->"What you learn [[WizardingSchool here]] will last you a lifetime. Several, if you're talented."
-->-- '''[[TheArchmage Savos Aren]]''', ''VideoGame/TheElderScrollsVSkyrim''

For some reason, just because you wield magic (or {{Magick}}), even if you don't practice the [[DarkSide dark arts]], your life span is expanded. This can be reasonable if you practice healing magic (as you can heal your body's natural decay). And this is not lives relying on [[PoweredByAForsakenChild the suffering of others]] or the some other questionable method - it's just a simple equation. Got magic? Live longer.

Expect long lived wizards, especially of the WizardClassic variety, to have particularly impressive {{Wizard Beard}}s.

This is a JustifiedTrope in Taoism, since '''not''' practicing the dark arts would help one live longer. The energy from ''qi'' and the five elements is believed to be flowing through your body and supporting it. Practicing the dark arts would likely decay your body faster.

Subtrope of WeAreAsMayflies, though it may not extend that far. Whether this is [[WhoWantsToLiveForever straight up immortality]] or merely a few tidy extra decades (or centuries), it certainly is a nice bonus -- assuming you don't get killed in action. Universes where CastFromHitPoints and CastFromLifespan are in play are less likely to have this hold true.
----
!!Examples

[[foldercontrol]]

[[folder:Anime and Manga]]
* In ''Manga/HunterXHunter'', nen practitioners tend to age more slowly because they can keep the aura that naturally leaks out of their bodies close to them, while a {{Muggle}}'s aura just dissipates uselessly into the air.
* When Joey duels Yugi in the Duelist Kingdom arc of ''Anime/YuGiOh'', he uses his Time Wizard to make Yugi's Dark Magician 1000 years older. Not only does this fail to kill the Dark Magician, it ends up transforming him into the more powerful Dark Sage because the magician simply spent those thousand years studying and training.
** This mechanism is imitated in [[TabletopGame/YuGiOh the card game]], but it only works if the controller of the Dark Magician uses Time Wizard and only if they call the coin toss correctly.
* Implied in ''LightNovel/{{Slayers}}'' when Shabranigdu tells Lina "Those who employ sorcery sometimes live for centuries". There are definitely limits, though, as Xelloss later makes clear:
--> '''Xelloss''': Rei Magnus was a sorcerer who lived five thousand years ago, you realize.
--> '''Lina''': Details, shmetails. What's a millennium or two among sorcerers? You can live as long as you want if you've got the guts!
--> '''Xelloss''': And what sort of life-extending magic guts might those be?
* Mu, [[PsychicPowers espers]] from ''Manga/TowardTheTerra'', not only live longer than normal humans, but also [[YoungerThanTheyLook age slower]]. It’s implied that the more power they have, the longer they live. [[HeroicAlbino Blue]], being one of the most powerful Mu, in age of 300 still looks like a young man, when his peers seem to be in their thirties or older.
* Witches in ''Manga/SoulEater'' live extremely long. Medusa was alive 800 years ago and still looks like she's in her [=20s=].
* Fai D. Flowright in ''Manga/TsubasaReservoirChronicle'' looks to be in his twenties or so, but according to Yuuko he has already lived "several lifetimes".
[[/folder]]

[[folder:Comics]]
* In ''Comicbook/{{Fables}}'', wizards can live longer ''if'' they learn and use the right spells.
* Wizards and witches in the ''ComicBook/DouweDabbert'' series of comic books can live for centuries and age very, very slowly.
* The Ancient One, Comicbook/DoctorStrange's mentor, lived to be over 600. Strange himself is TheAgeless, having come to an agreement with Death as part of his trials to earn the title of Sorcerer Supreme.
* The ''ComicBook/BuffyTheVampireSlayer''[=/=]''ComicBook/{{Fray}}'' crossover ("Time of Your Life"), has Willow being still alive after having regained her powers. This takes place hundreds of years after ''Buffy''.
[[/folder]]

[[folder:Film]]
* Inverted in ''Film/TheCovenant'' where magic shortens your lifespan.
* A possible explanation for Yoda's longevity expressed in ''Film/ReturnOfTheJedi'' (instead of a species trait). The expanded universe generally doesn't give ages, but agrees that Jedi have significantly longer lifespans than others of their species. This is justified by the healing explanation given above, one of the most basic force techniques involves the manipulation of one's own body functions.
** Obi-Wan however, aged rather horribly, going from looking like he was in his late 20s early 30s (at the age of 38) to an old man (at 57) in a timespan of just 20 odd years. This was partly because he was living in a harsh desert and because he was depressed and not taking care of himself. Or possibly it was a kind of a FisherKing effect: a character whose well-being is tied to the Light Side of the Force will not feel good living in a galaxy engulfed in the Dark Side.
