Does the outline for your quest story look as though it'd make a pretty thin book? Well, don't fret; you can get your coveted 300-odd pages without breaking a sweat if you just toss in a few Wacky Wayside Tribes. If the adventuring party is in a great hurry, slap them over a critical passage, or make them hostile. If it's amid a dull journey section, you don't even need to go that far.

A Wacky Wayside Tribe is never integrated into the plotline -- it is, instead, an isolated flurry of eccentric action that is frequently three times as annoying as the basic story elements. It could be an angry predator, a natural disaster you'll never hear of again, or a crazy old hermit, but most often, it's a tribe.

Basically, its a non-[[RolePlayingGame RPG]] version of {{sidequest}}s.

A Wacky Wayside Tribe, if well done, can also help flesh out the world and give a sense that there are things going on that don't revolve around the main characters. If poorly done, it can imply the opposite, with the main characters repeatedly solving hundred-year-old mysteries that no one else has managed to solve.

In {{anime}}, this is often a way to provide {{padding}} when the plot OvertookTheManga. Even manga isn't immune to this if the story becomes too stretched out over time and, in order to keep releasing chapters while they take the time to choose the course of the series, they need to add a quick story-line that isn't completely relevant to the main plot. This trope can be considered a form of PlotDetour in many circumstances.

When part of the cast is involved in something like this while everyone else is busy with important stuff, it's TrappedByMountainLions. If the events are not merely irrelevant but ludicrous, it's a BigLippedAlligatorMoment. If the plot consists of nothing but encounters with Wacky Wayside Tribes, you're probably looking at a RandomEventsPlot.



[[folder:Anime and Manga]]
* The ''Anime/{{Pokemon}}'' anime indulges in this with its {{Filler}} episodes. Especially notable because 75-90% of the show is filler (depending on the season). The whole plot structure revolved around Wacky Wayside Tribes in the second generation, though the writers vary the conflicts later on.
* ''Hikkatsu'', a manga featuring a kung-fu expert who can (eventually) repair stuff by hitting it really hard. In his quest to find the source of the civilization-battering electric storms, he comes across many of these Tribes; small towns obsessed over concepts. One town has to open everything, from car trunks to popcorn bags to (attempted) women's shirts. Another town is obsessed with digging tunnels, a third is obsessed with zombies. And so on. Provides much plot-worthy things for the hero to hit.
* The OVA of ''VideoGame/TalesOfEternia'' had them meet a Wacky Wayside Tribe, presumably set during the two minutes you spend crossing the ocean to get to the center island in the game just before heading to Celestia the first time.
* The ''Manga/TsubasaReservoirChronicle'': Almost everything you ''think'' is plot-relevant turns out to be instead this, and the original plot is abandoned later when the ''real'' plot kicks in.
* The infamous Moon-Moon colony of ''Anime/MobileSuitGundamZZ''. They are Space Amish living in a rogue colony that long ago went into its own orbit, far from any of the colony clusters. They are dedicated primarily to spreading their religion and make for a strange couple of episodes when the ''Argama'' visits their colony. Frequently cited by ''ZZ's'' detractors as being the low point of the series, making very little sense, not impacting the plot, and just being plain ''weird''.
* ''Manga/OnePiece'' uses Wacky Wayside Islands for the needs of filler but there's also a in-universe explanation. Luffy doesn't want to find One Piece anytime soon; that would be boring. He's more interested in the journey and the Wacky people he meets and fights on the way.
* ''Manga/DragonBall'' does this twice with groups of orphans. Once on Earth during Gohan's training in the Saiyan Saga, and again RecycledInSpace on the journey to Namek just before the Freeza Saga. Though the latter was used to allow the heroes to know about Frieza sooner.

[[folder:Fan Fiction]]
* ''Fanfic/ShinjiAndWarhammer40k'' manages to make this work well through ChekhovsGun and not be annoying. [[spoiler: Javaal is where Shinji gets an army of Grey Knights. A large group of Macedonians decides to follow him and kick some ass.]]

