Tropes about things that a player can own, hold and use. If it goes in your bag, or your pocket (or [[HyperspaceArsenal wherever the heck you put it]]), it goes here.
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!!Tropes:

[floatboxright:
See Also:
+VideoGameTropes
+RolePlayingGame Tropes
+GunsAndGunplayTropes
+WeaponsAndWieldingTropes
]

[[index]]

* EleventhHourSuperpower\\
A powerful, unique weapon, or ability only obtainable near the end of the game to help the hero get through the final challenges.
* OneUp \\
An item or event which increases the number of VideoGameLives the player will have to continue following death.
* AKA47 \\
Guns resemble real-life guns, but are given different names to avoid legal issues.
* AlwaysCheckBehindTheChair\\
...because there might be an item there.
* AllSwordsAreTheSame \\
All of your weapons/items of a specific type will look and play identically.
* AntidoteEffect \\
Inventory items designed to be NotCompletelyUseless but have such specific uses that they become a waste of space.
* ArbitraryEquipmentRestriction \\
Weapon or ability that is rendered unusable without an in-game explanation.
* ArmorAndMagicDontMix \\
Wearing armor restricts your ability to cast spells.
* ArmorOfInvincibility \\
That nigh-imprenetrable shield or suit of armor that makes even the final boss struggle to hurt you.
* AttackDrone \\
A small, mobile, unmanned weapon system sent out to do the fighting in place of its commander.
** SurveillanceDrone \\
A small, mobile, unmanned, usually unarmed robot that simply watches you.
* AttackSpeedBuff \\
A temporary or permanent increase to the rate at which you can attack.
* AttackablePickup \\
An item which can be attacked before picking up to modify its function in some way.
* AwesomeButImpractical \\
An item or spell that is good in theory, but in practice the drawbacks outweigh the benefits.
* BagOfHolding \\
In {{Role Playing Game}}s, an object which contains many other objects in {{hammerspace}}.
* BagOfSharing \\
In {{Role Playing Game}}s, there are many characters but they share one inventory.
* BagOfSpilling \\
Items, skills and experience do not carry over to the sequel.
* BetterOffSold \\
Items that are usually sold by players because they're outclassed by items players already have access to.
* {{BFG}} \\
A ridiculously big, flashy, overpowered gun.
** ChainsawGripBFG\\
A {{BFG}} with a top-mounted foregrip and with the rear grip placed at the back of the weapon.
* {{BFS}} \\
A ridiculously huge sword.
* BonusStageCollectables \\
Optional [[MacGuffin MacGuffins]] tucked away in [[BonusStage Bonus Stages]]. GottaCatchThemAll!
* BossAlteringConsequence \\
Items and equipment that aren't required to beat the boss but can have unique effects if used during a BossBattle.
* BottomlessFuelTanks \\
Your vehicle goes on and on indefinitely without having to refuel.
* BreakablePowerUp \\
Power-ups that stop working when the player takes damage.
* BreakableWeapons \\
Weapons that break after using them too much, becoming totally useless if there's no way to repair them.
* BribingYourWayToVictory \\
The game developers will sell you items or skills (for real money) to help you achieve your goals.
* CapRaiser\\
Video game items that increase the player’s {{Cap}} in a given stat.
* ColorCodedItemTiers \\
That thing where magic items in a video game have color-coded tiers of power and rarity.
* CombinatorialExplosion \\
The challenge in developing games that allow you to use ''any'' item in your inventory on ''any'' other item, environmental object, character, or monster.
* CommonplaceRare \\
A mundane, everyday item (e.g., a rope or a bottle) that is difficult to obtain for your inventory for some reason.
* CosmicKeystone \\
That doohickey that the entire world is dependent on for its continued peaceful existence.
* CursedItem \\
An item you probably don't want to pick up.
* DayOldLegend \\
ItemCrafting + FlavorText = BlatantLies
* DestroyableItems \\
Pickups are volatile and can be accidentally destroyed by collateral damage.
* DiscOneNuke \\
An exploit where a powerful item or technique is achieved early on in the game.
* DowsingDevice \\
A special item that helps you find other, hidden items.
* EdibleCollectible \\
Video game food as arbitrary collectibles or point items.
* ElaborateEqualsEffective \\
Better-looking items, swords, guns and armors will be more powerful.
* ElementalCrafting \\
The most important aspect of a piece of armor? What material it's made from!
* EmergencyEnergyTank \\
A valuable inventory item which replenishes hit points.
* EmergencyWeapon \\
When you're out of ammo, all you've got left is a weak weapon with crummy range and infinite uses.
