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[[quoteright:300:[[VideoGame/SuperMarioRPG http://static.tvtropes.org/pmwiki/pub/images/axemrangers_5519.png]]]]
In a typical boss fight, the player fights a lone, powerful target ([[FlunkyBoss possibly accompanied by a few regular]] {{Mooks}}). The pattern here is usually straightforward; if there are mooks, take them out quickly to lower the enemy's attack strength, then finish off the big guy.

A Wolfpack Boss is a bit trickier. In this case, the player faces three or more enemy characters who aren't quite powerful enough to be bosses when alone, but attack together to overwhelm the player with multiple powerful attacks and abilities. Wolfpack bosses tend to be strategically different from other boss battles because the player has to decide which one to attack first, and has to deal with being attacked multiple times per turn.

One thing that can work in the player's favor here, unlike a normal boss fight, is that the going may get easier as the enemies fall one by one. However, it can also work the other way around, where killing one enemy just makes the survivors [[KillOneOthersGetStronger get angry and fight harder]].

This is what happens when the QuirkyMinibossSquad is NotSoHarmless.

The PsychoRangers are a common example of this. It may involve a SharedLifeMeter. Compare DualBoss. Contrast DuelBoss where the boss takes your character out of your group for one-on-one. For the non-boss version involving ordinary enemies, see MultiMookMelee. ConservationOfNinjutsu is related, especially if the enemies get stronger as they shrink in number. See also DoppelgangerAttack.



* ''VideoGame/{{Cabal}}''[='s=] third boss was a truck that hauled in [[http://static.tvtropes.org/pmwiki/pub/images/cabaltruck_1490.png several turret guns]], destroying the turrets would deplete the boss' life (Although defeating the truck would end the battle). A straighter example would be the fourth boss fight, which consisted of [[http://arcade.svatopluk.com/cabal/cabal_15.png three turrets]] that shot loads of bombs and the player had to down each of them.
* ''VideoGame/{{Commando}}'', fittingly for a game also known as ''Wolf of the Battlefield'', ends each level with a stream of {{Mooks}} ambushing Super Joe from all sides.
* Any mission in ''VideoGame/GodEaterBurst'' where you have to face multiple big Aragami. Unless you can keep them separated, you can easily end up so occupied by managing one enemy that you become dangerously oblivious to the doings of any other... until they sweep in and take a chunk off your health meter. Usually while you're in the middle of charging a devour attack.
* ''Videogame/{{Warframe}}'' has the Grustrag Three, who are sent after players who have sided against the Grineer in Invasion battles. While they don't have any particularly special gimmicks compared to other bosses they hit hard, take a good deal of damage and if they defeat you they put a PowerLimiter on you that reduces your damage against Grineer (though the Lotus at least gives you blueprints to build a remover).
** Warframe also has the Hyena Pack, a quartet of quadrupetal, wolf-like [[MechaMooks Corpus Proxies]], each with their own specific gimmicks, on Neptune. They also happen to be the most agile enemies in the game. They drop the parts for the [[StealthExpert Loki Warframe]], so you'll likely be farming them quite a bit.

[[folder:Action Adventure]]
* ''VideoGame/{{Okami}}'' has two: One against a group of Tube Foxes, and a BonusBoss of dogs.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' features the Armos Knights - where you must kill ''six'' identical golems, and the Lanmolas - three identical sandworms.
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'' the BonusBoss in the Cave of Ordeals is merely a trio (quartet in later visits) of [[LightningBruiser Darknuts]] who know nothing of MookChivalry; one Darknut is [[MiniBoss challenging]], so fighting three of them at once is bar none the toughest fight in the game. ''VideoGame/TheLegendOfZeldaTheWindWaker'' has a similar fight with four Darknuts at the end of the Savage Labyrinth, accompained with fire-breathing statues that hinder Link.
** The Diabolical Cubus Sisters from ''VideoGame/TheLegendOfZeldaPhantomHourglass'' are a quadruple boss fight.
* The second Spellstone in ''VideoGame/StarFoxAdventures'', instead of being guarded by a large or powerful creature, is in the hands of a trio of [=SharpClaw=] Riders whom Fox must pursue through the large, underground vault of [=CloudRunner=] Fortress (General Scales gave it to them so he could escape from Fox). Unlike in the standard chase sequences, Fox must hurry in taking them down, because his vehicle's fuel is finite, so it also qualifies as a TimeLimitBoss.
* The Alchemy Brothers in ''VideoGame/FullmetalAlchemistAndTheBrokenAngel''. You get to fight each one of them individually prior to their proper boss fight and they are only slightly tougher than their mooks. When you fight all three at once, not only are they more challenging due to using their combined powers to overwhelm you, but they also summon an invincible golem to aid them and makes the fight [[ThatOneBoss even more harder]]. And when you have a rematch with them, they have an ''even greater number of golems on their side''.

[[folder:Beat Em Up]]
* ''Robo Army'' has a miniboss battle set against a squad of four recolored generic mooks with stronger attack.
* The Mad Midget Five in ''VideoGame/GodHand''.
* Most missions in [[VideoGame/SenranKagura Senran Kagura]] involve fighting more than one boss at a time (specially in the ''Versus'' subseries), but special mention goes to the Mikagura Sisters in ''Estival Versus'', since most of the time you will fight either: the three of them at the same time, or by fighting them [[SequentialBoss one at a time]].
* In ''VideoGame/SlySpy'', the first BossBattle is nothing but a huge mob of mooks that attack you individually with punches, guns or bombs. The fifth boss does nothing but send a bunch of tigers to charge you from both sides of the screen.
* In the first ''VideoGame/{{Splatterhouse}}'' the first boss battle is a room full of giant leeches ("boreworms") jumping at you from all sides. And remember to watch out for [[LastDitchMove the last one...]]
* ''VideoGame/MadWorld'' has the Shamans, who are a [[OurWerewolvesAreDifferent literal]] and figurative take on this trope. Howard and Kreese, [[LargeHamAnnouncer befitting]] [[GreekChorus their job]], lampshade this.
-->'''Howard:''' These guys don't seem so tough!\\
'''Kreese:''' Y'know, Howard, not one on one, but when they fight as a pack, they can chew the balls right off of ya.\\
'''Howard:''' And you know this becauuuse...?\\
'''Kreese:''' Aw, Jesus, Howard, you just want to see my balls, don'tcha?\\
'''Howard:''' Have they been sanitized?\\
''(Kreese groans at this.)''

