[[http://iojacket.hp.infoseek.co.jp/IOSYS_tohotsukitoro.swf http://tvtropes.org/pmwiki/pub/images/cit_touhou_-_iosys_overdrive_-_easy_modo.png]]
[[caption-width:225:[[MemeticMutation EASY MODO??? KIMOOOOOI!]]]]
->''"If you can't beat the game, if you can't solve the puzzle, you're nothing but a loser."''
->--'''Near''' flipping a jigsaw puzzle and shaking its pieces loose in the ''DeathNote'' manga

->''"Playing Contra on Easy is like [[BrotherSisterIncest kissing your sister, you just don't do it]]!"''
->--'''[[{{Retsupurae}} Slowbeef]]''', ''[[http://www.youtube.com/watch?v=4_TysWmz-dw Let's play Contra 3 using 1950's recording technology]]''

So you aren't doing too well at a game. Maybe it's FakeDifficulty, maybe the game is NintendoHard, or maybe you just aren't too good at it. So you go back to the opening menu and set the difficulty a level or two lower (that you may have just [[MercyMode unlocked]]). You replay the game and...

Wait, where are all my special abilities? Why are there only three stages? And why has the BadAss changed into a WaddlingHead JokeCharacter?

This is Easy Mode Mockery, where the game radically changes when you play on easier difficulties. There are two ways to go about this:

1) Serious Way: You cannot unlock extra gameplay modes or features on the easier difficulties. The game may also end early or not give you the [[GoldenEnding best ending]]. This is to prevent you from just unlocking all the extras on the easiest levels and then ignoring the main game, but if you aren't too good at the game in general, this is something of an insult.

2) Humiliating Way: The game turns ridiculous in one way or another on easy difficulties. For example, all the enemies turn SuperDeformed and your weapon becomes a broomstick.

Related to IdiosyncraticDifficultyLevels, where the names of the easy modes often contains taunts. Compare NoFairCheating, where making the game easier through cheats is discouraged. For some cases where EasyModeMockery is provided by other players, see StopHavingFunGuys. Subtrope of EarnYourFun.
----
!!Examples:

*In ''Yu-Gi-Oh:Stairway'' to the Destined Duel, if you lose 5 times in a row, you unlock Mokuba as a duelist, and he's laughably easy. Note that your starter deck is usually pretty bad, so unless you buy the real life cards and enter the codes, you will lose. A lot.
* The king of this trope is ''GuitarHero''. On the first two games, you earn no money in Easy Mode and cannot access the Store. The second game is particularly mean, as you aren't allowed to perform encores and cannot access the last set of songs, preventing you from playing them in Quickplay, and are told to try the harder difficulties on the loading screen. (This is rather frustrating when you realize you ''must'' complete Easy and five-star all the songs to unlock two of the guitars.) The third game, which is somewhat harder on all difficulties than its predecessors, removes these limitations.
** ''RockBand'', made by the same company that made the first two ''GuitarHero'' games, returns to this trope in the solo modes, preventing you from unlocking the last sets of songs on the Easy career tour. The multiplayer Band World Tour mode takes this further: after a certain point, the Easy difficulty is ''locked out'', forcing everyone to play at least on Medium.
** ''Rock Band 2'' continues the tradition. If certain songs are in your setlist in tour mode, Easy difficulty is locked out. On some late single-song gigs, Easy and ''Medium'' difficulty gets locked out, forcing everyone that was on Medium to jump to Hard.
** Here's a challenge: ''Guitar Hero: World Tour'''s new ''beginner'' mode has no notes, just strumming at a VERY slow speed.
* The obscure Namco ShootEmUp ''Dragon Spirit: The New Legend'' for the NES (not to be confused with the arcade game ''Dragon Spirit'') gives you a much easier game if you lose in the prologue level... but it consists of five stages (out of twelve) and has a joke AllJustADream ending.
* In another obscure NES ShootEmUp, ''Gun Nac'' will not even show you an ending if you played the Novice setting. Instead, you get an image of an ugly guy saying "You haven't defeated me yet." In fact, he appears in all of the endings except for Expert.
* The NES and Game Boy versions of ''TheLionKing'' end early if you play them on [[IdiosyncraticDifficultyLevels "Cub"]] mode (as Scar puts it on the ending screen, "Well done, my little cub, but that was Easy"). The Game Boy version, being longer than the NES version in a twisted form of logic, ends at The Stampede on Cub mode; the NES version ends after the Elephant Graveyard.
* ''NinjaGaiden Black'' has "Ninja Dog" difficulty, which forces you to wear a girly purple ribbon and mocks you in the opening cutscene. And [[DeadOrAlive Ayane]] will insult you throughout the game when she helps.
