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[[quoteright:338:[[WesternAnimation/MyLittlePonyFriendshipIsMagic http://static.tvtropes.org/pmwiki/pub/images/telek3_6648.jpg]]]]
[[caption-width-right:338:Using [[MindOverMatter telekinesis]] for truth and justice? [[TheFashionista Try fashion]]! [[note]]Admittedly, how else do you expect a horse to sew?[[/note]] ]]

In fiction it's very common that a character's life drastically changes after they get superpowers. The first thing most people do (after dealing with the person bullying them throughout act 1), is strap on their shiniest [[TheCape cape]] or nicest [[KickTheDog dog-kicking boots]] and become the local hero or villain.

Not this character.

When this character gets superpowers, the first thing they do is... not much. They use their powers to marginally improve their lives, and simply do what they feel like. They don't (openly) care about the typical GoodVsEvil struggle [[TheCallKnowsWhereYouLive (unless their mother gets kidnapped by the Evil League of Evil, or is staked by the local Knight Templar)]]. Their behavior is probably how most ordinary people would act if they got superpowers. They aren't particularly mean, nor especially kind. They are just ordinary people given extraordinary powers. Often this is how characters in shows on the center of the SlidingScaleOfIdealismVersusCynicism act before the plot shows up.

If there are other characters that have chosen to become heroes or villains, they (more often than not) will tell this character that they are either [[YouCouldHaveUsedYourPowersForGood selfish or wasting their potential]].

While plot-wise most characters are given superpowers for the purpose of beating up other guys with superpowers, this kind of character (who might use HeartIsAnAwesomePower in that case) can be used in SliceOfLife situations and make a plot interesting without an antagonist that must be beaten.

Differs from MundaneUtility in that MundaneUtility is where a superpower can be / is used to enhance a character's every day life, whereas with this trope that's ''all'' their powers are used for.

Opposite trope of ComesGreatResponsibility. Related to CutLexLuthorACheck and ChaoticNeutral (they tend to do whatever they want).

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!!Examples:

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Anime/DragonBallZ'':
** Present Android 18 uses her powers only for personal gain and fun. She more often than not only cares about monetary gain, and hardly ever gets involved in the GoodVsEvil struggle. Future Android 18 is very much evil, taking this trope to a sociopathic extreme. After all, if you can blow up a city with a wave of your hand, [[AppealToForce you don't need to pay at the clothing store]].
** While only in the anime, Yamcha also uses his super human combat training to earn boatloads of cash playing professional baseball, between each crisis. Given his lackluster combat performance aside from early in ''Dragon Ball'', it's pretty much the only effective use of his training he displays. Still pretty stupid though, considering how much ''more'' money Mr. Satan makes as the reigning World Martial Arts Champion. Even Yamcha could take him in a fight if he wanted. Ostensibly none of the protagonists do this because they don't want to deal with living in the public eye, but if you are going to be a famous athlete anyways....
* In ''Anime/PuellaMagiMadokaMagica'', this is Kyoko's attitude after becoming a MagicalGirl. Though initially an idealist like Madoka and Sayaka, after her religious family learns about her magic and turns on her, she decided to only use her powers for her own benefit.
* Nao from ''Anime/MaiHime'' uses her powers as part of her schemes to trap and rob perverts.
* When Makoto in ''Anime/TheGirlWhoLeaptThroughTime'' discovers that she has the ability to, well, leap backward in time, she uses it almost entirely for things like singing karaoke for ten straight hours and having a dinner she likes instead of one she doesn't. On the other hand, the more significant the change she makes to the timeline, the more it tends to backfire on her dramatically. Both of the two other characters in the film who have experience with time travel separately say that it's a good thing that she used the ability almost exclusively for small things.
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/SpiderMan'':
** Peter Parker, at first. It was only after a thief he could have stopped killed his uncle that he [[TropeNamer named]] [[ComesGreatResponsibility the opposite trope]] and became Spider-Man.
** Something akin to this was invoked, however, in a short story about Spider-Man as if Stan Lee had never existed. The moral becomes "With great power comes hot chicks and money from wrestling.".
** This is actually a point in the storyline "Alpha": a listless, ordinary teenager is granted superpowers by accident and, instead of being an actual hero, he becomes something of a media darling and a real {{Jerkass}} to boot.
** In a ''WhatIf'' storyline, Spider-Man becomes a celebrity and superstar when he decides that catching the robber (who would otherwise kill uncle Ben) is a good PR move, and ends up as a successful manager for supercelebrities wanting to jump the same bandwagon. Although this initially ends up benefitting several superpeople (the X-Men are no longer feared or hated), they suffer when serious threats show up, since the "heroes" don't have the training to stand up to them. Spider-Man in this timeline does [[InSpiteOfANail ultimately]] become a hero after ComicBook/{{Daredevil}} sacrifices his own life to save him.
* The entirety of ''ComicBook/ClanDestine''. The family lives a very wealthy, comfortable lifestyle and stays relatively quiet about their abilities. It's only when the youngest twins decide they want to become heroes that the family is exposed.
* ''Franchise/TheFlash'': There's a story where a man asks him if he ever realized something like 90% of superpowered individuals became villains instead of heroes, then corrects him that it isn't the case. Most are like this, simply living their lives out of the spotlight. Flash realizes that this actually makes a lot of sense.
[[/folder]]