[[folder:First Person Shooter]]
* ''VideoGame/SeriousSam'' takes this trope UpToEleven: There is a BossBattle, complete with a single big health bar, against the OneHitpointWonder frogs that can only SuicideAttack. [[ZergRush They attack in large swarms]], as you can see for [[http://www.youtube.com/watch?v=E7GybnNI0qA yourself]]. After you think you're done with them, the next corridor unloads yet more hoppers at you.
* ''VideoGame/JediKnightJediAcademy'' features a triple boss battle, where you duel [[spoiler:[[TheRival Rosh]] after he [[RivalTurnedEvil turns to the dark side]]]], while at the same time also having to fight a pair of Reborn twins who back him up with Force powers and healing.
* ''VideoGame/{{Heretic}}'' pits the player against three Iron Liches and three Maulotaurs for the final battles of the first and second episodes, respectively. The Shadow of the Serpent Riders expansion ups the ante by throwing ''five'' Iron Liches at the player at the end of the fourth episode, and ''eight Maulotaurs'' for the final showdown of the last episode.
* ''Franchise/{{Halo}}'':
** The Heretic Leader and his [[DoppelgangerAttack holographic clones]] in ''VideoGame/{{Halo 2}}''.
** In the final (not counting the post-credits epilogue) mission of ''VideoGame/HaloReach'', you fight the [[KingMook Field Marshal]] Elite alongside a trio of [[MiniBoss Zealots]].
* The Ancient Dragons of Destruction of ''Videogame/{{Borderlands 2}}'' DLC ''Tiny Tina's Assault on Dragon Keep'' are a group of four dragons, each with their own ability. Boost is capable of leveling up the group, Healianth can heal the group, Incinerator has a powerful fire attack and Brood spawns Basilisks.
* In the coop mode of ''Videogame/{{Syndicate}}'''s 2012 Reboot enemy agent squads operate like this, having 4 members each with a different active ability (healing aura, damage buff, etc) and constantly healing each other. This makes them very hard to kill until you isolate and kill some of them at which point those remaining become a lot easier to deal with.
* In ''VideoGame/{{Evolve}}'' the Hunters are this from the Monster's perspective. A Hunter caught alone is easy prey even for stage one Monsters, but when all four Hunters are present and supporting each other, even a stage three will fall if it gets careless.

[[folder:Hack And Slash]]
* The Ancients in ''VideoGame/DiabloII''. As a bonus, you have to defeat them all without teleporting back to camp. If you do, they reset and heal up, and the fight has to be done all over again.
* ''VideoGame/MuramasaTheDemonBlade'' offers a strange example with the Oomukade boss: Instead of having the usual long lifebar and the smaller one, his body is the long lifebar, while the other centipede that back it up are considered the short lifebar.
* ''VideoGame/{{Magicka}}''
** At the end of the Yarn Mines, you have to fight against a council of goblin mages who come in waves. Each one is worthy of being considered an elite mook, but these guys come in groups of two, three, or four, ending with the leader, who is slightly stronger, and a few back-ups as a sort of pseudo-FlunkyBoss.
** There is also a part where you fight multiple necromancers at once as an optional MiniBoss. If that wasn't bad enough, each one summons zombies quite often, resulting in most of the fight being running away from a giant mob of zombies.

[[folder:Mecha Game]]
* ''VideoGame/FrontMission'';
** One of the levels pits the player against an enemy unit called "Hell's Wall", consisting of 6 enemy mecha that are more powerful than normal enemy boss units and, in fact, have better equipment than the player can possibly get at that point in the game. Factor in that it's an early stage and the player doesn't have a lot of deployable units, and you get a sure formula for [[ThatOneBoss Those Six Bosses]].
** Repeated again in ''Front Mission 3'' with Imaginary Number unit (either one-shot character Griffith or the recurring Jared and Rosavia combo), and the Purple Haze UCS unit. Except for the Purple Haze unit in Alisa's scenario (in which the two Grapple [=M1Ps=] are packing a fist-type Melee weapon one level better than what you have), the others don't have better weapons or equipment than you.

