Working Title: Heart Container: [[http://tvtropes.org/pmwiki/discussion.php?id=psz93kcb&trope=HeartContainer From YKTTW]]
FreezairForALimitedTime: Cut:
* ''Super Mario Galaxy'' have Life Shrooms, which are only temporary. It extends Mario's life meter from 3 to 6. If his life meter falls back to 3, Mario loses the Life Shroom's effect and 3 will be the max limit again. The effect also fades when Mario completes or exits the level.
This is an example of StatusBuff, not this trope.
Oddly enough, it seems on that page, there isn't actually an example of a status buff increasing health temporarily... does it happens in other games and would it be addable to said list?