->''"I know what's out there. It's why I've planted a mine field, shotguns, and explosives all the way on the road to my little boudoir here."''
-->-- '''Dean Domino''', ''VideoGame/FalloutNewVegas''

A character whose style of fighting isn't about hitting the opponent directly. This character far prefers arranging {{Booby Trap}}s in such a way that, when the opponent arrives, he only has to let the victim act, or activate the traps with minimal effort, to utterly dominate said opponent. DifficultButAwesome is almost a requisite, as these characters are different from the basic AttackAttackAttack mindset of many gamers, favoring taking their time to indirectly cause their own victory.

Has [[JustForFun/IReadThatAs nothing to do]] with the similarly-named specialists in the ''VideoGame/{{Skylanders}}'' series.


[[folder:{{Anime}} and {{Manga}}]]
* In ''Manga/OnePiece'', the Straw Hat Pirates' mechanic Usopp fights via deception. A large part of this is to lure his enemies into becoming vulnerable for one of his attacks. Once he's caught someone in a trap, chances are that person [[CrazyPrepared will get caught in a number of subsequent traps]] [[XanatosSpeedChess until they lose consciousness]]. Even the protagonist of this series is not immune to such a spectacle.
** On top of that, one-time character Foxy the Silver Fox's power is the ability to slow down time in specific regions, which wear off exactly 30 seconds later. He mainly uses this power to cause projectile weapons, such as arrows and bombs, to float in midair and suddenly and unpredictably hurl themselves at his foes.
** Definitely Largo, captain of the Amigo Pirates. His Devil Fruit allows him to create a basic "sticky net" from his hands, and he can make other varieties out of any material he's eaten. Heck, he can turn his own ''body'' into one.
* In ''Manga/JoJosBizarreAdventure'' most of the cast (heroic and villainous) dabble in this, since charging at an enemy before you understand how their powers work is likely to get you killed instantly.
** In Part 2, Joseph Joestar regularly combines [[AwesomenessByAnalysis an eye for terrain]], skill with knots, and ObfuscatingStupidity (plus occasional ObfuscatingInsanity) to defeat enemies far more powerful than himself. [[https://www.youtube.com/watch?v=6BgqFYrD8UM Attempting to bypass his traps often just makes things worse.]]
** In Part 3, Kakyoin can use his Hierophant Green to produce invisible nets to entrap foes. He [[spoiler:almost]] defeats BigBad Dio this way.
* Early on in ''Manga/ProjectARMs'', Ryo deals with a couple of opponents this way.
* In ''Anime/{{Pokemon}}'', the Team Rocket tries (and fails) to be this.
* Kankuro from ''Manga/{{Naruto}}'' often uses his puppets this way.
** Shikamaru has elements of this.
** Genno from the Trap Master Arc (filler) also counts.
* Satoko from ''VisualNovel/HigurashiWhenTheyCry'' is an extreme example of this, to the point of [[spoiler: taking out a large number of highly trained soldiers with traps that could only have been set up in a few days]]
* Frenda of ITEM from ''LightNovel/ACertainMagicalIndex'' and ''Manga/ACertainScientificRailgun'' is also one, although she specializes in setting up explosives.
* Student Council Vice President Akira Himuro from ''Manga/FujimuraKunMates'' somehow was able to set up pitfall traps throughout the entire town without anyone's notice. She triggers them with the slightest provocation.
* In ''Manga/NurseAngelRirikaSOS'', MookLieutenant Keto favors complex plans that involve 1) spying on the heroes, 2) feeding them false leads, and 3) setting snares for them when they follow through.
* Tsumugu from ''Anime/KillLaKill'' is an example of this, as he arranges gauntlets of traps while others chase him. As shown in episodes 5 and 12, his [[HyperspaceArsenal spatial-limit-defying trap armory]] consists of remote tracking machine guns/rocket launchers, gas grenades, proximity mines, remote explosives, falling irons, frag grenades and more. As the main character remarks while chasing him, "when did he have time to set up a trap like that?"
* Reisuke Houjou from ''Manga/FutureDiary'' uses his future diary to set up deadly traps for Yuki and Yuno to fall into that range from electrocuting Yuno in the bath to releasing poison gas when Yuki tried to open the envelope that contained his future diary.
* In ''Anime/YuGiOh'', this is Rishid/Odion's specialty as a duelist. He was the first in the franchise to use Trap-Monsters, and uses powerful Counter Traps like Judgment of Anubis and Magic Jammer, along with the Field Spell Temple of Kings, which allows him to use them the turn they are set. (Video game adaptations take it further, his deck having such infamous Traps as Solemn Judgment, ring of Destruction, and Magic Cylinder.)
* Giese the Spirit Hunter in ''Anime/YuGiOhGX'' professes to be one, so much that he was renamed "Trapper" in the dub.
* In the climax of ''Anime/MobileSuitGundam0080WarInThePocket'', this is Bernie's strategy. He's facing a mobile suit that is leagues better than his own, so he relies on traps and set-ups to get the upper hand.
* Pretty much all sweepers have shades of this in ''Manga/CityHunter'', but Umibozu has this as his main shtick, and his well-earned fame is enough that [[OhCrap finding out you're in a kill zone set up by an apprentice of his is enough to cause cries of terror]]. Also, Kaori, who is Umibozu's apprentice mentioned above.
* In ''Manga/{{Bleach}}'':
** Pernida has the ability to plant his nerve cells inside inanimate objects, allowing him to move and control them. He does such a thorough job of controlling the environment, he manages to surprise the normally CrazyPrepared Mayuri Kurotsuchi a few times and incapacitates [[StrongButUnskilled Kenpachi Zaraki]] after catching him once.
** Szayel, one of Aizen's Espada, has a palace rigged up with fiendish devices that seal off Renji and Ishida's powers and keep them from escaping. He'd be a tough opponent anywhere, but on his home turf he's almost unbeatable. He makes mincemeat of them until Mayuri, who's been watching and is ready for Szayel's tricks, saves the day.
** It's no accident that Mayuri was in both of the previous fights. He's a Trap Master who brings the traps to you -- Kubo has to pit him against similarly tricky characters because no one else would last long enough. And while we've never seen Mayuri fight in his Squad 12 headquarters, we know they're incredibly hard to break into (though to be fair, we know this because [[TheWorfEffect Urahara keeps doing it anyway]]).
* In ''Manga/Brave10'', Benmaru joins the Braves after sending them through his DeathCourse which they escape by the skin of their teeth. He prefers to attack before the fight has even started as a rule.
* In ''Manga/BlackClover'', Xerx, or at least someone impersonating Xerx, specializes in magic traps. His preferred style is to explore the area his opponents are going to fight him in ahead of time and BoobyTrap the place as thoroughly as he can. He is not a team player though--when he has to fight with allies, [[ManipulativeBastard he will manipulate his allies into falling into his traps]] to use them as bait [[LuredIntoATrap so his opponents fall into even worse traps]]. This approach frustrates Asta to no end, considering Asta keeps winding up [[ButtMonkey as Xerx's decoy]].

