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[[quoteright:242:[[VideoGame/FinalFantasyI http://static.tvtropes.org/pmwiki/pub/images/ff1_remake_comarison_1741.png]]]]

->''"If you go to Website/{{Kickstarter}} and say the name of a popular game from the mid-[[TheNineties nineties]] followed by the word "remake", money will be thrown at you with such force that you'll resemble a currency-themed cousin to Pinhead from ''Franchise/{{Hellraiser}}''."''
-->-- '''Yahtzee''', ''WebAnimation/ZeroPunctuation'', ''VideoGame/RiseOfTheTriad''

While some could argue that {{video game}}s are an artistic medium on par with movies and {{literature}}, most video games often fail to stand the test of time in the same way that other media do. As computer technology and game design is constantly evolving, many titles may start to look and play extremely dated in comparison to what's available, say, five to ten years after its original release. So what's a developer to do? Easy: take the original game, [[AnimationBump upgrade the visuals so that they're on par with the current standards]], add a few more recent gameplay mechanics, [[ChaosArchitecture maybe fine-tune the levels a little]], and presto, now you can [[RevenueEnhancingDevices convince the consumers to buy basically the same game they bought five to ten years ago]]! If you want to confuse them further, you can explicitly promote it as a {{sequel}} to that game, despite having largely the same content. Just don't expect [[ViewersAreMorons to be able to release it again five years later]], unless it's a CompilationRerelease.

Also an opportunity to change the original story to include {{Ret Con}}s that later sequels adopt, or update the BlindIdiotTranslation into something more accurate and readable.

This is, obviously, a {{subtrope}} of TheRemake. If the original game was [[NoExportForYou only released in one country]], the publisher may then actually take a chance of releasing the remake to other markets as a ForeignRemake. Alternatively, if the game was specifically remade so it could be exported to another country, that's RemadeForTheExport. If the fans decide to remake the game themselves on a new engine, that's a FanRemake. Distinct from the UpdatedRerelease, because that's merely rereleasing the same game with modest additions and improvements, whereas this is recreating the entire game from the ground up on new technology. The [[InvertedTrope inversion]] of this concept is the VideoGameDemake, which ''downgrades'' the graphics. A subversion of KeepCirculatingTheTapes, though usually not an outright one since remakes are usually built from the ground up and modify a significant amount of content.

Remakes on the {{Wii}} tend to be known as Wiimakes, [[JustForPun just because wii can]].

----
!!Examples:
* ''VideoGame/KingdomHeartsChainOfMemories'' for the Game Boy Advance was remade for the PS2 as ''VideoGame/KingdomHeartsReChainOfMemories'', featuring new cards, sleights, and a third stage of the [[FinalBoss final boss.]]
* The ''[[NamcoBandai Namco]] Classics Collection'' series [[ExactlyWhatItSaysOnTheTin bundled three classic Namco games]], and then added an "arrangement mode" which brought new features and a story that their [[EndlessGame endless 8-bit counterparts]] did not have.
* Games made by EugeneJarvis fit this trope nicely. Examples include ''VideoGame/{{Defender}} 2000'' for the AtariJaguar (programmed by Jeff Minter, the guy behind the classic VideoGameRemake ''VideoGame/{{Tempest}} 2000''), reimaginings of ''VideoGame/{{Robotron 2084}}'' for the Nintendo 64 and Playstation, and remakes of ''Defender'' and ''[[VideoGame/{{NARC}} N.A.R.C.]]'' for the PS2 and Xbox. Unfortunately, the latter two were terrible, and Jarvis [[CreatorBacklash disowned]] the ''N.A.R.C.'' remake.
* Creator/{{Falcom}} revels in this, [[NoExportForYou but fans outside of Japan get one given version at most]], usually since many of the computer versions are for old Japanese computers like the NEC PC88, though ''VideoGame/YsSeven'' averted this tendency; it was made specifically for the PlayStationPortable instead of a PC platform, and that version was localized by XSEEDGames within a year of its Japanese release. Those that did make it overseas tend to be fondly remembered, except for the two ''Legend of Heroes'' titles on the PS1 and PSP that got skewered with a BlindIdiotTranslation.
** ''VideoGame/{{Ys}} Book I and II'' on the TurbografxCD was a compilation remake of the original two PC88 games. Later, they were remade on PC as ''Ys I and II Eternal/Complete'', which was ported to PS2 as ''Eternal Story'', and to DS as ''Legacy of Ys: I and II'', and the PSP as ''Ys I & II Chronicles'', with the last one done by NihonFalcom itself. In Japan, the first game (but not the second) was also remade on the SharpX68000. A Korean company produced their own remake of the second game as ''Ys II Special'' in 1994.
** Japan also got the two Falcom Classics compilations for the SegaSaturn. The first had remakes of the first ''VideoGame/{{Ys}}'' and ''VideoGame/DragonSlayer'' games and ''[[DragonSlayerIIXanadu Xanadu]]''. The second had remakes of ''Ys II'' and ''VideoGame/TaiyouNoShindenAstekaII''.
** The side-scrolling ''VideoGame/{{Ys}} III: Wanderers From Ys'' was completely remade in a top-down 3D hack-and-slash format similar to that of ''Ys VI: The Ark of Napishtim'' as ''The Oath In Felghana'', which was originally a [[NoExportForYou Japan-only]] PC game but was later ported by NihonFalcom to the PSP, with that version receiving an English translation by XSEEDGames. XSEED later published the PC version in English through Steam.
** ''Ys III: Wanderers from Ys'', ''Ys IV: Mask of the Sun'' and ''Ys V'' received remakes on the PlayStation2, all released only in Japan by Creator/{{Taito}}.
** ''{{VideoGame/Brandish}}: The Dark Revenant'' for the PSP gave the original game a most welcome graphical overhaul, rendering the game environments in splendid 3D.
** ''Ys IV'' has now been remade as ''Memories of Celceta''.
* ''VideoGame/MetalGearSolid: The Twin Snakes'' for [=GameCube=], a remake of the original ''Metal Gear Solid'' on [=PlayStation=]. It was generally received well, but some harshly criticized the [[CutscenePowerToTheMax new over-the-top]] {{cutscene}}s, redone voice acting and music (taking out the series' iconic leitmotifs), and the fact that the newly introduced ''[=MGS2=]'' gameplay elements removed much of the challenge of the original (most noticeably, the tranquilizer gun and first-person viewpoint).
