A "wrong" sound effect that doesn't fit the action portrayed is played [[RuleOfFunny for comedic effect]]. This is for the audience's ears only, the characters never notice in-universe (that would be SoundDefect).

On some shows, this is done routinely and serves to enhance the overall wackiness, on others it is used sparingly and to make a specific auditive point or gag, for example when the impact of a huge object fails to produce the ear-shattering KABOOM sound the audience expects. Typically, 'big' things get a 'small' or silly sound, but the trope works the other way around as well. StockSoundEffects and inherently funny sounds (associated with circuses and clowns) are especially popular. In a common variation, this trope is {{Exaggerated}} by the use of a different Wacky Sound Effect every time an action is repeated, for example when a character [[ComedicSociopathy is repeatedly hit on the head with the same object]].

Sometimes, a sound is played where there shouldn't be anything to hear, for example SqueakyEyes (a subtrope). Contrast with AudibleSharpness and AudibleGleam which aren't considered wacky but rather cross over to CoconutEffect territory. Contrast also with SpaceIsNoisy, where 1) the space noise is also more or less expected by the viewer and 2) the sound effects are pseudorealistic rather than wacky. See also EditorialSynaesthesia.

Another extreme version of this is when something or someone gets a sound effect for just being there or coming into view.

Wacky sound effects are a staple of animation, but also sometimes used in older live-action works where it is likely, however, to be deemed by a present-day audience to feel inappropriate and tantamount to SpecialEffectsFailure. Then, there's the connection to {{Slapstick}} and, by association, to funny home videos.



[[folder:Films -- Live-Action]]
* ''Film/TheManWithTheGoldenGun'' features a ''visually'' impressive RampJump car stunt which is accompanied by a silly cartoony slide-whistle sound.
** Many fans were very upset that one of the most spectacular car stunts in film history was essentially ruined this way, effectively sabotaging the entire chase scene of which the stunt was part. The scene is thus often considered to symbolize everything that many considered wrong about the 1970's Bond films.
* In ''Film/StarTrekIIITheSearchForSpock'', the sabotaged U.S.S. ''Excelsior'''s engines fail with a sound effect that resembles a stalling car.
* In the movie ''Film/{{Airplane}}'', this was coupled with JustPlaneWrong as in-flight shots outside the airliner were accompanied by the sound effect of prop aircraft.
** Not to mention the sound of a ''[[RefugeInAudacity steam locomotive]]'' as it pulled away from the airport terminal.
* The Swedish cult slapstick comedy ''Drömkåken'' (The Dream House) has a few, including a fuse box that makes a ''cuckoo sound'' after it short circuits, and a washing machine that, spazzing out due to said fuse box breaking, breaks down with a ''burp'' (followed by the laundry falling out as if vomited).
-->''"I put you on delicate cycle you spastic, [[GermanicEfficiency German]] [[SubvertedTrope piece of shit]]!"''
* In ''Film/MomAndDadSaveTheWorld'', two guards, on orders from Spengo, shoot themselves in the head for their stupidity (they gave him a opinion on facial hair that he did not like). When the do this with their quirky ray guns, one can hear what sounds like a rubber duck being squeezed.
* In ''Film/RepoTheGeneticOpera'', during the song "Thankless Job", several wacky sound effects can be heard.
* ''Film/MontyPythonsLifeOfBrian'' had a spaceship ([[ItMakesSenseInContext yes, a spaceship]]) that made gearshift noises while in space.
* In ''Film/AyoyDrJekyllAndMrHyde'' Johann's duster sounds like a vacuum cleaner. Other characters tell him to stop dusting while they're trying to have a conversation.
* One gag in ''Film/RobinHoodMenInTights'' has the ([[VisualPun 12th century]]) messenger fox scurry off into the woods to the sound of a ricocheting bullet and... a dolphin cry?
* Film/TheThreeStooges punctuated their slapping and hitting with overdubbed sound effects that often did not actually reflect what the real sound would be, such as the sound of a bass drum when someone (usually Curly) is hit in the stomach.
* A (probably) unintentional example. In ''Film/Frankenstein1970'', the disposal unit Victor uses to get rid of body parts makes the sound of a flushing toilet. Originally, it made a grinding noise but the studio decided it was too gruesome and changed it. They probably went too far the other way, as the new effect caused audiences to laugh.

[[folder:Live-Action TV]]
* Series/StudioC's [[http://www.youtube.com/watch?v=ku_wxcLyQJA Radio Mystery Hour]] starts out fine until the Special Effects gal topples the table with all the special effects things so she has to improvise.