* Supervillain The Trapster from Creator/MarvelComics is a Trap Master, naturally enough, but in a pinch will still fall back on his old glue gun.
* A lot of Franchise/{{Batman}}'s enemies love their {{Death Trap}}s, especially The Riddler, who practically relies on them.

[[folder: FanWorks]]
* In the FirstTrySeries, Tetsuo-sensei turns {{Naruto}} into one, building off his pranking skills.
* In ''[[https://www.fanfiction.net/s/4573620/14/A-Drop-of-Poison A Drop of Poison]]'', Naruto makes a trap course good enough that ANBU and an actual specialist are caught by it. It's noted that the only things truly missing are chakra sensitive traps (which he doesn't know how to make) and lethality since it was designed to test academy students.
* Janine, Koga's daughter and heiress to the Fuchsia ninja clan, is this in ''Fanfic/PokemonResetBloodlines''. Aside from the fact that the Fuchsia Gym is full of traps (that change every day), during her battle with Ash she sets up a Stealth Rock to cripple most of the Pokémon he was liable to use against her (like Butterfree and Charizard), and latter adds ''Toxic Spikes'' to the mix.

* Kevin [=McCallister=], of ''Film/HomeAlone'' fame, would be the perfect example, booby-trapping his entire house and causing AmusingInjuries to the pair of thieves that tried to break into it; and, in the sequel, [[RecycledINSPACE an abandoned building in New York]]. In fact, the whole series is based on a kid being this and outsmarting grown men.
* Subverted with Jigsaw of the ''Franchise/{{Saw}}'' films, who is less a master of traps, and more a master of ''SchmuckBait''. "''Wanna play a game?''"
* Nancy in the first ''Film/ANightmareOnElmStreet1984'' taughts herself to be this for her final confrontation with Freddy Krueger. She sets series of traps for him, and he is caught in all of them.
* The antagonist of the 2009 film ''Film/TheCollector''.
* Three Finger in ''Film/WrongTurn3LeftForDead'', though he does occasionally get his hands dirty.
* ''3615 Code Pere Noel'' and ''The Aggression Scale'' are essentially horror equivalents of ''Home Alone''.

* ''Literature/RepairmanJack'' turns out to be one of these in ''Legacies'', in which he'd revealed to keep an entire ''decoy house'' rigged with traps, ready to spring on anyone who comes after him for payback.
* The serial-killer duo from Michael Slade's ''Literature/{{Ripper}}'' rig an isolated mansion with deathtraps, then invite a bunch of victims over for a murder-mystery dinner.
* Darian from ''Literature/HeraldsOfValdemar'' is the son of two trappers. When he needs to defend his home, he leads the enemy into trap after trap.
* Malazan sappers in the ''Literature/MalazanBookOfTheFallen'' are often deadly in their use of traps against the enemies of the Malazan Empire. It helps that they are one of the few factions with access to conventional explosives and have a well deserved reputation for insanity.

