[[quoteright:242:[[Anime/{{Grenadier}} http://static.tvtropes.org/pmwiki/pub/images/grenadier-unauxreload_9914.gif]]]]
[[caption-width-right:242:Pffft. Show off.]]

This is the fun aversion or supplement to the BottomlessMagazines trope. Sometimes the gunslinger has to have a [[CoolButInefficient cool (if not practical)]] way of reloading to show how {{badass}} he is.

Usually the UnorthodoxReload involves a lot of unnecessary and complicated choreography. In others, it involves incredible, mostly impossible, feats of physics that if attempted in reality, would either not work, jam the firearm in question or result in grievous bodily harm.

Reloading a firearm is actually a deceptively complex procedure, and must be done carefully. If done improperly the gun may jam or malfunction. At worst you could hurt yourself.

See also OneHandedShotgunPump, UnorthodoxSheathing and UnorthodoxHolstering.
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!!Examples:

[[foldercontrol]]

[[folder:Anime & Manga]]
* Alucard from ''{{Hellsing}}'' uses his teeth to pull back the slide on his pistol and chamber a round (either one) after setting in a magazine. Don't try this at home, kids, unless you have jaws of steel.
** In the [[GeckoEnding finale]] of TV series he also used telekinesis to pull a magazine from across the room. He didn't catch it - it went straight into the gun.
* Yukimi from ''NabariNoOu'' also does this once. It's [[JustifiedTrope justified]], though, because [[spoiler:he only has one arm]] and can't reload his gun any other way.
* Rushuna Tendou from ''{{Grenadier}}'' stores extra bullets in her [[VictoriasSecretCompartment considerable cleavage]] - when she needs to reload, she [[{{Gainaxing}} somehow manages to eject the exact number of bullets from there]] and then scoops them out of the air with her revolver. While ''[[EverythingsBetterWithSpinning spinning]]''! And she isn't the only character able to do that!
** While spinning ''and'' performing GunKata to dodge bullets. As in forty villains, all firing at her with modern rifles.
* Rally Vincent in both the Manga and Anime of ''GunsmithCats'' has at least one scene in either version of the series in which she reloads her CZ-75 pistol by dropping a fresh magazine onto her foot (a necessity in the manga, with one broken arm as the result of an accident) and then kicking it up into the magazine well of the gun before popping the slide release to chamber a round.
** Worth pointing out that the anime version had her balancing an empty mag on her foot that she'd ejected. She just caught it with her off-hand after flicking it back up and tucked it into her jacket - presumably because it was cheaper than leaving it behind and buying a replacement.
* In ''AppleseedExMachina'', the cyborg Briareos stores spare magazines inside his [[ArtificialLimbs cybernetic forearms]] making reloading his GunsAkimbo a trivial matter.
* In one episode of ''Manga/BlackLagoon'' Revy reloads one of her pistols by loading a magazine into it using her teeth.
** While still firing at her opponents with the other one. Now that is {{Badass}}.
* Signum of ''LyricalNanoha'' casually flicks a Cartridge - basically something that resembles a bullet but is just storage for an extra burst of magic - into the chamber of her weapon in the second episode of the second season.
* Guido Mista of ''Manga/JoJosBizarreAdventure'' fame reloads his revolver by tilting his head down. The bullets come out of his hat. Oddly enough, he ''doesn't'' do this in the Playstation 2 game based on that part - he just reloads by hand.
* Train Heartnet in ''Manga/BlackCat'' is probably the epitome of this, in that he throws bullets up into the air, cracks open his revolver, so that the handle flips back (its a custom weapon in this case, so at least that bit is somewhat feasible) then times a hand flick so it snaps back into position with the bullets grabbed in the revolver chambers.
* Blush from TheWestern manga ''EtCetera'' can [[FastestGunInTheWest fire his guns so fast that it seems it all came from a single gunshot]]. In fact, characters claim to hear only one gunshot even though as much as 12 shots can have been fired. Because he uses all of his ammo in an instant, he carries ''pre-loaded'' cylinders on his belt, and simply pops the empty ones off and "reloads" entire cylinders to use.
** Swapping cylinders was a reasonably common way of reloading at some points in history, for those gunfighters who could afford spare cylinders. Particularly those who favored the Remington 1858 New Army. Creator/ClintEastwood reloads that way in ''PaleRider'' (using an aforementioned 1858, albeit one converted use cartridges). Probably the fastest way to reload a six-gun until the invention of the speedloader.
* Used in one chapter of ''KenichiTheMightiestDisciple'', when the titular character's father Genji attempts to "rescue" his son, hauling away his son in one hand while blasting away at the masters of Ryouzanpaku with his shotgun Rotowski. When weapons master Shigure gives chase, she notes that Genji won't be able to reload his weapon singlehandedly. A single panel later, [[http://www.mangafox.com/manga/history_s_strongest_disciple_kenichi/v13/c112/6.html he does exactly that]].
