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[[quoteright:275:[[Webcomic/VGCats https://static.tvtropes.org/pmwiki/pub/images/inn_7210.jpg]]]]
[[caption-width-right:275:Better than a doctor!]]

->''"Sleep can cure anything... even death!"''
-->-- ''Webcomic/{{Chicanery}}''

For sword impalements, dragon attacks, meteor strikes, gunshots, UniversalPoison, all other StatusEffects, and even [[OnlyMostlyDead death]], nothing beats a nice, refreshing, stay at an inn -- guaranteed to cure all your wounds! When [[WalkItOff Walking It Off]] proves unsuccessful, you may just have to Sleep It Off instead.

In some games the inns only heal HP and MP, not status effects or death; others heal HP, MP and status effects, but not death. Most go for the whole lot. Sometimes you can also [[SavePoint save your game]] on the premises or immediately nearby, resulting in a form of HealingCheckpoint.

The inn is surprisingly cheap, given how powerful it is (although it might [[AdamSmithHatesYourGuts get more expensive as the game progresses]]; apparently innkeepers have a "gouge the rich" philosophy). And somehow, the presence of inns that can heal any ailment for a pittance does not render traditional doctors and medicine obsolete. Of course, this can probably be explained by the fact that the game only considers your party members dead or poisoned on [[GameplayAndStorySegregation a gameplay level]].

Often, the actual inn is optional and a guy standing in the middle of TheVeryDefinitelyFinalDungeon asking if you'd like to rest will get you the same effect. Forget about sleeping in your comfy bed on the GlobalAirship, though. That doesn't count. And ThereAreNoTents.

This is quickly becoming a DiscreditedTrope, as modern [=RPGs=] are steadily replacing this with [[HealingCheckpoint automatic healing at save points]]. When an inn actually appears in a game with save point recovery, it's either there for a [[InnSecurity plot event]], or it's just decorative scenery.

If the stay at the inn is [[InnSecurity unexpectedly free]], there will be a {{Cutscene}} that night.

See also HealingSpring, which usually provides the same function outside of towns; RestingRecovery, where you can rest pretty much anywhere to restore health; and HyperactiveMetabolism.

In fiction, characters who are on the run, particularly if wounded, may register under a false name and try to recover in the hotel. If they're fugitives, they can't go to a hospital, so they'll have to [[{{MacGyvering}} MacGyver]] any medical equipment from normal consumer items and pharmacies.

In RealLife, some spa hotels are located near mineral springs, natural hot pools, or mountains. In addition to the curative effects of the water and fresh alpine air, they have massage therapists and other health care professionals on staff, all with the goal of helping clients to become healthy.

Not to be confused with InnOfNoReturn or HellHotel, which are themselves traumatic. InnSecurity is an exploitation of this trope whereby a QuestGiver will wake you up with a task to do for them.
----
!!Examples:

[[foldercontrol]]

[[folder:Action Adventure]]
* ''VideoGame/{{Aquaria}}'' has some beds that Naija can sleep in to restore her health back to full. Mostly useless as [[SavePoint save crystals]] follow the above-mentioned trend and restore your health, but still useful when no save point is around and you want to conserve your food items. Sometimes, though, you just want to give the poor gal a break. [[spoiler:Besides, it's kinda cute to see Naija and Li go to sleep together, complete with [[UglyCute Mithala]] plushie!]]
* ''VideoGame/CaveStory'' has beds that you can sleep in to repair all health, but they are mostly useless since there are usually health monitors that work much faster ''and'' restore all your ammo. One is used to advance the plot, and another is used to get a secret bragging rights item (Lipstick from a pink Mimiga who appears in the same bed you wake up in).
* ''VideoGame/LegacyOfTheWizard'' has inns scattered about the dungeon, all of which will fully replenish your HP and MP for a mere 10 gold.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The 3DS remake has Link's bed in Kokiri Forest which completely restores health and magic.
** ''VideoGame/TheLegendOfZeldaTheMinishCap'': Link's house works like one, allowing him to sleep in his bed and fully recover. There's also a more traditional inn in Hyrule Town that provides a bonus of Kinstones.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': Link can recover his hearts by sleeping, but he can also ''sit on chairs''. Try not to think about this too much.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has several inns and other beds where you can sleep your wounds away, but most inns also offer extra comfy beds, which are more expensive but also provide you with temporary extra hearts and/or extra stamina.
* ''VideoGame/MonsterHunter'' takes this to an extreme, since you can heal all HP and ailments by laying on a camp bed for a few seconds. There's no off-screen time skip either, given the multiplayer nature of the game. While you're running back to camp, sleeping, and then running back to the monster, only a few minutes will have passed to the other players, during most of which you were travelling to and from the camp.
[[/folder]]

