[[quoteright:256:[[VideoGame/SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/snap0018.jpg]]]]
-->-- ''[[VideoGame/MeatBoy Super Meat Boy]]''

A secret area in a video game (possibly a DebugRoom) that allows you to magically teleport to another level, possibly offering you a choice of levels.

This is slightly different in principle from WarpWhistle: the Warp Zone usually takes you on a one-way trip to a later area you otherwise wouldn't be able to visit for some time yet, whereas the WarpWhistle is a faster way to travel between areas you've been to before.

Doesn't count if it's due to a GoodBadBug. Compare HubLevel.


* ''Franchise/SuperMarioBros'':
** The TropeNamer is ''VideoGame/SuperMarioBros1'', which has secret Warp Zones in two {{Underground Level}}s. In the iconic World 1-2, you can run over the level ceiling (bypassing the level exit pipe) and reach the Warp Zone with pipes to Worlds 2, 3 and 4 (or [[GoodBadBug glitch through walls]] and enter the pipe to MinusWorld). Running over the ceiling in World 4-2 only gets you a pipe to World 5, but a hidden beanstalk takes you to an outdoors Warp Zone with pipes to Worlds 6, 7 and 8.
** ''VideoGame/SuperMarioBrosTheLostLevels'' is infamous for the Warp Zones that take you back to an earlier world. One of them is nice enough to include suicide pits in said reverse Warp Zones, so you don't actually have to take them. Even if there aren't, you can just wait for the {{time|dMission}}r to run out and kill you. Furthermore, using Warp Zones is ''discouraged'': If you use one, even one that takes you backwards, you are locked out of reaching World 9, and if it's the ''VideoGame/SuperMarioAllStars'' version, you lose World 9 privileges ''[[PermanentlyMissableContent permanently]]'' for that file, even if it's reached World 9 before.
** ''VideoGame/SuperMarioBros2'' has a Warp Zone that can only be activated after entering through magic potion doors. You use the potion to create a sub-space door in a location where a particular vase is located. Dropping into that vase in sub-space warps you to a later level. There are multiple locations for this (namely in Worlds 1-3, 3-1, 4-2 and 5-3), and each warp zone takes you to a single specific later world (respectively 4, 5, 6 and 7).
** The literal WarpWhistle in ''VideoGame/SuperMarioBros3'' works by transporting Mario to a Warp Zone (which is also called as "World 9" on the status bar). Using it in World 1 allows you to choose between Worlds 2, 3 and 4; using it in one of those worlds allows you to choose between 5, 6 and 7; and using it anywhere in that interval or in the warp zone itself takes you directly to World 8.
** Every ''VideoGame/NewSuperMarioBros'' game except ''U'' has hidden cannons that launch Mario into farther worlds.
** Both ''VideoGame/SuperMario3DLand'' and ''[[VideoGame/SuperMario3DWorld 3D World]]'' have each secret red pipes which warp the player(s) to the next world, yet these don't ever need to be found for HundredPercentCompletion (in fact, it's counterproductive for that cause).
* The Android/iOS rerelease of ''VideoGame/SonicTheHedgehog2'' turned the infamous [[SpikesOfDoom spike pit death trap]] in the Mystic Cave Zone into a Warp Zone, leading to the otherwise inaccessible (and no longer DummiedOut, faithfully reconstructed) Hidden Palace Zone.
* ''VideoGame/DeadlyRoomsOfDeath'' includes some hidden warp rooms in its larger level sets.
* ''VideoGame/SuperMonkeyBall'' has some bonus goals that send you directly to later levels.
* ''VideoGame/EyeOfTheBeholder'' has magical portals that are activated by special stone items, including one room with no less than five of them. The items must be found first, of course. Also, most portals are two-way, but a pair of them are one-way, locking the party in a level they may not be ready to explore.
* ''VideoGame/DonkeyKongCountry1'' and ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' both have a few of these. They seems less "official" and more buggy in the first game, but apparently they're intentional.
* ''VideoGame/KidChameleon'' has the Elsewhere levels. Some went backwards like the Lost Levels examples, and could get pretty confusing near the end of the game.
* ''Charlie II''. Apart from having TWELVE fiendishly difficult to find secret levels, every sixth level starting from the first, a warp zone appears, which is pretty much impossible to find without a walkthrough. Fortunately, you don't need them for Hundred Percent Completion.
* Completing a sidequest in ''VideoGame/TheNamelessMod'' gains you access to one that lets you travel between districts.
* Referred to by name in ''Anime/SonicTheHedgehogTheMovie'', though the version displayed actually functions more like a PortalNetwork.
* ''VideoGame/{{Battletoads}}'' has several warp portals; eg, the first is accessed by headbutting the first two Psycho Pigs, and the Turbo Tunnel one is accessed by running into a certain wall.
* The Black Hole in ''VideoGame/StarFox1'', and the two [[http://starfox.wikia.com/wiki/Warp_Zone Warp Zones]] in ''VideoGame/StarFox64''.
* In ''VideoGame/AdventureIsland'' games, the player can find hidden flying reptile's chamber, who can take you to the next area if prompted.
* ''[[VideoGame/MeatBoy Super Meat Boy]]'' has portals in a few levels that will take you to hidden levels and even award secret characters on completion in some cases. Touching one results in Meat Boy being sucked into a black hole while the announcer screams "'''WARP ZONE!!!'''" Also, if you unlock one, you can access it from the world map.
* ''VideoGame/{{Minecraft}}'' multiplayer servers generally have a warp zone at the spawn point providing easy access to player towns
* ''VideoGame/{{Silent Hill|1}}:'' The ladies' bathrooms in Otherworld Midwich.
* ''VideoGame/PortalPrelude'' has one of these as an EasterEgg. With graphics taken straight from Super Mario Bros.
* A {{Pinball}} example: One of the rewards in ''Pinball/NoGoodGofers'' jumps the player up to three holes ahead.
* Hitting the Warp target in ''Pinball/{{Defender}}'' sends the player three levels ahead.
* In the arcade game's sequel ''Stargate''.[[note]]No relation to [[Film/{{Stargate}} the movie]].[[/note]] If you rescue four humanoids, and go through one of the titular stargates, the player is taken ahead a few or so levels in the game.
* ''VideoGame/NosferatuTheWrathOfMalachi'': There's a portal in the basement of the main castle that lets you skip the entire castle and go straight to the Count's chambers on the top floor. However, you do need to explore the castle to find the last 2 family members, as the Count's chambers can't be opened until all the family members are accounted for.
* ''VideoGame/LowGMan'' has two warp zones in the first and third levels that allow you to skip those level's bosses, as long as you have the right vehicles to reach them. There are also secret passwords that allow you to play ''only'' those levels, where the only way out is death.
* ''VideoGame/DangerousDave'' has secret areas ''called'' warp zones, but they [[SubvertedTrope don't really warp you anywhere]]. They're just hidden areas with treacherous platforms and bonus points, and they return you to (the start of) the level you were at upon completion.
* According to the troubleshooting guide in the back of ''[[Radio/ImSorryIHaventAClue Stovold's Mornington Crescent Almanac]]'', playing Aldgate three times in a row opens a secret passage beneath Chancery Lane, which will eventually take you two moves away from Mornington Crescent. This, of course, [[ItRunsOnNonsensoleum makes no sense whatsoever]], since Mornington Crescent is a word game.