A place, be it a nation, colony, city, special district or the cafe on the border of gang territory, where neutrality is the operating principle. Unlike TheNeutralZone or a demilitarized zone where members of the opposing side risk being shot if they enter, the Truce Zone actively encourages people of all stripes to visit and do business. Having shooting break out in a truce zone between opposing sides is bad for business and is ''strictly'' discouraged, often forcefully by the local law. Or everyone else will just mob you.

Some Truce Zones refer to themselves as a "free city", a region not controlled by TheEmpire, TheFederation or any other nation state. A frequently seen aspect of these places is that they are centers for trade and commerce and may have laws favoring businesses that might wish to establish themselves there. Such places often conveniently fail to have extradition agreements with the big players. Many free city Truce Zones take this further and allow businesses and people of questionable nature to exist there as long as they don't cause trouble for the place, making it a WretchedHive attractive to criminal elements and bounty hunters as well as protagonists fleeing TheGovernment for more heroic reasons. Anyone who enters the free city and obeys the truce rules can expect equal protection by local law enforcement, so this is a relatively safe place for fugitives.

Sister trope of HolyGround. Contrast TheNeutralZone, which despite sounding the same, is actually the opposite -- instead of both sides coexisting, neither side is allowed entry. Often combined with CityOfSpies, HubCity, ViceCity (in the seedier ones), and GoodGuyBar. Sometimes includes (or is) a BazaarOfTheBizarre or InnBetweenTheWorlds. May well include a PowerNullifier and/or AntiMagic field for added security and deterrence; after all, Mr Joe Bulletproof is much less likely to start a fight if he's not so bulletproof after all.
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!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* The asteroid colony "Blue Heaven" in ''OutlawStar''
* Side 6, a neutral space colony in the original ''MobileSuitGundam''. [[spoiler:This didn't last, unfortunately.]]
** Ditto Libot Colony in ''[[Anime/MobileSuitGundam0080WarInThePocket Gundam 0080]]'' as well as Heliopolis and the Orb Union in ''GundamSEED'' and ''GundamSEEDDestiny''.
*** [[spoiler:Subverted in Orb's case, since it decides to attempt to stop the war itself in ''SEED'' and joins up with TheFederation in ''Destiny''.]]
* New Ostia's [[FuroScene public baths]] in ''MahouSenseiNegima''.
** The city-state of Ariadne serves as a mediator between the two Magical World superpowers during the Ostian Festival: the Republic of Megalomesembria and the Hellas Empire. True to the trope, they claim independence from both superpowers and have a strong enough military force to provide security for the Festival.
* Gina's restaurant in PorcoRosso
* The world of Phezzan in ''Anime/LegendOfGalacticHeroes'' is introduced as a politically neutral planet which sits at one of two possible routes between the Galactic Empire and the Free Worlds Alliance, despite being officially subjects of the Empire. As expected, there are a fair share of spies and refugees who cross between the two superpowers via this route.
* There are several such zones in ''{{Sekirei}}'', usually owned by [[MegaCorp MBI]] and used to keep their game of ThereCanBeOnlyOne running smoothly. Miya strictly enforces a "No Fighting" rule at Izumo Inn, and the GenreSavvy villains steer clear of that area.
* The protagonist of ''Anime/HighlanderTheSearchForVengeance'' attempts to break the "no fighting on holy ground" rule from the ''Franchise/{{Highlander}}'' franchise. In his defense, at the time he's a newly risen Immortal. He learns his lesson quickly. Even ''picking up'' a broken sword with the intention to hunt down a far away enemy Immortal is enough to merit him a BoltOfDivineRetribution.
[[/folder]]

[[folder:Comic Books]]
* In the Franchise/MarvelUniverse there is a tailor who does costume work for both heroes and villains and his shop is something of a truce zone (he himself remains neutral, not divulging any information he hears). However, he sets different days of the week aside for heroes and villains (taking Sundays off) to avoid any trouble.
** Marvel also has The Bar With No Name. While the place is mostly [[BadGuyBar villain-exclusive]], the proprietor claims an unwritten law that villains are safe while inside and any heroes that come in should treat them as ordinary customers. This hasn't stopped the likes of Spider-Man and Daredevil starting a brawl once or twice, however.
* The comic book ''CommonGrounds'' was built around this. It was set at [[GoodGuyBar a coffee house]] that was considered neutral turf for both heroes and villains.
* The Reef in ''ComicBook/SinisterDexter'' is a massive casino floating in the Mediterranean, which welcomes members from gangs and cartels all around the world. Everybody who sets foot in it is armed, but they all have enough sense not to actually try to shoot anyone.
* ''ComicBook/FallenAngel''. [[MeaningfulName Furors]] bar is sort of a safe zone in Bete Noire. The [[AdolfHitler proprietor]] does not tolerate violence in the bar. Of course, take one step out the door and you'll probably get mugged by [[spoiler: {{Satan}}.]]
