->''"The first board would be the jungle board, and maybe the second board is ice world, and then there's probably a desert world in there and a fire world..."''
-->- [[WebAnimation/HomestarRunner Strong Bad]]

Videogames, take place in a wide variety of different environments. As time has gone by, some of these environments have evolved into their own tropes. Some are more common to one genre than others, while others are almost universal, taking different forms depending on the genre. These almost always have their own style of music to match the level theme.

See also LawOfCartographicalElegance, SortingAlgorithmOfThreateningGeography and VideogameGeography. Not to be confused with the kind of settings which alter some aspects of the game, RolePlayingGameVerse and RPGMechanicsVerse which are settings that run on video game logic.

* AbandonedLaboratory \\
The deeper you go into the lab, the more likely you will find the horrors of unethical science.
* AbandonedMine \\
Nothing but old, yet still-functioning mining equipment here. Maybe they shouldn't have DugTooDeep...
* AbsurdlySpaciousSewer \\
If it isn't for combating toilet abuse, it's a whole new level.
* AdvancingWallOfDoom \\
Something deadly is chasing after you.
* AllTheWorldsAreAStage \\
When the game's levels come BackForTheFinale.
* AlternateWorldMap \\
More than one map, more than one world.
* AmazingTechnicolorBattlefield \\
Lookit all the pretty stars and streams and blinky things!
* AmusementParkOfDoom \\
A carnival-themed level featuring typical attractions such as the roller coaster, the ferris wheel and the HallOfMirrors, [[EverythingTryingToKillYou all waiting to kill you the moment you try them out]].
* AthleticArenaLevel \\
A sports-themed level. Expect to see [[GretzkyHasTheBall hockey players kicking baseballs at you in the middle of a basketball stadium.]]
* AutomaticLevel \\
A level that plays itself.
* AutoScrollingLevel \\
A level in a PlatformGame where the screen keeps moving and you must keep up with it. Getting squished by the side of the screen could be fatal.
* BandLand \\
A music-themed area.
* BigBoosHaunt \\
A haunted or otherwise creepy level. It's spooooooky!
* BlackoutBasement \\
A level where the lighting is inconsistent or flashes on and off.
* BleakLevel \\
A level where everything's scarier or more depressing.
* BonusDungeon \\
An optional level where the enemies and challenges are typically harder than the VeryDefinitelyFinalDungeon.
* BonusLevelOfHeaven \\
A level where you get to beat up angels and possibly {{God}}.
* BonusStage \\
An optional, often hidden level with lots of {{Power Up}}s or treasure, sometimes involving a MiniGame.
* BossCorridor \\
It's quiet... Too quiet.
* BossOnlyLevel\\
A level that consists entirely of a BossBattle.
* BreatherLevel \\
An easy level between two hard ones.
* BrutalBonusLevel \\
An incredibly difficult "extra" level not required to beat the game proper.
* BubblyClouds \\
A level which takes place in the sky. Didn't you know clouds are solid? Anyone can walk on them!
* BubblegloopSwamp \\
The swamp level. Soggy.
* BuildLikeAnEgyptian \\
A big, old, sandy pyramid, commonly found in the ShiftingSandLand. If the devs are feeling particularly creative, you might get a big, old, sandy sphinx instead, complete with a puzzle or [[RiddleOfTheSphinx riddle]] that you have to solve in order to get the treasure inside.
* CasinoPark \\
A casino-themed area. 99% of the time Las Vegas-themed. Try not to get too addicted with the slot machines or card games if you value your money.
* CaveBehindTheFalls \\
Where are the secrets hiding? Look behind the waterfall. Can be a small feature in another level type or a level in and of itself.
* ChokepointGeography \\
A dungeon that must be passed through in order to continue on to other areas.
* CircusOfFear \\
[[CreepyCircusMusic Scary music]], [[TheFreakshow freaky performers]], [[MonsterClown killer clowns]]... the circus has come to town indeed. Expect gratuitous platforming sequences of TightropeWalking and trapeze swinging.
