[[{{Doom}} http://tvtropes.org/pmwiki/pub/images/cit_gibs.jpg]]
[[caption-width:250:ICallItVera [[IncrediblyLamePun Messy]].]]
->''"Ooh, they're goin ta' have ta' glue you back together... '''IN HELL!'''"''
->-- '''The Demoman''', ''{{Team Fortress 2}}'', "Meet the Demoman"

The (usually) {{FPS}} equivalent of the deliberately ridiculous splatter seen in PeterJackson's early films. FPS makers who include gore and dismemberment effects (commonly known as "gibbing") will often go overboard with them and make relatively simple weapons create far more grotesque splatter than you would expect from their real-world equivalents. This can be especially jarring, as the default handling of violence in most media is to err the ''other'' way--[[BloodlessCarnage undersized or nonexistent entry and exit wounds]] are more common than ones that properly match the weapon used.

Of course, expect CriticalExistenceFailure: the same rocket that blows a player into bite-sized pieces will leave him bruised, but in one piece if he's got enough health.

Compare MadeOfPlasticine (this is the video game equivalent), BloodierAndGorier. See also the ChunkySalsaRule and OverdrawnAtTheBloodBank. And, of course, BloodyHilarious.
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Examples:

[Non-VideoGame examples have their own sections at the bottom of the page]