* Time In a Bottle in TheDCU London, where neutrality is enforced by Merlin's magic. It's where the [[Literature/TheWarOfTheWorlds Martians]] signed the non-agression pact with the UK Government, British agents made deals with FuManchu, and [[Music/TheBeatles the Rattles]] had their last civil meeting, and is now MyLocal for heroes and villains from across the UK.
* TheDCU also has the Oblivion Bar, shown in {{Shadowpact}} to be a neutral ground for the magic-using heroes and villains.
* ''ComicBook/TheTransformers'' has "Maccadam's Old Oil House", Cybertron's premier watering hole, where all grudges must be checked at the door.
[[/folder]]

[[folder:Film]]
* Papa Midnite's bar in ''Film/{{Constantine}}''. Papa Midnite swore the Oath of Neutrality and set up his bar to be a place where half-angels and half-demons could meet and mix without violence, under his protection.
* ''Film/{{Casablanca}}'' is both a film and a TruthInTelevision example set in Vichy France.
* Hong Kong is treated this way in ''Film/TheDarkKnight'' - "no guns, all business".
* Holy ground in ''Franchise/{{Highlander}}''; no immortals fight on holy ground (of any religion), and even the ChaoticEvil Kurgan obeys this rule if only to protect himself. Later movies starting with the third have abandoned this to show the level of threat from the villain. See Live Action TV entry for a possible reason why.
* Earth as a whole is this in ''Film/MenInBlack''. K explains that the first aliens encountered were a group of refugees who requested that they be allowed to use Earth as an apolitical zone for aliens without a planet.
--> '''K''': Ever see ''Casablanca''? Same thing, no Nazis.
* In ''Film/PiratesOfTheCaribbeanAtWorldsEnd'', the Brethren Court is ''supposed'' to be one of these. Most of the time however, it's an uphill struggle to prevent the Pirate-Lords from descending into open brawls with each other.
* Film/JointSecurityArea is a Korean film about the titular location on the Korean Demiliterized Zone during the aftermath of a murder in which it appears that a South Korean soldier killed his North Korean counterpart.
* In ''Film/JohnWick'', the Continental hotel disallows any "business" (i.e. killing people) to be conducted on its premises, and they will enforce this rule. [[spoiler: [[BigBad Viggo]] tempts [[DarkActionGirl Miss Perkins]] into ignoring this by doubling Wick's bounty. It works and she makes an attempt on his life. At the end of the movie, the management of the Continental executes her for violating their rules.]]
--> '''Winston''': "Your membership to the Continental has, by thine own hand, been revoked."
[[/folder]]

[[folder:Literature]]
* Mr. Lee's Greater Hong Kong in ''SnowCrash''
* Valdaire, called the "truce city" in ''Literature/TheDeedOfPaksenarrion'', is the winter home of most of the northern mercenary companies, many whom may enter combat with each other outside the city depending on their contracts.
* In P.C. Hodgell's ''Literature/ChroniclesOfTheKencyrath'', the town of Peshtar is neutral and permits both the caravans that travel through the Blue Pass as well as the brigand bands that prey upon them to enter the city to trade. However, to avoid bloodshed, it permits only one group to enter the town at any one time.
* The AndreNorton novel ''Moon of Three Rings''. On the planet Yiktor, during trade fairs all violence is strictly prohibited within the area of the fair.
* In ''Discworld/GoingPostal'', Groat's and Stanley's room is bisected by a white line that distinguishes their respective properties, but there is a small "demilitarized zone" in place for the salt cellar.
* ''Literature/TheReynardCycle'': Reynard suggests turning the recently captured fortress of Kloss into one of these in order to facilitate trade between Arcasia and Calvaria in ''Defender of the Crown''.
* In ''ASongOfIceAndFire'', anyone shedding blood within the Dothraki city of Vaes Dothrak is put to death. Shopkeepers have found a loophole keep enforcers armed with silk scarves to punish thieves instead - if a person is strangled, no blood is spilt. [[spoiler:StupidEvil Prince Viserys thinks this allows him to threaten the Dothraki without consequence, as no-one can harm him. Instead they break his arms and pour a pot of molten gold over his head.]]
* The BazaarOfTheBizarre in MercedesLackey's ''[=SERRAted Edge=]'' novels forbids fighting within, even if you meet your mortal enemy there.
* In Joanne Bertin's ''Dragonlord'' series, most cultures have a tradition of an Amousal (also rendered as "a mouse hole" in Assantikan), which is a complex of guest houses where no one staying there can be offered any violence, either from the other guests or from their hosts.
* [=McAnally=]'s pub in ''Literature/TheDresdenFiles'' is neutral territory under the Unseelie Accords. The decor is low-tech and old-fashioned, because magic in the Dresden-verse [[WalkingTechbane tends to screw up technology]]. Most of the clientele are humans with very low-level gifts for magic, and when Harry or someone of his caliber walks in the regulars tend to get scared. However, the neutrality of the place seems to be pretty well observed, with few violations.
** In ''Literature/StormFront'', Harry breaks a chair over Warden Morgan's head to evade arrest. It could be argued that since Harry and Morgan are both wizards of the White Council, it's technically an internal disciplinary matter, but the more likely explanation is that Harry is one of Mac's regulars and Morgan is a LawfulStupid, self-righteous jerk. Mac loans Harry his car afterwards.