[[folder:Adventure Game]]
* Torras's Inn in ''VideoGame/HypeTheTimeQuest'' serves meals that can fully restore both your health and your magic for a decent price.
* In the ''VideoGame/QuestForGlory'' series, staying a night in an inn recovers only a modest amount of health, unless it was one of the QFG games where going to sleep even 5 minutes before dawn regenerated your health and mana completely (4, 5). Going from nearly dead to full health requires magical healing or multiple nights at the inn. Similarly, any poisoning could only be cured via the proper antidote -- in fact, going to sleep while poisoned meant the protagonist would wake up in an even worse state. Beyond this small nod to realism, bedrest is still able to cure anything the games' monsters can dish out.
** Resting in Erana's Peace, or really ANY of the clearings or spaces enchanted in passing by the enchantress Erana, would usually restore the player's health to full. This is explained by the fact that the space is, in fact, quite magical, and presumably just sitting there would cause injuries to mend at a drastically accelerated rate.
* In ''VideoGame/{{Rakuen}}'', the ability to sleep in the Leeble Village Inn is evocative of this but since the game lacks combat and thus no stats to replenish it serves no gameplay purpose.
[[/folder]]

[[folder:[=MMORPG=]s]]
* ''VideoGame/{{Achaea}}'' has sleep gradually restore HitPoints, but status effects must be cured using herbs, spells or various other abilities. Sleeping can be done just about anywhere; inns do exist, but mostly sell food.
* ''VideoGame/KingdomOfLoathing'' spoofs this with the [[http://kol.coldfront.net/thekolwiki/index.php/Tiny_house "tiny house"]] item, obtainable on the Penultimate Fantasy Airship, which you put on the floor and have everything go dark for a few seconds. It only heals a moderate amount of HP and MP, but unlike most items it does heal StatusEffects.
* ''VideoGame/RagnarokOnline'' has one in most cities. They cost 5,000 zeny per use which is not something most new players can afford. They are generally not very conveient to use either as they are usually located in the middle of town maps, and after using the Trauma Inns you end up teleported inside a hotel room, which means extra walking to get out.
* ''VideoGame/WonderlandOnline'' has one in every country/city. Almost every one. The cost increases with your level and begins at LVL 11. Before that, it's free.
[[/folder]]

[[folder:Platform Game]]
* ''VideoGame/KeithCourageInAlphaZones'' has hospitals in the overworlds where Nurse Nancy will heal your wounds for gold.
[[/folder]]