* Jo's mechanical holsters in ''BakuretsuTenshi'' also double as magazine dispensers.
* [[PrivateMilitaryContractors Mana Tatsumiya]] from ''MahouSenseiNegima'' does a [[http://www.mangafox.com/manga/mahou_sensei_negima/v30/c276/6.html magic reload]].
* Subverted by [[TheGunslinger Kanna]], of ''BakumatsuKikansetsuIrohanihoheto'', who [[GunsAkimbo dual wields]] [[RevolversAreJustBetter revolvers]], and reloads using speedloaders.
** Not a subversion because any reloading method that involves GunsAkimbo is automatically counted as an UnorthodoxReload.
* In the first episode of ''MazinkaiserSKL'', Ryo throws two fresh magazines towards the enemy, where they stick into the ground[[note]]The bases of the magazines are bladed so Kaiser can use the guns as hand axes by gripping the barrels[[/note]]. Then he reloads normally, charges the enemy while firing, and as soon as he's out of ammo he ejects the spent mags and dives to the ground, reloading using the mags he threw there earlier.
[[/folder]]

[[folder:Film]]
* In ''Film/TheRundown'', the character played by Dwayne Johnson flips [[GunsAkimbo two shotguns]] up-side down and backwards and then snaps them between his arms and torso to pump them in an instant. Earlier in the movie, he inverts this by ejecting a magazine to make his target slip on the floor.
* ''Film/BulletProofMonk'' plays with this trope, using the unorthodoxy as a combat technique in and of itself. Chow-Yun Fat empties two pistols, ejects the magazines, and spins to kick the empty magazines at some {{Mooks}}.
* ''{{Equilibrium}}'': Preston has spring-mounted magazines in his sleeves that automatically reload his weapons. He also has bottom-weighted mags that he tosses into the middle of a group of enemies. After charging into them and emptying his magazines, he ejects the empty ones and slams the guns down into the mags on the floor.
* ''Film/{{Ultraviolet}}'' takes this even further, instead of mechanical devices the main character has little wrist-mounted portals to pocket dimensions that feed bullets into her guns.
* The T-800 in ''Film/Terminator2JudgmentDay'' would cock a lever-action shotgun by flipping it over his fingers while using the other hand to handle a motorcycle. You can tell they used two different props for that scene: one with a larger loop to flip and another with a regular sized loop to fire with. In real life, flip-cocking would snag the wielder's fingers and probably break them (this almost happened during filming, when Creator/ArnoldSchwarzenegger grabbed the standard-lever prop for a flip-cocking shot), though it's obviously not a problem for a HollywoodCyborg with a titanium steel endoskeleton.
** Later, Sarah Connor does a OneHandedShotgunPump because her shoulder is injured. [[TheCastShowoff Because Linda Hamilton really was in good enough shape to pull that off.]]
* Creator/JohnWayne flips his weapon when cocking a Winchester lever-action rifle in several of his {{Western}}s, notably in his very first scene in ''Film/{{Stagecoach}}'' (1939); in the climax of ''TrueGrit'' he combines this with GunsAkimbo on horseback. He actually had a Winchester custom made (with a larger loop and shorter barrel) to facilitate this.
* In ''Film/BramStokersDracula'' (the movie with Creator/AnthonyHopkins as Van Helsing and Gary Oldman as Dracula) Quincy P. Morris the Texican cowboy stereotype flip-cocks his rifle in much the same manner. One handed. While riding a horse. Then again, he IS from Texas!
* Ramón Rojo in ''Film/AFistfulOfDollars'' casually does the half-cycle spin at the beginning of the final showdown.
* The OneHandedShotgunPump is parodied in ''HotShots Part Deux'': Ramada pumps and shoots her shotgun [[OneHandedIsCool with one hand]]. When she pumps it for the third time, however, the gun rips off the grip and conks a mook in the head. She then tosses the grip at another mook, knocking him out, too.
* During the hospital shootout in ''RushHour 3'' Zhang Jingchu picks up a magazine and somersaults over a mook to give the magazine to Jackie Chan who then jumps on and rides on a cart in order to load the magazine into Chris Tucker's gun.
* In the film ''Film/TombRaider'', Lara Croft has magazines strapped to her thighs by their bases, allowing her to simply swing her guns down onto them , and a special backpack that lowers them behind her in pairs, allowing her to just jam the guns behind her back and presto, instant reloads.
* In Creator/LucioFulci's ''Film/TheBeyond'', a character can be glimpsed dropping a bullet down the barrel of his weapon. This was, however, a joke by the actor which slipped into the final cut.
* Check out this over-the-top scene from the Swedish action-comedy ''[[http://www.youtube.com/watch?v=wVSOMAraWx0&NR=1 Kopps]]'', justified by the fact that it is a day-dream sequence.
