An index of tropes relating to character exits.

IndexMakingAnEntrance is for entrances.

See also DeathTropes, DoorTropes, EscapeTropes, IndexOfGoodbyes, and TropesOnABus.

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!!Tropes:
[[index]]

* TenMinuteRetirement: A character temporarily abandons their line of work.
* AchillesInHisTent: Character leaves before returning right when their allies need him.
* BenchedHero: The hero steps out mid-story, leaving the others to carry on (or not) without him.
* BigDamnFireExit: All dangerous situations have a designated exit, no matter how improbable it might be for the situation (i.e. a collapsing Aztec temple just happens to have a fire escape).
* DestinationDefenestration: Ejected via being thrown from a window.
* DeusExitMachina: The most powerful or useful character is removed from a story in order to make things more difficult for the other characters.
* DoorFocus: A character leaves a room, and the focus remains on the door long enough for the character to return.
* DreamEmergencyExit: A character is taught how to exit dreams at will.
* EmergencyTemporalShift: A character evades danger via time travel.
* EscapeRouteSurprise: A false route of escape, usually with a door leading to danger instead of an exit.
* ExitPursuedByABear: The story ends with the villain being chased away by a creature that will most likely harm them.
* ExtradimensionalEmergencyExit: A character avoids a crisis by escaping into another dimension.
* FailedDramaticExit: Someone leaves out of anger, but the mood is ruined because they get hurt on the way out or end up returning briefly for a reason unrelated to their departure.
** TheExitIsThatWay: A character attempts a dramatic exit, only to find they're going the wrong way.
** HouseAmnesia: An angry character forgets they're not in their own house and orders the owner to leave.
* HeroOnHiatus: The hero is temporarily taken out of action, and the focus swaps to getting him back.
* HighDiveEscape: An unexpected escape or exit via jumping from a great height.
* HonkingArrivingCar: The car horn is often used as a sound cue, signifying that a character has to catch a ride to another scene/location.
* ImpactSilhouette: Someone runs through a wall and leaves behind a hole shaped exactly like them.
* LetsGetOutOfHere: The adventure's over; now it's time to leave.
* MontageOut: Story ends with a montage of previous events.
* ScrewThisImOuttaHere: Character elects to leave rather than get involved with the present situation.
* SelfImposedExile: Character exiles themselves.
* SmokeOut: Character disappears under cover of smoke.
* StealthHiBye: Someone is able to appear in front of someone and then go away without the other person seeing them move.
* SuperWindowJump: Escape by leaping through a closed glass window.
* ThereWasADoor: Someone breaks through a wall even though they could've just used the door.
* VillainExitStageLeft: The villain gets away after their scheme is thwarted.
* WalkingOutOnTheShow: Patrons walk out of a show in progress to express how bad it is.
* WasJustLeaving: An intense or embarrassing situation causes a character to excuse themself or be dismissed by another
* WinToExit: The only way to escape the game/battle is by winning it.

[[/index]]
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