[[http://tvtropes.org/pmwiki/discussion.php?id=9o9ud3dz&trope=MalevolentArchitecture From YKTTW]]

*RealLife example: The tombs and pyramids of Egypt were full of booby traps and false corridors to confuse and kill tomb robbers. Unfortunately, many of them were robbed anyway.
** What "booby traps"?? Methinks someone has been seeing too many Indiana Jones movies. If anything, the pyramids and tombs of ancient Egypt were pretty dull, all things considered... the complete opposite of MalevolentArchitecture. False chambers and corridors alone don't make a deathtrap architecture of the type described above in the trope description. Burial objects from the tombs were stolen by penniless workers and sold on the black market, often while the tombs were still being built (there are records of court cases from Pharaonic times), ''not'' by skilled adventurer-thieves abseiling down from the ceiling past laser-grids provided to the Egypians by Däniken''s AncientAstronauts.
***You're right. Guess I forgot to do the research. Although a quick look through Google's findings found that the inside of most pyramids were indeed maze-like to disorientate intruders.

{{Tanto}}: ConversationInTheMainPage.

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{{Darmok}}: Pulled " ''StarWars IV: A New Hope'': "SHUT DOWN ALL THE GARBAGE MASHERS ON THE DETENTION LEVEL!" " because this isn't a place where people are supposed to go. By the same logic, one could argue that walking in/under a garbage truck would be MalevolentArchitecture.

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(random passer-by): Is this about buildings that were created with the intent of causing physical harm, or architecture that [[http://en.wikipedia.org/wiki/Brutalist_architecture just looks like it]] but is harmless except perhaps to one's aesthetic sensibilities? When I read the title, the latter is what came first to my mind.