* ContainerMaze \\
A labyrinth of crates or containers in a warehouse, storeroom or dock.
* CrystalLandscape \\
A setting filled with or completely composed of crystals, gemstones and jewels.
* CyberSpace \\
The internet as a physical level.
* DeadEndRoom \\
Once you enter, you can never leave.
* DeathMountain \\
A stage that takes place on a high, rocky mountain. Watch for falling rocks.
* DecadeDissonance \\
Two cities side-by-side which are complete opposites.
* DerelictGraveyard \\
A place with a lot of burned-out, ruined, rusty, or generally abandoned ships or trains.
* DiscOneFinalDungeon \\
A dungeon that pretends to be the last one in the game, but is nowhere near it.
* DisconnectedSideArea \\
A side area that looks like it's part of the current level, but actually can't be reached except via a long way around.
* DoomedHometown \\
The hero's home town is most probably going to be destroyed in a fiery blaze, generally by the BigBad.
* DownInTheDumps \\
A level that's based on a landfill or a scrapyard.
* DownTheDrain \\
Amazing how little poop you see in these large, airy underground spaces.
* {{Drought Level of Doom}} \\
A level that's devoid of powerups or equipment, making you ration your loot.
* DungeonShop \\
An item shop subsisting somewhere in the dungeon.
* DungeonTown \\
For when the monsters bring the fight to your front door instead of conveniently waiting for you to enter the world map.
* ElaborateUndergroundBase\\
Underground is the best place for villains to hide.
* ElevatorActionSequence \\
When you find yourself on a big, spacious elevator, rest assured you're going to have an extended multi-combatant smackdown.
* EternalEngine \\
A vast factory complex or machine that can fill up a building, a city or even a whole planet.
* FantasticNatureReserve \\
A zoo, wildlife reserve, or other home for supposedly extinct or mythical creatures.
* FinalBossNewDimension \\
You have to enter a different "dimension" to fight the final boss.
* FirstTown \\
The city you start out in, a fairly large and central area.
* FloatingContinent \\
An otherwise-normal place that's floating in the sky, often for no adequately-explored reason.
* FourSeasonsLevel \\
A level that has multiple versions of itself, each one themed after a different season.
* FunnelCloudJourney \\
A level inside a tornado. It's a miracle you don't get dizzy here.
* GameLevel \\
Hopefully when you finish one, [[YourPrincessIsInAnotherCastle your princess is not in another castle.]]
* GangplankGalleon \\
A {{pirate}}-themed area. [[TalkLikeAPirate ARR ME MATEYS]]!
* GimmickLevel \\
A level where some aspect of the game is radically changed, but the overall gameplay/genre stays the same.
* GraffitiTown \\
An urban area with chain-link fences and lots of colorful graffiti.
* GravityScrew \\
A GimmickLevel which messes around with gravity in some way.
* GreenHillZone \\
A calm, colorful (usually green), vibrant grassland or woodland, that may have tropical elements; often the first level.
* GustyGlade \\
A level with high winds that blow you around to make things more difficult.
* HailfirePeaks \\
A level that has two settings in one, e.g. half of the level is full of ice, the other half is full of fire.
* TheHedgeOfThorns \\
The pricklier relative of TheLostWoods and JungleJapes, where the player must keep from getting stabbed by the massive spikes in the maze of pokey plants.
* HornetHole\\
A level filled that takes place inside of a beehive like setting. [[BeeAfraid OH GOD THE BEES!]]
* HubLevel \\
The space between the levels, sometimes as elaborate as a level itself.
** HubCity \\
The biggest city in the game, the center of everything.
* IndyEscape \\
Much like from CaveBehindTheFalls and JungleJapes, where you have to chase away from [[ExactlyWhatItSaysOnTheTin boulders]].
* IslandOfMystery \\
An island containing much strangeness.
* ItsAllUpstairsFromHere \\
At some point in your quest, you will have to climb a tower.
