The show you're watching is not made for educational purposes, nor is it a total {{Aesop}} magnet. It most certainly isn't full of AndKnowingIsHalfTheBattle sequences at the end of each episode. But in spite of all that, you start inspecting the series in depth and in full detail and come to the conclusion that it's most definitely not the ''negative influence'' that the critics and folks keep on claiming it to be. Thanks to the various wikis and fansites that show up all over the internet, this trope has grown more and more persistent, to a point where small bits of GeniusBonus are uncovered. Keep in mind that series that invoke this ''do'' have their fair share of {{Aesop}}s, but the educational value probably isn't going to come from them.

Compare and contrast IReadItForTheArticles.

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[[foldercontrol]]

[[folder: Anime And Manga ]]

* ''LightNovel/SpiceAndWolf'' isn't intended as {{Edutainment}} about European economics, that's purely AuthorAppeal. Doesn't change the fact that you will learn a lot from it.

[[/folder]]

[[folder: Comic Books ]]

* PeterDavid tells a story from back when he was still writing ''ComicBook/TheIncredibleHulk'' of how his daughter's second grade school teacher once sent him a note informing him that if he kept allowing her to read comic books, her vocabulary would be sub-par and her reading level stunted. So David pulled out three or four issues of ''The Hulk'' he had on hand and started writing down some of the notable words used in the dialogue and narration. Words like "sepulcher" and "cravenly" and "unconsolable" and "cylindrical". He then asked if it was usual for a second grader to not only read such words, but to know their definitions. He then closed his case.

[[/folder]]

[[folder: Live Action TV ]]

* ''Series/{{NCIS}}'' is definitively ''not'' educational, but between all the movie references that Di Nozzo brings up from nowhere and how he gets weird plans from them (and ''Abby'', of course), people can learn a lot about movie classics just by watching the series.
* ''Series/MythBusters'' is in the business of busting myths, so it is educational, but notably, several people have credited the "what to do when your car is submerged" episode with saving their lives.
* ''Series/TheWire'' demonstrated, in one episode, that gambling can be used to teach probability math.
** In fact, if ''[[http://www.amazon.com/Drunkards-Walk-Randomness-Rules-Vintage/dp/0307275175/ref=sr_1_1?ie=UTF8&qid=1297406560&sr=8-1 The Drunkard's Walk]]'' is to be believed, gambling is probably the only reason probability math was ''invented''.
** It also offers some excellent advice on how to avoid electronic surveillance and self-incrimination when you get arrested. Police departments complained about this.
* Instead of watching 24-hour news networks, you can tune in to ''Series/TheDailyShow'' and ''Series/TheColbertReport'' which satirizes these programs, and still get a good chunk of pertinent information on whatever it is they report.
** In the case of ''The Daily Show'' it's got to the point where some people use the show as their main source of news. Jon Stewart is uncomfortable about this, since he sees his show as a satire and not a straight-up news program.
* You can learn a great deal about historical artifacts from ''Series/PawnStars'' and it can even show you how to avoid damaging valuable antiques.
* ''Series/{{Numb3rs}}'' discusses math in every episode.
* All things considered, it is probably not wise to let a hypochondriac watch ''Series/{{House}}''.
* ''Series/TheWestWing'' has this in spades for the political system and U.S. history.

[[/folder]]

[[folder: Music ]]

* {{Sabaton}} is a PowerMetal band that sings almost entirely about historical battles.

[[/folder]]

[[folder: Tabletop Game ]]