* The trope name comes from ''{{Rise Of The Triad}}'', which positively revelled in ludicrous weapons and gibbing effects. The message ''Ludicrous Gibs!'' would appear on-screen whenever the player gibbed enemies in the most spectacular fashion allowed. This would usually involve chunks of flesh and splashes of blood being spread in a wide radius and a torn-out eye sliding down the screen. The Flamewall launcher would burn the flesh off enemies in a couple of seconds, leaving the charred skeletons standing for a moment before collapsing. The ''God Mode'' powerup enabled the player to launch enemy-seeking balls of lighting that would disintegrate any enemy they touched.
** Enabling "Engine Killing Gibs" mode in ''Rise of the Triad'' increased the amount of gore several times, creating massive clouds of body parts when enemies were blown up. If you watched closely you could see enemies' severed hands ''wiggling their middle fingers'' while flying through the air.
** What EKG mode really does is sets ''all'' death-explosion animations to be the one that normally displays the "Ludicrous Gibs!" message. This troper discovered another interesting glitch in the game wherein the gravity settings from a bots-only multiplayer game would carry over into a single-player game launched thereafter. In the early levels of the game there was a short corridor packed end-to-end with low-level guards. Using a cheat, this troper killed them with the Dark Staff (a weapon which explodes an enemy and keeps going), with EKG mode on. It rained blood in that corridor for no less than a full minute.
* ''{{Doom}}'' is one of the earlier example of such overblown effects. Explosions could make the less powerful enemies break apart into a pile of bloody chunks. This was a reasonable result when they were hit by rockets, but picking up a special “Berzerker” power-up enabled the player to [[MegatonPunch gib enemies with his bare hands]].
** TheDragon Cyberdemon requires ''a lot'' of damage to be killed, 16 rocket hits, 58 shotgun blasts, or 400 handgun shots. No matter how much damage he's taken, he never shows so much as a dent until he is killed, but his only death animation is him exploding and leaving behind a pair of bloodied hooves. You can shoot him in the face with a shotgun 57 times, and he still has no visible damage, but he would vaporize when next hit by ''[[CriticalExistenceFailure one bullet]]''.
*** As this troper recalls, the Cyberdemon uses an implanted rocket launcher - it's possible that gibbing him with a pistol is the result of his remaining ammunition cooking off.
** In ''Doom 3'' the shotgun packs enough punch that if you hit a zombie with it at point blank range you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.
* ''[[FirstEncounterAssaultRecon F.E.A.R.]]'' features a rather overpowered shotgun that can make craters at least 20 cm deep in concrete, and when used on enemies will sometimes make them explode into a burst of blood and meat chunks with a single blast. Another weapon launches a single projectile which somehow burns the flesh and armour off an enemy in a couple of seconds, but leaves a charred skeleton more or less intact.
**The former troper has clearly been indoctrinated by videogame guns. This is, in fact, very nearly exactly the effects a shot with a military-grade shotgun will have on human flesh at the ranges the shotgun works at.
*** Um... What happens is that a hit in the chest makes the head and possibly the arms fly off. That a shotgun blast to the torso would tear out large chunks of flesh is believable, but severing the head is not.
**** I believe this has something to do with the phenomenon known as hydrostatic shock; much the same reason why the sniper round (a 1" slug, as I recall) in the film Shooter would have not only have made the target's head explode but would have also sent both arms flying about twenty feet in opposite directions (at least according to an actual marine sniper).
***** You're kidding. So blowing off an enemy's head ''and limbs'' with a headshot in ''{{Fallout}} 3'' is... [[FridgeBrilliance justified?]]
** Possibly justified, as it's an 'Evaporating Particle Beam' weapon. The official text states the blood and flesh is simply boiled off.
* Fighting medium sized groups of flood in ''{{Halo}}'' usually leaves behind a room almost fully covered in body parts of different size.
* The ''Crusader'' games had several silly weapons with gruesome effects. A plasma weapon launched a ball of blue plasma about the size of a fist that somehow enveloped and instantaneously vaporized the victim rather than just burning a hole the size of the projectile. An "ultraviolet weapon" melted the flesh off the victim in a couple of seconds, leaving a rather gruesome skeleton. Another froze him into a state in which he could literally be shattered in a hundred pieces.
** There's also the microwave projector "gun" in ''No Regret'', which zapped the victim with enough microwave radiation to not only kill them, but also boil all the moisture in their body at once, making them explode in a steam-filled cloud of cooked flesh.
* Both used and averted in GearsOfWar. When you kill someone with the shotgun or the boomshot, they will explode, but no extra gibs will be added; the player's body will simply fall apart in a energetic way (more detailed that it sounds).
** Definitely used when headshotting with a sniper rifle or pistol. Sure, maybe if you shot someone's head point-blank with a shotgun it would [[YourHeadAsplode practically explode.]] A sniper rifle or pistol? Not so much.
*** I'm afraid you've got caught in RealityIsUnrealistic. See PinkMist for a discussion of what sniper-rifles to the head actually do. The name's a hint. Also, check out the JFK assassination.
*** You sure about that? Within GearsOfWar, heads really do explode, as in "Nothing on the corpse to indicate having a head aside from a spine coming out from the neck", "Goes to pieces as if a bomb was planted in the middle of the head"
** Enemy machinegun turrets cause spectacular CriticalExistenceFailure to the player if you are in their line of fire for a second too long.
** Forget the guns...chainsaw bayonet, anyone?
* The ''{{Fallout}}'' games rewarded the player with extra gruesome death animations that would play some of the time if the player inflicted a large amount of damage in a single attack. If one gave the player character the special trait "Bloody Mess" during creation, the most spectacular death animations would always play when an enemy died. The full list of splattery animations is:
** Shot or stabbed to death: A large hole appears in the target's torso.
** Machinegun Mayhem: The body is split into tiny pieces by the bullets, and only the legs and lower torso remain.
** Melted Alive: Plasma weapons cause first the target's skin, then the skeleton, to melt into a green puddle.
** Laser Cut: Laser weapons and the solar scorcher cause a clean cut in the middle of the target's torso, separating the target in two.
** Crispy Critter: Flamethrowers cause the target to burst into flame. Also known as the "Burning Bitch Dance".
** Electrified: Pulse weapons and the alien blaster cause the target to light up in an electric blast and vaporize into thin air. (This usually isn't as good, as it causes lootable items to fall on the ground, so that they must be picked up one by one.)
--> In addition, there's the high-level perk Sniper: Luck stat * 10 = critical hit chance. In other words, with 10 luck ''all'' your shots become crits, generally resulting in one of the animations described above. Damage per shot becomes less important than the sheer number of shots fired, resulting in situations in which spraying a group of opponents from one of the weak submachineguns causes most of them to instantly explode into fleshy chunks.
* Graphical technology not advanced enough? That wasn't enough to stop ''Fallout'''s predecessor! ''{{Wasteland}}'' featured such lines as "Rabbit is reduced to a thin red paste" and "Thug explodes like a blood sausage".
**Fallout 3 ups the antes where Bloody Mess will sometimes cause surreal ludicrous gibs. IE: Firing a 10mm pistol once at a Super Mutant's torso (Super Mutants are Big, hulk-like mutants) only to watch the [[CriticalExistenceFailure bullet in slow motion fly and hit the mutant in the torso, causing him to fall back]] as his ''arms, legs and head rip from his body from the force of the hit (still in slow motion)!!'' And that can happen with the weakest gun ''in the game''.
***When [[SageAllen this troper]] first played Fallout 3, he was forced to defend himself against the Overseer at the beginning of the game, and ended up ''decapitating'' him from across the room with a single bullet from the 10mm pistol. This was ''before'' he could have taken the above mentioned Bloody Mess perk. The RandomNumberGod must have been smiling on me that day.
***Also, there is the Rock-It Launcher, which lets you shoot random junk at guys. So you can make an enormous super mutant master explode into its various component parts by shooting it with oh, say, a plastic car. Or a teddy bear.
*** Or old, pre-war ''paper money''. Decapitations and other forms of dismemberment are ridiculously common even without the Bloody Mess perk anyways. The body part you land the killing blow on will almost always fall off. If you get a critical hit with the Plasma Rifle, you can see the head fly away even while it and the rest of the body is collapsing into goo. Not to mention the Railway Rifle, which shoots railway spikes that pins such a flying body part to any nearby wall. Finally you've got the two-headed Brahmin cows, where shooting one head off inexplicably causes the other one to fall off as well.
**** If Pre-War Money can be loaded into the Rock-It Launcher, then that means there is no problem in Fallout 3 that cannot be solved by simply throwing money at it.
***CtrlAltDel pokes "fun" at this tendency [[http://www.ctrlaltdel-online.com/comic.php?d=20081119 here]].
***** If you enjoy hacking, you can put Liberty Prime's Liberty Laser into your weapons inventory. At 1200 strength, it's about 20 times stronger than the strongest normal weapon in the game. This basically means that not only will anything you point it at instantly die, they will also turn into a giant mass of flying red chunks that shoot out for miles across the map.
* The original ''SoldierOfFortune'' game featured a ridiculously overpowered shotgun that could blow limbs clean off at an unrealistic range, a look-alike Desert Eagle pistol that could remove a head from the neck up and a microwave pulse gun that would cause enemies to cook from within and burst like overcooked hot dogs.
* Explosive weapons would gib enemies in ''DukeNukem 3D'', but the game also had a shrink gun that would miniaturize a foe and allow you to squish him under your foot, and a freeze ray that would allow you to freeze them solid and then smash them like ice statues.
** The newest version of the DukeNukem 3D High Resolution Pack mod feeds off this, with a separate patch specifically designed to stick blood spatter to walls!
** Whenever an enemy gets crushed by a big door, it leaves behind a disgusting mass of goo that ''stretches across the gap'' when said door is opened.
* The titular vivisection point of the PC game ''Vivisector: Beast Within" allowed massive chunks of flesh to be ripped away from an enemy with little more than a pistol, and even the basic knife or scalpel weapon could completely gib an enemy without much difficulty under the right circumstances.
* In the original ''{{Quake}}'', zombies would only die if gibbed. If just shot down they would wake up after a few seconds and resume attacking.
** Also, while in many games only explosive weapons can gib enemies, in Quake gibbing is calculated based on how much under zero an enemy's health goes. This generally works (if an enemy is in the middle of an explosion it makes sense that its health would go negative enough to cause gibbing), but it makes it possible to unrealistically gib smaller enemies with a shot from the single shotgun followed by another from the double shotgun.
*** This was used intentionally in the various ''Custom-TF'' mods, in which a player with the Warlock skill could gib corpses with his ''knife'' and pick up the scattered chunks of meat, later using it to summon monsters.
* In ''Quake II'', not only could you gib someone with a powerful enough weapon, but [[ThereIsNoKillLikeOverkill you could keep on shooting a monster with a normal weapon until it gibbed]]. Given the habit of some monsters to get off several last shots after being taken down, a good number of players consider gibbing standard procedure for dealing with downed mooks.
* Happens to everyone in ''Quake III Arena''. Played with in that one of the available characters is a skeleton, which causes the game manual to wonder where all the gibs and blood comes from.
** In ''Quake III Arena'', characters get gibbed if the killing attack had caused a lot more damage than it took to bring down his health to zero (in other words, well into the "negative health"). In fact, you could shoot ''corpses'' and cause them to gib in this manner.
** ''UnrealTournament'' takes this to ridiculous extremes with Instagib mode: Every combatant is armed with a pulse rifle that shoots colour-coded laser beams that make players explode instantly into a shower of bloody chunks, "one shot, one kill"-style.
* Bungie's ''{{Myth}}'' series of RTT games had hunks of blood and gore flying off melee'd opponents and staining the landscape wherever the physics engine had them bounce (with limbs and heads also flying everywhere upon most deaths), high explosives causing victims to be blown to dozens of bloody bits, putrid hunks of pus falling from the undead, and a special unit (the ghol) which would pick up these things to be used as weapons.
** As a matter of fact, ALL of Bungie's pre-Oni games were absurdly bloody, with explosions actually ''liquefying'' those caught in most blasts.
* This editor remembers a server-side mod for ''{{Counter-Strike}}'' that allows for some extremely over-the-top gibbing. If, for example, you shoot someone with an AWP, you can see ''a fountain of blood coming out from the place where he was standing, all of that as you see his body torn to pieces!''