* ''VideoGame/MegaMan2'' has Crash Man, whose only way to fight is to run around planting timed explosives on the floor and walls. It can be troublesome even when knowing about his gimmick because he puts so many up at once.
* In ''VideoGame/MarvelVsCapcom3'', Trish fights mainly by planting portals on the ground and in midair. An opponent who gets too close to one will get hurt by things coming out of these portals.
** ''[[UpdatedRerelease Ultimate]]'' adds [[Comicbook/GuardiansOfTheGalaxy Rocket Raccoon]] who utilizes 4 different landmine traps (boulder, shrapnel, net and spring), ignitable oil slick bombs, over-sized bear traps, a log pendulum trap, and ditch traps which trap the opponent in the ground while Rocket calls in a napalm strike.
* Tripwire mines in the original ''VideoGame/HalfLife1'' could be used this way. If one was willing to cheat to replenish the supply (as opposed to only having 5 at any one time), entire levels could be rigged into hilariously complex chain-reaction traps.
* In ''VideoGame/HalfLife2'' Father Gregori has dozens of traps littered around Ravenholm for the sole purpose of killing headcrab zombies.
* Clockwork Gennai from Oboru-maru's ''VideoGame/LiveALive'' chapter is one of these, he is the one who placed all the traps on the castle.
* The ''Videogame/{{Deception}}'' series of video games (including [=PS2=] side entry ''Videogame/{{Trapt}}'') has the player character in each game be anywhere from 'mostly harmless' and 'completely helpless' in direct combat, but they possess the ability to create powerful magical traps. Gameplay mostly consists of setting up a lethal series of traps, and then standing around looking vulnerable in the right spot to lure enemies into the line of fire.
* The Demoman class in ''VideoGame/TeamFortress2'' and its predecessors is based around planting sticky bombs to ambush opponents (when its not being played as a melee class).
** The Engineer may count as well, particularly after it became possible to move [[{{BFG}} fully upgraded sentries]] around or use an alternative weapon which granted him a smaller, but much cheaper and quicker to put up "mini-sentry".
* Rachel Alucard in ''VideoGame/BlazBlue'' fights with either slow moving projectiles (which she can use her special ability to blow into opponents) and by planting umbrellas in the ground to serve as a target for her [[ShockAndAwe Sword Ivis]] moves.
* In ''VideoGame/DissidiaFinalFantasy'', this is [[VideoGame/FinalFantasyII The Emperor's]]' modus operandi. It's even [[TropeNamer the title of his fighting style]]. He conjures [[InstantRunes energy crests]] that can paralyze opponents or shoot projectiles at them, or releases magical mines from his [[MagicWand staff]] that draw the opponent in and explode. His Flare attack is a slow but large homing projectile that keeps the opponent dodging, and his trademark [[ColonyDrop Starfall]] would be all but impossible to use if it weren't for his traps pressuring the opponent and buying him time.
** Kefka partially counts as well. Waggle-Wobble Firaga similarly pressures the opponent with its constant tracking and threat of paralyzing the opponent, and Trine ensnares opponents that can't get away in time, which is great for punishing campers and those too greedy with EX cores.
* Then there are rangers in ''VideoGame/FinalFantasyTacticsA2'', who are capable of laying (and disarming) traps.
* ''Franchise/DragonAge'':
** ''VideoGame/DragonAgeOrigins'' features "trap making" as a skill and an engine that doesn't transition between screens when a battle begins, allowing players to use doorways, blind corners, stairways, and the like on the map as choke points, making it very possible to play as this kind of character if you know when fights are coming. You can even get an achievement for being an insidious user of traps.
** ''VideoGame/DragonAgeInquisition'' introduces the new Artificer specialization for Rogues, which is built around this.
* The Vanquisher class in ''VideoGame/{{Torchlight}}'' is one of these. Her abilities involve dropping static traps that damage nearby enemies, compared to the Alchemist class' minions and the straightforward combat used by the Warrior class.
* Some people play ''VideoGame/DwarfFortress'' exactly like this, but with added lava. You can already call down some true hell on enemies with just the ones the game intended, like sawblade-stuffed weapon traps, cages, falling stones and Indiana Jones-style spears shooting out of walls. Add smashing drawbridges, lava pumps and heavy minecarts full of sharp stuff, and you can basically skimp on the military.
* ''VideoGame/{{Minecraft}}'' sees a fair few automatic enemy-harvesting machines, too.
** Not to mention TNT rooms... some players are themselves [[TrapMaster trap masters]].
* [[DirtyCoward Dirty Duck]] from ''VideoGame/MetalGear'' fights using traps and {{Human Shield}}s.
* Urien from ''VideoGame/StreetFighterIII'' uses a shield which reflect projectiles and harms anyone who touches it. Typical mastery of his moveset involves pushing enemies to the corner and keeping them there with said shields.