[[folder:Role Playing Game]]
* In ''VideoGame/{{Albion}}'', resting at an inn will restore all health, it will not remove any status effects. In fact characters with the "sickness" status effect will not regain any health at all while resting.
* In the ''VideoGame/BaldursGate'' series, inns restore your spells and heal between zero and eight health points per character, depending on how much you pay. All other damage and status changes must be cured through spells or temples, though ''BGII'' does at least give you an automatic "cast healing spells on rest" option. The option to fully heal upon resting is also included in both Enhanced Editions of ''BG'' and ''BG II''.
* In ''VideoGame/BarkleyShutUpAndJamGaiden'' you can pay 20-30 neoshekels for a night in an inn. Considering you probably have at least several hundred neoshekels at any given time, it's not that big a deal.
* In ''VideoGame/BetrayalAtKrondor'', resting in an inn will heal you, but to completely recover from "near death" (the game's version of being killed in battle) requires resting for almost four months. You're far better off looking for magical healing.
* ''VideoGame/BreathOfDeathVII'' and ''VideoGame/CthulhuSavesTheWorld'' heavily minimalize inns, not only skipping costs (due to HospitalityForHeroes in ''[=BoDVII=]'' and special offers for terrifying adventurers in ''[=CStW=]'') but also skipping and fade-to-blacks, turning them into glorified {{healing savepoint}}s.
* ''VideoGame/BreathOfFireIII'' had camps, which overrode the need for inns, unless you suffered a NonLethalKO, which would reduce your max HP until you, yes, coughed up for an inn.
** In ''VideoGame/BreathOfFireIV'', resting at the inn provides the same benefits as the above example, as well as fully healing your dragon forms' HitPoints and the one-at-a-time only Dragon [[SummonMagic evocations]].
* In addition to the usual inns, ''VideoGame/ChronoTrigger'' has devices in 2300 AD that actually provide this service ''in-universe''. Since 2300 AD is AfterTheEnd, the [[{{Autodoc}} Enertrons]] are all that keeps the survivors alive; a few seconds in one cures all injuries and provides you with the equivalent of a full night's rest and a day's nutrition. Unfortunately, it does nothing to alleviate hunger.
* ''VideoGame/{{Darklands}}'', with its high realism bias, took the exact opposite approach. Healing can take many days no matter where you sleep, and requires at least one character with reasonable skills to spend their entire day tending to the injured. You can do it out in the field, but be prepared to spend many days doing so. Even if you can get to an inn, the quality of the room you rent is also extremely relevant; If you want fast healing you're going to have to pay through the nose -- and the rest of your party is going to have to work their butts off to pay for it while the injured rest up. Forget leaving the city while healing -- that takes way too much time from your busy healing schedule. And every single day you spend at the local inn reduces your local reputation, since you'll be seen as a group of lazy loafers. Fortunately, as the party gets stronger, new options for healing open up in various places (e.g. potions, or praying to a Saint for help).
* ''VideoGame/DivinityOriginalSin:'' Resting on a bed or mattress for a few real-time seconds will fully heal one party member at a time. [[GuideDangIt The game does not go out of its way to tell you this]].
* ''Franchise/DragonAge'' doesn't have rentable inns, but it does have a party encampment. If you go to the camp from the world map, any KO-induced injuries incurred by your party members are removed. Clearly a bit of time spent reliving your scout days is the cure for broken bones, gaping wounds, and profuse bleeding.
* ''VideoGame/DragonQuest'':
** Characters can be healed in inns, except sleep can't revive dead characters and heal StatusEffects -- you have to pay a few gold at the church for that.
** Inn the world of ''VideoGame/DragonQuestIX'', Innkeeping is SeriousBusiness!
* ''VideoGame/{{Dubloon}}'' features inns that restore HitPoints and [[{{Mana}} alcohol points]]. If you have [[PirateGirl Anne]] in your party (which is almost all the time), she will demand a free stay at the inn. The only time you must pay is [[AndNowForSomeoneCompletelyDifferent when you take control of Riley and Ricky]].
* In ''VideoGame/EarthBound1994'', hotels restore HP and MP, but don't get rid of lasting status effects. In fact, there were no less than ''four'' different people you had to talk to to get rid of different effects.
** To revive your [[NonLethalKO unconscious]] party members you have to talk to the admitting nurse in a hospital.
** Normal, real-world status effects like poison, sickness, or sunstroke can be healed by visiting the actual doctor at a hospital. However, the doctor is more or less useless -- by the time Ness is in a position to be affected by those conditions, he likely already has a variant of PSI Healing that will take care of it.
** Strange status effects, such as "mushroomized", "diamondized", or "possessed" can be fixed by a man in every hospital who just calls himself a healer. Oddly, although paralysis is a real-world condition, the doctor can't do anything about it, but the healer can treat it without a problem.
** Finally, homesickness can only be fixed by ''calling Ness's mother and talking to her''. Note that Ness is the only PC that gets affected by homesickness -- it comes on at random after a set period of real time gameplay. Calling Ness's mom before homesickness hits resets the clock.
** ''VideoGame/EarthBound1994'' also had a variant on "stay for free and get a {{Cutscene}}" in Threed. Upon following a suspicious woman into the hotel, the hotel's background music is strangely off-tone and warbles. Continue to follow the woman, and, [[spoiler:you get trapped and ganged up on by a mob of Urban [[OurZombiesAreDifferent Zombies]] to continue the plot]].
** ''VideoGame/MOTHER3'' skips over all that and just gives you hot springs, comfy sofas, and "instant revitalizing devices" (a single one of which appeared in ''[=EarthBound=]'') to fix all your ailments.
* ''Franchise/TheElderScrolls''
