[[quoteright:275:[[Creator/FrancescoFrancavilla http://static.tvtropes.org/pmwiki/pub/images/walk-dont-swim-001_5591.png]]]]
[[caption-width-right:275:[[Disney/TheLittleMermaid It's better down where it's wetter]].]]

->'''Captain Jack:''' All hands to the boats! ''[sees Barbossa glaring at him, steps back]'' Apologies. You give the orders.\\
'''Captain Barbossa:''' Gents! Take a walk!\\
'''Captain Jack:''' ...not to the boats?
-->-- ''Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl''

A character is too dense to have any buoyancy, so they deal with bodies of water by walking across the bottom rather than swimming. This is a common strategy with characters who can [[SuperNotDrowningSkills breathe underwater]], or creatures like zombies, golems, or robots who don't need to breathe at all. Of course, immunity to drowning isn't strictly necessary to walk underwater, but it helps.

Often happens in video games, where this saves the programmers from having to code for swimming behavior, while averting SuperDrowningSkills. Just make the character move slower and jump higher, give them an OxygenMeter, and ''voila!'' underwater physics.

If this is done by FishPeople who should be capable of swimming, for no reason other than [[TwoDSpace ignorance of the third dimension]], see WaterIsAir. See WalkOnWater for an even more impressive version.



[[folder:Anime & Manga]]
* Referenced in ''Anime/GhostInTheShell'' with regard to the Major's hobby of SCUBA diving. Batou comments that he's never heard of a diving cyborg before, and for good reason: a buoyancy compensator failure would result in guaranteed death. Cybernetic bodies are far too heavy to permit unassisted swimming at all, and a cyborg stuck on the bottom thus would run out of oxygen long before he/she would be able to walk back to shore.
* Ikaros did this in ''Manga/HeavensLostProperty'', as she doesn't need to breathe and her body is too dense to float.
* ''Manga/{{Naruto}}'': A division of Kabuto and Tobi's army of zombies and Zetsu clones reached a beach by walking along the seabed (at least in the anime).
* Zelgadis in ''LightNovel/{{Slayers}}'' is [[HalfHumanHybrid partially golem]], which makes him too heavy to swim. That gives him one option if he falls into water.
* Some of the Fog ships in ''Manga/ArpeggioOfBlueSteel'' walk on the bottom of the ocean on occasion.
** Zuikaku claims she sometimes swim, sometimes walk on the sea floor to get between her ship and the shore.
** When Ashigara goes to look for a sunken ship, she takes a stroll in the depths.
* Salvatore Doni does this after his first fight with Godou in the novels for ''{{LightNovel/Campione}}''. His [[MadeOfIron Man of Steel]] Authority renders him practically invulnerable but also causes his weight and density to increase in proportion to the damage it is defending against. When fighting out on a lake Godou manages to hit Doni with [[ThePowerOfTheSun the White Stallion]]. Cue Doni sinking straight to the bottom. He s unharmed but considers Godou the victor since it took Doni until the next morning to get to the shore, taking him out of the fight.
* Seen in the AllPurposeCulturalCatGirlNukuNuku [=OAVs=] when Nuku goes to the beach. After she dives into the ocean, she sinks right to the bottom. Being a robot, she doesn't breathe, so it doesn't hurt her, but she's rather embarrassed.

* In ''Comicbook/XMen'', this is Juggernaut's default way of crossing water. One of the most famous examples of this was after his first battle with Franchise/SpiderMan, which left the Juggernaut buried in concrete - he simply tunneled his way into the Hudson River and walked out to sea.
** [[ChromeChampion Colossus]] would do this too, as his "organic steel" body doesn't need to breathe. As he walked away from a plane crash on one occasion, things got troublesome when the island the team was headed to [[PowerNullifier disabled all mutant powers]]...
* In the ''Comicbook/AstroCity'' "Tarnished Angel" story arc, the ReformedButRejected ChromeChampion Steeljack [[spoiler:escapes from a prison helicopter and]] falls into the river. He manages to hyperventilate himself and walks across the riverbed to shore.
* In ''Comicbook/{{Concrete}}'', Ron Lithgow, the title character has noted that if he fell into a deep and large body of water, he would sink to the bottom without a big flotation device and/or special swimming equipment and his only chance of survival would be to walk on the bottom to a shallow area within an hour before he drowns.
* In ''[[ComicBook/TheDeathOfSuperman The Return of Superman]]'', a powerless Franchise/{{Superman}} traveled from the Antarctic by riding inside a giant Kryptonian battle-robot, who walked along the sea bottom.