* Several raid bosses in ''VideoGame/WorldOfWarcraft'' fall under this trope. They're often referred to as "council" bosses due to several examples being named a council. Some share health pools while others have individual health pools.
** The straightest examples are Priestess Delrissa in Magister's terrace, Moroes in Karazhan, Kael'thas Sunstrider (the Tempest Keep version) and Hex Lord Malacrass since they employ 4 fighters of different classes chosen randomly from a set with each of them with their own abilities. Sartharion can be optionally fought this way for a harder fight but better loot. The Argent Coliseum is a slight variation since the team of enemy heroes have no defining "leader".
** The Blood Prince Council in Icecrown Citadel has three vampiric undead elves, each with their own tricks. While they share a health pool, only one of them takes damage at a time, the vulnerable one gaining a massive boost to the abilities.
** ''World Of Warcraft'' High Priest Thekal in Zul'Gurub with his two attendants Zealots Lor'khan and Zath. They, like the later encounter Romulo and Julianne, all have to die simultaneously or they resurrect each other. Of course then he has second phase with a Tiger OneWingedAngel form.
** The Illidari Council in the Black Temple and Council of Iron in Ulduar, which consists of several (4 in the former case, 3 in the latter) bosses fought at once. Each has separate abilities and requires specific tactics to deal. At least they don't have to all die at once, although in the case of the Council of Iron the surviving bosses grow stronger when other members of the Council die.
** The ogre council fighting along with High King Maulgar. Being more powerful than any of them, he may be considered as a FlunkyBoss, but his helpers are not mere adds. They are named, powerful, and require specific strategies to take down.
** Naxxramas has the Four Horsemen encounter (also a PuzzleBoss), where the four bosses fan out to the four corners of the room; your raid has to engage all four simultaneously AND keep them seperated to keep their respective abilities from snowballing into a very quick TotalPartyKill.
** In [=PvP=] the Alliance can face Lor'themar and his two subordinates in Silvermoon while the Horde can, as of Cataclysm, fight The Council of Three Hammers in Ironforge.
** The [[spoiler:Klaxxi Paragons]] encounter in Siege of Orgrimmar consists of fighting nine mini-bosses. Three are always active, with a new one coming in whenever one of the active bosses dies. The difficulty comes in dealing with different combinations of abilities, and prioritizing which of the [[spoiler:Paragons]] needs to die next. This is further complicated by the two currently active bosses healing when the third dies and gaining a buff that stacks with each one killed.
** The Iron Maidens in Blackrock Foundry are three bosses with multiple abilities, with more unlocking as the fight progresses. They have a special stage where one Maiden leaves combat and spawns a mini-boss encounter that must be cleared before she will return to the fight. When any one of the Maidens drops below a certain threshold [[TurnsRed all three will enrage and unlock all abilities]].
** The Hellfire Council in Hellfire Citadel consists of three bosses who, on their own, are relatively simple. When one of them is injured enough [[TurnsRed they gain a special ability]] whose effects persist after the boss dies: A reduction of total health, periodic raid-wide damage, and multiple debuffs.
** The Dragons of Nightmare in the Emerald Nightmare consist of three to four dragons with a shared health pool. Each has its own abilities but only two are active at any given time, periodically swapping places.
** High Botanist Tel'arn in the Nighthold starts off as a single boss, but as the fight progresses he splits into two and then three images with shared health pools. Each image has its own special abilities, meaning the fight becomes increasingly complicated.
** The Coven of Shivarra in Antorus the Burning Throne consists of three to four bosses, of whom one is always unattackable while it controls the add phase. All bosses share a health pool and a buff that makes them immune to damage if close together, and each has their own special ability when active.
* ''Videogame/EverQuestII''
** Ludmila Kystov is the leader of an evil adventuring party; she has a mage, a bodyguard, a healer, and if you don't kill it beforehand, a giant mechanical snake.
** Octis, Sslortis, Sunrise and Nightfall in Chelsith: Emperor's Athenaeum.
** Ykesha (one of the main bosses of the ''The Shadow Odyssey'' expansion) has a large group with him consisting of himself, some other weaker namers and a few elite mooks.
** The Three Sages raid boss in ''Sentinel's Fate''.
* Some of the encounters in ''VideoGame/CityOfHeroes''. Romulus Augustus is an archvillain who brings three pets who are also of archvillain rank in his second appearance. Before you can fight Lord Recluse at the end of the Statesman Task Force in his [[AGodAmI powered up form]] you will have to deal with his four lieutenants, who are waiting shoulder to shoulder in your path. That still doesn't compare to the Lord Recluse Strike Force in which you fight two groups of 4-5 top-list heroes each before going up against all eight members of the elite Freedom Phalanx at once.
* In ''VideoGame/MapleStory'' you fight up to 6 bosses at once with millions of hitpoints each
* ''VideoGame/RuneScape'' has several
** The Dagannoth Kings are located in a room and can be fought all at once along with some mooks
** In dungeoneering, there's the Skeletal Horde and the [[ThatOneBoss Skeleton Trio]] bosses.
** All of the God Wars Dungeon bosses have unique bodyguards that fight alongside them.
** During the quest "Fate of the Gods" the player fights 4 Nihils which run very fast though a room and damage the player upon running into the player until the player attacks them. The player can chose to kill them one at a time while dodging the others, although if the player attacks all of them before killing any of them the player is awarded with a title. This boss fight can be repeated after the quest, or player can also make a large number of them spawn like normal enemies without the fast running, making them a DegradedBoss, although if the player isn't equipped with a special item, then they all attack at once, which is far worse than the original boss fight.
** The Dominion Tower allows the player to refight several bosses from quests. Several bosses that originally were fought separately in the quests that they are from are fought at once and there are several special challenges where bosses are fought at the same time.
* ''VideoGame/{{Vindictus}}'':
** The very first DualBoss battle you fight consists of two gnolls, one an archer and the other a melee type, both of which like to bullrush you. Then there are the brothers Emuloch from boat 2.
** Near the end of Boat 3, you return to the Perilous Ruins of the first boat to take on a bonus mission, which ends with one of the most evil WolfpackBoss fights ever -- Black Breeze and his two allies, three LightningBruiser werewolves who are quite content to chase you down and eat you alive.
* ''VideoGame/{{Pirate101}}'' the final fight in the Labyrinth is against all three sons of the minotaur after fighting each of the separately. Also each of the have their own nasty extra ability. When you kill one, [[KillOneOthersGetStronger one of the others is completely healed and becomes more powerful]]. Killing two caused the last to be completely healed and grow to the size of their father and produce a damaging aura that does damage equal to one of his single attacks to anyone standing on the eight squares around him.
* In ''VideoGame/StarWarsTheOldRepublic'', the second boss of the Mandalorian Raiders flashpoint [[BaitAndSwitchBoss looks like]] it's going to be a Mandalorian war droid accompanied by a few mooks, which is then destroyed and the actual boss fight is a boarding party from the opposing faction.

