[[quoteright:180:[[VideoGame/SuperMarioSunshine http://static.tvtropes.org/pmwiki/pub/images/180px-Wall_Jump.jpg]]]]

In real life, if you throw yourself at a wall hard enough and spring off quickly enough, you can just about do a WallJump, propelling yourself even higher than your original jump. Once, sure. More if you're lucky, or a LeParkour expert like JackieChan.

VideogameCharacters, however, have the speed, strength and stamina to WallJump all day. Give them two walls close enough together and they can wall jump repeatedly to climb up the shaft. Some video game characters would rather WallJump than use the stairs.

Part of JumpPhysics. May be paired with RunningOnAllFours and WallCrawl.

Also known as a "triangle jump", after the path traced during a typical WallJump.

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!!Examples:

[[foldercontrol]]

[[folder: Action Adventure ]]

* In ''GianaSistersTwistedDreams'', Giana can do this albeit only on certain walls.
* In ''VideoGame/{{La-Mulana}}'', after collecting a certain item, Lemeza can cling onto walls and kick off of them to reach platforms below him that he normally cannot reach. However, he doesn't gain height with wall jumps; wall jumping simply increases his horizontal speed when he falls off the wall.
* In ''VideoGame/CastlevaniaCircleOfTheMoon'', this was one of the after-Boss power-ups you got, each one being some kind of physical ability (mostly), that [[MetroidVania helped you advance]].
* ''VideoGame/MirrorsEdge'' has the wall jump and the wall run as staples of Faith's movement abilities. However, you can only wall jump or wall run once.
** It is possible to walljump more than once if the walls are very close together, but the second jump really doesn't give you much extra height at all, and there's not much point.
* ''VideoGame/TotalOverdose: A Gunslinger's Tale in Mexico'': Most of Ram's best-scoring gun kills come from springing off a wall, either by jumping into it and flipping back, or walking sideways up it and wheeling in air. Slow-mo is even slower during these moves, giving a higher rate of fire and more time to headshot more skulls. "King of the Wall!"
* In ''VideoGame/{{Okami}}'', Amaterasu can gain purchase on any smooth wall to perform a wall-jump. With the appropriate skills, she can do successive leaps.
* Used by the protagonist in ''HenryHatsworthInThePuzzlingAdventure'', perhaps justified by the "legendary pants" he gains the ability from?
* ''VideoGame/ShadowComplex'' has this as one of the first upgrades, along with grabbing ledges.
* Louie the Rabbit from ''VideoGame/BombermanHero'' can do this.

[[/folder]]

[[folder: Action Game ]]

* Ryu from ''VideoGame/NinjaGaiden''. Lots of ninja games. In fact, ninjas love this stuff.
** One particularly physics defying example requires Ryu to scale a square well by wall running, jumping to the next wall, wall running, jumping to the next wall, and so on. In total, about ten runs and jumps are required, and I don't care if he ''is'' a ninja, that's ridiculous(ly awesome).
*** Then there's his ability to scale narrow shafts by repeatedly wall jumping back and forth between the walls.
* Dante from ''VideoGame/DevilMayCry''. However, he can only do this once per try, and it's the only way he can DoubleJump until he learns Air Hike (which essentially makes a wall under his feet). Of all the things to be more realistic about...
* ''Film/TheMatrix'' series uses this, both in the games and the movies.
* Almost every video game incarnation of ''Franchise/{{Batman}}'', starting with the [[VideoGame/BatmanSunsoft first NES game]] and the GameBoy version of ''Return of the Joker''.
* The ''VideoGame/GunstarHeroes''.
* Strider Hiryu in the ''VideoGame/{{Strider}}'' series. The NES game had problems with this due to sloppy controls, while the arcade version lets Hiryu cling to the wall with a grappling blade. He gets the blade in [[CapcomVsWhatever Marvel vs. Capcom]] too, and even uses it for a ''throw''. Ouch.
** SpiderMan in the same series can naturally jump and stick to walls. His first [[LimitBreak Super]] "Maximum Spider", starts off with him jumping against a wall and kicking off, before crossing the opponent up with a one-man wall-jumping [[AirJousting Air Joust]].
* Lara Croft can do this in ''Franchise/TombRaider: Underworld''.
* In ''VideoGame/{{Shinobi}} III'', the player character, Joe Musashi, has this ability. In one of the most [[NintendoHard grueling platforming sections]] of the entire SegaGenesis library, you have to use the wall-jump to cross a series of spires over a bottomless pit. Why not just jump on top of the spires? Because of the [[NoOSHACompliance electric fields on top of each one]], of course.
* In ''VideoGame/ArmoredCore 5'', they added this.

