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[[quoteright:270:[[VisualNovel/KanaLittleSister http://static.tvtropes.org/pmwiki/pub/images/kana_cry2.jpg]]]]
[[caption-width-right:270:You will be doing this by the end.]]

{{Utsuge}} is the Japanese portmanteau for "depressing/melancholy game". As the name implies, these games' goal is to make the player cry. Most of them are of the VisualNovel variety, in which the player is guided through an increasingly (melo)dramatic story, {{Deconstruction}} mostly optional.

Games of this type contain lots of typical [[TearJerker tear-jerking]] material, with death, mental problems, loneliness and rejection as central themes. A lot of them contain at least one [[IllGirl girl with a serious disease]], [[LittlestCancerPatient who has to be helped by the player]]. {{Downer Ending}}s are very common, when the player fails to achieve this goal.

{{Utsuge}} are often populated by {{Bishoujo}}-style characters and aimed squarely at a {{Seinen}} (young male) audience. By far the most of them take the form of {{Dating Sim}}s, where the dramatic material is used to give the on-screen girls more depth and character. In some of those games, the drama actually becomes much more prevalent, overtaking the premise of simply trying to date girls. Most {{Utsuge}}, being {{Dating Sim}}s, also contain [[{{H-Game}} quite a bit of the erotic content]] that comes with the territory.

Another term with essentially the same meaning, but different connotations is "''nakige''" ("crying game"), which usually refers to games with [[EarnYourHappyEnding depressing stories that get resolved in the end]].

It is rare to find examples without any erotic content whatsoever, although some {{H-game}}s have been re-released [[BleachedUnderpants without adult material]] to appeal to a wider audience, usually without suffering any negative consequences for the story or playability. Still, gaming companies generally don't explicitly market their games as Utsuge, instead emphasizing their DatingSim-nature to appeal to the typically male audience.

Contrast {{Iyashikei}}, which is more or less this genre's diametric opposite in Japanese media.
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%%* ''VisualNovel/AirPressure''
%%* ''DaCapo''
%%* ''ef: A Fairy Tale of the Two'', which has been adapted into ''[[EfATaleOfMemories ef: A Tale Of Memories]]'' and ''[[EfATaleOfMelodies ef: A Tale of Melodies]]''.
* ''VisualNovel/{{Ever17}}'', especially [[spoiler:Tsugumi's and Sora's paths]], or worse yet, [[spoiler: the Tsugumi/Sora bad ending]].
* ''VisualNovel/HigurashiNoNakuKoroNi'' and its SpiritualSuccessor ''VisualNovel/UminekoNoNakuKoroNi'' form an interesting variation. Their main objective is not to make the players cry, but to ''scare'' them. Despite this, the games still manage to move the player emotionally. They succeeded in doing both in both series. The question arcs are supposed to confuse and scare us, but the answer arcs are straight Utsuge. [[spoiler:Well, except for [[EarnYourHappyEnding Matsuribayashi-hen]].]] Tatarigoroshi-hen is also fueled by tears.
%%* ''VisualNovel/KanaLittleSister''
%%* Most anything by KeyVisualArts:
%%** ''VisualNovel/{{AIR}}''
%%** ''VisualNovel/{{CLANNAD}}''
%%** ''VisualNovel/{{Kanon}}''
%%** ''VisualNovel/LittleBusters''
%%** ''VisualNovel/{{Planetarian}}''
%%** ''VisualNovel/{{Rewrite}}''
%%* ''KimiGaNozomuEien''. The anime version doesn't let up on the tears, either.
%%* ''VisualNovel/SymphonicRain'' seems like a slice of life visual novel at first but reveals its more depressing elements later on.
* ''VisualNovel/PrivateNurse'': Come for the marketing as an {{H-game}}, stay for the many, many moments of crying your damn eyes out. There is basically one path that leads to a triumphant ending, the rest count as BittersweetEnding if not outright DownerEnding.
* ''VisualNovel/SayaNoUta'' is a [[CosmicHorrorStory Cosmic Horror love story]]. Besides the {{gorn}}, the [[EldritchAbomination nature of the bishoujo]], and the other delightful elements, it fits this trope perfectly.
%%* Sakura's route in ''VisualNovel/FateStayNight'' (Heaven's Feel) is quite warped, with her "Normal End" the most depressing of all the endings; this leads some people to regard it as a bad end. [[spoiler:So reload that save and stay alive, will you?]]
%%* ''VisualNovel/{{Tsukihime}}'', the Far Side routes (Akiha/Hisui/Kokahu) in particular. Akiha's Normal End, as well as Hisui's True End, will PlayerPunch you in the face.
* ''Yume Miru Kusuri'' has three paths - one for the socially isolated school idol, one for the druggie kid, and the last one for the poor girl who is bullied [[KidsAreCruel with tasers in a classroom]] while [[AdultsAreUseless the teacher assumes she is constantly falling out of her chair and screaming for no particular reason]].
%%* ''VisualNovel/CrossChannel''
%%* ''99 no Namida'' (99 Tears) is solely made to make you cry.
* ''VisualNovel/KatawaShoujo'' falls under this heading as the routes can be heartbreaking. Every route has at least one DownerEnding and even some of the good endings are {{Bittersweet Ending}}s. [[spoiler:Rin Tezuka]]'s route fits this trope the most. [[spoiler:Hanako's]] route isn't too far behind, either.
* ''VisualNovel/HatofulBoyfriend''. Most of the endings to the otome routes range from [[BittersweetEnding bittersweet]] to out and out [[TearJerker tearjerkers]] -- and that's just the main game. When you've finished all of those, there's still ''Bad Boys Love'', the second half of the story, which, well. Let's just say it's nicknamed ''Hurtful Boyfriend'' for a reason.
* The Creator/NitroPlus boys' love game ''VisualNovel/{{DRAMAtical Murder}}'' is a ''nakige''. The character routes of Clear, Koujaku and especially Ren have the most positive endings. Ren's [[spoiler: is specifically considered the True Ending since ''60%'' of the story is revealed in it]].
* ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon'' was so depressingly sad that even the translators for the English release were brought to tears.
* ''VideoGame/TheCrookedMan'' is pretty sad. At the beginning of the story, the main character David has a really bad life; his sick mother can't remember who he is, his fiancée has just left him, and he's moved to a squalid little apartment. David is constantly haunted by the fact that he can never achieve his dreams of being a pilot due to his colour-blindness. Over the course of the game [[spoiler:the ghost of the previous tenant, who was severely depressed, tries to drag David down with him. A lot of the endings feature David killing himself. At the end, just after confronting the Crooked Man, David's mother finally remembers who he is, before dying. It gets better for David, fortunately.]]
%%* Michiru's route in ''VisualNovel/GrisaiaNoKajitsu''.
%%* ''VisualNovel/SweetPool''
* ''VideoGame/ToTheMoon'': You play a pair of scientists who go into a dying man's memories and try to implant a memory that he has been to the moon... except he has memory problems and doesn't know why he wants to go, so you have to find out why. Throughout the game you discover many tragic events in his life, the most well-known of which is [[spoiler:the story of his wife's death, and their promise to meet again on the moon.]]
* All of the games made by the extremely popular company ''KeyVisualArts'', with ''VisualNovel/{{CLANNAD}}'' often being considered the pre-eminent example of {{Nakige}} in the West. There's a reason why the {{Laconic}} page for each game ends with [[RunningGag 'bring tissues']].
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