[[quoteright:256:[[SuperMarioBros http://tvtropes.org/pmwiki/pub/images/macroland.bmp]]]]
[[caption-width-right:256:"Dude, I am so [[strike:high]] low right now."]]An area where your character is tiny relative to his surroundings. The environment is usually some mundane area like a garden that is rendered interesting by the change in scale. Enemies are more often than not giant insects or old fashioned windup toys. [[EverythingTryingToKillYou Natural hazards like thorns, giant feet, bouncing balls, and frayed electrical wires are everywhere]] in these small scale environments.

If your heroes are naturally small, all of the game's levels may be various Macro Zones. Another common scenario is to have your characters shrink temporarily, often to sneak through a small opening, or retrieve an item.

[[PreHistoria Prehistoric]] levels may partially be Macro Zones, since everyone knows that the distant past was filled with enormous flesh-eating insects and {{Man Eating Plant}}s. If your tiny character is inside another creature's body, you also have a WombLevel on your hands.

Named for the Macro Zone in ''SuperMarioLand 2: Six Golden Coins'', where Mario had to work his way through a normal-sized house while the size of a bug. Rarely contains actual macros. For non-game examples, see IncredibleShrinkingMan.

It's a wonder how man can eat at all in these worlds.
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!!Examples

[[foldercontrol]]

[[folder: Games where your character shrinks ]]

* The TropeNamer, ''Super Mario Land 2: Six Golden Coins''. The world map shows Mario entering the MacroZone through a cave system that shrinks him on the way towards the house.
* ''{{Okami}}'' has a large area in the Imperial Palace where a miniature Amaterasu has to make her way through a garden, into the castle, and ultimately to a showdown in the Emperor's belly.
** Later, she must also shrink down to enter the habitat of the Poncles.
* ''TheLegendOfZelda: The Minish Cap'' revolves around quests and puzzles where Link often must shrink down to a tiny size. Overlaps with MouseWorld.
* ''SoulBlazer'' featured a level where the hero shrunk down to fight evil toy soldiers on a model of a town.
* ''[[FinalFantasy Final Fantasy III]]'' has a number of dungeons where the party has to be shrunk via the "Mini" spell to pass through, with ordinary creatures now proving a dire threat.
** [[LinearWarriorsQuadraticWizards Unless you've got magic.]]
** This also occurs in FinalFantasyIV Advance in the Lunar Ruins.
* ''BadMojo'', in the very worst way imaginable.
* Alice has to travel through some wilderness while shrunken in ''[[AmericanMcGeesAlice American McGee's Alice]]''.
* The Wonderland level in ''KingdomHearts'' has both the Bizarre Room and the Lotus Forest for the characters to explore (and be attacked by swarms of enemies) while shrunk. Both areas can also be experienced while normal-sized, but there's not much to do at that scale.
* ''Return to Zork'' has a TimedMission in which the player must retrieve an item from a ship in a bottle.
* DonkeyKong 64's Tiny Kong has shrinking as her special ability and at least one of her Golden Bananas in each level involves this ability, whether it be a race against a remote controlled car or something lame like the door to an otherwise normal room is [[EigenPlot really small for no reason]].
* In the original BreathOfFire game, the party is shrunken down halfway thru a dungeon by one of the EliteMooks and must take a detour thru a mousehole. Inside, they help out some mice with a roach problem and are rewarded by the rodents with a potion than returns them to normal size.

[[/folder]]

[[folder: Games where the enemies and scenery are oversized ]]

* Again in ''Super Mario Land 2'': one level is a gigantic tree in which Mario must battle oversized insects, and another level is a mechanical statue of Mario inhabited by larger-than-life toys and moving parts.
* World 4 of ''SuperMarioBros 3'' was giant themed.
* The "Huge" half of Tiny Huge Island in ''Super Mario 64''.
** The level is actually one singular island with pipes that alter its scale when accessed, but it's debatable whether it's the island itself or Mario who is shrinking and growing.
* The ToyTime Galaxy in ''Super Mario Galaxy'' could be considered a flavor of MacroZone.
* ''FinalFantasyLegend 2'' featured a Giant's Village with oversized buildings and furniture.
* A hell of a lot of levels in ''{{Lemmings}} 2: The Tribes'' are filled with oversized objects going along the theme of the particular tribe.
* The obscurish platformer ''Vexx'' has the Tempest Peak Manor, a giant house. It also has a bonus BandLand sublevel.
* Logbox 720 in ''{{Banjo-Kazooie}}: Nuts & Bolts'' is the innards of a giant Xbox 360 pastiche.
* The Lost Underworld in ''EarthBound''. You're normal-sized kids...the world is titanic. And there's dinosaurs.
* The Dinotropolis levels in ''Fur Fighters'' features otherwise-benign household settings scaled up to dinosaur size.
* In the Elder Scrolls IV: Oblivion, the mad wizard Arkved's tower features rooms with huge tables, chairs and beds; there is also some oversized furniture in White Gold Tower's basement.

[[/folder]]

[[folder: Games where your character is naturally small ]]

* ''{{Pikmin}}'' and its sequel, which feature a tiny character trying to survive in the undergrowth.
* The NES game ''Chip & Dale: Rescue Rangers''.
* The house ''Chibi-Robo'' takes place in is a Macro Zone, as the titular robot is only a few inches tall.
* Various ''Tom & Jerry'' games on the NES and SNES.
* The NES ''Monster In My Pocket'' game.
* The ''Army Men'' games
* Any ''Micro Machines'' or RC racing game such as ''RC Pro-Am''.
* ''SimAnt''
* The ''{{Glider}}'' series. You're a paper airplane.
* The early levels and early parts of some later levels in ''KatamariDamacy'' are along these lines due to the fact that the Prince is only a few centimeters tall, but because the game focuses not on you but on the ball you're rolling, you become the giant in no time.
* Several custom levels for ''TeamFortress2'' are set amongst children's toys, as if the characters were toys themselves.
** Ditto with custom maps for the ''{{Unreal}}'' series.
** These are usually called either "toy" or "rats" maps.
* ''CoolSpot''. You're that red spot in the logo on a bottle of 7-Up.
* ''IWannaBeTheGuy'' at times.
* ''MisterMosquito''
* There was a game called ''Buck Bumble'' for the N64 where you played a cyborg bee and flew through a garden.
* SpyroTheDragon games sometimes include Sparx Worlds, where the little dragonfly sidekick goes off by himself; in these, the enemies are spiders or other "big" bugs that Spyro could probably eat with one bite, but Sparx needs to shoot.

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