->''"A vista into a world of wondrous ideas, signifying man's achievements.... A step into the future with predictions of constructive things to come. Tomorrow offers new frontiers in science, adventure and ideals: the atomic age, the challenge of outer space and the hope for a peaceful and unified world."''
-->--'''Creator/WaltDisney''' dedicating the TropeNamer at Disneyland, July 17th, 1955

An inexplicably technologically-advanced area in a place where it obviously doesn't belong -- for example, a far-flung ''[[WesternAnimation/TheJetsons Jetsons]]''-esque metropolis in a game set during the modern day; or an advanced techno-dungeon in the middle of your MedievalEuropeanFantasy. Either way, expect to run through streets and buildings high in the sky, and to dodge cars -- of either the mundane or the flying variety.

Named after the section of several DisneyThemeParks dedicated to such things.

See also SchizoTech, {{Zeerust}} and DecadeDissonance.
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!!Examples

* 2010's release, Creator/{{Disney}} and Junction Point's ''VideoGame/EpicMickey'', has this has one of its early levels. Including TronLines everywhere in the latter half of the level, including the boss, the walking ''{{Tron}}'' homage Petetronic.
* [[VideoGame/SonicTheHedgehog2 Metropolis Zone]], [[VideoGame/SonicTheHedgehog Scrap Brain Zone]], [[VideoGame/SonicRiders Metal City]], [[VideoGame/SonicHeroes Grand Metropolis, Power Plant]], [[VideoGame/SonicUnleashed Eggmanland]], and many more all from the ''Franchise/SonicTheHedgehog'' series. [[JustifiedTrope Justified]] in that they are presumably the work of [[MadScientist Robotnik/Eggman]], except for Grand Metropolis. The ''VideoGame/SonicRiders'' subseries will have a level of technology far above the rest of the Sonic games. ''Zero Gravity'' has a pair of courses set in what looks like modern-day Japan, but the game explains that this is an artificial construct.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has the Great Bay Temple, an underwater factory of sorts with a very complex pipe and drain system.
* ''VideoGame/TheLegendOfZeldaSkywardSword'' has the Lanayru Mining Facility, with what seems like the only place in all of Hyrule history so far to have electricity.
* Robotica Farms from ''[[Franchise/SpyroTheDragon Spyro]] 2: Ripto's Rage''. Another example is from a level not too far from Robotica Farms: Metropolis. It's an even bigger example of this trope because it's a domed robot city, perhaps the urban counterpart to Robotica Farms.
* Any of the "future" stages in ''Videogame/CrashBandicoot3Warped'', though there it's justified -- the game's major theme is TimeTravel.
* Esthar of ''VideoGame/FinalFantasyVIII''. The tech difference can be partially justified in that they're also very isolationist, so their advancements wouldn't have spread to the other nations - yet even so, said isolationism is less than twenty years old, and Esthar is full-on CrystalSpiresAndTogas while the rest of the world is early 20th century. Not to mention that isolationist cultures are typically ''less'' advanced, due to the lack of external competition.
* Cliffport City in ''Webcomic/TheOrderOfTheStick''. The characters even lampshade the fact.
* A lot of levels in ''VideoGame/SuperMarioGalaxy'' are like this, since the game takes place in [[SpaceZone outer space]].
* Sanctuary Fortress in ''VideoGame/MetroidPrime 2: Echoes''. After having just beaten the quiet, tropical [[BubblegloopSwamp Torvus Bog]], the Sanctuary Fortress, which is about as technological as possible, snuck up on players.
* The Dwarves from ''Franchise/TheElderScrolls'' have been extinct for over 3,000 years, but were several centuries more technologically advanced than any other modern-day civilization in the {{Verse}}. WordOfGod says this is because their alien belief system forbid them from using proper magic.
* Omnitopia from ''VideoGame/SecretOfEvermore''.
* Area 66 from ''VideoGame/MadWorld''.
* Gnomeregan (and anything gnomish) in ''VideoGame/WorldOfWarcraft''.
** Also any area built by the Titans, such as Ulduar.
* Unusual for a sports game, Quantum Field of ''[[VideoGame/BackyardSports Backyard Baseball]]''.
* [[Disney/LiloAndStitch Deep Space]] in ''VideoGame/KingdomHeartsBirthBySleep''. Somewhat justified, as it's a galactic spaceship that merely happens to be crossing through TheMultiverse back to its proper dimension... a fantasy-dominant multiverse.
* The Alaborn cards from ''TabletopGame/MagicTheGathering'''s ''Portal Second Age'' expansion have guns. Given that Magic features numerous different worlds, it wouldn't be a problem...but supposedly, they really do come from Dominaria, the same world as most other sets released prior to 2003. Where exactly they were during ''[[CrisisCrossover Invasion]]'' has never been answered, although it's debatable whether the guns would have been of much use.
** Although card art during the ''Invasion'' block did feature {{Magitek}} laser guns, planes, and HumongousMecha. Not everyone was happy.
* Most of ''VideoGame/LaMulana'' is ancient ruins. Then comes the Tower of the Goddess, a ''spaceship'', complete with futuristic lighting, mysterious monitors, and scaffolding.
* A staple of the ''VideoGame/MightAndMagic'' series, where each game (except the ninth)) has some sort of sci-fi location, most often the VeryDefinitelyFinalDungeon.
* The art of Nick Kaloterakis, as seen on the covers of ''Popular Science.''
* Most of ''VideoGame/{{Elona}}'' is set in a vaguely Medieval-ish setting ([[DecadeDissonance though it is hinted that Yerles and possibly the other continents are more advanced]]), but then you come across a town called the Cyberdome filled with computers and high technology.
* Future Fuckballs 2010 in ''VideoGame/TheAngryVideoGameNerdAdventures''
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