.
** And thats not all. There are missle systems that launch several drones to orbit around your enemy and shoot him. And then there are Exceed Orbit drones, which pop out of your mech and fire at the enemy. All in all, every upgrade has the option of adding more simultaneous dakka on top of your machine guns akimbo.
*** Speaking of missles and Arena, while playing ArmoredCore 2 ThisTroper kitted his core with missile arms, support missiles, and an hardware package that made it so that that when the opponent came within the core's ''very'' long targeting range, it would lock on as fast as possible and fire as fast as possible. My hapless opponent was in flames before ''I'' knew what hit him. (Admittedly, this might also be an example of a MacrossMissileMassacre, but I just wanted to share with folks who could appreciate '''THE POWAH!!!'''
* [[MegaManLegends Mega Man Volnutt]]'s machine gun super in ''[[CapcomVsWhatever Tatsunoko vs. Capcom]]'' is his macine gun arm with the switch shifted to a long stream of more dakka.
* While the "Anima Mortar" A-Gear airframe in [[AirRivals Ace Online]] is limited to double barrels at most, its signature ability, Siege Mode, adds to its Continuous Fire. This makes it shoot even faster. Endgame A-Gears have enough quickfire bonuses to their weapons of choice ''to launch ordinance as fast as a Gatling gun''.
* The British artillery commander from ''CompanyOfHeroes'' is gifted the 'Victor Target' ability. This promptly fires all 25 pounder howitzers and 105mm Priest Self Propelled Guns simultaniously at the target regardless of range. This troper once got kicked from a game because of lag incured from watching the results of 3 priests and 7 25 pounders being utilised in one use of the V-target.
* Due to [[TombRaider Lara's]] signature weapons being dual Pistols, the dual Uzis function as this for her character, and were shown almost as much as the pistols in earlier artwork for the series.
* [[http://uk.youtube.com/watch?v=nscP9QpXoFM The definition of "enuff dakka."]]
** Dat puny 'umie ain't ded. Dere ain't enuff dakka dere, grot.
** That right there takes more dakka [[UpToEleven up to]] [[MemeticMutation over]] [[OverNineThousand NINE THOUSAAAAAAAAAAND!!!]]
** Dats rot dat is. Stupid gits, enuff dakka is more dan u've got an less dan too much. An you can never have too much dakka. Git out of me site 'fore I feed ya to me squiggoth!
* In ''SengokuBasara'', Nouhime can whip out a minigun from [[VictoriasSecretCompartment under her dress]], using it to juggle enemies in the air. The gun can be upgraded to include a second barrel. Now that's Dakka right there.
* One of Fulgore's (The Robot) [[FinishingMove fatalities]] in ''KillerInstinct'' is revealing a gun hidden inside his body. Then another. [[TelescopingRobot Then another. Then some more. Then another.]] Then, he fires.
* The Assault Rifle set from ''CityOfHeroes'' and ''CityOfVillains'' culminates with More Dakka, going from one shot, to three shots, to ''six seconds of gunfire'', hitting up to ten enemies at least 17 times. Since {{Mooks}} can get a toned-down version of the power as early as level 5, and Mastermind minions can earn it as well, this can result in a lot of Dakka.
* ''DevilMayCry'' has the accurate variety. Despite the fact that Dante [[GunsAkimbo wields dual]] [[{{Handguns}} pistols]], which a) don't have rapid fire capabilities and b) should only have 7-9 bullets per round of ammo, he still manages to bring the Dakka with his magic-enabled BottomlessMagazines and Gunslinger abilities. One of the most notable abilities being Rain Storm, where Dante dives towards the ground while showering bullets downward -- the initial recoil actually pushes him upward for a short distance. A second being the ''4''-introduced Honeycomb Fire, which pretty much causes normal mooks in the general area in front of Dante to have about as much holes in them as an actual honeycomb does. A third being the ''3''-exclusive Wild Stomp, where Dante stomps on a grounded "small" enemy and fills it full of lead.
**Though in the game Dante's ammunition is unlimited, this troper's friend has clarified to him that in actuality, Dante's magazines are triple-stacked and hold 63 rounds each. Also, it's worth mentioning that for many modern pistols, 7-9 bullets is no longer an accurate maximum.
***A modern double-stack, polymer-framed pistol will typically hold between 14-19 rounds depending on caliber.
* There's the Gatling gun at the end of most campaigns in ''{{Left 4 Dead}}''. Dakka on hordes of zombies simply can't be missed. A friend who was watching this troper play asked "How many bullets does it take to kill a zombie? Does it kill them in one shot?" This troper basically said "How the hell am I supposed to tell!?"
** {{Left 4 Dead}}'s two automatic weapons, the assault rifle and the uzi, actually subvert this trope, as the player can only carry a limited amount of their ammo and is so encouraged to aim well and fire in short bursts while using them. Unless, of course, TheHorde comes. The auto-shotgun arguably plays this trope straight.