* ''Franchise/{{Pokemon}}'' has the metal bagworm Forretress, capable of learning all the entry hazard moves (Spikes, Toxic Spikes, Stealth Rock). Gen V {{Expy}} Ferrothorn is also able to learn Spikes and Stealth Rock but not Toxic Spikes.
* In the ''VideoGame/{{Fallout}}'' series, players can specialize in explosives and rely on mines and grenades to fight. ''Fallout 3'' and ''New Vegas'' include the ability to craft customized mines and grenades for various utilities.
** Certain NPC's, like Dr. Pinkerton in ''Fallout 3'', have their domains littered with traps, including rigged shotguns and grenade bouquet tripwires.
** ''Point Lookout'' has Kenny, a runaway kid residing in Herzog Mine who is surprisingly skillful at trap-setting [[WiseBeyondTheirYears for his age]].
** In the ''New Vegas'' add-on ''Honest Hearts'', most of [[PosthumousCharacter the late]] [[CrazySurvivalist Randall Clark]]'s stashes are well-guarded by various booby traps. The Dead Horses have also set numerous traps along the path to their camp to keep the White Legs at bay.
** In the ''Dead Money'' add-on, Dean Domino became an ActionSurvivor being trapped in the Villa for 200 years with zombie-like monsters roaming about. He's littered the area with mines, bear traps, and shotguns and grenade bouquets tied to tripwires and pressure plates.
* Testament of ''VideoGame/GuiltyGear'', whose fighting style involves littering the battlefield with invisible webs in the air and planting demon trees on the ground that act like mines.
** Bridget is a minor example as well. Opponents who don't keep track of where his yo-yo is set at any given moment are in for a world of hurt.
* Chrono plays like this in ''VideoGame/MagicalGirlLyricalNanohaAsPortable'' games, releasing invisible Delayed Binds that would trigger and catch his opponent if they flew too close to them. He could either plant them in place or have them slowly follow his opponent.
* Lock from ''VideoGame/LocksQuest'' has traps amongst his arsenal, along with walls, turrets, and minions, to fend off the enemy, making him this trope, TheMinionMaster, AND TheTurretMaster. But not a Wallmaster. [[Franchise/TheLegendOfZelda That's something else entirely]].
* ''VideoGame/GuildWars'' allows rangers to plant a wide assortment of proximity traps, and its sequel is giving necromancers some remote-mine magical traps and ''exploding zombies''.
* ''VideoGame/LittleBigPlanet'''s extensive level editor gives players the ability to become this.
* Lucas Baker from ''VideoGame/ResidentEvil7Biohazard''.
* From ''Videogame/SengokuBasara'': Most of Motonari's movesets are about setting traps in some way or form. This includes a decoy that can be detonated or energy barriers that can bounce mooks between them for massive combos.
* Aht from ''VideoGame/RadiantHistoria'' is a powerful attack mage, but unlike other spellcasters instead of directly targeting her enemies, she lays "traps" of magical energy onto unoccupied spaces on the battlefield, relying on other characters (or herself) to push her enemies into them afterwards.
* The Corruptor archetype in ''CityOfVillains'' had a secondary set simply named "Traps" that was full of items like trip mines, poison gas mines, caltrops, sticky web grenades, an acid-grenade launching mortar, and a portable force field generator as superpowers. The set was designed to support the player and their team mostly by [[StandardStatusEffects debuffing]] the enemy and causing additional [[GradualGrinder damage over time]].
** The Blaster archetype in ''CityOfHeroes'' had a similar secondary called devices that was less crowd control oriented and replaced some times like the portable force field generator with a personal cloaking device.
* The obviously named Trap Master from ''VideoGame/ThreadsOfFate'' (also known as ''Dewprism'' in Japan). Boss fights against him becomes a chore of dodging his trapped platforms in a 3-by-3 grid boss fight space. Unsurprisingly, it's not his real name. His real name is [[spoiler: Narcius]], and he's one of [[spoiler: Valen's living dolls, much like our protagonist Rue]].
* In ''VideoGame/SenkoNoRonde'', Sakurako Sanjo's attack patterns revolve around her placing strategically placed mines within the battle area. Her B.O.S.S. Form even has an attack that litters the entire arena with mines. On top of that, her mines can also function as impromptu shields as well.
* In ''VideoGame/OrcsMustDie'', [[PlayerCharacter the Apprentice]] (and [[spoiler:the Sorceress]] in the sequel) is a outstanding example. His direct combat skills, while [[OneManArmy impressive on their own right]], are NOT enough to fight against the [[ZergRush relentless orc's hordes]] that you'll be facing. Indeed, the gameplay's true core (and the hero's real strength) resides in the clever use and placement of a plethora of traps in order to create intricate {{Death Course}}s capable of taking down massive quantities of enemies.
