->''"Ethel, I think we’re fighting a losing game!"''
-->-- '''Lucy''', ''Series/ILoveLucy''

'Unwinnable' is a gameplay state in which, while the game has not yet ended (or crashed), it is completely impossible for the player to finish the game. Players who have reached this point have only two options: reload a previous save--in the fortunate situations where this is possible, or start the game anew--for the much more unfortunate situations where it is not. This is also known as a "walking dead" state. In {{Speedrunning}} circles, this is known as a softlock.

Unwinnable comes in three flavors:
[[index]]
* UnintentionallyUnwinnable, where bad design oversights, [[GameBreakingBug bug-filled programming]], or simple [[DevelopersForesight failure to predict every possible player action]] creates situations that stop the player from progressing, prevent the player from accessing needed equipment, or otherwise make the game impossible to beat.
* UnwinnableByDesign, where [[{{Jerkass}} malicious]] programmers deliberately create traps for people to stumble into. This type has been known to prompt a BigNo from frustrated gamers.
* UnwinnableJokeGame, where the game is intentionally impossible from the beginning, generally played as a joke on the player.
[[/index]]

'''Examples go on the subtropes above.'''

Compare [[LuckBasedMission Luck-Based Mission]], FissionMailed and ControllableHelplessness, as well as EndlessGame.

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