** ''Metal Gear Solid: Snake Eater 3D'', a remake of ''VideoGame/MetalGearSolid3SnakeEater'', was released in 2012. Although, it fell short in its promise, and the final product became more of a PolishedPort.
* ''VideoGame/ResidentEvil'' for GameCube (a.k.a [[IncrediblyLamePun REmake]]), a remake of the original PlayStation version. [[UpdatedRerelease Another version]] was then released for DS, titled ''Resident Evil: Deadly Silence'', but it was more of a straight port with some touch-screen elements.
* ''Conker: Live and Reloaded'' on Xbox, remake of ''VideoGame/ConkersBadFurDay'' on Nintendo 64, featuring realistic fur textures on the eponymous squirrel, online multiplayer, and (unfortunately) censored swearing.
** Played with/lampshaded a little at the beginning, when Conker says at one point, "Hey! I thought the developers said that this was gonna be a direct port!" And then when Conker tries hitting the Gargoyle with his frying pan, the Gargoyle says (paraphrased) that Rare intentionally added steps to the tutorial to make people think that there would be changes to the game itself.
* ''Pokémon [=FireRed=] and [=LeafGreen=]'' on Game Boy Advance, remakes of ''[[VideoGame/PokemonRedAndBlue Pokémon Red And Blue/Green]]'' on the original Game Boy. It features {{Mons}} that had since been introduced in subsequent generations, a new set of islands to explore, superior graphics, [[GoodBadBugs vastly improved]] programming, and implemented the battle/experience system of ''VideoGame/PokemonRubyAndSapphire''. The game is also designed to cater to beginners. A help menu can be accessed at any time which can describe any aspects of the current situation (in battle, one can even look up a type-effectiveness chart) and the Old Man that once simply showed you how to catch a Pokémon now gives you the Teachy TV, an item that shows you how various in- game mechanics work. However, these remakes were necessary purchases for those who GottaCatchThemAll without a {{Gameshark}} or [[SocializationBonus friends with the games]], as the previous two generations of games were incompatible with the latest ones of the time.
** There are also remakes of ''VideoGame/PokemonGoldAndSilver'', titled ''[=HeartGold and SoulSilver=]''. They feature the graphical style of ''VideoGame/PokemonDiamondAndPearl''/''Platinum'', Pokémon introduced since the release of the original ''Gold'' and ''Silver'' (with no restrictions against obtaining them like ''[=FireRed=]'' and ''[=LeafGreen=]'' had, which required the game to be completed), a few new areas (such as a Safari Zone, which was a feature ''Gold'', ''Silver'', and ''Crystal'' lacked that every other game in the series has, though the Bug-Catching Contest event was extremely similar), menus redesigned to use the touch screen, and an improved Kanto region (for example, the redone Kanto brought back areas from ''Red'' and ''Blue'' not in the original ''Gold'' and ''Silver'', such as Viridian Forest and Cerulean Cave).
** ''[=HeartGold=]'' and ''[=SoulSilver=]'' also add a [[GoshDangItToHeck crapload]] of new content. The fan-favorite walking Pokémon feature, new battles against Lance with Clair, [[spoiler:Giovanni]], and all sorts of others. It includes all the plotlines from ''Crystal'', as well as Steven Stone and Cynthia. Gym Leader rebattling, tons more legendaries, Kanto and Hoenn starters, an extra HM (Rock Climb), brand new sidequests, new events like an Arceus creating a Pokémon and Celebi time-warping you, plus lots of backstory and photos. Seriously. [[ReadingsAreOffTheScale Over Nine Thousand]] hours of new content.
** [[http://www.officialnintendomagazine.co.uk/57771/pokemon-omega-ruby-and-alpha-sapphire-announced-for-3ds/ Ruby and Sapphire have remakes announced]], called ''Omega Ruby and Alpha Sapphire''. Little has been confirmed apart from the fact that it's for the 3DS and will use the same combat system as VideoGame/PokemonXAndY.
* The ''TalesSeries'':
** ''VideoGame/{{Tales of Destiny}}'' for the Playstation was remade for the Playstation 2, following the release of its long-delayed sequel...but it was available [[ImportGaming only in Japan]].
** Also available [[NoExportForYou only in Japan]]: the excellent {{PlayStation}} remake of ''VideoGame/TalesOfPhantasia'' (America got the weak GBA port instead) and the PSP port of the same.
** And while not as popular as those two, there's also the remake of the GBC game ''VideoGame/TalesOfPhantasia: Narikiri Dungeon'' for the PSP (''Tales of Phantasia: Narikiri Dungeon [[XtremeKoolLetterz X]]'').
** A remake of ''VideoGame/TalesOfInnocence'' was announced for the ''PlayStationVita''. After that was released, the other NintendoDS main series title ''VideoGame/TalesofHearts'' is also coming to the ''Vita'' with a full 3D graphics presentation.
* ''Franchise/{{Castlevania}}''
** ''VideoGame/CastlevaniaTheDraculaXChronicles'' is a remake of the unreleased-in-the-West ''VideoGame/CastlevaniaRondoOfBlood'', with the original ''Rondo of Blood'' and its sequel, ''VideoGame/CastlevaniaSymphonyOfTheNight'', included as {{embedded precursor}}s.
** Before that, there was a far looser SNES remake of ''Rondo of Blood'', ''VideoGame/CastlevaniaDraculaX'' (''Akumajou Dracula XX'' in Japan). It was generally considered disappointing.
** The original ''VideoGame/{{Castlevania|I}}'' for the Famicom and NES had loose adaptations in the form of ''Vampire Killer'' for the [=MSX2=] and ''VideoGame/HauntedCastle'' for arcades, as well as proper remakes such as ''VideoGame/SuperCastlevaniaIV'' for the SNES and ''VideoGame/CastlevaniaChronicles'' for the PlayStation. The latter is actually a port of a Japan-only {{Sharp X68000}} version of ''Akumajo Dracula'', with the option to change Simon's and Dracula's sprites.
* ''VideoGame/MegaManMaverickHunterX'' was a remake of the first ''VideoGame/MegaManX'' game with improved graphics, added anime cutscenes, an extra playable character, and an unlockable prequel {{OVA}} called ''The Day of Sigma''. Sadly, the game ''vastly'' changes certain aspects of the universe, so that the remake doesn't sync up with the storyline of the other games...up until about ''[=Mega Man X5=]''. The series creator stated he wanted to rewrite the beginning of the story, and would do so if the remake sold well...which it did not.