[[/folder]]

[[folder:Literature]]
* Wizards in ''Literature/TheDresdenFiles'' can live for about three or four centuries. One book has Harry's go-to doctor realize, after observing his x-rays over a period of time (Harry gets injured a ''lot''), that this is because their bodies' natural healing processes, for some reason or another, work a lot better than that of normal people, healing them until they are perfectly well, instead of until the injured part can work again, and the cell copies are perfect.
* The Old Ones in ''Literature/TheDarkIsRising'' are immortal.
* ''Literature/{{Belgariad}}'':
** It's stated that sorcerers live as long as they "need to," although notably even after the plot has been completely resolved, they show no sign of starting to die off. (For reference, the oldest sorcerer is over seven thousand years old at this point, and isn't much younger than human civilisation.)
** From the same series, witches (who use magical powers based on manipulating nature spirits, as opposed to sorcerers, whose powers come from within themselves) live quite a bit longer than normals, though not nearly as long as sorcerers.
* Channelers in ''Literature/TheWheelOfTime'' live for hundreds of years because use of magic causes "slowing" (slowed aging), with the effect supposedly larger in stronger channelers (the age cap for present Aes Sedai is about 300 years). In later books it is discovered that [[spoiler:the Oath Rod actually ''drastically'' reduces one's lifespans; non-Aes Sedai channelers live ''much'' longer]].
** Averted, however, for male channelers, who quickly degenerate mentally and physically due to the taint on the male half of the One Power. Rand, the Dragon Reborn, is in his early twenties, and most inborn channelers (that is, those whose power comes on unbidden rather than needing to be taught) are of a similar age or younger. Rand is very interested when he meets Mazrim Taim, who he guesses to be in his mid thirties and still not insane. Neither of those things might be correct however.
*** Having said that, after [[spoiler: the Saidin is cleansed of the taint]], things might change.
* Mages in the ''HeraldsOfValdemar'' series, especially the Tayledras and others who work with [[LeyLine node magic]], tend to be preserved at late-middle age some years beyond the average lifespan. The flipside is that when they do reach the end of their life, they burn out and die in a matter of days or weeks.
* The Others (mages [[TheMasquerade secretly living among]] humans) in SergeyLukyanenko's ''Literature/NightWatch'' series stop aging soon after their Initiation, that is, consciously using magic for the first time.
** Children will still tend to age to maturity at a normal enough rate, but if you're old and not initiated until say 70, good luck with being 70 for a very long time. (Even though magic can make that be a very healthy 70...)
** A few uninitiated Others refuse to undergo initiation and live out the rest of their lives as normal humans.
** Several novels mention that it works different for witches, who are CloserToEarth and, thus, can't completely stop their aging process. They can sustain themselves indefinitely through magic, but taking magic away drops the mask, and they end up looking like old hags and will, eventually, die if magic is held off for too long. One witch is so old that removing magic from her is likely to cause her to crumble to dust. Naturally, magic makes her look like a young hottie.
* Wizards and sorceresses in [[Franchise/TheWitcher the Witcher series]] can live for hundreds of years, and the oldest living wizard in the Saga is about five hundred. ''Literature/SeasonOfStorms'' reveals this is thanks to a certain magical potion.
* In RobinMcKinley's ''Literature/{{Sunshine}}'', the titular character has always thought of this trope as wish fulfillment. She learns from a retired professional magic handler that while most ordinary magic handlers won't notice much difference, those who are powerful and steep themselves in magic can live to be very old indeed. This is not a cheerful thought, given that TheEndOfTheWorldAsWeKnowIt is predicted within the next century.
* In ''Literature/InheritanceCycle'' Dragon Riders live much longer than normal humans, and the witch Angela also mentions being "much older than she looks".
* Happens in ''Literature/{{Discworld}}''. Barring fatal accidents (or less commonly "accidents"), most mages live well past their nineties, even despite their horrible BigEater habits.
** Windle Poons died of old age at 130 years old and even spent a few days after that as a zombie.
*** Unlike most examples here they age at the same rate as normal people, thus having the same amount of youth and a lot more of being very old. Poons had been infirm with age half his life. Hence the footnote in ''Discworld/MovingPictures'' noting that wizards live a long time ... [[BlessedWithSuck and it feels even longer]].
* Magical characters in ''Literature/HarryPotter'' seem to naturally have a longer lifespan than average. Dumbledore is the picture of good health despite being 110 during the events of ''Harry Potter and the Philosopher's Stone'', and there are several living characters that are a generation older than him - Bathilda Bagshot and Griselda Marchbanks to name but two.
** Nicolas Flamel, the wizard responsible for creating the Philosopher's Stone itself, is said to be 664 in the first book - though this is explicitly due to the immortality serum the Philosopher's Stone generates. Plus, this was stated in a book that Hermione got out the library, so it is very likely that he was even older since we do not know the book's publication date.