[[folder:Fan Works]]
* Music/TheBeatles practically define this trope in ''Fanfic/WithStringsAttached''. After they get empowered, all they want to do is play with their magic, and they could have happily spent the rest of the book doing so (with a side trip to rescue Lyndess), except that the C'hovite gods decided to put them to use.
[[/folder]]

[[folder:Films -- Live-Action]]
* ''Film/BruceAlmighty'': This pretty much sums up Bruce's first week as God, which involves getting himself his dream job, turning his run-down car into a [[CoolCar Saleen S7]], and giving his girlfriend a series of uncontrollable spontaneous orgasms. "Great Perks" indeed.
* In ''Film/{{Jumper}}'', the main character spends the time between finding out he has powers and the plot jumping around, seeing the world, and occasionally leaving [=IOUs=] in emptied bank vaults (but with the serious intention of one day paying them back).
* In ''Film/WhatWomenWant'', the main character [[LightningCanDoAnything got the power to read minds thanks to getting electrocuted while drunkenly crossdressing]]. He uses these powers to improve himself on dates (and give at least one lady some ''mind-blowing'' sex), to bond with his daughter, and manipulate women. He also uses it to be better at his job, by stealing ideas from his boss and female coworkers.
* In ''Film/MysteryMen'', it's heavily implied that Captain Amazing became a millionaire ''after'' becoming a hero thanks to, basically, [[CorporateSponsoredSuperhero being a walking advertising board (imagine a NASCAR racer fighting crime)]]. His problems at the beginning of the movie stem from waning interest in his heroic persona, meaning the companies are about to cut funding, ending his rich lifestyle. It is also mentioned he is a successful lawyer, so if anything may have merely [[GloryHound wanted the attention]].
* ''Film/{{Chronicle}}'' features this in spades; after three high-school guys are given [[MindOverMatter telekinetic powers]] by a mysterious artifact hidden at the bottom of a crater, they mainly use their newfound abilities to waste time in increasingly spectacular ways, from playing pranks on customers at a department store, to playing football several thousand feet off the ground. [[spoiler: Unfortunately, a very nasty combination of AbusiveParents and bullying at school eventually turns one of them into a super villain.]]
* ''Film/{{Hancock}}'' is this from the start and for most of the movie [[spoiler:until Ray finally convince him to use his powers for good as a superhero]].
* In ''Film/XMenDaysOfFuturePast'', Quicksilver uses his super-speed for shits, giggles, and petty larceny.
* In ''Film/TheCovenant'', the four boys descended from the Salem witches don't really do much with their powers, except freak out some cops with a flying car, manifest a gust of air to get a panty shot from a girl at the bar, and other pointless things. Slightly justified in that, after their 18th birthday, magic becomes CastFromLifespan. They've known all their lives that magic is incredibly addictive, which has already lead to the protagonist's father looking 90 and hooked up to life support despite being in his 40s. Using magic to solve other people's problems would probably result in a very short life.
[[/folder]]

[[folder:Literature]]
* The {{Faust}} legend, and how it's depicted in ''Theatre/DoctorFaustus'' is all about this, and would qualify as a darker take on this. After making his DealWithTheDevil, Faust behaves in a quite similar manner to Film/BruceAlmighty and uses his power to pull pranks and satisfy his whims of the moment. While this kind of thing makes the audience laugh, it amounts to him wasting the true potential of the deal and he ends up eternally damned without a lot to show for it. And also there are [[ThoseTwoGuys his apprentices]], who use his magic books for even wackier shenanigans.
* In ''WearingTheCape'' even the superheroes are working for big paychecks, and the more successful ones are idolized, with their own merchandise lines, fan-clubs, even TV shows fictionalizing their adventures. This doesn't mean they're ''all'' in it for the perks--just that a superhero career can be financially remunerative. The trope name is also used as an epigram for a chapter, along with the original.
* In ''The Scent Of Magic'' by Cliff [=McNish=], when one girl gets magic all she does is read a book by the light of her spells shining from her eyes.
* In ''Literature/{{Murderess}}'', Lu enjoys the newfound powers she gains after crossing into [[MagicalLand Greywall’d]].
[[/folder]]