** It gets worse. Keiji Inafune, the producer of the series, took all the planned enhancements out of the ''Mega Man X Collection'' because he wanted to implement them in the PSP remakes. Since they never materialized, players were left with a bare-bones collection, and were left hanging.
* Toward the end of the AdventureGame era, Sierra re-released some of their early classics with point-and-click interfaces (instead of the old text-parsers) and vastly upgraded graphics and sound.
** In a rare example of a game being remade '''twice''', ''VideoGame/LeisureSuitLarry in the Land of the Lounge Lizards'' was originally a [[AdventureGame graphic adventure]] remake of the text-only ''Softporn Adventure'', with improved puzzles and an all-new comedic script, and was subsequently remade ''again'' with sharper graphics and a point-and-click interface replacing the original text parser.
*** And now it’s being remade ''again'' in high definition!
* The early '90s game ''{{Myst}}'' was rereleased in 2000 as ''realMYST''. The [=StrataStudio 3D=] geometry from which the original game's HyperCard scenes had been rendered were imported into a new realtime [=3D=] engine and overhauled, allowing fluid movement instead of fixed "slide-show" locations, as well as weather effects and other non-static elements. it also included a new age to visit.
** Earlier, an UpdatedRerelease named ''Masterpiece Edition'' had been released, which featured 24-bit graphics and remastered audio (an enormous improvement over the first Windows port).
** More recently, a version for the NintendoDS has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.
* Similar to ''Maverick Hunter X'' above, Capcom also re-released the original ''VideoGame/MegaMan'' game for the PSP as ''MegaManPoweredUp.'' MMPU included completely remixed versions of classic stages (with a "Classic Mode" with all the levels preserved as they were on the NES), two new bosses, a level editor, and the ability to play as the bosses, not to mention an overhauled SuperDeformed art style. The remake was well received, despite the somewhat polarizing new look: as one reviewer put it, there's just something wrong about wanting to give Guts Man a big hug.
* ''VideoGame/FinalFantasyAdventure'' (''Seiken Densetsu'' in Japan) was remade for the Game Boy Advance as ''VideoGame/SwordOfMana''. The graphics received a significant upgrade, the plot gained notable depth, and several of the Final Fantasy series features (such as Chocobos) were removed in favor of Mana series features introduced in later games, such as cannon travel and ring menus.
* Both ''VideoGame/SuperRobotWarsOriginalGeneration'' games on the GameBoyAdvance were remade and compiled into one awe-inspiring PlayStation2 game (''Super Robot Wars Original Generations''), featuring a host of new gameplay elements and rebalancing, much improved visuals and a host of additional story elements, including a playable teaser for the sequel - something ''nobody even knew about'' until the game itself announced it after the end credits.
** Arguably, what made Original Generations so well-received was it rectified a massive {{Flanderization}} of a certain villanous character, who was first rendered into a {{Jerkass}}, into a NobleDemon. Come the sequel, the villain performed a well-deserved HeelFaceTurn to the delight of fans
** ''[[VideoGame/SuperRobotWarsAdvance Advanced Portable]]'', ''VideoGame/SuperRobotWarsCompact'', and ''[[VideoGame/SuperRobotWarsCompact2 Super Robot Wars Impact]]'' also count, the latter having been compiled from ''three'' [=SRWs=]
* The ''NinjaGaiden'' trilogy for the NES were given the ''Super Mario All-Stars'' treatment, resulting in the CompilationRerelease of ''Ninja Gaiden Trilogy'' for the Super NES in 1995. The remade SNES versions of the games were included in the Xbox version of ''Ninja Gaiden'', along with the original arcade game in ''Ninja Gaiden Black'' (an UpdatedRerelease of the Xbox game).
* ''VideoGame/{{Metroid}}: Zero Mission'' was a remake of the NES ''Metroid'' with the world of ''Super Metroid'' and the control scheme of ''Metroid Fusion''. It added Crateria from ''Super Metroid'' to the map; the map of the regions that existed in the original is largely unchanged from the NES game, at least in terms of general layout, Crateria itself was pretty much an original design, and Chozodia was totally new--it wasn't in ''Super Metroid'' either. (although it is arguable that Chozodia is the Wrecked Ship from ''Super Metroid''. It has the Wrecked Ship area music remixed in an early section.)
** Another take is that the one hallway underneath Chozodia is part of the Wrecked Ship. (it's next to an area with rail-like platforms under water and matches no other architecture in the game)
* ''VideoGame/{{Bomberman}}: Act Zero'' was a remake of the first ''Bomberman'' game, with an added dose of DarkerAndEdgier. A more straightforward remake appeared on the PlayStation, with the subtitle ''Party Edition'' added for the U.S. release to advertise the CompetitiveMultiplayer mode that the original game lacked.
* ''VideoGame/{{Kirby}}: Nightmare in Dream Land'' was a remake of ''VideoGame/KirbysAdventure'' for NES.
** ''VideoGame/KirbySuperStar'' (also known as ''Kirby's Fun Pack'') for the SNES also contained a shortened remake of the Game Boy Kirby's Dream Land. Then comes ''Kirby Super Star Ultra'', a remake of this game, which not only adds new minigames, but four new game modes, including one where [[SoCoolItsAwesome you get to play as Meta Knight]], and one that's a remake of the first game's ''hard mode''!
* ''VideoGame/Wolfenstein3D'' was a remake of the original ''CastleWolfenstein'', and was in turn remade as ''ReturnToCastleWolfenstein''. The 2009 ''VideoGame/{{Wolfenstein}}'' game is a sequel/remake of ''Return''.
* ''Franchise/TombRaider: Anniversary'', as referenced in the quote above, is a remake of the original ''Tomb Raider'', featuring gameplay elements of the later games, along with some more debatable changes...
* Creator/SquareEnix is more or less a king of this trope. They have been known for porting/remaking games more often than they should.
** [[VideoGame/FinalFantasyI The first]] [[VideoGame/FinalFantasyII two]] games in the ''Franchise/FinalFantasy'' series have been remade for the Wonderswan, PS, GBA, and the PSP, with each new version having a bit more content than the previous.
** And there was a Japan-Famicom compilation of the first two games near the end of the platform's lifespan.
** However, the original ''VideoGame/FinalFantasyIII'' for the Family Computer was remade only once for the Nintendo DS, using the system's 3D capabilities.