* ''TalesOfHearts''' Hisui Hearts' weapon is best described as some sort of magical arm-mounted miniature crossbow, but he uses Dakka liberally with it anyway. Right down to "[[HotBlooded Ora ora ora!]]".
* In ''Banjo-Kazooie'', nuts and bolts, one can equip up to 6 egg guns and 6 grenade guns onto a vehicle, and fire them simultaniously. [[spoiler:This is the easiest way to beat the final boss.]]
* [[http://onemorelevel.com/game/3d_micro_wars This flash game]] literally has no strategy beyond "need more dakka." And dear lord is it satisfying.
* ''{{Iji}}'' has several guns like this, though most of them fire "Nano" or "Plasma".
* ''CaveStory'' has the Machine Gun, the first weapon upgrade you can get, that on level 3 fires bullets rapidly and powerfully enough to lift the main character up into the air indefinitely. And that's BEFORE you get the upgrade specifically designed to make it fire FASTER.
* This is the premise behind the ''MapleStory'' Bowmaster's Storm of Arrows (also known as Hurricane in the Global version) skill. Some consider this skill to be a GameBreaker, but [[YourMileageMayVary it may be a reasonable trade-off]] for (arguably) suffering under AnnoyingArrows throughout most of the game. Their archery counterpart, the Crossbowmaster (also known as Marksman in the Global version), gets a WaveMotionGun instead.
** The MapleStory Corsair has a skill that works in a similar way (but with guns and bullets) called Rapid Fire. [[RockBeatsLaser Most consider this skill to be weaker than Storm of Arrows]], although it's mostly due to the fact that Corsairs have better and more efficient skills than the [[MoreDakka Most Dakka]] at their disposal.
* In an early ''{{Xenosaga}}'' Cutscene Kos-Mos sextuple wielded chain guns.
** To clarify; ''triple triple-barreled chainguns'' '''on each arm'''. Most publicity shots you see of her will have her weilding 'em.
* Starting with ''[[DarkerAndEdgier Renegade]]'', the JakAndDaxter games have demonstrated the awesome power of Dakka with at least one gun. ''Renegade'' has the Vulcan Fury, which tends to be AwesomeButImpractical because you keep shooting targets long after they've sustained terminal damage, until you [[strike: run out of ammo]] stop shooting them and they just flop to the ground. Jak 3 turned it UpToEleven with the Needle Laser, which spams tiny electric-blue darts (which don't work like lasers do) that seek out your targets (and sometimes spin around in the air if you've dakka'd out too many); the Beam Reflexor, which has a comparatively low rate of fire until you consider that the beams ricochet around several times, permitting you to ''kill people around corners''; and (the greatest of them all for sheer AwesomeButImpractical) the Gyro Burster, which creates a spinning AttackDrone that spams out ammunition almost nonstop until it shuts down, with a really very satisfying sound. And then Jak X gave us machine guns (which come with absurd amounts of dakka), turrets (which come with absurd amounts of dakka) and an AttackDrone (which...well, YouShouldKnowThisAlready). When you hit full Dark Eco [[FridgeLogic for your car]], the turret takes a retrograde step in the dakka stakes (but hey, seeker missiles are pretty cool too), but the drone and machine gun get even worse for whoever's in their sights, complete with a metallic edge on the machine gun sound effect that makes it sound almost as satisfying as the Gyro Burster. Naughty Dog Software certainly like their dakka.
* The Wraith cannon in ''{{Resistance}} 2'' is capable of firing 1200 bullets per minute. When in a firefight with another Wraith user, it's almost a given that you use its secondary fire - a shield - if you want to survive.
* The ''Vengeance''-Class Frigate in ''Star Wars: Empire at War: Forces of Corruption''. Its primary weapon is quad tri-barrel, rapid-fire mass drivers. Has no shields, but thick armour, and the mass driver's can bypass enemy shields. [[StealthInSpace And cloak.]]
* [[FateStayNight Gilgamesh]] approves of this trope, mongrels.
**[[FateStayNight Gilgamesh]] believes there isn't a problem that can't be solved by throwing an infinite number of swords at it at once. He's usually right.
* The side-scroller shoot-em-up Jets'n'Guns has plenty of this. The most Dakka you can get comes from a weapon that consists of seven rotary chainguns, mounted together in a circle. You can use up to five of those at the same time.
* A more lighthearted example from Plants vs Zombies. One of the mainstays of your vegetable defenses is the Repeater, which fires two peas at once. However, later in the game you can purchase an upgrade for your Repeater which allows you to upgrade them into Gatling Peas, which fire four peas at once. Might not seem like much, but it has the highest rate of fire in the game. Put it behind a Torchwood and you get ''flaming'' Dakka, able to take down an unarmored zombie in a single volley.