*** It's implied that without the Stone, Flamel and his wife Perenelle won't live for very long. As Dumbledore put it, they have just enough serum to put their affairs in order before "the next great adventure".
** Hagrid is well into his 60s by the time the books take place, though he doesn't look it. Having both wizard and giant ancestry gives him an extended lifespan even by ordinary wizard standards.
** Word of God says that wizards can live twice as long as Muggles, though apparently this isn't always the case - most of the Black family seem to have died long before their 100th birthday (probably due to all that inbreeding).
** [[RetiredMonster Gellert Grindelwald]] managed to outlive Dumbledore by a year, before Tom "Uses [[OneHitKill Avada Kedavra]] on EVERYTHING" Riddle came calling. And this was while he was imprisoned in the top floor of [[HoistByHisOwnPetard the prison he had used to house his opponents.]] Admittedly, he would have been 60-something by the time he was thrown in there, but still.
** Armando Dippet, Dumbledore's predecessor, was in his 300s when he died, according to Word of God.
* [[JustifiedTrope Justified]] with the "[[GodInHumanForm wizards]]" in ''Literature/LordOfTheRings'', who are explained to be divine beings on the level of low-ranking [[Literature/TheBible Biblical]] angels.
** Tolkien's [[OurElvesAreBetter Elves]] are far more capable with magic than humans, and [[TheAgeless age very slowly if at all]]. He never states whether these facts are connected.
** Also justified with the nine sorcerer-kings who became the Nazgūl, as the Rings which gave them their powers also anchored their souls to the mortal world. Unfortunately for them, this had the ultimate side-effect of turning them into [[WasOnceAMan soulless, undead horrors]] after a few centuries.
* Inverted in the ''Literature/YoungWizards'' series. Wizardry is a high-risk occupation, since being a wizard makes you a personal enemy of the [[BigBad Lone Power]]. And as you get better at magic, the riskier the jobs get, and all the while the BigBad keeps getting more and more pissed off at you. CastFromHitPoints and CastFromLifespan are also viable ways of tapping into extra power in a pinch, such as once incident where a main character uses a shield spell that uses up a year of her lifespan for every hit it takes.
** Played straight for magic users who ''join'' the Lone Power, as it invented death in the first place, jealously protects it, and makes sure anything a natural lifespan can be traded in for... is very ugly indeed. Although there have been hints that the few wizards the Lone Power merely ''likes'' (they oppose it, but make useful tools) do tend to live long and stress-free lives - because they never confront it when it wants to win.
* Inverted in CS Friedman's ''Literature/MagisterTrilogy'', where "ordinary" magic-users (witches) have drastically ''shortened'' life-spans because their magic slowly eats them up. Also played straight with the titular Magisters, who have learned how to latch on to the souls of others and use them as an alternate source of power, which has the side-effect of rendering them functionally immortal.
* In the ''Literature/DragonridersOfPern'' series, dragonriders can live well past 100 during an Interval (a minor character lived to 130 and was at most slowing down). During a Pass, however, the constant combat against Thread tends to give them ''shorter'' lifespans.
* The [[spoiler:Thousanders]] in ''Literature/{{Anathem}}'' are implied to be able to [[spoiler:hold their long lives steady via [[FormulaicMagic manipulating worldtracks]]]] despite [[spoiler:living near piles of radioactive nuclear waste]].
* Franchise/StarWarsExpandedUniverse states that Jedi tend to age slower than normal folk. ''VideoGame/KnightsOfTheOldRepublic'' lampshades it when someone remarks that the Exile doesn't look a day older than s/he did during the Mandalorian Wars a decade earlier. By contrast, most Sith seem to burn out faster, but are still able to extend their life past what it ought to be using the DarkSide, to the point where they're almost zombies. Freedon Naad and Darth Sion being great examples.
** The dark side version of this is displayed in [[Literature/{{Revan}} Darth Xedrix]], a respected Sith Lord likely well over a hundred years old. Though he tries to convince everyone that he is every bit as powerful as in his youth, when he is actually forced to fight he quickly reveals himself as a frail and powerless old man once he overexerts himself.
** Human ages in the SWEU vary DependingOnTheAuthor; in Creator/TimothyZahn's works [[Literature/ChoicesOfOne a governor can be forty and considered young]], and [[Literature/OutboundFlight sixty is middle aged]], perhaps because they have better medical technology in the Galaxy Far Far Away. At least one later-set book states that Han should have until he's about a hundred twenty before his faculties start to fail, though other books regard human ages with more Earth-standard eyes. However, a Force-Sensitive woman in ''Literature/TheCourtshipOfPrincessLeia'' is stated to be three hundred years old. [[TheWikiRule According to the]] [[http://starwars.wikia.com/wiki/Human wiki]], ''ComicBook/TalesOfTheJedi'' has an example of a Force-Sensitive human living to ''eight hundred''.