*** The DS remake has now been ported to iOS, as have the PSP versions of ''FFI'' and ''FFII''.
** That remake was followed by a ''VideoGame/FinalFantasyIV'' remake in the same vein, odd in the fact that a GBA UpdatedRerelease existed only for a couple of years.
*** Those aren't the only remakes ''IV'' has. There's a Wonderswan version, a Cellphone version and an "Easy Type" version (which was similar, but not identical, to the version released on SNES outside Japan).
**** To date, ''Final Fantasy IV'' exists in the following incarnations: ''Final Fantasy IV'', ''Final Fantasy IV Easy Type'', ''Final Fantasy II'', ''Final Fantasy IV'' PSX (part of ''[[CompilationRerelease Final Fantasy Chronicles]]'' alongside ''VideoGame/ChronoTrigger''), ''Final Fantasy IV Advance'', ''Final Fantasy IV'' WSC, ''Final Fantasy IV'' Cellphone, ''Final Fantasy IV DS'', and ''Final Fantasy IV'' PSP. That is nine remakes/ports of the same game at the very least; it wouldn't be surprising if there are more versions out there.
** ''VideoGame/DragonQuest'' has seen its share of remakes as well, though the earlier ones were released in Japan only:
*** ''VideoGame/DragonQuestI'' and ''VideoGame/DragonQuestII'' had remakes for the SuperFamicom and the GameBoyColor which compiled the two games onto a single cartridge.
*** ''VideoGame/DragonQuestIII'' was remade for the SuperFamicom using the ''VideoGame/DragonQuestVI'' engine, and later for the GameBoyColor.
*** ''VideoGame/DragonQuestIV'' was remade for the PlayStation using the ''VideoGame/DragonQuestVII'' engine. (This was planned to be released in the US, but was canceled due to the developer's closing of operations.) It was later remade for the NintendoDS, along with ''VideoGame/DragonQuestV'' and ''VideoGame/DragonQuestVI''.
*** ''VideoGame/DragonQuestV'' was first remade for the PlayStation2 in 2004.
*** The Nintendo3DS has the remake of the first ''VideoGame/DragonQuestMonsters'' game out and a remake of ''VideoGame/DragonQuestVII'' planned, all rendered in 3D graphics.
** Oddly, though, they're pretty evasive about remaking the one game which players around the world are absolutely clamoring to be remade: ''VideoGame/FinalFantasyVII''. Official line is that they won't remake a game if it's still playable on modern systems (and with the [=PS2=] and [=PS3's=] backward compatibility, it is), while rumors persist to the contrary. A [=PS3=] tech-demo remake of the game's opening cutscene does absolutely nothing to clarify matters.
*** The original is now on the PSN for PSP and [=PS3=] so they have even less reason to remake it properly, especially given that, unlike most media, people who work in games get royalties. As long as the original can still move units like a boss, they have every reason NOT to port/remake it and a sizable quadrant of people who'd be against it.
*** Given that Square always tends to test out new hardware with [[http://www.youtube.com/watch?v=lOaQipB0cNw rebuilds of]] [[http://www.youtube.com/watch?v=UgYGvjUHKkg old material,]] you'd think people would know not to get their hopes up.
*** Part of the problem with the ever-coveted ''FFVII'' remake, according to WordOfGod, is that remaking a game of that large a scale would have too many development costs on an HD console (time, expenses, and a large enough workforce being the main issues). They ran into such a problem when working on ''VideoGame/FinalFantasyXIII'', which is why the game's length had to be drastically reduced after a sizable development period. (It's also a contributing factor to why it was so much easier for Square to go straight to ''[[VideoGame/FinalFantasyXIII2 XIII-2]]'' instead; they were working with the same engine and data.)
** ''VideoGame/FinalFantasyTactics'' was remade for the PSP, given voice-acted cel-shaded cutscenes, an improved script that removed much of the {{Blind Idiot Translation}}s in the script, and stronger ties to the other games in the Ivalice Alliance (including Balthier from ''VideoGame/FinalFantasyXII'' and Luso from ''VideoGame/{{Final Fantasy Tactics A2}}'' appearing as playable characters).
*** Now you can relive the old brick-sized Game Boy days as ''VideoGame/SaGa2'' (''Final Fantasy Legend 2'') [[http://www.square-enix.co.jp/saga2/ is being released on the DS in honor of its 20th anniversary.]]
** The original ''VideoGame/RomancingSaGa'' is being remade for the [=PS2=] with a battle system similar to that of ''VideoGame/RomancingSaGa3''. Totally works.
** ''[[VideoGame/KingdomHeartsChainOfMemories Kingdom Hearts: Chain of Memories]]'', a GameBoyAdvance game, was remade for PlayStation2 in the international version of ''VideoGame/KingdomHeartsII'' ''[[NoExportForYou Final Mix+]]'' as ''Re:Chain of Memories''. The remake was eventually released in North America by itself (two and a half years later!), but alas, [[NoExportForYou not in Europe or Australia]].
** A NintendoDS remake of ''[[VideoGame/KingdomHeartsCoded Kingdom Hearts coded]]'', [[NoExportForYou a mobile phone game]], was announced at E3 2010 (titled ''[[IKnewIt Re:coded]]'') solely for the purpose of bringing it to international audiences.
** ''VideoGame/LufiaIIRiseOfTheSinistrals'', the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the NintendoDS under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very ''Final Fantasy''-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue BrokenBase.
** ''VideoGame/ChronoTrigger'' on the NintendoDS got a new translation, all the [=PS1=] goodies without the horrible slowdown and bugged sound, reformatted interface, a few new dungeons, and a new ending. It also answers how [[spoiler:Porre became powerful enough to take down Guardia]], though that explanation has caused its own brand of InternetBackdraft and accusations of being a VoodooShark.
* Every game in the ''Franchise/SuperMarioBros'' trilogy has had two remakes: one in ''Super Mario All-Stars'' and the other in the ''Super Mario Advance'' series (except ''[=SMB1=]'', which got a second remake in ''Super Mario Bros. Deluxe'' for the Game Boy Color). The ''[[VideoGame/SuperMarioWorld World]]'' [[VideoGame/YoshisIsland games]] and ''[[VideoGame/SuperMario64 64]]'' also have portable remakes.
** In fact, ''Super Mario 64 DS'' may set the record for the most [[SuperTitle64Advance console-specific subtitles/prefixes]]. It has "64" from the Nintendo 64, and "DS" from the Nintendo DS.