[[folder:Live-Action TV]]
* At the start of ''Series/NoOrdinaryFamily'' only the father wants to be a superhero. The mother uses her SuperSpeed to get her chores done and is more interested in the scientific implications. The son uses his super learning to get good grades in school and the daughter uses her telepathy to find out if a guy is a jerk.
* Merlin in ''{{Series/Merlin}}'' uses his magic to do his chores in several episodes. He also uses it to humiliate Arthur in a marketplace duel in the pilot, only losing because he spotted his disapproving mentor in the crowd.
* When Anya becomes a vengeance demon (again) in ''Series/BuffyTheVampireSlayer'' she makes extensive use of her teleporting powers for everyday use. It does come back to bite her in the ass when she is punished by having her powers restricted to vengeance-only purposes and she finds that she is really out of shape.
* Using magic for personal gain or other petty reasons was usually looked down upon or outright forbidden on ''Series/{{Charmed}}'' and ''Series/SabrinaTheTeenageWitch''
* This is the essential concept of ''Series/{{Misfits}}''. Of course, a lot of characters have [[BlessedWithSuck powers that aren't especially useful in making their lives better]], but the ones that do only really use them for this.
* Both the titular character and Luke Cage in Netflix's ''Series/JessicaJones2015'' are variations on this at the start of the series; Luke only uses his indestructible body to break up fights in his bar, and Jessica, who has quit trying to be a hero mainly puts her super-strength to use by breaking locks and holding cars back while working as a PI/summons server.
[[/folder]]

[[folder:Tabletop Games]]
* In ''TabletopGame/{{Aberrant}}'', this is essentially what ''every'' nova does with their newfound powers. Granted, there are a few who use their powers in the classical superhero way, but even then they only do it for the fame or the money. Justified, as ''Aberrant'' is more or less a deconstruction of the superhero genre.
* Likewise, in the ''Paragons'' setting for ''MutantsAndMasterminds'', you'll get just as many heroes who use their powers for personal fun times as do for altruistic aims. One sample NPC is Gourmand, who has the ability to teleport anywhere on Earth... and uses it to visit her favorite out-of-the-way restaurants across the globe (the fact that she has Immunities to gastric distress and weight gain help).
[[/folder]]

[[folder:Web Comics]]
* Pretty much the whole point of ''Webcomic/{{Minus}}'' The title character is basically a PhysicalGod, but only uses her RealityWarper powers to have fun. {{Justified|Trope}} in that she is an immature child, and doesn't have any ambitions or long-term plans.
* In ''Webcomic/{{Spinnerette}},'' [[spoiler:Sahira]] uses her powers to take care of minor chores, such as doing the cleaning with six hands at once. Spinnerette herself does this as well, but that's ''[[MundaneUtility in addition]]'' to fighting crime.
* ''[[http://www.dorkly.com/comic/62368/the-5-best-possible-uses-of-telekinesis The Five Best Possible Uses for Telekinesis]]''
* In ''Webcomic/AgentsOfTheRealm'', the first thing Norah does after the transformation is appreciating the [[FrillsOfJustice dress]] that comes with it.
[[/folder]]