** In ''Videogame/OrcsMustDieUnchained'', while all characters can use traps, the original protagonists (now named Maximillian and Gabriella) have abilities that emphasize trap usage. The former has a passive 15% discount on the cost of traps while the latter can fire a wave that instantly triggers all traps, allowing for massive combo kills.
* ''VideoGame/LeagueOfLegends'' has a few characters with trap-based abilities like Shaco and Caitlyn, but the only true trap master is Teemo. Teemo can place invisible mushrooms that explode on contact with an enemy, slowing their movement and doing damage over time. Teemo, similarly to [[OnePiece Usopp]] mentioned above, is generally not very good in a straight-up fight, but can beat much stronger opponents by controlling the battlefield with his deadly traps as their opponent desperately tries to chase the [[RidiculouslyCuteCritter aggravatingly adorable rodent]]
* ''VideoGame/DefenseOfTheAncients'' also features Goblin Techies (just Techies in [[VideoGame/{{Dota 2}} the sequel]]), who are capable of practically laying down A LOT of mines in the map, some of them explode on being stepped, and some of them don't, only exploding when the Techies press the remote button. Unlike the aforementioned Teemo, Techies' bombs do not slow enemies, they just deal huge massive damage and stacks if there are multiple bombs exploding in one place, and while Teemo's only limited to the ultimate, Techies' trapping is pretty much his ''whole skillset''. Except just one, ''Suicide Squad, Attack!'', when enemies get really close to them, the Techies can sprung to one final trap: Blow themselves up, [[TakingYouWithMe possibly taking down the enemy with them]] with less gold for the enemy (if they survived), and quicker respawn time.
* ''VideoGame/{{Rift}}'' includes this as one of the [[CharacterClassSystem souls]] available for the Rogue class. If you invest points into Saboteur, you'll often find yourself ending fights before the mobs even have a chance to aggro onto you.
* One of the Archer-derived classes in ''VideoGame/TreeOfSavior'', Sapper, specializes in traps--pungi stakes, claymore mines, {{Spike Shooter}}s, even [[GrenadeTag explosive collars]] they can place on a hapless foe.
* In ''VideoGame/EternalFighterZero'', we have [[VisualNovel/{{AIR}} Misuzu Kamio]]: Fighting style-wise, she´s pretty similar to [[VideoGame/GuiltyGear Testament]], as she places invisible traps in the ground and sticky traps in the air, as well as use tiered curses to drain her opponent's life bar (The difference is, while Testament uses his own blood, Misuzu uses juice).
* This, combined with TheEngineer, is the primary role of the Technician class in ''{{VideoGame/PAYDAY2}}''. His skills lend themselves to the use and improvement of sentry turrets or sticky mines (or both, with the proper leveling). When the Technician isn't efficiently drilling open open doors and locked safes, (or simply [[CuttingTheKnot blasting them open with shaped charges]]) he's using the aforementioned mines and turrets to keep waves of police at bay. There are few sounds [[MostWonderfulSound more satisfying to a player]] than the sound of a distant explosion, followed by your character bragging about killing a [[DemonicSpiders Cloaker]].
* One of the serial killers you can play as in ''Videogame/DeadByDaylight'' is the Trapper, whose play-style revolves around [[BearTrap bear traps]] to ensnare survivors in as he chases them.
* ''VideoGame/TreasurePlanetBattleAtProcyon'' has Minelayers, which are mainly used for deploying [[{{Space Mines}} mines]] for enemies to run into, as they are not very good in a straight up fight. In addition to being used to plant mines, Minelayers are also useful for [[{{Bomb Disposal}} clearing enemy minefields]], as they have the greatest amount of underside-mounted Light Lancers out of any ship.
* ''VideoGame/PathOfExile'' has the Trap and Remote Mine support gems, which can be used to turn any spell or bow/wand attack skill into a trap or mine. Mines are placed at the user's feet and detonated on command, while traps are tossed to a target location and detonate when an enemy enters the trigger radius. The Shadow class is the resident trap specialist, with their starting position in the passive tree being quite near most of the trap passive skills, and the [[PrestigeClass Saboteur Ascendancy]] giving a number of trap and mine skills.
* On top of being a master hacker, [[ChildProdigy Harumi Nakahara]] of ''VideoGame/TheSecretWorld'' is surprisingly adept at setting up traps, having somehow managed to booby-trap every inch of the apartment complex she and her brother are sheltering in. Among other things, she's flooded ''and electrified'' the ground-floor corridor, set up automatic potato guns in one of the corridors, arranged swinging paint cans on the stairs, and scattered marbles and rakes throughout the halls - apparently just to add insult to injury. For good measure, she's also barricaded several staircases and blocked the elevator doors, forcing uninvited guests to walk through the traps in order to reach her apartment. As such, the complex is remarkably secure, the only monsters inside the building are those [[WasOnceAMan who were already tenants at the time]].