** Who needs mods? Just grab a shotgun, get close to the enemy, and score a direct headshot on someone without a helmet. Viola! Plenty of salsa for the next party (quite [[ChunkySalsaRule chunky]] of course)! Slightly less over the top, but still silly, is the fact that players without a helmet lose more blood then what should ever be in a human's head from something like a 9mm bullet, or even a knife slash. Not stab. '''Slash'''.
*** This tends to happen because the game is programmed to show more blood if someone is shot in the head.
* ''MortalKombat'', of course. Not only are the fataliies all ludicrously bloody, even normal punches and kicks cause spurts of blood.
** Starting with the second game, when the creators went for the dark humor angle, most fatalities would create some ''actual'' ludicrous gibs from one character: About seven severed legs, twenty dog-bone-shaped bones, and a lung or two. Nothing else.
*** The third game adds two skulls and three ribcages to the mix. ([[IncrediblyLamePun Ludicrous ribs!]])
* ''{{Scarface}}: The World Is Yours'' had a sniper rifle, shotgun, carbine and a Desert Eagle capable of dismembering foes. Of course, there's the chainsaw too.
* ''NinjaGaiden II'' for the Xbox 360 [[strike:looks set to]] goes beyond its predecessor's decapitations into full mutilation, as [[http://gamersyde.com/news_5057_en.html the video downloadable here]] truthfully shows.
* Whenever The Kid dies in the freeware {{Metroidvania}} game ''IWannaBeTheGuy'' (and trust us when we say he ''will'' die...''[[NintendoHard very often]]''), he explodes into little 8-bit giblets, even for something as minor as touching the edge of a spike pit, or ''getting hit by a falling apple''.
**[[CompletelyMissingThePoint They're really more like giant cherries]]...
**If a single pixel of your gun occupies the same place as a single pixel of a spike or apple... You explode. Across a quarter of the screen. With probably a dozen times the pixels that actually compose your avatar in the first place.
**One aversion exists. If the Kid gets drained by a {{Metroid}}, he doesn't gib- he turns into brown dust and blows away. This is just as annoying as a normal death, however.
* The original [[HalfLife Half-Life]] was known for this. Its sequel? Not so much. However, a third party mod known simply as "SMOD" took this to healthy levels (at least with "gore_moregore 2" on). Shoot a person in the head? A three second long spray of blood... twice. Somebody hits something going too fast? They explode. Vaporization? What was already a mesmerizing particle effect climaxes with them popping like a grape. And those invincible {{NPC}}s? Oh you better believe they were solely for target practice.
* ''{{Wizardry}} 8'' has this, even though it makes absolutely no sense. It's medieval fantasy, mostly medieval weaponry (aside from some guns and explosives), but there are maybe three or four enemies that ''don't'' explode when killed. Still, it's a great game, so gibbing a rat by ''stabbing it with a knife'' is a minor slight.
* Every time you kill someone in ''NoMoreHeroes'', they explode into a huge shower of blood. The game was pre-emptively censored by the developers for Japan and Europe, with the splatter replaced by an explosion of black pixels and coins raining down, which still kind of fits the mood in an old-school arcade game kind of way.
* Liero takes this to a ridiculous extreme by having a giblets ''setting''. If it's high enough, even lightly wounded characters will leave a bloody mess just by walking. This can be kind of strange if you've chosen, say, an ''ant'' as your character skin.
* ''DungeonSiege 2'' does this, despite being medieval fantasy. Gibbing seems to occur if enough damage is done to push an enemy over a certain point of negative health, most likely a percentage, they will explode violently into pieces, flying every which way. While it might make sense for some of the power attacks, which deal huge damage and have effects that would warrant a violent mess, seeing an enemy explode into fragments from a single quarrel to the chest is rather absurd. The fact that every party member is usually capable of making enemies into such a mess at the same point, this can lead to some very interesting times when leading a powerful team up against a small army of inferior enemies.
* ''TheElderScrolls IV: Oblivion'' features a spell called Enemies Explode. It wasn't until a combat mod (Deadly Reflexes if memory serves) was released that featured a revamped system of combat complete with dismemberments and various other fatal effects where a spell was included that achieves just such an effect.
* ''MassEffect'' tends to avoid actual bloodshed, but certain ammunition types have disturbing effects on slain enemies. Incendiary and explosive rounds cause them to vanish in a cloud of glowing ash, while proton rounds make their victims disappear in a cloud of ionized gas and electricity. Chemical, radioactive, and polonium rounds make enemies ''melt'' into puddles of green goo, and cryo rounds make victims ice over, followed by them inexplicably [[StuffBlowingUp exploding a couple of seconds later.]]
**The books, on the other hand love to go into detail how even normal ammo renders a victims body even minor wounds turn limbs into "hamburger meat"
* In ''TeamFortress2'', the Soldier, Demoman and Engineer classes can make their opponents explode into a shower of blood and body parts (with their rockets, grenades, and a fully upgraded sentry gun's missiles respectively). The postmortem death cam helpfully identifies the gib bits with nametags like "your head", "a bit of you" and "another bit of you." The "birthday" mode that can be turned on by the server operator results in some of the gibs looking like presents, party hats, and...chicken legs. [[IncrediblyLamePun Literally ludicrous gibs.]]
** Moreover, in the game's early design stages the game was supposed to have a {{Claymation}}-inspired graphical style, which would have resulted in enemy corpses [[MadeOfPlasticine blowing up into chunks of plasticine]].
* In ''{{God of War}}'', pretty much everything results in ridiculous amounts of gore. Even an arrow to the cranium will cause total disintegration of the head in a massive shower of blood.
* ''ReturnToCastleWolfenstein'', running on the ''Quake III'' engine, has this when using rocket launchers, explosives and a {{BFG}} (the player character can also be gibbed, especially by DemonicSpiders with rockets). Zombie enemies can also explode when defeated, but without blood.
** In the OddlyNamedSequel, ''Wolfenstein'', gibs are not quite as prevalent, due to the change in engines. However, the Queen Geist and [[spoiler:General Zetta]] (both of whom are bosses) still explode in a shower of blood and fleshy chunks when defeated.
* ''{{Diablo}} II'' has any monster with the 'Fire Enchanted' trait promptly cover a decent amount of the ground with themselves upon death. This gets especially silly with the boss of the Flayer Dungeon, as you have to defeat him twice and has Fire Enchanted in both forms. Necromancers can do this to nearly any dead enemy with Raise Skeleton (Mage) or Corpse Explosion, as well.