* In the Flash game [[http://www.newgrounds.com/portal/view/378012 Endless Zombie Rampage]], the best shotgun in the game is best described as a [=MG42=] that fires shotgun shells. But there's also a Minigun for your classic MoreDakka pleasure.
*As the [[http://www.gametrailers.com/player/52155.html trailer]] for the new tri-Ace RPG ''EndOfEternity / ResonanceOfFate'' shows, the premise appears to be "{{JRPG}} + More Dakka." Sounds like a winning combination, if you ask me.
*The arcade game Heavy Barrel saw the players collecting keys and opening up chests - some of which contained the components to the titular Heavy Barrel. It was basically a massive weapon that fired a massively destructive cone of energy that would instantly kill infantry and do serious damage to everything else. Best of all the weapon had unlimited shots for a limited duration.
* [[TimeCrisis Just hold down the trigger and keep firing!]]
* Beyond the Grave in ''{{Gungrave}}'' embodies this with his [[GunsAkimbo two]] [[ReallyBigGun massive handguns]] and a coffin that has a rocket launcher and a minigun in it. Heck, one of the old magazine ads for it said "Unlimited Ammo, because reloading takes too long."
** Grave's Lv. 3 Area demolition shot in the second game (Executioner's Blood). When his standard burst/bullet dance isn't enough...
* Halo 3. "Press B to detatch turret."
* You can do this in {{Spore}}, too... And be rewarded for it. Want more military power? Just take a basic shape and cover it with guns. The only downside is that while it'll be a factory of firepower, it'll be [[MightyGlacier so slow it'd be moving backwards if it was any slower.]]
* In ''FinalFantasyVI'', Edgar's [[AutomaticCrossbows Auto Crossbow tool]] spams dozens of arrows all over the battlefield. It's his starting tool and it remains very effective on most {{Mooks}} for a large portion of the game.
* DungeonFighterOnline's Gunner class is practically made of this trope. [[http://www.youtube.com/watch?v=u4wwAaD5F8Y One]] of the final skills for the Ranger involves firing a stream of bullets so fast that you can ''juggle enemies on top of the bullet stream'', then jumping and firing bullets all around you ''while upside down and airborne''.
* The HumongousMecha TPS ExTeel averts this. The guns have infinite ammo, but they build up heat. When heat builds up to critical levels, the gun shuts off until it is completely cool again. Generally speaking, the more damage the gun does the more heat it builds up. The starter guns do about as much damage as a handful of spitballs, but you have to really work to overheat them. On the other extreme is the two-handed cannon, the Red Eye-S, which can only be fired about three times in succession before it has to be switched out for a different weapon. Since the game includes no character collision, you and as many friends as you like can stand in the same spot and unleash all the dakka you want. Briefly.
* ''TheGodfather'' game has Tommygun users that [[DemonicSpiders will tear you a new one very often]]. Fortunately, you can take the Tommyguns away after you kill their users. Usually with a BoomHeadshot.
* A bug in the strategy game Empire Earth meant that you could customize your artillery units' rate-of-fire way higher than normal, to the point that they fired a solid arc of shells with no gaps in between. Being on the receiving end of that lead hose is not very pleasant.
[[/folder]]


[[folder: Webcomics ]]

* Riff from ''SluggyFreelance'' is a big believer in having more dakka. His opinion on a truck full of shotguns, grenades, laser cannons, and stake-firing [[GatlingGood Gatling guns]]? [[http://www.sluggy.com/daily.php?date=020611 "Party favors."]]
* ''SchlockMercenary'' has ''"The Seven Habits of Highly Effective Pirates"'' which includes such rules as:
** Rule 34: If you're leaving scorch marks, you need a bigger gun.
** Rule 37: There is no 'overkill'. There is only 'open fire' and 'I need to reload'.
*** ''SchlockMercenary'' also has such things as [[http://www.schlockmercenary.com/d/20080814.html this little gem]]. I think the note says it all:
---->'''Note''': The rotating barrel assembly on the Strohl Munitions Short-barrel handcannon may give the user a wicked pinch if the weapon is held incorrectly. This makes it an unpopular selection for many military forces. Also, it can be configured to send anywhere between five hundred and five thousand projectiles per minute downrange with great accuracy, making it an exceedingly unpopular selection for the enemies of many military forces.
** The spaceship designers [[http://www.schlockmercenary.com/d/20010325.html know]] [[http://www.schlockmercenary.com/d/20040224.html that]] [[http://www.schlockmercenary.com/d/20060617.html principle]], [[http://www.schlockmercenary.com/d/20040620.html too]].
* Ranger from ''[[EightBitTheater 8-Bit Theater]]'' manages to achieve this [[http://www.nuklearpower.com/2009/01/27/episode-1087-exalted-feat/ by firing three arrows]] from one bow. While ''[[BeyondTheImpossible quad-wielding]]''. This broke ''[[AWizardDidIt Sarda's]]'' brain.
