Normally bullets are used to damage or kill whatever they hit, but there are special bullets that are not primarily intended to do that.

Compare AbnormalAmmo and TrickArrow.

----
!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* In ''GhostInTheShell'', Togusa likes to put these in his [[RevolversAreJustBetter gun]]. In the first movie and an episode of the series he does it with a tracking device (fired into a car).
* Some of the [[MagiTech caster]] shells in ''OutlawStar'' do things other than kill the target. Early on in the series Aisha is shot with one and it only paralyzes her, despite being a rather large caliber. Then again, she's an alien CatGirl ...
** And that's ignoring the ones that [[spoiler: create micro-black holes]]. Oh, and [[spoiler: it's not enough to keep the BigBad down for good, either]].
* Sven in ''Manga/BlackCat'' frequently supplies Train with these. Freeze bullets come to mind, as do paint bullets.
* In the "Escape from Pain" episode of ''{{Trigun}}'', Vash the Stampede is hired to kill a teenage runaway, but shoots the boy with rubber bullets to fool his employer.
* ''OnePiece's'' Usopp's "Stars" would fall into this category, fired from his preferred weapon, the [[BratsWithSlingshots slingshot]]. Standard ammunition include exploding pellets (needle and fire varieties), rotten eggs, Tabasco sauce, slippery oil, glue, and toy cockroaches. After the TimeSkip, he gains seeds that form quick growing plants to terraform the battlefield or attack the enemy. Or make an emergency ''boat''.
[[/folder]]

[[folder:Comicbooks]]
* Back before he got his own series. ThePunisher would have to use non-lethal rounds to justify him teaming up with other heroes. These were eventually revealed to have a painful sedative in them.
* The Gambler, foe of the GoldenAge GreenLantern, carried a derringer that fired ammonia gas and blackout gas as well as regular bullets.
* During ''The Apocalypse War'', ''JudgeDredd'' gets an armourer to reduce the charge of a standard execution round to penetrate his badge and an inch of flesh only so he can fake his suicide. It works, but the charge is still stronger than intended and ends up pressing on his heart, weakening him and making escape from the Grand Hall of Justice more difficult.
** The Lawgiver's AbnormalAmmo. While canonically, the six rounds are Standard, [[ArmorPiercingAttack Armour Piercing]], [[KillItWithFire Incendiary]], [[PinballProjectile Ricochet]], Heat Seeker and [[StuffBlowingUp Hi-Ex]], [[DependingOnTheWriter some writers]] add different types such as marker shells, stumm gas rounds and electronic tagging rounds.
* The entirely creepy [[spoiler: infectious]] bullets from ''ComicBook/{{Crossed}}''.
[[/folder]]

[[folder:Films -- Live-Action]]
* ''Film/XXx'' features both standard tranq rounds and a "blood drop" round that not only delivers a dose of tranquilizer but includs a blood squib that makes it look like the tranq'd target is actually shot with a standard bullet.
* ''Film/PhoneBooth'': [[spoiler: The cops shoot Stu with a rubber bullet to trick the sniper]]
* ''Film/XMen'':
** The mutant-cure delivering bullets from ''Film/XMenTheLastStand''.
** Amnesia bullets in ''Film/XMenOriginsWolverine''.
*** Although technically those weren't "amnesia bullets", they were regular bullets made out of adamantium, thus the only thing they had that could pierce Logan's NighInvulnerable skull. They were ''supposed'' to kill him but his brain was able to regenerate, just without a huge chunk of his memories. Anyone else would [[BoomHeadshot fair far worse]] than just amnesia.
* The bullets in ''Film/{{Wanted}}''; the conceit is that some are multiple-stage bullets, like an Apollo-era rocket, and are designed to be able to bend, manuever or otherwise change their course in flight.
* In ''Film/TheRundown'', The Rock's character is shot with bean-bag rounds.
* In ''Film/{{Heathers}}'', there are the [[BilingualBonus Ich Luge bullets]], which pierce the skin and tranquilize, without killing. [[spoiler:Subverted in that they're actually completely ordinary bullets, and Veronica is being lied to.]]
* ''{{Film/Hellboy}}'' has the titular character shoot Sammael with a tracking bullet.
[[/folder]]

