[[quoteright:320:[[VideoGame/SpaceQuest http://static.tvtropes.org/pmwiki/pub/images/spacequestdeath.png]]]]
[[caption-width-right:320:[-Who'd have thought a heavily-armed spaceship would be so dangerous?-] ]]

-> ''"Any time the game prompts you for a direction, you can type a period to direct that action at yourself. [[TooDumbToLive Zapping a]] [[OneHitKill wand of death]] [[TooDumbToLive at yourself]] [[CaptainObvious is generally considered to be a bad move.]]"''
--> -- '''Brickroad,''' "[[http://www.youtube.com/watch?v=KDbxYUN7ncg How to Play]] ''VideoGame/NetHack''."

There are lots of ways to die in video games. One particular type of video game, the {{Roguelike}}, has [[TheManyDeathsOfYou lots and lots of ways to die]]. Some of these deaths are just [[RandomNumberGod bad luck]]; the player got a raw deal. Or perhaps the player got overconfident. Or maybe bored. Then there are deaths that, in retrospect, were ''utterly avoidable''. Roguelike players tend to tell stories about these deaths, and their stories tend to have a title in common: '''Yet Another Stupid Death'''.

Yet Another Stupid Death often happens when you PressXToDie, or when it's EverythingTryingToKillYou. Almost always a form of TooDumbToLive.

This will often overlap with HaveANiceDeath if the game decides to mock you for your stupidity. When player stupidity wipes out an entire party in an MMORPG, it's also TotalPartyKill.
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!!Examples:
* ''VideoGame/NetHack'' is the TropeNamer. Good luck finding a habitual Nethack player who ''doesn't'' have a [[http://everything2.com/title/YASD YASD story]].
** The worst of the deaths probably being trying to use a fishing rod and then killing yourself by hooking yourself.
** Same goes for ''VideoGame/{{Rogue}}'', ''VideoGame/{{Angband}}'', ''VideoGame/DwarfFortress'', and Japanese console {{roguelikes}}. [[note]]The community distinguishes between this trope (when it's (almost) entirely the player's fault that they died) and Yet Another Annoying Death (for when the RandomNumberGod is out to get you; common with some of the OneHitKill methods of death).[[/note]]
** The same goes for ''VideoGame/TheBindingOfIsaac'', which is a roguelike with real-time, shooter-based combat.
* ''VideoGame/ScorchedEarth'': firing a superweapon (or napalm) at just the right angle -- and 0 power.
* The first ''VideoGame/CommandAndConquer'' game has a good reason why you should NEVER group soldiers together if they're all carrying Flamethrowers.
* Killed by standing in fire in ''VideoGame/{{Diablo}}''. Another would be people killed by repeatedly attacking bosses with a damage reflecting shield up, because any time you have to hit yourself to death you deserve to die.
* ''VideoGame/WorldOfWarcraft'': any game mechanic that can kill a player who is standing still (or in some cases, ''not'' standing still!) is referred to as a "retard check", at least as long as there's some warning before it goes off.
** It's not at all rare for people putting a raid together to specify that you must be able to move out of the fire.
* ''VideoGame/SpaceQuest'' series: Roger Wilco is notable for the [[TheManyDeathsOfYou many and interesting ways he can die]], including from player stupidity. There's even [[http://tmd.alienharmony.com/rw/index.htm a site]] devoted to chronicling them. They are also among the few games where replaying value largely comes from finding out new, interesting ways to die.
* As with ''Space Quest'', ''VideoGame/QuestForGlory'' is a Creator/{{Sierra}} game, giving the player ample opportunity to kill yourself through player stupidity, carelessness, dickery, or obviously biting off more than you can chew. The stupidest of these being that the player can actually ''jam his own lockpick up his nose and kill himself.''
** Since the command "pick lock" caused you to use your lockpick to probe around inside a door lock, this was the logical result of the command "pick nose". However, death only resulted [[CriticalFailure if your skill at Pick Locks was too low]]; if you had sufficient skill, "pick nose" would just provide valuable practice with the tools. ("[[TheDevTeamThinksOfEverything Success! You now have an open nose.]]")