** Mind you, ''NinjaGaiden'' isn't exactly the [[http://www.penny-arcade.com/comic/2004/3/8/a-brief-index-of-difficulty/ easiest]] of games even in its normal mode.
* "Kids" difficulty in ''ViewtifulJoe'' unlocks nothing, and your power-ups in that mode don't transfer to the other difficulties. The one exception was the PlayStation 2 port of the original, which unlocked Dante from ''DevilMayCry'' on completion in any mode.
** The PS2 version also has an even easier difficulty level called "Sweet" (an outright TakeThat against the player; "sweet" and "naive" are the same word in Japanese).
* When [[TheSpoonyExperiment The Spoony One]] tried playing ''PowerRangers'' on the Sega CD, he was incensed to discover that the game will only let you play a few levels on Easy Mode.
* And speaking of our demon slayer hero, in the original ''Devil May Cry'', if you use a Vital Star anytime during the first three missions, or die three times, you are offered Easy Automatic Mode. Choosing this mode locks you into this difficulty, and you cannot unlock anything other than {{New Game Plus}}.
** And even then you're stuck in the Easy-Auto difficulty. The only way to get out of it is an entirely new file.
** The same thing happens in ''Devil May Cry 3''. ''PennyArcade'' [[http://www.penny-arcade.com/comic/2005/3/4/devil-may-make-you-really-mad/ would inevitably notice this, and do a little mockery of their own.]]
** The ''{{Onimusha}}'' series also offered Easy Mode after three deaths.
* In ''IWannaBeTheGuy'', setting the difficulty to Medium (the easiest level) puts a [[TertiarySexualCharacteristics pink ribbon]] in The Kid's hair. Also, the save points that aren't there in Hard mode have the word "Wuss" in place of "Save".
** Early versions had an Easy mode. It would kill you in the ''title screen'' to save you the trouble of playing the game.
* The secret movies at the end of ''KingdomHearts'' won't unlock if you're playing through in Easy mode.
** In the sequel you can only see the secret movies on medium difficulty if you get OneHundredPercentCompletion (with plenty of GuideDangIt all around). On Proud/[[UpdatedRerelease Critical]] Mode, though, you simply have to finish a few bonus areas.
* Even the old ''OneMustFall'' fighting game got in on the trope: you had to have the difficulty set to a particular level--or else the end boss of the story mode would mock you when you reached him and you couldn't complete the storyline.
** Or in Tournament Mode, the "unranked challengers" only appear if you're competing on a high enough difficulty (among other conditions). If you want to get all the secret upgrades for your bot, you need to be playing on either the second hardest or hardest difficulty.
* In ''{{Pokemon}} PuzzleLeague'' for N64, the story mode ended at different points on each level. Easy Mode stops you after Giovanni, Medium stops you after Bruno, Hard stops you after the second Gary. You get a cup at the end of Hard, but the ''true'' ending isn't seen until you beat the game on Very Hard or Super Hard.
** The same applies for the SNES game ''Tetris Attack'', which [[DolledUpInstallment Pokemon Puzzle League was basically a straight port of with a Pocket Monsters theme and extra features.]] Easy mode ends after the second boss, Medium ends after the third, and only Hard and higher allow you to actually face Bowser himself. The original Japan-only Panel De Pon (which Tetris Attack and all the later PuzzleLeague games are based upon) had an identical system.
* ''GoldenAxe'', at least the versions that ''have'' a Beginner setting, ends a few levels early. So does ''StreetsOfRage 3''.
** Which for [=SoR3=] is just plain mean, as [[DifficultyByRegion the NA version bumped up the difficulty]], with Normal being the equivalent of Hard in the original Japanese version. In other words: ''you get punished for playing on Japanese Normal.'' A highly unnecessary case of NintendoHard gameplay. A code that lets you choose a level to start from can bypass this.
* ''Volfied'' ends the level before the final boss in easy mode.
* ''RickDangerous 2'' has something similar: the game allows you to start in level 2, 3 or 4; however, you don't actually unlock the final level, or see the ending, unless you start from level 1.
* Barbatos, the BonusBoss of the PS2 version of ''TalesOfDestiny'', if fought on the Simple difficulty, will immediately start the fight off with an attack named [[ExactlyWhatItSaysOnTheTin Cheap Eliminate.]] It is actually possible to dodge and defeat him, but it's [[BeamSpam kind of hard.]]
** In the UpdatedRerelease, it's now literally impossible to defeat him on Simple difficulty now, since after you dodge a few of his Cheap Eliminate beams, he'll use another attack that's undodgeable and ''will'' kill you.