[[/folder]]

[[folder: Beat Em Up ]]

* In ''VideoGame/FinalFight'', one of Guy's special attacks is his "Off-the-Wall" jump. Maki in ''Final Fight 2'' also has this.
* ''[[VideoGame/DoubleDragon Super Double Dragon]]'' was planned to have this, but since the game was released as an ObviousBeta, the areas where it would be used never got implemented.

[[/folder]]

[[folder: Fighting Game ]]

* In ''VideoGame/SuperSmashBros Melee'', some of the characters can wall jump. They are: Mario, but not Luigi or Doctor Mario; Fox, Falco, Samus, Captain Falcon, Sheik, but not Zelda; Young Link, but not regular Link; and Pichu, but not Pikachu. Yeah, [[JokeCharacter Pichu]]. However, all characters can wall-tech jump if hit into a wall.
** With Pichu out of ''VideoGame/SuperSmashBros Brawl'', Pikachu can wall jump now. Zero Suit Samus, but not Regular Samus, was also added. However, it subverts the trope a bit as wall jumps have diminishing gains in altitude until your feet hit something reasonably horizontal. This goes for ''everyone'' now.
*** Just give Lucario a single wall as tall as you want, and he can go from bottom to top in a matter of seconds. Though, he can stick to walls in between wall jumps, so it hardly seems fair.
*** Squirtle, Diddy Kong, and Sheik also have the ability to stick to walls.
* Sufficiently nimble characters in the ''Franchise/StreetFighter'' franchise (Chun-Li and Vega in ''VideoGame/StreetFighterII'') have this ability. Curiously, it can be used from either edge of the screen, even when the fighters scroll to one side so that one "edge" is actually empty space.
* Felicia in ''VideoGame/{{Darkstalkers}}'' can often jump off and cling to walls, but in true cat fashion, will start to slide down the wall if she stays too long.

[[/folder]]

[[folder: First Person Shooter ]]

* The Hunter from ''VideoGame/Left4Dead'' is able to do this, though it takes practice and good timing.
* ''VideoGame/UnrealTournament2004'' is a rare FPS example. A wall-jump is performed by jumping near a wall, then "dodging" in the direction facing away from the wall. This carried on to ''VideoGame/UnrealChampionship2TheLiandriConflict'' and ''VideoGame/UnrealTournamentIII''.
** Ups the ante by giving you the ability to ''DoubleJump from wall-jumping''.
** Further enhanced by a mutator called multidodge. This allows for unlimited wall-jumping and, with enough frantic button bashing, wall-running
* ''VideoGame/{{Portal 2}}'' has Repulsion Gel, which normally lets you jump high, but if applied on opposite walls (or a wall and a HardLight vertical bridge), let you jump off them for greater distance or height (depending on the layout of the walls).
* In ''VideoGame/{{Warsow}}'', wall jumping is an ability which is recommended to master.

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[[folder: Platform Game ]]