* ''MetalGear'' may have already had a mention above, but we can't forget Vulcan Raven's take on the subject in good old ''TheLastDaysOfFOXHOUND'':
---->'''Raven''': Sublety is a thing for philosophy, not combat. If you're going to kill somebody, you might as well kill them a whole lot.
* Awkward Zombie's [[http://www.awkwardzombie.com/comic1-010509.php take on this]], by way of ''KingdomHearts 1''.
* ''FreakAngels'': One character has a [[http://www.freakangels.com/?p=48&page=6 steam-powered gatling gun]] that fires massive metal arrows.
* "More Ammunition Than God" in the BobAndGeorge MegaMan subcomic ''Jailhouse Blues''. Obtained from [[strike:Obviously Compensating for Something]] [[InsistentTerminology Artillery Man]].
[[/folder]]

[[folder: Web Original]]
* TheSalvationWar appears on the surface to follow this trope, with how much hell ends up being rained down ''on'' Hell in the first book. The second book however reveals that the key element of ''dakka'', ammo, has actually run precariously low by the end of the first book, and there's no "magic" quick-fix for rapidly rebuilding the ammo stocks any time soon.
** Michael-lan menions this trope ''by name'':
-->Michael-Lan almost snorted with laughter. "If this was human work, you'd be dead. The favorite expressions of humans where killing is concerned are 'if some is good, more is better', 'nothing succeeds like excess' and 'more dakka'. If humans wanted to kill you, you wouldn't just be dead, your body parts would be strewn over half the Eternal City. This wasn't human work, this was somebody else."
* The FTO pretty much rely on this in the ''{{KateModern}}'' episode "Answers", spraying bullets everywhere while yelling "We will bring down the Order!" They still manage to [[OnlyAFleshWound screw up]].
* MoreDakka is [[http://images.encyclopediadramatica.com/images/f/fd/Serious_fucking_business.jpg Serious Business]].
** Along similar lines, [[http://i36.photobucket.com/albums/e21/rhainor/funny%20stuff/MPost75-149645434_337ca27a3c.jpg this]] parody motivational poster. "Brute Force: If it doesn't work, you're just not using enough."
* [[http://mpcp13.deviantart.com/art/Dick-and-his-Ducks-116526529 This pic]] illustrates this trope when combined with an IncrediblyLamePun and a MorallyAmbiguousDucktorate.
* It has been stated in some sources that [[FanFic/ShinjiAndWarhammer40K Rei follows this philosophy]]. Also, [[FanFic/EnemyOfMyEnemy Marikos ''loves'' chainguns]].

[[/folder]]

[[folder: Western Animation ]]

* In an episode of ''TheSimpsons'' named The Cartridge Family (which generally pokes fun at America's gun culture) we see an NRA meeting where Moe explains how "with a few minor adjustments you can turn a regular gun into ''five guns''!". None of them are automatic, though.
** One was an M16.
*** More likely a semi-automatic AR-15.
* Many {{Transformers}}, especially the god [[http://tfwiki.net/wiki/Image:Primus_Cybertrony.jpg Primus]] from Cybertron. He's a robot that transforms into a planet the size of ''Saturn''. In robot mode he's equipped with shoulder-mounted cannons, shoulder-mounted missile pods, [[ArmCannon wrist mounted twin barrel guns]], and huge gun racks for legs with missile launchers, more missile pods, cannons, and such goodies. And did we mention he's the size of ''SATURN''? Other people feel proud because they have 40mm cannons. He has '''40Mm cannons'''! (That's Megametres, or 1,000,000 metres).
**I can't believe nobody's mentioned [[BeastWars Rhinox]] and his [[FanNickname Chainguns of Doom]] yet.
* The ''StarWarsCloneWars'' miniseries has two main elements: incredibly awesome feats by the Jedi (and Grievous), and dakka. Unlike [[StarWars the movies]], ''every single weapon'' is on full automatic at all times, and the most common tactic for both Republic and Confederacy is to place their army in front the opposing army and fire repeatedly until one side stops moving. Even the {{red shirt}}s use {{BFG}}s, like a chest-mounted quad-barreled anti-ship cannon (a similar type is later seen mounted into the Millennium Falcon for point defense). Reaches its peak in the fourth episode, the Republic battle tanks possessing so much dakka that they mow through whole city blocks in mere seconds.
* In ''Ben10AlienForce'' an "engineer" for the Forever Knights designed a "space ship" that's pretty much just a cockpit and frame with every alien weapons they owned stuck onto it.
* Toward the end of season four of ''TeenTitans'', the Titans are defending the tower [[spoiler:and Raven from a resurrected Slade]] and his flaming demonic army from hell, and as a finishing blow Cyborg brings out a version of his Sonic Canon that seems to be bigger than he is and proceeds to wipe out the entire army, which the Titans together had been unable to beat until then, in one shot (which also drains all of the electricity from Titans Tower and most of Cyborg's own battery). (Well, he ''almost'' wipes the army out...)