** In ''Literature/SmallFavor'', "Tiny" Gruff, who stands well over 7 feet tall, announces clearly that he's waiting for Harry to ''leave'' the bar before duelling him. Murphy intervenes, saying that as a Chicago police officer she can freely shoot anyone who threatens anyone with physical violence in the protection of the city's laws, since Chicago never signed the Accords. And attacking her in Mac's would violate the Accords, even in defense against iron. "Tiny" Gruff respects her chutzpah, and retreats until Harry leaves the city limits. Mac rewarded her with free beer afterwards.
** In ''Literature/ColdDays'', Harry and friends are attacked in the pub again, this time by an [[EldritchAbomination Outsider]]. Still not technically a violation, because Outsiders never signed the Accords either.
* In TamoraPierce's book ''[[Literature/CircleOfMagic Street Magic]]'', the marketplaces, called souks, are free zones where the many and varied gangs in the city are under truce.
* In ''{{Everworld}},'' Fairy Land seems to function this way, because fairies like money and don't mind where it comes from. For an added bonus, the queen brags that not even [[EldritchAbomination Ka Anor's]] armies will attack them, since he needs their market to supply his troops.
* The StarWarsExpandedUniverse has Bothawui, home to the Bothans. During the war between TheEmpire and TheAlliance, despite being technically an Imperial world, the planet was [[CityOfSpies a center for intelligence-gathering by all sides in the war]] and had a reputation for being relatively safe for Imperials and Rebels alike. That is, until the Bothans supplied the Rebels with the plans for the [[ReturnOfTheJedi second Death Star]].
* ''{{Literature/Neverwhere}}'': London Below is a hotbed of feuding baronies, fiefdoms, and other factions. But no hostilities are permitted in the Floating Market. The last violation of the Market Truce was three centuries ago, and the violator is still paying the price.
-->'''Richard:''' What happened to him? Was he killed?
-->'''Hunter:''' Quite the opposite. He still wishes he was the one to have died.
-->'''Richard:''' He's still alive?
-->'''Hunter:''' Ish. Alive-ish.
* Gringotts Bank in the ''Literature/HarryPotter'' books is a truce zone. The goblins have a policy of taking no sides on war between human factions. Because of that, they don't care which stance each client of their bank takes. Despite being a fugitive in ''Literature/HarryPotterAndThePrisonerOfAzkaban'', Sirius Black could order a Firebolt. The bank's truce zone status might have been lost during the events of ''Literature/HarryPotterAndTheDeathlyHallows''.
-->'''Griphook:''' Gringotts is no longer under the sole control of my race. I recognize no wizard master.
* On Literature/{{Gor}} the location of the Sardar Fair is a general place of truce. No fights to the death are allowed, and nobody may be made a slave. However people can sell & buy slaves there; and it is a cultural requirement of all Goreans to visit at least once before their 24th birthday, so many of the slaves available for sale were actually pilgrims making their way to the Fair.
* Fourtrees from ''Literature/WarriorCats'', and later the Gathering Island. All Clans may freely visit these places, and cats head to them every full moon to share news and chat with each other.
* Meetpoint station in the ''ChanurNovels'' is at the intersection of six alien race's territories. All of whom come there to trade.
* The "Rubble Mart" in ''Literature/TheGuardians'' - the centre of trade in a ruined city where rival gang members who'd normally cheerfully kill each other tolerate each other's presence. The last time trouble broke out, the mart was shut down until the perpetrator's bodies were delivered to it. Even AfterTheEnd, trade is an absolute necessity for survival.
* ''The Brotherhood of the Rose'' by David Morrell. Since the 1930's the major intelligence agencies have established safehouses and retirement villages where no agent can be arrested or harmed by the authorities or another agent. Anyone violating this agreement is tracked down and killed. [[spoiler:However the intelligence officials who originally made this agreement, and later their sons, have realised it makes them NotSoDifferent and are working together to sabotage their nation's intelligence operations so that the Cold War doesn't get out of control.]]
* It is mentioned in ''Among Thieves'' that one of the very safe havens from the criminal order known as the Kin is a barbershop, as a result of some kind of NoodleIncident many decades ago.
* In ''Literature/PleaseDontTellMyParentsImASupervillain'', Chinatown is supervillain territory. Not only are heroes not allowed, but the area's ruler, Spider, keeps the villains from getting out of hand (which in turn keeps the heroes from being tempted to raid the place despite the truce).

[[/folder]]

[[folder:Live Action TV]]
* The ''Series/{{Highlander}}'' franchise: anywhere considered holy ground, be it a church, synagogue, or Shinto temple, is deemed safe refuge for an immortal so long as he stays there. However, this only protects them from other immortals and mortals can still kill them on holy ground.
** Immortal legend has it that the last time two immortals tried to fight on holy ground it was in Pompeii in 79 AD. Everyone knows how that ended.