* ''WildArms: Alter Code F'' was a [=PS2=] update of the original ''[[VideoGame/WildArms1 Wild ARMs]]'', complete with 3D graphics, extra scenes, more playable characters, a battle system more in-line with the most recent series entry at the time (3), extra sidequests, the whole shebang...but [[BlindIdiotTranslation a remarkably similar-quality translation]].
** Perhaps because it's a GoodBadTranslation.
*** [[{{Woolseyism}} Holmcross, yes.]] The tons of grammatical errors and awkward phrasing, no. It was made even worse by the fact that it wasn't released in North America until [[NoExportForYou two years after its original release in Japan]], a gap longer than most ''Franchise/FinalFantasy'' games, and yet the translation seemed like it was all done in a month. It even somehow managed to screw up a plot-relevant translation - Jack van Burace called himself that because he used to be the Knight of the ''Vambrace'', which is a kind of arm guard. The remake made him the Knight of the ''Gauntlet'', which is a totally different piece of armor and cannot be altered to sound like van Burace.
* The first three ''AceAttorney'' games for the DS are all ports (not remakes) of the original GBA games, which were only released in Japan. However, the DS version of the first game actually adds [[UpdatedRerelease a new case]] which introduces two characters who would appear in ''[[ApolloJusticeAceAttorney Apollo Justice]]'', the fourth game in the series and the first one actually made specifically for the DS.
* ''VideoGame/NiGHTSIntoDreams'', one of the ill-fated Sega Saturn's best [[KillerApp system sellers]], was re-released on the [=PS2=] in Japan with updated graphics around the same time as its Wii sequel to give players who missed the Saturn train a chance to experience the game. The [=PS2=] release was then brought outside Japan in the form of [=NiGHTS=] HD for XBLA, PSN, and Steam, which also adds the original Saturn version in addition to the [=PS2=] version. [[note]]The "Saturn version" actually had its source code re-built from the ground up, but it still manages to be 100% accurate to the actual Saturn version.[[/note]]
* Everything Creator/SpiderwebSoftware made from 1995 to 1999 has been remade in another engine at one time or another--first the four ''VideoGame/{{Exile}}'' games were remade as the ''VideoGame/{{Avernum}}'' series in the ''VideoGame/{{Nethergate}}'' engine, and then ''Nethergate'' was carried over to the ''VideoGame/{{Geneforge}}'' engine. The ''Avernum'' series is now being remade ''again''.
* ''VideoGame/BlackMesa'', a fanmade remake of the original ''VideoGame/{{Half-Life|1}}'' created as a GameMod for the Source engine, which after a [[ScheduleSlip long]] [[{{Vaporware}} wait]] has been released, aims to not only recreate the game from scratch, but include some material that was originally excluded from the original game.
** ''Black Mesa'' in turn is the remake of the official remake, ''Half-Life: Source''. It was created because fans were disappointed by the official remake merely being the original ''Half-Life'' ported to the Source engine with the same textures and models; ''[=HL:S=]'' merely had enhanced lighting, water and particle effects.
* ''VideoGame/DiddyKongRacing,'' originally a Nintendo 64 game, was remade on the Nintendo DS. (with Banjo and Conker replaced by Dixie and Tiny Kong as they are both owned by Rareware, who is now owned by Microsoft)
* ''VideoGame/DonkeyKongCountry'' got a remake on the Gameboy Color. This version of the game had less detailed graphics due to the Gameboy Color's limited graphics capabilities and much of the music was ripped right from its GaidenGame Donkey Kong Land. It later got a port on the Gameboy Advance with brighter graphics, redone sound, a redone menu system and some new minigames. Its sequel, Diddy's Kong Quest followed in 2003 and the the third game of the original trilogy, Dixie Kong's Double Trouble, followed in 2005. This one had a completely new soundtrack, loved by some fans but hated by others.
* ''VideoGame/DonkeyKongCountryReturns'' got a remake on the Nintendo 3DS in 2013, only three years after the original released. The remake featured a whole new world unlocked after the main game was beaten, and graphics redone in auto stereoscopic 3D.
* ''[[VideoGame/PrinceOfPersia1 Prince of Persia Classic]]'' is a remake of the original 2D game with graphics similar to the ''Sands Of Time'' trilogy and new moves such as walljumping and rolling, a redesigned combat system, and new tougher enemies and bosses (e.g. the Gatekeeper who replaces the Politician from the original, and Jaffar has magic attacks and is a lot tougher now).
* ''Double Dragon Advance'' for Game Boy Advance was a remake of the original ''VideoGame/DoubleDragon'' arcade game but with new stages, moves, and enemies lifted from or inspired by later installments (particularly ''Double Dragon II'' and ''Super Double Dragon'').
** There was also an Xbox Live Arcade version of the first game, but it was just a straight emulation of the arcade game with the option to add redrawn HD graphics.
** The [=iPhone=] version of ''Double Dragon'', made by Brizo (the developers of the South America-exclusive Zeebo version), features all new graphics and moves, four stages based on the original arcade game (with Abobo, Burnov, Chin, and Willy as bosses, all returning villains from previous games), and two new stages with new female bosses. (Lavis and Deena).
** ''DoubleDragonNeon''.
* ''[[OverlyLongName Super Street Fighter II Turbo HD Remix]]'' is a remake of the original ''Super VideoGame/StreetFighterII Turbo'' developed by Backbone Entertainment with graphics drawn by Udon and a remixed version of the original soundtrack by the GameMusic community at {{OverClocked ReMix}}.
* The original arcade ''VideoGame/BubbleBobble'' has been ported to the Game Boy Advance and the Nintendo DS (in the "old/classic" modes of ''Old and New'' and ''Revolution'' respectively).
** Then there are DS remakes ''Revolution'' and ''Double Shot'', and PSP remake ''Evolution''. Then ''VideoGame/RainbowIslands'' was remade for DS under ''Revolution''. They are all [[SoBadItsGood so bad, they're good]].
** There's a new remake called ''Bubble Bobble Plus'' on the WiiWare service. [[SpritePolygonMix The characters and enemies are 3D models while the background and platforms are still 2D renders]]. There are also brand new levels with 4-player support.
* Various game studios and fan groups have been re-making ''X-Com: UFO Defense'' for well over a decade.