* An episode of StormHawks features [[TheBrute Snipe]] constructing a new flagship with a ''lot'' of blasters. In true MoreDakka spirit, he is never satisfied, and constantly demands that more be added. This is lampshaded several times, when his subordinates point out that it is now too heavy too fly.
* The Disney movie {{Mulan}} has something like this with arrows in the one-song training sequence.

[[/folder]]

[[folder: Real Life ]]

* The Metal Storm company have produced, through stacked rounds, a 36-barrelled weapon capable of a rate of fire around ''one million rounds per minute''. [[http://uk.youtube.com/watch?v=d8hlj4EbdsE Seriously.]]
** The makers of the Metal Storm weapons system has taken this technique to the next logical step and have made a 40mm grenade launcher working on the same concept. In addition, they have made a pratical pistol able to fire three bullet bursts before the recoil is complete with every squeez of the trigger.
** Metalstorm also gets a fictional outing in {{John Ringo}}'s PosleenWarSeries, originally developed as an anti-warship platform, firing 105mm rounds from a platform mounted on the hull of an M-1 Abrams. Although not too effective in its original role, another version had 40mm rounds for anti-infantry use.
* The proximity defense Vulcan cannons on many Navy ships are [[http://www.youtube.com/watch?v=nY6nm-6eCzM&feature=related obscenely good]] at this.
* The [[http://en.wikipedia.org/wiki/Lockheed_AC-130 Lockheed AC-130]] series of gunships. Of particular note is the AC-130A, which carries ''eight'' rotary guns. The bulk of them are all mounted on one side, so the plane can circle a target and pelt it with metal continuously instead of having to make multiple passes. DAKKA DAKKA DAKKA...
** These Gatling guns are 20 mm [[http://www.gdatp.com/products/Gun_Systems/M61A1-M61A2/M61A1M61A2.htm M61 (Vulcan)]] - 4000/6000 (or up to 7200, depending on variant) rpm and 25 mm [[http://www.gdatp.com/products/Gun_Systems/GAU-12U/GAU-12U.htm GAU-12U]] - up to 4200 rpm.
** The rate of fire actually requires crew members to ''shovel'' spent casings away.
** Another variant (the AC-130U 'Spooky') is armed with two 20mm rotary guns, a 40mm cannon, and a ''[[{{BFG}} 105mm howitzer]]''. ''In a plane''.
** Don't forget the [[http://en.wikipedia.org/wiki/AC-47_Spooky AC-47]], the proof-of-concept for the 130. The 47 was equipped with 3 Miniguns, 24,000 rounds of ammunition, and 48 flares (for illumination), which isn't bad considering most of the airframes were about 20 years old.
* The A-10 Thunderbolt II's incredibly impressive [[http://en.wikipedia.org/wiki/GAU-8_Avenger Avenger Autocannon]], which is larger than a Volkswagen and fires 30mm depleted uranium rounds at 3,900 rounds per minute.
** [[http://www.youtube.com/watch?v=DRMOubordzI Feel the power.]]
** Iraqi troops in both the first and second Gulf Wars described the A-10's cannon as a '''[[FrickinLaserBeams LASER]]''' because of the addition of tracers every 20 rounds.
* Soviet block has [=GSh=] ("Gryazev & Shipunov") autocannons, including Gatling guns: air defence [[http://www.kbptula.ru/eng/str/cannons/gsh6_30k.htm GSh-6-30K]] - 4000-5000 rpm, [[http://www.kbptula.ru/eng/str/cannons/gsh6_30.htm attack aircraft variant of GSh-6-30]] - 6000 rpm (which with its ammo gives 3.36 tons of average thrust force from recoil). 23-mm [[http://www.kbptula.ru/eng/str/cannons/gsh6_23.htm GSh-6-23]] (only 73 kg without ammo) for interceptors rolls out 10000 rpm. Now ''that's'' dakka.
** Back in 1934, the Soviets produced the ShKAS which fired rifle caliber rounds at 1800 rpm. In 1939 they tried modifying it to create the UltraShKAS firing 3000 rpm. No other aircraft machine gun could compare.
* In World War II the soviets had the grand idea to make ''multi-barell rocket launchers'' and mount them on trucks. Some models of the Katshuya had 48 barrels! Though reloading is quite time intensive, the soviets often used them in large numbers to literarily [[http://www.youtube.com/watch?v=rBvC2Wd-Jfw&feature=related rain down fire]] on enemy troops.
* The best way to make sure suppressive fire actually suppresses. If shooting at your enemies doesn't get them to stay down... shoot more.
* Napoleonic-era musketry is an early example, the idea being to get a large block of men close in and throw out as many shots as possible, to compensate for the weapons' terrible accuracy. These outdated tactics, when combined with modern, accurate rifled weapons in the AmericanCivilWar, led to extreme unpleasantness. Jump to WorldWarOne where barely-improved human wave tactics met bolt-action repeating rifles and actual machine guns and, well, now you know how the anti-war movement got started.