[[folder:Films -- Animated]]
* [[ThoseTwoGuys Those Two Birds]] Dinky and Boomer and Squeeks the caterpillar in ''Disney/TheFoxAndTheHound''. Aside from helping to get Widow Tweed to save Tod, they contribute nothing to the main story line, and their antics, entertaining though they are, simply stop the film cold.
* The ''WesternAnimation/IceAge'' films are filled with these. The first film has the CrazySurvivalist dodos and the trip through the ice cave. The second features a literal Wacky Wayside Tribe of mini-sloths who make Sid their [[GodGuise "Fire King"]] and the vultures singing "Food, Glorious Food." And there's Scrat and his acorn.
** Proving this trope isn't so bad, even though Scrat usually only crosses once or twice with the main plot, he's [[EnsembleDarkhorse the most beloved aspect of the series]].
* ''WesternAnimation/TheTransformersTheMovie'' (the 1986 one, not the 2007 one) was positively ''full'' of these. [[TheScrappy Wheelie]] especially. The Quintessons also served no real purpose in the movie, though they were [[spoiler:revealed to be the creator of the Transformers and recurring villains]] in the TV series. The Junkions count too, but they're forgiven because Eric Idle made Wreck-Gar work (And they were generally awesome anyway).
** Expanding the universe in the movie DID make the premise for the following season easier to explain...
** In addition, the third season mostly took place in space and on alien worlds, rather than on Earth the way it had in the first two, so putting things [[RecycledInSpace IN SPACE]] set up this transition.
* The entire middle section of ''WesternAnimation/RaggedyAnnAndAndyAMusicalAdventure'' [[ consists of these]].

[[folder:Films -- Live-Action]]
* The Cannibal Island sequence in ''Film/PiratesOfTheCaribbeanDeadMansChest''. This one is particularly inexplicable, given that the movie is two-and-a-half hours long, leaving one to wonder why the producers thought it needed more padding. The scriptwriters have explained in interviews that the key point is the cannibals' belief that Captain Jack is a deity trapped in human form, which was supposed to prepare the audience for the revelation in the sequel that one of the other characters is a deity trapped in human form. (Although, since the natives were presented as superstitious savages who probably believe all kinds of wacky stuff, it's hard to notice that as foreshadowing even ''after'' the reveal is made in the third movie.) According to the commentary, this was also supposed to address the idea that Jack could escape Davy Jones and the Kraken by simply staying out of the ocean.
* A variation occurs in the ''Film/JamesBond'' ActionPrologue, which is usually a cool action scene at the start. The ones from ''Film/{{Goldfinger}}, Film/{{Thunderball}}'' and ''Film/{{Octopussy}}'' have no connection to the story whatsoever (unless you count the scar in ''Film/{{Thunderball}}''). Some only serve for a introduction (Red Grant and SPECTRE training in ''Film/FromRussiaWithLove'', Scaramanga and his "funhouse" in ''Film/TheManWithTheGoldenGun'', Henry Gupta - ''briefly'' - in ''Film/TomorrowNeverDies'', Bond getting his license to kill in ''Film/CasinoRoyale2006''). The rest give BackStory, though sometimes you only discover after the credits.
* ''Franchise/StarWars'': The various creature encounters in the movies are generally well-done uses of this trope. We didn't really ''need'' to see Luke pulled under garbage by a dianoga in ''Film/ANewHope'', or the Millennium Falcon almost get swallowed by a space slug in ''Film/TheEmpireStrikesBack'', or the sea monster sequence in ''Film/ThePhantomMenace'', and most of these encounters didnít really advance the plot and were never mentioned again afterwards, but adventures like these helped establish that thereís a big galaxy out there beyond what happens in the main story.
* The film ''Ator l'invincibile 2'' ("Ator the Invincible") (1984) contained a sequence right in the middle involving a tribe of cannibals. Oddly enough, the USA DVD release (''FilM/CaveDwellers'') was titled after the Wacky Wayside Tribe.
* The Fireys from ''Film/{{Labyrinth}}''. (In earlier script drafts, they were given a little more to do by agreeing to help Sarah find the castle, but it turned out they didn't know what that was...)
* The beatniks from the John Waters version of ''Film/{{Hairspray}}'' are arguably a two-person example. Their one scene is fairly brief and not really any more eccentric than the rest of the movie, but they don't tie into the plot and seem to just be there to briefly satirize a different side of the TheSixties than the rest of the film.
* The Dracula sub-plot in ''Film/HouseOfFrankenstein''. On their way to find Frankenstein's records on reanimating corpses, Dr. Niemann and Daniel happen to stumble upon a traveling road show that has Dracula's skeleton as an exhibit. Niemann removes the stake from Dracula's bones, reviving him, and he persuades Dracula to kill this one guy who had done Niemann wrong. Dracula does this, and meances the victim's family for a while, before getting caught in the sunlight and dying again. Niemann and Daniel continue on their way, and absolutely nothing that happened while Dracula was around is ever referenced again.
* About halfway through Creator/JohnFord's Western ''Cheyenne Autumn'' (1964), there's a 15 minute comedy sequence set in Dodge City, featuring Creator/JimmyStewart as Wyatt Earp. This segment shows Earp gambling and shooting a violent cowboy, while townspeople panic about the approaching Cheyenne. Obviously meant as comic relief, it's long, self-contained, features none of the main characters and feels [[BigLippedAlligatorMoment jarringly out of place]] in such a downbeat, serious movie. Unsurprisingly, some theatrical screenings and television airings removed the entire scene.
* In the extended cut of ''Film/{{Stripes}}'', John and Russell try to desert during Basic, and somehow end up parachuting into somewhere in South America, before running into a group of rebels, accidentally dumping a bunch of LSD into their stew, almost getting killed, and sneaking off before getting put back on the plane and sent back to Basic.
* The African boys in ''Film/DinosaurIsland2014''. Where did they come from? What role do they have in the overall plot? They seem to exist only to capture our heroes for a short while and laugh at their lack of knowledge of [[ManEatingPlant Man Eating Plants]].
* Near the end of ''Film/DamnationAlley'', the protagonists stop on a gas station to see if there is gas to syphon for their AwesomePersonnelCarrier, and encounter a bunch of [[HillbillyHorrors irradiated hillbillies]] that wanted to kill them and rape the sole woman of the group (and are taken out with a well-aimed rock, a few headshots and the Land Master's [[StuffBlowingUp rocket launcher]]). They are the only human antagonists that appear on the entire film.