[[folder:Film Live Action]]
* ''Franchise/PiratesOfTheCaribbean'':
** In ''[[Film/PiratesOfTheCaribbeanTheCurseOfTheBlackPearl The Curse of the Black Pearl]]'', the undead pirates walk along the ocean floor to reach Commodore Norrington's ships undetected. Earlier in the film, Jack and Will commandeer a skiff, turn it upside down and trap air inside it, and walk along the bottom of the harbor.
** In ''[[Film/PiratesOfTheCaribbeanDeadMansChest Dead Man's Chest]]'', the [[FishPeople crew]] of the ''Flying Dutchman'' walk from their submerged ship to the shore of Isla Cruces.
** A version in ''[[Film/PiratesOfTheCaribbeanDeadMenTellNoTales Dead Men Tell No Tales]]'': Captain Salazar and his crew run ''across'' the water, not underneath it, to reach Jack, Henry, and Carina.
* In ''Film/TheCrimsonPirate'', Captain Vallo, his sidekick Ojo and TheProfessor use the upside-down trick to walk to shore after being chained to a dingy without rows or sails.
* Early in ''Film/{{Highlander}}'', Connor is thrown into a lake by Ramirez. Connor can't swim, but can't die, either, so this happens - though the series proceeded to change the rules and make this impossible later on.
* The zombies from ''Film/LandOfTheDead'' are shown approaching Fiddler's Green by walking through a lake.
* [[RidiculouslyHumanRobot Data]] does this in ''Film/StarTrekInsurrection'', although it later turns out that he also has an optional floatation device - an apparent upgrade since the TV series.
* Apparently, a deleted scene from ''Film/FridayThe13thPartVIIIJasonTakesManhattan'' would've shown Jason doing this.
* All the Jaegers in ''Film/PacificRim'', on account of being way too heavy to swim even with a humanoid design. [[spoiler:In the final battle, they walk on the ocean floor to get to the Breach.]]

* ''Literature/{{Discworld}}'':
** Golems, being automata, can do this. When BoxedCrook Moist von Lipwig is assigned one as his parole officer in ''Discworld/GoingPostal'', he is reminded that even fleeing to a different continent would not help him, as it would be able to walk any body of water [[ImplacableMan eventually]]. In addition, said parole officer previously spent several decades at the bottom of a well manning a pump, and another golem spent several ''thousand years'' at the bottom of the ocean before it was recovered, but neither of them did much walking in that time.
** Zombies do the same, as Windle Poons just walks ashore after attempting to drown himself, and Reg Shoe contemplates walking all the way back to Ankh-Morpork along the bottom of the sea if their ship is sunk.
* Creator/LarryNiven and Steven Barnes' novel ''Literature/DreamPark''. When the party escapes pursuing zombies by taking a small boat, the zombies walk into the water after them. The players forget that zombies don't need to breathe, and the zombies walk along the bottom and eventually grab one of the party members and drag her underwater.
* Mentioned in both ''Literature/TheZombieSurvivalGuide'' and ''Literature/WorldWarZ'' as a reason to be careful around water during a zombie outbreak. It's also a reason to be vigilant after an outbreak, because you never know when a zombie might stumble out of the ocean and spark a new infection. However, he also stated the best place to be is on a boat. Doesn't matter if the zombies may be covering the ocean's floor--as long as the water is deep enough, they cannot reach you.
* In ''[[Literature/CiaphasCain Caves of Ice]]'', a force of Necrons manage to wade through several levels worth of caves (of ice, naturally) that have been flooded with pure promethium (basically super-gasoline). This does not help them ''in the slightest'' when it [[StuffBlowingUp explodes]].
* Dortmunder and Kelp plan to do this in an attempt to retrieve a cache of stolen cash from under a lake in ''Drowned Hopes'' by DonaldWestlake. It fails as they discover the inherent buoyancy of the human body.
* ''Literature/MidnightTides'', book five of the ''Literature/MalazanBookOfTheFallen'', has two examples:
** Ublala Pung is sentenced to death by [[WinYourFreedom a procedure called the Drownings]], and made to swim across the canal burdened with a bag of gold. However, thanks to being a [[OurGiantsAreBigger Tarthenal]], he's bigger than a human and has four lungs, enabling him to simply walk across the canal's bottom and win his freedom.
** The Guardian, an entity of unspecified origin which is set up by Mael, Elder God of the Sea, to guard the names of long forgotten gods, is basically a suit of armor that walks around on the sea bottom and challenges any intruders.
* The novel ''Sirena'' depicts the sirens as mermaids and the sea nymphs as water-breathing human-figures who can walk underwater or walk ''in'' water (in three-dimensions) as easily as humans walk on land.