** Some monsters also break into gibs upon a normal sword-bashing death. It's funny to cast the resurrection spell with a necromancer on them and watch the death animation play backwards. Gibs fly into the air and connect with each other, forming a fully functional undead monster.
*** Interestingly, if one kills a [[GoddamnedBats swarm of locusts]] and attempts to raise a skeleton from the "corpse", the same bloody explosion will occur and produce a ''perfect human skeleton complete with weapon''
*** If you kill an enemy skeleton, you can cast the raise-skeleton spell on it, but first it too must explode in a shower of blood and gory effluence
** The upcoming Diablo 3 promises this trope in spades. Any enemy killed with a critical hit will explode (and the gibs themselves will be on fire/frozen/glowing with magic energy depending on damage type), all Unique monsters will explode when killed, some breeds of monsters explode no matter what... etc. This feature was so popular that shortly after the game's unveiling, Blizzard gave in to fan's demand that corpses stop fading away, just so they could see the aftermath.
* In the arcade rail shooter ''[=CarnEvil=]'', damn near everything gibs but the skeletons at the end. This is especially fun when it takes more than one shot to take an enemy down.
* There is a freeware game called Jump 'n Bump. In this game, you and other players control adorable little bunnies, which will explode into fountains of blood and gibs as you kill each other.
* ''DwarfFortress'' is surprisingly gory for an ASCII-based game. The game's health system is very in-depth, keeping track of every part of every character's body down to eyes, internal organs, and ''individual fingers and toes.'' Gibs, represented as red 2s (or green, or grey, depending on whether it bleeds blood or goo), will litter the surrounding environment if enemies are dismembered, disemboweled, hacked in two, or thrown into a wall with enough force to blow apart. It gets even better in adventure mode, which lets you take control of a single adventurer. This mode includes a blow-by-blow account of every fight, and the ability to pick up and throw the severed bits of enemies (or anything else, for that matter). Thrown objects-- even socks-- will often hit with deadly force, breaking bones, damaging organs, or splattering brains across the floor. Ludicrous gibs indeed.
** It's not unheard of for outside-the-fortress battles in DF to involve goblin limbs ending up in trees. And then there's the aforementioned "thrown into a wall" example, in which parts can go several vertical levels above the original goblin. That's taller than the ''tree'' he hit.
** A large group of creatures dropped from a great heigh into a pit can create a wonderous geyser of gore rivaling that of the well scene from Army of Darkness. [[http://mkv25.net/dfma/movie-355-bodypartexplosion As demonstrated here.]]
* In ''JaggedAlliance 2'', a head shot from close range sometimes causes [[YourHeadASplode the enemy's head to burst apart]], releasing a gush of {{High Pressure Blood}} from the neck stump. A close-range chest impact could cause a similar burst of blood to fly from the back of the enemy (or even one of your own mercs or {{NPC}}s) as the unfortunate victim was flung about 1,5 meters backwards. Also, grenades or mortar rounds could turn people into (briefly) living torches.
* In the ''{{Warhammer 40000}}'' RTS ''DawnOfWar'', units in melee can perform [[FinishingMove sync kills]] on other units, which are often bloody and gory. Of special note are the [[OurOrcsAreDifferent Ork]] [[AuthorityEqualsAsskicking Warboss]]' sync kill against most infantry units, where he grabs the unit in his claw and smashes it against the ground head-first as though a particularly angry child, and most of the [[HumongousMecha Dreadnought]] sync kills, one of which involve grabbing the enemy in a claw and [[KillItWithFire blasting it with a flamethrower]], another of which appears to show the Dreadnought ''blending'' the unfortunate enemy. Add in that shooting enemies causes blood and gibs to fly out as well, and battlefields can get quite bloody.
**That last instance is definitely an example of the trope: large blobs of blood and organs will fly out of a corpse when they die, but the corpse itself remains completely whole as it falls to the ground, making one wonder where all those chunks of meat actually came from. Ludicrous indeed.
* In TimeSplitters: Future Perfect, shooting someone enough with the Injector will result in them swelling up then exploding. If it happens to you, you get treated to [[InterfaceScrew your view stretching]] before the inevitable happens. Using it on the mutants in story mode causes them to leap up then explode.
* ''{{Turok}}'' and its sequels are some of the bloodiest N64 games ever, and also brought us the most demented weapon ever: the Cerebral Bore. It shoots out a flying drill which seeks out brainwaves and does [[ExactlyWhatItSaysOnTheTin precisely what its name implies.]] [[YourHeadASplode It explodes afterward, just for that added touch]].
** Let's not forget the gun that shot mines which would jump up and cut enemies' legs off, which actually showed bits of bone poking through the flesh.
* The old PC game ''Biomenace''.
* ''{{Castlevania}}'' was pretty light on the gore for a horror series -- until ''Symphony of the Night'', that is. Alucard's ability to [[OurVampiresAreDifferent heal by absorbing blood]] made it necessary for lots of enemies to bleed. (Kill an Evil Butcher with a sword if you want to see some real gushworks.) Since then, probably because ''Symphony'' became the new model for CV games, enemies have bled profusely.
** It gets even better in ''Order of Ecclesia'', where the fight with [[GiantEnemyCrab Brachyura]] ends with you dropping a spiked elevator on the git, shoving him down fifteen screens of lighthouse and splattering him into a great many bits when you reach bottom. The bits are still there if you come back later.
**Also since Symphony, when the main character is killed it sends them screaming into the air while they turn into a cloud of blood. It makes strong attacks from bosses seem extra dramatic. It becomes hilarious when low on health, you lightly touch a minor enemy and get a completely over the top death.
*** Except in ''Order of Ecclesia''; where you only die in a cloud of blood if Shanoa is killed in the air. Landbound, she just groans and keels over
** The most gratuitiously violent Castlevania to date is probably Harmony of Dissonance. There's one particular instance where you're just exploring some caves, you flick a switch... [[spoiler: a scream is heard, blood starts pouring down like a waterfall, all this blood makes a platform rise, and you must ride it to the top. Once there, you get a glimpse at the source of all that blood.]]
* The original Japanese ''[[MegaManZero Rockman Zero]]'' games include quick bursts of blood when Zero destroys certain enemies with the sabre. Why are these gibs ludicrous? Because every enemy in the game is a ''robot''.