* [[SuperMarioBros Mario]] in every Mario game since ''Super Mario 64''. Luigi wasn't that lucky.
** Luigi does get it in ''VideoGame/NewSuperMarioBros'', though.
** ''Mario 64 DS'', released before NSMB, made the Wall Jump easier to pull off, as Mario will slide down the wall instead of bouncing his head off it.
*** That quirk actually first showed up in ''VideoGame/SuperMarioSunshine''.
** This ability likely originated in the earlier 2D SuperMarioBros games due to glitchy collision checking. If Mario approaches a wall when his vertical position is just right, he will momentarily land on it, and with quick reflexes, one can jump from it before starting to fall again (due to wall ejection, which is the standard way most 2D games use to compensate for cheap collision checking). They intentionally added it in 3D, and made it much easier.
* ''Franchise/PrinceOfPersia'':
** Taken to an absurd extent in ''VideoGame/PrinceOfPersia2008''. You rarely run more than 10 feet on any given piece of land; most of your travel is done by wall.
** The Prince in the ''Sands of Time'' [[TrilogyCreep quadrilogy]] can employ the inverse of this trope as well: if two walls are far enough apart, he can WallJump ''down'' the shaft.
* Ratchet from ''[[{{Franchise/RatchetAndClank}} Ratchet & Clank]].''
* Samus in ''VideoGame/{{Metroid}}''. Apparently, the ability was taught to her in ''Super Metroid'' by some creatures she found in the caves, but she could use it since the beginning. In ''VideoGame/MetroidZeroMission'' she even keeps this ability when she doesn't have her Power suit.
** In the ''VideoGame/MetroidPrime'' series, the Screw Attack can be used to this effect on special wall surfaces.
** Of course, [[SequenceBreaking Sequence Breakers]] have exploited this so you can jump off of the same wall indefinitely. People complained when you couldn't do this in ''Metroid Fusion''.
* ''VideoGame/MegaManX'' is the king of the WallJump. Combined with JumpPhysics, he can do something called a wall kick, in which he reverses course back to a wall after a wall jump, allowing him to rapidly ascend a ''single'' wall by jumping up it. It is quite handy when dealing with bosses with ground-spamming attacks.
** Zero can also Wall Kick, as can anyone who can transform in the ''VideoGame/MegaManZX'' series.
** One of X and Zero's {{limit break}}s in '''VideoGame/ProjectXZone'' has them attack while performing wall jumps... in mid-air, without the wall!
** Several bosses in the series use this too, like Sigma from the first game, Flame Stag, Neon Tiger, Split Mushroom, Mattrex, Dark Mantis, etc.
** When playing as Cut Man in VideoGame/MegaManPoweredUp, he has the ability to wall jump, though the game doesn't allow you to use like in other Mega Man games and you slide off icy surfaces.
* This trope is used in various degrees throughout the ''Franchise/SonicTheHedgehog'' games:
** In ''VideoGame/KnucklesChaotix'', this is Mighty's method of scaling.
** ''VideoGame/SonicHeroes'' and ''VideoGame/ShadowTheHedgehog'' have the Triangle Jump, where Sonic, Shadow, and Espio have the ability to cling to a wall and use that to jump forward from wall to wall. Espoo can cling to the wall indefinitely, while Sonic and Shadow fall down if they don't jump within a few seconds.
** Starting with ''VideoGame/SonicUnleashed'', Sonic can use a more traditional WallJump, complete with a Mario Galaxy-esque slide down. Though the Xbox 360/Playstation 3 version requires getting the Wall Jump Shoes to use it, the NintendoWii/Playstation 2 version and every other 3D game afterwards has it available from the start. In ''VideoGame/SonicGenerations'', it can only be done by Modern Sonic, and only from certain surfaces.
* ''VideoGame/{{Ristar}}'', from the makers of ''Sonic'', lets the player grab a wall, slam into it, and bounce at an upward angle. Repeating this, the player can climb walls like X.
* ''VideoGame/IWannaBeTheGuy'' has certain walls you can wall jump off, and lots and lots and lots of other walls that kill you in nasty ways.
* In ''VideoGame/{{N}}'', you control a {{Ninja}} whose only real ability is this.
* The title character in ''VideoGame/CosmosCosmicAdventure'' can do this on any wall surface with his suction hands. Walls which happen to be made of ice make it maddeningly difficult, though. Fortunately, those only appear in a few levels.
* In Heavy Iron games of ''WesternAnimation/SpongebobSquarepants'' games, you can wall jump in very single game as Spongebob.
* ''VideoGame/{{Jumper}}'' series. This has become Ogmo's staple ability since ''Jumper Two''.
* Kirby's Ninja ability in ''VideoGame/KirbySuperStar'' allows him to stick to walls and do a Triangle Jump. Of course, since he has [[VideoGameFlight unlimited flight]], this is rather useless.
** However, in ''VideoGame/KirbysReturnToDreamLand'', the Ninja ability returns, and some optional puzzles take advantage of the fact that Ninja Kirby can stick to walls and throw knives from his elevated position.
* ''VideoGame/KirbysDreamLand 3'': Rick the Hamster can do this indefinitely with any single wall surface.
* ''VideoGame/Kirby64TheCrystalShards'': Rock + Cutter gives the ability for Kirby to carve himself into the shape of his animal friends from ''VideoGame/KirbysDreamLand 2'' and 3; in Rick form, he can wall jump.
* Toad Man, an example of an enemy of having this ability, abuses it in ''VideoGame/Rockman4MinusInfinity''.
* ''InMomentum'' have wall jumps as a core game mechanic.
* The first game of ''FancyPantsAdventures'' has the wall jump as an unlockable ability for completing a challenge. The sequels retain that ability as part of normal gameplay.
* In [[VideoGame/MeatBoy Super Meat Boy]], you have so much [[JumpPhysics air control]], that you can walljump on just one wall. Meat Boy can even jump higher from a wall than from the floor. The designers justified it by saying that he "push[es] with his legs AND his arms".
* In ''VideoGame/ZenIntergalacticNinja'', this is your main mode of travel during the sidescrolling levels, many of which are more vertical than horizontal, and many of your enemies are airborne.
* Buster has this ability in ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' for the Sega Genesis/Mega Drive. The game's manual refers to this move as the "Super Jump".
* In ''VideoGame/TheFloorIsJelly'', the protagonist has this ability and can even do this to climb up walls similar to the ''Mega Man'' examples above.
* Luigi gains the ability to wall jump with the power of the Atheltic Peach in ''[[VideoGame/{{Something}} Something Else]]''