* ''Series/BuffyTheVampireSlayer'':
** [[GoodGuyBar Willy's Bar]] welcomes demons, vampires and humans alike. Later subverted in "The Zeppo" when it gets trashed and Willy is beaten to a pulp by a bunch of demons.
** Spike explains that Vampires worldwide traditionally establish this once a year on Halloween, abstaining from hunting humans for one night ''only''. When Spike finds out that some newly risen vampires are breaking this rule, it pushes his BerserkButton;
--> '''Spike''': It's ''Halloween'' you nit! [[SeriousBusiness We take the night off!]]
* Caritas, the karaoke bar run by The Host/Lorne on ''Series/{{Angel}}'' was neutral ground, and via a spell demons were not able to use their powers there - but that didn't stop some humans from invading and killing a bunch of them with the non-supernatural power of Gun Violence. It was rebuilt with new wards to keep anyone from committing violent acts, but that didn't stop [[spoiler:Daniel Holtz]] from throwing a firebomb in from ''outside.''
* The eponymous space station ''Series/BabylonFive'' was built specifically to provide one of these, although it didn't turn out too well in practice.
* Mac's Pub in ''Series/TheDresdenFiles''.
* ''Series/{{V}} The (Original) Series'' turned Los Angeles into a Truce Zone, although fighters on both sides would circumvent the truce at every opportunity.
* Franchise/StarTrek:
** ''Series/StarTrekTheOriginalSeries'': The [[EnforcedColdWar Organian Peace Treaty]] turns the entire galaxy into this for the Federation and the Klingon Empire. Warfare between the two sides is simply not permitted. The [[SufficientlyAdvancedAlien Organians]] don't seem to object to [[BarBrawl bar brawls]] ("The Trouble With Tribbles") or [[SpaceColdWar proxy wars]] ("A Private Little War"). By the time of ''Series/StarTrekTheNextGeneration'', the peace treaty seems to have been forgotten, and the Organians are never heard from again.
** ''Series/StarTrekTheNextGeneration'': In the episode "Redemption", the capital city of Qo'noS is used as one between supporters of Gowron and supporters of the House of Duras in the midst of the Klingon Civil War. They still seem to be allowed to beat each other up and engage in various competitions, though for a ProudWarriorRace this might be largely indistinguishable from a typical Friday night.
* A ''Series/RedDwarf'' episode featured a zone within a ship where criminal activity could not occur (as in, attempts to break the law would cause the lawbreaker to suffer the consequences he hoped to inflict on someone else). At first, this was played solely for laughs (for instance, Lister's attempted arson causing his own backside to combust), but when a deranged [[RidiculouslyHumanRobots simulant]] attacked the crew, Lister soon realized [[LoopholeAbuse how to game the system in his own defense]].
* ''Series/HappyDays'': Ralph and Potsie, in the middle of a ThisIsMySide plot, have put a line down the middle of their apartment and pretend not to hear each other on the "other" side. Richie makes them all stand like tightrope walkers on the line in order to talk to both of them.
* In the ''[[Series/BattlestarGalacticaReimagined Battlestar Galactica]]'' miniseries, the Armistice Station was built so that once a year, Human and Cylon representatives could meet. For 40 years, the Cylons sent no-one. The day they finally ''did'', they then proceeded to destroy the station, thus committing the first act of war that began the Fall of the Twelve Colonies.
** Later episodes explore the backstory a bit more, and reveal that the start of the war wasn't that simple - humans had been spying on Cylons, and the Ones had their own schemes going - the Armistice Station is just where we start following events...
* Hong Kong in episode "Piper Maru" of ''Series/TheXFiles''. Mulder has to beat up Krycek with his bare hands because of the whole "no guns" thing.

[[/folder]]

[[folder:Radio]]
* The planet Zenophon in ''Radio/TheSpaceGypsyAdventures'' is neutral territory, hence the reason why so many of the eponymous space gypsies like to hide out from the Federal Alliance there. Not that this stops Spiker and Bones from giving Gemma and her friends a hard time...
[[/folder]]

[[folder:Tabletop Games]]
* In OldWorldOfDarkness' ''TabletopGame/VampireTheMasquerade'', the Prince of a city can declare a specific place to be [[http://whitewolf.wikia.com/wiki/Elysium_(VTM) Elysium]], which acts as a Truce Zone for the vampires of that city.
** Every now and again, truly neutral cities would pop up. Cairo was known for being an independent city, and Vancouver refused entry to both the Camarilla and the Sabbat (enforced by werewolves, until a Revised splatbook suggested the arrangement had changed). For a while, Los Angeles was the "Anarch Free State," and declared free of sectarian concerns.
* NewWorldOfDarkness continues the tradition in ''VampireTheRequiem'', allowing a Prince (or equivalent figure) to declare multiple areas of the city as Elysiums. The Prince of New Orleans uses this as an offensive tactic - his rival unofficially controls the French Quarter, so the Prince keeps declaring parts of it to be Elysium, meaning that every time something bad happens in one of them, his rival loses face for allowing Elysium to be violated.