* In German author Michael Peinkofer's ''Orks'' and ''Wizards'' series, mages are usually elves, but the only human mage also lives at least a thousand years without any explanation. On the other hand, his specialty is time magic, so maybe he's just lucky.
* Sufficiently powerful sorcerers in the ''Literature/TheRiftwarCycle'' can live for several normal lifetimes; many evil ones use BlackMagic on top of this to try for genuine immortality.
* Both the Elantrians and the Dakhor monks from ''Literature/{{Elantris}}'' have longer-than-natural lifespans, though ''how'' long precisely is never said.
** From the same author: the Steel Inquisitors in ''[[Literature/MistbornTheOriginalTrilogy Mistborn]]'' are longer lived than normal humans, though other forms of magic user (including the eponymous Mistborn) are not.
** In ''Literature/{{Warbreaker}}'' Awakeners have longer lives than normals and are resistant to disease. The most powerful are completely ageless and immune.
* The Fellowship of Seven in Janny Wurt's ''WarsOfLightAndShadow'' are over ten thousand years old. Their apprentices are also capable of avoiding aging, as are the Koriathain.
** The Koriathain process can only add up to 500 years to a person's lifespan and is only reserved for important members, which becomes convenient when one of them [[StarCrossedLovers falls in love with the protagonist, who just happened to drink from a fountain that gives one an additional five hundred (strife-filled) years of life.]]
* Inverted by [[OrderVersusChaos chaos]] mages in ''Literature/TheSagaOfRecluce'--unless a mage is extremely careful with chaos energy, it will degrade their bodies faster than normal, leading them to age and die sooner than non-mages (unless they BodySurf out, as some eventually learn to do; their new bodies go even faster). Order mages, on the other hand, do tend to live longer. The few mages who understand both have a technique to [[ReallySevenHundredYearsOld stop aging entirely]], so long as they don't screw around with pure chaos.
* Schmendrick in ''Literature/TheLastUnicorn'' is temporarily immortal partially due to incompetence. His teacher decides there is no way he can reach his proper potential with a normal life span, since his talent for screwing up is even more powerful than his aptitude for magic. He's too potentially powerful to just let let him pass on unfulfilled, so he gives him immortality with a clause: if he ever figures out how to cast spells properly, he will be mortal again. Schmendrick wants to be a magician so bad, he regards his immortality as nothing more than proof of his failure.
* In Lynn Flewelling's ''{{Nightrunner}}'' series (and by extension the ''Tamir Triad'' which occurs in the same universe) wizards can potentially live up to 400 years old. Mainly due to the (human) wizards of this world being genetic throw-backs to inter-breeding with the Aurenfaie (Elves, essentially), from whom they inherit the long lifespan and magical abilities.
* Wild Wizards at least in ''David Weber'''s [[TheWarGods War God]] series. Wencit of Rum wasn't precisely young during the Fall of Kontovarr and is showing no signs of slowing down over a millenia later. The same 'magic field' that gives Wencit his power is also responsible for the Hradani living twice as long as humans and the immortality of the elves is explicitly linked to magic since they used to be a human strain of spellcasters with a specific natural gift rather than a learned ability.
* In ''Dragon Wing'', the first book of Literature/TheDeathGateCycle, Hugh the Hand remarks to King Stephen's court wizard how young he looks. He responds "wars and kingship age a man; magic does not." Further reinforced by the Sartan and Patryns, both WitchSpecies who can live for centuries.
* Seems to be the case in RiversOfLondon, with last english wizard being hundred years old.
** This appears to be a unique or at least recent phenomenon, however. It is stated that he began aging in reverse sometime in the 1970s, and he's as mystified by it as anyone else. Other wizards did not have this trait.
* In the {{Literature/Deverry}} Cycle, Nevyn the wizard lived over 400 years... but he was fate's plaything and that's not normal. One of his rivals, an Old Master, lived to over 200 due to extending his life with (Dark) magic. Typically wizards don't seem to live longer though; only really skilled wizards master the art of living long, and Light dweomermasters aren't afraid of death because they know they'll reincarnate.
* Implied in ''Literature/TheElenium'' -- both Sephrenia and Zalasta are centuries old, and the Delphae may live even longer. The Church Knights don't appear to have gotten an extended lifespan, but for them magic is a sideline to beating people up the old-fashioned way.
** In The Elenium, ReligionIsMagic and Magic Is Religion, meaning that any spellslinger of note is someone at least one deity has taken a vested interest in. The Church Knights don't get the perks because the deity that gives them magic is not the deity they worship. They have enough pull to get a fireball or Zone of Truth when they need it, but not enough to get more life.
