->''Video games are my favorite video games.''
-->-- ''[[http://www.supermegacomics.com/index.php?i=123 Super Mega Comics #123]]''

Genre, as applied to [[VideoGameTropes Video Games]], customarily describes the style of gameplay rather than that of the story or setting as in other media. Many games mix and match among them.

It is also possible to move from one gameplay style to another within the same game, e.g. MiniGame[=s=], vehicle sequences within action games, etc. These gameplay changes can sometimes be [[UnexpectedGameplayChange unnecessary or unwanted]], especially if the game transitions between them jarringly with poor integration between them.

Notable games in each genre can be found on the individual pages. Note that many games can and should be in multiple genres, as the lines can often get blurred, or games can [[GameplayRoulette incorporate elements of more than one genre]]. If you have a new game to add, put it in every genre you think it belongs! There are other, more thorough, game databases.

Also see {{Pinball}}, the arcade predecessor to Video Games.

[[folder:General game genres]]
These are the most common classifications applied to video games, usually pertaining to their style of gameplay.
* ActionAdventure: A game that combines parts from Adventure Games and Action Games together.
** {{Metroidvania}}: A game that combines parts from Adventure Action Games and Platform Games together. Features emphasis on exploring an interconnected environment and obtaining skills necessary to reach new areas of said environment.
** StealthBasedGame: A game in which the player character must hide and sneak through the level while avoiding notice from much more powerful enemies that the player character cannot take head-on.
** SurvivalSandbox: A game where the primary objective is to survive for as long as possible in a hostile environment. Also known as Survival Game.
*** SurvivalHorror: A game that features overwhelmed protagonist(s), oppressive atmosphere based on {{Horror}} conventions and a need for careful management of resources (ammo, health, etc.).
* ActionGame: A game that is primarily about physical challenges, such as combat and obstacle crossing.
** PlatformGame (Platformer): A game in which jumping is an important action for navigating the environment. Leaping and climbing between platforms of varying heights and over or onto enemy characters forms a large part of the gameplay.
*** CinematicPlatformGame: A Platform Game that portrays itself more realistically.
*** EliminationPlatformer: A game that requires players to use the concept of jumping from one platform to another to clear the entire level of enemies.
*** PuzzlePlatformer: A game that combines parts from Platform Games and Puzzle Games together.
*** RunAndGun: A Platformer that borrows elements from the ShootEmUp genre.
** BeatEmUp: A Sub-genre of Action Game with the player character fighting primarily with punches and kicks against against large hordes of [[{{Mooks}} relatively weaker]] enemies.
*** {{Hack and Slash}}: A BeatEmUp where the player character primarily wields close range melee weaponry, like a sword or axe.
*** StylishAction: A BeatEmUp or HackAndSlash based around fighting enemies as stylishly and/or efficiently as possible.
** FightingGame: An Action Game that is primarily about one-on-one fights between two (or rarely more) equally skilled opponents.
*** MascotFighter: Ultimate Showdown Of Ultimate Destiny is heavily featured.
*** PlatformFighter: A fighting game combined with platform game elements; has great emphasis on maneuverability on dynamic stages.
** FirstPersonShooter (FPS): A game in which the perspective is through the eyes of the player character, and the action revolves around shooting.
*** HeroShooter: A Sub-genre of FPS in which each character has different abilities and weapons.
** LightGunGame: A game in which the player has a pointing device that resembles a gun and points it at the screen to shoot on-screen enemies.
** RailShooter: A game in which the computer controls most of your movement and you control the shots.
** ShootEmUp (Shmups): A fixed-scrolling shooting game that is not three-dimensional.
*** BulletHell: A vertically scrolling shooter that has every single enemy fire hundreds or thousands of projectiles on-screen at once at the player character, testing their dodging skills.
*** CuteEmUp: A Shoot Em Up that casts the enemies as cute things such as kittens, candy, fairies, and so on.
*** HorizontalScrollingShooter: A Shoot Em Up game that has a horizontal AutoScrollingLevel, that is, to the left or right.
*** VerticalScrollingShooter: A Shoot Em Up game that has a vertical Auto Scrolling Level, that is, up or down.
** TacticalShooter: A First/Third-person shooter that simulates realistic combat, encouraging use of real-life combat tactics. Key gameplay mechanics include realistically damaging bullets, Squad Controls, Subsystem Damage, cover mechanics, situational awareness aids, mission planning, et cetera.
** ThirdPersonShooter (3PS/TPS): A 3D game that has the camera looking behind the player character or over their shoulder, and involves the use guns and similar weapons.
** VehicularCombat: A game that has the player control a normally armed motor vehicle and must destroy all enemies.
* AdventureGame: A game that is about puzzle-solving, exploration, and narrative, and a relative (or total) absence of randomized combat.
