Every so often in ScienceFiction that takes place in the Near Future or at least the not so distant future, there will be [[LaResistance rebels]], and all rebels need a suitable hideout. Maybe there's an abandoned warehouse or an empty cave, but that's only for rebels who don't have it in them to be a real rebel army.

If you're about to tell the [[TheGovernment evil government]] or the alien invaders who's about to be in charge here, you need a base that really brings the message around.

You need Ye Olde Nuclear Silo. Originally created in the ColdWar or in preparation for WorldWarIII, nuclear silos provide everything a real rebel army needs: It's a miniature military base removed from larger settlements and hidden from most observers in the sky, has all the pipes and cables for the industrial feeling, and those gigantic, slow-moving doors! It usually comes conveniently with fully functioning computer equipment since it was already designed to survive armageddon, and it also provides that cozy damp cave atmosphere. If you're really lucky, it may even come with [[EmptyQuiver a functional missile and warhead]].

Note that this trope extends to cover pretty much any other type of small secret underground military installations. If the lair is more expansive, it's an ElaborateUndergroundBase. If it's taken over by civilians, it may become an UndergroundCity.

----
!!Examples:

[[foldercontrol]]

[[folder: Anime and Manga ]]

* One of the ''HokutoNoKen'' movies has Ken run into a monastery built over a massive stockpile of nuclear weapons.

[[/folder]]

[[folder: Comic Books ]]

* The Morlocks from the ''{{Comicbook/X-Men}}'' live in tunnels under New York that were originally built as fallout shelters.

[[/folder]]

[[folder: Film ]]

* In ''Film/{{Stargate}}'' the military has hidden the titular gate in an old ColdWar-era underground facility. ''Series/StargateSG1'', however, moved the gate to the US Air Force's Cheyenne Mountain facility, home of NORAD. (To this day there is a sign over a door at Cheyenne Mountain Air Force Station reading "Stargate Command." It leads to a broom closet.)
** To be more specific, in the movie it's a CaptainErsatz of Cheyenne Mountain. In the series, it's the real thing.
* In ''Film/StarTrekFirstContact'', Zefram Cochrane's warp ship is kept in a nuclear silo. This is understandable, as the ship sits atop an intercontinental ballistic missile that's set to launch into space.
* ''DayOfTheDead'' had most of the zombie research take place in an old nuclear bunker. Oddly enough, the scientists who ran the place kept the first level of the bunker open and in disrepair, and allowed people to just wander in and out as they pleased, as a way of keeping the labs a secret.
* The final scenes of ''Film/Terminator3RiseOfTheMachines'' take place in one of these.

[[/folder]]

[[folder: Literature ]]

* The Torturer's Guild headquarters in Creator/GeneWolfe's ''[[Literature/BookOfTheNewSun The Shadow of the Torturer]]'' apparently consists of the disused shells of huge, ancient starships. The torturers sleep in cabins, with portholes, and a throwaway line mentions that the ship's original AI is still functioning, though extremely deranged.
* Played very straight in the ''[[BattletechExpandedUniverse [=MechWarrior=]]]'' novel ''Ghost of Winter''; the eventual ragged band of resistance fighters against the pirates who have taken over their planet (an ice world with only one major settlement) take shelter in an abandoned secret Clan depot that conveniently included a Star of 'Mechs. (Ironically, rumors of just that little 'treasure cache' were what ''drew'' the pirates to their world in the first place.)
* Ardneh is revealed to be this at the end of ''Empire of the East''.
* ''Literature/PrinceRoger'': [[CoolOldGuy Thomas "Tomcat" Catrone]] got one of these as part of the bargain when he bought a plot of land in central Asia to retire and start a horse ranch on. Since his land already had this solid building with plenty of room, he's turned it into a nice, well-appointed home.
* Early on in ''Literature/ACanticleForLeibowitz'', a group of monks is mentioned as having blown themselves (and much of the surrounding area) up investigating one of these.

[[/folder]]

[[folder: Live Action TV ]]

* In ''Series/{{Jeremiah}}'', the titular character was based in an underground military facility, from which he ventured out into the post-apocalyptic world.
** This was Cheyenne Mountain/[=NORAD=] again, although they rarely used the name. It seems a pretty popular choice.