** In ''[[VideoGame/TheElderScrollsArena Arena]]'' and ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' you can rest anywhere (except in the innless areas of towns) and heal all your wounds, but this takes longer depending on how much health there is to restore. Also, unless you're sleeping in an inn (or bed you own in ''Daggerfall''), it is possible for enemies to interrupt your sleep.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', Resting in a bed will restore your health, magicka, and fatigue proportionally to the amount of time slept. However, this will not cure diseases or remove effects like damaged attributes. (You'll need to visit a Temple/Cult shrine or use a potion/scroll to heal those.) And in the case of the Corprus Disease, it may even worsen as you sleep. Additionally, resting is required to level up.
** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' makes it so that you don't even necessarily need to sleep in a bed to heal. Simply ''waiting'' in a place will heal virtually all woulds. The only restriction is that you cannot do it if enemies are nearby. Additionally, some status effects aren't removed, even by sleeping in a bed, and require you to drink a potion or visit a shrine to have them instantly removed. Like ''Morrowind'', resting is still required to level up.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' takes it even further. With fully regenerating Health, Magicka, and Stamina, simply waiting will have them all restored in no time. You don't even need to rest in order to level up anymore, as it can be done from the menu at any time. Resting will grant you a "Well Rested" bonus which, for a set duration of time, will allow your skills to increase faster. Resting in a bed with your spouse nearby gives an even larger bonus. As with other ''Elder Scrolls'' games, there are a number of {{Game Mod}}s which add need requirements, such as rest, food, water, and warmth, which give additional utility to the game's various inns.
* ''VideoGame/TheEnchantedCave'': Only in the second game. It is free and automatically "used" when you exit the dungeon.
* ''VideoGame/EtrianOdyssey'' series feature inns which can heal all your health and magic regardless of how long you stay, be it 24 hours or just 1 hour, as regardless of when the characters check in, they will always wake up during certain hours of the day, such as 5 AM or 6 PM on the first two games, or 7 o'clock in the third game and onward. Death and petrification needs to be cured in hospitals outside the inns, although by the third game, the hospital has moved ''into'' the inn, making it technically possible to heal ''everything'' in the inn even if you have to choose different services. The fifth game makes revival[[note]]petrification removal as a service is gone since [[{{Nerf}} stone doesn't persist outside of battle anymore]][[/note]] ''part of staying at the inn'' with no extra charge attached.
* Inns in ''[[http://www.nealien.com/Everlong/ Everlong]]'' provide full healing overnight, but they charge you more the more injured your party members are.
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/Fallout3'': Sleeping in a bed for at least an hour will cure any health problem, including broken bones. The only things sleep can't fix is radiation, which can be reduced with medicine or paying a doctor, and any addictions that the player may have, which can also be fixed by paying a doctor (world's fastest rehab), or purchasing a laboratory for your house. Sleeping for over eight hours will give you a "Well Rested" StatusBuff.
** ''Videogame/FalloutNewVegas'' works similarly, also adding an optional perk that cures radiation sickness while you sleep. "Hardcore" mode adds a ''requirement'' to sleep regularly (and you'd better be sure to eat and drink first or you might die of dehydration or starvation when you wake up), but removes the healing effects unless you own the bed or rented it -- a serious drawback, as the requirement to sleep every night will see you sleeping rough a lot. So paying for hotels suddenly becomes worth the money.
* In ''VideoGame/{{Faria}}'', the hospitals in the towns will fully heal you for a price proportional to how many hit points you need to recover.
* ''Franchise/FinalFantasy''
** The original ''[[VideoGame/FinalFantasyI Final Fantasy]]'' had a Vancian Magic system where you characters could only cast each of their spells a small number of times before needing to stay at an inn to rest and recover their abilities. Staying at an inn is also one of the best ways to heal your party without wasting said spells. Staying at an inn does cost money, so you can't afford to keep going back unless you can consistently beat and loot the monsters roaming the world.
** ''VideoGame/FinalFantasyII'''s innkeepers charge you more based on how injured the party is. General practice is to level up your Cure spells by healing outside, and then going in to restore MP.
** ''VideoGame/FinalFantasyIII'''s inn will restore HP and MP, it will not do a thing about ANY status effects, including KO (status effects and KO are cured at different fountains or springs insteead). This in a game where status effects are rather more problematic than your standard RPG. (Early on, if you only have one caster and s/he only has one MP for level 2 spells, do NOT cast Mini on yourself for any reason until you level up enough to get a second MP) Oddly enough, there is a free inn on the airship.
** Beginning with ''VideoGame/FinalFantasyX'', save points fully restore HP and status. ''VideoGame/FinalFantasyX2'' mocks the trope in Guadosalam. In one of the sections there, the player can ask for the use of an inn, to which the proprietor responds "There's a chair, use it." Hilariously, ''VideoGame/FinalFantasyX'' still has normal inns which did what the trope entails, which seems rather superfluous when Save Spheres do the same, and are usually found ''inside'' the Inn. The only purpose that inns serve in ''X'' is storytelling, as many cutscenes have the characters stopping at inns on their pilgrimage to Zanarkand.
** Inns and hotels in ''VideoGame/FinalFantasyXV'' offer many of the same benefits as campsites, including regaining HP and leveling up your characters. The advantage of inns is that they have multipliers that increase your experience points when you stay, making them ideal for after you fight big bosses that lots of XP. There's also a chance for a cutscene to play where the main character and one of his friends chat on a roof, with the player picking the protagonist's dialogue from a few options and gaining experience for how well they fit the scene.
* ''VideoGame/GoldenSun'': Sleeping in inns replenishes life and magic points, but it doesn't heal status ailments.
* In ''VideoGame/HolyUmbrella'', these are a normal feature of towns, doubling as (free) {{Save Point}}s.