* Two characters do this in ''PomPomAndHotHot'', an unusually titled 1992 Hong Kong film. Shooter Yin, the boss of the two leads, does near magical reloads on two separate occasions. On the first, he empties a revolver of spent shells, than grabs six loose bullets and throws them all at once perfectly into the chambers. Later on, he has a gun magazine knocked out of his hand, so he flips his leg sideways and kicks it back up - straight into his pistol. A villain in the film manages to SPIT a bullet into the chamber of his revolver at another point in the film.
* Expert marksman and GunFu practitioner Agent Zero from ''Film/XMenOriginsWolverine'' solved the dilemma of reloading while dual wielding by tossing up his two pistols into the air from behind, then pulling out two magazines and simultaneously catching both pistols onto them... IN SLOW MOTION.
* In ''Film/{{Zombieland}}'', Tallahassee prepares an unorthodox technique when luring zombies to a kiosk for his last stand. He stands all his pistol magazines up on a counter, then reloads when necessary by ''slamming his pistols onto the counter''.
* In ''Film/KickAss'', Hit Girl, while fighting in a corridor, throws two new magazines out in front of her, then, while running, and slides her pair of guns over the new magazines that are more-or-less hovering in the air and happen to have rotated perfectly to be pointed to lock into place.
* In ''HawkTheSlayer,'' the character Ranulf loses a hand, rendering him unable to reload his crossbow in a normal fashion. He compensates by using a self-loading crossbow with an entire magazine of bolts. This isn't your garden variety (i.e. real world) [[http://en.wikipedia.org/wiki/Repeating_crossbow repeating crossbow]] though, this is your terrible B-movie repeating crossbow - basically a submachinegun that fires arrows.
* ''OnceUponATexasTrain'' has a scene where Cotton and his gang of {{Young Gun}}s are standing in a line, waiting for the combined force of retired outlaws and Rangers to make an appearance. As the camera pans across them, each one flip cocks his Winchester in turn.
* PlayedForLaughs and taken to the extreme in ''Film/TopSecret'' when Chocolate Mousse front-loads an assault rifle. Yes, he pours gunpowder down the barrel.
* Unusual variation in ''NewPoliceStory'': Jackie is in a GunStripping competition with the BigBad, as a CallBack to one he failed in the beginning of the film. While his opponent is still faster, Jackie is able to cheat by popping a round into the chamber directly while assembling his gun, allowing him to skip loading the magazine. His opponent sees this happen, but since he's just a bit faster, [[OhCrap it's too late for him to try the same trick]], forcing him to finish assembling his gun before he can load it.
* In ''Film/TheQuickAndTheDead'', Herod's guards have a habit of spin-cocking their Winchesters.
* In ''Film/TheBoondockSaints'', [[BigBad Don Yakavetta]] can be seen loading a revolver before flipping his wrist to cause the cylinder to snap shut. While common in movies, doing so in RealLife will warp the arm holding the cylinder and eventually cause a misfire due to the gun being misaligned.
[[/folder]]

[[folder:Literature]]
* [[Franchise/TheDarkTower Roland Deschain]] can (or at least could) reload one of his revolvers with one hand while firing with the other.
** This is theoretically possible if you drop it into a hip holster that can hold a break-top revolver while it's open. If anyone's {{Badass}} enough to do that while under fire without dropping rounds everywhere, Roland probably is. We should assume this is maybe the most efficient way to reload a revolver, but takes maybe 20 years of obsession to be able to learn.
* Subverted in ''{{Nation}}'' when Mau takes note that Cox must reload with two hands.
* Literature/PrinceRoger in Creator/DavidWeber/ and Creator/JohnRingo's ''We Few'' does a quick reload in a hyper-real MMFPS that fools his potential allies into thinking he used a cheat. Actually [[spoiler:he palmed the replacement magazine.]]
[[/folder]]

[[folder:Live Action TV]]
* In "The Big Bang Job" episode of ''Series/{{Leverage}}'', Eliot secures the magazines of his [[GunsAkimbo twin pistols]] by pressing them against his hips and pulls back the slides by holding one pistol upside down over the other so he can hook the rear sights together and pulls the pistols in opposite directions. This example is made even more interesting by the fact that Eliot DoesntLikeGuns.
* SteveMcQueen would frequently flip-cock his "Mare's Leg" (a shortened 1892 Winchester rifle) in the Western TV show ''Series/WantedDeadOrAlive''.
* * Chuck Conners used the flip-cock method for his rifle in ''Series/TheRifleman''. The rifle had a custom, circular loop to facilitate the flip-cock.
[[/folder]]


[[folder:Tabletop Games]]
* In ''DungeonsAndDragons'' 4th edition, the "Two-fisted shooter" feat allows you to, among other things, reload a hand crossbow with one hand, solving the GunsAkimbo problem. Exactly ''how'' you do this is never explained, and left up to the player's imagination (perhaps using the rest of this page for inspiration).