[[folder:Live-Action TV]]
* In one ''Series/GilligansIsland'' episode, an experimental robot lands on the island. He can't swim due to his weight, but the castaways discover that he's completely watertight, so they program him to walk to civilization and carry their message of rescue. The robot manages to complete the long trek, but fails to deliver the message [[TheMillstone because the lucky rabbit's foot Gilligan placed inside the robot played havoc with the magnetic tape on which the castaways had recorded their message]].
* One ''Series/TerminatorTheSarahConnorChronicles'' episode revealed that terminators are too dense to swim. It's not as much of a WeaksauceWeakness as it seems, because it's only useful if the terminator doesn't have a gun ''and'' you are near deep water, and even then you only gain the time it takes for the terminator to sink to the bottom and walk out.
* In one episode of ''Series/StarTrekTheNextGeneration'', La Forge tries to get through to a brainwashed Data by reminiscing about a time when the engineering crew went swimming in a planet's ocean, and Data tried to dive in and join them, whereupon his metal body immediately sank to the bottom and he had to walk several miles back to land. (Evidently this experience encouraged him to do some upgrading; in ''Film/StarTrekInsurrection'' he's able to serve as a "flotation device".)
* The ''Series/{{Mythbusters}}'' tested the ''Franchise/PiratesOfTheCaribbean'' example above and found it wouldn't work-- the boat with its pocket of air is just too buoyant.

[[folder:Newspaper Comics]]
* Clumsy Carp can do this at will (and apparently hold his breath indefinitely) in ''ComicStrip/{{BC}}''.

* Many videos and advertisements for ''Toys/{{Bionicle}}'''s Mahri Nui storyline showed the characters walking around on the ocean floor, however, the books, comics and serials showed them swimming.

[[folder:Tabletop Games]]
* ''TabletopGame/{{Paranoia}}'' adventure ''Vapors Don't Shoot Back''. When the {{PC}}s fight Black-U-BRD-5 aboard his pirate ship in the reservoir, it's possible for his robots to be knocked overboard. If they're still operational they can walk along the bottom and climb up a shaft back onto the deck.
* Basic ''TabletopGame/DungeonsAndDragons'' adventure [=CM2=] ''Death's Ride''. During the siege of Gollim, a force of undead walk across the bottom of the nearby river and make a surprise attack on the town.
** Also a tactic of constructs, especially inevitables, who don't tire, don't breathe, and suffer few ill effects from water. Maybe not iron golems, though.
** Warforged from the ''TabletopGame/{{Eberron}}'' setting are explicitly stated to be able to do this. However, since they are made of about 30% darkwood, they can still swim if they try.
* An undead serial killer, Aldern Foxglove, does this in an early ''TabletopGame/{{Pathfinder}}'' adventure.
* As HumongousMecha, [=BattleMechs=] in ''TabletopGame/BattleTech'' will usually do this upon entering water deep enough for them to even worry about. This still leaves them as one of only two unit types that can move underwater by default at all (the other being, quite naturally, submarines). A rare few of them actually avert the trope by virtue of mounting "[[ExactlyWhatItSaysOnTheTin underwater movement units]]", basically ducted fans that actually do allow them to "swim" while fully submerged, but since those systems turn into dead weight on land where most combat happens they remain exotic specialists.
* In the backstory of the default scenario of ''TabletopGame/{{OGRE}}'', this is how the eponymous cybertank sneaked onto the playing area, and (should it survive with any treads remaining) how it gets away. The defenders incorrectly thought the river was impassible to armored hostiles.