* Home versions of ''StreetFighter II'' would give you a [[AWinnerIsYou "Try again on a harder level!"]] screen on beating the game if you set the difficulty below four stars.
* ''Parappa The Rapper'''s spiritual sequel ''Um Jammer Lammy'' gave you an Easy mode, where the game ended after the Hell/[[{{Bowdlerise}} Desert Island]] (depending on your locale) level, preventing you from playing the last song or seeing the ending.
* In ''MetalGearSolid 4'', the difficulty levels are all named after characters. In order to emulate the single most [[ActionGirl kickass and heroic]] character in canon, you have to beat it on The Boss Extreme difficulty. (Other than that, though, other than her signature firearm, the unlocks are all related to the the namesake of the Big Boss Hard difficulty.) However, if you're not up to that standard and decide to play it on Easy Mode, you're stuck in name as Liquid. (Strangely enough, there's ''two'' Normal difficulties -- Naked Normal and Solid Normal, which are just the Japanese Normal and Overseas Normal/Japanese Hard settings, respectively.)
** ''MetalGearSolid 2'' had a few bonus extras you could only see on Hard or Extreme mode - if you played in Hard, you could give a Shaver to a character, meaning that when you encounter him at the end of the game you get to see him without his [[PermaStubble stubbly beard]]. If you played in Extreme, in addition to the Shaver, you could also open a locker, locked on all other difficulty levels, which had a Konami [[EenieMeenieMinyMoai Easter Island head]] in it.
** In addition, playing ''MetalGearSolid 3'' on the easiest difficulty setting gives you the EZ Gun in your inventory - a tranquilizer pistol with infinite ammunition and a silencer that never wears out that instantly bumps your camo index up to 80% and has a laser sight to ease aiming, making every encounter in the game a breeze to bypass.
* If you change the difficulty setting in ''MassEffect'', you cannot get the achievement for Hardcore difficulty to unlock Insanity, or the achievement for Insanity. (The only way to change the difficulty on a NewGamePlus so you ''can'' is to change it on the Normandy before touching down on Eden Prime.)
* ''[[{{Touhou}} Embodiment of Scarlet Devil]]'' gives you the [[MultipleEndings Bad Ending]] after the fifth stage if you play through on Easy. So far, this is the only Windows game to do this, although ''Mountain of Faith'' gives you the Bad Ending if you beat the FinalBoss on easy. The community also participates in no small share of this; see photo up top.
** It's tradition for early ''Touhou'' games to prevent you from even fighting the normal final boss if you're playing on the Easy difficulty.
** More specific to the trope, most regular ''Touhou'' games won't let you unlock the Extra Stage if you complete the game on Easy (''Perfect Cherry Blossom'', ''Imperishable Night'', and ''Phantasmagoria of Flower View'' being the exceptions). In fact, Subterranean Animism has a bug that if you already have the ExtraStage unlocked and then complete the game on Easy, it will lock the stage right back up. Though, for a few of the games, there is a [[GameBreaker way to make the higher difficulties]] ''[[GameBreaker easier]]'' [[GameBreaker than Easy mode]].
** While not an ingame element, the Touhou fan created song "Overdrive" (remix of Reisen's boss theme) mocks Easy mode players (see picture above).
*** The word ''kimoi'' here, given the intonation, most closely translates to "EWWWWW" (in a mocking way). It is but a prominent example of a Japanese ImageBoard [[MemeticMutation meme]] stemming from a [[{{Hentai}} pornographic]] [[{{Doujinshi}} comic]] where two girls [[SexAsRiteOfPassage mock a boy's virginity]]. If you [[YouDoNOTWantToKnow did not want to know]], we apologize....
* In addition to naming its Easy Mode "Child's Play", the SNES title ''Plok'' not only gives you slower-moving enemies, but also cuts out many of the game's levels, including the Legacy Island world and the final Fleapit stages (ending the game instead on [[AWinnerIsYou a screen challenging you to play on Normal]]).
** You could also destroy the normally indestructable rolling logs with your limbs on "Child's Play".
* ''Project: Sylpheed'' has a rather nonsensical version. You earn half the usual upgrade points on easy. This can actually make easy mode ''harder'' than normal due to the lessened ability to buy better weapons.
* In ''Postal 2'', the easiest difficulty level is "Liebermode", which arms pretty much all characters with shovels instead of guns. Not exactly a punishment, although you do miss out on how the game was meant to be experienced.
** Also, since no one really has guns, finding ammo is nearly impossible.
*** As far as punishment goes, the police meter goes down '''''much''''' slower in the easier difficulty levels, and you can't unlock Enhanced Mode if you play at a level below "Average".