* ''TabletopGame/DungeonsAndDragons'' can easily be considered as a long arithmetic problem that is oddly enough personified as a fantasy adventure.
** TabletopRPG games in general can be classed as such as well.
** For parents concerned about their kids not being sociable with others or using their imagination, this game genre has been seen as a godsend considering it directly encourages both.
* Arithmetic is particularly taught by any TabletopRPG that features a PointBuildSystem, MinMaxing or both; any system that uses a form of combat resolution that isn't narrative (i.e. that uses dice, cards, etc) teaches probability theory; and, if you play them long enough, every single TabletopRPG in existence teaches game theory (though intuitively rather than formally).
** One of the side effects of being a fan of the HeroSystem is your algebraic abilities get a lot of workout.
* BoardGames and CardGames also teach probability and, in some cases (looking at you TabletopGame/{{Monopoly}} and family), arithmetic.
* Even [[MoralGuardians Plugged In]] admitted that the ''TabletopGame/YuGiOh'' TCG had the educational benefit of helping kids [[http://www.pluggedin.com/upfront/2005/yugiohajapanesecartoonphenomenon.aspx practice math]].
* There have been many cases in which parents reported that the ''TabletopGame/{{Pokemon}} TCG'' taught their children basic math skills.
* Some of the real world settings in the ''TabletopGame/{{GURPS}}'' line are described in sourcebooks with a level of detail and accuracy comparable to that of a high school history textbook. Moreover, they're also good at explicitly separating myth and history.
* Some historically based strategy board games can really help in history class. A couple examples are ''Here I Stand'' (wars of the Reformation), ''TwilightStruggle'' (the Cold War) and ''World in Flames'' (WorldWarTwo).

[[/folder]]

[[folder: Theatre ]]

* ''Theatre/{{Assassins}}''
* ''Theatre/SeventeenSeventySix''

[[/folder]]

[[folder: Video Games ]]

* The ''Franchise/AssassinsCreed'' series fit this nicely. The buildings you climb in particular are quite accurate to reality and the menus usually include factual information about them. Basically everyone but the main protagonists are real people, although they're often highly fictionalised. This is handwaved within the series by saying the [[WrittenByTheWinners Templars wrote the history books]]. And speaking of the [[http://en.wikipedia.org/wiki/Knights_Templar Templar]]...
* Both ''VideoGame/AgeOfEmpires'' and ''VideoGame/{{Civilization}}'' can arguably count as a more interesting way of learning about history and technological developments. ''Civilization'' in particular is notable for its [[EncyclopediaExposita Civilopedia]], from which you can learn a great deal.
** Additionally, ''VideoGame/SidMeiersAlphaCentauri'', the SpiritualSuccessor to ''Civilization'', gives you just enough info about fields ranging from ecology to economics to sociology to philosophy to Chinese poetry to make you want to look stuff up when you are inevitably forced to quit, as well as including some pretty cool projections about plausible near-to-middle future (next 100-500 years) technology. At the very least, it will completely disabuse you of the notion that [[LegoGenetics genes are blueprints]]…
* How many people first learned about Creator/AynRand, [[{{UsefulNotes/Objectivism}} Objectivism,]] and ''Literature/AtlasShrugged'' from [[{{VideoGame/Bioshock1}} taking a trip to Andrew Ryan's underwater playhouse?]]
** Forgetting the [[AlternateUniverse alternate universes]], [[CyberneticsWillEatYourSoul steampunk cyborgs]] and floating cities, ''VideoGame/BioShockInfinite'' is an astonishingly accurate depiction of American exceptionalism, political extremism and xenophobia of the late 1890s.
* The obscure 4X game ''[[http://homeoftheunderdogs.net/game.php?id=2692 Imperialism]]'' is [[ExactlyWhatItSaysOnTheTin about running a generic 19th century empire]], but because so much of the gameplay revolves around developing your economy by procuring raw materials and intermediate goods [[note]] e.g. lumber is manufactured from wood, but is then used to manufacture furniture or ships[[/note]], it's also a surprisingly accurate picture of the sorts of supply chain and sourcing challenges faced by manufacturing businesses.
* You can learn a lot about China's Three Kingdoms Period from ''VideoGame/DynastyWarriors'', and a lot about the Sengoku Era of Japan from ''SamuraiWarriors''… just as long as you remember to take it all with a grain of salt. If nothing else, you might get interested enough to look some of the characters up, just to see how much they were changed - and better yet, how much of the awesome, far-out stuff was actually REAL!
* ''VideoGame/DwarfFortress''. How to make steel, properties & types of different rocks, the use of potash in farming techniques, [[FailureIsTheOnlyOption the true meaning of the serenity prayer…]]