[[folder:Video Games]]
* SimFarm gives us some truly bizarre sound effects. Watch [[http://www.youtube.com/watch?v=yF0olK9idsk this guy's]] reactions to them (starting at 1:43).
* Joke weapons in ''VideoGame/SoulCalibur II'' produce Wacky Sound Effects every time they connect: Astaroth's Rock trumpets like an elephant, Yoshimitsu's Shepherd's Crook bleats like a sheep, Necrid's Ethereal Edge makes a "boi-oi-oing" noise, Nightmare's Galley Oar makes a sound like breaking waves, and so on.
* The weapons in ''VideoGame/{{Worms}}'' games sound wacky -- because they are.
* In ''VideoGame/TheRingTerrorsRealm'', there's a wacky [="SppplllAAAAT"=] sound effect used throughout the game (it's even used on the menu screens).
-->'''[[WebVideo/TheSpoonyExperiment Spoony:]]''' That was the best sound effect they could come up with, the sound of someone stepping on a mustard bottle.
* In ''VideoGame/NeverwinterNights'', searching a pile of rocks, or other such rubble, would occasionally be accompanied by a slamming door sound.

[[folder:Web Animation]]
* In a ''VideoGame/GarrysMod'' video called "Machinima/MassDefect" created by [=Kitty0706=] involves one of two "fancy" Servant Grunts from ''VideoGame/AmnesiaTheDarkDescent'' saying "Fregley, get into character quick!" Immediately afterward, a WackySoundEffect along the lines of "BAP" plays, they lose their top hats and monocles, and [[http://www.youtube.com/watch?v=V46KYxFav24 they proceed to growl like zombies and chase after the "protagonist."]]

[[folder:Web Original]]
* In the ''WebOriginal/NostalgiaCritic'' review of ''Film/{{Signs}}'', our CausticCritic adds a slide whistle sound effect to mock the abundance of shots that pan back-and-forth between characters.

[[folder:Western Animation]]
* ''WesternAnimation/InvaderZim'' had this in spades. The sound of air slowly being let out of a balloon was often used for when stupid people were straining their brains.
* ''WesternAnimation/EdEddNEddy'' reveled in using deliberately inappropriate sound effects, such as microphone feedback for when Eddy's hand gets a cactus stuck on it or semi backing up when Double D awkwardly motions himself away from Ed. It even delighted in using some seen (almost) nowhere else, such as the iconic [[https://www.youtube.com/watch?v=9SAPDTHEz0c "SUBALUWA!"]]
* Done regularly in ''WesternAnimation/LooneyTunes'' cartoons - a gunshot sound for a slamming door, for instance.
** Used for a specific gag in ''WesternAnimation/DuckAmuck'' when Daffy (now drawn as a country western singer) requests that the trolling animator add some sound to the cartoon, only to have a machine gun instead of a guitar chord, a donkey bray for when he smashes said guitar and random jungle noises when he tries to yell.
* ''WesternAnimation/SpongeBobSquarePants'' has lots of illustrative sound effects to enhance the physicality of the characters: [=SpongeBob=] has both 'woody' (when his arms break off) and 'spongy' (when he walks) sound effects. Also, his facial expressions are quite noisy.
* All spaceships in ''WesternAnimation/{{Futurama}}'' seem to be fitted with horns.
* ''WesternAnimation/DrawnTogether'' has lots of these, with Wooldoor Sockbat as the epicenter. His masturbation technique involves a long string of Wacky Sound Effects.
* ''WesternAnimation/XiaolinShowdown'' does this most often with random, small fart noises during a dumb or stupid scene. When [[TeamPet Dojo]] drinks several bottles of [[BlazingInfernoHellfireSauce hot sauce]] in one episode, he belches out a huge column of soot, and a split-second ''fart sound'' is played.
* In ''Disney/{{Aladdin}}'', when Iago [[GetAholdOfYourselfMan hits Jafar in the head]] it makes a sound that no man's head being hit by a parrot's wing should make. It sounds a little bit like hitting a washing machine.
* At the end of most of Hanna-Barbera's ''WesternAnimation/RicochetRabbitAndDroopALongCoyote'' cartoons, Ricochet zips off into the sunset, ricocheting off boulders, plants and things with the sound of "pings", "zings" and gunshots. When his deputy, Droopalong Coyote, tries it, he gets sound effects of clanks, thuds and crashes.
* Interestingly enough, Discord from ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' tends to have a subtle version of this played it for drama. In his initial appearance, his every footstep was accompanied by a random noise, and in the season four finale there was the occasional out of place squeaking [[spoiler:as his magic was drained from him.]] Then again, he is a spirit of chaos, so it makes some sort of sense...
* ''{{Freakazoid}}'' features one in Toby Danger: when something collapses, explodes, or otherwise goes horribly awry, the sound effect used is that of a flushing toilet. Lampshaded for laughs near the end of the short when water comes cascading down. Potentially toilet humor.