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[[quoteright:350:[[VideoGame/Fallout3 https://static.tvtropes.org/pmwiki/pub/images/fallout_fatman.jpg]]]]
[[caption-width-right:350:Whoever said there are no personal solutions to systemic problems never got their hands on a Fat Man.]]


->''"Whenever I see a world untouched by war - a world of innocence, a world of lush forest and clear rivers - I really just want to nuke the crap out of it!"''
-->-- '''Terran Ghost''', ''VideoGame/StarcraftII''

[[StockQuotes Now you are become death, destroyer of worlds]]. The video game version of NuclearOption or NukeEm, except here it's your responsibility to turn the key.

The nuclear weapon is one of mankind's most awe-inspiring achievements, so naturally video games have jumped on the activation of one as the ultimate thrill for players. Nothing quite matches the satisfaction of washing your enemy away in an explosion so bright it whites out the screen for a few seconds.

Oddly, nukes appearing in games are rarely as powerful as their real-life counterparts. Shooters in particular are usually forced to create [[SlapOnTheWristNuke a strange kind of portable mini-nuke]] with a yield comparable to an ultra grenade and use that instead. This will resemble a nuke as closely as possible, but on a far smaller scale. (While portable nukes [[http://en.wikipedia.org/wiki/Davy_Crockett_%28nuclear_device%29 might not be as far removed from reality as you'd think,]] you still wouldn't want to use them within 50 metres of the target.)

Compare NukeEm, for when the player isn't directly involved in the launch. On the opposite end of the scale to NuclearWeaponsTaboo. Can serve as a DeusExNukina.

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!!Examples:

* Subverted in ''Balance of Power'' - although nuking was an option in the game (whether playing as the USA or the Soviets) it meant you '''lost''', as you're meant to create a world where your power is dominant, but the world still is viable (though you might chose to let the missiles fly if refusing to back down would cause your side to lose by more).
* ''VideoGame/BattlestarGalacticaOnline'' has powerful nukes, but they come at high cost.
* ''Battle Tanx'' has portable nukes, but using one is usually a stupid thing to do. If you have a long, straight path away from where you want to set it and nothing in the general area you do not want destroyed or highly damaged then go ahead.
* Achieving a 25-kill streak in ''VideoGame/CallOfDutyModernWarfare2'' rewards you with the ability to call down a tactical nuke, which ends the game in your favor with a wash of nuclear fire.
* In the bad ending of the ''VideoGame/CallOfDutyBlackOpsColdWar'' campaign, [[spoiler:you under [[BigBad Perseus']] command order the detonations of the Greenlight Nukes, devastating Western Europe and [[TheBadGuyWins ensuring Soviet Victory in the Cold War.]]]]
* ''VideoGame/{{Civilization}}'', being a 4x empire-building game, allows you to use a full-power nuke on enemy cities. Some versions also allow you to build tactical nuclear weapons, and most allow you to build nuclear submarines on which you can base nuclear missiles, so you can have second-strike capability.[[note]]A full nuclear triad is impossible in most versions, as nuclear-armed planes are not usually an option. Not that you really need them, the way nukes work in ''Civ''.[[/note]] Most importantly, however, it lets you [[GunboatDiplomacy BACK UP YOUR WORDS]] [[MemeticMutation WITH NUCLEAR WEAPONS!]]
* [[SlapOnTheWristNuke Surprisingly ineffective]] in the ''VideoGame/CommandAndConquer'' series. Tanks can survive the things[[note]]closer to TruthInTelevision than you might think[[/note]], and it takes ''three'' to wipe an enemy construction yard.
** They did get a boost in ''[[VideoGame/CommandAndConquerTiberiumWars Tiberium Wars]]'' though, where they instantly destroy anything that isn't a Construction Yard, Superweapon or Epic Unit. The blast radius also got a significant buff.