* ''VideoGame/MedalOfHonor'' and other {{First Person Shooter}}s set in World War II can teach younger players about the time period... along with a few bits of questionable accuracy and a heavy dose of AmericaWinsTheWar.
* ''Franchise/{{Pokemon}}'' teaches you math. If your normal-type mon just used a base power 30 water-type attack on a foe Venusaur chopping 1/6 of its health, and you have another mon that outspeeds Venusaur but can be two-hit-[=KOed=] by it, and that mon is a fire-type with about the same special attack stat as your first mon and has a base power 30 fire-type attack, should you switch it in? (Answer: [[spoiler:yes, because barring a miracle, you'll get to one-hit KO it. But wait, what if [[IKnowYouKnowIKnow your opponent knows all of that]] and will switch Venusaur out? ''Pokémon'' teaches you game theory.]])
** The 3rd-generation games teach visual braille while the player tries to unlock a set of legendary pokemon.
** The X and Y games have a simulated photography minigame at certain landmarks, which teaches the player some of the basics about camera aperture width, focus length, and shutter speed. After all, if you're going to take a photo with the [[spoiler: Ultimate Weapon mere moments before it's fired]], you want to make sure it's a good one, right?
* ''SidMeiersPirates'' certainly taught a lot of people the geography of the Caribbean.
* [[http://www.time.com/time/magazine/article/0,9171,1056290,00.html According to ''TIME'' magazine]], Steven Johnson argues that ''VideoGame/SimCity'' taught his nephew about taxation issues, and that even a segment of one ''VideoGame/TheLegendOfZelda'' game had enough detail to "bury the canard" that it is passive entertainment.
* There are many gamers out there that claim [[RolePlayingGames RPGs]] taught them how to read, or helped learn a second language.
* One fairly high-up Facebook employee wrote an essay detailing how much of his current business expertise had its inception while trying to master ''Franchise/{{Starcraft}}''.
* ''WebVideo/ExtraCredits'' had an episode on "tangential learning", which was on the very topic of how video games, rather than being the brain-rotting evil incarnate the MoralGuardians claimed, was in fact an easy way to learn various facts about many things depending on the plot in question. It didn't even need to be exact or in-depth to work, as, for example, ''VideoGame/GodOfWar'', despite its inconsistencies with actual GreekMythology, could encourage someone to go and read about it, or ''Franchise/MassEffect'' could encourage someone to go and read a book about Dark Matter or the Galactic Core.
* The ''VideoGame/TotalWar'' series can teach a gamer quite a lot about the different periods of history, despite various inaccuracies. Some mods like [[http://www.europabarbarorum.com/ Europa Barbarorum]] (for ''Rome: Total War'') have been created with the help of university professors and the like, thus going so far as to teach the audience about economics, politics and even languages of the ancient world.
* ''Franchise/ShinMegamiTensei'' for some gamers, taught them about Religion (from Christianity to [[DigitalDevilSaga Hinduism]]) and Mythology. The Persona spin-off series (especially from 3 onwards) also covers a wide range of topics from geography to advanced english language to [[TarotMotifs the major arcana]] and of course, Jungian psychology.
* Belief in this trope is where the foolish idea of "MurderSimulators" got started.
** The value and important of video games within the firearms community is hotly contested.

[[/folder]]

[[folder: Western Animation ]]

* Things that can be learned from ''WesternAnimation/AvatarTheLastAirbender:''
** Eastern Philosophy/Metaphysics
** Traditional Chinese Characters
** A total solar eclipse lasts around 8 minutes.
** Western elements and cosmology.
** At least most of the chakras were accurate, at least in name
* There was a story of a boy who saved his friend from choking by using the Heimlich Maneuver, which he learned from ''TheSimpsons''.
** Similarly, another boy used the skills he learned from WorldOfWarcraft (Namely, drawing aggro and playing dead) to save his sister from a angry moose. [[http://io9.com/5558603/12+year+old-uses-world-of-warcraft-skills-to-save-his-sister-from-moose-attack Link.]]
* The episode "The Super Speedy Cider Squeezy 6000" from MyLittlePonyFriendshipIsMagic teaches quite a lot about economics: public relations, supply and demand, quality control, artificial scarcity, and the effect of competition on markets are just a few of the things you'll learn here that you'll only revisit in high school.

[[/folder]]

[[folder: Other ]]

* Watching/reading works in foreign languages can teach that language. It's not perhaps as good as spending a couple of weeks having to speak and read that language exclusively, but it's good practice beforehand.
* Come to think of it, this wiki.