* JokeLevel \\
A level that feels out of place from the entire rest of the game, and is usually silly. Often a bonus/secret level.
* JungleJapes \\
Tropical jungles. Flora and fauna are most probably [[EverythingTryingToKillYou dangerous]].
* LevelAte \\
A food-themed area.
* LethalLavaLand \\
A stage taking place in a volcano or factory with red-hot metal involved.
* LevelInReverse \\
It's like that one level from before, just the other way around.
* LevelsTakeFlight \\
A level taking place in the air on a flying vehicle, animal, etc.
* LighthousePoint \\
Spooky haunted lighthouse.
* LocomotiveLevel \\
A level inside a train.
* TheLostWoods \\
A huge, shadowy, sometimes creepy forest.
* MacroZone \\
An area where either everything else is giant or you are tiny.
* MarathonLevel \\
An incredibly long level that takes a huge amount of time to complete.
* TheMaze \\
You will get lost here.
* MeatMoss \\
The walls are covered with flesh.
* MedievalEuropeanFantasy \\
Fantasy stories inevitably take place in a pastiche of medieval Europe.
* MiniDungeon \\
A dungeon or stage whose scope and content is smaller than those of a full-fledged one.
* MinecartMadness \\
You ride a minecart and have to avoid obstacles.
* MinigameZone \\
An area in a videogame that is host to a number of minigames where the player can win items or cash.
* MinusWorld \\
Areas of the map a player can reach only by [[GoodBadBug glitching]] or [[GameShark hacking]].
* MirrorWorld \\
A level in a video game which is an alternate version of an area you were in earlier.
* MonsterArena \\
Arena, often in the first or second big city visitable, where the party can fight slightly more advanced monsters at their leisure.
* MonsterTown \\
Baby monsters have to grow up somewhere, after all.
* NoobCave \\
The first place where players actually begin DungeonCrawling.
* NorthIsColdSouthIsHot \\
When the north of the world map has all the cold regions, and the south has all the warm regions.
* NoSidepathsNoExplorationNoFreedom \\
Level architecture that forces the player down a linear path.
* NostalgiaLevel \\
A level or area is designed in such a way as to evoke memories of a previous game in the series.
* ObstacleSkiCourse \\
There is no such thing as a leisurely trip down the slopes.
* OminousFloatingCastle \\
A villainous base floating in the middle of absolutely nowhere.
* OneTimeDungeon \\
A location that can't be revisited.
* TheOutsideWorld \\
Typically the vast explorable world beyond the tutorial, starting town or setting; narratively can be outside a place of confinement or seclusion.
* TheOverworld \\
Usually an open field or whatever the 'neutral' terrain is for the setting, used in non linear games as a go between for other points of interest.
* PalmtreePanic \\
A level on the beach. Sit back and relax, as long as you don't get killed by the [[CoconutMeetsCranium falling coconuts]].
* PatchworkMap \\
When the game world is [[SpaceCompression considerably smaller than it would be in real life]], you have to pack in a bunch of different biomes in a very small area.
* PeninsulaOfPowerLeveling \\
A location with powerful enemies which lets you speed through LevelGrinding.
* PinballZone \\
A level that revolves around pinball.
* PipeMaze \\
Not only do you have to get to the end...you'll probably be soaked by the time you're done.
* PlanetHeck \\
A level of fire, brimstone and men with pitchforks.
* PlayerHeadquarters \\
A location in a video game that serves as a base of operations.
* PortTown \\
It's a city that's got [[GetOnTheBoat boats to get on]].
* {{Prehistoria}} \\
Oogah! This place with cavemen! And [[EverythingsBetterWithDinosaurs dinosaurs]]!
* RandomlyGeneratedLevels \\
When the computer generates a random map, dungeon, or level.
* RecurringLocation \\
A place which is not the main hub or boss area in a series, but which appears over and over again within the same series.
* RemilitarizedZone \\
A level that suddenly is full of artillery, bombs, and fighter planes.
* RemixedLevel \\
A level you've already been to, but which has changed in some way.