* Several boss battles in ''VideoGame/BionicCommando'' consist of an endlessly respawning mob of regular enemies. In Rearmed, they're led by a general who has to be killed to win the fight. The NES version has one too, but killing him doesn't end the fight.
* The Bobbins Brothers from ''VideoGame/{{Plok}}''. The first battle against them is a DualBoss. Then, you fight THREE of them in a flashback scene later on in the game. The Penkinos count as well, later on in the game.
* Half of the boss cast in ''VideoGame/BanjoKazooie'' consists of this type of boss (green mutant crabs, golden frogs and wild hornets). Averted in ''Banjo-Tooie'', where all bosses are full-fledged.
* Most MiniBoss battles in ''VideoGame/DonkeyKong64'' and ''VideoGame/ConkersBadFurDay'' are of this type. In the latter, some of them are even followed up immediately by bosses.
* Shredder and his clones become this if playing with multiple players in the ''VideoGame/TeenageMutantNinjaTurtles'' arcade games.
* In ''VideoGame/LuigisMansionDarkMoon'' there is a MiniBoss fight in the second Mansion where Luigi has to fight the Three Sisters, three rather tricky and powerful ghosts that attack as a coordinated team. (And to make it worse, an EscortMission occurs at the same time.)
* The final boss of ''VideoGame/Rockman4MinusInfinity'' are [[spoiler:the Petit Robot Masters - that is, tiny versions of all eight bosses, fought at once without E-Tanks or special weapons. It's incredibly difficult until a scripted event gives you [[EleventhHourSuperpower the Wily Buster.]]]]
* In ''VideoGame/DonaldDuckGoinQuackers'', the boss battle in Duckburg in the [=PlayStation=] 2, [=GameCube=], and Game Boy Color versions is against three Beagle Boys instead of just one.

* In ''VideoGame/PokemonMysteryDungeon: Explorers of Time/Darkness'':
** There is an area where the player and his or her partner must battle a pack of eight Luxio led by a Luxray. (In ''[[UpdatedRerelease Sky]]'', they're Electrike led by a Manectric instead.) However, the player character can recruit up to two additional partners to counter this.
** Also, later on, the player character and partner must fight [[spoiler: Wigglytuff and the rest of the members of the Guild]].
** And there's [[spoiler: Dusknoir and the Sableye.]]
** There's also Kabutops and the two Omastars in Brine Cave.
** Regigigas accompanied by 4 Hitmonlee and 4 Bronzong, and [[spoiler:Darkrai accompanied by Aggron, Arbok, Magcargo, Magmortar, Mismagius, and Rhyperior.]]
** The Monster Houses are a boss fight against a large number of Mooks, randomly picked from those in the dungeon. It can either be laughably easy if you have a move combo that can sweep the whole room, to nightmarishly hard. Especially the ones that include Flying Pokémon, that can use Agility or Tailwind to grant '''every enemy in the room''' one extra attack per turn, including themselves. And since the boost applies to ''that same turn'', they can use it immediately again so everyone gets a ''third'' attack. And then they can use it ''again'' to give everyone a fourth attack. Now have fun on turn 2 where '''everyone''' can attack four times per turn and you, alone, can attack once. Also, since said Flying Pokémon are probably not right next to you at the beginning of the fight, Agility is likely to be the only move they have that will do anything. Which means they're '''guaranteed''' to use it on turn 1.
* The majority of the boss fights in ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' are like this. On one instance, you're even forced to fight off a trio of Pokemon by yourself, which predictably, can be very difficult depending on your choice of Pokemon and the tools at your disposal.

