The TrickShotPuzzle is a puzzle where the player has to shoot a projectile from an exactingly specific position and angle to detonate or trip something that is well out of manual reach. This kind of puzzle often involves ricochet physics, such as a ReflectingLaser.

Also see PinballProjectile.
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!!Examples

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[[folder:Action Adventure]]
* This will show up at least once per game in ''Franchise/TheLegendOfZelda'' -- one common version involves firing an arrow through a flame/lantern/candle to melt and activate an ice-covered switch.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and ''VideoGame/TheLegendOfZeldaSpiritTracks'' both have puzzles involving shooting arrows through a series of devices that alter their trajectory and send them elsewhere (ideally, into a switch).
*** One such puzzle requires the player to string his grappling hook rope across a gap and then [[ImprobableAimingSkills bounce an arrow off of the rope to hit a switch]].
** One room in Jabu-Jabu's Belly in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has you using the Boomerang to hit a switch behind a pane of transparent material. You have to stand at an exact distance from the barrier for the boomerang to hit. The Forest Temple has the classic "fire arrow through fire onto switch" variety.
** In ''[[VideoGame/TheLegendOfZeldaOracleGames The Legend of Zelda: Oracle of Ages]]'' you get a seed gun that bounces [[TrickArrow different varieties of magical seeds]] off walls. It's used for the obligatory "hit the switch around the corner" puzzles. However one boss can only be harmed by seeds [[TeleportSpam while she blinks around an arena]] full of pillars, making trick shots ideal for taking her down quickly. (This is also a notable subversion of PlayingTennisWithTheBoss for the series).
* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' text adventure game has (at least) one of these.
* ''Every single use'' of the grapnel gun in ''Batman: Vengeance'' is an example of this.
* The Flash game series ''Ricochet Kills'' is entirely dedicated to this. As the title might suggest, you try to kill people by reflecting bullets off surfaces.
* Several Riddler challenges in VideoGame/BatmanArkhamCity involve using the Remote Controlled Batarang to this end.
* ''VideoGame/EscapeFromStMarys'' has a variation with a stack of books and a chain.
* ''VideoGame/MajinAndTheForsakenKingdom'' has a number of these using catapults.
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[[folder:First Person Shooter]]
* A minor version of this appears in ''VideoGame/HalfLife1''. To avoid being turned into swiss cheese by a [[WeakTurretGun tripod turret]] placed around a corner, bounce a grenade or two off the wall to knock it down. Tripmines are often set off from a safe distance in a similar manner.
** The ''VideoGame/HalfLife2'' series has you doing this with the Gravity Gun and Energy Orbs.
* ''VideoGame/DukeNukem3D'' has puzzles that are not quite so tricky, but they do involve bullet-sensitive switches across chasms and such.
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[[folder:Platform]]
* The ''Franchise/SpyroTheDragon'' franchise '''loves''' this trope. In several of the games, you cannot kill certain enemies, solve certain puzzles or obtain certain collectibles such as gems without climbing onto an oddly designed cannon and shooting at something that is sometimes not even visible from where the cannon is. In A Hero's Tail, an entire set of minigames revolves around Spyro shooting enemies from a cannon while they spread out all over the place - so you might be doing great shooting them on the left, but you lose because others snuck in from the right.
* ''VideoGame/LaMulana'' has two puzzles involving tossing bombs through tiny openings: a thankfully optional secret shop in the Temple of Moonlight, and an infuriatingly complicated one in Hell Temple. To add injury to insult, most of your attempts will literally blow up in your face.
* You have to do this with ''yourself'' several times in ''SuperMario64'', using the cannons. In the Rainbow Cruise level, aiming at the middle of a rainbow will get you to a floating island with a Star.
* The ''VideoGame/{{Portal}}'' games do lots of these, though they mainly involve ''redirecting'' projectiles or objects (or [[HumanCannonball yourself]]) onto trick-shot trajectories rather than firing them directly, since the player doesn't have any actual weapons.
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[[folder:RPG]]
* All the ''WildArms'' games do this a lot, with using various of your tools with terrain features to trip switches or move things.
* There's one in ''VideoGame/{{Fable|I}}'' where you have to shoot an arrow through a hole to activate a secret.
* Part of the final Thieves' Guild quest in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' is to shoot an arrow at a switch. You have to unlock the ''keyhole'' first, though, and fire through a statue.
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[[folder:Simulation]]
* ''VideoGame/BlackAndWhite'' has two of these, and the sequel has one.
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