** It is technically possible to do this in 3rd edition as well, with two feats (rapid reload and quickdraw). According to a literal interpretation of the feats, you put one crossbow away, reload the other, put that away, take the first one out, reload it, and pull out the second crossbow. [[SuperSpeed All in the time it takes]] [[TalkingIsAFreeAction to discuss combat tactics]].
[[/folder]]

[[folder:Video Games]]
* Nero in ''[[VideoGame/DevilMayCry Devil May Cry 4]]'' has a similar revolver-reloading technique to Rushuna (above), substituting his gun hand for the cleavage because the other arm is immobile in a sling.
** Lady was into this trope first. [[http://www.youtube.com/watch?v=DgrTU241hzI See?]]
** Dante reloads his twin pistols by magically creating more bullets inside them.
*** Before Nero in 4 Lady was the only character in the series who even bothered reloading. That was probably intentional, as she was the only human being in a colossal free-for-all of devils and half-devils who shot devilish energy, not bullets, out of their guns.
* The Security Officer in ''VideoGame/{{Marathon}}'' can not only equip and use two double-barreled shotguns at the same time, which is {{Badass}} enough alone, but he ''flip-cocks'' them like in the examples above. The implausibility of this is lampshaded in the manual.
--> '''Durandal:''' I won't waste my time trying to explain the loading mechanism to you - your primitive mind could never grasp its complex nature.
** There are several popular theories among ''Marathon'' fans as to what this mechanism is. The best is that spinning the shotgun around its lever generates electricity, which is used to teleport shells into the chamber.
* The protagonist in ''AdventRising'' apparently reloads all guns by twirling them around Western-style... including ''rocket launchers''.
* In the ''{{Killzone}}'' games, virtually ALL of the Helghast weapons have an interesting or unusual reload animation (especially evident in ''Killzone 2'') because the Helghast seem to prefer large cylindrical magazines over plain straight or curved magazines. For just one example, the magazine of the [=StA18=] Pistol is identical that of the to a Russian-made PP-19 Bizon submachinegun, as is that of their SMG.
** To their credit, the Helghan weapons hold ''significantly'' more ammunition than the equivalent Allied weapons. While the standard assault rifle holds 30 rounds, the Helghan assault rifle holds ''75'' (or 60 depending on the game). However, this is offset by the fact that the recoil for the Helghan weapons is cylindrical instead of straight up (that is, when you shoot, the bullets will eventually go ''around'' the target instead of ''above'' it), also helghan automatic weaponry is less accurate at longer ranges compared to their ISA counterparts.
*** That "cylindrical recoil" bit makes [[RuleofCool no sense whatsoever]]. Even if there is some mechanism either inside the gun or inside the magazine that applies torque, it's force would not create "cylindrical recoil". The real Bison and Calico [=SMGs=] have cylindrical magazines, their recoil is not.
* In the game ''{{Stranglehold}}'' the only time Inspector Tequila ever reloads is when he is about to unleash his barrage attack.
* TheSquad in ''VideoGame/CliveBarkersJericho'' uses a TimeyWimeyBall to turn back time to a point when their weapons were already loaded.
* The ''VideoGame/HalfLife1'' mod, ''The Specialists'', made with an action movie flavor, features several different kinds of guns that can be taken akimbo. The more unusual reload animations include putting both guns into one hand to load new magazines simultaneously, or simply dropping the guns and pulling new ones out from off-screen.
* The ''Opposing Force'' expansion to ''VideoGame/HalfLife1'' has Adrian reloading the M249 SAW by taking out the box, opening the cover and removing the old chain like usual but instead of placing the first bullet in, he throws part of the new chain onto the open chamber which is a waste of ammo as some of the bullets would obviously not be fired (even though you still have 100 new rounds anyways since it also plays in OneBulletClips). This is more jarring as you're playing as a trained marine.
* The ''VideoGame/HalfLife2'' mod ''Wasteland'', based off of post-apocalypse games (particularly Fallout), allowed mix-and-match pistols. The most memorable reload animation was that of the Colts akimbo: ejecting both magazines, and then sequentially tossing the guns up in the air to have a free hand for the new magazines.
** Similarly, the mod SMOD for Half-Life 2 brings in a [[Film/TheMatrix Matrix]] feel. Including dual pistols and [=SMGs=]. They reload the same way, in which the character will ''spin the guns around their fingers'' and use centrifugal force to pull the spent mags out, and then ramming in new ones. [[MemeticBadass Pretty damn badass.]]
* In ''MaxPayne2TheFallOfMaxPayne'', both Max and Mona can reload their weapons when they're in BulletTime by spreading their arms out and doing a quick 360-degree spin to eject the used magazine. This is the only way to quickly reload many slow-loading guns, such as the sawed-off shotgun (which normally takes a long time when you're slinging lead with bad guys).