* The ''Literature/{{Redwall}}'' series is full of these. In ''Martin the Warrior'', the verse roadmap has nothing but {{Wacky Wayside Tribe}}s, like the pygmy shrews. One particular example, a band of cannibalistic tree-dwelling rats called the Painted Ones, actually shows up as a regular wayside tribe throughout the series, appearing all over the books' timeline to temporarily inconvenience the heroes as they go about their quest.
** In ''Martin the Warrior'' some of the tribes do return as ChekhovsArmy (literally) by the end, but they are mostly used to make Martin's army bigger and the named characters from these tribes play no significant part other than from just being there.
* ''Literature/TheLordOfTheRings'':
** Tom Bombadil. One of the reasons why the ''LOTR'' movies are often considered AdaptationDistillation is because the entire segment involving him was left out. Tolkien managed to do this better than most because Bombadil returned to help Frodo a few chapters later, he was referred to and had his existence acknowledged at the council, and his gift of Barrow-blades proved fruitful against the Witch-king in the third book.
** Ghan-buri-Ghan and the Woses, who do provide a way to get the Rohirrim to Minas Tirith without having to plow through an army of orcs en route -- but the whole sequence is similar to the Bombadil section in seemingly coming out of nowhere but being referenced later in the story (emissaries from Gondor go to Ghan-buri-Ghan's forest and proclaim that it shall belong to him and his people forever, in gratitude for their help).
* The trolls and Beorn in ''Literature/TheHobbit''. The spiders and elves count too, on a lesser note. One might argue that ''most'' of the journey in ''The Hobbit'' consists of random encounters with exotic peoples and characters; of them, only Elrond and Gollum have a notable influence on the plot.
* In ''Literature/TheVoyageOfTheDawnTreader'', like in ''The Hobbit'', most of the journey is a series of random encounters. But exploring the distant lands is, in fact, the very ''goal'' of Caspian's expedition. The movie version, however, half-heartedly tries to subvert this trope by adding a connecting plot to the encounters.
* A rather unfortunate example in ''The Courts of Chaos'', the fifth novel in ''Literature/TheChroniclesOfAmber''. Corwin is on a quest to deliver a McGuffin while being hounded by his evil brother. However he can't use his magic deck to simply teleport, so he has to reach the place by horse. Despite the book being less than 150 pages, over a half of them involve Corwin being sidetracked by random and irrelevant adventures; including him meeting a talking raven, finding the tree Yggdrasil, having a picnic with a seductive lady and getting his horse stolen by Leprechauns. This also counts as a case of TrappedByMountainLions as the book ''does'' have a lengthy plot, only Corwin misses most of it.
* ''Literature/{{Discworld}}'':
** The first half of ''Discworld/WitchesAbroad''. Before the coven gets to the borders of Genua, we have half a book of amusing culture clashes, including some very good (but strictly speaking unnecessary) parodies of Film/HammerHorror, ''Literature/TheLordOfTheRings'', and ''Film/TheWizardOfOz''. Collectively, they introduce the reader to the Discworld's [[TheoryOfNarrativeCausality Law of Narrative Causality]] and its manipulation by the book's antagonist, a major plot point.
** The very first book, ''Discworld/TheColourOfMagic'', had the section with the tree and the entire "The Lure of the Wyrms" chapter, but then there was no actual plot (as Pratchett freely admits).
** In book three, ''Discworld/EqualRites'', there's Esk's time with the incurably truthful Zoon tribe.
** ''Discworld/TheLastContinent'' is a bit of a stylistic throwback to the earlier books, and contains a lot of Rincewind stumbling into various parodies of [[LandDownUnder Australian]] culture before stumbling back out. Most of these (winning a sheep-shearing contest, inventing Vegemite, encountering spoofs of Film/MadMax and Film/PriscillaQueenOfTheDesert) have no real bearing on the plot, but they collectively contribute to Rincewind becoming a sort of Ecksian folk hero.
%%* Creator/EnidBlyton built lots of her fairy stories on this.
* The first few ''Literature/{{Spellsinger}}'' novels were episodic, but still possessed a plot. Later ones ... not so much. Most obvious in the sixth, which features so many escapes from cannibal tribes that [[LampshadeHanging even one of the characters complains about the monotony.]]
* ''Literature/{{Congo}}'' (that is, [[AdaptationDistillation the original novel]] by Creator/MichaelCrichton) has this right in the end. After the main characters have escaped the [[SuperPersistentPredator killer gorillas]]. After the Lost City [[CollapsingLair has been destroyed]]. After they've accepted that the [[NonHumanSidekick good gorilla]] [[IChooseToStay will return to live in the jungle]]. THEN!! this cannibal tribe appears from nowhere after not being a problem through the entire book and attacks them, forcing the good guys to refuge in a crashed airplane and use all the weapons they can find. Not surprising it was left out in TheFilmOfTheBook.