** In ''TabletopGame/GeistTheSinEaters'', any krewes or individual Sin-Eaters who have beef with each other are advised to put it away during a Carnival, or find a way to solve it non-violently. After all, when you and your rivals all know the trick of coming back from the dead, why bother?
** In ''TabletopGame/ChangelingTheLost'', any decent [[BazaarOfTheBizarre Goblin Market]] enforces this rule with magical oaths and brutish hobgoblins.
* The ''{{Champions}}'' supplement ''Neutral Ground''. Sanctuary is a club for super-beings with a strict non-violence policy, where superheroes and supervillains can meet without fighting.
** The fourth edition setting ''San Angelo'' combined this trope with ShrineToTheFallen. One park in the city had memorial statues/plaques for deceased heroes, going back to WorldWarII. The park was accepted by both heroes and villains as a no-fight zone. (Well, ''most'' villains -- the book's cover art showed an exception in progress.)
* The Federation of Arden in ''{{Traveller}}''.
* ''Magazine/{{Dragon}}'' magazine #71 adventure ''The Taming of Brimstone''. In the eponymous Wild West town, no crimes occur in Jason Scott's doctor's office: the local cutthroats have an unspoken agreement not to endanger Scott, whose medical skills are sorely needed and impossible to replace.
* ''TabletopGame/InNomine''
** Supplement ''Revelations 1: Night Music''. The city of Austin, Texas is neutral ground between angels and demons. They still carry out plots against each other to achieve their goals, but try to avoid the use of direct violence.
** In the original French game ''In Nomine Satanis/Magna Veritas'', in "Chez Régis" angels and demons can drink without fighting each other.
* ''TabletopGame/{{Shadowrun}}'' has Denver in North America and the Free City of Sekondi in Africa. The former is jointly run by the nations of North America as a treaty city, while the latter is an independent city-state with a zero-tolerance policy against violence, where bar fights are taken outside the city wall and any ship-to-ship fight entering the harbor will get both parties railgunned for their trouble.
* [[AlphaOmega Alpha-Omega]] has several "open cities", where virtually anyone who isn't diseased can get in so long as they play nice.
* ''TabletopGame/DungeonsAndDragons''
** Sigil in the ''TabletopGame/{{Planescape}}'' setting. Angels, demons and devils rub shoulders alongside mortal races of all shapes and kinds in there without anyone causing overt trouble. While a certain level of 'mundane' criminal activity is to be expected, those who attempt to turn Sigil into an open battleground are dealt with by The Lady. The only creatures who aren't allowed in the city are deities themselves; that's the Lady's most stringent rule, and her presence bars them from entering and severely punishes anyone who tries to break them in.
*** Fan expansion mimir.net introduces [[http://mimir.net/brix/lapax.shtml La Pax]], a Sigil tavern for fiends and celestials. It's an AntiMagic zone, so any {{Bar Brawl}}s don't involve supernatural powers. Run, of course, by a [[TrueNeutral rilmani]].
** TabletopGame/ForgottenRealms has such places, usually enforced with divine or overwhelming arcane power. 1st Edition supplement ''Forgotten Realms Adventures''. Temples of the deity Mask are neutral meeting sites for all thieves guilds in a town. Most trade cities do this, some more than others. Trademeet (a town on the crossroad of two major caravan routes) for centuries enjoyed Merchant’s Peace, said to be declared by Waukeen herself. There's a peer pressure to keep it in the merchant community, and few who break it soon receive a beating with LaserGuidedKarma just shy of a BoltOfDivineRetribution -- e.g. a merchant who tried to hinder another and accidentally caused his drowning soon was hit with a storm which ended the moment he gone down, etc. [[TheNecrocracy Skullport]] -- a WretchedHive ruled by flying skulls who quickly suppress any open fighting. Sshamath -- TheMagocracy of drow who simply don't care about things that don't concern them or their trade and even for most creatures not getting along with dark elves elsewhere is a fairly safe place to visit -- as long as one doesn't breach the peace, that is.
** ''Manual of the Planes'' describes the demiplane "Common Ground", a meeting place for deities, where the participants are immune to each other's powers and attacks. It consists of nothing but a large, opulent chamber (150 m in diameter) with a table and chairs around it, as well as portals in the walls to each god's home plane.
* ''TabletopGame/DCHeroes'' RPG. In the Manchester district of Gotham City, the Manchester Viaduct race track was neutral ground for the street gangs of the district.
* As goes its [[TheDresdenFiles literary progenitor]], so goes the DresdenFilesRPG. In fact, the identity and nature of the local Accorded Neutral Grounds is generally considered one of the key facts of any given [=DFRPG=] campaign. One of the first (the very first?) published adventure even centers around a coffee shop punningly named ''Neutral Grounds.''
[[/folder]]

[[folder:Theatre]]
* In ''Theatre/WestSideStory'', the school gymnasium where the dance takes place is neutral ground for the Sharks and Jets.