** Technically justified as the enemies are ''RidiculouslyHumanRobots''. It's not blood, it's a blood-like substance. Censorially removed in the American release.
*** Except, bizarrely, in the intro cutscene for the first game.
** ''MegamanZX Advent'' takes it further, with a charged buster shot blowing huge holes in a dead enemy's torso.
* Speaking of robots, the fighting game ''One Must Fall 2097'' had a secret function allowing the player to control how much "gibs" (gears and bits of metal in this case) would appear. At the highest setting, a single hit would release more scrap metal than the victim could possibly have contained. There was even an option to have metal gibs continually rain down throughout the match.
* ''Oddworld: Munch's Oddysey'' had enemies (and [[VideoGameCrueltyPotential allies]]) bursting into what appeared to be fried drumsticks when thrown into a meat grinder or if a weaker one had been possessed.
* This troper had much fun in ''[[BaldursGate Baldur's Gate]]'' cheating to gain the books that raised your stats. Once the main hero was at maximum stats, if she ever got Charmed, she would unintentionally kill her teammates. With bare hands. Blood would go everywhere. No, really.
** ''BaldursGate'', on the Core Rules difficulty, causes anyone who is killed with massive damage (i.e. reducing them to -10 hit points with a single blow) to explode into pieces, preventing any possibility of resurrection.
* All over the place in ''{{Painkiller}}''. Using the titular buzzsaw would tear enemies up. Freezing enemies and then shattering them would break them apart. Etc.
* ThisTroper was 14 when he started playing SoldierOfFortune. Using shotguns on dead bodies to see the ludicrously detailed gibs was a major pastime.
** Same with this troper with the rocket launcher in UnrealTournament.
* DeadSpace is all about blowing off the enemies' ''limbs'', because headshots don't work.
* In the later levels of the cutesy freeware platformer ''{{Eversion}}'', [[spoiler:anything that dies explodes into plumes of blood, including the player character]].
* In ''ResidentEvil 4'', when you shoot an enemy in the head and kill it, its head explodes -- a bit over-the-top, but not totally unreasonable. Where it gets truly ridiculous is that ''the same thing happens if you kill them by kicking them.''
* ''CallOfDuty'': ''World At War'' appears like this, at least in comparison to the relatively tame gore of past titles. However, it's actually done in a way that kinda makes sense (eg., don't expect to see any LudicrousGibs unless you're using the MG-42 or a shotgun or something.) Still quite messy, though.
** The Nazi Zombies mode has plenty of gibbing. On Der Riese, when camping the catwalk, zombie corpses will slide back down the stairs when killed but gibbed body parts will not. This results in a heap of corpses at the bottom of the stairs, while the steps are littered with liberal amounts of dismembered hands and feet. Amusing and disturbing.
* ''The Oneechanbara'' games are so gory that your character and their sword getting covered in blood are actually part of the ''game mechanics'' -- once your character is sufficiently covered in blood, they go into a SuperMode that has the disadvantage of increasing the damage they take and constantly draining health, while you need to periodically clean the blood off your sword to keep it from getting stuck in enemies and to keep the combo timing regular.
* In ''TombRaider: Underworld'', hitting zombies with the hammer turns them into a rain of limbs (and heads and torsoes). Sometimes the only thing keeping them from flying into outer space is the ceiling.
* Two quests in ''WorldOfWarcraft: Wrath of the Lich King'' involve collecting meat. One involves collecting meat from recently dead mammoths, another from [[DodongoDislikesSmoke a giant worm]]. And ''both'' involve high explosives. I need not draw a diagram to illustrate this.
** Even ''more'' ludicrously, Death Knights who specialize in the Unholy aspect of their class receive the gruesome attack "Corpse Explosion", which does [[ExactlyWhatItSaysOnTheTin exactly what you'd expect.]] Not only does this result in ''weaponized ludicrous gibs'', you can enhance the ability so that if it kills an enemy it makes ''them explode'' in a chain reaction.
* ''CortexCommand'' takes great pride in this, to an almost ridiculous point. Though crashes and explosions cause gibs, of course, just falling a little too far is liable to break off a leg.
* In ''{{Conkers Bad Fur Day}}'' you can explode enemies into bloody bits with the rocket launcher, take off somebody's head or just chunks of it with a few different kinds of guns, and slice torsos in half with the katana and chainsaw. For maximum overkill and hilarity if you kill somebody with the rocket launcher in the cramped hallways of the Heist multiplayer mode bloody guts will stick to and drip from the ceiling and walls, and the weasels will even comment on the gore. "What a f$@&ing mess!"
* ''JadeEmpire'' has a couple- some of the Harmonic Combinations result in an enormous cloud of red, and I was extremely gratified when I saw the ridiculous blood-fountain that occasionally results from slaying an enemy with basic sword attacks.
** In an (in-engine) cutscene, the use of the rifle Mirabelle causes someone to ''explode'' into bloody chunks if gore is turned on. It's a good weapons, but not ''that'' good!
* ''DestroyAllHumans!'' and its sequel see the Mooks incinerated in a flash of yellow embers when killed with the Disintegrator Ray. Vehicles simply explode.
* ''FatPrincess'' has quite a bit of gore and blood, despite the fact that everything else is rather cutesy. The characters resemble the humans in ''Animal Crossing'' but when they die there are huge puddles of blood. ThisTroper thought it was the most amazing thing ever.
* {{Prototype}}'s Alex Mercer is incredibly strong, but his punches usually just [[PunchedAcrossTheRoom blows the enemy across the street]], until you add the Muscle Mass ability. Then, everyone you hit blows into meaty chunks and the vehicles explode.
* The arcade LightGunGame ''Friction'' has enemies occasionally explode into pieces upon being shot. There's no blood though, [[{{Narm}} giving the impression that the enemies are made of glass]].
* The original ''[=NARC=]'' arcade game. Blast an enemy with explosives, and watch the graphically detailed gibs fly.
** Even the NES version [[GettingCrapPastTheRadar got this past the radar]]. Then again, with all the other filth in the game, it's a wonder Nintendo approved it at all.
* ''SeriousSam'' had an option to provide "hippy" blood. The gibs from exploded monsters include apples, oranges, bananas, etc.
* '''Splosion Man'' emphasises "ludicrous". The bodies of hapless scientists explode into showers of deli meats like steak and legs of ham.
* Every kill in {{Vandal Hearts}} results in a high-powered geyser of blood erupting from the victim.
* DeusEx and its mod, TheNamelessMod. While rocket launchers and explosives are generally expected to blow people apart, poke at a body long enough, and it will explode in a mess of guts and gore, even if you do it with a weak weapon. Some of the new weapons in TheNamelessMod continue to follow this trope to a T.
* While the original ''Left4Dead'' is quite mild about this by today's standards, ''Left4Dead2'' turned the gibs up a couple notches.