[[folder:Video Games]]
* In a level of ''[[VideoGame/{{Gobliiins}} Gobliins 2]]'', protagonists Fingus and Winkle go down a well and have to go through an underwater cave that is connected to the sea. They wear scuba gear, but keep walking on the bottom without ever trying to swim.
* Among the many feats of badassitude of ''Franchise/StreetFighter'''s Akuma is the ability to walk unfazed along the bottom of the ocean. Which he then jumps off of and splits the sunken ship he was standing on in two with his feet.
* Franchise/SonicTheHedgehog
** Sonic the Hedgehog can't swim at all--developer Yuji Naka initially gave him this limitation under the mistaken belief that real-life hedgehogs couldn't swim. So, depending on the game, Sonic either runs underwater or has SuperDrowningSkills. He can however, move over the top of the water if he is running fast enough.
** The other characters walk along the bottom too but many of them have abilities that let them swim temporarily.
** In 2D Sonic games since ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]'', Tails can swim (as a rough analogue to his ability to fly above water). However he tires fast and then sinks.
** Knuckles can "glide" underwater in ''Sonic 3 and Knuckles'' in the ''Sonic Advance'' games this becomes a swim analogue like Tails' flying. The ''Sonic Advance'' series also gives Knuckles the ability to swim along the top of the water. In ''VideoGame/SonicAdventure2'' he can swim freely and even gets a power-up that let's him breath underwater.
** In ''VideoGame/SonicColors'', Sonic finally learns to swim... sort of. He still sinks like a rock and runs underwater, but he's capable of {{Double Jump}}ing infinitely while underwater, which is basically swimming in all but name.
*** He loses it in ''VideoGame/SonicGenerations'' despite it taking place not long after Colours. The Wisps might be involved in that infinite double jump - except for the white wisps they DO allow him to breathe underwater (and Frenzy moves much quicker when underwater compared to on dry land, to boot!)
** Extends to ''VideoGame/MarioAndSonicAtTheOlympicGames'' in the swimming events: Other Sonic characters can swim but Sonic has to wear a life jacket and looks like he's trying to run through the water.
* ''VideoGame/{{Mega Man|Classic}}'', because he's a robot, natch. He did learn to swim for ''VideoGame/MegaMan8''.
** ''VideoGame/MegaManZX'' has the main characters, when in their 'base' forms (without Biometal) float up to the surface of the water. Certain specific Megamerges and forms can swim, but otherwise, this trope is played straight.
* Soma Cruz from ''VideoGame/CastlevaniaChroniclesOfSorrow'' does the same thing until he gets the ability to play this trope partially straight - like the VideoGame/SonicColors example above, he and some other ''Castlevania'' protagonists can double-jump infinitely in water.
* Played straight in ''VideoGame/{{Terraria}}''. Though there are items in the game that allow you to swim.
* The protagonist of ''VideoGame/CaveStory'' and Curly Brace are unable to swim underwater, or even jump higher than one block, except when swept along by a current, in which they can move in any direction.
* Subject Delta in ''VideoGame/BioShock2'', like the other Big Daddy units in the series, is fused into his armored diving suit, and is thus too heavy to swim but perfectly capable of tromping around the sea floor indefinitely. You get to do this at several points throughout the game as {{Breather Level}}s between shootouts.
* Mario in ''VideoGame/SuperMario64'' when he has the metal suit power up.
** ''VideoGame/SuperMarioBrosTheLostLevels'' featured Koopas that can walk underwater.
* Link in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaTheWindWaker'' and ''VideoGame/TheLegendOfZeldaTwilightPrincess'', when wearing the Iron Boots. This is also an ability of Zora Link in ''VideoGame/TheLegendOfZeldaMajorasMask''. Zora Link is perfectly capable of traditional swimming; walking underwater is purely optional.