[[/folder]]

[[folder:Video Games]]
* ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.: Shadow of Chernobyl]]'' has a version of this with the "Bar" area... mostly. While there is essentially a cease-fire in effect all the time (on threat of being shot), mercenaries and monsters will occasionally spawn and start wiping out the neutral and duty stalkers in the area and then disappearing before the player arrives in the area, [[NightmareFuel meaning that a previously vibrant area (compared to the rest of the Zone, at least) will slowly, over time, turn into a silent graveyard strewn with previously alive stalkers, with no sign of what killed people]]. Thankfully, there are {{Game Mod}}s that fix this.
** ''Clear Sky'' on the other hand, has the more traditional approach with weapons-free zones in some areas (the Clear Sky Base, for instance), making them safe places to stay at whilst waiting for sunrise.
** In ''Call of Pripyat'', the neutral settlement of Yanov, formerly a train station, is one of these, with the center third of the main building acting as a neutral gathering place for stalkers from every faction, and the two wings of the building functioning as the area headquarters for detachments of Duty and Freedom forces (who are still officially at war when outside the settlement). The 'town' of Skadovsk, an old shipwreck converted into a fortress, acts as one as well, albeit on a lesser scale since there are no organized factions operating in that area of the Zone.
* In ''WorldOfWarcraft'', the goblins are an independent race and in their cities Horde and Alliance players can trade with each other. Shattrath City houses refugees from both sides and Dalaran City is run by neutral mages; they qualify as well, even going so far as to have an aura forbidding PlayerVersusPlayer combat. The Druid enclave, Moonglade, is also a truce zone for Night Elf and Tauren Druids.
** Note that in Shattrath and Dalaran, neutrality is enforced by the rules of the game itself; player vs. player combat is ''impossible'' barring one long-ago event or exploits or other glitches. This forms an interesting contrast with the Steamwheedle Cartel goblin cities, in which neutrality is enforced by {{NPC}}s. So you can fight with another player there all you want as long as you're prepared for the guards to come down hard on you ([[VideoGameCrueltyPotential or on the other guy for fighting back]]). For low-level characters, the wrath of multiple city guards with abilities specifically tailored to protect their city basically means a OneHitKill. But for higher-level characters, killing another player of the opposing faction and then fleeing or even beating the guards is sometimes feasible. Then consider that some players actually ''want'' to kill the Steamwheedle Cartel guards for a certain achievement, and these goblin cities are much... rowdier than the average Truce Zone.
* "Pocket D" in ''CityOfHeroes'' is a pan-dimensional no-fire zone open to both heroes and villains; party events are held here as are some quests that allow or require [[EnemyMine mixed hero/villain teams]].
** The Midnighter's Club also counts to a lesser extent, as it's basically Cimorea's Lobby. It is one of the two no-combat zones in the game that characters of all alignments can access, however.
* Numerous examples are present in ''VideoGame/StarTrekOnline'': There's a Ferengi-operated bar in the Neutral zone, where Klingon and Federation players can both visit, and the entire Deferi Sector block and Borg Sectors are an EnemyMine variation, where the two factions have set their differences aside to deal with a more important issue (The Deferi are allies of both sides, believing in "Balance", and naturally no one wants the Borg interfering.), [[Series/StarTrekDeepSpaceNine Deep Space Nine]] is a combination of EnemyMine against the Dominion and a convenient meeting place to speak about Borg issues (the Federation's transwarp gate to Borg space is one sector away, as is Deferi space, which is seeing heavy attacks by the Borg), and the Tau Dewa Sector block are home to another ally of both sides (a Romulan faction, enemy to the Tal Shiar and seeking a new peaceful beginning with its neighbours).
** One reason why there is numerous zones is that (by WordOfGod) the war is de-facto over by the high-levels as more and more EnemyMine situations keep cropping up (Borg, Dominion, [[spoiler: Iconians]], Undine, an Omega-particle producing facility the Voth are trying to take over...) -- the Solanae Sphere goes so far as to be an ''allied'' zone, where the Klingons, Federation (and aforementioned Romulan faction, who take the lead due to the access-point being in their space) outright call what they have there an alliance.
* Manaan in ''KnightsOfTheOldRepublic'' is this due to its production of strategically vital medical supplies. Not that it stops violence from happening, [[ViolenceIsTheOnlyOption mostly instigated]] [[YouBastard by you]].
* The neutral zones in ''VideoGame/BionicCommando.''
* The main towns in ''FarCry 2''.
* Dogovor in ''EscapeVelocity Override''. Or rather, Pax Station ''in'' Dogovor -- the description for the station mentions that much of the fighting in the technically-over Voinian War occurs right outside the station.
* [[PortTown Jeuno]] in ''VideoGame/FinalFantasyXI'' is it's own independent nation of sorts and is a neutral area for the three nations of the Middle Lands. More proper to this trope is that it has the highest population of Beastmen than any other player-race city in the Middle Lands. Granted, all of them are [[HonestJohnsDealership Goblins]], but still...