* In the 5th and 6th ''MetalSlug'' games, your game ends in the second-to last level if you play on easy mode.
* The first ''{{X-Men}}'' game for the Sega Genesis ended halfway through on 'Amateur' Mode (the easiest difficulty level) with a closeup of Magneto's sneering face and the text, "Amateurs can never defeat me! Try being a hero!" scrolling by.
* ''MegaManX 5'' if you play on easy, you cannot get ANY parts from the bosses, because [[AssPull they are low level bosses]].
** ''X8'' stops you just before the final boss if you play on easy.
* The Game Boy version of the original ''KillerInstinct'' just rolled the credits after the fight against Fulgore on the easier difficulties, so no one could see the ending or even the final boss.
** The Nintendo 64 version of ''KillerInstinct Gold'' was also guilty of this. If you play through the game on Very Easy, you won't even get to the end boss; you instead get some saditty message about not being worthy, then the credits roll. At Easy, you fight him but will not get an ending after winning.
* The Genesis version of ''{{Sparkster}}'' (not to be confused with the Super NES version, which was a different game) uses a surprisingly subtle form of this, skipping levels instead of ending them early; unfortunately, the ''very first'' skipped level contains one of the {{MacGuffin}}s you need to unlock the true ending. (All the others are available in all difficulty levels, of course.) Oh, and having all seven {{MacGuffin}}s gave you significant advantages against the final boss: namely a fast-charging rocket-pack and immunity to one of the first form's attacks.
** Speaking of the SNES ''Sparkster'', it has this even at Normal Difficulty. Easy mode is labeled '''Digest''' (which is their way of saying "this mode is missing lots of stuff"), but there's really no excuse for Normal mode to not have the final boss in it unless they really wanted it to be a TrueFinalBoss.
* ''{{Contra}} 4'' not only ends at stage 7 on Easy mode but outright taunts you, telling you that you'll never see the ending on Easy. With that exact wording!
** You do, however, still get to unlock Challenge Mode. This is a good thing, because some of the challenges give you glimpses of the final stage, so you can practice a bit before you get to the real thing. Because beating Normal mode in one shot is ''more'' than difficult enough without the added challenge of playing a level you've never seen before.
** ''Contra 3'' will only let you fight the PerfectRunFinalBoss on the hardest setting. Easy mode will stop before the final stage, and Normal difficulty will stop after the FinalBoss reveals it is NotQuiteDead. Instead you get a message telling you to play on a higher difficulty and are promptly booted to stage 1.
* Quitting a Skirmish in ''AgeOfEmpires III'' and opting for an easier difficulty will make the [=NPCs=] comment on your weakness.
* In ''DJMAX Portable 2'', if the difficulty in the Options menu is set to Easy, you will not be able to level up after Level 30, unless you change the difficulty to Normal or Hard, you'll get less points, and you won't get as much EXP or Gold. You also can't unlock any songs for "8-Button Mode" play unless you bump up the difficulty.
** In ''DJMAX Fever'', which plays almost exactly like [=DJMP2=] but with different songs and missions, the level cap is removed and the scoring penalty is weaker; you only lose 5% of your points.
* The [[DisneyAnimatedCanon Disney]] ''{{Hercules}}'' computer game, when played on the Easy setting, ends on the Mount Olympus level with Hercules freeing Zeus. It ends with a nice little still image and the usual "now try a higher difficulty" message.
* If one beats the Special Edition CD version of the original ''EarthwormJim'' on Practice Mode, you do not get the "UR'E THE BEST" screen after beating the Queen, and the ending cutscene is gone. Instead, you see a still shot of the ending's location, with the voice of series creator Doug TenNapel saying "What a worm! Playing on the easiest difficulty?". Feeling bad, he decides to explain (in a non-serious manner) everything (and we mean ''[[OverlyLongGag EVERYTHING]]'') he knows about worms.
** Beating the game on Hard gets you a very different speech giving you the right to state "I'm the best" even if everybody else hates you.
* In ''{{Metroid}}: Zero Mission'' (the remake of the original NES ''Metroid'' for Game Boy Advance), there are numerous ending images that you can see showing Samus in various states of disarmament: from full Power Suit, to helmet removed, to armor removed and in the Zero Suit (blue jumpsuit), to armor removed and in short-shorts and a small top. Which image you see is determined by your completion time and item percentage. But if you play on Easy, you'll only ever see the image of Samus in full armor, sitting atop a rock.