** Misconception. Apparently, MoreDakka only helps when you actually want to hit the target. The theory goes that most infantrymen didn't really want to kill anybody, and so fired to miss. Thus, the impressive hit rate of 1 or 2 every minute at 30 yards for a full strength regiment. Machine gun crews, on the other hand, reinforce each others' will to kill, and make sure everyone's doing their job, so kill rates are dramatically higher. The same for artillery, where you don't actually see your target, making them easier to blow up. Better [[strike:brainwashing]] [[strike:education]] military training has taken care of the first problem, for the most part, but the theory is that these same techniques are used in [[NewMediaAreEvil video games, leading to... Columbine and Virginia Tech when someone goes postal]], since the boot camp version has checks and controls built in: i.e. shoot, only when ordered.
**The theory referred to above was proposed by SLA Marshall and has its critics.See [[http://en.wikipedia.org/wiki/SLA_Marshall his Wikipedia article.]]
** Field Marshal French's British Expeditionary Force, the cream of Britain's professional army at the outset of World War 1 and likely the finest bolt-action riflemen the world has ever seen, practiced a feat known as "the mad minute". That's thirty ''aimed'' shots in one minute with a bolt-action, clip-loaded Lee-Enfield rifle. At the first Battle of Mons, the luckless Germans advancing in close order "simply melted away at three hundred yards", and subsequently reported that the BEF defenders had hundreds of machine guns. (The British newspapers claimed [[DeusExMachina divine intervention]]). But once the original BEF had been used up in the trenches, their skill with the rifle could not be replicated by their conscripted replacements; later soldiers made up for it by ''actually'' having hundreds of machine guns.
* The More Dakka principle as applied to [[http://www.evolutionmodeltechnology.com/Paintball%20Turrets.html paintball wargames]].
* [[http://www.youtube.com/watch?v=kBjUDCyDCuI Wait until the end of this link to see how this rule even applies to machine pistols.]]
** Here's the GunsAkimbo version of the same weapon: [[http://uk.youtube.com/watch?v=b1RvTJBdRuA&feature=related]].
* During WorldWarII, there were several versions of the American [[http://en.wikipedia.org/wiki/B-25_Mitchell B-25 Mitchell]] medium bomber that crammed multiple .50-caliber machine guns in the nose (up to eight in the nose, plus the typical loadout of four guns just behind the nose, two on each side) for a total of ''twelve'' guns. And if the upper turret (which had two more guns) was pointing foward during a strafing run, that would make for a total of '''''fourteen''''' .50-caliber guns aiming at a single target at once, enough to destroy or severly damage pretty much anything not sufficiently armored enough (be it vehicles, ships, or planes) to survive such a massive barrage of lead. MoreDakka indeed.
*** Another variant, the H model, had 8 forward-firing machine guns plus a 75mm cannon mounted in the nose, for anti-shipping strikes.
** Another medium bomber, the [[http://en.wikipedia.org/wiki/A-26_Invader A-26 Invader]], had a variant with six or eight machine guns mounted in the nose, with another two available from locking the dorsal turret forward.
** There's also the [[http://en.wikipedia.org/wiki/YB-40_Flying_Fortress YB-40]], an escort fighter conversion of the B-17 bomber. Typically armed with 14 .50-caliber machine guns in eight stations, but it could be upgunned to carry as many as '''30''' guns. The low speed and maneuverability meant that the YB-40s were not very effective at shooting down enemy fighters, but when they did hit, the target airplane usually fell apart in mid-air.
*** Unfortunately for the USAAF, this design proved impractical for real use. Once the bombers being escorted had dropped their payloads, they were able to outrun the [=YB-40s=] that were supposed to be escorting them, as the latter were still weighed down with ammunition for their guns.
* The king of this trope must surely be [[http://englishrussia.com/images/fire_hedgehog/1.jpg the Fire Hedgehog]]. This was a WWII weapon system that consisted of a Russian Tu-2 where the bomb bay was filled with a rack holding 88 [=PPSh=]-41 submachine guns. Due to the limited range of the submachine guns it flew at low altitudes and on seeing an enemy regiment the pilot would open the doors and shower them with lead, firing over 4000 rounds in about 3 seconds.
** That pic is astoundingly Orky.
* [[http://www.youtube.com/watch?v=gCra4qOrjFw This]] soldier is clearly a master of dakka.
* The [[http://en.wikipedia.org/wiki/Hwacha Hwacha]], which at first looks like a SchizoTech Katyusha, is this trope applied to [[http://www.youtube.com/watch?v=jeQTpmaEkMY&feature=related arrows]]. Not quite as accurate as, say, a battalion of archers, but ''damn'' if it wasn't devastating, and it clustered just as nicely.