* The Freeports in ''{{Freelancer}}'' (Freeport 1 in Omega-3, Freeport 2 in Bering, Freeport 4 in Magellan, Freeport 5 in Omega-41, Freeport 6 in Tau-29, Freeport 7 in Sigma-17... [[DoomedHometown wait, scratch that,]] Freeport 9 in Omicron Theta and Freeport 10 in Tau-37. We're not sure where Freeport 3 and Freeport 8 are). Junker bases also serve as less lawful Freeports. In addition to those listed, Freistadt in Omega-7, Battleship Hood in Dublin and Ames Research Station in Kepler are also Freeports.
* Little Lamplight in ''VideoGame/{{Fallout 3}}'', no one in your party, not even Jericho, will dare draw weapons in the area.
* In ''FateStayNight'', the local Church of the city is designated as a safe haven in the Holy Grail Wars. No one is allowed to attack another while there, and Masters whose Servants have been defeated can go there for protection if he's still to be targeted for his Command Spells. [[spoiler:We never once get to see it played straight; the resident priest is the BigBad in the first route and Caster attacks the church and takes it over in the second.]]
** It held the same status in the prequel, ''FateZero''. [[spoiler: And it was played just as straight there: Assassin's Master used it as his base of operations after claiming sanctuary on false grounds.]]
* The Miko Institute in ''SengokuRance''. However, you can actually declare war on it.
* The War Room in [[AdvanceWars Advance Wars: Days of Ruin]]. It's even pointed out during one mission by two [=CO=]s from opposing sides.
** Well, you [[DrStrangelove can't fight in the War Room]], that goes without saying.
* In ''VideoGame/SuikodenIII'', Thomas decides to establish Budehuc Castle as a truce zone so that everyone can visit freely, revitalizing the neglected property. Eventually, it becomes the player's home base.
* In the original ''VideoGame/{{Majesty}}'', every TraumaInn is one of these, but the in-game effect is minimal except in multiplayer.
* The bars in each hub level of ''VideoGame/KingpinLifeOfCrime'' are this, although this would have been far more significant had the game been released how the developers originally envisioned it, with multiple gangs fighting over turf and using the bars as places to hire grunts and enage in diplomacy.
* In the removed PVP worlds in ''RuneScape'', banks and the player's immediate respawn point functioned as these. Though there was a cooldown time between entering the bank while in combat to avoid abusing them.
* Several factions in [[NexusWar Nexus Clash]] have made it their mission to organize these in the middle of the unending apocalyptic war in which the series is set. Would-be truce zones tend to explode in a hilarious fashion eventually and as such are regarded as a form of SelfImposedChallenge.
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[[folder:Web Comics]]
* Standard operating procedure in ''{{Drowtales}}'': when noble clans feud, they are not supposed to interfere with the economy of Chel or kill civilians or slaves. Thus supposedly, the whole market district, Orthorbbae ([[WizardingSchool a Hogwarts - style elite school]]), the Black Dragon tavern, etc. are all safe, neutral territory. Needless to say, this rule has gone ignored on a number of occasions, especially by the AxCrazy Nidraa'chal clan and the fanatical Kyorl'solenurn clan.
* The Magic Kingdom from ''{{Erfworld}}''.
* ''{{Homestuck}}'': [[AsteroidThicket The Veil]] is considered neutral territory between the warring Prospit and Derse in every session, so both kingdoms actively used it to house numerous laboratories in which to conduct genetic experiments to breed more chess piece soldiers for their perpetual war. When shit turns sour in the trolls' session, they hide out in one such laboratory which contains genetic experiments from both kingdoms.
* ''Webcomic/TroopsOfDoom'' has the three factions of snowtroopers on the prison planet Rura Penthe. Granted, their truce is fueled largely by cowardice, laziness and lack of supervision, but it's no less touching for all that.
* The apartment of the main cast in ''{{Webcomic/Roommates}}'' is used like this by some supernatural forces. The catch is? They never bothered telling them, which leads to several kinds of awkward situations and [[DidWeJustHaveTeaWithCthulhu routinely having tea with Cthulhu]].
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[[folder:Web Original]]
* In ''Roleplay/TheGamersAlliance'', [[WanderingMinstrel Bella]] and [[LoveableRogue Fehr's]] ''Crafty Crow'' inn in Reign is a neutral zone for every faction where no harrassing or bloodshed is allowed. The inn side acts more like a GoodGuyBar whereas the tavern underneath the inn is a more typical BadGuyBar.
* All of [[SuperheroSchool Whateley Academy]] in the Literature/WhateleyUniverse is considered a Truce Zone: its charter was put together by superheroes and supervillains and super-neutrals alike, and teenagers can attend high school there regardless of their intent or their sponsorship. There's even a recognized school club for children of supervillains, the Bad Seeds. There's also a school club called the Future Superheroes of America.
* In ''Literature/{{Worm}}'', Brockton Bay has a pub called Somer's Rock that acts as this for the supervillains of the town.
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[[folder:Western Animation]]
* The Neutral Planet on ''WesternAnimation/{{Futurama}}'' is a parody.
* ''CodenameKidsNextDoor'' has the mall, where children, teenagers, and adults alike are welcome usually with just a bad taste in their mouths. Only really mentioned once in the entire series when they had to trade captured members of opposing sides.