* Piers Anthony's ''Literature/{{Xanth}}'' series of books tend to be made up of almost nothing BUT these. It is a common aspect of the books for the main characters, while traveling long distances towards their main goal, to be stopped every couple of pages by some pointless, punnish characters. Sometimes these characters have a small problem, which the main characters tend to solve within one paragraph. Other times, the wayside characters serve no purpose other than introducing themselves and explaining their unique magic ability (many of which are based on readers' mail-in suggestions).
** Condensed into the "comic strips", narrow strips of lands with an abnormally high concentration of puns. It has virtually become a once-per-book event for the characters to pass through one.
* ''The Plains of Passage'', fourth book in Jean M Auel's Literature/EarthsChildren series, [[strike:features a whole lot of this]] is made entirely of this.
* In ''Literature/ConsiderPhlebas'', the encounter with the nightmarish Eaters (more cannibals) is really just a danger for the protagonist to fight through, contributing only marginally to character development and not at all to the overall plot.
* In the ''ComicBook/StrontiumDog'' "Max Bubba" storyline, Johnny and his Vikings are at one point waylaid by a group of [[ImAHumanitarian man-eating]] trolls who kill a few {{redshirt}}s, but are never mentioned after escaping.
* Quidditch throughout the ''Literature/HarryPotter'' series. More so as time goes on, which may explain its diminishing frequency. It's telling that the actual games being played are among the first things the later movie adaptations ditched.
** The classes as well. In the first four or so books, much attention is paid to what Harry and his friends are doing or studying in each class. As time passed, focus was shifted to only classes and teachers relevant to the overall plot.
* ''Literature/ASongOfIceAndFire'' features several examples, particularly Danaerys's visit to the city of Qarth and Brienne's ongoing, fruitless quest to find the girls she was charged to defend.
* ''Literature/TheThreeMusketeers'' grinds suddenly to a halt in order to detail the Lady De Winter's fictional retelling of her life story, which she tells her jailor as a ploy to enlist his help in her escape. If he lived even [[MauveShirt slightly longer]], this might have added something to the plot, but as it stands, it can be removed in its entirety without seriously impacting the story.
* The ''[[Literature/LandOfOz Oz]]'' stories are entirely comprised of these sorts of adventures, with most of the stories featuring traveling characters "discovering" new, slightly dangerous parts of Oz and having to navigate around the wild animals / monsters / cannibals / etc.
** This goes back to the first book and the Dainty China Country. A city surrounded by a wall that only exists to lengthen the journey from Point A to Point B. The instant they leave the city it's never spoken of again.
* In ''Literature/TalesOfTheMagicLand'' the first book (the one that resembles the Oz series most) has pretty many wayside storms, rivers, tribes, and random standalone characters. However, some of them (like Ramina the Mouse Queen and the Leaper tribe) later become major [[ChekhovsGunman Chekhov's Gunmen]].
* ''Literature/DonQuixote'': The last chapters of the First Part are dedicated to solving a RomanticPlotTumor, reading a [[ShowWithinAShow Novel Within A Novel]] named ''The Ill-Advised Curiosity'' and to [[ForgottenTrope hearing the tale of the Captive Captain]], leaving Don Quixote as a mere spectator in his own book. In the Second Part Cervantes makes an AuthorsSavingThrow when Don Quixote [[LampshadeHanging opines]]:
--> ''"...and I know not what could have led [[LiteraryAgentHypothesis the author to have recourse to]] [[ShowWithinAShow novels]] and [[RomanticPlotTumor irrelevant stories]], [[ItsAllAboutMe when he had so much to write about in mine; no doubt he must have gone by]] [[{{Filler}} the proverb 'with straw or with hay, &c.,' for by merely setting forth my thoughts, my sighs, my tears, my lofty purposes, my enterprises]], [[DoorStopper he might have made a volume as large, or larger than all the works of El Tostado]] [[note]]Alfonso de Madrigal, philosopher whose works "have more than twenty volumes.".[[/note]] would make up"''.
%%* Much of ''[[Literature/AdventuresOfHuckleberryFinn Huckleberry Finn]]''.