* The Druids in Terry Brooks' ''Literature/{{Shannara}}'' series discovered a magical technique called the Druid-sleep that allowed them to live much longer than normal men, with the price that they had to spend much of that time inert, in a suspended state between life and death. The plot of the first book, ''Literature/{{The Sword of Shannara|Trilogy}}'', was touched off by the efforts of one Druid, Brona, to find a better way of extending their lifespans; he [[spoiler:failed]]. Simultaneously inverted, as Allanon reveals to Wil at the end of the second book, ''[[Literature/TheSwordOfShannaraTrilogy Elfstones of Shannara]]'', that all the magic he used in the war against the demons had physically aged him many years in the space of a few weeks, with his previously entirely black hair having turned all white.
* In ''Wody Głębokie Jak Niebo'' the more powerful wizard is, the longer he will live. Sever who is one of the strongest mages in the book rules for over two hundred year [[spoiler: and dies only because he himself wants to die.]] If a wizard starts getting ill it means that his power is decreasing. Some mages drink blood of their offspring to refresh their magic and prolong their own life.
* In the ''Literature/ChroniclesOfThomasCovenant'', certain branches of magic serve to prolong the lives of their practitioners. In particular, this is seen with the Lords (the Old Lords could and did live for centuries; the New Lords, who are less powerful, are still fairly long lived, with Lord Mhoram being about eighty by the third book and looking around half that), Kasreyn of the Gyre (who, though not truly immortal, prolonged his life with BlackMagic and a DealWithTheDevil) and the Insequent (who are even more long-lived than the Old Lords, though exactly how long they live isn't clear), but even relatively weak elemental magic-users like gravelingases and hirebrands live longer-than-normal lives. Inverted with [[StarterVillain Drool Rockworm]], whose magic visibly aged him (owing in part to the [[ArtifactOfDoom malignant nature of the powers he was trying to harness]], and in part to his own ineptitude), and it's uncertain if the strange magic of the ur-viles and waynhim can produce extended life, as such creatures don't die of natural causes anyway.
* In the ''Literature/IronDruidChronicles'' Druids have insanely strong regenerative powers when their bare skin touches earth. They are still subject to old age but they can heal any injuries or diseases which makes them long lived. The contrast between their lifespans and those of ordinary people must have been even greater 21 centuries ago when the Druids were wiped out by the Romans. Atticus has managed to become immortal by combining his druidic regeneration powers with a special rejuvenation potion that subverts the aging process.
* True in Nick Perumov's books set in the Consistent multiverse. Local mages of various worlds, who may be powerful for their home settings but aren't as significant in the multiverse as whole, have lesser longevity: the archmage Seges of ''Literature/DiamondSwordWoodenSword'' is fairly within human age limits, something around 80, however she's a stunning beauty and not an old crone. The world-travelling mages, such as Clara Hummel and Ignacius Cooper, more powerful than local hicks, have greater longevity still; Clara is several centuries old, Ignacius even older. The WitchSpecies known as the True Mages, the most powerful of the lot, are TheAgeless.
* In ''TheLostYearsOfMerlin,'' wizards can live a thousand years or more. Interestingly, their [[MuggleBornOfMages non-magical descendants]] can too, since in the SequelSeries, ''TheGreatTreeOfAvalon,'' we find out that Merlin's son died in a fight when he was over 900.
* ''LightNovel/DaybreakOnHyperion'' has mages routinely living to two centuries barring illness or injury. Samarans lives a comparable time and it is suspected this is because they are inherently magical to some degree. Dhampire's may live even longer, or at least enjoy an extended period of youth.
[[/folder]]

[[folder:Live Action TV]]
* On ''Series/{{Bewitched}}'', witches and warlocks have extremely long lifespans, possibly thousands of years. However, they are technically a [[WitchSpecies distinct species]] from regular humans, even though they can [[HalfHumanHybrid interbreed]].
[[/folder]]

[[folder:Tabletop Games]]
* In TabletopGame/{{Warhammer 40000}} psykers can live much longer lives than normal humans due to the power of the Warp, keeping them [[ReallySevenHundredYearsOld young and healthy for hundreds of years]], or [[PowerIncontinence they can burn out a few hours after their powers have been awakened and become ashes]], or [[BodyHorror mutate into a horrible creature]], or [[AgeWithoutYouth live a long time but steadily become older until they look like mummies without the wrappings]], or [[YourHeadASplode explode]] and usher in the doom of the planet as TheLegionsOfHell begin to march on it, or just live a normal lifespan with the added ability to set people on fire. It varies as the power of sheer unreality tends to do.
** In general, it seems to be a rule that races with psychic ability live longer. The Tau have almost no warp presence, and live 40 years. Humans have some warp presence, varying from person to person, and live hundreds. Eldar, the standard psychic powers race, can live to be over 1,000 (with specialized fortune-tellers living far longer, one even managing to stay alive for over 10,000 years). The two races most connected to the warp, the Orks and Chaos proper, are both effectively immortal, though still capable of being killed by injury.