* In ''WesternAnimation/VorTechUndercoverConversionSquad'', TheHero Hudson Roarke and his older brother [[BigBad Lord Matrix]] use the park that was their childhood playground as a Truce Zone. In between their battles over technorganic dominance of the Earth, the brothers spend time in the park (while Matrix wears a human-looking hologram disguise). Hudson always tries to bring out his brother's lingering humanity in a bid to save him, and Matrix always denies him while trying to get Hudson to accept his vision of a technorganic paradise.
* An airport waiting room (or in this case, a space-port waiting room) usually doesn't function like this, but in one episode of ''WesternAnimation/DuckDodgers'', I.Q. High meets the Martian Queen there and they take the opportunity to chat. (In fact, the episode suggests they might have known each other before they both had their current jobs.)
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[[folder:Real Life]]
* Switzerland. Neutral through two World Wars, destination of many refugees fleeing the Holocaust, home of the Geneva Convention and the International Red Cross/Red Crescent, and until recently, the place to [[SwissBankAccount bank large sums of money clandestinely]].
* The [[http://en.wikipedia.org/wiki/Free_City_of_Danzig Free City of Danzig]], located on the Baltic Sea and bordering on Poland and Germany, was formed in 1920 when the end of World War I saw many German territories broken off. It was recognized as independent by the League of Nations but fell to Hitler's invasion of Poland in 1939.
* The [[http://en.wikipedia.org/wiki/Hanseatic_League Hanseatic League]] was a trading alliance dating back to the 1200s that controlled various free cities all over Europe. Some cities still retain the title although it is mostly honorary - the historical league partially fell apart in the 1600s and completely in 1862.
** Also a subversion. The Hanse was [[TheRepublic a major power in their own right]] and anything but neutral.
* Under the partition plan drawn up by the UsefulNotes/UnitedNations in 1947, UsefulNotes/{{Jerusalem}} was supposed to be one of these (with the UN serving as administering party). The necessities of the [[ArabIsraeliConflict 1948 War]] led to the ''de facto'' abandonment of this particular idea, but it led to the general practice of having foreign embassies to Israel in Tel Aviv rather than Jerusalem, as well as the efforts of a few idealistic (if probably misguided) souls to make the original idea a reality.
* The [[http://en.wikipedia.org/wiki/Joint_Security_Area Joint Security Area]] in the Korean Demilitarized Zone, shared between [[UsefulNotes/NorthKorea North]] and UsefulNotes/SouthKorea.
** At the frontier in the South, there is a mini-museum dedicated to the wildlife and ecosystem that has thrived in the DMZ over the decades, since there is no human presence (aside from a stray mine blowing up a small woodland creature every once in a while).
* The Cayman Islands have gained a reputation as a haven for shady business and convenient lack of extradition treaties.
* The Restaurant Karpics in Ankara during World War II was attended by diplomats, spies, and journalists of all sides.
** All of Ankara and Istanbul was like this, really. But Karpics was the "Rick's Bar" of Ankara.
* The New York headquarters of the UsefulNotes/UnitedNations are autonomous such that anyone entering there has effective diplomatic immunity, even if they're on a country's most wanted war criminal/terrorist/dictator shitlist.
** This includes all employees. Do ''not'' tick off the [[AlmightyJanitor UN janitors.]]
* Speaking of New York, there was a proposal by then-mayor Fernando Wood for New York City to become this during the AmericanCivilWar, whereby the city would secede from the Union and trade with both Northern and Southern states. Part of this was also the huge {{Hatedom}} in New York for UsefulNotes/AbrahamLincoln.
* UsefulNotes/{{Berlin}} was a bizarro version of this during the UsefulNotes/ColdWar, as half of it was a Western city deep inside Eastern territory, and remained that way on the pretense that it was still one city occupied by the four Allies of UsefulNotes/WorldWarII. As a result, military forces of the UK, France, the US, and USSR all remained in Berlin until the [[TheGreatPoliticsMessUp fall]] of the [[UsefulNotes/BerlinWall Wall]]... and besides becoming a CityOfSpies, commanders from opposing sides got to know each other a little. Particularly useful was the stipulation that Westerners could enter East Berlin on day passes.
* Tangier--on the [[UsefulNotes/{{Morocco}} Moroccan]] side of the Strait of UsefulNotes/{{Gibraltar}}--was also this for the longest time, being disputed between various European powers for decades if not centuries before being declared an unfortified and more or less demilitarized international zone under Anglo-Franco-Spanish administration in 1929. It remained that way--with a five-year Spanish occupation during UsefulNotes/WorldWarII--until Moroccan unification and independence in 1956.
* UsefulNotes/HongKong had elements of this under the ninety-nine year lease. Technically, it was a British territory inside Communist China. In ''practice'', it was an area with far less restrictive laws than the surrounding territories, which resulted in it gaining similar economic and criminal elements.
* The name of [[https://en.wikipedia.org/wiki/Lake_Chaubunagungamaug Lake Chargoggagoggmanchauggagoggchaubunagungamaugg]] in Massachusetts means "Fishing Place at the Boundaries -- Neutral Meeting Grounds".
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