* ''Franchise/FireEmblem: [[FireEmblemAkaneia The Dark Dragon and the Sword of Light]]'', the first game in the series originally released for the Super Famicom in 1990, has been remade twice. The first remake, ''Fire Emblem: Mystery of the Emblem'', was released for the Super Famicom in 1994 and contains both, a remake and a sequel of the original game (players can skip the remade portion and begin directly with the sequel). The second remake, ''Fire Emblem: Shadow Dragon'', was released for the Nintendo DS in 2009 and was the first version of the game given an international release. [[MarthDebutedInSmashBros Maybe now the noobs will quit asking "Is Marth in this game?"]]
** The sequel portion of ''Mystery of the Emblem'' also received a separate DS remake titled ''Heroes of Light and Shadows''. For some reason, this game ''didn't'' receive an international release.
* The ''VideoGame/WingCommander'' game ''Privateer'' got a fan remake, with added quests and items, called "Privateer Remake".
** After controversy in the community about the added and changed stuff, another remake was created intended to be accurate to the original called, ''Privateer Gemini Gold''.
* The original space combat game ''VideoGame/{{Elite}}'' has had quite a few of these since its first release in 1984. The most recent is ''Oolite'', a free open-source reimplementation with up to date graphics.
* ''[[VideoGame/TheLostVikings The Lost Vikings 2]]'' was remade as ''Norse by Norsewest: The Lost Vikings Return'' for the next generation of consoles a mere year after it appeared on the SNES in 1995. The gameplay and level design remained the same, but the sound effects, music and graphics were completely redone. The remake also implemented FMV and voice acting.
* ''VideoGame/{{Klonoa}}: Door to Phantomile'' was remade as ''Klonoa'' on the Wii, with much nicer visuals, ability to listen to English voices or the "Phantomilian" language, more bonuses, and alterations to the script and name spellings.
* ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Re-Shelled'' for XboxLiveArcade and PlaystationNetwork. Basically the arcade hit, now in 3D (but still sidescrolling) and a new soundtrack that polarized the nostalgics.
** Notably, ''Turtles in Time''[='s=] SNES port received an added stage and several new and/or replaced bosses - ''Re-Shelled'' is based on the original arcade game, and as such is missing these features. This has been the primary complaint many [[http://www.youtube.com/watch?v=lDdxpeATKAQ critics have raised about the remake]], most notably the IrateGamer, who doesn't even seem aware the original arcade game exists.
* ''VideoGame/PhantasyStarI'' and ''VideoGame/PhantasyStarII'' both received remakes for Japanese audiences on the [=PS2=], as part of Sega's "AGES 2500" series. They were originally to be released in the US with a remake of ''Phantasy Star IV'', but said remake was canceled, and any plans to release either existing game in the west [[NoExportForYou have never been addressed since]].
** The Sega Ages 2500 series also included polygonal-graphics remakes of such games as ''VideoGame/AfterBurner II'', ''VideoGame/OutRun'', ''VideoGame/SpaceHarrier'', ''Gain Ground'', ''VideoGame/GoldenAxe'', ''Hokuto no Ken'' (the SegaMasterSystem game), and even the ancient ''Monaco GP''.
* ''VideoGame/TheSecretOfMonkeyIsland: Special Edition'' seems to straddle this trope and UpdatedRerelease: The game is essentially the same as the original, and even has all the old visuals still intact, but also adds brand-new redrawn graphics, rearranged music, a cleaner user interface, and a full voiceover soundtrack performed by the cast of ''VideoGame/TheCurseOfMonkeyIsland''.
** ''VideoGame/MonkeyIsland2LeChucksRevenge'' has gotten one too. It also includes a commentary track by the three original ''VideoGame/MonkeyIsland'' designers, TimSchafer, [[TelltaleGames Dave Grossman]] and Ron Gilbert, plus a concept art gallery featuring backgrounds made for the 1991 version of the game (including some that were cut to save disk space), as well as character design art from the brand-new high-res makeover.
* ''VideoGame/{{Donkey Kong|94}}'' for the GameBoy. Take the original arcade game, put it on the Game Boy...then overhaul the mechanics, add several new moves for Mario (including the triple-jump, backflip, tightrope-walking and such, which pre-dated the 3D games), 97 additional stages, updated graphics (albeit monochrome if played on the original GB), and the new levels have a new focus on puzzle-solving (these levels would later be the inspiration for 2004's ''VideoGame/MarioVsDonkeyKong''). And a new final boss. This game added so much, and it is arguably one of the best game remakes of all time.
* ''VideoGame/HarvestMoon: Friends of Mineral Town'' for the GameBoyAdvance is a remake of ''Back To Nature'' for the {{Playstation}}, which reused the characters from ''VideoGame/HarvestMoon64''.
** ''HarvestMoon: Hero of Leaf Valley'' is a remake of ''Save the Homeland'' that greatly expands the game and addresses most of its major failings.
* For Creator/{{Atlus}}, the ''VideoGame/{{Persona}}'' series and the PSP are a match made in Heaven. Three Persona games have been remade for the PSP. The first ''Shin Megami Tensei: VideoGame/{{Persona}}'', is a straight port of ''Revelations: Persona'' for the PSOne, with improved localization and an updated UI. There's also a remake of ''VideoGame/{{Persona 3}}'' for the PSP (known as ''Persona 3 Portable''), featuring gender selection, story modifications depending on gender (including Elizabeth's SpearCounterpart), and the ability to control your party members. Navigation has been streamlined, and the graphics and music have been altered. Also, they've added two new difficulty levels, Beginner and Maniacs. (Yes, they've actually made ''Persona 3'' ''[[NintendoHard harder]]''.) A PSP remake of ''[[VideoGame/{{Persona 2}} Persona 2: Innocent Sin]]'' was released with a remixed soundtrack, in addition to the original version, new character art, and to top it all off, an NA release, making this the first official release of this game in North America.
** Continuing the tradition, VideoGame/{{Persona 4}} get's a remake for the PS Vita, as Persona 4: The Golden. It has its own buttload of new things, from new costumes, to new cutscenes, new social links, new Personas, and new ways in which to end the game on [[BadEnd a totally sour note]].
* ''VisualNovel/{{Snatcher}}'' was originally released in Japan for the {{PC88}} and {{MSX}}2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and [[ObviousBeta were rushed for release]], resulting in the omission of the game's final act. The game was then remade as a Super CD game for the [[TurbografxSixteen PC Engine]] in Japan titled ''Snatcher [=CD-ROMantic=]'' in 1992, which was the basis for the localized SegaCD port in 1994. The game got further remakes for the PlayStation and SegaSaturn in Japan in 1996.