* In ''SonicTheHedgehog 3'', Tails Alone mode is essentially an Easy Mode, due to the two-tailed fox's ability to fly over large chunks of level. However, Sega decided to be cruel to Tails players with the Marble Garden Zone's Act 2 Boss. The boss destroys the floor when fighting Sonic or Tails, causing Tails to have to fly at it. While playing as Sonic, Tails swoops in and carries you, allowing you to jump at the boss. However, as Tails, you can't jump at it, and you can't attack the cockpit. This means that you have to hit its ''EXTREMELY'' small hit-box with your tails and leave before the boss runs into you. Plus, you do not get to play the Doomsday Zone in ''Sonic 3 & Knuckles'' as Tails (or, for that matter, as Knuckles), even if you collect all the Super Emeralds. (Though considering series traditions as of now, that last bit seems less like mocking you nowadays...)
** Ironically, this is almost inverted if the player chooses to use Tails Alone mode in ''SonicTheHedgehog 3 & Knuckles.'' While both Sonic and Knuckles achieve a 'Super' form after collecting all 7 regular Chaos Emeralds, Tails himself is unable to achieve anything similar until he further collects all 7 ''Super'' Chaos Emeralds. This grants Knuckles and Sonic a 'Hyper' mode, giving them further powers and abilities, while Tails himself finally achieves his 'Super' form for once - but few players have the patience to unlock it, even if said super form is actually an insane GameBreaker.
* Playing Easy mode in ''ValkyrieProfile'' cuts out a significant amount of content from the game, leaving out many dungeons and some items, and making it impossible to get the best ending (which is admittedly [[GuideDangIt almost impossible to get without the guide anyway]].) Ironically, this actually makes Easy mode ''harder'' than either Medium or Hard, since some of the content which Easy omits is extremely helpful for winning the game.
** Apart from the inability to get the best ending on easy, ''Valkyrie Profile'' is all over the place. Each of the game's dungeons only appears in certain difficulties, and only on some playthroughs, so playing easy mode, then normal, then hard will actually get you more content than just hard mode. Furthermore, hard mode is possibly the easiest, because new characters start at level 1, which is an advantage once you have items that improve their stats when they level up; you wouldn't get those benefits if they join the party at level 30 in easy mode. Also because sometimes you need to level up characters for skill points in preparation for sending them to Valhalla, and it takes less xp with level 1's.
*** That ending thing is a bitch, though, because it [[GuideDangIt is pretty much impossible to know about]], and the "normal" ending is extremely unsatisfying (to the point where it seems like the game has no plot). But the good ending is so awesome, you HAVE to play it on hard, and read the guides, and get the ending and beat it, because it's just so awesome. [[spoiler:Loki destroys the world, and Lenneth rebuilds it through sheer force of will.]]
* ''{{Wolfenstein 3D}}'' and its sequel showed the protagonist B.J. Blazkowicz's face next to the difficulty selector, with increasingly fierce expressions as the difficulties got harder. The easiest mode, "Can I play, Daddy?", shows him wearing a baby's bonnet and sucking a pacifier.
** The second easiest mode isn't much kinder: "Please don't hurt me." It shows him looking scared.
** This mocking naming of difficulty levels would continue through the ''{{Doom}}'' series ("I'm Too Young To Die" and "Hey, Not Too Rough") and ''{{Heretic}}'' ("Thou Needest a Wet Nurse" and "Yellowbellies-R-Us").
* ''TinyToonAdventures: Buster Busts Loose'' has the game skip parts of the levels, ONE WHOLE LEVEL, and even the ending if you happen to play the easiest mode... And it's the only difficulty where you get passwords.
** Your moves are also altered: on the easiest mode your dashing leap will count as an attack, while in harder modes only your short-range flip kick will.
* Clover Studios (''ViewtifulJoe'') love this trope: if you select Easy on ''GodHand'', Gene will mock you by saying, "What, you want me to hold your hand?" In actual gameplay, Easy mode restricts the [[DynamicDifficulty in-game difficulty meter]] to the two lowest levels, so players will only earn low rewards on the enemies they kill.
* Subverted in ''BattleArenaToshinden 3'', in which the easiest difficulty level (the one below "Very Easy") is called "Stress Relief." It's like the game is inviting you to [[CatharsisFactor release your real-life stresses on your foes]] in this difficulty level.
* ''Mickey Mouse and the Castle of Illusion'''s "practice" mode offered heavily shortened, boss-less versions of the first three levels, and instead of fighting the big bad Mizrabel you'd buy her off with gems.