** The player also gets to launch two nukes in cinematics in the Nod campaign of ''Tiberium Wars'', which are quite a bit more powerful -- they wipe out [[spoiler:GDI's space station ''Philadelphia'' and the city of Sydney]], respectively.
** ''VideoGame/CommandAndConquerGenerals'' has the Chinese faction, whose superweapon is a nuclear missile. Other than allowing the research of some useful tank upgrades, it's mostly useless since the actual nuke is not only weak (the Scud Storm, by comparison, is stronger all around and recharges faster to boot), but also entirely useless against GLA bases in particular thanks to their "GLA Hole" mechanic, which allows them to rebuild automatically for no cost - and the nuke only does one giant kaboom, followed by some radiation, meaning that GLA Holes will always survive it. Many a GameMod buff the nuclear missile for that exact reason both in power and also make the explosion happen in several steps so that any potential GLA Holes get wiped out too.
* ''VideoGame/{{Crysis}}'' has a few different yields, but they're all of the mini-nuke variety.
* This is the entire point of ''VideoGame/{{DEFCON}}'': the game is a loose simulation of global thermonuclear warfare, and essentially the first half of the game is spent sending out scouts, building missile silos and generating planes and ships while patiently waiting for DEFCON 1, at which point the entire game map becomes a hailstorm of nuclear missiles. Verges on a {{deconstruction}} of this trope, given its simplistic visuals and sombre atmosphere, whereas the trope usually entails a stunning spectacle and encourages the player to revel in the power.
* In ''VideoGame/DeepRockGalactic'' the Engineer class dwarf starts with a humble grenade launcher as his secondary weapon. While it can be useful at clearing out small packs of aliens, and a good weapon in it's own right in it's default form, there is an overclock modification that can be unlocked for it that transforms it into a miniature nuke launcher at the price of having severely limited ammo. It more than makes up for the ammo cost by the massive explosion damage, radius, and lingering radiation AOE after detonation.
* In ''VideoGame/DestroyAllHumans'' one mission is to sneak a nuclear warhead onto a military base, then run away before it can detonate. If you succeed, you get to watch a big ol' mushroom cloud spring up, and for the rest of the game, when you revisit that level, the military base is replaced with a giant hole in the ground.
* ''VideoGame/DeusEx'': The player character chooses a new target for a nuclear missile already being launched by the BigBad. The new target? The Big Bad's HQ.
* In ''VideoGame/DukeNukem3D'', the level is nuked after clearing it of enemies, even though that alone should be enough for the nuke not to be necessary.
* Possible in the ''VideoGame/EmpireEarth'' series. If you're quick at moving up the TechTree, you can direct your nuclear bombers to [[CurbStompBattle nuke the ever-loving crap out of armies on horseback.]]
* The ''VideoGame/EpicBattleFantasy'' series has Nuke, a LimitBreak exclusive to Lance which deals massive amounts of Fire damage to all foes alongside inflicting a DamageOverTime status effect, albeit with some side-effects for Lance and his allies (heavy recoil damage and [[DamageOverTime Poison]] infliction in [[VideoGame/EpicBattleFantasy3 EBF3]], Burn infliction in [[VideoGame/EpicBattleFantasy4 EBF4]] and Burn infliction plus [[WeirdWeather Radiation weather]] in [[VideoGame/EpicBattleFantasy5 EBF5]]).
* ''Videogame/{{Factorio}}'' features a man-portable nuclear rocket as a late-game research. It can destroy ''anything'' in a 50 meter radius. And like the real man-portable nuclear weapons from TheFifties, the weapon's effective range is equal to its explosion range. [[OutrunTheFireball Better start running]].
* ''Franchise/{{Fallout}}'':
** Early games usually end with the player detonating a nuke conveniently stored in the BigBad's main base. In ''VideoGame/FalloutTacticsBrotherhoodOfSteel'', the player's team uses a nuke to break into Cheyenne Mountain.