* In ''VideoGame/TheDarkness'', the Darkness Guns are reloaded by ''standing in shadow.'' Also, you reload your dual pistols by simply tossing them away and drawing another pair. Unusually for a videogame, this does waste any ammo in them. In a late-game shootout, a retired mobster, who is missing his legs and 1 arm and thus can't fight, is still helping by loading guns for you. He chambers the first round using his teeth. It's impressive to see, honestly.
* Everybody in ''{{Killer7}}'' uses some trick to reload ''absurdly'' fast: Con Smith (1:40) uses his ''feet'' to help him [[http://youtube.com/watch?v=Kr0OGLPFUV0 reload.]]
** Except KAEDE. In fact, this is one of her two balancing measures (alongside GlassCannon): she deals good damage and has a scope, letting her nail the enemy's weak spots from long range with consistency, but she reloads at a realistic pace - which in this game means it takes forever. It takes forever and a ''day'' if you reload while still aiming, as she fumbles the reload.
** Some TruthInTelevision. In the American civil war, soldiers would frantically reload their muzzle loader muskets at point blank range and even when clearing trenches, since trying to stab an enemy with the bayonet would also mean being in range of the bayonets of all his buddies.
* In ''BloodRayne2'' the twin magic handguns used by the titular half-vampire, called the Carpathian Dragons, are powered by ''blood''. They have spikes on the front, and are reloaded by ''stabbing'' someone. If they run dry, [[CastFromHitPoints they feed on the firer's]] LifeMeter.
* ''VideoGame/MetalGearSolid'''s Revolver Ocelot doesn't reload in ''that'' strange a way... except he talks about it in such a way that implies that he really ''[[FetishFuel loves]]'' to reload in the middle of a gunfight. In ''VideoGame/MetalGearSolid3SnakeEater'', when he first tries a revolver, he rambles on and on about how great it feels to [[DoesThisRemindYouOfAnything slide the cartridge into the chamber]] and how he's "[[WhatDoYouMeanItsNotSymbolic never felt a tension like this before]]". ''Creepy''.
** Early in ''[=MGS3=]'', Ocelot's attempt to perform an odd reload method simply to look awesome backfires utterly - he tried pulling the slide back after exchanging magazines even though there was still a round in the chamber. However, he releases the slide too early, catching the previous round halfway, and the gun jams (and thus gets him soundly and embarrassingly thrashed by Naked Snake). He switched to revolvers instead afterward on Snake's advice, which had the added benefit of ensuring something like that would never happen again.
** Snake gets the weirdest reload in the series in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', where due to a glitch he mimes reloading the long barrel/scope [[HandCannon Desert Eagle]] while holding an ''entire second Desert Eagle'' in his other hand instead of just a magazine.
** Back to ''3'': Rather than reloading the M37 a shell at a time, Naked Snake pulls a cylinder full of shells from his hip, places one end into the shotgun, slides his hand up the length of it to load the shells into the gun, and then pumps it to remove the cylinder. This is an actual method of reloading shotguns, but it's rare outside of shotgun competitions, as far as other games with pump-action shotguns are concerned. This method appears again in ''VideoGame/MetalGearSolidPeaceWalker''.
* ''VideoGame/ResidentEvil4'' features the [[AKA47 Broken Butterfly revolver]] which Leon reloads in a pretty badass way. Since it's a break-open revolver, he flips down the barrel to break it open, unloads the spent bullets over his shoulder, ''throws'' three bullets into it (regardless of how many he actually has to reload) and flip-snaps it shut. What makes it awesome is that, even without a reload speed upgrade, that procedure takes about ''two seconds''.
** It returns in ''VideoGame/ResidentEvil5'', and you can see that Chris is actually loading the bullets two at a time.
** If the player attempts to reload the Chicago Typewriter (one of the three special weapons with [[BottomlessMagazines infinite ammunition]]) while wearing the Mafia suit, Leon instead fiddles with his hat and [[LeaningOnTheFourthWall sighs annoyedly]].
* The now-defunct MMORPG ''VideoGame/TabulaRasa'' generally used fairly realistic reloading animations, but a few months before it was canceled they added [[GunsAkimbo dual pistols]] based on popular demand. They were reloaded by simply spinning them, Western style.
* ''VideoGame/S4League'' is full of this. Just about every weapon is reloaded by doing something that looks cool, regardless of whether any new magazines or ammo is even involved.
** Then again it ''is'' Virtual Reality.
* ''VideoGame/GearsOfWar'' has the Active Reload function, in which the player can reload their gun more quickly if a button is pressed at just the right moment, as well as gain a temporary increase in damage. If they miss however, the gun jams and reloading takes longer than usual. Note that the standard (long) reload is actually an orthodox reload, as the character goes through the motions of carefully inserting more ammunition. The active reload is the Unorthodoxy, where the character circumvents procedure for speed.