[[folder:Live-Action TV]]
* The security guard on ''{{Wonderfalls}}'' carries a gun with rubber bullets. The effect is that they knock the target off his feet without wounding him.
* In the ''LawAndOrderSpecialVictimsUnit'' episode "Burned," a man wanted for setting fire to his ex holds off the cops by threatening to kill himself with a knife. Benson shoots him with rubber bullets in order to prevent a suicide and to take him in.
** As the SVU cops had never used non-lethal bullets before this scene, and there's no set-up for it in the episode, it's close to being an AssPull.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Paranoia}}'' cone rifle shells.
** ECM: electronic jamming equipment - any electrical equipment (including robots) in the AreaOfEffect stopped working.
** [[SmokeOut Smoke]]: smoke cloud that blocked normal vision.
** Corrosion gas: damaged all metal in the AreaOfEffect.
** [[NauseaFuel Vomit gas]]: caused severe nausea in victims.
** Gauss gas: laser fire through the AreaOfEffect is more effective.
** Dirt gas: made laser reflec armor less effective.
** [[MushroomSamba Hallucinogenic gas]]: Oh look! Beautiful pink unicorns!
* ''TabletopGame/{{Shadowrun}}''
** Paintball rounds - used to mark enemies for later identification.
** Gel ammo: does stun damage instead of lethal.
** Ex-Ex: or (extra) explosive rounds. For when a grenade is too lethal, but regular ammo isn't lethal enough--or illegal enough.
** Capsule rounds: for delivering a drug cocktail of your choice directly into the bloodstream.
** The following rounds also exist in the game, but have real life counterparts
*** Dragon's Breath: shotgun -> flamethrower
*** Stick 'n Shock: taser rounds
*** Shock Lock: for breaching doors
* ''TabletopGame/{{Eclipse Phase}}'', being made by some of the Shadowrun devs and set just a little past the TechnologicalSingularity, has several of these for Firearms, on top of the usual ammo types like ArmorPiercing rounds. Railguns can only use regular and ArmorPiercing rounds, though.
** 'Flux' ammo, that can reconfigure itself, allowing users to inflict normal wounds, or inflict lesser injuries for crowd control.
** Bug ammo, which tags the target and allows you to track them via the Mesh.
** Capsule ammo, as per Shadowrun Capsule rounds above.
** Jammer ammo, which sticks to the target and jams wireless signals.
** Splash ammo, which is similar to Capsule, but splashes the contents on the target instead of injecting it directly into them.
** Zap ammo, which stuns enemies like a taser shot.
*** There are also several 'smart' ammo types, which - with the exception of Biter, Flayer, and Proximity types, can be combined with the above-mentioned types.
** Accushot ammo, which reconfigures itself in-flight to ignore the effects of wind, drag, and gravity - allowing users to ignore range penalties.
** Biters and Flayers, which increase damage dealt, and Proximity ammo that can harm targets even if it doesn't strike them directly.
** Homing and Laser-Guided ammo, ExactlyWhatItSaysOnTheTin. 'Zero' ammo allows burst and full-auto weapons to 'zero in' on a target during extended firing.
* ''{{GURPS}}''
** Ultra-Tech has a truly amazing number: Aerosol, liquid, flare, memory baton, tangler, stingray (to disable robots), swarm, EMP, jammer, strobe, warbler, force, implosion, psibomb, stasis, vortex. Those are just the non-lethal ones.
** High-Tech has basically everything realistic.
* ''{{TabletopGame/Warhammer40000}}'' ([[TropeOverdosed of course]]) has the Imperium employ these, specifically for the Bolters. Because having full-auto .75 caliber RPG-bullets wasn't enough, they also come in super-armor-piercing, anti-materiel, anti-psyker, incendiary, sniper and "mutagenic acid" flavors. The last one is pretty much official terminology for "Tyranid killers".
* A scenario in the old ''[[HeroSystem Adventurer's Club]]'' magazine called for the [=PCs=] to be spies trying to infiltrate a company headquarters. This was actually a training mission, and the "guards" carried guns loaded with specialized ammo that ''felt'' like a normal bullet but didn't do the damage. The [=GM=] was told to tell the players they'd taken damage based on the caliber of gun they were shot with, but track the actual damage secretly until someone got around to checking the injury. (One option for this scenario involved real criminals trying to break into the "headquarters" while the [=PCs=] were in the middle of their infiltration ... and their weapons were ''real''.)
[[/folder]]

[[folder:Videogames]]
* ''VideoGame/GhostTrick'': [[spoiler:Cabanela fires a [[TrackingDevice special]] bullet into Yomiel's body, which can be tracked by a modified pocket watch.]]
* ''VideoGame/TeamFortress2'': the Engineer's Rescue Ranger can fire a spike with a battery attached to it that can repair friendly buildings in addition to damaging targets.
[[/folder]]

[[folder:Western Animation]]
* HannaBarbera's RicochetRabbit would fire bullets that - for example - would stop in front of the bad guy, open up to show [[HammerSpace a hand carrying a mallet]], and bop the bad guy on the head.
* In ''WesternAnimation/DuckDodgersInTheTwentyFourthAndAHalfCentury'', Dodgers fires an Ultimatum Gun at Marvin, which shoots a bullet that stops in mid-air, opens and out pops a written ultimatum. Marvin responds with an Ultimatum Responder, which fires a bullet that stops and shoots a bullet of its own. Dodgers fires the Ultimatum gun again, and this time the bullet's message reads "Ouch!"
* In one HalloweenEpisode of ''WesternAnimation/{{Gargoyles}}'', Owen shoots a were-Fox with a gun, later revealing that it was neither a bullet nor a tranquilizer, but a tracking and monitoring device. There was also the episode where Dr. Sevarius shot Elisa's brother with a gun loaded with a vial of MutagenicGoo that turned him into a pseudo-gargoyle (a flying cat-monster thing).
[[/folder]]

[[folder:Real Life]]
* These exist to some degree in RealLife; tracer rounds (which are essentially bullets with built in flares to help the gunner correct their aim. The US Military also uses them near the end of a magazine to tell soldiers when their clip is low.) See also rubber bullets and "dum dum" bullets. This kind of thing can be found in most calibers but shotgun shells take the overall award; ignoring stuff like grenades and other weapons we have;
** Slug rounds
** Rounds designed to breach doors.
** Beanbag rounds (designed to be less-lethal).
** More recently; [[StunGuns Taser rounds]], although they're still experimental ([[http://www.bbc.co.uk/news/10615302 most recently]] seen in the case of Raul Moat.
** Dragon's Breath, anyone?
** Airburst rounds. Close enough to a grenade, the whole idea is to explode right after a barrier such as around a window, thus granting no cover to those hiding.
** There are also military training rounds that have the same results as paintballs but are sized like normal rounds and fired from a slightly modified but otherwise standard issue gun (same exterior, slightly changed interior; you wouldn't know the difference otherwise).
* {{Grenade Launcher}}s can fire [[FlareGun signal flares]] when needed, and distress flares are often loaded into standard 12-gauge shotgun cases.
* Japanese shuriken were actually used as a distraction, not intended for killing a target.
[[/folder]]

----