** ''VideoGame/Fallout3'' allows the player to detonate Megaton's namesake bomb, wiping out the city entirely. It also comes with a few varieties of the mini-nuke sort, and even exploded cars left over from before the war go up in a nuclear detonation. All such explosions irradiate the immediate area.
** The Fat Man is a recurring portable nuke catapult that launches mini-nukes to blow up whatever you want. By the time of ''VideoGame/Fallout4'', the [[MacrossMissileMassacre Big Boy MIRV]], a unique Fat Man variant can launch '''''[[ThereIsNoKillLikeOverkill sixteen]]''''' mini-nukes at once.
** The ''VideoGame/FalloutNewVegas'' DLC ''Lonesome Road'' takes this trope to a whole new level. [[spoiler:Not only must you launch an ICBM, but (unless ED-E makes a HeroicSacrifice) you must also choose where a whole silo's worth of [=ICBMs=] will land, and consequently which side of the NCR-Legion conflict has its access to the Mojave destroyed.]]
* In various mods for ''VideoGame/GarrysMod'', such as [=gBombs=] 5, the player can detonate various nukes. Their explosions often kill everyone on the server multiple times over, and can even crash the game. The Davy Crockett from the [=M9K=] weapons mod takes this to the next level as a rocket launcher that ''can shoot nukes.''
* In the player made expansion to ''VideoGame/HaloCombatEvolved'' named ''Franchise/{{Halo}}'': [[GameMod Custom Edition]] two of the most commonly used user made maps were Coldsnap and Hugea$$. Both of these maps are more than several '''kilometers''' long and contain at least two pilot-able Longswords, large fighters you never got to use in the ''"normal"'' game. While their main guns are pretty devastating, their [[SecondaryFire alt fire]] launches a small tactical nuke. The resulting explosion is so large that many of the original ''Franchise/{{Halo}}'' maps would have been completely engulfed. To balance this the bomb makes a [[BombWhistle loud whistling sound]] as it descends and [[DelayedExplosion falls rather slowly]]. Of course, you could always [[ShmuckBait Fly nice and low to the ground so you don't have to wait very long for the bang]].
* ''VideoGame/{{Harpoon}}'' allows for the use of nuclear weapons, although you have to alter a setting to enable them.
* In ''VideoGame/HeartsOfIronII'', nukes will permanently destroy a big chunk of a province's industry, wipe out most of the infrastructure and severely damage any units inside the province. Considering the time-frame (WWII) and the size of the various provinces (pretty large) this is probably not unreasonable.
* In ''VideoGame/HeavyWeapon'', this is your character's SmartBomb. Using one of these will instantly make a nuke explosion appear in the background, and all mooks as well as enemy projectiles will be wiped out in an instant.
* The aptly named ''Warhead Junction'' map (based on ''VideoGame/StarCraft'') in ''VideoGame/HeroesOfTheStorm'' periodically spawns several nuclear warheads, which can be picked up by any player and called down to deal massive damage to everyone and everything in the area - however, they're highly telegraphed, and if the player holding one dies, it is dropped and available to be grabbed once again.
* The ultimate weapon in ''Videogame/Jak3Wastelander'' is - you guessed it - nuke, here entitled Supernova. It eats 10 of purple ammo shots (8 with specific upgrade), the rarest kind with maximum capacity of 15 (20 with another upgrade) but it wipes out everything in quite a wide radius. It also destroys all vehicles so [[AwesomeButImpractical its use is rather limited]].
* In ''VideoGame/LittleBigPlanet'', you can pretty much craft your own nuke with the help of LevelEditor, and drop as many as you want.

* ''VideoGame/MassEffect2'' features the M-920 Cain, the largest heavy weapon available. While the game goes out of its way to point out that the gun is in fact just a heavy [[KineticWeaponsAreJustBetter kinetic weapon]] and not at all nuclear, it's still painted with classic radioactivity symbols, is referred to as the "The Nuke Gun" and creates the expected mushroom cloud. [[TooAwesomeToUse You only get one shot with it]] (two if you find all the ammo upgrades) and [[ThereIsNoKillLikeOverkill kills everything dead in a significant radius]], including you if you're too close, with the exceptions of [[spoiler:the thresher maw and the final boss]].
