Abandon all hope, ye who reads this index, for all the things within are {{curse}}d! Or curses...or just really bad things to have happen to you. But still! Beware...despair...and do other things that rhyme with "air"! ''Booooo...''

The idea of a curse comes to us from some of [[OlderThanDirt the earliest writing]], and possibly from before that. In popular imagination, a curse is a powerful form of FunctionalMagic, cast by a [[PowersThatBe god]] or a person with extensive knowledge of the arcane and willingness to make a deal with a [[{{Satan}} devil]], placed upon an object, place, person, or group, and used to punish the caster's enemies with misfortune ranging from epic tragedy to biblical plagues to a series of minor annoyances. The term has also been used simply to describe a series of misfortunes that may be unrelated, or to highlight a downside of risk to an otherwise advantageous endeavor. While in the 'traditional' sense, curses have been largely relegated to SpeculativeFiction, they also show up in works on the realistic end of the SlidingScaleOfRealisticVersusFantastic, religious texts, and, ''allegedly'' in RealLife.

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[[index]]

* ArtifactOfAttraction - Everybody wants to get their hands on it, which is bad news for those who own it.
* ArtifactOfDeath - Using this item will ultimately lead to your death.
* ArtifactOfDoom - This item is powerful and evil, and usually wants your soul.
* BarredFromTheAfterlife - A character has died, but can't enter heaven or hell.
* BlessedWithSuck - A "blessing" that in practice feels more like a curse.
** SoBeautifulItsACurse - {{Mary Sue}}s complain all the time about being beautiful, but for some people, being beautiful ''can'' make your life miserable.
* CartwrightCurse - If you're the love interest of a character with this curse, you're not going to last long.
* {{Curse}} - An evil spell or other malediction, usually visited upon someone out of punishment or cruelty. The core of this index.
* CurseEscapeClause - A lot of curses provide an "out" of sorts. This is that "out."
* CurseThatCures - A sick or injured character is cured as a side effect of being {{Curse}}d.
* CurseIsFoiledAgain - A broken curse brings good fortune upon those who did not deserve the curse.
* CursedWithAwesome - A "curse" that in practice turns out to be very, very useful indeed.
* DoomMagnet - If you're a friend, lover or even acquaintance of this character, your days are numbered.
* EvilWeapon - This weapon has a mind of its own, and wants to use you to work its evil will.
* FalseInnocenceTrick - Falling for this can lead to curses.
* FlyingDutchman[=/=]WanderingJew - This character is cursed to walk or sail the earth forever.
* GoneHorriblyWrong - Messing with the laws of nature and/or physics ForScience can have horrible consequences.
** GoneHorriblyRight - Sometimes an experiment can succeed ''too'' well, having just as horrible consequences as going wrong.
* GypsyCurse - You shouldn't have pissed off that old gypsy lady, because now she's laid a disproportionate curse on you and yours.
* HereditaryCurse - Not only are you cursed, but so are all of your descendants.
* HulkingOut - One of the most common forms of transformation, and usually runs up a huge clothes shopping bill.
* IndianBurialGround - Some places are better left alone. If you try to mess with it...well, nice knowing you.
* InvoluntaryShapeshifting - Transformation brought about by a curse, and which you have utterly no control over.
* LeakingCanOfEvil - The evil may be [[SealedEvilInACan sealed]], but the area where it was sealed suffers supernaturally from its presence.
* TheLittleShopThatWasntThereYesterday - Your one-stop shop for all your supernatural needs. Just don't expect a returns policy.
* MagneticMedium: ISeeDeadPeople...now they won't leave me alone.
* OneCurseLimit - Once you are under a curse, you cannot be affected by another one.
* PlagueOfGoodFortune - Everything is going right for a change...just when you ''don't'' want it to!
* PricelessMingVase - It's rare, it's valuable, and it's worth a fortune. It's not going to survive.
** DoomedNewClothes - That new outfit you just spent a fortune on? Won't last five minutes.
** WatchThePaintJob - The rarer, more expensive and more precious a vehicle is, the less likely it is to survive the story intact.
*** ThePreciousPreciousCar - Especially if it happens to be owned by someone you really, ''really'' don't want to piss off.
* ThePunishment - Punishing someone by turning them into a supernatural creature of darkness. Yeah, ''that's'' gonna go ''really'' well...
* PyrrhicVictory - You've won, but at a ruinous cost.
* SealedEvilInACan - Often used to try to keep the result of ThePunishment from destroying everything...until it's eventually released centuries later.
* StupidScientist - A supposedly intelligent person shows terminal GenreBlindness by TemptingFate concerning something bad that is about to happen.
* TemptingFate - You should never say some things, even in jest, because that is just asking for things to go straight to hell.
** WhatCouldPossiblyGoWrong - The dreaded words that, when spoken, will doom damned near any undertaking to failure or worse.
* TomeOfEldritchLore: A book containing knowledge that's dangerous to have.
* WhoWantsToLiveForever - When everyone you've known and love have died while you continue to live on, one thing is certain: immortality sucks.
* WorldWreckingWave - A supernatural disaster that leads to everything going straight to hell.
* WoundThatWillNotHeal - A supernaturally inflicted wound that will not heal by normal means.
[[/index]]

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