A series of PC TurnBasedStrategy games by Creator/{{Falcom}}, most of which have never been released outside of Japan, the Vantage Master games have you play as a summoner capable of calling forth elemental creatures known as Natials in battle. The gameplay consists of duels between summoners, who move around the hexagonal board rying to capture magic stones which provide more {{mana}} for additional summoning. In a campaign, every battle earns you a new natial or a new spell.

Falcom has translated the original game ([[{{Engrish}} sort of]]) and is giving it away as a free download [[http://www.falcom.com/vantage/download.html on their website]].

!!This game provides examples of:

* AnimatedArmor: Oomitsunu, the living armor from Vantage Master Japan.
* AwesomeButImpractical: Most of the highest-tier natials are very powerful, but also very specific; unless you're winning overwhelmingly already, you're often better off with a more well-rounded lower-tier natial instead.
* BlindIdiotTranslation: Falcom's translation of the original PC game was given away for free, so what can you expect? It's still playable, at least, and it's not a very plot-focused game anyway.
* {{Cameo}}: The original game features Mail from ''PopfulMail'' and Adol from the ''VideoGame/{{Ys}}'' series as playable characters.
** Also, Sun Wukong from JourneyToTheWest shows up as a summon in Vantage Master Japan.
* ContractualBossImmunity: Subverted, especially in Vantage Master Japan. Summoners are not at all immune to the game's StandardStatusEffects, so hitting them with petrifying, sealing, or charming effects can often end the battle near-instantly if you can get into range.
* ElementalPowers
* ElementalRockPaperScissors: Air natials are strong against Earth natials; Earth beats Water; Water beats Fire; Fire beats Air.
* EverythingsBetterWithPenguins: Zamilpen.
* {{Expy}}: Most of the Natials in Vantage Master Japan are expies of similar Natials in the original game.
* FlyingSeafoodSpecial: The flying fish in Vantage Master Japan.
* {{Golem}}: Da-Colm, the big bruiser of Earth natials.
* HarmlessFreezing: Zamilpen in Vantage Master; the flying fish in Vantage Master Japan.
* {{Kappa}}: Midorosuiko, the healing water natial from Vantage Master Japan.
* {{Mana}}
* MightyGlacier: The top-tier water natials move painfully slowly out of water, but are nearly invulnerable.
** The Shaman summoner class is slow, but very tough, and has a brutal ranged attack where he throws a ''boulder''.
* {{Mon}}: Subverted, in that while you summon monsters to fight for you, you're on the field and can be attacked yourself. Some summoners are focused on being good at personal combat themselves, too.
* NonElemental: Summoners have no element, which is a mixed blessing -- they can do high damage to all elements, but they take high damage from all elements, too, and since you lose if your summoner dies...
* OlympusMons: The higher-tier Air natials are gods.
* PlaceOfPower: Magic stones, which provide mana and heal anyone standing on them.
* SinisterScythe: Oonevievle, a high-tier Fire natial from the first game, uses one of these.
* StandardStatusEffects: Vantage Master just had frozen / petrified, which functioned identically. Vantage Master Japan added poison, magic-seal, charm, buff and debuff effects.
* SummonMagic: The entire point of the game.
* TacticalRockPaperScissors
* WeCannotGoOnWithoutYou: You lose if your summoner dies; unsurprising, since your summons all require upkeep from your magic to exist.