** The original ''Mass Effect'' featured a ship drive core being used as [[NuclearOption an improvised nuke]].
* At the end of ''VideoGame/{{Mercenaries}} 2: World In Flames'', you receive a mini nuke [[spoiler:so you can break open Solano's bunker]]. You can buy more from your PMC shop after this.
* ''VideoGame/{{MDK}}'' parodies this with the "World's Smallest Nuclear Bomb." True to the trope, the explosion is about as big as you are--but, then again, it is the World's Smallest Nuclear Bomb. [[MundaneUtility It's mostly used to open doors]], to the great disappointment of any player who found one for the first time and thought "Oh hell yeah, I'm gonna kick some ass now!"
* Whether you do or not is primary choice at the end of ''Videogame/{{Metro 2033}}''. In the bad ending, Artyom guides in several tactical nukes towards the Dark Ones' hive via a [[PuppetGun laser guidance system]] on the top of the collapsing Ostankino Tower in Moscow. In the good ending, [[spoiler:Artyom realizes the Dark Ones are trying to help humanity and the early human deaths were tragic accidents, causing him to shoot the laser system off of the tower before the missiles launch]].
* ''VideoGame/MissileCommand'', but you don't get to drop them.
* ''VideoGame/NuclearThrone'' has the Nuke Launcher, a powerful late-game weapon that fires devastating [[PlayerGuidedMissile cursor-guided nukes]]. Its power comes at the price of consuming 3 explosive ammo and being somewhat [[PainfullySlowProjectile slow]]. Like with all explosive weapons, be careful not to [[HoistByHisOwnPetard blow yourself up]].
* ''Videogame/RatchetAndClankGoingCommando'' has Gravity bomb that upgrades into Mini-Nuke, which generates a mushroom cloud, but its power does not match the advertisement until you get Mega Upgrade, when it becomes possibly the strongest weapon in the game. A more straight example would be Nuke for your ship, which hits like a real-life version of nuke would - it kills everything but the heartiest enemies in one hit and shatters asteroids/junk as well in almost entire sector.
* ''VideoGame/RiseOfNations'' allows you to fire full-size, reduce a city to 0 hp and vaporize any units/buildings next to it nukes from silos, at first just "Nuclear Missile", then "ICBM". Or, [[SchizoTech if you want to shoot nukes at your enemies in the Ancient Age]]/[[GameBreaker circumvent the Missile Shield tech]], point at the area in question and type in "cheat nuke". [[RuleOfCool Stackable.]]
** In addition, each nuke fired will count down the "Armageddon" clock. If the clock reaches 0, everyone loses as the planet becomes uninhabitable. In games terms, that means you can fire 9 nukes without serious repercussions, but one more and it's game over.
** The ''Thrones and Patriots'' Cold War campaign also lets you turn the key and launch nukes as the US or Soviet Union if the enemy launches them first (usually in response to you winning a battle and conquering part of their turf proper). You ''can'' decline to launch your nukes, but what's the fun in that?
* The ''VideoGame/ScorchedEarth'' game (and its many imitators) has nukes of various sorts, including large and small atom bombs. They act as mininukes, only blowing up a section of the screen [[SphereOfDestruction with surprising precision]].
* ''VideoGame/SCPSecretLaboratory'' has the Alpha Warhead, which can be detonated to destroy the entire facility save for the Surface Zone. Activating it is a complicated process - first, a player needs to locate and take the elevator to the Alpha Warhead Silo (found in the Heavy Containment Zone), then flip a lever inside to enable it. Second, the detonation sequence must be initiated at the Alpha Warhead Control Room (located at the Surface Zone) by activating the console (which requires either a Facility Manager Keycard or [[SkeletonKey O5 Keycard]]). Afterwards, assuming the countdown isn't stopped (which is easier said than done), the Warhead will detonate.