* Mainline ''ShinMegamiTensei'' games are also conducive to YASD, since it is necessary for the player to learn to exploit the battle system in order to get through battles while taking as little damage as possible. Fighting the right enemies with the wrong {{mons}} is a great way to earn a GameOver screen.
** Low level, could-beat-with-eyes-closed-and-hands-tied enemy that happens to reflect physical attacks+Accessory that triggers an uber-powerful, physical counterattack=Fun.
* In one level of ''VideoGame/GhostTrick'' you must save [[spoiler:Cabanela from being shot]] by [[spoiler:swapping the bullet with something of the same shape right after it's fired.]] The right object is [[spoiler:a soft knit hat]], but you can also swap it with [[spoiler:a metal hard hat... which, since it's still traveling at bullet speeds, will kill Cabanela even more brutally than the bullet would.]]
** In an earlier level, you have to save a truck driver from [[spoiler:being incapacitated by a loud noise he hears from his headphones]] and crashing into a restaurant. If you end up in the truck while he's driving it, [[spoiler:at which point it's already too late to save him,]] you might end up trying to manipulate [[spoiler:his recliner seat. This winds up with him flat on his back while the truck is still driving, you can't put it back up due to his weight, and to top it all off, he falls backwards hard enough to actually tear off the steering wheel]]. He ends up crashing in the same way, just in a more ludicrous position.
* The comparatively obscure puzzle game ''The Omega Stone'' deliberately invites these. Attempt to "use" an electric fence at your own risk, and save the game before pressing any giant red buttons.
* ''Infiniminer'': Find any good player that plays on servers that have lava in them and ask how many times they accidentally dug right under lava with no means of escape.
** Another common unintentional suicide is digging straight down and digging out a tile that has a 12-tile or more drop under it. For reference, you can take a fall of exactly 11 tiles and live when running an unmodified client. This does lead to some unusual traps, such as an 11-tile drop landing on a blue force field (which means blues can't survive the fall).
* In ''VideoGame/SuperMarioBros'', it's a tradition to die on one's first [[TheGoomba Goomba]]. This happens to newbies who need more practice with the controls.
** Your first Goomba in ''VideoGame/NewSuperMarioBros'' will probably do this all over again. Goombas now do little hops in time with the background music. If you head right as soon as you have control over Mario, the Goomba will hop just as you try to jump on it.
** Picking up a PoisonMushroom in ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]'' when you've played it before.
** In ''VideoGame/NewSuperMarioBrosWii'' multiplayer, you can retreat into a bubble whenever you like, float past the hard stuff, and get someone to pop you out later on. This can lead to situations where you're playing with 4 players, and ''everyone'' decides at the same time "this part's too hard, [[ItSeemedLikeAGoodIdeaAtTheTime time for the bubble!]]", resulting in four trapped players and a trip back to the last checkpoint. The game itself [[LampshadeHanging hangs a lampshade]] on the stupidity of this death -- if everyone is in bubbles, you get a special "level failed" music riff, instead of the normal death tune.
* After the 2nd mission in ''VideoGame/JustCause 2'', you are tasked with attaching Karl Blaine's car to a tractor and pulling it out of a trash heap. However, you can accidentally flip the car over, [[NonstandardGameOver resulting in an immediate game over]].
** There you are, doing a bit of stunt flying in a high speed jet, you exit the aircraft to start skydiving, and BAM!. You get killed by the wing of your own plane.
* ''Franchise/FireEmblem''[='=]s healers. Probably true of a lot of Tactical {{RPG}}s, but in a lot of circumstances they will go down with one hit (or two, but that's generally only one enemy attack since their speed isn't very good). There's a lot of ways to accidentally leave them in range of one or two enemies, usually involving planning something out ahead of time, moving your healer, changing your plan without thinking about the healer, moving around other guys that were originally protecting (or were about to protect) the healer, and... [[FinalDeath oops]]. They're usually very valuable too.
** A weapon breaks, and the character auto-equips a [[DeathOrGloryAttack Devil Axe]] they picked up earlier. When the next enemy attacks him, your character crits himself and dies.