** And much of the expanded lifespan is because of expensive rejuvenating technologies that can be used by non-psykers too.
*** Technologies rumoured to be [[PoweredByAForsakenChild fuelled with the lives of children]], mind.
* All three of the "core" [[TheMasquerade openly magical]] [[FunctionalMagic Arcane Backgrounds]] in ''TabletopGame/{{Deadlands}}'' have some way to reduce the effects of aging. [[BlackMagic Hucksters]] get a year of their life added in the here-and-now (unless they suffer a CriticalFailure) while [[ReligionIsMagic the Blessed]] and [[MagicalNativeAmerican Shamans]] have ways to greatly reduce the rate at which they age.
** Mad Scientists, on the other hand, lack a method to slow aging, but can opt to go transhuman instead, like Darius Helstromme did. In the nineteenth century, "transhuman" equals "reanimated zombie brain in a jar in a clanky steam robot body".
* The mages of ''TabletopGame/MageTheAwakening'' tend to be able to live to a decent age, but especially those with sufficient Life magic. Fairly basic knowledge of Life lets one hold off injury and disease, purge toxic substances from their bodies, and enhance their bodily functions (such as metabolism and heartrate). More advanced Life magics can have a side-effect of increasing the mage's lifespan by somewhere between 30 and 130 years. The most powerful magics can let them slow down or stop the aging process (albeit with a spell with very short duration). Mages with mastery of Death magic can steal the lifespan of others, and mages with mastery of both Life and Death can BodySurf (which is heinously evil due to destroying the soul of the victim but can be used with artificial bodies or [[OurHomunculiAreDifferent homunculi]] that don't have souls).
** As with most things Mage in all editions, the system is really only balanced around single effects, so immortality starts becoming pretty commonplace as skill-sets get broader and combination effects start dominating. Using time magic to leave one's real body in stasis while working through a reanimated body or animal with death/life magic, building an immortal golem with matter and copying your mind into it with Mind, and so on.
** The changelings of ''TabletopGame/ChangelingTheLost'', also from the ''TabletopGame/NewWorldOfDarkness'', get longer lives the higher their Wyrd rises. Of course, as with all "supernatural power level" stats in the game, there are disadvantages associated with having a high Wyrd... Some of which are quite, quite horrible.
** In the ''TabletopGame/OldWorldOfDarkness'' game ''TabletopGame/MageTheAscension'', Life magic works much as in the newer game. There is also an option to select "Unaging" as a merit when creating a Mage, which gives eternal youth. This merit is quite inexpensive, because [[CrapsackWorld very few mages live to die of old age anyway]].
* {{Exalted}} live much longer than mortal humans do, assuming nothing manages to kill them. On top of that, most kinds (except Sidereals, who have a preset death date [[BecauseDestinySaysSo due to the way their Exaltations work]]) can extend their lifespan even further through various kinds of magic.
** Solars and Lunars - apparently average around 2,000-3,000 years, though use of various Charms and treatments can push it ''much'' higher; Solars can theoretically hit 10,000 years.
** Sidereals - depends on when their Exaltation is due to move to a new host, but generally at least 3,000 years. One has been known to last 5,000.
** Terrestrials - 200-500 years, those with good Breeding tend to live longer than those without.
** Abyssals and Alchemicals - functionally immortal, as they are essentially {{Undead}} and {{Golem}}s, respectively.
** Infernals - depends on Essence, going from 150 years at lowest to 2500+ years at highest. However, they can [[OneWingedAngel gain apotheosis]] - and immortality - before age becomes an issue.
* The immortal elves in ''TabletopGame/{{Shadowrun}}'' are all stupendously powerful magicians, but the causality goes the other way around: they're that good because they've had thousands of years of practice, and because they know techniques from the previous magical age that everyone else hasn't (re)discovered yet.
* Planeswalkers in ''TabletopGame/MagicTheGathering'' used to be able to live indefinitely, and post-{{nerf}}ing they still live for a very long time. Even wizards who aren't planeswalkers can extend their lifespans by drinking water from [[NarniaTime an area where time passes more slowly.]]
* In older versions of TabletopGame/DungeonsAndDragons, wizards could craft potions that made them live longer. It took so long to reach that level of expertise that most wizards got old before they could brew these. And of course, if you messed up, you took back all the years delayed by the potion... Wizards never seemed to live longer just due to being magic though.