[[/folder]]

[[folder: Role Playing Game ]]

* In the first ''Franchise/MassEffect'', several types of [[MechaMook geth]] units (Ghosts, Hoppers, and Sappers) can do this.
* ''VideoGame/MonsterGirlQuest'' has the Demon Skull Beheading technique. The technique is originally used by monsters that can jump very high to perform [[DeathFromAbove a downward jump cut on an enemy's head]]. The protagonist, Luka, is a normal human, so he needs to do a jump-kick on a wall or other environments to make his jump high enough. That's to say, the move is totally unusable if Luka's fighting in a wide open area.
* In ''VideoGame/KingdomHearts3DDreamDropDistance'', this is one of the Flowmotion actions you'll probably be using the most. It's also possible to scale a wall by repeatedly wall jumping up it, ''VideoGame/MegaManX'' style.

[[/folder]]

[[folder: Sports Game ]]

* ''TonyHawksProSkater'' calls them Wall Plants where if you directly face the wall and ollie, you can jump against the wall and ride again for some momentum and a few extra points.

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[[folder: Stealth Based Game ]]

* In ''VideoGame/AssassinsCreedII'', (perhaps only after you get the jump-up-grab ability) you can run up a wall, then jump immediately to your left or right or backwards and grab onto something. It's kinda like an upside down "L".
** The first game has this move as well, but only the run-up-wall-and-kick-off-backwards variant.

[[/folder]]

[[folder: Third Person Shooter ]]

* In the ''Franchise/GhostInTheShell'' PS2 game, the major difference in play styles between the two characters is that Major Kusanagi can wall jump, up to twice, and Batou can't.

[[/folder]]

[[folder: Wide Open Sandbox ]]

* ''VideoGame/{{Prototype}}'' features the Wall Latch ability that allows you to chain jumps upon contact with any wall, even the same one over and over again.
** Not that you'd ever need to, considering Alex can just run up the side of a skyscraper if you so desire.
*** You can ascend up walls faster if you wall run while charging your jump to full. Great for dealing with pesky helicopters. (Wall Running and Wall Jumping work in {{Prototype 2}} so thus this technique is still valid.)
!!Non-video game examples:

[[/folder]]

[[folder: Anime and Manga ]]