* ''VideoGame/{{Worms}}''. Destructible terrain + weapons that make large explosions = your hilarious yet stupid death. For added laughs, factor in weapons affected by the wind and poor aim, coupled with chain reactions involving worms self-destructing at 0HP, mines, and explosive barrels. Bonus points if a whole island formation is partially gutted and leveled by the result.
** Hilariously, if the homing pigeon in ''Worms 3D'' can't find its target (which, most of the time if fired by a human player, it can't), it will execute a "return to sender" maneuver.
** Another one involves the graphics of the game. It is very possible to be blown by a missile to the edge of the lake, and survive despite being neck high in water. However any attempts at moving that worm will instantly kill him.
** Finally, 30 worms + 1 Holy hand grenade + 1 freakishly high tower = Atmospheric point of view as you watch the tiny dots with name labels fly past the skybox.
** [[http://www.youtube.com/watch?v=AP_0PDUEnVE A compilation of hilarious fails that demonstrate one or more of the mentioned failure elements]]. Yes, these are the records of ''pro'' players who are either careless, too greedy, or overestimated their abilities with certain tricky weapons.
* Some deaths/endgames in the ''VideoGame/NancyDrew'' games fall under this. Notable ones include repeatedly spraying pesticide into your face, deliberately lowering a suspended chandelier and getting kicked out of the house, and eating baking soda and jellyfish sandwiches.
* In ''VideoGame/{{X-Com}}'', poor preparation can cause all sorts of stupidly funny, yet avoidable deaths:
** Letting agents stay too clustered together when one of them is carrying a primed, unthrown grenade.
*** [[http://www.ufopaedia.org/index.php?title=Grenade A documented bug]] that some people will [[GoodBadBugs try to use]] makes this all the more likely. In short, grenades can ONLY explode when on the ground, and unconscious/dead agents have their grenades treated as if they're on the ground.
** Using Auto-fire at medium-to-long ranges when scouts are at risk of getting hit.
** Letting the weak-minded carry all sorts of powerful or explosive weaponry when facing enemies with psionics. Bonus points if they're holding armed grenades when they panic. Jackpot if a soldier holding a loaded Blaster Launcher goes berserk.
** Forgetting to use Aimed Shot when wielding a Rocket Launcher armed with Large Rockets.
** Poor usage of Blaster Bombs in general, ranging from riskily placed waypoints with no compensation for slight drift to usage of directly vertically placed waypoints in certain versions of the game.
** Allowing an agent to Reaction Fire a loaded Blaster Launcher or Rocket Launcher.
** Forgetting where you placed armed Proximity Grenades and letting Agents trip them off while hunting down the last aliens.
** A tank missile blowing up on the ground right in front of the tank. Miraculously, nobody was killed.
** An entire squad choking and dying from smoke inhalation.
** Ill-conceived use of [[ATeamFiring full-auto mode]] in ''any'' area with [[StuffBlowingUp explosive world objects]], thanks to recruits being graduates of the ImperialStormtrooperMarksmanshipAcademy.
* ''VideoGame/KingsQuestVII'': had so many of these, and it took so much effort to find them, and the "Game Over" screens were so mercilessly (and hilariously) condescending, half of them might as well be Easter Eggs. In particular, there is a puzzle that involves a wandering ghost-traveler who died of thirst and now aimlessly meanders about the desert. Valanice can, with some puzzle solving, turn as salt water into fresh water as she likes, one clay potful at a time, but this first requires her to gain salt water as an inventory item. Giving the Far-Walker fresh water allows him to slake his thirst, but giving him salt water pisses him off. Doing it enough times makes him kill you.
** It also has such delightful lines as, "Well, it would seem that keeping a lit firecracker in one's pocket isn't the best course of action."
* ''VideoGame/{{Spelunky}}''. [[http://www.youtube.com/watch?v=msKWy7A8onQ This playthrough]] features a particularly ''nasty'' one a few minutes in. The player (who, coincidentally, is the same player who is quoted above regarding ''{{NetHack}}'s'' Wand of Death) [[spoiler:is shot by an angered shopkeeper while ''literally standing on the unlocked entrance to the City of Gold.'' Because he had the scepter, which instakills enemies with a homing attack, he would have survived had he walked more slowly, a fact that he immediately {{lampshade|dTrope}}s.]] In a later LetsPlay he mentions both the incident ''and'' the fact that it was quoted on ThisVeryWiki.