* Discussed and Lampshaded in ''VideoGame/LegendOfLegaia''. In an optional dialogue in Drake Castle, Noa, a girl literally [[RaisedByWolves raised by a wolf]] isolated from society, asks Vahn what an "Inn" is for. One of the options Vahn can answer with is "A place for restoring HP and MP."; the game also plays the trope straight.
* ''VideoGame/{{Lunarosse}}'' plays it pretty straight. A notable one is the one you can use at your base. Staying there 15 times nets you an Achievement.
* ''VideoGame/LuxarenAllure'': Inns recover HP and MP.
* Every level in ''VideoGame/{{Miitopia}}'' ends with an inn. A night spent here and you're fresh as new. Moreover, Miis can interact together and eat grub there to boost their relationships and stats respectively.
* ''[[http://www.rinkworks.com/vault Murkon's Refuge]]'', patterned after the classic [=RPGs=] of the day, naturally has one of these. The inn itself will only restore HP, though; the ''clinic'' is where you go to cure poison, paralysis, and yes, death. The lower-level inns and clinics are dirt-cheap, but the higher-level ones have ridiculously exorbitant prices (to avert MoneyForNothing), so resurrection spells are more favored there than trips to the inn/clinic.
* ''VideoGame/NeverwinterNights'':
** The series does away with the inconvenience of inns altogether and just allows you to rest just about anywhere (even some dungeons). This is supposed to be your standard 8-hour sleep and cures the same ills, but it takes only 15 seconds or so while your party members kneel on the ground. In ''VideoGame/NeverwinterNights2'', the time was further reduced to 5 seconds.
** The ''VideoGame/NeverwinterNights2'' expansions, however, play the rest mechanics closer to the rules of ''TabletopGame/DungeonsAndDragons''. Resting in ''Mask of the Betrayer'' takes 8 hours, but considering [[spoiler:the spirit-eater mechanic]], it becomes more practical to recharge spells by traveling instead. ''Storm of Zehir'' plays the trope straight, as you can rest in various inns for the standard 8 hours. You can also rest in the wilderness on the overland map (where you have a chance to be interrupted by random encounters), but not indoors outside of inns and your headquarters.
* ''VideoGame/PaperMario64'' has these in the form of Toad Houses. Your HP, FP, and Star Power all fill up.
** The other ''VideoGame/PaperMario'' games use hotels. Unlike the original game, though, it costs you money to stay. It is possible to find coupons, which allow Mario and his friends to stay at the hotel for free. You can sleep in a regular bed for free during Chapter 3 of ''[[VideoGame/PaperMarioTheThousandYearDoor Thousand Year Door]]'', but it doesn't refill Star Power.
* ''VideoGame/PhantasyStarII'' has no inns, in keeping with its CyberPunk setting. Instead, hospitals charge based on how much damage you've suffered, while resurrection is done at Clone Labs, and its [[SavePoint Save Points]] are Data Memory centers (though [[spoiler:you can contact the Paseo Data Memory center using a Visiphone, if you've taken the time to use Shir]]). The main character's house, meanwhile, is a place where you swap out party members and meet new ones.
* In ''VideoGame/PlanetAlcatraz'' you can rest anywhere, provided that there are no hostiles in the area. Critical wounds can be healed while resting if one character has a Surgeon kit on him.
* ''Franchise/{{Pokemon}}''
** In the ''Franchise/{{Pokemon}}'' games, simply sleeping in a bed ''on a ship'' or ''in your house'' is often enough to heal your Pokémon of all HP damage or status damage as well as revive fainted Pokémon. Despite all this, Hyper Mode and Reverse Mode (in Colosseum and XD) will persist, making those the only two statuses that good old rest cannot fix in the entire series (Pokérus is positive in nature and does not qualify).
** Don't forget the absurdly simple "Chansey Dance" in ''Fire Red'' and ''Leaf Green'', which does the same thing. What makes it absurd is that it ''only works in one specific NPC's house in the Sevii Islands'', as if you couldn't just walk in place and turn around on your own.
** Pokémon Centers are Trauma Inns themselves. Even more so in the anime where they also provide bed & breakfast in addition to Pokémon healing.
** There's a house in the middle of the wilderness in ''Ruby/Sapphire/Emerald'' where an old woman offers to let you sleep for the night and restore your Pokémon. If you do, she'll ask you to sleep again. And again. And again. And ''again''. There is no benefit to sleeping there more than once, so why the developers put this in is somewhat baffling.
*** There is another old woman in Diamond/Pearl/Platinum that does the same. They're probably just trying to be good hosts, making sure you and your Pokémon get enough rest.
*** Starting in Black and White Versions, in some locations (usually dungeons), there are Doctors and Nurses who, after you battle them, will heal your entire party. As well as every time you talk to them afterwards.
*** Since evil team bases tend to be long and complex dungeons, they helpfully provide a bed and/or nurse where you can heal midway through, which brings up the oddity of you sleeping inside the enemy base. There's Silph Co., the Galactic Veilstone Building, [[spoiler:N's Castle]], the Plasma Frigate, Team Aqua/Magma's Hideout, and so on...
** In ''VideoGame/PokemonSunAndMoon'', talking to the Miltank just outside the Pokemon Nursery will heal your Pokemon.
* ''VideoGame/RakenzarnTales'' uses these as well. You can also use them to jump the InUniverseGameClock ahead to either morning or night.
* The ''VideoGame/{{SaGa|RPG}}'' series:
** The original UsefulNotes/GameBoy trilogy (aka the ''Final Fantasy Legend'' games) has the cost for inns directly proportional to how much HP worth of healing the party needs, making it cheaper to cast healing spells before entering so that magic recharges almost for free.
** In ''VideoGame/TheFinalFantasyLegend'', characters other than the main character can only die three times before they're KilledOffForReal.
** ''VideoGame/{{Romancing SaGa 2}}'' uses a similar system with Life Points instead of hearts. If you have the ArtifactOfDoom you actually lose Life Points when at any inn except the emperor's bed.
* This is particularly silly in ''VideoGame/SecretOfMana''. Since the game is action-based rather than turn-based, characters knocked to zero HP actually turn into ghosts (so they can continue to follow the other characters around). Yet even this isn't enough to stop their inevitable return to life after their teammates rest in an inn (and the ghost stands beside one of the beds.)
