Activation of most superpowers and magic spells requires you to use parts of your material body in some way: [[FullContactMagic physical contact]], [[MagicalGesture specific hand gestures]], [[BlastingTime targeting with]] and/or [[HandBlast firing from your hands]], [[LanguageOfMagic uttering incantations]] and/or [[ByThePowerOfGrayskull activation phrases]] with your lips, establishing [[NoEyeInMagic eye contact]], [[EyeBeams firing from your eyes]], etc., etc..

This trope is about characters who have honed their powers to such degree that they don't require any of the above and can activate and control them solely by thought or will. Such characters are almost inevitably feared, because they can attack anyone without any warning at all, [[OffhandBackhand without even looking at them]]. Moreover, they cannot be prevented from using their powers with BoundAndGagged treatment, so any captor will have to either keep them unconscious at all times or use some kind of PowerNullifier, if one exists.

The rule of thumb to determine if a character's power falls under this trope is to check whether he or she can still use it when tied up, gagged, and blindfolded.

Many instances of {{Telekinesis}} fall under this, but not all telekinetic powers are thought-activated and not all thought-activated powers revolve around moving physical objects. This trope is less about ''what'' the power does and more about ''how'' it is triggered/controlled.

Also, such a character will inevitably be a master of OminousWalk. RequiredSecondaryPowers usually include some kind of SuperSenses to complement the ability to act in all directions with sensing in all directions at once.

Not included in the definition are psychics who [[MindManipulation use their minds to affect other minds]], since their powers are usually this by default and don't cross into the material world directly.
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!!Examples:

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[[folder: Anime and Manga ]]

* Diclonii in ''ElfenLied'' possess several pairs of invisible hands called "vectors" that can pass through material objects but cut human flesh with ease. Their captors keep them inside steel spheres just thick enough for their vectors not to reach the outside.
* Galatea from ''{{Claymore}}'' can manipulate flows of yoki (demonic energy) around her just by thinking about it. Most of her encounters with powered enemies therefore boil down to calmly walking past them while redirecting each their hit to miss her with her mind.
* This is how [[spoiler:Rolo's]] geass works in ''CodeGeass''. The rest of them usually require [[NoEyeInMagic eye contact]].
* In ''{{Manga/Bleach}}'', the powerful arrancar Coyote Starrk usually fires cero beams from his "guns", but can fire them from his hollow hole without posing. This comes as a surprise to the opposition.

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[[folder: Literature ]]

* Belgarath and assorted fellow sorcerers in the [[TheBelgariad Belgariad/Mallorean]] books use the Will and the Word. Belgarath says he's fairly sure you don't really need the Word, if your Will is strong enough [[spoiler: and given that Poledra doesn't seem to need the Word at all, he's probably right.]]
* Charlie's pyrokinetic powers in ''Literature/{{Firestarter}}''. To a lesser degree, her parents' respective powers.
* Certain forms of '''Magyk''' in ''Literature/SeptimusHeap'', unlike other forms, can be used without the help of words or Charms.
* In ''The Imager Portfolio'', the titular mages just need to imagine something and it happens. Comes with a nasty side of PowerIncontinence, as daydreams or even regular dreams can trigger imaging. For this reason, no imager can sleep (literally sleep, not have sex) with anyone, including their spouse, parents, or children.

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[[folder: Live Action TV ]]

* In ''Series/{{Heroes}}'', Hiro's teleportation and time dilation powers. Although, in one case, Ando was able to activate Hiro's powers by squeezing Hiro's eyes manually. It's possible this triggered some sort of reflex.

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[[folder: Tabletop RPG ]]

* Most activatable powers in ''{{Champions}}'' and ''{{GURPS}} Supers'' are this by definition unless the character's creator gives them a disadvantage that requires some special activation technique. (Most powers affecting things beyond the character's own body will still require some appropriate sense to ''aim'' properly -- so being blindfolded can still be an issue --, just not to ''activate'' in the first place.)
* In early editions of ''DungeonsAndDragons'', innate creature spell powers and psionics were usually activated "at will" unless specifically described otherwise.
* ''TabletopGame/{{Shadowrun}}''. Mages can cast spells just by concentrating on doing so. It's possible for a mage to voluntarily use gestures or speech as a centering technique or be forced to do so because of a geas.

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[[folder: Western Animation ]]

* Ace's reality warping powers evolve into this in the ''JusticeLeagueUnlimited'' epilogue.
* While most bending in ''WesternAnimation/AvatarTheLastAirbender'' and ''WesternAnimation/TheLegendOfKorra'' requires some sort of movement, Combustion Man's [[HavingABlast explosions]] in ''Last Airbender'' and [[spoiler:[[PeoplePuppets bloodbending]] as used by Yakone and Noatak]] in ''Legend of Korra'' explicitly require only the user's focus. For the latter this is used to obfuscate that they were bending at all.

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