** The game even keeps track of how many deaths you've had (up to the first 50 or so) via marks on the wall at the cave entrance.
* ''Shadow Caster'':
** Forgetting to change to Kahpa (or at the very least back to Kirt from Maorin, who [[SuperDrowningSkills drowns quickly]] [as in less than one second after you submerge]) when going underwater.
** Switching to Caun when there's a mobile enemy anywhere near you. Super regeneration doesn't help when you're practically as fragile as glass!
* In ''VideoGame/TorinsPassage'', funny deaths were often a few seconds away, but your last act of the game invites the chance to make such an incredible ViolationOfCommonSense, that a secret message from producer AlLowe plays over the death screen pointing out how utterly insane a player must be to sneak up silently behind the BigBad only to [[spoiler:start playing the bagpipes]]. (Yes, it's another Sierra game, why do you ask?)
* ''VideoGame/IWannaBeTheGuy'': One section of the game is a take off of ''Zelda''. Where in ''VideoGame/TheLegendOfZeldaI'' you can pick up a sword by moving over its icon, here you get "YOU JUMPED INTO A SWORD, [[TooDumbToLive YOU RETARD!]]"
* In ''VideoGame/SaGaFrontier'', you can fall off the Cygnus ship in the part where Red has to run across the pathway of the bridge, while on the outside. Which is required to go to the engine room. And, at a later date in the game, when you are forced to fight enemies and a possible BigBad. Which in turn kills you, bringing you back to the title screen.
* In ''VideoGame/ShinMegamiTenseiIV'', Charon arranges a deal with you if you die where [[AntiFrustrationFeatures you can return to the land of the living by greasing his palms a little]]. Afterwards, whenever you die, he'll greet you with the same disinterest that [[BeleagueredBureaucrat he has for the mountains of paperwork that come with ferrying souls across the River Styx]].
--> "Oh, it's you again. You died so carelessly..."
* In ''VideoGame/ReturnToZork'', there are a lot of not-so-obvious ways to die, such as opening both hatches on the furnace at the same time. Then there's stuff that is very obvious, such as [[http://www.youtube.com/watch?v=Y-cfNqRyLrY the broken bridge in West Shanbar]] (see 3:12 in). Darwin award, however, goes out to deliberately setting things up for grues to get you, such as removing illuminate from your equipment in the tunnels.
** The entire Zork saga has a plethora of these. Special mention must go to wandering around without a light source in any Zork game (the game even warns you first!), jumping in the Bottomless Pit in Zork: Grand Inquisitor, or staying in the same room with the plastic explosive in Zork II and waiting for it to go off.
* ''VideoGame/TheNeverhood'': The only possible way to die is pretty obvious: falling down a bottomless pit. What makes it so obvious, you may ask? Oh, I don't know, maybe those whose signposts right next to it that read [[SchmuckBait "DANGER!", "Don't jump in the drain!" and "You will die!"]] respectively?
* One of the options near the end of the Fate route in ''VisualNovel/FateStayNight'' is [[spoiler:after being hit by Gilgamesh's WaveMotionSword Ea]] whether you want to get up or not. [[HaveANiceDeath Taiga is not pleased if you choose to stay down here.]]
* ''[[NavalOps Warship Gunner]]'', Aegis System and Nukes and firing at it point blank... ouch.
* ''VideoGame/CaveStory''. "One touch means instant death!"
** If you're playing with only [[MinimalistRun 3HP]], have fun dying from enemies and their unpredictable acting[[note]]The Gaudi are particularly good examples of this[[/note]].
* You ''will'' suffer this in ''[[VideoGame/AncientDomainsOfMystery ADOM]]'' if you just AttackAttackAttack, but even veterans aren't immune to forgetting to equip a weapon after dropping it on an altar. Other [=YASDs=]: accidentally using Fireball on your vastly more powerful companion; fighting ghuls without paralyzation resistance; coming across a greater mimic and trying to melee it; stepping onto a chaotic altar when an intelligent chaotic monster is nearby and many, many more.