** The flip-cock is also used when the action reload fails on the shotgun, and after unjamming the shell, thew character will flip the weapon around ([[RuleOfCool for no reason]]) and ready it.
* The Maian weapons in ''VideoGame/PerfectDark'' all reload by putting an orb into them. Apparently the gun's side just sucks it into itself.
** Even more amazingly, the Phoenix and Callisto [=NTG=] are reloaded with standard handgun and submachine gun bullets, respectively. Apparently Joanna crammed a magazine into the orb before sticking it in the gun offscreen.
** Also, the Cyclone seems to be reloaded by running an extremely long stripper clip through an electronic hopper mechanism.
** Many of the animations for reloading show Joanna to have inhuman abilites - for instance, while reloading a single Falcon 2 (a standard semi-auto pistol) in less than one second [[http://www.youtube.com/watch?v=7DpCellB_UQ would be possible]] (though not likely at the consistency with which an FPS protagonist burns through ammo), when she's using [[GunsAkimbo two of them]], she ''still'' manages to reload both of them in ''the same amount of time''.
* Continues in PerfectDarkZero, which included wonderful bits like the one-hand shotgun pump, propping up the bolt-action sniper to reload it one-handed, and opening the bolt of an MP5 with the end of a magazine.
* As a by-product of ''Franchise/{{Halo}}'' star Master Chief's ability to go Guns Akimbo, he can reload either gun at any time with one hand, ''even while firing his other gun!'' What's more impressive is that he can do that [[UpToEleven while climbing]] [[LadderPhysics a ladder]]. [[LampshadeHanging Lampshaded]] in ''Anime/HaloLegends'', where it is shown that [=SPARTANs=] store extra magazines in compartments in the armor on their thighs, and they just slam the guns down on them to reload. Which does not explain the climbing a ladder in half ton armor while using your hands to reload and or shoot.
* In ''VideoGame/GoldenEyeRogueAgent'', the player's character reloads dual-wielded Jackal .357's by tossing the magazines into the air, and slamming them together between the pistols. It takes specific timing to get him to do this, however.
* ''VideoGame/UnrealIITheAwakening''. The Drakk Laser Cannon. The ammo pods look like tiny mechanical octopi and ''load themselves into the weapon'', inserting their tentacles into a number of holes on the surface of the gun.
* ''{{Planetside}}'' featured Ancient-Tech weaponry, which both plays straight and averts this trope. While the [[http://planetside.station.sony.com/images/manual/maelstrom.jpg Maelstrom]] reloads by swapping out a small module near the front, the [[http://planetside.station.sony.com/images/manual/spiker.jpg Spiker]] pistol reloads by swiveling the top of the gun once the side orbs are tapped, and the [[http://planetside.station.sony.com/images/manual/Radiatorcolor.jpg Radiator]] is reloaded by what looks like tickling the bottom.
** Don't forget the Vanu and Terran rocket launchers; each one is about the size of your body, and you somehow manage to reload it when the magazines are on the ''back'' of the shoulder mounted launcher. The Terran one is a bit more forgivable as it is top-loaded, meaning you could just tip the launcher down and pop a new magazine into the receiver at head-level, but the Vanu laser cannon is a bullpup with the magazine mounted on the underside ''behind'' the user's shoulder. It would be physically impossible to reload the gun without twisting it upside down around your shoulder. Apparently, Vanu soldiers have rubber arms, else the rocket launcher would go through their head when reloading.
** The [[HandCannon Commissioner and Underboss revolvers]] in ''Planetside 2'' split their ammo chambers in half along each side of the gun, which are then both reloaded by separate speed-loaders. Interestingly, it doesn't matter how the chamber is orientated from firing, it will ''always'' split in half. However, if 3 or less shots have been fired, only the left side of the chamber is reloaded.
** The Vanu Sovereignty's "bolt-action" sniper rifles in ''[=PS2=]'' will blast out their side-mounted battery packs every time they are fired, which are then smacked back into place when the user cycles the "bolt". Reloading all Vanu weapons replaces the side-mounted battery in a ridiculously complicated screwing motion. The Players using the VS pump-action plasma shotguns individually slide in what appear to be [[AbnormalAmmo Energizer AA-batteries]] into the bottom of the gun.
* In ''Western Outlaw'' and ''DarkestOfDays'', you get equipped with a muzzle-loading revolver. Since muzzle-loading each individual round would take way too long for gameplay purposes, your character simply pulls out the cylinder and pops in a new one every time they reload.
* Any time the Boss dual-wields pistols/[=SMGs=] in ''VideoGame/SaintsRow'', s/he just sort of flips them around without actually touching the mags or even any ammo. [[RuleOfCool It's that kind of game.]] Reload animations in ''The Third'' all actually ''look'' like reload animations, but upgrades allow you to speed up how fast the animations play out and get back to the shooting quicker.