[[folder:Role Playing Game]]
* ''Franchise/SuperMarioBros'':
** The Axem Rangers, from ''VideoGame/SuperMarioRPG''. And in the same game's BonusBoss battle, Culex himself is accompanied by four elemental crystals, each of which are more powerful than most bosses in the game.
** The Koopa Bros from ''VideoGame/PaperMario'' put up a decent fight by using special team attacks. Individually, they're just Koopa Troopas with a bit more health.
** Smoldergeist and Kamek in ''VideoGame/MarioAndLuigiDreamTeam''. The latter is a subversion, though, as while the strength and unique abilities of the clones he summons might make you think you have to defeat all of them to win, they'll disappear if you take out the original. Bowser's honor guard also fits this and you have to KO all three of them or they continuously heal each other. The Fly Guy R Thieves technically count as this, but they're really just a MiniBoss (also doubles as BreatherBoss even if the Fly Guy Rs are themselves DemonicSpiders).
** The Shroobs you face in Holli Jolli village in ''VideoGame/MarioAndLuigiPartnersInTime'' as the first real boss fight are this, but played with since it starts as an HopelessBossFight as the UFO blasts you after you take out one of them, and then when the babies finish off the other two they're a DualBoss. But it still fits the trope since when the battle begins there are three of them.
** One boss fight in ''VideoGame/MarioAndLuigiPaperJam'' is against a very large group of Chargin' Chucks who team up to attack the bros simultaneously. They'll even call more into the fight as soon as it looks like their numbers are dwindling, though as they're defeated, the amount of back-up called gradually decreases, making it easier to wipe them all out and finally put an end to the fight.
* The Inspectors from ''VideoGame/SuperRobotWarsOriginalGeneration 2'' and ''VideoGame/SuperRobotWars3''
* The Schrodinger family in ''VideoGame/WildARMs3''. None of them are super-powerful, but you have to fight them several times, and a couple of the fights approach ThatOneBoss territory. While it is possible to kill Todd faster by setting [[FunnyAfro his afro on fire]] (and it is recommended to take him out first, since he can use powerful attacks which may confuse your characters), the others will spam their attacks on you every single turn, not to mention Maya will always be the hardest to take down, has the most dangerous attacks of the bunch, and will [[TurnsRed turn red]] once her health points reach a certain threshold. So a cautious player will want to take down Todd first, then Alfred, Shady (who uses exclusively ice and fire attacks, so it is easy to reduce or negate the damages) then Maya last. If you happen to damage Maya too much before taking down her allies... You may as well restart the fight.
* In competitive ''Franchise/{{Pokemon}}'' play, facing an opponent playing a [[GradualGrinder Stall]] team can feel like this. Stall teams typically take the form of a group of defensive [[CripplingOverspecialisation pokemon with very narrow roles]] working together to mitigate each other's weaknesses. When used correctly, this can result in an [[StoneWall unbreakable defense]] that slowly wears the enemy team down to nothing. However, losing even one Pokémon prematurely can cripple the team, since it opens up a [[AchillesHeel weakness that your team can no longer defend against]]. Each further loss of a Pokémon opens up even more holes for the enemy to exploit. Couple this with the fact that [[CantCatchUp stall teams' poor offensive power give them very few options to retake the initiative]] and an early critical hit can easily lead to a swift defeat.
* Common trope in ''Franchise/FinalFantasy'' games:
** ''VideoGame/FinalFantasyI'' has the Pirates in Pravoca and the [[BossInMookClothing Wizards/Piscodemons]] that guard the Crown in the Marsh Cave.
** The HopelessBossFight that opens ''VideoGame/FinalFantasyII''.
** ''VideoGame/FinalFantasyIV'' has the Mom Bomb, the Magus Sisters, and the Calcabrina dolls. The first and third are interesting, because after you deal enough damage, the components merge together into a single boss.
** ''VideoGame/FinalFantasyVI'' has the Tentacles, the Three Dream Stooges, and the fights against the unnamed enemies immediately before the final part of the FinalBoss.
** [[QuirkyMinibossSquad The Turks]] from ''VideoGame/FinalFantasyVII''.
** ''VideoGame/FinalFantasyXI'' is FULL of these. More than half of the major boss fights in the game involve a boss and his quite capable mooks (even if they're generic), or fighting a threesome or more of named mooks. The first major one the player is likely to encounter is a fight against three Tonberries at once. The most famous one is Divine Might, where the player and 17 of their friends fight five bosses (and two of them have pets) at the same time. In all these cases, the strategies tend to involve sleeping or kiting the group while killing them off one by one.
** The Mandragoras in ''VideoGame/FinalFantasyXII''. They only have four-digit HP each (around the same as some random encounters in the same area) but there are five of them. and being a boss fight you can't just flee. The main difficulty is in chasing the little buggers down.
** The rather infamous 'Gaian Grudge' sidequest in ''VideoGame/FinalFantasyXIII''. One [[BossInMookClothing Tonberry]] is already BonusBoss material, how about ''three?''
%%** ''VideoGame/FinalFantasyX'' has a triple boss.
* ''VideoGame/{{Sacred}}'' has several of these as bonus bosses in it's expansion. Requiring you to kill thousands of regular mooks in a particular area. An all-day task in the single player campaign. Much easier in multiplayer. But instead of being several lesser enemies to make a hard fight, it's usually comprised of several boss enemies, such as dragons, and other bosses.
* In ''VideoGame/JadeEmpire'' before you fight the Emperor, you have to fight a large amount of the elite royal guard, about 20 of them, 4 at a time. They are like the normal guard except faster, stronger, smarter and work together better.
* ''VideoGame/KnightsOfTheOldRepublic'' combines this with PuzzleBoss. Before you fight Darth Malak, you have to fight a bunch of elite droids that keep respawning if you don't shut down their individual {{Mook Maker}}s.
* ''Videogame/DarkSouls'': One of the hardest bosses is the Four Kings. As the name suggest, there are four of them although they do not all spawn at once. The fight begins with one appearing and attacking you followed by another appearing and attacking you about one minute into the fight. The most dangerous thing is to get overrun and surrounded, making this fight very difficult if the individual kings are not dispatched before the next one begins attacking. The battle is made even worse by the fact that there can be '''[[GameplayAndStorySegregation more than four of the four kings on screen at a time]]''' if you take too long.
* ''VideoGame/DarkSoulsII'':
** The Belfry Gargoyles are a [[DualBoss Dual Boss]] in Dark Souls, where two are fought simultaneously (and later in the game become a [[DegradedBoss Degraded Boss]]). In ''Dark Souls II'', they're recycled as a Wolfpack Boss in an optional area of the game, where more will periodically enter the fight, forming a quasi-sequential-dual-wolfpack boss, depending on how fast you kill them. If they are not killed quickly, up to six may be fought at once, otherwise one may fought at a time. In Dark Souls III, gargoyles are regular {{Mooks}} late into the game, while being only slightly different from the Belfry Gargoyles.
** The Skeleton Lords boss is against three large skeletons, two of whom attack directly while the third launches fireballs. At the beginning of the fight, and each time one of the Lords is killed, a large number of regular skeleton enemies will spawn to aid their Lords. The final time this happens, the wave of enemies even includes [[DemonicSpiders bonewheel skeletons]].
** The Congregation is a big group of standard hollows, a couple of clerics, and the Prowling Magus, all with a shared health bar.
** The battle against the Burnt Ivory King at first opens with a fight against a group of his Charred Loyce Knights. Only after defeating a bunch of them will the King himself appear, and the Charred Knights will keep respawning until the King dies. In a twist, the player can rescue several uncorrupted Loyce Knights throughout the preceding area, who will then join them in this battle, evening the odds. Each of the Loyce Knights can also sacrifice himself to permanently seal off one of the Charred Knights' spawn points.
* ''VideoGame/DarkSoulsIII'':
** The Abyss Watchers boss fight is against three Abyss Watchers. One is the main boss whose health you have to wear down to win, the second has low health but continuously respawns, and the third also has low health and respawns but is corrupted by the Abyss and will attack his partners as well as the player. Visually and in terms of abilities, there is no difference at all between them except the corrupted one has glowing red eyes. Defeating them opens the second phase of the boss, where one of the Watchers absorbs the souls of all his brethren and attacks you solo with their combined strength.
** The Deacons of the Deep are a large number of continuously respawning clerics. To kill them, the player must locate one which is glowing with purple-ish light. Killing him will cause the light to relocate to another Deacon, until at last the Archdeacon appears, surrounded by EliteMooks, who must be killed to end the fight.
* In ''VideoGame/KingdomHeartsII'', some fights in the arena feature any combination of four {{Bonus Boss}}es: [[VideoGame/FinalFantasyVII Cloud, Yuffie, Tifa]], and [[VideoGame/FinalFantasyVIII Leon]]. The last of these battles, naturally, is all four of them.
** In the first game, you have to fight Lock, Shock, and Barrel in [[WesternAnimation/TheNightmareBeforeChristmas Halloween Town]] before you can go fight Oogie Boogie.
** The first game also provides an optional boss battle with [[VideoGame/FinalFantasyX Wakka, Tidus]], and [[VideoGame/FinalFantasyVIII Selphie]] in the beginning of the game after beating all three of them individually.
** ''[[VideoGame/KingdomHeartsDreamDropDistance Dream Drop Distance]]'' provides another example with the Beagle Boys in each of their encounters. Though even together, their ArtificialStupidity keeps them from being a threat as they have a tendency to practice MookChivalry.
* The ''VideoGame/TalesSeries'' tends to have this frequently, generally by having the [[RecurringBoss recurring bosses]] gang up on you, and/or as a BonusBoss fight against multiple characters from previous Tales games.
** In ''VideoGame/TalesOfDestiny2'', Barbatos teams up with two of the past bosses in the bonus dungeon. However, he doesn't move at all and seldom attacks until both of them are dead, [[ItsAllAboutMe befitting of his character]].
** In ''VideoGame/TalesOfSymphonia'', due to the nature of the combat system boss fights against multiple strong enemies at once tend to become [[ThatOneBoss Those Bosses]]. Examples include the Sylphs and the Winged Dragons. The [=PS2=] version adds epic group battles against three of the Grand Cardinals at once, and even [[spoiler:Kratos, Yuan, and Mithos as they were millenia ago.]]
** The Four Stars in ''VideoGame/TalesOfRebirth'' all get together for a final showdown towards the end of ''VideoGame/TalesOfRebirth''. Gets taken UpToEleven in the bonus dungeon, where they show up again, but each with a clone in tow, turning it into a four versus eight battle.
** ''VideoGame/TalesOfInnocence'' features Chien and his dogs, Cer and Ber. It's probably the hardest fight up to that point, given how difficult multi-boss fights in Tales games are in general.
** This is basically the entire premise of the Team Arena in the [=PS3=] remake of ''VideoGame/TalesOfVesperia''. It includes battles against the three Schwann Brigade members (Plus Schwann if Raven's not in the party), the three Hunting Blades members (Plus Karol if he's not in your party), all four of the cameo characters simultaneously, and lastly, the five party members you aren't currently using.
** In ''VideoGame/TalesOfHearts'' Chalcedony, Peridot, and Byrocks team up after you fight each of them individually earlier in the story.
** Some of the later Trials of Graces challenges in ''VideoGame/TalesOfGraces'' put you up against three or more previous bosses at the same time.
** While mostly fought in [[DualBoss pairs]], the Fauves/Chimeriad from ''VideoGame/TalesOfXillia'' take you on three versus four at one point, and all four of them show up in the final Team Arena battle.
** ''VideoGame/TalesOfTheAbyss'' has a few boss fights in which the God-Generals gang up on you. Arietta [[WildChild the Wild]] also counts because she always has monsters fighting alongside her.
* ''VideoGame/BatenKaitos'' triple boss of Giacomo, Ayme, and Folon. The best part? You fight them again later in the game (although they only get a few healing cards and aren't powered up since the first time). And then you get to fight them again without getting a break to heal. SequentialBoss on steroids. ''Origins'' also has one in the form of Valara, Nasca, and Hughes, though they're not nearly as bad if you know what you're doing.
* In ''VideoGame/ChronoTrigger'', the GoldfishPoopGang of Ozzie, Slash and Flea fight your party all at once in a BonusDungeon. The battle against the six R-Series robots also qualifies, but that one's plot-mandated.
* ''VideoGame/DigimonWorld4'' has a few examples of this.
** A mid-game boss battle is against three copies of an early boss at once.
** The FinalBoss's first form can create up to three clones of himself by transforming copies of that boss.
** The Epsilon enemies are one of these in the game's BonusDungeon.
* ''VideoGame/LastScenario'' has a triple boss and two quintuple bosses.
* ''Defenders of Oasis'' for UsefulNotes/GameGear had several, [[WakeUpCallBoss rather difficult]] boss battles which almost required LevelGrinding. The first was a group of three soldiers, which would later become a regular mook.
* Roughly half the bosses in ''VideoGame/{{Persona 3}}'' are like this. Bosses you encounter while dungeon-crawling will either be one enemy or three of the same enemy.
* ''VideoGame/{{Persona 2}}: Eternal Punishment'' has one of these consisting of a paramilitary unit led by [[spoiler:Police Captain Shimazu.]]
* ''VideoGame/{{Disgaea 2|Cursed Memories}}'': Baal is fought with 4 equally powerful clones of himself. The remake takes it further by making you fight ''eight'' copies of Pringer X, each of which are far stronger then Baal, and if you beat them, you get the option to make it so each one of them is stronger then all of five Baals put together.
* Literal example: By itself, the Fenrir in the first ''VideoGame/EtrianOdyssey'' is merely a powerful boss (in a game where ''every'' boss is ThatOneBoss to some degree). However, if you don't take care of the nearby Skoll F.O.E.s before challenging it, they will quickly join the fight and cause even more trouble for you. The VideoGameRemake ''Etrian Odyssey Untold'' makes Fenrir much worse; he'll actively prevent you from dispatching the Skoll before the fight, forcing one of your characters into spamming Flash Bombs (and the occasional Sonic Bomb to prevent Fenrir from summoning a trio of Forest Wolves who, by the way, are immune to Flash Bombs) just so you aren't overwhelmed by numbers.
* The final BonusDungeon of ''VideoGame/FireEmblemTheSacredStones'', the Lagdou Ruins, ends with a battle against eight Draco Zombies.
* In the penultimate battle of ''Videogame/YsVITheArkOfNapishtim'' you fight against both the BigBad Ernst and his QuirkyMinibossSquad of fairies at once. The fairies can't be killed, only temporarily KO'ed.
* The ''VideoGame/{{Mardek}}'' flash series has the World Saviors in the second and more so in the third game. While the group is {{troperiffic}}, they are far more dangerous than sub-chapter bosses at the time of encounter. As of the third game, the group consists of 1) a [[WhiteMage support-healer]] opening the fight with mass shields and mass regeneration, then following with mass heals as necessary, 2) [[TheSmartGuy magic damage dealer]] with a nasty HP-drain auto-counter against melee attacks, 3) annoying melee StandardStatusEffects dealer and last but not least 4) [[DumbMuscle a melee damage dealer]] who literally TurnsRed if you decide to take him out last.
* Karumuna Bash and the Mids from the ''VideoGame/MegaManLegends'' series. The Mids get special mention because they fight differently depending on whether or not the area is filled with water, if it isn't they simply fire homing energy shots, if it is when you get down to the last Mid it becomes invulnerable until it attacks and starts leaving mini-mids which explode all over the place.
* ''VideoGame/SuikodenIII'' was insidious enough to include a pair of wolfpacks right before the FinalBoss fight. Yuber is accompanied by skeletons and hellsteeds, while Sarah is flanked by [=HorroBeasts=] and Azzodesses.
* In ''[[VideoGame/{{Xenoblade}} Xenoblade Chronicles]]'', the party gets jumped by a mob of High Entia assassins, who can be quite challenging if you aren't of a considerably higher level then them. They're also one of two groups of enemies you fight that are capable of using Chain Attacks, which can be rather painful when all six of them are still alive. What's worse, [[TheHero Shulk's]] [[SwordOfPlotAdvancement Monado]] can't cause more than ScratchDamage against them for plot reasons, making him next to worthless for this fight.
* In ''VideoGame/StarOceanTheLastHope'', the army of Phantom soldiers you battle are normal enemies that later show up in the final dungeon. However, they're easily [[ThatOneBoss one of the hardest fights in the game]], mostly due to the fact that each commander that shows up in their formations automatically provides all of them with a massive stat buff that does ''not'' fade upon killing off the ones providing it. It's only removable with [[NotCompletelyUseless the seldom useful and glitchy Void symbology]]. On top of that, the boss battle with them is eight encounters like this in a row, with no chance to heal in-between.
* In ''VideoGame/EVOSearchForEden'', the Era 3 boss is a group of [[SpellMyNameWithAnS Tyrannosauruses/Tyrasaurs.]] These are somehwat powerful on their own, but can be taken down easily if you can attack out of their attack range. You need to kill a certain amount to move on to the next era, [[DegradedBoss and the fight can be redone in the next two eras as a regular area, though you can ignore them this time and go straight for the right side of the screen to end the level.]]
* Enclave Squad Sigma at the end of ''VideoGame/{{Fallout 3}}: Broken Steel'', which can be skipped if you take the right route in the Mobile Base Crawler.
* The Ceremonial Cave boss in ''VideoGame/ShirenTheWanderer'' is a Kigny Chief, who starts out surrounded by EliteMooks. There's also a MookMaker in the center of the room for good measure.
* ''VideoGame/MegaManXCommandMission'': While not truly a "boss" battle (as it lacks the typical warning message prior to it), the three Belladonnas at the end of the "Path of the Strong" in the Eternal Forest can certainly qualify. While a single Belladonna can easily be dispatched with one fully-powered Calamitous Arts from [[{{Pun}} Absolute Zero]] and a Nova Strike from [[InfinityPlusOneSword X's Ultimate Armor]] at a high enough level, there's three of them. And they each get stronger as they take damage, meaning attacks that hit multiple targets at once would lead to two Belladonnas getting stronger while you focus on one, and then eventually [[OneHitKill one-shotting]] your team with Bold Beam. Did I mention that the Nova Strike's rocket attack hits EVERYTHING?
* ''VideoGame/{{Solatorobo}}'' has several fights against multiple enemies which require stunning before they can be defeated, not easy to do when its buddies are doing their best to kill you as you start ButtonMashing to pick it up.
* The Think Tank in ''VideoGame/FalloutNewVegas: Old World Blues'', unless you [[TalkingTheMonsterToDeath talk them down]].
* The battle against the Dead Knights on the Ghost Ship in ''VideoGame/TheLegendOfDragoon'' pits the party of [[ArbitraryHeadcountLimit three]] against five opponents. Furthermore, so long as any of the Dead Knights are still active, the others will revive at full health.
* The mob of mecha [[spoiler: Porkys]] in ''VideoGame/{{Mother 3}}''. While their normal attacks aren't very strong and they frequently waste turns with pointless actions, they [[ActionBomb self-destruct]] when they're defeated, which causes a high amount of damage to multiple party members. Each also has a built-in [[AttackReflector PSI Counter shield]], which serves as an unpleasant surprise for anyone who goes with the standard reaction of breaking out the crowd-clearing PSI attacks like PK Love Omega or Starstorm.
* ''VideoGame/ChildOfLight'' has the three serpents fought in the well. Each serpent is of a different color, denoting its element (and thus its elemental weakness). The green is extremely fast and can easily interrupt and temporarily paralyze, the blue does high single-target damage, and the orange attacks both characters.
* In ''VideoGame/TreasureHunterG'', every single boss will have at least two powerful allies, usually higher-tier enemies that are deadly at your lower level, who appear right out of nowhere when the battle starts.
* ''VideoGame/EpicBattleFantasy 3'' has a BonusBoss that acts as one of these. There is a secret room that requires [[OneHundredPercentCompletion getting all 60 in-game medals]] to access, and inside there are three fights, the last of which is against one of each type of [[BossInMookClothing monolith]] enemy (Viking, Ancient, and Cosmic) all at once and all of which are 10 levels higher than the cap for a first playthrough.
* The "Five Guardians" battle in ''VideoGame/TelepathTactics''. There are no {{mook}}s, just five high-level psychics and a golem.
* ''VideoGame/NocturneRebirth'':
** The boss of the Wind Tunnel is a trio of monsters that are powered up by Maxwells, which matches the maximum number of party members at that point of the game.
** The first boss of Ristill's Castle is a team of four of her doppelgangers. Worse yet, every time one doppelganger dies, the rest gain stronger spells.
** The BonusBoss is a [[TheCameo trio of player characters]] from another ''VideoGame/RPGMaker'' game.
* ''VideoGame/JojosBizarreAdventureThe7thStandUser'' has the FinalBoss of the first Betrayal ending. You fight [[spoiler:Jotaro, Joseph, Vins, and Kakyoin (if his FP wasn't high enough for him to FaceHeelTurn)]], and they're all backed up by an army of zombies.