* In the film ''Anime/KikisDeliveryService'', when Kiki's witch abilities start to fail her, she tries to propel herself into the air by kicking off a few buildings. She flies erratically with her "borrowed" broom, but she still musters enough courage to [[CatchAFallingStar save Tombo after he falls out of a crashed dirigible]].
* In the supplementary manga set before ''MagicalGirlLyricalNanoha [=StrikerS=]'', Subaru performs one to [[CatchAFallingStar catch a falling Teana]] after [[DoesNotKnowHisOwnStrength she accidentally throws the latter waaaay over the wall (and the surrounding rock-formations)]] during a wall-climbing exercise.
* [[LightNovel/HaruhiSuzumiya Ryoko]] [[FunSize Achakura]] attempts this in [[HaruhiChan Haruhi-chan]] 10.
* Nonomiya, the main character of ''{{Nononono}}'', shows off her leg strength by casually {{Wall Jump}}ing to catch a child's balloon.
* ''Kekkaishi''. Repeated battle tactic by the protaganists, helped by their abillity to create walls wherever they desire.
* ''Manga/CaptainTsubasa'':
** [[RedBaron Super Karate Goal Keeper]] Ken Wakashimazu has a triangle jump ability that he jump-kicks a goal post to launch himself further in the air.
** Masao and Kazuo's Triangle Shot
* ''Anime/GhostInTheShellStandAloneComplex''. The Major is doing a training exercise with some rookies. She evades their surveillance by entering a public bathroom, opening its two-foot-by-two-foot window, and... 0_0 ...[[http://www.youtube.com/watch?v=sA1ij7QpbKY Just see for yourself]]..
* ''Manga/GunslingerGirl''. Cyborg girl Petra does this during the Turin Nuclear Plant assault.

[[/folder]]

[[folder: Comic Books ]]

* Ninjette and other ninjas from ''Comicbook/{{Empowered}}'' can do this. Now, if this comic is ever made into a videogame...

[[/folder]]

[[folder: Film ]]

* ''Film/CrouchingTigerHiddenDragon'' (although it demonstrates that Chinese People Can Fly, so partially [[JustifiedTrope justified]].)
* This is a regular staple of JackieChan movies. In ''Film/RushHour'', he uses it to break into the Chinese Consulate's home.

[[/folder]]

[[folder: Literature ]]

* It's revealed in ''{{Duumvirate}}'' that [[LadyOfWar Sarah]] can do this between walls ''ten feet away''.

[[/folder]]

[[folder: Live-Action Television ]]

* ''Series/{{Community}}'': Abed performs a ''[[Film/TheMatrix Matrix]]''-style version during the episode [[Recap/CommunityS1E23ModernWarfare Modern Warfare]].

[[/folder]]

[[folder: Manhwa ]]

* In ''Manhwa/TheBreaker'', a martial artist attempts this to in order to run away from [[spoiler:Chun Woo]], who's out to kill him. Not that it works...

[[/folder]]

[[folder: Web Comic ]]

* In ''WebComic/HeroOhHero'', Burk does this to get at Logan when the latter starts flying.

[[/folder]]

[[folder: Western Animation ]]

* WesternAnimation/KimPossible and Shego do it, both in the series itself and in some of the games based on the series.
* In ''WesternAnimation/TeenTitans'' Robin does this, and his walls are falling rocks.
* In ''WesternAnimation/AvatarTheLastAirbender'', Aang walljumps during the [[MeleeATrois three-way fight]] "Chase". Azula demonstrated an even more impressive technique in "Day of The Black Sun: Eclipse" (which gets even more awesome once you remember she is not an airbender).
* The title character of ''WesternAnimation/JackieChanAdventures''.

[[/folder]]

[[folder: Real Life ]]

* RealLife example of trope: See [[http://www.youtube.com/watch?v=-amd36SRbJw --this--]] [[LeParkour parkour]] video. Specifically at 3:10 and 4:45.
* Australian Rules Football has the "Special" -- where you literally WallJump [[RugbyIsSlaughter off another player]] to catch the ball.
* Chinchillas can wall jump. [[http://www.youtube.com/watch?v=4SH26cWVpXM Check it out.]](first 7 seconds)
* [[http://www.youtube.com/watch?v=TamMqvk4Bb8&feature=relmfu#t=1m15s A squirrel using a successful wall jump to avoid an obstacle course]].
* Cats, given their natural agility and speed, will do this when they feel the need. Or when they're chasing a laser pen.
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