** EnvironmentalNarrativeGame: A story-driven adventure game which emphasizes narrative and exploring a physical location, with very little in the way of interactivity or gameplay challenge. Also known by other labels including "walking simulator", "story exploration game" and "interactive stories".
** FullMotionVideo (InteractiveMovie): A game that is based around video clips, and the player must press buttons at the right time, choose the right sequence of clips, or play other games using the video as a backdrop.
** InteractiveFiction: An Adventure Game in which the interaction is almost entirely text-based.
** PointAndClickGame: A game in which player interacts with the environment by moving the mouse cursor over areas of the screen and clicking on them.
*** RoomEscapeGame: A simplistic type of PointAndClickGame consisting solely of puzzles to escape a room or series of rooms.
** RomanceGame: A game in which the primary goal is to establish a romantic relationship between the Player Character and one or more of the [=NPCs=].
*** DatingSim: A game in which the player courts at least one potential lover, and the player must keep track of every character's feelings about them and giving out presents, which will feel like a Role Playing Game.
** VisualNovel: Even though people equate this with "Dating Sim", they are not the same. Unlike Dating Sims, Visual Novels are more like Adventure Games that allow you to choose your own adventure and get different endings based off of your choices.
* BreakingOut: A game in which a paddle at the bottom of the screen bounces a ball to destroy blocks, and missing the ball results in the player losing a life.
* CardBattleGame: A game in which players brings their own deck of cards to play.
* CasualVideoGame: A game that is easy to learn and relatively simple by design.
** EndlessRunningGame: A game about enduring an endless sequence of obstacles as long as possible.
** {{Exergaming}}: A game that encourages the player to exercise and to get into shape.
** HiddenObjectGame: A game in which there is a photorealistic cluttered scene and the player must find and click on a series of objects in it.
** MatchThreeGame: A game in which the player must match three objects of similar color/shape/species to eliminate said objects from the playing field.
** MinigameGame: A game that has a series of puzzles, challenges and games with very different requirements for defeating them.
*** PartyGame: A Minigame Game in which two to four players compete against each other in a boardgame-like environment.
** VirtualPaperDoll: A game that is about customizing a character's appearance.
* DiggingGame: A game in which the player digs through terrain while minding falling objects.
* DigitalPinballTables: Computerized pinball games, whether replicas of PhysicalPinballTables or original boards with features that can only exist in software.
* EdutainmentGame: A game that educates players as well as entertains them.
* EscortGame: A game about escorting someone.
* IdleGame: A genre of game defined by its gameplay, the primary feature of which is that the easiest way to win is to leave the game running by itself for long periods of time.
* MadMarbleMaze: A game in which the player rolls a round object of some kind from the beginning to the end of a level.
* MazeGame : A game that takes place in a maze, and the player must either get from one side of the maze to the other, or clear it of every item that won't kill the player.
* MultiplayerOnlineBattleArena (MOBA): A game that has teams of players competing with each other, typically using the point-and-click interface of a Real Time Strategy; but, unlike RTS games, players control only one Hero Unit instead of a military-industrial complex.
* PopUpVideoGames: A game in which clicking on background items results in cute animations.
* ProgrammingGame: A game in which the player has little to no direct control over the game's events, and must set up the solution, then hit a "go" switch to activate the solution and see if it accomplishes the task correctly.
* PuzzleGame: A game that requires mental skill as well as, or instead of, dexterity and quick reflexes.