* [=ThunderDome MUD=] is full of these, among them: trying to kill Justice, an invincible NPC integral to the game's court mechanic, drinking gasoline (it's stupid enough keeping gasoline in the same container type as your water), jumping a bike across a river and pausing, speedwalking through a desert known to be trap-infested, and attacking what appears without close examination to be 'a guy' who turns out to be a [[{{Terminator}} well-known self-reviving killing machine]].
* A funny one from a LetsPlay of ''MightAndMagic VI''. [[http://www.youtube.com/watch?v=bti7TvgobVA#t=04m59s THE LAVA 'IS' INSTANT DEATH!]] [[CrowningMomentOfFunny "This is why you can't have nice things!"]]
* ''DemonsSouls''. The game will punish you for your avoidable mistakes... HARSHLY.
** One of the stupidest and most avoidable death traps happens early on in the game. In Boletaria Palace 1-1, there's an obvious pit in the floor surrounded by enemies. Nobody would DREAM of jumping into that, right? It's actually a very common occurrence due to the fact that there are swirly blue glowing things in the middle of the abyss. Countless players have thought that it was some sort of portal to another area, or that there was an item down below, only to step boldly in and turn themselves into a red stain at the bottom of the pit three stories below. YASD indeed.
** Making the pit in the ground even more facepalm-y is that there actually IS stuff down there, but the only way to get to it is to find a different path down into the pit. If that glowing blue swirl weren't there, you could theoretically jump down onto one of he precarious ledges below. The whole thing just seems like poor design and/or purposeful game dev bastardry.
* Same goes for ''DarkSouls''. Getting slaughtered by a big badass monster you just encountered is par for the course. Trying to rush through the Undead Burg and getting gutted by a basic [[TheGoomba Hollow]]?
* In ''VideoGame/MassEffect2'', one potential party member has a genetic condition that causes her to kill anyone she has sex with. You can romance her...which leads to [[PlayerCharacter Shepard]] [[http://www.youtube.com/watch?v=isARefv1Nvo getting his/her nervous system fried]].
* There's an elevator shaft in ''VideoGame/MetroidOtherM'' with an elevator that you need to drop on an enemy in order to proceed. [[PressXToDie Hang from a ledge in the shaft and fire a missile at the cables and debris keeping it suspended. Makes one serving of dead Samus.]]
* In the ''VideoGame/{{Runescape}}'' Dungeoneering skill, you can actually win awards by dying like this. Fortunately, they do not affect gameplay at all.
* ''VideoGame/{{Minecraft}}'' has plenty of these. The stupidest (and most avoidable) is digging straight up, especially when you're very deep underground, which often leads to gravel, sand, or water landing on your head, suffocating you. Or ''lava''. Another common death is digging straight down, either as an efficient way to mine or while working on some building project, and then you realize there's a gaping chasm below you... or, again, ''lava''. Ever since the "creep" mechanic was introduced (which allows you to stand on the very edge of something, making it easier to build bridges, etc.), death by falling has increased dramatically when people accidentally let up on the SHIFT key and go plummeting hundreds of feet to the ground!
** "Don't dig straight down" actually reached memetic status briefly on the official forums, just because it seemed to be happening so much.
*** Funny story: At least one fellow on the official forums seemed to think this was some kind of actual rule (as opposed to just being sound advice) and acted as though he was some kind of iconoclast for doing it on a regular basis.
* While the modern ''Franchise/{{Prince of Persia}}'' games are fairly easy, at some point you won't know where the hell to go, so you'll have to rely on "what if I jump this way". Good thing you can rewind time and die yet again.
** By the way, if you die in battle and not rewind back enough chances are you will die again in the exact same manner. Where it gets really annoying is when you realize you only had enough sand to rewind once...
* ''Jurassic Park: {{Trespasser}}'' is a first person shooter which introduced a number of innovative features, notably modelling a full player body in the game world which included a fully articulated and very awkward to control arm. This resulted in some of the most amusingly stupid ways to kill oneself including beating oneself to death with a baseball bat and flailing a loaded shotgun against a wall in a vain attempt to point it towards an oncoming raptor, only to have it go off in ones face.