* At the end of ''VideoGame/ShadowComplex'', [[spoiler:when the only way to take out the Restoration Project's flying carrier is to hit it with FOUR nuclear missiles.]] [[InferredHolocaust Poor, poor Washington populace...]]
* Naturally possible in ''VideoGame/ShadowPresident'' - you are the President, after all. However, nuking another country in all but the most extreme circumstances will almost certainly result in significant loss of popularity, making it very much AwesomeButImpractical in standard gameplay. It's very useful [[https://www.youtube.com/watch?v=WNxHUfGc3gE if you plan on trying to lose as soon as possible,]] though.
* ''VideoGame/ShadowWarrior1997'' has a nuke as one of the types of missiles you can shoot out of your rocket launcher. It's, of course, one of these "mini-nukes" which doesn't destroy an entire city - it just causes muchos damage to anything within a quite big range (you better hide behind a wall) and causes deadly radiation to stay around the explosion epicenter for some time.
* ''VideoGame/SidMeiersAlphaCentauri'' (being a spin-off of the VideoGame/{{Civilization}} series) has the Planet Buster as its nuke analogue, which leaves a massive crater where an enemy faction's city used to be. Again, nuclear-armed air units are off the table (they're sort-of theoretically possible with the flexible modular unit design system, but not worth it to build), but you can design what amount to ballistic missile subs[[note]]Take a Cruiser hull. Assign it a Transport module. Then give it both the Deep Pressure Hull and Carrier Deck Special Abilities. Although this sounds like you're making an oxymoronic submarine carrier, because missiles are considered Air units, it's a missile sub. You can put both Busters and conventional missiles on this vessel.[[/note]] to give you (again) second-strike capability. Actually detonating a planet buster (or two, or three) is a good way to get all the other factions to team up against you, unless you revoke the UN Charter first.
** As well as [[GaiasVengeance Planet itself]]. Note that although repealing the Charter can calm your human opponents, Planet will ''not'' play nice with you no matter what.
* This is a possible way to end the Civilization Stage in ''VideoGame/{{Spore}}'': through a Nuclear War that wipes out all foreign cities not under your control. Just remember that you're gonna have trouble rebuilding, evidently due to radioactive rubble.
** The Space stage has the next level up: [[EarthShatteringKaboom The Planet Buster weapon]]
* The Earthling Cruiser in ''VideoGame/StarControl'' uses [[https://en.wikipedia.org/wiki/LGM-118A_Peacekeeper MX missiles]] as its primary weapon. They pack a moderate punch and, fortunately for the cruiser given its slowness and being nearly PointDefenseless, excellent rrange.
* ''VideoGame/{{StarCraft}}'' lets the Terran fire nukes, which do either 500 damage to the target in ground zero, or 2/3 health (whichever's greater) and will destroy most units caught in the blast. The cost[[note]]each nuke costs more than a tank[[/note]] and infrastructure[[note]]a Science Facility with a Covert Ops add-on and a Nuclear Silo add-on for your Command Center[[/note]] required to build one are steep and they can only be launched if a Ghost can laser paint the target. The nuke is lost if the Ghost, a fairly squishy unit, is killed before it arrives. Combined, these issues limit the nuke's usefulness.
** The relatively low blast radius is justified in-game. The Terran Confederacy glassed one of their colonies with 1000 Apocalypse-class nukes to wipe out a few terrorists whose leader wasn't even on the planet. The political backlash was so heavy that the leaders were forced to limit themselves to smaller, tactical nukes which became the standard for most militia.
** The Tactical Nuke returns in ''Starcraft II'', where it works a similar way. It requires a Ghost Academy, a Factory, a Ghost to laser point it, and a Nuke itself. Its great cost makes it AwesomeButImpractical
* A {{Pinball}} example appears in Creator/SegaPinball's ''Pinball/StarshipTroopers''. After a planet is secured and the Brain Bug is gone, the player will have a choice to either advance to the next planet or nuke the planet first. There's a tactical benefit to deferring the nuke, as waiting until later to NukeEm yields bigger bonuses.