[[/folder]]

[[folder: Tabletop Games ]]

* In the ''TabletopGame/{{Paranoia}}'' adventure ''The Yellow Clearance Black Box Blues'', the Sierra Club secret society has a hidden base outside of Alpha Complex in an abandoned nuclear power plant.

[[/folder]]

[[folder: Video Games ]]

* ''VideoGame/HalfLife'' series:
** Black Mesa Research Facility in ''VideoGame/HalfLife1'' is located inside the old facilities of an underground missile research center. Though actually a test room for rocket engines, the room with the tentacle aliens is practically a missile silo. Later there's an actual missile silo that holds a modified rocket that is used to launch a satellite into space, that was supposed to be used in a plan to seal the dimensional rift.
*** Actually, Black Mesa is basically divided in two parts: the new, spick-and-span office part, with the modern train system; and the old, unused (or barely used) old part, with the missile silo and the old rail system, with a lot of wooden barricades and boarded-up doors.
** ''VideoGame/HalfLife2'' has the Black Mesa East rebel headquarter. Though apparently not an actual missile silo, it has all the other features of such a place.
** The White Forest base from ''Episode 2'', which serves as a replacement for Black Mesa East, fits the trope better: It is located in an actual nuclear missile silo, again hosting a rocket that is used to launch a satellite into space to seal a dimensional rift. This time it actually works.
* The second level in ''VideoGame/{{Halo 3}}'' takes place in an old missile silo that serves as the makeshift base for Terran forces in East Africa. At one point one of the soldiers actually remarks on its very Twenty First Century style, complete with ancient hydraulic doors.
* The ''VideoGame/{{Fallout}}'' games live and breathe this trope. ''VideoGame/{{Fallout 3}}'' has at least three literal missile silos. In the backstory of ''VideoGame/FalloutNewVegas'''s ''Lonesome Road'' DLC, the Courier destroyed the Divide by delivering an Old World package unknowingly containing detonation codes, causing the dormant missiles to explode in their silos.
* Quite a few maps in ''VideoGame/TeamFortress2'' incorporate some kind of missile silo into the {{Bizarrchitecture}}.
* A level in ''VideoGame/DeusEx'' takes place entirely in and around a missile silo nuke still included.
* ''VideoGame/TargetTerror'' has a nuclear silo level.
* In ''VideoGame/StarControl 2'', the Earth ships rely on digging up leftover nuclear warheads from such silos.
* The last act of ''ModernWarfare'' takes place in and near a Russian missile silo from which the Ultranationalists are launching a nuclear attack against the US in revenge for Zakhaev's son's death.
* ''VideoGame/TheJourneymanProject'' uses this trope a few times as well.
** In the first game, at NORAD VI, you are required to disarm 10 different worldwide missile silos, using nothing but a trackball and a button.
** The second game, Buried in Time, reveals an actual silo converted into the antagonist's hideout, complete with futuristic computers and machinery everywhere.
* Turns out the government in ''VideoGame/TheHouseOfTheDeadOverkill'' were trying to develop a serum to create SuperSoldiers, only it went horribly wrong! The government covered it up and the bunker was forgotten. As you can probably predict it was found by the villain who used the serum to create the [[NotUsingTheZedWord mutants]] you fight in the game.

[[/folder]]

[[folder: Webcomics ]]

* While they can hardly be called rebels, the cast of UserFriendly temporarily moved to an abandoned missile silo at one point. Hilarity ensued.

[[/folder]]

[[folder: Western Animation ]]

* In ''WesternAnimation/HighlanderTheAnimatedSeries'', one of the first immortals the heroes meet holds the knowledge of nuclear weaponry. Conveniently, he lives in a missile silo.
* In the ''WesternAnimation/InspectorGadget'' episode "Down on the Farm", Dr. Claw attempts to launch a nuclear missile from a farm silo. This was during the ColdWar, you know.
* The Autobots of ''WesternAnimation/TransformersPrime'' are based in a nuclear silo. They have the permission of the government, and it's in the middle of nowhere,hidden underground, fortified and big enough to comfortably hold things on a Cybertronian scale, so it's an ideal base for them.

[[/folder]]

[[folder: Real Life ]]

* You too can own one of these...
** http://www.silohome.com/
** http://www.missilebases.com/