* Samus in every ''Franchise/{{Metroid}}'' game since ''VideoGame/SuperMetroid''. The Gravity Suit, which is supposed to allow free movement in water, combines Walk, Don't Swim with WaterIsAir. Presumably the suit is still too heavy to permit actual swimming, or it would be improbably difficult to swim straight with [[ArmCannon one arm significantly larger and heavier than the other.]] Regardless, Samus's suit means she doesn't have to worry about oxygen, so being underwater is just annoying until you get the upgrade.
** ''VideoGame/MetroidPrime2Echoes'' gives the player a propeller along with the Gravity Suit, allowing the player to hover a limited distance underwater.
* In ''VideoGame/TheSecretOfMonkeyIsland'', Guybrush is tossed in the sea tied to an idol, and is able to walk around at the bottom. He can also do this in [[VideoGame/MonkeyIsland2LeChucksRevenge the sequel]] when investigating a sunken ship, in ''VideoGame/TheCurseOfMonkeyIsland'' (as an EasterEgg), in ''VideoGame/EscapeFromMonkeyIsland'' while searching for a treasure hoard under a lake, and in ''VideoGame/TalesOfMonkeyIsland''.
* Snake, in the first ''VideoGame/MetalGearSolid'' and in its remake, The Twin Snakes.
** In the second game, there is a swimming section where you have to manually open a couple doors. If you stop before opening the door you can walk around on the floor, albeit very slowly.
* ''Franchise/{{Halo}}'':
** Master Chief, when jumping into the coolant pools during the "Keyes" sequence in ''VideoGame/HaloCombatEvolved''. Or if you drive into the ocean on the beach level (no reason to, but hey, you can do it). Justified, as the MJOLNIR armor is stated to weigh close to half a ton. The same mechanic is shown in cutscene form in ''VideoGame/{{Halo 2}}'', in which MC jumps into Delta Halo's "ocean" to avoid a Covenant plasma attack and goes straight to the bottom.
** Ironically averted with his ragdoll in ''VideoGame/{{Halo 3}}''. Nothing like watching more than a half ton of meat and titanium float down the river. Played straight in the actual gameplay (when Master Chief is alive). Jumping into deep water make you sink and [[SuperDrowningSkills kills you instantly]] (likely for gameplay reasons; Master Chief should be able to survive it, but since there's no actual way to get yourself out of the deep body of water, you just die). There are some places where the water is deep enough to immerse yourself, but not deep enough to kill you. It can make for handy cover.
* ''VideoGame/{{Creatures}}'' who wind up in water in the latter two games in the main trilogy will typically wander around on the bottom until they drown, although there are [[GameMod third-party objects]] available that will allow certain creatures to swim.
* The player character in ''VideoGame/AnUntitledStory'' can't swim, but sure is buoyant underwater. Said player character is a flightless bird-like creature (that, sadly, is not a penguin).
* In ''VideoGame/NetHack'' you can walk across the bottom of water if you're wearing an [[SuperNotDrowningSkills amulet of magical breathing]]. However, each turn spent underwater has a chance of rusting your iron equipment, diluting your potions, and erasing your scrolls via washing out their ink (unless you [[spoiler:store all that stuff in an oilskin bag]]); plus, the water current pushes you around. Since there's multiple other ways of crossing water, this is usually reserved as a last resort.
* In ''VideoGame/SpaceStationSiliconValley'', some of the animals you take control of do this.
* You can alternate between this and normal swimming in ''VideoGame/{{Alundra 2}}''.
* Things with a [NOBREATHE] tag in ''VideoGame/DwarfFortress'' walk around on the bottom of water-filled areas with a speed penalty instead of swimming. In Adventure Mode, you can choose to wade through water below a certain depth, but have to swim if a z-level is filled with water to the top.
* In ''VideoGame/BattleForWesnoth'', skeletons are the only non-flying, non-swimming unit to be able to enter Deep Water terrain, though only slowly and with very poor dodge rates. They also have the "submerge" special ability, which makes them difficult to see when they are in deep water.