* ''Literature/CountAndCountess'' is a serious and grim story, but Vlad Tepes' background as a [[ChildSoldiers child soldier]] is occasionally interspersed with anecdotes of two Turkish bandits who initiate a furious rivalry with Vlad and Istvan Bathory. It's played completely for comedic effect and probably to give the reader a breather from all the beatings, torture, and mercy killings Vlad is forced to experience.
* In the second book of the second ''Literature/WarriorCats'' arc, the protagonists are heading home after a long journey, but get abducted by the Tribe of Rushing Water who want them to fight a mountain lion as per a prophecy.
** Later [[SubvertedTrope subverted]] in the next two arcs, in which the Tribe and their relationship with the Clans turns out to be very important to the story and backstory.
* OlderThanFeudalism: The bulk of ''Literature/TheOdyssey'' is Odysseus and his men encountering Wacky Wayside Tribes during their journey home. The putative main plot -- Odysseus getting back home -- is firmly in the backseat to his encounters with one strange, exotic threat after another, although some examples do impact the rest of the story -- his blinding of Polyphemus and resulting wrath of Poseidon are what caused Odysseus to spend so much time wandering lost to begin with, while Circe gave him instructions to reach the land of the dead to find a way back home, and his interactions with her have repercussions in the Odyssey's lost sequel, the Telegony, which centered around Circe and Odysseus' son.
* The plot of the Polish children's series ''Literature/KoziolekMatolek'' mostly consists of the protagonist finding himself forced into one very brief adventure after another, sometimes halfway across the globe.
* ''Literature/ThePowerOfFive'': Several of the villains who impede the collective progress of the Five in ''Oblivion'' aren't even working for the Old Ones; they're just taking advantage of the [[CrapsackWorld chaos they cause]]. Examples include the Sheik who tries to marry Scarlett, the slave-drivers who capture Matt and Lohan, and the priest who tries to kill Pedro.
* [[TheFairFolk The Dark Ones]] in ''Literature/{{Murderess}}''. Their primary function in the book is [[spoiler:to create a [[TrueCompanions firm alliance]] between Lu and Hallwad and Aucasis]].
* The ''TabletopGame/MagicTheGathering'' novel ''[[Literature/MasqueradeCycle Mercadian Masques]]'' is an unfortunate example of this, as it takes up nearly the entire book. After [[Literature/RathAndStorm escaping Rath]], while trying to get to their homeworld Dominaria, the ''Weatherlight'' crashes on Mercadia, where the crew gets swept up in the battle between the Cho-Arrim rebels and the Mercadian overlords. [[spoiler: Toward the end of the book, connections between Mercadia and Rath/Phyrexia are revealed. Even that isn't as significant as it sounds, as Volrath taunts the heroes by revealing that the Phyrexian warfleet they just destroyed is just a tiny fraction of the invading army.]]
* The Keepers in ''Literature/LastSacrifice''. They are a separatist group of Moroi who still intermingle and mate with humans, producing new generations of dhampirs. They have their own political system, where everything is decided by combat skills. Rose, Dimitri, and Sydney Sage briefly find refuge with the Keepers of West Virginia. Allows for some chapters of culture shock, while the tribe does not figure in the main plotlines. They mostly add some flavor of exoticism.
* ''[[Literature/TheChroniclesOfThomasCovenant The Second Chronicles of Thomas Covenant]]'' has a fairly long section set in the desert city Brathairealm. While the Sandgorgons do return later, most of the action feels very disconnected from the rest of the story.
* ''Literature/MalazanBookOfTheFallen'':
** In ''Literature/ReapersGale'', Silchas Ruin and his companions are derailed to the [[HiddenElfVillage Andara]] and made to [[TrialOfTheMysticalJury argue with the Onyx Wizards]] about letting them continue their journey.
** In ''Literature/TollTheHounds'', Mappo and the Trygalle Trade Guild shareholders crash in a random coastal village and have to deal with Provost Bedusk and his merital troubles, as well as [[OurZombiesAreDifferent a curse]] he's laid on the entire village for [[DisproportionateRetribution being spurned]].
* The Literature/DoctorDolittle books tend to have a lot of these. For instance, ''Literature/TheVoyagesOfDoctorDolittle'' has the entire subplot with Luke the Hermit and Dr. Dolittle saving him from a false accusation. It takes several chapters, but has no bearing whatsoever on the later story (apart from Luke making a brief appearance later on.)
* ''Literature/{{Animorphs}}'': The Helmacrons. Twice. They show up out of nowhere. They're originally not dangerous enough to threaten the main characters - then they shrink everyone and suddenly what was supposed to be five minutes of ridiculousness becomes (in two separate books) an entire plot line just to get rid of them.
* The Sathuli in the ''Literature/{{Drenai}}'' saga.