[[folder:Web Original]]
* Cecilia Rogers of the ''Literature/WhateleyUniverse'' can control fabric. She could become another [[Anime/ReadOrDie Yomiko Readman]] or Magneto with her amazing powers. She chooses to be a really good tailor.
* Wiki/SCPFoundation houses supernatual anomalies (called [=SCPs=]), alive or otherwise, from the rest of humanity. A great deal of the time, they do not fit into this trope at all, but have been known to have [[BunnyEarsLawyer very eccentric people in positions of authority.]] (See [[http://www.scp-wiki.net/the-things-dr-bright-is-not-allowed-to-do-at-the-foundation The Things Dr Bright Is Not Allowed To Do At The Foundation]]) They also, to a more straight version of this trope, have kept a few supernatural enities [[MundaneUtility as company pets and tools.]] The [=SCPs=] that have free range of the facility (but NOT MightAsWellNotBeInPrisonAtAll) are:
** [[http://www.scp-wiki.net/scp-131 SCP-151 - The "Eye Pods",]] a pair of [[RidiculouslyCuteCritter wheeled, one-eyed, one-foot tall creatures]] each roughly as intelligent as a housecat. They like to follow people around.
** [[http://www.scp-wiki.net/scp-261 SCP-261 - Pan-Dimensional Vending,]] a vending machine that is used mundanely, but needs permission from at least a level 2 personnel and only ten times a day. For varying prices of Yen, you can have a serving of a random snack food that is not usually produced in the confines of reality, but it's never guaranteed to be edible. A extended list of SCP-261’s products can be viewed [[http://www.scp-wiki.net/experiment-log-261-ad-de here.]]
** [[http://www.scp-wiki.net/scp-294 SCP-294 - The Coffee Machine]] is placed in staff breakroom, but only level 2 personnel are allowed to operate it and it's monitered by two guards at all times. SCP-294 is a coffee dispenser capable of producing 12 ounces of any liquid at a time. '''Repeat: Any liquid. For free.''' This includes gold, alcoholic beverages, the blood of an extinct species of bird, "a cup of music", "my life story", "the best drink I've ever had", "something Cassy ([[http://www.scp-wiki.net/scp-085 SCP-085,]] a benevolent two-dimensional entity that only exists on paper) would like" and "the perfect drink".
** [[http://www.scp-wiki.net/scp-368 SCP-368 - Paper Crane,]] a living oragami crane.
** [[http://www.scp-wiki.net/scp-387 SCP-387 - Living Lego]] is a tub of supernatural Franchise/{{LEGO}}. [[BuiltWithLEGO Anything built with them is fully functional and (depending on what the creation represents, such as a humanoid or an animal) alive.]] Staff are free to play with SCP-387 in their recreational time, provided that they disassemble their creations afterward. This has greatly improved morale, with Dr. Arch declaring in their notes that [[HeartwarmingMoments "people are really kids at heart here."]] However, children under 10 are NOT allowed to play with SCP-387. Turns out that [[KidsAreCruel if you let your 7-year-old play god, things get violent.]]
** [[http://www.scp-wiki.net/scp-458 SCP-458 - The Never-Ending Pizza Box]] can be accessed by anyone in Site 17. However, abuse of the SCP is discouraged.
--->'''Dr. del Morrino:''' I would just like to remind all staff that just because we have a pizza box that can constantly create pizzas for you does not mean that you can just sit around and eat pizza all afternoon. If continued abuse of the box continues, [[YouAreFat coupled with reports of personnel gaining unhealthy amounts of weight,]] I may be forced to implement a mandatory physical training regimen following lunch hours.
** [[http://www.scp-wiki.net/scp-492 SCP-492 - Animated Cloth Dummy,]] a [[HauntedTechnology sapient humanoid animatronic]] that possesses level 1 security clearance. It was recovered from a pirate attraction from [[AmusementParkOfDoom an abandoned amusement park.]] Staff calls him [[TheCaptain "Captain Jack".]] [[NotEvilJustMisunderstood He’s old, but friendly.]]
** [[http://www.scp-wiki.net/scp-529 SCP-529 - Josie the Half-Cat.]] Not a MixAndMatchCritter, but [[HalfTheManHeUsedToBe literally the front half of a cat.]]
** [[http://www.scp-wiki.net/scp-530 SCP-530 - Carl the Variable Dog.]] What is variable about him... [[ShapedLikeItself well, varies.]] From day to day, Carl changes his dog breed and body mass. What also changes is his number of noses, mouths, limbs, eyes, ears, etc. [[InvoluntaryShapeshifter None of this seems painful or voluntary on Carl's behalf.]]
** [[http://www.scp-wiki.net/scp-999 SCP-999 - The Tickle Monster,]] who is encouraged to stay in its play pen, but is otherwise free to roam around the facility. SCP-999 is a 120-lb orange BlobMonster with sapience. Touching SCP-999 makes [[EmotionBomb its "victims" uncontrollably happy and laugh hysterically.]] SCP-999 loves to do this to people, also being a FriendToAllLivingThings.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/TheAvengersEarthsMightiestHeroes'':
** [[ZigZaggingTrope Zig-zagged]] with Hank Pym who is able to control ants, become a giant and shrink down to ant-size... and uses them ForScience until his girlfriend (see the Wasp, below) convinces him to become more proactive.
** Subverted by Wasp. She starts out following this pattern, then got bored and decided to convince Hank Pym that they should become superheroes.
* In ''WesternAnimation/TheSimpsons'', there is a Treehouse of Horror episode where both Lisa and Bart get superpowers. After getting his powers Bart declared "[[ItAmusedMe I must only use these powers to annoy!]]". He annoys bad guys.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', as shown in the page image. Admittedly, it must be hard to sew when you ''don't have hands''. It overlaps with MundaneUtility as ponies with cutie marks fully utilize their special talents or powers in their everyday tasks and telekinesis seems to be the one universal capability possessed by all Equestrian unicorns. The show is also consistent in depicting unicorn telekinesis as being fairly "weak", good only for small- or medium-sized objects at close range, and nowhere close to [[ComicBook/TheDarkPhoenixSaga Dark Phoenix]] power levels. Unless, of course, you're [[TheChosenOne Twilight Sparkle]]. Rarity (pictured) has been seen to shift around a few hundred pounds in various objects simultaneously, but that was in a musical number and may not count.
[[/folder]]
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