* In ''VideoGame/XCOMTerrorFromTheDeep'', every unit in an underwater mission walks on the sea bed, except for Tentaculats and Hallucinoids.
* In ''VideoGame/{{Trine}}'', the Knight is the only protagonist who walks underwater instead of swimming. Not too surprising, what with being clad in full suit of plate armor.
* ''VideoGame/WarriorKings'' has two super units, the Archangel and Abbaddon, doing this.
* ''[[VideoGame/WorldOfWarcraft World of Warcraft: Cataclysm]]'' has this option in the new Vashj'ir zone as part of a swim speed/underwater breathing buff, along with similar mechanics added into the old zones.
* ''Franchise/KingdomHearts'' has a few occurrences of this, with [[Disney/TheLittleMermaid Atlantica]] in ''[[VideoGame/KingdomHeartsChainOfMemories Chain of Memories]]'' and parts of [[Disney/{{Pinocchio}} Prankster's Paradise in ''[[VideoGame/KingdomHeartsDreamDropDistance Dream Drop Distance]]''. From a story perspective, this makes sense, given that the game takes place in the Sleeping Worlds - Sora is travelling through a recreated memory in the former and a dream of the latter. From a gameplay perspective, Atlantica's [[VideoGame/KingdomHeartsI sole visit]] that ''didn't'' use this trope and had actual combat did not have the most stellar reception.
* An entire ''army'' pulled this off in ''[[Literature/TheElderScrollsInUniverseBooks 2920: The Last Year of the First Era]]''. A group of mages helped them breathe underwater and bypass Dunmer defenses to sack a city.
* The commanders from ''VideoGame/PlanetaryAnnihilation'' do this, while all your buildings are constructed on little rafts while on water.
* ''VideoGame/{{Minecraft}}'' players may choose to do this when crossing shallow water, only coming up to breathe when their [[OxygenMeter air]] runs out, as a way to save the hunger cost of swimming. Works even better with a Respiration-enchanted helmet. Inverted at the same time with non-aquatic mobs who constantly swim up when in water, even enemies like zombies and creepers that would benefit from sinking to reach a diving player.
* ''VideoGame/{{Civilization}}'': In the Test of Time fantasy map, most units that can travel to the undersea map appear to do this.
* ''VideoGame/ShovelKnight'''s eponymous protagonist can't swim and instead has to rely on greatly improved jump height when underwater.
* In ''VideoGame/{{Fallout 4}}'', any character wearing [[PoweredArmor Power Armor]] will walk underwater instead of swimming. The good news is that the armor's helmet will let you breathe, the bad news is that all the water in the Commonwealth is heavily irradiated, so even if you've upgraded your armor to increase its rad resistance, you won't want to take too long a bath unless you've picked up the Aquaboy/Aquagirl perk and thus no longer take radiation from being in water.
* In ''VideoGame/LostPlanet'' ''2'', Every level with a focus on water is this trope incarnate. Players, AI teammates, enemy soldiers, [[HumongousMecha Vital Suits]], and land-based [[StarfishAliens Akrid]] all walk along the sea floor and use weaponry completely unhindered. No oxygen meter, no speed penalty, no weapon usage restrictions, just a slightly blurry view, muffled noises, and a slower falling speed. The only real gameplay change between water and land based levels is the ability to "swim", which has the player swim slightly forward after pressing the jump button in mid-air (er... mid-water). Outside of water levels, water acts as either decoration that can be walked through without any gameplay changes, or as an instakill hazard meant to keep players on their toes[[note]] Said water hazards tend to be lethal due to rapid currents that sweep players away or schools of deadly [[PiranhaProblem Piranha-like aquatic Akrid]] that kill you on contact[[/note]].
* In ''VideoGame/RavenswordShadowlands'', potentially as a result of an oversight, if you jump into a body of water while being attacked and the enemies follow you, then instead of them swimming, they will just keep walking at the bottom.