* ''TabletopGame/DungeonsAndDragons''
** The ''TabletopGame/GrimtoothsTraps'' supplements are full of ever more fiendish traps, all hosted by a Troll named Grimtooth.
** Some of D&D's most legendary classic adventures, including ''I6: TabletopGame/{{Ravenloft}}'' and ''TabletopGame/TombOfHorrors'', largely or entirely consist of a dungeon-crawl through the lair of a TrapMaster.
** In ''TabletopGame/{{Pathfinder}}'', there's a archtype(class variation) of the Ranger class called the Trapper, which gives up spellcasting in favor of learning how to quickly set up snares and other simple traps in combat. There's also a Rogue subclass called the Trapsmith, which specializes in disarming traps and building her own.
** [[http://www.1d4chan.org/wiki/Tucker%27s_Kobolds Tucker's Kobolds]]. What are they? Just a tribe of ordinary kobolds who leveraged their advantages ruthlessly to make invading their warren a nightmare. The adventuring party they were sprung on preferred to carve their way through demons than face them.
* TabletopGame/YuGiOh
** As much as the name suggests, [[http://yugioh.wikia.com/wiki/Trap_Master the Trap Master]] is not this trope. (It is, in fact, an inversion: It ''destroys'' traps rather than building them).
** The Traptrix archetype is built around this, as they let you add Trap Holes[[note]]A series of trap cards that destroy monsters when they are played[[/note]] to your hand to your deck, as well as playing them directly from your hand or reusing the ones in your graveyard. The monsters themselves are not extraordinarily strong, so you ''need'' to use their synergy with traps to win.