* In KOEI's ''Warriors'' franchise (the ''DynastyWarriors'', ''SamuraiWarriors'', and ''WarriorsOrochi'' games) the availability of and quality of weapons are based on difficulty with some leeway, except that the "ultimate" weapons for each character require that you set the difficulty to Hard. (Averted in the ''Samurai Warriors: Xtreme Legends'' expansion, where for a certain number of Bonus Points you could "buy down" those 5th weapons to Normal difficulty, and the "newly ultimate" 6th weapons to Hard difficulty.) In the first ''Warriors Orochi'' game you simply play any three-stars-or-higher stage on Hard, and in the second it's that or any stage on Chaos (called "Hell" difficulty in the Japanese version).
* In ''StarWars: TheForceUnleashed'', cheat codes disable certain unlockables, Achievements, and for difficulty-based game completion Achievements you must play on the same difficulty from beginning to end. (This is to prevent, for example, playing the last stage on Sith Lord after playing all previous missions on Sith Apprentice.)
* "Lil' Kids" mode in ''[=~ToeJam & Earl~=] in Panic on Funkotron'' made it impossible to die, but ended the game after level five, thus robbing players of the chance to collect the Funkopotamus' favourite things and get the good ending.
* In the first ''SailorMoon'' video game for the Super Famicom, a sidescroller released only in Japan, you can only complete the first two levels in easy mode before the game ends.
* Played mostly straight in Psygnosis's ''Novastorm'', which had two difficulty levels ("Easy" and "Hard"). The only differences in the two were the number of enemies, the value of the coin pickups dropped by some enemies, and the special weak point locations on some bosses. This means that someone playing on hard and defeating ONLY the enemies that showed up on Easy will still get stronger weapons faster than on Easy mode. Surprisingly enough, you don't take more damage on Hard for any given hit or scrape, so you had a choice between "weak weapons" and "more enemies". Of course, the high score board didn't care what difficulty you played (or how many times you died...), so any real attempt at a high score needed to be made on Hard.
* The LemonyNarrator offers you a choice of difficulties at the beginning of ''PennyArcadeAdventures: [[OverlyLongName On the Rain-slick Precipice of Darkness]]: [[ColonCancer Episode 2]]'', and taunts you if you choose Easy.
* In ''{{Beatmania}} IIDX 15 DJ TROOPERS'': while the normal EX and OMES still require you to be able to handle difficulty 12 ANOTHER charts with Hard Mode enabled, the Military Splash EX stage system will permit players to access the One More Extra Stage while still being on NORMAL. of course, there's the matter of the [[RandomEncounters UNKNOWN TARGETS]] you might get in there...
* ''{{Painkiller}}'' will disable levels unless you play on Trauma (the hardest) difficulty. Frustratingly, playing on Trauma disables the 5th chapter of the game because the game's semi-true ending takes place at the end of the 4th chapter. Not to mention Trauma changes the rules such that certain bonus objectives are impossible to achieve. You get the option of [[NewGamePlus starting with all the bonuses from your last playthrough]] at the second hardest difficulty, but that's actually easier than starting over on the hardest. Whee.
** In addition, when selecting Daydream as the difficulty level at the start of the game, the game outright warns the player that Daydream is intended for begginers and thus extremely easy. And that the bonus tarot cards are disabled and can't be earned at all.
* Inverted in ''{{Iji}}'', where several secrets are not accessible ''except'' in easy mode. This is because the areas require specific skill levels to enter (say, being able to wield a rocket launcher or needing to take several explosives to the face), and higher difficulty settings enforce a maximum level.
* ''DoubleDragon II'' for the NES gave it to you on this one in the international versions. Playing the game on the "Practice" setting only takes you to the third stage, while "Warrior" takes you through the whole game except for the final stage. Fighting the TrueFinalBoss to see the true ending can only be achieved by playing the game on "Supreme Master", the hardest of the difficulty settings.
** The Japan-only [[TurbografxSixteen PC Engine]] version of ''Double Dragon II'' actually allows the player to fight the final boss on each difficulty level, only to get a different ending: on the Easy setting, the final boss disappears during the final battle and mocks Billy and Jimmy; while finishing the game on Normal plays a segmented version of the GoldenEnding which leaves out the part where [[spoiler:Marian comes back to life]].
* Apogee Software's fighting game ''{{Xenophage}}'' does not allow you to fight either boss on the easiest difficulty. The next one up only lets you fight the first boss, and you have to be playing on at least the middle difficulty to fight the second boss. Even on the easiest difficulty the game is still pretty hard.
* ''Game/{{Spider-Man}}'' on the {{Playstation}} has a Kid Mode (or the "Easy mode that's so easy it's no fun" mode). The Official New Zealand Playstation Magazine issue #40 page 102 gives this lovely gem:
** Fight like a Baby -- Kid Mode is a quick way to ruin the game. Avoid it. It bypasses several of the puzzles and trickier bits and it will even complete parts of the game for you.