[[folder:Visual Novel]]
* Some story branches in ''VisualNovel/BurlyMenAtSea'' end with the Beard Brothers at the bottom of the ocean and walking back to dry land along the sea floor.

[[folder:Web Original]]
* In ''Machinima/RedVsBlue'', Grif wants to get to England, but can't swim. Good thing he's wearing SpaceMarine PoweredArmor, so he can walk the English Channel as [[{{Gasshole}} "a farting submarine"]].

* Jones from ''Webcomic/GunnerkriggCourt'' walked from a boat to the shore, [[http://www.gunnerkrigg.com/?p=725 rather than trusting her weight to a rickety pier]].
* The opening of ''Webcomic/LastBlood'' has a zombified nazi who was buried at sea walking out onto a beach to begin the outbreak.
* ''Webcomic/QuestionableContent'': Momo's android body has a waterproof skin, but is not buoyant.
* The whole village of zombies in ''Webcomic/LookingForGroup'' traveled across the sea to Kethenecia this way.

[[folder:Western Animation]]
* In the episode "Serpent's Pass" of ''WesternAnimation/AvatarTheLastAirbender'', the Gaang go underwater in a giant air pocket to cross a gap in the Serpent's Pass. It would have worked, too, if not for the [[AttackOfTheFiftyFootWhatever giant serpent]].
** Done the same way in the SequelSeries ''WesternAnimation/LegendOfKorra'' when Korra and Mako [[spoiler: infiltrate the Equalists' rally in the Book 1 finale.]]
* In the episode "Double Bubble" of the animated series, ''WesternAnimation/TheLittleMermaid'', there are two twin merbabies who crawl along the seafloor in the most improbable way, by dragging their tail. They're congratulated later when they take their "first swim".
* In one episode of ''WesternAnimation/TheSimpsons'', Homer gets pulled out to sea by a rip tide and can't swim back. He tries to sink to the bottom and walk back, but gets exhausted after a few steps.
** In another episode, [[ImplacableMan Principal Skinner]] presumably crosses a river this way chasing Bart after Bart skipped school, the scene being a ShoutOut to ''Film/{{Westworld}}''.
* In ''WesternAnimation/MightyMax'' this is how Skullmaster's army of soulless ones get around.
* In ''WesternAnimation/SupermanTheAnimatedSeries,'' Metallo is seen doing this after apparently sinking to his doom.
* The episode "[[Recap/TransformersPrimeS2E13Triangulation Triangulation]]" of ''WesternAnimation/TransformersPrime'' is set in the Antarctic and involves Starscream getting a set of PoweredArmor that made him nearly invulnerable. However, due to the loss of his T-Cog, he was unable to fly, so [[EnemyMine Optimus and Dreadwing]] simply blew the ice out from under him to send him underwater. But since Starscream doesn't need to breathe (and the armor itself seems to be airtight since there's no sign of water leaking inside), he's seen wading along the seafloor at the end of the episode.
* ''WesternAnimation/NapoleonDynamite'' and his friends inexplicably do this in one cartoon.
* The ''WesternAnimation/LooneyTunes'' short ''Wagon Heels'' has Injun Joe crossing a river this way. For comedic effect, he suddenly emerges on the other side the second his head submerges.
* In ''WesternAnimation/LiloAndStitchTheSeries'', Stitch does this at one point... in a swimming pool. He can't get away with this in the ocean due to his need to breathe.
* On ''WesternAnimation/StevenUniverse,'' [[WizardsFromOuterSpace Gems]] apparently do this, as seen by [[HotBlooded Ruby]] in "Keystone Motel." Justified in "It Could've Been Great," when (unlike [[KidHero Steven]]) they also walk normally on the moon--according to [[TheSmartGuy Peridot]], their HardLight bodies adjust to the gravity of whatever environment they're in.

[[folder:Real Life]]
* This is what tanks do to tread water barriers. One of the reasons Germany had an edge over Soviet Union during the beginning of [=WW2=] was that the Soviets wanted their light tanks to swim, rendering them too lightly armored to be of any use, while Germans made their tanks able to go underwater with snorkels and thus able to cross most rivers while retaining their combat capabilities.
** This approach was rather less successful when they initially attempted to use it to cross ''The English Channel''.
* This is how hippos move. They are actually very poor swimmers, so they walk on the river bottom. This means that they're limited to rivers where they can jump high enough to reach the surface in order to breath.
* Astronaut training typically includes practicing various tasks in space suits in water tanks. Candidates for possible future Moon or Mars landings will be required to do this in suits calibrated to simulate their weight at their target destination, so they'll do most of their work walking/bouncing on the tanks' bottom rather than free-floating above it.
* The flamboyant cuttlefish is less buoyant than most cuttlefish species, due to its reduced cuttlebone. It normally moves by floating just above the muddy seabed and dragging itself forward with its bottom pair of arms.
* This is how diving suits work: A person inside the suit presurized to stop the water from crushing them can freely walk underwater for as long as they have oxygen and their suit doesn't decompress. Of course, if that happens, [[BodyHorror it's not a pretty sight.]]
* The final exam of the German Kampfschwimmer (Combat Divers; allegedly more badass than their US counterparts, the SEALS, but slightly less impressive than the UK Special Boat Service) involves an apnoe walk around the bottom of a training pool, which is why until today, no woman has ever passed the test (lack of lung volume).
* This is one of the methods that armadillos use to get across bodies of water. To cross larger stretches of water, they can also suck air into their intestines to help them float.
* Chevrotains are small hoofed mammals that live in Africa and Southeast Asia. When threatened, they jump into water and [[https://www.youtube.com/watch?v=13GQbT2ljxs walk across the bottom]] to hide from predators.