** BizarrePuzzleGame: A Puzzle Game that is so weird and mind-defying that trying to label it with a genre is a puzzle in and of itself.
** TeamworkPuzzleGame: A game in which the player controls a group of characters, and progress frequently depends on puzzles making use of this fact.
** FallingBlocks: A game in which blocks fall from the top of the screen, requiring the player to move and flip them so that they'll be arranged in a way to make them disappear, and if the blocks reach the top of the screen then the game ends.
* RacingGame: A game in which the player drives a vehicle of some kind and races against either other players or time.
** MascotRacer: Colorful characters use colorful weapons in their races.
* RisingUpTheFoodChainGame: A game in which the player must eat creatures smaller than himself and become bigger, which allows him to eat more creatures.
* RhythmGame: A game that will flash commands, and the player has to input the same, synchronized to a beat or melody.
* RolePlayingGame (RPG) -- see also TabletopGames (Tabletop RPG): A game in which the player controls a character or party of characters in a statistically abstracted way.
** ActionRPG: A game that combines parts from Role Playing Games and Action Adventure Games together. Either a sub-genre of the Role-playing Game or a genre modifier, depending on who you ask.
** EasternRPG: A usually Japanese game that tends to have a linear plot and a party of pre-defined characters written into said plot.
** MultiUserDungeon ({{MUD}}) and [=MOO=]: An Interactive Fiction that allows multiple (perhaps thousands) players to play at the same time.
*** MassivelyMultiplayerOnlineRolePlayingGame (MMORPG): A game that has hundreds of players interacting with each other in the same world in real-time, which completing quests and leveling up.
*** {{MUCK}}: A Multi-User Text-Oriented Game that emphasizes roleplaying and player intervention.
*** {{MUSH}} (MultiUserSharedHallucination): A MUD that is just a series of rooms, with players given the bare minimum of interaction systems and let loose to create and manage their own roleplaying.
** {{Roguelike}}: A game that features DungeonCrawling with randomly-generated environments randomly stocked from a huge list of monsters and items, FinalDeath, AntiGrinding and is NintendoHard.
** StrategyRPG (SRPG): A game that is a Role Playing Game, but it plays like a Turn Based Strategy or Real Time Strategy.
** WesternRPG: A North American or European game that features a customizable featureless protagonist.
* SimulationGame (Sim): A game that simulates parts of a reality, fictional or real.
** ConstructionAndManagementGames: This type of game focuses on elements like gathering and management of resources, construction, expansion, research and exploration.
** DrivingGame: A game in which the player drives a vehicle of some kind. RacingGame and VehicularCombat are sub-genres where competition with other drivers becomes a major focus.
** ImmersiveSim: A game that simulates a consistent lived-in world, facilitates EmergentGameplay, and rewards creative problem solving.
** RaisingSim: A game in which schedules for a game to process are applied, which in turn affects characters in the game, who then develop 'on their own' without constant user interference.
*** VirtualPet: A game where the player interacts with a digital pet, with the goal of caring for it like a real one.
* SportsGame: A game that simulates playing a traditional physical sport.
** WrestlingGame: A game that simulates Professional Wrestling, with grapples, holds and throws.
* StrategyGame: A game in which the player's strategical and/or tactical thinking is required in order to achieve victory.
** FourX (4X): A game that has four simple goals, which are eXplore, eXpand, eXploit and eXterminate. Sub-genre of a Strategy Game.
** ArtilleryGame: A game that tasks the player with successfully aiming at an opponent with a ballistics trajectory under various conditions.
** RealTimeStrategy (RTS): A game that focuses on construction and control of a fighting force in battle that takes place in real-time.
** SpaceManagementGame: A game in which the player must figure out how to make the most out of as little space as possible.
** TimeManagementGame: A game in which the player must perform task such as serving food and changing baby's diapers as fast as possible.
** TowerDefense: A game in which the player defends a building from monsters using other buildings, sometimes with a unit or two as back-up.
** TurnBasedStrategy (TBS): A game that is about abstract mechanics of efficiently waging war, exploiting resources and controlling huge groups of combatants all at once.
** TurnBasedTactics: A game in which the player must control individual soldiers or vehicles.
* And lastly, MiscellaneousGames: A page that contains games that nobody could identify the genre of. It really should be cleaned out.