** And a lot more manpower-friendly, for your side at least. For the record, the larger and more common singijeon were proper [[MacrossMissileMassacre rockets]], but the smaller so-singijeon are properly classified here.
* The Brazilians ordered a battleship that ended up in the Royal Navy (as the [[http://en.wikipedia.org/wiki/HMS_Agincourt_%281913%29 HMS ''Agincourt'']]) via a purchase by the Ottomans ([[ItsALongStory it's a long story]]) armed with ''fourteen'' 12-inch guns. The muzzle flash from firing a full fourteen gun broadside was mistaken for the ship exploding.
** And it was believed that if HMS ''Agincourt'' fired a full broadside she'd capsize, break in half or otherwise suffer some horrible calamity. Turned out the only threat was to her stocks of china.
***Indeed she fired 14 such broadsides during the Battle Of Jutland
*Muzzle-loading muskets are loaded by using paper cartages, which consist of a tube of paper filled with black-power with a musket ball in one end. During the Revolution {{George Washington}} ordered the Continental Army to add three to four buckshot on top of the musket ball. When a American unit fired a volley, they had that much more lead going down range. Therefore: MoreDakka has been the US military's un-official motto from the very beginning!
** The film adaption of ''TheLeagueOfExtraordinaryGentlemen'' even lampshades this multiple times, when referring to [[YoungGun Tom]] [[EagleLand Sawyer's]] [[GunsAkimbo shooting style,]] with the most notable being this:
-->Allan: "Would you like to learn how to shoot?"
-->Tom: "I can already."
-->Allan: "Oh, I saw. It was [[EagleLand very American]]. [[ATeamFiring Fire enough bullets and hope to hit the target."]]
* MoreDakka... [[http://www.montysminiguns.com/AirSoftPage.htm Airsoft style.]] Witness its power [[http://www.youtube.com/watch?v=ZsfY_4vWN5A versus a televesion]] (okay, that time it's loaded with metal [=BBs=] rather than plastic airsoft rounds, but the principle of MoreDakka still holds).
* World War II resulted in a whole crapload of dakka. For instance, the Japanese developed the ''Yamato''-class battleship. It mounted 18.1-inch guns, the biggest naval artillery ever used. It had ''nine'' of them. And six 6-inch guns. '''And''' ''twenty-four'' 5-inch guns. And over a hundred (one, followed by two zeros) anti-aircraft machineguns (precisely, up to 166 after the last modifications), as well. It's a good thing that battleships themselves were obsolete by the time it was produced, because clearly the Japanese understood dakka.
** To say nothing of the "anti-aircraft" flechette rounds for those main guns...
*** Which were used in one battle and proved ineffective. Other than that and the AAA, little of that dakka was ever fired in anger (and never managed to hit anything when it was). Which is why the Japanese converted the third ''Yamato''-class hull into an aircraft carrier, where the ''serious'' dakka lived.
** Unfortunately for the Yamato, the U.S. Navy saw their dakka and raised it by strafing them with nearly 2000 20mm cannons and 50 caliber machine guns. Yamato's exposed AA gunners didn't stand a chance.
** The Americans, meanwhile, kept their fast battleships alongside their aircraft carriers ''because'' they were big ships that could carry lots and lots of anti-aircraft guns. They had ships to spare, after all. By the way, what is "lots and lots"? Up to 145 machine cannons on ''South Dakota''-class and 129 (but with higher percentage of more effective 40-mm Bofors cannons) on ''Iowa''-class in addition to 20 intermediate-caliber dual-purpose cannons and 9 main guns. This is probably the greatest amount of dakka ever assembled in one place by anyone: while Yamato was slightly ahead in ''number'' of guns, American AA guns had considerably better rate of fire (as well as being more effective in other ways), so they could spam even MoreDakka.
* Also from World War II came the V-3 Cannon. These were 150mm cannons that took up the entire side of a hill in France. They were meant to fire 140kg shells at a maximum range of 165km at a rate of 300 shots per hour. This would have allowed the Nazis to bombard London 24 hours a day from across the English Channel. He may have been a CompleteMonster, but Hitler knew his dakka.
** Fortunately, Hitler often built the wrong kind of dakka. V2 rockets (each consuming as much resource to construct as a night-fighter) instead of ''Wasserfall'' surface-to-air missiles and the ME-262 in every role ''except'' fighter/interceptor are but two examples.
* ''Yet another'' WWII-era weapon o' mass dakka was the ''[[http://en.wikipedia.org/wiki/Atlanta_class_cruiser Atlanta]]''[[http://en.wikipedia.org/wiki/Atlanta_class_cruiser -class cruiser]], equipped with '''sixteen''' of the quick-firing 5-inch dual-purpose (anti-ship/anti-aircraft) guns that the US Navy used during the war. The firing arcs of the guns (which were mounted in two-gun turrets, for a total of eight turrets) meant that the opportunities for a classic full broadside would be limited, making its use against other ships a dicey proposition. However, it was a truly potent weapon against enemy aircraft ('''lots''' of flak), and certainly downed quite a few planes.