* Averted in ''TheWorldEndsWithYou''. The only real penalty for "Easy" difficulty is losing the special bonus to BPP. Setting the difficulty to "Easy" is in fact required to obtain certain pins since Noise sometimes drop different pins on different difficulty settings. That said, the best prizes are still usually dropped by Noise at the "Ultimate" difficulty.
* The ''{{Castlevania}}'' for the {{Nintendo 64}} ends after the Castle Center level if you play on the easiest difficulty setting.
* The ''{{Civilization}}'' series gives you a score at the end of the game that compares you to other world leaders. If you play on Easy mode, you are saddled with a horrible ranking like "WarrenGHarding" even if you beat the computer by a country mile.
** On the other hand, they save the mockery 'til the end, which avoids the problem of driving away newbies before they've become thoroughly hooked (the ''Civilization'' series being a particularly notorious example of TheTetrisEffect).
* In ''Galactic Civilizations II'', a turn-based space strategy game, the AI of computer players is circumscribed on lower difficulties. As an example, on an easy setting, the AI will not react to your assembling an invasion fleet directly next to one of their planets. It will, however, pop up the diplomacy screen and tell you he knows what you're doing---it's simply that his generals are too stupid to take appropriate action. Interestingly, this may count as subversion, since the intent was not actually to mock players. Print game journalists often play games on easy settings to work through them more quickly, and ''Stardock'' was concerned that because the AI was nerfed on those difficulties, reviewers might unjustly pan their AI players. The AI notifications were put in to forestall this possibility, and it was largely due to the overall tongue-in-cheek feel of the game that it took the form of mockery.
* The Wii version of ''GHOST Squad'' has an aiming cursor feature turned on by default, as opposed to the arcade versions, which don't have the feature to begin with (save for [[SnipingMission sniping]] and [[PressXToNotDie hand-to-hand]] missions). Turning it off will allow you to score more points.
* ''MetalSlug 6''[='=]s Easy mode gives you the luxury of an unlimited-ammo Heavy Machine Gun. However, you only get to play the first four missions, at which point you get a "To be continued" screen.
* The absolutely NintendoHard arcade version of ''{{Gradius}} III'' has an Easy mode in which you only lose some of your powerups when you die, as opposed to the traditional ''Gradius'' way of losing all of them. However, you only get to play the first three stages.
** ''Gradius Rebirth''[='=]s easy modes either weaken or remove normal enemy bullets, but cannot be used to access to the second loop.
* Inverted in ''MegaMan 9''. You cannot earn Achievements in the harder difficulty modes, or when playing as Proto Man.
** ...[[FlatWhat what]].
** This is actually justified: The harder difficulty modes (and Proto Man) are bonus extras aimed primarily at the Megaman veterans who might consider the game [[NintendoHard too easy]]. As such, they are separate downloads and not part of the "core" game by itself.
* In ''{{Resident Evil}} 4''[='=]s Easy mode, some areas (containing key items) are sealed off (and the related doors are left unlocked), and some of the more difficult secondary bosses are removed; however, you don't get to unlock any new toys for use in Normal or Professional modes. This can be somewhat disconcerting to those who try Easy mode ''after'' Normal and Professional (e.g., to beat the game in every possible form), as one of the sealed off areas contains a piece of a composite treasure item (which is moved to a different location in the Easy version). Also, you have to wonder what kind of crazy architect designed a parapet that ''cuts off your access to the staircase'' - and in two different instances, no less.
** For those scratching their heads and wondering what the heck this entry is talking about (like me), easy mode was only on the PC and PAL versions of the game.
* In ''PunchOut!!'' (Wii), losing 100 times in single player mode unlocks the headgear, which protects your face from attacks, greatly reducing the damage you take from most attacks. However, it means you're as much of a loser as the game's resident French punching bag, Glass Joe.
* In the "Wanted" videogame, the easiest difficulty setting is labeled "Pussy."
* ''Hammerin' Hero'' unlocks "Apprentice" difficulty (the lowest setting) if you should get GameOver three times at any point in the game. Playing any level on Apprentice starts your hero off with a blue helmet, which allows him to absorb two extra hits before dying.
* In the American [=PS1=] port of ''[=RayStorm=]'', if you change any of the stages' difficulty settings to lower than the default, or change your starting number of lives to higher than 5, the game switches from Combat Mode to Training Mode, in which you can only play the first four stages. Somewhat of a WallBanger in that lowering the difficulty on stage 5 or later will still trigger Training Mode, meaning ''you'll never see easier versions of anything past stage 4''.