[[folder:Aesthetic game genres]]
Non-gameplay genres that can be found in other mediums, related to the game's story, setting, tone, etc.
* ArtGame: A game that has DoingItForTheArt as its motto.
* ComedyVideoGames: A game with heavy focus on humor, that seldom ever takes itself seriously.
** ParodyVideoGames: A game that spoofs other games.
* DeconstructionGame: A game that {{deconstruct|ion}}s a common gameplay element or plot device.
* FantasyVideoGames: A game that features magic and mythology.
* HorrorVideoGames: A game that exploits the fears of players to cause anxiety, fear, and ultimately thrills.
* MechaGame: A game that focuses on HumongousMecha for combat.
* MilitaryAndWarfareVideoGames: A game that revolves around soldiers or warriors fighting in a military conflict.
* MonsSeries: A game involving the use of different creatures to battle.
* ScienceFictionVideoGames: A game that explores a concept that does not exist at the present time, but it someday might.

[[folder:Gameplay modifiers]]
There are several modifiers that can be applied to the genre of a game, as a twist on the standard formula.
* AsymmetricMultiplayer: A multiplayer mode in which different players have totally different roles and capabilities.
* CompetitiveMultiplayer: A multiplayer mode in which players compete against each other as players or teams.
* CoOpMultiplayer: A multiplayer mode in the main game in which every player is on the same team and playing against the computer.
* GameplayRoulette: A scenario in which games within a franchise switch from one Video Game Genre to another in an attempt to continue appealing to fans.
* IsometricProjection: A graphical projection that squishes the vertical axes, thus forcing perpendicular angles to look wider and more three-dimensional.
* MassiveMultiplayerCrossover: A Crossover with at least three different continuities.
* MetaMultiplayer: A multiplayer mode in which players are playing their own game at a time, but other players are doing this as well.
* {{Minigame}}: A separate game present inside the main game. May or may not be relevant to progressing through the main game itself.
* MuseumGame: A game that is primarily about paying tribute to or heavily referencing a franchise or company's past.
* MusicPlayerGame: A game in which the levels are generated procedurally from the music you feed it, typically the more intensive and loud the music, the more action you are going to see.
* [[WreakingHavok Physics Based]]: A game that is primarily about the developers showing off applications of physics.
* RealTime: When one minute of gameplay equals one minute in game time.
* RetrauxGames: Games using intentionally outdated graphics for a nostalgic effect.
* RPGElements: A game that isn't exactly a RolePlayingGame, but the player character is gaining experience points and levels like in an RPG.
* SideView: A perspective that views all objects from the side and nowhere else.
* ThreeQuartersView: A perspective that is a tilted bird's eye view perspective in which both the top and front of an object is seen at the same time, and the vertical axis indicates both height and depth.
* TopDownView: A perspective that views all objects straight and nowhere else.
* Turn-Based: When the player and the computer take turns in making moves.
* TurnBasedCombat: A game that isn't an all-out turn-based strategy/tactics but switches to turns whenever combat starts.
* UnexpectedGameplayChange: When the genre in a game suddenly changes to a different genre with little warning.
* [[VideoGame3DLeap 3D]]: When a video game series goes from having two-dimensional sprites to having three-dimensional polygons.
* WideOpenSandbox: When the massive open world and optional material outweigh the actual, goal-oriented gameplay.

[[folder:Other categories]]
There are also a number of particularly distinctive ways a game can be marketed or categorized.
* ThirtyDayFreeTrial: Software which you're allowed to use for a fixed, limited amount of time without paying for it. Once that time expires, you must send money to continue using it.
* AllegedlyFreeGame: A game that you can play for free, but you will have to pay money to access other game areas or get particular abilities and items.
* UsefulNotes/BetaTest: A development version of the game, built to test how the various components of the program interact with one another and the computer. Some developers have an "Open Beta" process, giving access to a pre-release version of the game to the general public (or playtesters selected from a public pool) for more extensive testing.
* DownloadableContent: Additional, optional content provided by the developer via digital distribution and purchased separately from the main game.
* EpisodicGame: A game that is divided into separate episodes, and allows for cheaper prices, shorter wait times, and shorter development times.
* ExpansionPack: Additional content released after the original game that is purchased separately and (usually) requires the original game to run.
* {{Freemium}}: A game that you can play for free, but if you pay premium then you'll get full access to features that you couldn't get for free and remove advertisements.
* FreewareGames: A game that can be downloaded and distributed legally for free.
* GameMod: Third-party modifications applied to an existing game. Can range from cosmetic improvements to additional fan-created content to full-on total conversions that only share an underlying game engine.
** GameModIndex: This is where you'll find Game Mods listed in one place.
* HGame: A game that features sex or heavy fanservice.
* IndieGame: A game that is developed without the backing of a publishing company, thus making it independently developed.
* LicensedGame: A game based on an existing property, usually a movie, TV series or comic book.
** LicenseAddedGame: A specific type of Licensed Game in which the license is added to a new version of an existing video game franchise.
* {{Microtransactions}}: A game that has individual, one-off payments for accessing additional content in a game.
* MissionPackSequel: A sequel with so few changes from its predecessor that it feels more like an Expansion Pack than a "true" sequel.
* ObviousBeta: An unfinished game (often {{egregious}}ly so) marketed as a finished one, for whatever reason.
* PerpetualBeta: A game which undergoes a long process of bugfixes, tweaks, and rebalancing even after its official release. So named because the developers seem to be "outsourcing" their beta testing to the player base without telling them the game's not really finished.
* {{Shareware}}: A game that can be played to a certain extent without purchasing it. Buying the game will allow the player to play it to completion, instantly picking up exactly where they left off upon purchase without the need to install anything.
* UsefulNotes/{{Shovelware}}: Software that is normally sold in bundles of several products, but it can refer to lowest-common-denominator software in general.
* UnlicensedGame: A playable ShoddyKnockoffProduct.
* VideoGameLongRunners: A franchise that has at least six games in its main series and spans ten years.
* WebGames: A game is that is played over the web via the web browser.