** Another one comes in that dead dinosaurs still have active damaging areas meaning it is entirely possible to accidentally walk over a dead dinosaur and die because you stepped into a mouth of pointy teeth.
* ''[[VideoGame/SoulSeries Soul Calibur III]]'': In the event match against the Colossus, the entire match is fought hacking at the enemy's ankles, as he's much larger than you. If you win, he finally falls. ''Forward''. [[KaizoTrap Don't just stand there]].
* ''VideoGame/DungeonsOfDredmor'' actually gives you Achievements on Steam for several stupid deaths, from trying to fight the demon running the shops, to blowing yourself up with a [[ItRunsOnNonsensoleum Horadic Lutefisk Cube]], to spraining your ankle kicking a door when you're on 1HP.
** You also get achievements for dying in the tutorial, dying to a Diggle (the MascotMook / [[TheGoomba Goomba]] of the game), and also dying to a Thrusty, whose only form of attack is...pelvic thrusting. Interestingly enough, you also get an achievement if ''the game itself'' dies a stupid death (that is, the game crashes).
* The early ''VideoGame/TombRaider'' series offers more than enough opportunities to die horribly and/or embarrassingly, such as hanging out on subway tracks, touching electrified fences despite signs and other warnings and stepping on a giant disembodied hand in a level named after King Midas. Or you could skip the middleman and just dive head first onto solid ground and break your neck. If you haven't already accidentally stumbled off of a ledge and died on impact.
* In ''VideoGame/BaldursGate II'', there is a corridor where both sides look kind of like a clamp. Take a step in the middle of them, and they will close, killing you.
* In ''VideoGame/TimeGal'', when Time Stop is active, you have to choose the correct answer before time runs out. [[spoiler:Let's take one of the levels for example. If you use Time Stop, you have three choices; Pray to God, Jump into the ocean, or Jump to the ship. Two of them are incorrect answers; you can't select "Jump to the ship," because Reika will not make it. You cannot select "Pray to God," either, because Reika will end up going to heaven after the plane blows up, so the right answer is "Jump into the ocean."]]
* In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' falling to your death. Its rare in this game for the player to be put into a position where falling to their death could be anybody else's fault. The Deathlords and Ulfric Stormcloak, pretty much the only enemies really capable of knocking you around are almost always encountered in enclosed areas.
* In ''[=VampireQuest=]'', from www.vampyou.com, there are a good few of these that are rather fun. One of which, which unlocks a separate little mini-mode, is purposely lighting four braziers that are bluntly said to only be lit if you want to turn yourself into a vampire. Since the goal is to defeat the vampires... it's acknowledged as ridiculously stupid. Each leads to a rather fun scene, generally.
* In ''VideoGame/ResidentEvil4'', shooting into the lake results in Del Lago jumping out and swallowing Leon whole. The canyon with the second El Gigante has boulder traps you can not only drop on the boss, but also yourself.
** And let's not forget El Gigante falling on you ''after'' you've killed him. Another El Gigante one is the boss fight against [[DualBoss two of them]]. You can take out one by tricking it into the lava cauldron in the middle of the floor. However, getting close to it in its death throes will have it grab you and pull you into the lava as well.
* In ''Path of Exile'', you do your healing and mana regen through flask that can have different attributes for the amount recovered, how quickly, extra defenses and so forth. There's one type called "Caustic" which costs a percentage of maximum health to use. There's a passive skill that grants you immunity to certain types of damage, but reduces you health to maximum 1 HP. Forget that you have a "caustic flask," the skill with only 1HP, and that the game rounds up, and you can [[OneHitKill do the math]].
** There is a passive skill and gem that lets you pay mana from your HP. It's not recommended to use these two with the above mentioned passive skill.
* Many of the deaths in ''ZackAndWiki'' are illogical and can only be figured out via trial and error, but some of them can only be discovered through stupidity. For example, in "The Flute of the Growlin' Goblins", you have to poison the goblin's soup. After they die, you can click on the soup cauldron to [[TooDumbToLive drink some yourself.]]