[[folder:Simulation Game]]
* Every battle against an enemy ace squadron in ''VideoGame/AceCombat''. It's a perfectly justifiable trope when we're mostly dealing with normal fighter planes, but when the enemy is using MadeOfIron superfighters like the Fenrirs or [[spoiler: final Varcolac]]. In particular, ''VideoGame/AceCombatZeroTheBelkanWar'' and ''VideoGame/AceCombatAssaultHorizonLegacy'' feature quite a bit of ace squadron bosses (with ''Legacy'' taking after ''Zero'' in this regard).
* Any boss encounter in the ''VideoGame/MechWarrior'' series; {{justified}} in that they use the same chassis, weapons, and other systems that the player has access to, and the player is generally also allowed several lancemates. In ''Mechwarrior 4: Mercenaries'' '''alone''', Wolfpack Bosses include TheRival Colonel Burr and his Black Cobras (probably the MostTriumphantExample in a CombatPragmatist way: he first makes you fight [[FlunkyBoss his entire merc company]] ''[[BossInMooksClothing and his dropship]]'', '''then''' shows up accompanied by his command lance), ProudWarriorRaceGirl Star Colonel Aisa Thastus, General Nondi Steiner in the Davion ending, Capellan Colonel Lao in the Steiner ending, and many more nameless examples. In fact, many of the "named" bosses ''aren't''; though the game keeps track of which one is the officer, all the player sees is their mech designation, indistinguishable from the rest of their squad except by dialogue.