* Everybody in ''VideoGame/TeamFortress2'' can be seen loading physical ammunition pulled from their HyperspaceArsenal into their weapons and for the most part look like it can be pulled off in real life, at least from the player's perspective. However, there are many exceptions, and every class has at least one unorthodox reload animation, though some in the list are prusumably bugs.
** The Scout reloads his pistol by dropping the magazine out, flipping it on his finger by the trigger, inserting a new mag in, and completing the spin. Due to an oversight, he doesn't insert or eject anything from the Lugermorph when he reloads it, only pats the grip of the gun. He never actually reloads his scattergun, either, he only ejects the spent shells.
** The Soldier jams four rockets at once into the front of his tube-shaped launcher's barrel. Due to the same oversight as the Lugermorph, he doesn't load any rockets into any of his unlockable primary weapons when reloading.
** Due to the same oversight as the Lugermorph, the Pyro doesn't insert any shells when reloading the shotgun and Reserve Shooter, appearing to flick the air underneath the gun.
** The Demoman simply pulls the bolt on both stickybomb launchers back a few times, magically forming new bombs. Also, his pipe grenade launcher has a four round magazine, but the in-game model quite clearly has ''six'' chambers (this is for game balance reasons; letting him shoot six grenades between reloads was deemed overpowered). On top of that, the barrels never rotate in the loading animation--he's stuffing all those grenades into the same chamber, Soldier-style (although they ''do'' rotate when firing). The Loch-n-Load uses the same reload animation as the Grenade Launcher, so the Demoman doesn't actually slide the grenades into the barrel.
** The Heavy pumps the entire shotgun when reloading the Family Business.
** When the Engineer reloads the Pistol (same pistol as the Scout's), he jams a new one in backwards. As with the Scout, he merely pats the grip when reloading the Lugermorph.
** The Medic's line of syringe guns have BottomlessMagazines... of syringes. He still has to load air canisters (which function identically to box magazines as far as the player needs to be concerned).
** The Sniper's bolt-action rifle in-game just seems like it has a bottomless magazine, but "Meet the Sniper" shows it's a single-shot. He just reloads every single bullet by hand in the time it takes to normally operate a magazine-fed kind.
** The Spy uses both hands to reload his revolver, which is fine... unless he has also activated the Invis Watch on his left wrist (which also appears on-screen), making him appear to have three hands. Additionally, when he reloads some of his unlockable revolvers, it has--say it with us--the same oversight as the Lugermorph; he doesn't put any bullets in the barrel, nor do any bullets eject.
*** And on one revolver, the Enforcer, the Spy's ''left hand'' disappears instead of the bullets, which levitate into and out of the chambers of their own accord.
* Although the GunPorn first-person shooter ''VideoGame/{{Black}}'' doesn't exactly have ''unorthodox'' reloads, if its most detailed aspect is its guns, the second most detailed aspect are said guns' reloads. ''Every single'' reload completely blurs the focus of anything past your gun and the hand that is hold it, essentially forcing you to pay attention to your normal, albeit slightly exaggerated, reloads. It's averted if you're under fire, though, in which a quick, no-nonsense reload occurs.
** With the speed-loading revolver, Jack spends a full second staring at the new clip before inserting it.
** Jack tips the M16 magazine's top towards him to see whether there is ammo inside.
** The [=MP5=] has him smacking the new mag against the side of the gun to line up the cartridges right before inserting it.
* There was a button in ''VideoGame/ThePunisher'' video game for the Xbox that let you kill practically any normal {{Mook}} with a melee/point blank attack with whatever weapon you're currently holding. For one of the shotgun melee kills The Punisher hits the barrel of the shotgun to the guy's gut and uses the victim's own terrified grip on the forearm to help him load another shell with another jab forward, to eventually blast the poor guy in the stomach.
* In ''MondayNightCombat'', the Sniper reloads both his sniper rifle and his [=SMG=] behind his back.
* ''VideoGame/{{Battlefield 3}}'' has the reloading animation for the AN-94 and AEK-971. The player character grabs a new magazine, then uses it to hit the magazine catch on the gun which causes the old magazine to fall, then inserts the new magazine. However, unlike most examples, this is a completely valid technique and is taught to the Russian special forces.
* When reloading(empty) dual M1911 pistols in ''VideoGame/CallOfDutyBlackOps'', the character will reload both guns by dropping the magazines, loading in new magazines (off-screen), and ''flipping the guns over'' to pull the slide back.
** Reloading the FAL in ''VideoGame/CallOfDuty: VideoGame/ModernWarfare 2'' shows your character removing the old magazine by smacking the release lever with a new one before inserting that ([[GoodBadBugs with the new mag clipping through the trigger guard on the way]]). Like above, though, this is a valid technique, but it's more associated with Kalashnikov-based weapons than with the FAL. Same for the OSW version and the AN-94 in the future levels/multiplayer of ''VideoGame/CallOfDutyBlackOps2''.