* RiseToTheChallenge \\
A vertical AdvancingWallOfDoom.
* RiverOfInsanity \\
You have to cross a river or travel down it. Watch out for jumping fish, crocodiles and the occasional rapids and waterfalls. Don't fall in!
** RoaringRapids \\
A watery level where you get dragged along fast.
* RuinsForRuinsSake \\
Okay, they're ruins...but why are they there? What are they ruins ''of''?
* ScenicTourLevel \\
Any form of scene setting in a game that allows you to explore a very limited area of the setting while getting a tour of the level.
* SecretLevel \\
An optional level that isn't required to finish the game, and often has some gimmick involved with its design.
* SharkTunnel \\
A transparent underwater tunnel. Common in {{Racing Game}}s.
* ShiftingSandLand \\
The desert stage, [[{{Disney/Aladdin}} where it's flat and immense and the heat is intense...]]
* ShipLevel \\
Sneak or blow your way through the narrow corridors and tight spaces of a ship, which may or may not still be floating by the time you're done with it.
* SinisterSubway \\
It's a subway, but haunted and spooky and dripping with stale water and monster-infested.
* SkateHeavenIsAPlaceOnEarth \\
You can skate anywhere, everywhere, and in fact ''must'' do so.
* SkyscraperCity \\
A level taking place inside a huge bustling metropolis. Expect to run across streets filled with [[EverythingTryingToKillYou crazy traffic]], scale tall skyscrapers, and jump from building-to-building. Hope you're not afraid of heights.
* SlippySlideyIceWorld \\
The ice level. [[VideoGame/StrongBadsCoolGameForAttractivePeople Less friction, more penguins.]]
** IcePalace \\
A big, shiny palace made out of ice. Look out for ice spikes.
* SpaceCompression \\
The solution to dealing with limited rendering tech and potential player boredom with extremely large game worlds.
* SpaceZone\\
The space level. Needless to say, [[SpaceDoesNotWorkThatWay does not follow actual laws of physics.]]
* TechnoWreckage\\
A dilapidated high tech zone.
* TempleOfDoom \\
An ancient temple or city, complete with ancient traps designed to anciently behead or disembowel you.
* {{Tomorrowland}} \\
An inexplicably technologically-advanced area in a place where it obviously doesn't belong.
* ToyTime \\
A toy themed level with colorful architecture evocative of childishness.
* TreeTopTown \\
A level set in the tree tops of a forest, featuring treehouses, vine-swinging and, of course, BottomlessPits.
* TreeTrunkTour \\
Explore the insides of that gigantic, majestic, probably deadly tree over there. Just beware of any gigantic, majestic, probably deadly squirrels living in it.
* UndergroundLevel \\
Lots of rocks and stalactites and stalagmites and critters with glowy eyes.
* UnderTheSea \\
And of course [[SuperNotDrowningSkills we never run out of air]], because that would [[RuleOfFun ruin the fun]].
** UnderwaterRuins \\
Majestic, decrepit ruins of something or other surviving under the sea for millenia. Probably with fully-functioning treasure chests.
* TheVeryDefinitelyFinalDungeon \\
OK, given how far you're into the game, and the vibe you're getting from that [[VideoGame/MegaMan skull-shaped fortress]]...yep, this is the final dungeon.
* {{Wackyland}} \\
An especially whimsical, surreal, or nonsensical area in a videogame.
* WhereItAllBegan \\
The location where the game ends and the location where the game begins are one and the same.
* TheWildWest \\
In the good ol' frontier, alongside the {{Wutai}} of {{Ninja}}s and GangplankGalleon of {{Pirates}}
* WombLevel \\
You're inside a big monster. Watch out for the spleen - it spits acid.
* {{Wutai}} \\
Obligatory East Asian pagoda-filled analogue. Expect to see {{ninja}}s, {{samurai}}, [[EverybodyWasKungFuFighting kung fu masters]], geisha, and/or TheThingThatGoesDoink.