Non-VideoGame Examples:

[[foldercontrol]]

[[folder: Film ]]

* The latest {{Rambo}} film is packed with ludicrous amounts of gore. Which is fine when an anti-aircraft gun is being used, less so when even a mere rifle shot turns limbs into doom-esque fountains of blood and bone fragments!
**Not as unrealistic you may think and actually more truth than gore for gore's sake. The sniper for example is using a .50 caliber rifle originally designed to take out armored vehicles and aircraft! As disgusting as it seems, that's what happens to the human body when high-caliber (even regular 5.56 or 7.62) rifle rounds hit it.
*** The weapon in question used the same ammo as the gun that Rambo was using.
* ''SavingPrivateRyan''. Though the carnage is realistic, there is one scene that applies for this trope, where a man needs to put a "sticky bomb" on the wheels of a tank. [[HoistByHisOwnPetard And the bomb explodes before he does it]].
* ''ArmyOfDarkness''. At one point, a human is dragged into a pit by a monster. For best results, bear in mind at this point that the human body contains about 5 litres of blood. Now watch as a ''geyser of blood'' blasts out of the pit.
** Predated by ''ANightmareOnElmStreet'' when [[spoiler: Johnny Depp dies]], he is sucked into a bed and a geyser of blood comes out from it. Perhaps somewhat [[JustifiedTrope justified]] because we're dealing with [[RealityWarper Freddy Krueger]] here; if he wants you to have more blood, '''you're damn well going to.'''
*** Incidentally, [[spoiler:Depp]]'s character was watching ''EvilDead'' earlier in the movie.
* Movie example: ''Blade 2''. A bomb designed to go on the back of the head to control an adversary goes off, completely disintegrating the entity, leaving nothing but a fine red mist. Granted, it was at waist level, but not even a shoelace was left.
* ''{{District 9}}''. In amid all the totally serious, gritty Apartheid metaphors are a bunch of alien weapons that can do all ''kinds'' of fantastically gory things to a body. It's horrifying at first, and then it's just [[SoCoolItsAwesome awesome]].
* The infamous [[ThatPoorCat "cat scene"]] in ''TheBoondockSaints''. Dictated by RuleOfFunny--a cat with a hole in it, or even blown in half, is sad. A cloud of flying meat? CrossesTheLineTwice.
* [[{{Dogma}} What the fuck happened to that guy's head?]]