* Occasionally, ''VideoGame/SuperRobotWars'' will let you use a nuclear-equipped [[Anime/MobileSuitGundam0083StardustMemory GP-02]] if you fulfill the right requirements. The nuke is good enough to let you be able to win otherwise hopeless missions.
* ''VideoGame/SupremeCommander'': the first video demo showed a big battle, implying several hundred units from each side, including tanks, battle bots, aircraft, and even a couple of ships. The whole scene of the battle was washed out at the end by a gigantic nuclear explosion, that blinded the screen for about 5 seconds, and ended with a massive ball of fire. In later announcements however, we learned that the nukes were opposed by anti-missile launchers, and that an overload attack would imply more that 20 nukes (!). And they are not the ultimate category of weaponry.
** To add to the humiliation of defeat, the destruction of the Supreme Commander, which are big robotic units that serve of starting the construction of the base, would result in a nuclear explosion. Too bad for you: not only is your [=SupCom=] unit very precious, if it blasted in your base, you're screwed.
** In the last UEF mission, after your HoldTheLine mission has been successful for long enough you get to press the button on the [[WaveMotionGun Black Sun]] which destroys multiple planets. The button is simply marked 'Win the infinite war'.
* ''VideoGame/{{Syndicate}} Wars'' features the "Cataclysm" nuclear grenade, a hand grenade that will knock down a building in a little nuclear explosion.
* ''VideoGame/TotalAnnihilation'', the [[SpiritualSuccessor Spiritual Predecessor]] to Supreme Commander, also has powerful nukes, and anti-nuke defenses. Since they were so much cheaper though, arranging for enough to pierce the missile shield was much easier. Of course, the Anti-nuke defenses were also much cheaper. The resulting stalemates were the cause of ''Supreme Commander'''s massive game-ending Experimentals.
* ''VideoGame/UnrealTournament'' has the Redeemer, which fires a miniature cruise missile with an allegedly nuclear warhead. Following this trope, it has a blast radius of a few hundred feet.
* Robo-47 of ''VideoGame/WarOfTheMonsters'' launches a tactical nuke at its opponent for one of its specials.
* In the [[ExpansionPack add-on]] ''Secret Operations 2'', for ''VideoGame/WingCommander II'', Maniac makes a big deal about the Mace missile mounted by the Morningstar fighter, a tactical nuclear missile that can one-shot smaller capships, or be used to take out a cluster of fighters via splash damage. Oddly, no such deal is made of regular torpedoes, which utilize matter/antimatter warheads that are even more powerful during the war with the [[MegaNeko Kilrathi]].[[note]]Post-war torps are less powerful, primarily for cost-cutting purposes.[[/note]]
* ''VideoGame/{{World in Conflict}}'' features a SupportPower that allows the player to call in a tactical nuke strike on a target location, destroying everything caught in the blast and leaving the area irradiated for a long period of time. One of the single player missions even [[DeusExNukina requires the player to use this]] to stop the Soviet advance.
* The ''[[Videogame/{{X}} X-Universe]]'' series has the Hammerhead Missile, a [[PlanetTerra Terran]] ([[HumanityIsAdvanced fighter-mounted]]) missile with a nuclear warhead. The Hammerhead is the single most powerful weapon in any of the games ([[OneHitKill aside from the defense turrets]] on the [[RingworldPlanet Torus Aeternal]]), more than capable of instantly destroying dozens of enemy fighters or corvettes in one fell swoop. It's balanced out by being the single most dangerous weapon to use, because enemy fire (or your own) will cause the missile to detonate.
* The first attack you see from [[spoiler:Id]] in ''VideoGame/{{Xenogears}}'' is a literal village-leveling nuclear blast. Part of Fei's capabilities in Weltall-2 on the second disc include the scaled-down in battle version, "Hell Wave."
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