** The ASP in ''Black Ops'', the P99 and [=G36C=] in ''Modern Warfare 3'', and the Five-Seven and SWAT-556 in ''Black Ops II'', all get a similar reload: the character grabs the new magazine first, brings it up next to the old one, then in one quick motion removes the old one and tosses it away while inserting the new one.
** The Lee-Enfield in ''Call of Duty: Finest Hour'' on PlayStation2 reloads via swapping out the magazine like the other British weapons. Needless to say, that's ''not'' how soldiers went about reloading the gun in real life (or any other Call of Duty games that feature the weapon, for that matter).
** The ''Call of Duty'' games from the fourth on all include the "Sleight of Hand" perk in multiplayer, which allows players to reload their weapons in half the time it normally takes. In the case of ''Black Ops II'', this is replaced with the "Fast Mags" attachment, in which the player uses physically-possible methods of reloading their weapons faster, such as taping magazines together (like with the dual mags attachment in the first ''Black Ops'') and hitting bolt catch levers rather than pulling charging handles.
** At one point in ''Modern Warfare 3'', Captain Price reloads his M4 during a quiet moment. Since he's currently holding his left hand to a headset to talk to Nikolai, he hits the mag release, then drops the rifle to let it hang freely as he grabs and inserts a new magazine one-handed.
* The [=MP5=] in ''VideoGame/KillingFloor'' has a similar reload to the FAL from ''Modern Warfare 2'' above, with the bonus of an added HK Slap.
** The Flare Revolver, rather than using speedloaders like the .44 Magnum, has its entire cylinder removed and replaced with a new, fully-loaded one when players reload. When [[GunsAkimbo dual-wielding them]], the player slams the barrel of the first revolver down on the second to break it open, before breaking open the first via grabbing the barrel with there other hand.
* The [=MP7=] in ''VideoGame/RedSteel'' has the same basic reload animation as the Mini-Uzi (replace the magazine, pull back the charging handle), except for this gun Scott decides to use his ''mind'' to pull the handle back (likely because the [=MP7=]'s handle is in a different location than the Mini-Uzi's and [[TheyJustDidntCare they didn't want to put much effort in a different animation for it]]).
* The Franchise/{{Terminator}} in ''Terminator 3: The Redemption'' flip-cocks his shotgun after every shot as in ''Terminator 2''. Even more unorthodox, the shotgun in question this time ''isn't lever-action.''
* Reloads in ''VideoGame/EarthDefenseForceInsectArmageddon'' range from orthodox to just plain weird. The Battle Armor reloads most weapons by making a weird sort of arm-pumping motion, for instance - though with the other hand taken up by the shield projector this is somewhat understandable. But no matter which Armor you use, they all make [[NoisyGuns quite a racket when reloading]].
* ''VideoGame/SeriousSam'''s revolvers are loaded by shaking the cylinder loose and then shaking it back into place. [[JustifiedTrope Justified]] in that the revolvers have [[BottomlessMagazines techno-magical ammunition replenishers]] and refill empty chambers with fresh bullets.
* ''VideoGame/BioshockInfinite'' doesn't show it onscreen, but Booker's method of reloading any weapon one-handed, flying through the sky, without looking at anything he's doing must be pretty interesting.
* Similarly Subject Delta in ''VideoGame/BioShock2'', who reloads not only all of his weapons but his plasmids (which for Jack entailed injecting a syringe full of [[ManaPotion EVE]] with his other hand) singlehandedly, so that he can still use whatever he has equipped in his other hand if necessary. All we get to see is some variation on his arm going BehindTheBlack briefly and returning.
* While ''VideoGame/{{Borderlands}}'' had relatively normal reloads, ''VideoGame/{{Borderlands 2}}'' definitely has some unusual reload methods. Usually this involves changing magazines, but sometimes it involves swapping whole cylinders, which was also present in the first game. Tediore takes the cake on weird reloads, however, as reloading involves [[ThrowAwayGuns flinging your gun at an enemy]] while a new one is built into your hands. The gun you threw then acts like a grenade and explodes. Tediore rocket launchers effectively become an additional rocket when reloaded.
* ''Videogame/FarCry3BloodDragon'' has some pretty silly reload animations. When reloading the Fazertron, Rex twirls the magazines between his fingers for some reasons and when reloading the Galleria 1991, he flips the shells into the slot as if they were quarters.
[[/folder]]

[[folder:Web Original]]
* The Master Chief in ''{{Haloid}}'' kills a group of Elites with a shotgun, mixing fancy pumps of the shotgun with martial arts.
* This [[http://www.youtube.com/watch?v=NT9SFfnqMGQ particularly unorthodox reload]] has to be seen to be believed.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/{{Slugterra}}'': Diablos Nacho reloads his blaster by slamming it against the bandolier of canisters on his chest.
[[/folder]]
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