* EncounterBait \\
RandomEncounters aren't so random anymore when you use this.
* EncounterRepellant \\
For avoiding those random encounters.
* TheEnemyWeaponsAreBetter \\
You're willing to trade your issued weapons for the enemy's the first chance you get.
* EnoughToGoAround \\
Items that are one-of-a-kind in-universe but can be obtained multiple times and/or by multiple players.
* EquipmentBasedProgression \\
Better equipment is used to make the player powerful instead of having them level up.
* EquipmentSpoiler \\
Finding an unusable piece of equipment means that someone able to use it will join the party at some point.
* EquipmentUpgrade \\
Improving a piece of gear.
* EscapeBattleTechnique \\
The emergency "Get Me The Hell Out Of This Battle Free" card.
* EscapeRope \\
The emergency "Get Me The Hell Out Of This Dungeon Free" card.
* EvolvingWeapon \\
A weapon that changes form and gets stronger as you gain levels or kill things with it.
* ExclusiveEnemyEquipment \\
A weapon that can only be found by searching the bodies of enemies.
* ExperienceBooster \\
An item that increases the amount of ExperiencePoints gained.
* ExplodingBarrels \\
Because barrels full of gunpowder or combustible toxic acid are an essential element in any interior or exterior furnishing, and make a great place for enemy guards to take their ten-minute breaks.
* GenderRestrictedGear \\
Certain items can only be used/equipped by characters of a specific gender.
* GiveMeYourInventoryItem \\
An {{NPC}} demands that you hand over a useful item from your inventory.
* HammerSpace \\
The ability to whip out a particular item out of seemingly nowhere, regardless of its size.
** HyperspaceArsenal \\
There are virtually no limits to how many weapons, pieces of armor or other items you can have in your inventory — you can produce any one of them on demand.
* HealingPotion \\
Liquid substance usually used as an EmergencyEnergyTank.
* HealingShiv \\
Weapons which heal you instead of killing you.
* HeartContainer \\
A way to increase your LifeMeter in {{Action Game}}s or ActionAdventure games.
* HeartsAreHealth \\
Healing items often are in the shape of hearts.
* HolyHandGrenade \\
A weapon that uses The Power of Good ... to inflict bodily harm.
* HomingProjectile \\
A ranged attack or projectile that seeks out targets so you don't have to.
* ImprobableAccessoryEffect \\
Equippable items which have effects you ''really'' wouldn't expect.
* ImprobableWeaponUser \\
''Anything'' can be used as a weapon, regardless of what it is supposed to be.
* InfinityPlusOneSword \\
The ultimate sword. Period.
** InfinityMinusOneSword \\
The second-best thing, for those times where getting the Infinity Plus One Sword is just too plain hard.
** PenultimateWeapon \\
What everybody else thinks is the Infinity Plus One Sword — but isn't.
* InterchangeableAntimatterKeys \\
Any key fits in any door, but as soon as you use the key, it will disappear.
* InventoryManagementPuzzle \\
Games that limit how much inventory you can carry and force you to manage resources.
** GridInventory \\
You have a limited grid or space to fit items of various shapes and sizes.
* InvincibilityPowerUp \\
A PowerUp that makes the player invincible for a short period of time.
* InvisibleBowstring \\
A bow that doesn't seem to have a string, and yet the characters use it as if it had one.
* IrrelevantImportance \\
A key item has no further use, but the game still doesn't let you get rid of it.
* ItMayHelpYouOnYourQuest \\
It's dangerous to go alone... Here, Take this random item! [[ChekhovsGun You'll be glad you did.]]
* ItemAmplifier \\
Item effects are increased when used.
* ItemCaddy \\
A character who is better at using items and equipment than normal.
* ItemCrafting \\
Creating your own items and equipment out of handy-dandy ingredients.
** CookingMechanics \\
Cooking your own food
** DesignItYourselfEquipment \\
Creating your own equipment based on standard parts and technologies to do anything you need it to do.
** PotionBrewingMechanic \\
Mix your own consumables from basic ingredients harvested from the game world.
** UltimateForge \\
Finding this is necessary to craft the strongest items.
* ItemGet \\
Whenever even minor items are obtained, a big fanfare and flashy sequence plays.
* JokeItem \\
A weapon or object that is so ridiculously useless that you can't help smiling.
** LethalJokeItem \\
An item that seems ridiculous at first, but has a hidden property that overshadows your other, more mundane items when used.
* KleptomaniacHero \\
Nobody complains or even seems to notice when you walk into their house, rummage through their cupboards, smash their clay pots, and otherwise take whatever isn't nailed down.