** It gets even sillier in ''Franchise/KingdomHearts''. While it doesn't have any actual inns, there are sleep-related items like "Tent", "Cottage", etc. that let you restore your HP and MP to full ''immediately'' after using it in the menu, essentially making them cheap super-potions whose only condition is that you can't use them in mid-battle.
* Only the first ''VideoGame/ShadowHearts1'' features traditional inns. Both sequels lack them, and the only way to fully heal your party is to use a tent in a Save Point.
* There is only one inn in ''VideoGame/ShiningTheHolyArk'' but if you choose to sleep there you'll recover all your health and loose any status effects that are hurting you. However to raise your downed teammates from death you'll need to visit the church.
** Ditto ''VideoGame/ShiningWisdom'', only one inn, costs 10 coin to spend the night and your health is completely restored.
* ''Franchise/ShinMegamiTensei'':
** ''VideoGame/ShinMegamiTenseiI'' and ''[[VideoGame/ShinMegamiTenseiII II]]'' have three such places: Messian Churches, Gaian Temples, and Healing Garages. These will fully heal you based on how much health and magic you need recovered, with extra costs for statuses, curses, and death. They also sell items. However, the Churches and Temples are owned by the Law and Chaos factions, and using them will shift your alignment towards theirs. Furthermore, if your alignment is opposite of either a Church or Temple, they will bar you access unless you make a donation when you enter. Garages can be used with any alignment and shift you towards the center.
** ''VideoGame/ShinMegamiTenseiIIINocturne'' has the Lady of the Fount, who guards a magical healing spring. Like the previous examples, the Lady is a keen businesswoman, as she charges not a fixed amount for everyone, but a fee for each character she heals, based on how much healing they need. This makes you bleed Macca at the beginning of the game, especially if you need to resurrect someone. This also makes Chakra Drops and Revival Beads extremely valuable commodities, ''especially'' in Hard Mode. Besides this, she can also dispel Curses imparted by the Magatama, at almost the same cost as reviving someone. And to add insult to injury, the locations of the Fount are quite scattered in-between.
** Another obscene form of this is Trish, the ''VideoGame/{{Persona 2}}'' equivalent to the main series examples. She differs a bit in that she only charges a single time to heal everyone. Except that in the various places around town, healing may cost you 2000 yen, max. Trish provides her services for a multiple of that amount. [[{{Greed}} And her prices will go up every time you choose to pay up]]. For those wondering, Trish sets up shop ''specifically'' within the game's dungeons, in the places you're most likely to desperately need healing. At a certain moment, she's left as the single source of trade. She starts selling all stuff at five times the street value.
** ''VideoGame/ShinMegamiTenseiStrangeJourney'' has Healing Stations, which follow the business model of their predecessors; however, there are more of these and they are often located near bosses and near Save Stations, making them a bit more bearable.
** ''VideoGame/ShinMegamiTenseiIV'' allows you to rest at the Barracks for a free total party heal. Once in Tokyo, you'll find Hunter's Associations where you can eat [[BrandX ersatzes of real-world Asian food and drink]] that serve the same purpose despite being noted to look and taste inedible. It's not free unlike the Barracks, but it's only a flat charge of 100 Macca regardless of location, party condition, or levels.
** ''VideoGame/ShinMegamiTenseiIVApocalypse'' features the return of the Lady of the Fount as the Spirit of the Spring, who's decided to take a page from Trish's book and start camping in the middle of dungeons; she charges a lot more than the bars and in fact her prices now scale to the player's level.
* ''VideoGame/SuperMarioRPG'' has these EVERYWHERE. This is even parodied in the inn at Barrel Volcano, where the innkeeper tells you beforehand that you have to sleep on crates at exorbitant prices, yet it still recovers all HP and FP for everyone.
* The ''VideoGame/TalesSeries'' usually plays this straight, although there will generally be at least one [[InnSecurity plot event]] per game. ''[[VideoGame/TalesOfSymphoniaDawnOfTheNewWorld Dawn of the New World]]'' has the healing save points, however; inns serve certain other purposes (as well as always containing one of these healing save points).
* The early dungeon-crawl game ''Telengard'' had this sort of inn; until you found magical assistance, sleeping in one was the only way to gain back lost hit-points. (And the only way ''period'' of charging up your spell-casting powers.)
* ''VideoGame/{{Undertale}}'' usually has its standard healing in the form of [[HealingCheckpoint Healing Checkpoints]], but there are a couple of inns throughout the game that heal beyond your maximum HP, giving you an extra boost as long as you don't go back under your maximum. [[spoiler:The one in Snowdin parodies this concept, as while you do get the healing bonus, you only stayed in the room for a couple of minutes! You get a full refund as a result which basically means as long as you have the money you can keep getting extra HP for free.]] This is especially helpful on a PacifistRun, where you only can have 20 HP throughout the rest of the game and an extra 10 HP on top of it can be a huge boon.
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': And boy, are there a lot of them. There are also some [[HealingSpring Healing Springs]] as well, along with the majority of [[SavePoint Save Points]] being [[HealingCheckpoint Healing Checkpoints]]. The latter end up being SuspiciousVideoGameGenerosity much of the time.
* The later ''VideoGame/{{Wizardry}}'' games use this halfway -- characters do slowly regain hit points when they rest, but usually much less than casting healing spells, and while resting tends to heal status effects that naturally fade with time, such as paralysis, confusion, and nausea, more permanent effects will remain, and others, such as poison and disease, will continue to deal damage as the party rests-it's quite possible for a poisoned character to die while resting.
* In ''VideoGame/YuGiOhReshefOfDestruction'', there is only one in the entire game: your character's house, which is not only the only place you can save, but the only place you can reliably restore your life points in between duels, despite the fact that no other game requires it.
[[/folder]]