[[folder:Shoot Em Up]]
* The ShootEmUp ''[[VideoGame/{{Area 88}} U.N. Squadron]]'' actually has a boss called the Wolfpack Squadron. It consists of three enemy fighters that are each just a step above the game's Elite Mooks.
* ''VideoGame/AeroFighters 2'' has a battle against two Concorde plane look-alikes.
* ''VideoGame/StarFox'' has the Star Wolf Team, led by an actual wolf. First appearing in ''VideoGame/StarFox64'', they are a group of four fighter pilots just like the player character and his allies, and are fought all at once (although their membership changes in later games). They also function as both ThePsychoRangers and {{Mirror Boss}}es.
* ''VideoGame/{{Touhou}}'':
** The Prismriver Sisters of the fourth stage of ''Perfect Cherry Blossom''
** The Fairy Trio attack together to make the final boss of ''Great Fairy Wars''.
* ''VideoGame/NightStriker'':
** There's a ''literal'' wolfpack boss- a robotic pack of wolves. You face a constant stream of them until a timer runs out. Each wolf takes [[OneHitPointWonder one hit to die]], but you have to get that hit in fast before it pounces on you.
** And then there's also the last few stages, which give two to three of a previous level boss to fight. In fact, all the {{Final Boss}}es are this, with the sole exception of the [[TacticalSuicideBoss rocket truck]].
* The Aero-Divers in ''[[VideoGame/VirtuaCop Virtua Cop 2]]''.