* The Sting RPG ''RivieraThePromisedLand'' started life as a UsefulNotes/WonderSwan game, then got ported to the UsefulNotes/GameBoyAdvance with upgraded graphics and music, and still later was ported to the PlaystationPortable with [[strike: upgraded]] resized and filtered graphics, more and improved CG scenes, enhanced and arranged music, and full voice-acting of the dialogue.
** Another Sting game, ''YggdraUnion'', was released first for the GBA and then upgrade-ported to the PSP.
** This also is the case for ''KnightsInTheNightmare'', which was released first for the DS and then upgrade-ported to the PSP.
* PunchOut for the Wii is a "remake" in the truest sense of both the word and the trope. That is to say it's a "remake" of an older video game (specifically the NES version) in the same way as a movie or TV series being a remake of an older movie or TV series.
* The original freeware version of ''LaMulana'' was made to resemble MSX games, but the commercial version not only gave it a new 16-bit look and music, it also changed some parts of the game as well. Generally, the puzzles were made ([[GuideDangIt a bit]]) easier, but the gameplay difficulty was increased to compensate, and also adds a new character, Mulbruk.
* The AtariJaguar had quite a few of these. In addition to the aforementioned ''Tempest 2000'' and ''Defender 2000'', there was ''Breakout 2000'', ''MissileCommand 3D'', ''Hover Strike'' (To ''VideoGame/{{BattleZone|1980}}'') and the less retro Lynbx games ''Checkered Flag'' and ''Blue Lightning''.
* 1995 game ''TransportTycoonDeluxe'' has been recently revived as the open-source project ''[=OpenTTD=]'', with the additional merit of keeping pretty much only the graphics from the previous game but with the code written entirely from scratch, and with ''lots'' of extra features and customization capabilities.
** As of version 1.0, you no longer need the original graphics. You can use them if you have an original game disk to get them from, but there's now a new set of graphics that eliminates the last non-free bit from this FOSS project.
* ''VideoGame/SeriousSam'' has the ''HD'' (yes, that's what it's called) rereleases, which feature ragdoll physics, various minor tweaks and the titular graphical enhancements.
* ''VideoGame/LunarTheSilverStar'' has been remade several times, first as ''Lunar: Silver Star Story Complete'' on the PlayStation, then as ''Lunar Legend'' on the GameBoyAdvance, and then the ''Silver Star Story'' version was again redone as ''Lunar: Silver Star Harmony'' on the {{PSP}}.
** Its sequel, ''VideoGame/LunarEternalBlue'' was upgraded and rereleased as ''Lunar 2: Eternal Blue Complete''.
* The classic 1987 videogame ''[[SidMeiersPirates Pirates!]]'' was remade for Windows in the mid-90's as ''Pirates! Gold''. It featured 640x480 graphics, mouse control, midi sound and a variety of new bugs, but was almost entirely unchanged as a game. Then in 2004 the game was remade ''again'' as ''SidMeiersPirates'', but so much was enhanced that many consider it to be superior to even a timeless classic as the original.
* Nintendo had ''Videogame/TheLegendOfZeldaOcarinaOfTime'' remade for the Nintendo3DS, with a graphical overhaul and the [[UpdatedRerelease Master Quest]] dungeons as a NewGamePlus.
** ''Videogame/TheLegendOfZeldaTheWindWaker'' is getting a remake for the WiiU while the developers try to figure out how to make the new WiiU ''Zelda'' installment.
* A 3DS remake of ''Videogame/StarFox64'' was announced around the same time as the remake of ''Ocarina of Time''. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with ''Ocarina of Time 3D''), and the game has two main modes (in addition to the existing Expert mode); the Nintendo3DS mode lowers the difficulty mostly because of the new controls, while the Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of ''64'', but not later games).
* Rare's classic ''VideoGame/PerfectDark'' had the graphics cleaned up and released on the XBOX 360 in March 2010. The protagonist, Joanna Dark, has apparently been based on the Japanese version's Asian looks [[FridgeLogic rather than]] resembling the original Western game's promo art or the look she sported in ''Zero'', where she was portrayed as a futuristic KimPossible.
* Again in 2010 another Rare classic ''[[VideoGame/GoldenEye1997 GoldenEye]]'', was a remade by Activision for the Wii. The new ''[[VideoGame/GoldenEyeWii GoldenEye]]'' features Daniel Craig's Bond replacing Pierce Brosnan's and the story is being altered to fit the more modern setting.
* ''Battletoads in Battlemaniacs'' for the SNES is a shorter, easier remake of the original ''VideoGame/{{Battletoads}}''. Its stages (not counting the new bonus stages) are clearly based on six of the levels from the NES game, though with some very radical differences (e.g. stage 5 of ''Battlemaniacs'' is like "Clinger Winger" done MinecartMadness style, with a few jumps added and no BossBattle).
* ''VideoGame/{{Hitman}}: Contracts '' was largely a remake of ''Hitman: Codename 47'' in that several missions were remakes from the earlier game with better graphics and gameplay improvements. Most of the game takes place as a flashback to justify this.
* ''{{VideoGame/Gauntlet}}: Dark Legacy'' is essentially a remake of ''{{VideoGame/Gauntlet}}: Legends'', as it has the same characters, levels, abilities, gameplay mechanics, and story of ''Legends'', but also ''new'' characters, new levels, new abilities, new gameplay mechanics, [[spoiler:and an extended ending leading up to a new final boss.]]
* ''VideoGame/{{Jumper}} Redux'', the remake of the original ''Jumper'' remade in Game Maker 6 and including its capabilities for special effects, network multiplayer mode and remixed as well as new original music.
* After Delta Tao bought the rights to the ''VideoGame/DarkCastle'' series, they remade the original monochrome game as ''Color Dark Castle''.
* ''HaloCombatEvolved Anniversary'' appears to be mainly a graphical upgrade, with several gameplay enhancements including online co-op.
* ''[[AdventuresOfLolo Meikyuu Sinwa/Eggerland 2]]'' for the {{MSX}}2 was remade as ''Eggerland'' for the {{FDS}}, with additional levels, redone graphics and music, save files, and the first actual appearance of series BigBad King Egger, who had previously been AllThereInTheManual.