* LevelLockedLoot \\
When you must be mighty enough to equip a particular item.
* LimitedLoadout \\
You can't carry more than a small, possibly arbitrary limited, amount of stuff and have to drop some of what you're carrying to be able to wield something new.
* LimitedUseMagicalDevice \\
A magical item that allows a spell to be cast a limited amount of times before being consumed.
* LiveItem \\
A collectible item which is, well, alive and walking around.
* LootCommand \\
A specific command you need to loot something from a defeated enemy.
* LootDrama \\
An item so rare and powerful in {{MMORPG}}s that drama ensues over its possession.
* LootMakingAttack \\
Items are obtained through a special attack or technique.
* MagicIsRareHealthIsCheap \\
{{Health Potion}}s are easy to come by and health is easily restored. {{Mana Potion}}s tend to be rarer and more valuable.
* MagicTool \\
A universal hand tool whose user can magically fix any machine or structure simply by waving it at the target from close range.
* ManaPotion \\
An item that restores {{Mana}} for spells and special attacks.
* MoneyForNothing \\
Games in which amassing money isn't very useful at some point.
* MoneyIsExperiencePoints\\
Money can be used to perform upgrades and learn abilities in addition to other purchases.
* MoneyMultiplier \\
Increase the amount of or chances of loot you gain.
* MoneySink \\
Virtual taxes to reduce the ever-increasing supply of money in a {{MMORPG}}
* MultiplayerOnlyItem \\
Items that are either exclusive to the Multiplayer mode (even though they could technically appear in Singleplayer as well), or are useless in Singleplayer.
* MutuallyExclusivePowerups
* NerfArm \\
Any logically less-than-lethal weapon which ends up being otherwise just as effective as its "real" equivalent.
* NinjaLooting \\
The act of dishonorably acquiring items at the scene of a kill in an {{MMORPG}}.
* NitroBoost \\
A PowerUp that makes you go really fast for a short period of time.
* NonCombatantImmunity \\
Nothing will try, or be able, to kill you before you're armed and suited up.
* NotCompletelyUseless \\
An item which is useless for 99% of the game but turns out to be one of the best ways to survive a certain sequence.
* OrbitingParticleShield
* OrganDrops \\
Where enemies drop items that are actually its body parts.
* PermanentlyMissableContent \\
If you don't pick this item up at your first opportunity, you won't get another. Hope the item wasn't important.
* PickupHierarchy \\
Collectibles in {{Platform Game}}s have different weights and reward potentials.
* PlatformActivatedAbility \\
Items whose use is either limited to, or reaches a greater potential or new function with, designated pads or platforms.
* PlayerInventory \\
SuperTrope for how you carry items.
* PlotCoupon \\
Collect enough {{MacGuffin}}s and redeem them for one free climax!
** PlotCouponThatDoesSomething \\
Something that's part of your menu or ability system which also features in the game's plot.
* PoisonMushroom \\
An item that behaves like a PowerUp but has negative effects when used.
* PowerUp \\
Something which is found in the game environment that bestows an immediate benefit.
** MetaPowerup \\
A powerup that has an effect on other skills (making them more effective or lasting longer).
* PowerUpFood \\
A PowerUp presented as an edible item.
* PowerupLetdown \\
A powerup or item that takes a lot of time to get and is extremely underwhelming and/or useless once you get it.
* PowerUpMagnet \\
Ability to pull in dropped items to the player like a magnet.
* PremiumCurrency \\
A type of currency in a game that can be [[BribingYourWayToVictory purchased with real money]], and can usually be spent on higher-quality items.
* ProjectilePocketing \\
Throwing/shooting things at items instantly brings them to your possession.
* QuadDamage \\
A PowerUp that yields temporary boost in speed, power, or damage for a character.
* QuickMelee \\
A melee weapon that is activated by pressing a button, rather than switching to it. Usually seen in shooter games.
* RandomDrop \\
Kill it, it might give you something useful.
** RandomDropBooster \\
It will drop that useful thing more often.
** RareRandomDrop\\
You have a 1 in 128,983,234 chance of getting the InfinityPlusOneSword from that MetalSlime. Happy grinding!
** RandomlyGeneratedLoot\\
Whatever drops will have random stacks and special abilities.
** RandomLootExchanger\\
You can trade in loot you don't want for different, random loot.
** ImpossibleItemDrop \\
Enemies drop items that they could not plausibly have.
* RareCandy \\
Item that increases a character's level instantly.
* RealMoneyTrade \\
The purchase or sale of online game equipment, currency, or even powerleveling services for real money to a third party without the involvement of the game's publisher.