* [[http://wiki.rpg.net/index.php/File:MPost679-Kobolds.jpg This]] poster says it all: "[[FamousLastWords How could]] [[OneHitPointWonder a 1 HD critter]] [[FamousLastWords possibly be a threat?]]"
* Webcomic/{{Oglaf}} gives us Proctor the trap merchant, who is perhaps a little [[http://oglaf.com/caveat-emptor/ too good]] [[http://oglaf.com/deadfall/ at traps.]]

* ''Literature/{{Worm}}'' has [[spoiler:the Endbringer Bohu]] who has the power to warp her surroundings into deadly traps.

* This is what Fred from the ''Franchise/ScoobyDoo'' franchise ''wants'' to be. Usually, however, his traps never work as intended, mostly because Scooby and Shaggy keep triggering them by mistake. In ''WesternAnimation/ScoobyDooMysteryIncorporated'', Fred's affinity for traps is exaggerated into a borderline fetishistic obsession. However, in this series, he actually ''is'' this trope and most of his traps actually do work fantastically, so the obsession may have its good points.
** One episode of ''Mystery Incorporated'' showcases the gang going up against a villainous TrapMaster, with Fred treating him as a friendly nemesis.
*** The series actually provides a sad FreudianExcuse for his trap obsession. [[spoiler: Fred never knew his mom, having been told that she left when he was a baby. Fred is drawn to traps out of a subconscious desire to keep people from going away.]]
* Dr. Doofenshmirtz from ''WesternAnimation/PhineasandFerb'' does this in almost every episode. Every time Perry the Platypus comes in, the first thing that always happens is that he gets caught in a trap, which is different every time. While he's trapped, Doofenshmirtz tells him his evil plan, but then Perry finds some way out of the trap and thwarts him. In one episode, in fact, he rigs an entire ship with them- only to fall victim to his own traps repeatly.
* King Sombra in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' specializes in being CrazyPrepared -- to the point where he doesn't even have to be onscreen to invoke NearVillainVictory. His flavors of traps include MindRape, [[PowerNullifier Power Nullification]], and even a little RealityWarping.

* Combat Engineers. Though they're trained in regular armed combat, they tend to gravitate towards {{Booby Trap}}ping everything and anything before the enemy arrives.
** Quite a bit of fortification is focused around forcing the enemy to enter a pre-determined "kill zone" to get through the defenses. Earthworks, barbed wire, mines, etc. can all be used to funnel an enemy into a crossfire or other nasty surprise.
* [[UsefulNotes/TheVietnamWar The Viet Cong]] were very, very good at this, as any ShellShockedVeteran from that war can tell you.
* SerialKiller H.H. Holmes and his "murder castle".