* The PS3 version of ''MedalOfHonor 2010'' includes an HD remaster of ''Medal of Honor: Frontline'', which has numerous gameplay enhancements including the "iron sights" aiming featured in many modern shooters.
* Somewhere between AscendedFanfic and this trope lies ''VideoGame/TeamFortressClassic'', an updated release of the original ''{{Quake}}'' mod done on Valve's Goldsrc engine.
* The PCEngine version of ''TheTowerOfDruaga'' had 60 redesigned floors now depicted in ThreeQuartersView, and a lot of new treasures, many of which had to be equipped to be used. It also eliminated two of the more frustrating features of the arcade game: the floor timers and the bad potions on certain floors.
* ''Gunstar Super Heroes'' is an...odd case. Plot-wise, it's a sequel, but it's a ''massive'' case of HistoryRepeats to the point that it's effectively a remake as well -- almost all the same events happen again with new versions of the same characters, only there's more story surrounding everything this time.
* ''AceCombat2'' got one in the form of ''[[VideoGame/AceCombatAssaultHorizonLegacy Ace Combat: Assault Horizon Legacy]]'' for the {{Nintendo 3DS}}. In Japan, it's called ''Ace Combat: Cross Rumble.''
* ''VideoGame/{{Thexder}}'' has been remade as ''Thexder '95'' for Windows, and as ''Thexder Neo'' on the PlaystationNetwork.
* ''VideoGame/BlasterMaster: Enemy Below'' is nominally a sequel to the original NES game and features some new gameplay elements and redesigned levels, but is otherwise very similar to the original, particularly with regard to graphics and sound.
* ''The Monkey King: The Journey Begins'' (''Shin Chuuka Taisen'') for the {{Wii}} is a remake of the old Creator/{{Taito}} ShootEmUp ''Cloud Master'' (''Chuuka Taisen''), though this is obscured by the unrelated international titles.
* ''Oregon Trail 5'' For this game they literally took Oregon Trail II, made fishing and gathering plants into options instead of random events and put in some animated cutscenes. Those aside there is literally no difference.
* ''VideoGame/TonyHawksProSkater HD'', a downloadable game for Xbox 360 and [=PS3=], will be a re-imagining of the first and second games, with the best levels of both games, of in a new engine, and contain new modes. However, any gameplay changes from ''3'' onward will be removed, so [[ScrappyMechanic on-foot junk]] will be gone. It is worth noting that you can [[RevenueEnhancingDevices download a pack]] which will contain the best levels from ''3'' and the revert-to-manual move (which can only be used in those levels.
* ''VideoGame/DaytonaUSA'' was remade in 2010 as ''[[http://www.1up.com/do/previewPage?cId=3176738 Sega Racing Classic]]'', which ups the resolution and draw distance a bit, and drops the Daytona license, but otherwise keeps the classic gameplay intact.
* ''New LittleKingsStory'' is... strange. According to the plot, it's a sequel which {{Retcon}}s the game's original GainaxEnding and follows Corobo trying to rebuild his kingdom after it's attacked and destroyed by a mysterious new enemy... but virtually every other aspect is close enough to the original game to qualify as a remake instead.
* ''{{VideoGame/MOTHER|1}}'' and ''[[VideoGame/EarthBound MOTHER 2]]'' have been compiled into a single cartridge and rereleased for the GBA under the name ''MOTHER 1+2'' ([[NoExportForYou only in Japan, of course]]), even including the updated ending for the first game that was supposed to be released in the translated version of the game and a teaser for ''VideoGame/{{MOTHER 3}}''.
* ''VideoGame/DuckTales Remastered'', a remake of the original NES game for the XboxLiveArcade, PlaystationNetwork and WiiU eShop. Some of the characters in the original go from minor cameos to full-brown appearances and in addition, you can actually swim in [=Scrooge McDuck=]'s money bin, as it is a all-new playable area. Oh yes, and the game features brand new voice acting work done by most of the original actors from the animated series--including Alan Young, who has provided the voice for [=Scrooge McDuck=] in almost every Disney game, TV show and movie since 1983.
* ''VideoGame/RiverCityRansom'' has a remake for the GameBoyAdvance called ''River City Ransom EX'', which updated the music, graphics, and added quite a lot of gameplay elements.
* ''VideoGame/EarthwormJim'' had a remake for modern platforms called ''Earthworm Jim HD'', with upgraded graphics, a new multiplayer co-op mode, redone music, extra stages [[spoiler: and the removal of the bonus stage]].
* ''VideoGame/SkiesOfArcadia'' for the SegaDreamcast got a Gamecube remake in 2003, called ''Skies of Arcadia Legends''. This remake included less blocky character models, lots of new missions, less random battles, and tons more. This remake was also slated for a [=PS2=] and PC release, but sadly never came to be.
* ''VideoGame/{{Gradius}} 2'' for the {{MSX}} (not to be confused with the ArcadeGame ''Gradius II'') was remade for the SharpX68000 as ''Nemesis '90 Kai''.
* ''VideoGame/{{Deception}} IV: Blood Ties'' is planned to be a reimagining of the first game.
* ''Charlie Blast's Territory'' for the {{Nintendo 64}} and ''The Bombing Islands'' for the PlayStation are both remakes of the game ''Bombuzal'' with 3D graphics.
* Two games in ''VideoGame/TheTaleOfALLTYNEX'':
** ''VideoGame/ALLTYNEXSecond'' (PC, 2010), of ''ALLTYNEX'' (FM Towns, 1996).
** ''VideoGame/{{RefleX}}'' (PC, 2008), of ''Reflection'' (PC, 1997)
** ''VideoGame/{{KAMUI}}'' averts this, being an original game.
* ''VideoGame/{{Homeworld}}'' and it's sequel are getting remade for modern digital distribution platforms, but instead of just a simple AnimationBump to High Definition, these two are being remade for ''Ultra High Definition''.
* ''VideoGame/MadStalkerFullMetalForce'' got a remake on the [=PlayStation=] with different gameplay mechanics and aesthetic changes from the original Sharp X68000 version and its ports.
* ''VideoGame/{{Xenoblade}}'' is getting a remake on the "New" Nintendo 3DS model. The game will feature auto stereoscopic 3D graphics and only the enhanced processing power of the new system will be able to handle it.

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[[folder: References in Other Media ]]

* ''Website/{{Cracked}}'''s #3 [[http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games_p2/ Science Lesson As Taught by Famous Video Games]] is that "new 16-bit microscopes may prove existence of sub-pixel particles".
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