* RealTimeWeaponChange\\
Changing weapons without needing to pause for the menu or use power ups.
* ReducedManaCost \\
Some item or equipment that reduces the [[ManaMeter magic points]] necessary to cast spells.
* RemovableTurretGun \\
Just because a {{BFG}} is fixed to the ground doesn't mean you can't take it with you.
* RingMenu \\
Sometimes a circle is the shortest path between two weapons.
* RustRemovingOil \\
For making rust instantly vanish, restoring a device, door, or latch to flawless working order.
* ScoreMultiplier \\
Something that increases your score.
* SelectiveHistoricalArmoury \\
Weapon selections in games which forego historical accuracy in place of featuring cool or famous guns.
* ShopFodder \\
An item that's useless for anything but selling for cash.
* ShortRangeShotgun \\
Video game shotguns pulverize targets at close range and tickle them from afar, a huge exaggeration of their real-life capabilities.
* SingleUseShield \\
Temporary, but unconditional protection against one enemy attack. (Hopefully a big one.)
* SkeletonKey \\
A key that will open any and all doors or locks in a level/game. One step up from InterchangeableAntimatterKeys.
* SkillPointReset\\
A (consumable) item that resets a PlayerCharacter's skill and ability scores, allowing you to redistribute them.
* SmartBomb \\
Weapon that kills all enemies on the screen, giving you a breather before the next wave flies in.
* SniperPistol \\
Bullet-shooting weapons in video games have similar range.
* SocketedEquipment \\
A weapon that allows you to add abilities or statistics by use of slots or sockets to attach gems or similar.
* SoLongAndThanksForAllTheGear \\
Access to equipment is lost because the character wearing it is rendered inaccessible for some part of the game.
* SortingAlgorithmOfWeaponEffectiveness \\
You will acquire consistently more useful items and equipment as your progress through the game.
* SpecialAbilityShield: \\
Shields that do somethings unusual, such as [[HealThyself healing]].
* SprintShoes \\
An item, ability or spell that enables the player character to move faster.
* StandardFPSGuns \\
You got yer shotgun, yer sniper rifle, yer grenades and, when all else fails, yer [[ChainsawGood CHAINSAW!]]
* StandardRPGItems \\
We got potions, ethers, remedies and revives, and dang it if they aren't all the same color!
* StarShapedCoupon \\
A PlotCoupon shaped like a star — symmetrical, five-pointed and shiny.
* StarterEquipment\\
The equipment you begin the game with by default.
* StarterGearStayingPower\\
The starting equipment or some items of it are so useful that is pretty much the only thing you will need for the rest of the game.
* StatOverflow \\
This item allows you to surpass a {{cap}} on one or more of your StatMeters temporarily.
* StatSticks \\
Weapons equipped for their stat bonuses and not for their value as weapons.
* StuckItems \\
These are slots in your inventory that must always be filled, though it doesn't matter by ''what''.
* SwordOfPlotAdvancement \\
A sword that is important to the story, though usually [[PenultimateWeapon not the best of its kind]].
* TeaserEquipment \\
Shopkeepers sell powerful and expensive equipment that you won't be able to afford until later in the game.
* TimedPowerUp \\
A PowerUp that expires after a set amount of time.
* TooAwesomeToUse \\
It's so awesome, you don't want to use it because you're afraid of using it up and not having it anymore.
* UniversalAmmunition \\
The same bullets can be loaded into multiple types of guns.
* UnknownItemIdentification \\
Part of a game's challenge is collecting, identifying, and using unknown items.
* UnusableEnemyEquipment \\
Enemies drop stuff that [[EverythingFades disappears instantly]] or is somehow incompatible with your hands.
* UpgradeArtifact \\
Items with {{Improbable Accessory Effect}}s that unlock more of a character's potential.
* UseItem \\
You can use the command "use sword". Nobody bothers asking what, exactly, ''that means''.
* UselessItem \\
The developers include a weapon for the hero to use, but don't provide any enemies that are vulnerable to it.
* UtilityWeapon \\
A weapon which is also used to bypass obstacles.
* VideoGameFlamethrowersSuck \\
Flamethrowers in games rarely live up to their super-cool portrayals in other media.
* VideoGameTools \\
Items or equipment that are used to solve puzzles and pass by obstacles.
* WithThisHerring \\
You start on your quest with the lowest-ranked equipment available, and nobody will give you the good stuff for free.
* WarpWhistle \\
A quick shortcut to enable rapid travel in an open-world setting, but usually only to places you've already been before.
[[/index]]
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