[[folder:Live-Action TV]]
* "Stranger in a Strange Land", a.k.a. the Jack's Tattoos episode of ''Series/{{Lost}}''. Though most episodes are relevant to the overall plot of the series, this one can be skipped entirely without really missing anything. It's also almost universally considered to be the worst episode of the series. In fact, the only character introduced in this episode was later confirmed by WordOfGod to have died off screen... in an explosion that happened on screen... somehow.
* "Black Market" episode of ''Series/{{Battlestar Galactica|2003}}'' (aka "Film Noir Apollo") where we are introduced to the seamy underbelly of crime in the fleet. This not only introduces a prostitute with a kid that Apollo has apparently been seeing for a while (with no previous mention) but also a may-or-may-not-have-been-pregnant girlfriend back on Caprica (with no previous mention). The episode was considered a failure by everyone and most of the plot points were [[LetUsNeverSpeakOfThisAgain never spoken of again]].
* ''Series/DoctorWho'':
** The serial "[[Recap/DoctorWhoS1E5TheKeysOfMarinus The Keys of Marinus]]" is entirely made of this - the characters have to collect PlotCoupons from various locations on the planet, each of which has a different culture and threat. There's a LotusEaterMachine world that only Barbara can see through, a murder investigation world where the Doctor is a lawyer and has to use ThePerryMasonMethod to save Ian [[BetterManhandleTheMurderWeapon after he picked up the knife]], an ice world where they have to fight ancient guardians and so on.
** Another Creator/TerryNation serial, "[[Recap/DoctorWhoS2E8TheChase The Chase]]", is like this - the Doctor is being followed by Daleks who have constructed their own TARDIS, and occasionally make pit-stops. When the Daleks first catch up to them on a desert planet, the setting and plot fit, but part 3 in particular is just two comedy setpieces (tourists on top of the Empire State Building, and people on the Marie Celeste) stuck together, neither of which change anything about the Doctor's predicament - we just see the TARDIS crew first poke their heads out, chat to people and leave, followed by the Daleks showing up.
** The serial "[[Recap/DoctorWhoS6E2TheMindRobber The Mind Robber]]" starts with a BottleEpisode where the Tardis materializes in a white void containing aggressive robots. As soon as the characters escape, these robots have no bearing on the plot of the rest of the serial.
** The otherwise brilliant "[[Recap/DoctorWhoS12E4GenesisOfTheDaleks Genesis of the Daleks]]" has a laughable sequence where the Doctor and Harry battle a genetically engineered land clam that grabbed Harry's leg when he stepped on it. It comes out of nowhere, has no bearing on the gritty and tense plot about warfare and mad scientists, doesn't make a lot of sense and was clearly tossed in to [[{{Padding}} stretch the episode out another couple of minutes]].
* "Lamia" of ''Series/{{Merlin}}'', the only {{filler}} episode of the otherwise tightly-plotted series 4, in which the knights investigate a strange illness in an outlying village, get {{brainwashed}} by the titular Lamia, and are lured back to her keep where she plans to pick them off one by one. Merlin and Guinevere manage to keep them alive until Arthur shows up and defeats the EldritchHorror by stabbing it in the back. It adds nothing to the StoryArc or CharacterDevelopment and is generally considered the worst episode of the entire show.