* The [[VideoGame/{{X}} EGOSOFT]] forums get a thread about these once every few months. One of the best was a player telling his ship to collect astronauts while EVA, which resulted in him being run over by the ship like an SUV over a soda can. [[http://forum.egosoft.com/viewtopic.php?t=298159 A typical thread.]]
* ''VideoGame/FTLFasterThanLight'' gives us, in order of increasing "D'oh!", depleting your stock of drones or missiles (making a fight unwinnble if you rely on them), depleting your fuel (forcing you to wait and pray to the {{RNG}} for a event that gives you some, while the [[AdvancingWallOfDoom Rebel Fleet]] draws closer and closer), losing your crew aboard an enemy ship through, in order, it escaping, you escaping, or blowing it up, and finally, having your crew suffocate because you forgot to close an airlock or turn the life support back on.
* TheWitchsHouse has [[TheManyDeathsOfYou lots of ways to die]]. Some are very tricky, but others, like trying to walk on an extremely thin plank and opening a door behind which something big and unfriendly can be heard before feeding it first, are obvious ShmuckBait.
* Happens in ''{{Magicka}}'' to experienced and new players. Because you need to combine elements to cast spells, players who are panicking can select random elements and cast them, resulting in spectacular suicides.
* Some stealth games, such as ''VideoGame/{{Thief}}'', let you activate the security alarms that were supposed to be for the guards to use, resulting in either instant mission failure or quickly getting overwhelmed by enemies.
* ''VideoGame/{{Galaga}}'': Getting your ship captured allows you to recapture it to obtain the double ship. However, getting your ship captured depletes your life stock by one. Not checking your life counter before hurling yourself into the tractor beam is asking for "FIGHTER CAPTURED" to be followed by "GAME OVER".
* ''VideoGame/{{Borderlands 2}}'' has a quest called "Kill Yourself", in which the BigBad pays you to jump off a cliff. Then again, seeing as he pays you in valuable GreenRocks and you respawn immediately afterward anyway...
** Both ''Borderlands'' games also have a lot of stupid ways to get yourself downed (and sometimes dead), like taking cover near ExplodingBarrels or being a little too carefree with grenades. Alternately, forgetting how your various skills work is also a good way to accidentally cripple yourself, ''especially'' as Krieg thanks to his self-destructive skill sets. Hooray, you've lit an enemy on fire! Too bad now ''you're'' on fire too as a result of your Hellborn skills, and you started with less health.
* Because of the sheer variety of equipment, classes, and scenarios in the game, everyone has a possible way to die in a stupid and preventable manner in ''VideoGame/TeamFortress2''. Most of these stupid deaths usually require a lack of player foresight. For instance, a Demoman forgetting where his {{Sticky Bomb}}s are and detonating them while standing on top or next to them, or a Soldier attempting to RocketJump with less than 50 health. Other wonderfully dumb ways to die include standing on a teleporter exit when it is charged (a great way to receive a TeleFrag), or [[TauntButton taunting an enemy]], which leaves your character immobile, while right in the path of a stage hazard. Stories abound of death cam screenshots showing a runaway train in the background barreling towards a taunting, immobile, and soon to be flattened enemy.
* In ''VideoGame/{{beatmania}} IIDX'', it's not uncommon to hear stories of someone selecting a song and forgetting to turn off Hard or EX-Hard gauge after the previous stage. Sometimes a chart is [[NonIndicativeDifficulty easier with Hard gauge]], thereby averting this trpe, but EX-Hard will simply make charts harder no matter what.
* ''VideoGame/{{Bomberman}}'': Who ''hasn't'' blow themselves up with one of their own bombs? It's more understandable in multiplayer when everyone's trying to manipulate each other into getting blown up, but the feeling of stupidity amplifies in single-player modes.
* ''Franchise/{{Pokemon}}'': Using [[ExplosiveStupidity Selfdestruct, Explosion,]] [[TakingYouWithMe Destiny Bond, or Perish Song]] with ''your last Pokémon.''
** You can also drop off your only Non-KO'd party member in the PC. You'll black out three steps later, as the players of ''LetsPlay/TwitchPlaysPokemonRed'' found out.
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