* Clearing [[PanelDePon Tetris Attack]]'s VS mode on Easy would reward you with a simple [[AWinnerIsYou "Congratulations!"]] message, accompanied by Yoshi wishing you good luck on the next difficulty level. Idling at this screen would cause Yoshi to inform you that you won't be getting any special reward for finishing Easy mode, and you should just press Reset (which wasn't actually necessary-- the localization lets you just push A to exit the ending screens). Further idling causes him to yell at you.
-->'''Yoshi''': HEY! I'M NOT KIDDING! That's all, there isn't anymore. Press RESET!
* In "Alien Hominid", the easiest difficulty gives you a ridiculous amount of lives to complete only one third of the game. Upon completion, the game insults you and tells you to play on an actually challenging difficulty.
* An odd non-videogame instance of this trope occurs in MySQL, which specifies "--i-am-a-dummy" as a synonym for the "--safe-updates" option.
* ''TeenageMutantNinjaTurtles: Turtles In Time'' is one of those games that mocks you for playing on ''Normal'' mode. Once you beat the game, Splinter tells you that YouSuck (well, you're not true ninjas) and you get a GameOver.
* In ''PopNMusic''[='=]s [[EasierThanEasy Enjoy mode]], the game hides the score display, and you can't use any modifiers, not even Hi-Speed.
* Playing in "Trial Mode" on ''ShikigamiNoShiro III'' allows you to take more than three HitPoints of damage (being hit by enemies or bullets uses up one of your bombs instead), but the game ends after you defeat the third boss.
* ''StarWars: ShadowsOfTheEmpire'' has the serious version of this. You don't get to find out whether or not Dash died if you just beat easy. You must beat them all. [[spoiler: He lives. He jumped under cover of the fireball.]]
* ''TwistedMetal 2''. When played on Easy, the game ends just after the first boss with a big stop sign featuring the message "no losers allowed beyond this point".
* Playing on Easy level in the original ''NBA Street'' will eventually result in several quips from commentator Joe "The Show", including:
-->"Why you playin on Easy level? You better than that!"
-->"Change your difficulty level! You playing on Easy, son!"
-->"You got some game, playa! Why you still playing on Easy?"
* A minor example in ''MegaMan Powered Up''; the final battle with Dr. Wily ends after the first phase on Easy Mode, wherein Wily escapes cackling "[[{{SequelHook}} Maybe next time!]]". It still gives you the normal credits sequence, though.
* ''PrehistorikMan'', when played in Easy mode, ended in level 14 out of 23, right after the second boss.
* ''GuitarRockTour'' on Easy Mode ends with the characters musing about how their rise to stardom came way too easily.
* ''Monster Bash'' has three difficulty settings, each with a picture of the hero flexing his muscles next to them on the selection screen. The "Easy" setting, however, features him FlexingThoseNonBiceps.
* Some LucasArts adventure games such as the ''MonkeyIsland'' series offered a Lite mode which had fewer puzzles and shorter length. It's really not worth playing these no matter how bad you are at adventure games because you aren't getting the full experience.
** Monkey Island 2: LeChuck's Revenge labelled the two modes and gave each a subtitle; Easy mode was "I've never played an adventure game before, I'm scared", and if you chose this mode, most of the puzzles were solved for you, making for a very unsatisfying experience. Curse of Monkey Island, by contrast, had regular (Being a Swashbuckling Pirate Adventure) and Mega Monkey (Being a Swashbuckling Pirate Adventure, But with More Puzzles) modes. Regular was a complete and satisfying game experience; Mega Monkey ''added'' puzzles to the normal mode for people looking for a greater challenge.
* ''SpaceInvaders Extreme 2'' offers a Beginner difficulty level that yields infinite lives, but only lets you play the upper-path stages. You also cannot play Beginner stages in Stage Select or Ranking modes.
* In ''InfiniteUndiscovery'' the [[BonusDungeon Seraphic Gate]] will not open if you finish the game on Easy mode.
* The 360 Live Arcade title `Splosion Man` offers the player the chance to skip a level if they die too many times attempting it. A picture will come up on the screen stating that you can now select the "Way Of The Coward" option from the pause menu. Your punishment? You WILL wear a tu-tu in the next level.
* The easy mode in ''[[SuperMarioBros Super Mario Land 2: 6 Golden Coins]]'' (accessible by pressing Select on the file select screen) changes Mario from regular size to small on the file select screen and causes a screen reading "EASY MODE" to pop up before you enter every stage.
* In an example from Tabletop RPGs, playing in a game in which the PCs do not die is sometimes mocked by people on internet forums.
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