[[folder:Role-Playing Games]]
* In the big picture of ''Roleplay/DinoAttackRPG'', villains such as Anti-Kotua and Dino Aliens play little part in the overall story and just served as momentary threats.

[[folder:Tabletop Games]]
* A lot are spread across the solar system in ''TabletopGame/RocketAge''. Some good examples include the Northern Mountain Women of Venus, whose ranks include the storm riders, and the Rheans, Venusians who managed to get a Erisian space ship working and land on Saturn's moon Rhea. Many of these are self contained and might appear once in a season and never be seen or heard from again.

* In ''VideoGame/Fallout3'', almost every non-main quest is this, often featuring a bizarre situation or antagonist but having little lasting relevance to the surrounding.
** Within the main story, the simulation where[[spoiler: your father]] is trapped makes barely enough sense to not be a BigLippedAlligatorMoment, but its length and [[ShootTheShaggyDog lack of lasting impact]] definitely qualify as this trope.
** And [[ThatOneSidequest Little Lamplight]], which features an actual "wacky" tribe of wasteland kids who waylay you for some time but are never mentioned again. Fortunately, they can be bypassed with a high Speech skill.
* In the ''VideoGame/FalloutNewVegas'' DLC ''Dead Money'', we have the [[HumanoidAbomination Ghost People]]. While there is an explanation as to why they are there and they most certainly aren't wacky, they don't serve any plot importance and are mainly there to give the player something to fight.
* Commonplace in the ''Franchise/{{Grandia}}'' series. Though most villages are benign, there are some seriously weird examples in [[VideoGame/{{Grandia}} the first game]], such as Laine where the horned giantesses do all the work while mature males turn into bovines, and Gumbo, where every year, the villagers sacrifice two lovers to the volcano and, because of this, nobody in the village becomes a couple in fear of being sacrificed. When Justin and Feena arrive in Gumbo the village chief mistakes them for a couple and [[FalseReassurance rolls out the red carpet for them]].
* The PC version of ''VideoGame/GrandTheftAuto2'' features a location called Mad Island, which is inhabited by an unidentified gang that is constantly hostile and aggressive towards the player's character, regardless of the amount of [[AllianceMeter Respect]] they have with the other gangs.
* ''VideoGame/Uncharted3DrakesDeception'' has a section where Nathan Drake is kidnapped and held hostage in a ship graveyard, after which he battles his way to a derelict cruise liner where his captor is headquartered. At no point is this section relevant to anything else that happens in the game, and -- despite the ridiculous hardship Nate endures during it -- the plot continues as if it never happened when he returns to Yemen.
* Every side mission of every game in the ''VideoGame/BatmanArkhamSeries''.

* ''[[WebComic/EightBitTheater 8-Bit Theater]]'' had four of these, most of which had nothing to do with the source material. Doesn't stop them from [[RuleOfFunny being pretty darn funny]], though:
** First there's a journey to the arctic (for a reason revealed ''[[ after it happened]]'') which only served to introduce a group of doom cultists which returned later. Though this was at least based on the Ice Cave quest for the floater/levistone in the original ''VideoGame/FinalFantasyI''.
** Then the Light Warriors take over a nameless town through force after getting stuck on the Air Orb quest.
** Later, a particularly bizarre one in the last dungeon: Black Mage decides to leave the Light Warriors and ends up the leader of the Dark Warriors while Drizz'l joins the Light Warriors. When the two teams confront each other the Other Warriors show up, and [[ the sheer lack of space]] leads the following 36 strips to be about ''reorganizing the three parties''.
** And finally, one occurred [[TakeYourTime during the final battle]]. [[spoiler:[[FinalBoss Chaos]]]] gave the Light Warriors 24 hours to level up in order to stand a chance. They spent it kidnapping babies, murdering and beating people up, getting beat up, robbing the true Light Warriors of their ultra weapons which 3/4 of the protagonists cannot use, discussing bubble gum, buying [[strike:snow cones]] stubes, speeding up time, selling said ultra weapons, and then something about a porpoise disguised as a shark using the remainder of those. None of this ended up being relevant for the end boss's eventual defeat. [[spoiler:They weren't even the ones who defeated Chaos.]]
%%* ''Webcomic/LookingForGroup'' Every village. Every single one.
* ''Webcomic/GirlGenius'': Used to great effect with Master Payne's Circus of Adventure, a group mostly comprised of lesser sparks and other runaways hiding from the Baron and other threats in [[HiddenInPlainSight plain sight]]. The circus establishes the post-apocalyptic world the Other left behind and works Zeetha, Dimo, Oggie and Maxim into the main cast for the rest of the story.