**The two wing turrets were found to be all but useless in practice and were deleted from follow-up classes. And Atlanta herself only fired three salvos in her first (and only) sea battle because she'd blundered into point-blank range of a Japanese battleship which promptly pounded her into scrap. More Dakka will not necessarily make up for an inept commander. Perhaps the best comment on their perceived value is the U.S. Navy only built eleven of them.
***"Only" eleven?
**** This is the US we're talking about. Eleven ships are only a lot in anybody else's navy.
** The British had a similar cruiser design: the ''[[http://en.wikipedia.org/wiki/Dido_class_cruiser Dido]]''[[http://en.wikipedia.org/wiki/Dido_class_cruiser -class]], designed to carry ten 5.25" dual-purpose guns (some were completed during wartime with different armaments because of shortages). The overall dakka factor wasn't as high as the ''Atlanta''s, however, because the 5.25" wasn't as good a weapon as the American 5"/38.
**Also in the antiaircraft category, part of the plan for the invasion of Japan called for a fake landing to draw off the airplanes Japan held in reserve for kamikaze attacks. Instead of carrying troops, the transports would be carrying as many antiaircraft guns as would fit on the decks.
* The show ''Future Weapons'' features many weapons that exemplify this trope, such as the AA-12, a fully automatic 300 RPM 12-gauge shotgun (for which they've also developed tiny frag grenades slotted into shotgun shells), and the Kriss .45 calbire SMG, which fires [[ExactlyWhatItSaysOnTheTin .45 calibre rounds]] at roughly the same rate as other [=SMGs=] with ''negligible recoil''. Although, it supposedly has a bad case of vertical stripping.
** Wait a second... a fully automatic shotgun that fires self-stabilizing miniature grenade rounds? why, that's no shotgun, that's a [[{{Warhammer 40000}} bolter!]]
* Similarly to the AA-12, the Russian manufactured Saiga 12 is a detachable magazine fed semi automatic shotgun which can and has been modified for fully automatic fire. Since its operation is similar to the Kalashnikov series, it is capable of firing 600 rounds per minute. 20 and 30 round drum magazines are available. It was featured on the show ''Deadliest Warrior'' being used by the Spetsnaz against the Green Berets, giving them an edge leading to a very marginal victory. The weapon there was featured in a non fully automatic version.
* Just as a slightly related side note, the Israeli army, during training sessions, when performing "dry" runs(when no actual ammo is fired) most soldiers yell "fire" when they "fire" the gun, but the guy carrying the Negev LMG yells "NAGA NAGA NAGA". Same for the guy carrying the heavier MAG.(MAGA MAGA MAGA). Sometimes results in fits of laughter.
* European armies in Africa found even primitive machine-guns very effective against natives armed with spears (or nothing).
* This trope, combined with poor operational planning on the part of the USAF, was how the Serbians managed to shoot down an F-117, in spite of not being able to detect it easily with conventional sensor systems. Noting the planes flew on the same path into and out of the combat zone, they gathered a bunch of anti-aircraft weapons on that path, and demonstrated the Idiot's Guide to Duck Hunting ("throw a lot of lead into the air, and you're bound to hit ''something''").
**Actually, they used modified (long wavelength) which could pick up the target vaguelly, and used heat-seeking missiles (F-117s don't carry flares). The guy in charge knew what he was doing, unlike Saddam's commanders who 'did' use the 'Duck Hunting' method, and failed to hit a single one. There's evidence that a second one was downed operationally (not actually, it did get back to base, but was never flown again).
*The Glock G18 is the MoreDakka version of pistols. It's reported firing rate is 1200 rounds per minute. You can chew through its 30 some bullet ''extended'' magazine in less than a second.
** Basic math says that at 1200rpm, a 30-round clip lasts exactly 1.5 seconds, i.e. more than a second. But still pretty impressive dakka.
*In WorldWarOne, a real-life More Dakka involving the Vickers Machine Gun (mentioned above) happened at High Wood in 1916 where the 100th Machine Gun Corps and their ten machine guns fired ''continuously'' for ''12 hours'', stopping only for reloads and barrel changes. In total over a million rounds of ammunition were expended and the guns didn't jam once. Maybe even Enuff Dakka?
** ''Never'' enuff dakka.
*** But a noble attempt at it, nonetheless.
* Pretty much the American way of war. By one calculation the U.S. military expended over 100 ''tons'' of amunition for each Japanese soldier on Iwo Jima.
** ScienceMarchesOn, however. It's all about surgical strikes and smart dakka, now.
* A great example of how tropes evolve though history. A cannoneer using a bombard (giant fraking cannon) was once sent to Rome for inspection as a result of the sheer level of dakka he produced... ten shots in a day.
[[/folder]]

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