[[/folder]]

[[folder:Video Games]]
* Aeons from ''VideoGame/ThreadsOfFate'' could live much longer than a regular muggle and wizard, due to their magical artifacts known as [relics] but, even though most lived for over 1000 years (an example is Fancy Mel), they were not immortal, so they tried to evade death as much as possible. Also, one of Valen's apprentices, was skilled enough to imitate a Valen Doll to perfection, however he had a soap opera disease, and even though he was taught by the in-game greatest sorcerer of the world, he still died prematurely.
* Magic-users in ''VideoGame/{{Warcraft}}'' have an expanded lifespan (the most powerful like archmages or the Guardian of Tirisfal in particular can live for several centuries). However it's also mentioned that using magic also makes you age faster, even if your lifespan is increased.
** Then again, Aegwynn (Medivh's mother) was still fertile after a thousand years. This troper is fairly sure that her use of magic didn't do much to age her...
*** Aegwynn used a specific anti aging spell to preserve not just her life, but her looks for hundreds of years. This was mentioned as being risky as it could possibly fail at any time. Eventually she sacrificed this spell to escape Medivh, and after the First War actually did look her age. For some reason, she was still as physically fit as a healthy woman at the younger side of middle aged.
*** After Medivh was resurrected (thanks to Aegwynn's remaining power) without [[TheDevil Sargeras]] in him, he used his Guardian powers to help his mother. This is mentioned in ''The Cycle of Hatred'' novel, when Jaina Proudmoore finds her childhood hero still alive and living in Kalimdor. Aegwynn eventually becomes her advisor.
** There's also Meryl Felstorm (formerly Winterstorm) from the expanded universe, who used his magic to become one of TheUndead separate of the Scourge's plague that created the Forsaken. It's explained the only reason he hasn't crumbled to dust is because of the sheer power of his magic.
** Fel Magic comes with a guarantees of an endless natural lifespan, but because Fel is naturally corrupting, someone who's lived past their first century will most likely be a shriveled husk with twenty different deformities that reveal them to the world.
* Wizards in the ''VideoGame/{{Zork}}'' series display this thanks to the unashamedly named [[ExactlyWhatItSaysOnTheTin Long Life Spell]]. Semi-subverted in ''VideoGame/ZorkGrandInquisitor'' where a wizard becomes suicidal but is unable to die because of casting this spell on himself.
* In ''[[VideoGame/FireEmblemElibe Fire Emblem 7]]'' the only 2 heroes from the Scouring that are left alive are the spell casters.
** Just to clarify, the Scouring was an ancient war between humans and [[OurDragonsAreDifferent dragons]] occurred about 980 years before the events of ''Fire Emblem 7'' (1000 years before the 6th game).
* Archmages in {{Bungie}}'s ''VideoGame/{{Myth}}'' series of RealTimeTactical games are known to live for very long times. Alric, a heroic archmage from the first game, was still alive and healthy enough to stride the battlefield in armor during the second game that takes place sixty years later. Even more than this, the Fallen Lords of the title, are even older, having been heroes from a millenia ago that have undergone an inverse HeelFaceTurn due to a cosmic system of cyclic fate (though they may be reincarnations rather than long-lived individuals.) Bungie has stated in interviews that some of the most powerful wizards in the ''Myth'' universe simply cannot be KilledOffForReal, as one could chop them up, burn their bodies, mix the ashes with salt, and drag them to the four corners of the world, but if someone put them all back together again they would simply reanimate. [[spoiler:Indeed, after beheading the BigBad in the second-to-last mission in ''Myth: The Fallen Lords'', you must then use the next mission to carry his head (still alive and taunting you) to a BottomlessPit and thow it in, thus preventing its retreval and restoration.]]
* Played straight in ''VideoGame/ArcanumOfSteamworksAndMagickObscura'', where elves, the most magically inclined race, have the longest lifespans, and humans who practise magic tend to live slightly longer than technologists. Elves who actively practice magic live even longer and can apparently watch an entire millennium pass by. Also subverted, since orcs and halflings, who were created by magical mutation, have shorter lifespans than their non-magical cousins, the humans and gnomes respectively.
* Divayth Fyr is an example of this in ''VideoGame/TheElderScrollsIIIMorrowind'', where, due to being a sorcerer, he has lived to 4000 years of age.
** It is heavily implied (by means of explicitly stating it for several of his fellow Telvanni lords) that he has been actively using magic to live ''that'' long. Still, the implication picked up over the series is that mages do live longer than their less magically talented compatriots even without that -- just on the order of decades rather than ''millenia''. Neloth might likely be a similar case, as he's still alive by the time of Skyrim (which takes place 206 years after Morrowind). Neloth's health in fact improved after the Red Year: in Morrowind, he was an old wreck who never left his tower and needed his assistant to make him poultices and balms, but in Skyrim, he's spry enough to go gallivanting in Dwemer ruins with the Dovahkiin.