[[folder:Western Animation]]
* ''WesternAnimation/DuckTales1987'': The second party of the "Time is Money" serial, "The Duck Who Would Be King". On their way back to the future from One Million BC, Scrooge and company accidentally crash-land in the ancient oriental kingdom of Toupee and become involved in its internal politics. While "The Duck Who Would Be King" is considered an entertaining episode in its own right, it has next to no impact on the rest of the five-parter.
* In the ''{{WesternAnimation/Futurama}}: Bender's Game'', the "stuck in a fantasy RPG" plot that ''[[NeverTrustATrailer all of the trailers, advertisements, and box art depict]]'' turns out to be a side-story to the main plot ([[spoiler:uniting the two crystals to render all dark matter inert as fuel]]) that [[MalignantPlotTumor suddenly sprung up from the B-plot]] right before the climax, and all of one event affects the last ten minutes of the movie (though it does admittedly continue the other B-plot about Leela). It takes up approximately 32 of the film's 88 minute length.
* ''WesternAnimation/AvatarTheLastAirbender'' has a few episodes featuring Wacky Wayside Tribes - although in most cases, these episodes still provide some insight as to the ''Avatar'' universe and to the show's characters.
** "The Great Divide" features a literal Wacky Wayside Tribe - or rather, two of them locked in a never-ending SpaceColdWar. Out of all the show's Wacky Wayside Tribe episodes, this one provides the least insight as to the characters and the world - the only characterization it establishes is Aang's ability to resolve conflicts. Unlike a great deal of the seemingly unrelated events in the first season, it never gets brought up again...except in "The Ember Island Players," during a ShowWithinAShow [[WhoWouldWantToWatchUs recapping the series to that point]]. The actors point out the Great Divide...and then decide to [[DiscontinuityNod keep flying over it.]]
** "The Fortuneteller" has a Wacky Wayside Village where everyone unquestioningly accepts the fortuneteller's verdicts on what's going to happen. This becomes problematic when the fortuneteller predicts that the nearby volcano isn't going to destroy the village. The heroes notice that the volcano is about to erupt, but the villagers refuse to accept it because they believe their fortuneteller can't ever be wrong. After a lot of convincing, the villagers work together with the heroes to save the village from the eruption...ironically making the fortuneteller's prediction ("The village will not be destroyed by the volcano this year") technically correct.
** "The Cave of Two Lovers" has a Wacky Wayside Tribe of {{New Age Retro Hippie}}s (including one named Chong after famous RealLife hippie [[Creator/CheechAndChong Tommy Chong]]). The heroes travel with them through a cave, get lost, and use ThePowerOfLove (in the case of Aang and Katara) and guidance from giant [[MixAndMatchCritters badgermoles]] (in the case of Sokka and the hippies) to find their way out.
** "Avatar Day" has the heroes visiting a ''really'' wacky village that hates the Avatar because Avatar Kyoshi killed their leader Chin the Great several hundred years ago. This is called out [[LampshadeHanging in universe]] as the worst town they have ever been to.
** "Zuko Alone" features a rare example of a Wacky Wayside Village without any humor.
** "Tales of Ba Sing Se" has a trip to the salon, the construction of a new zoo, a [[strike:rap]] haiku battle, a pair of shady poachers, and a street-performing sequence involving dancing animals. All of these probably qualify as Wacky Wayside Tribes.
** "The Headband" is about a Wacky Wayside Village where the teachers have forbidden the students from dancing.
** "The Painted Lady" has a Wacky Wayside Village where the heroes clean up the river to save the local fishing trade.
** "The Ember Island Players," the last episode before the GrandFinale, has the main characters visiting a Wacky Wayside Theater and seeing the aforementioned ShowWithinAShow [[WhoWouldWantToWatchUs detailing their adventures]].