[[/folder]]

[[folder: Live Action TV ]]

* An episode of {{CSI Miami}} features a man whose gun has about [[MoreDakka a bajillion barrels]] mounted in the approximate shape of a human body. He calls it [[SpellMyNameWithAThe the]] [[NamesToRunAwayFromReallyFast Vaporizer]]. Its effect on a human body [[ExactlyWhatItSaysOnTheTin is, well]]...[[SoYeah yeah]]. You can see it in the first bit of [[http://www.youtube.com/watch?v=pWd1vy-yIc4 this]] video. And the effect on a human in [[http://www.youtube.com/watch?v=AelOkGHRGD0 this]]
* On {{Supernatural}}, when an [[OurAngelsAreDifferent angel]] attempted to fight an archangel, bystanders ended up picking bits of the unfortunate angel [[spoiler: Castiel]] out of their hair. [[spoiler: [[IGotBetter He got better.]]]]

[[/folder]]

[[folder: Tabletop Games ]]

* There's an example in ''DarkHeresy's'' Critical Damage tables, where the developers took what looks to me like a disturbing amount of glee in describing, for example, the results of a high-explosive shell to the head. Some damage results can result in ''other characters'' being injured by flying shards of bone...
** Then again, Dark Heresy ''is'' set in the ''{{Warhammer 40000}}''-verse.

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