[[folder:Simulation Game]]
* Earlier versions of ''VideoGame/DwarfFortress'' let dwarves sleep and recover from any injury that didn't sever [[SubsystemDamage the injured part]], but the current version of the game requires a visit by a doctor trained to diagnose the injury, another visit by a doctor with the right skill to fix the injury, ample recovery time, and supplies of cloth for bandages, splints, crutches, and traction benches. Some poisons and diseases simply can't be recovered from except by amputation of the affected body parts, and dwarves can be crippled for life.
* The ''VideoGame/RuneFactory'' games let you recover HitPoints and stamina (called [[{{Mana}} Rune Points]] in this series) by sleeping or going to the bath house, but they won't undo adverse status effects, which must be cured by medicine or a visit to the hospital.
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[[folder:Turn Based Strategy]]
* ''VideoGame/AncientEmpires'': Units regain 20% of their HP each turn they spend on a friendly building. It's not clear whether they actually sleep in the buildings, though. This applies to all units, including the undead Skeletons and the gigantic Dragons.
* The ''Franchise/{{Disgaea}}'' series has hospitals that can heal wounds, restore MP, and raise the dead, and charges higher the more you need to heal. Of course, they also give you gifts for being such good customers, and you can get some seriously high-level stuff if you're willing to get your butt kicked for it (or kick it yourself).
** Similarly, ''VideoGame/PhantomBrave'' and ''VideoGame/MakaiKingdom'' had the healer be an actual {{Player Mook|s}} in your party, who gained ''experience'' for healing on the hub screen.
* In ''VideoGame/{{Nectaris}}'', factories don't really produce new units; they just build any damaged units that move in back to full strength.
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[[folder:Wide Open Sandbox]]
* All of the ''VideoGame/GrandTheftAuto'' games since ''[[VideoGame/GrandTheftAutoIII GTA III]]'' would allow the player to completely heal from any and all wounds, including gunshots, burns, massive internal bleeding and broken bones from being hit by a car or crashing one, deep gashes from knives and swords, and shrapnel from explosives, by going to a safehouse and saving the game (taking a 6-hour nap).
** Also, when you get "killed", you just sleep it off in the nearest hospital and you're fine.
** ''VideoGame/RedDeadRedemption'', which uses the GTA engine, features something similar. While it has regenerating health which will put you right as rain after about 15 seconds, if you set up camp in the wilderness your ''ammo'' regenerates (despite the fact that your campsite is essentially a few logs and a cloth for a tent.)
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!!Non-video game examples:

[[folder:Anime and Manga]]
* [[RolePlayingGameVerse Used]] and justified in ''Anime/PokemonTheSeries'' by having Pokémon Centers provide bed & breakfast in addition to Pokémon healing.
** Notably deconstructed in [[Recap/PokemonS1E2PokemonEmergency the first anime appearance]] of a Pokémon Center, which has Pikachu's injured condition, in itself being viewed quite seriously, take several ''hours'' to stabilize and Team Rocket taking advantage of the situation.
** It is averted in one case -- it can't help in the case of a Pokemon that's dying of natural causes. All that Melemele Island's Nurse Joy can do for Litten's adoptive Stoutland parent is to release it back in the wild to live out the time it has left.
* ''Manga/SayonaraZetsubouSensei'' has an episode where the whole class takes a trip to a Cleansing Spring. It gives a brief peek at the sign next to it. If you pause the episode right there, it will say on the bottom line that it cures Petrification, Poison and other RPG-Debuffs.
[[/folder]]

[[folder:Gamebooks]]
* The main purpose of the inns in the ''[[Literature/TheReturnOfZaltec Zaltec]]'' series.
** In ''Literature/ZaltecII'', the inns also serve as a place where you can gather information; however, their main purpose is still to heal up.
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[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' 4e has all HitPoints and Daily abilities restored after a 6-hour "long rest." Granted, HP in 4e are more along the lines of PlotArmor than real, physical damage.
** In theory, they're like that in the previous editions too. In practice... not so much.
* House Jorasco in ''TabletopGame/{{Eberron}}'' owns the hospitals, while Ghallanda owns the inns (and neither are free). However in the book ''Secrets of Xen'drik'' there is a mention of a place called "Last Chance", a farm community built around a large inn that is a joint effort between the two houses, and thus provides both services.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/{{Adventurers}}'' makes fun of this, like every other RPG trope.
* In ''Webcomic/ABeginnersGuideToTheEndOfTheUniverse'', the protagonist can recover 1 hit point just by taking a nap.
* The mechanics in ''Webcomic/{{Erfworld}}'' dictate that all non-lethal wounds are healed at dawn. Also, clothing is cleaned and repaired, hair is shampooed, skin is scrubbed, all in an instant. As Parson points out, it'd be the perfect life for a slovenly gamer nerd if it didn't entail quite so much death and destruction.
* Parodied in [[http://www.goldcoincomics.com/?id=52 this]] ''[[Webcomic/GoldCoinComics GC]]'' strip upon needing to revive a fallen party member.
* Referenced in the tagline of ''Webcomic/Level30Psychiatry''.
--> ''Because not all problems can be solved by sleeping at an inn.''
* Made fun of in [[http://monsterhuntingmadeeasy.com/stuff/eis-hero-guide/lesson-10-healing this]] ''Monster Hunting Made Easy'' comic.
* ''Webcomic/RPGWorld'' also makes fun of this.
* A side joke in ''Webcomic/VGCats'' [[http://www.vgcats.com/comics/?strip_id=176 Strip 179 Viva La Revolution]] lampshades the trope -- as in Leo is too cheap to pay for one.
[[/folder]]

[[folder:Web Original]]
* Parodied in ''WebVideo/CollegeSaga'', where Mark recovers Life and Magic by [[AsleepInClass falling asleep in Business Ethics 101]].
* Discussed in a ''Website/{{Cracked}}'' article: [[http://www.cracked.com/blog/7-bullshit-video-game-healing-methods/ 7 Video Game Healing Methods Least Likely to Actually Work]]
* ''Roleplay/YouHaveBecomeYourAvatar'': The trope was referenced with the name of a hotel found in the middle of the desert. Some of the group even discussed how the hotel got the name in a conversation.
* Lampshaded by a running gag in the ''WebVideo/FinalFantasyInANutshell'' series, where one character tells another to "just sleep off" whatever status effect they're suffering.
[[/folder]]

[[folder:RealLife]]
* Hospitals are made specifically for this purpose.
* TruthInTelevision: The human body actually heals much more quickly and efficiently when asleep then when awake. In fact that's one of sleeping's main biological functions, by shutting down higher bodily functions, the body can devote more energy to passive tasks such as filtering blood, digestion, and healing.
[[/folder]]

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