{{Yoshi348}}: Just in case somebody tries to talk about ''KingdomHearts II'' in the example again, it doesn't fit this trope at all. You can unlock the movie in all difficulties. It's easier in the hardest mode, but the "normal" and "easy" mode are equally difficult, so it's a bonus for hard and not a penalty for easy.
TwinBird: Regarding that video...[[WidgetSeries what]]?!
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** And don't even think about 0.5 or 1.0 since the notes moving a slower pace means the notes are clumped together, it is the first time gaming has encouraged a faster pace of gaming.
RayAyanami: Uh, [[NoJustNo no]]. The recommendation of speed modifiers in Bemani-based {{Rhythm Game}}s has been around as long as they have existed; nearly ''everyone'' who plays ''Pump It Up'' (first released in 1999) and ''{{beatmania}}''/''IIDX'' (first released in 1998 and 1999, respectively, though ''beatmania'' didn't get speed mods for a few releases but that's besides the point) uses speed modifiers. [[DidNotDoTheResearch Do your research, please.]] And even if you did, [[CompletelyMissingThePoint what does using slower modifiers have to do with easiness?]]
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GreatPikminFan: These examples are more or less "Game X doesn't give you everything if you play it on hard (the lowest difficulty" than "if you play game X on hard, (again, the lowest difficulty) your guy's shirt turns pink saying 'I AM GAY' in big letters, the game plays like a {{Homage}} of YouHaveToBurnTheRope (an '''exact''' remake), and at the end, you die from 'being so weak'". shouldn't the two get thier own tropes?