[[folder:Stealth Based Game]]
* ''Franchise/MetalGear'':
** Ultrabox/ The Four Horsemen in ''VideoGame/MetalGear2SolidSnake''.
** The Metal Gear Rays (3, 6, 12 or 20 of them depending on the difficulty)in ''VideoGame/MetalGearSolid2''.
* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' pits you against an onslaught of Gekkos (huge bipedal combat machines), when normally taking down ''one'' of these is tricky. The only reason it's even ''possible'' is the brand new [[{{BFG}} railgun]] you acquired about five minutes prior, which can one-punch them if you fully charge it.

[[folder:Wide Open Sandbox]]
* The sniper family in ''VideoGame/DeadRising''. Individually, they lack any special attacks (aside from, well, having sniper rifles) and are fairly vanilla foes. Working together, they can be an extremely annoying boss battle.

* ''VideoGame/{{Police 911}} 2'' takes this to its logical conclusion. One level ends with a dozen standard {{Mooks}} ganging up on you, and it's treated exactly like the normal level-ending bossfight. Which is more of a MultiMookMelee.
* In the ''Film/ScottPilgrimVsTheWorld'' movie, Scott has to fight Lucas Lee's seven evil stunt-doubles at once.
* The [[VideoGame/TeamFortress2 Engineer]] part of the [[https://www.youtube.com/watch?v=1EFYzVvn3zc Octo-Heavy video]] certainly counts
* Pain in ''Manga/{{Naruto}}'' works in this way: Individually, the six Pain bodies don't put up that much of a fight, and their abilities are too [[CripplingOverspecialization specialized]] to work against most experienced fighters. However, they can all see from the perspectives of the other five bodies simultaneously, they can teleport to each other, and one of them is TheMedic who can heal any Pain body from anything short of total disintegration. Even with knowledge of how Pain works (and Pain tries to conceal as much about his abilities as he can), he can still at least [[DeathOfAThousandCuts wear down even the strongest opponents to their deaths]], at least before Naruto challenges him.
* In ''FanFic/MegaManReawakened'', every Robot Master rematch is fought against all of them at once.