** Dark Elf lifespan in general is dependent on two things: social class and magic. A common-born and muggle Dunmer is not much more long-lived than a human (a modern human, mind, not a medieval one). Dunmer nobility and royalty such as Barenziah can live for centuries. Their sorcerers, however, have a really big reserve for increasing their lifespans: the aforemenioned Fyr was a contemporary of Nerevar.
* Implied in ''VideoGame/TheElderScrollsVSkyrim''. The headmaster of the Mages College in Winterhold promises that the lessons you learn at the college will last a lifetime... or possibly several, if you prove particularly talented.
* Usually the case in ''VideoGame/{{Dominions}}'', where most mages start out older than usual and plenty live longer or never die. An exception are fire mages, who lose maximum age with more power.
* Mages in ''Franchise/DragonAge'' can pull this off if they are willing to use BloodMagic. [[spoiler:Zathrian and Avernus are the primary examples.]]
* It's not directly addressed in as story-light a series as ''Franchise/SuperMarioBros'', but Kamek, Bowser's Magikoopa retainer and [[TheDragon Dragon]], raised Bowser from childhood and looks no visibly older now than he did back then (and is [[RecurringBoss much more direct]] a fighter now than [[TheUnfought in the past]], to boot).
* ''VideoGame/PuyoPuyo'' briefly touches upon this by some small talk between Ms. Accord and Popoi. The two mention that everyone has access to (and been using) anti-aging magic, meaning that anyone could be many years older than they really are. In a case before this, Schezo's been around for at least 180 years and looks no older than 18 or so.
[[/folder]]

[[folder:Web Comics]]
* In ''CodeNameHunter'', in Astoria, Mages can live up to two hundred, peasants, thirty. [[http://www.codenamehunter.com/archive/2011/09/12 Gadel is surprised it's different elsewhere.]]
* {{Inverted}} and PlayedWith in ''Sorcery101:'' sorcery takes a toll on one's body, meaning practitioners often have heart attacks at a fairly young age (though other kinds of magic work differently). As such, many people, including the protagonist, only start learning sorcery when they already have another means of immortality/preternaturally long life.
* In ZebraGirl it's stated that Wizards age slower the more magic they know - those who master it are nearly immortal. Plus they can occasionally "pull a Gandalf" to come BackFromTheDead in the right circumstances.
[[/folder]]

[[folder:Web Original]]
* ZigZagged in ''SuburbanKnights''. It turns out that magic is actually CastFromLifespan, so using magic will actually ''[[InvertedTrope shorten]]'' your life. However, we then learn that [[spoiler:[[BigBad Malachite]]]] has lived for millennia because he has magic, but simply hasn't ''used'' it for a long time. So it extends your life, but only shortens it if you use it to excess. [[spoiler:He's after the Hand of Malachite because it contains a gem that will allow him to use magic without the costs, and extend his lifetime indefinitely because of it]].
* Elementals in ''Literature/{{Phaeton}}'' start of aging much faster than humans, then around adolecence at the same rate as humans, before finally aging much slower, this aging process is both physical and mental.
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[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'': Benders and the spiritually connected seem to have better than normal life spans (Bumi is over 112 and still active, and Guru Pathik is 150 and still active), and Avatars can live even longer than them.
** Avatar Kyoshi, most {{Badass}} Avatar ever, lived for 230 years, the longest of any known Avatar, and presumably retained all her faculties until the very end. (And no, this was not merely a HandWave on the writer's part so that they didn't have to invent four more Avatars to go between Roku and Kyoshi.)
** Aang himself is chronologically [[OlderThanHeLooks 112 years old]], due directly to his Avatar abilities. Physically and mentally he's still twelve. WordOfGod states that Aang's time frozen in the iceberg [[CastFromLifespan burnt out much of the extra time being an Avatar would have granted him.]] He died at the age of 66 (or 166 chronologically), relatively young for an Avatar, and because of this only about 70 years have passed since the end of the last series before [[WesternAnimation/TheLegendOfKorra Korra]] takes over.
* Merklynn from ''WesternAnimation/{{Visionaries}}''. He was a prominent figure during the first Age of Magic...which was over a thousand years ago as the series begins.
* Leonard Powers of ''WesternAnimation/UglyAmericans'' is over 400 years old, and looks every decade of it. His "apprentice" is 50 and appears to be a young teenager.
** His ''older'' brother, a [[NoCelebritiesWereHarmed parody of]] Chris Angel, looks much more youthful than he does... Yeah, Leonard is not a very good wizard.
* [[GreatGazoo The Emotion Lord]] in ''WesternAnimation/BravestWarriors:'' Lives to be 3,000. Primed in his first century. [[MyFutureSelfAndMe Hangs out with his younger self.]] Great at parties.
* Selwyn and Tallulah are a mage couple in ''WesternAnimation/TheSmurfs'' that in one episode were celebrating their 200th wedding anniversary.
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