For a period in the Eighties, it was not uncommon for the third film in a series to be released [[ThreeDMovie in 3D]]. With the current flood of 3D film releases, this has once again become common practice. It may or may not also be [[SequelGoesForeign set in a foreign country]].

Also, a common trend in the times of the first {{Video Game 3D Leap}}s, was to have two 2D games, and make the third a 3D one, with titles such as:
* {{Ultra Super Death Gorefest Chainsawer|3000}}
* Ultra Super Death Gorefest Chainsawer [[NumberedSequels 2]][[OddlyNamedSequel2ElectricBoogaloo : Chainsaw Good!]]
* Ultra Super Death Gorefest Chainsawer 3-D

Compare SuperTitle64Advance.

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%% NOTE: For the sake of consistency,
%% unless it's an exceptional case like Doom,
%% please use the ''Series'' name and not the ''installment'' name.
%% In other words, don't say "3D".
!!Examples:

[[foldercontrol]]

[[folder: Film ]]

* ''[[TheAmityvilleHorror Amityville 3D]]''
* ''Film/Jaws3D''
* ''Film/FridayThe13thPartIII''
* ''IceAge''
* ''Series/{{Jackass}}''
* ''Film/MenInBlack 3''
* ''Piranha3D''
* ''TheRing''
* ''SpyKids''
** Taken even further with the fourth ''Spy Kids'' movie, which was released '''4D''' (scratch and sniff).
* ''StepUp''
* ''WesternAnimation/ToyStory3'' is an interesting case, because unlike the others on this list, it doesn't specifically market 3-D as its defining selling point, despite being released in both viewing formats. It's hugely indicated by the marketer's decision not to call it "Toy Story 3-D". It's all very refreshing.
** Before the third film was released the first two were re-released in the 3D format as well.
* ''Film/TransformersDarkOfTheMoon''
* ''Film/AVeryHaroldAndKumar3DChristmas''
* ''Film/{{Zombi 3D}}''
* ''WesternAnimation/{{Madagascar}}'': ''Europe's Most Wanted''
* ''{{Film/Krrish}}''
* ''Film/IronMan3''

[[/folder]]

[[folder: Video Games ]]

* ''VideoGame/{{Duke Nukem 3D}}''
* ''VideoGame/EarthwormJim''
* ''VideoGame/GrandTheftAutoIII'', while not the first three dimensional game in the series (as the first two also had a height dimension), was the first to feature three-dimensional camera angles, in contrast to its forerunners' top-down views.
* Variation with the third Kojima-designed ''Franchise/MetalGear'' game, which was titled ''VideoGame/MetalGearSolid'' instead of ''Metal Gear [=3D=]''.
** For the series's debut on the Nintendo3DS, they opted to use the third game in the series, ''VideoGame/MetalGearSolid3SnakeEater''.
* ''VideoGame/PrinceOfPersia3D''
* ''SplinterCell'', for the 3DS remake of Chaos Theory, the third game in the series.
* ''VideoGame/{{Wolfenstein|3D}}''. First there were the two Apple games, and then id Software bought the rights to the title and released ''VideoGame/Wolfenstein3D'' (even though the Apple games don't really belong to the Wolfenstein series.)
* The official title of ''VideoGame/{{Doom}} 3'' is actually ''Doom³'', the "cubed" is interpreted by some as meaning "3D". This one is interesting, as it announced a switch from [[TwoAndAHalfD "fake" 3D]] to "true" [[PolygonalGraphics polygon-based 3D]].
* The ''[[http://www.mobygames.com/game-group/catacomb-series Catacomb]]'' series: ''Catacomb'', ''Catacomb II''... ''Catacomb 3-D''.
* ''VideoGame/Sly3HonorAmongThieves'' parodied this by giving the game 3D sections to be used with the glasses included in the case. Effectively making it the game that followed the movie method.
* ''VideoGame/MarvelVsCapcom3'' has 3D visuals. [[TwoAndAHalfD The play mechanics and hit-boxes still remain 2D]].
* ''SimonTheSorcerer''
* ''VideoGame/{{Bubsy}}'' is another one, but it [[FranchiseKiller killed the series]].
* ''VideoGame/{{Fallout 1}}'' and ''[[VideoGame/{{Fallout 2}} 2]]'' were isometric... and you can guess where this is going... Like ''VideoGame/DukeNukem'', however, there were a few {{Gaiden Game}}s between ''2'' and ''[[VideoGame/{{Fallout 3}} 3]]''.
%%* ''RailroadTycoon''.
* ''RollerCoasterTycoon 3'' was in full polygonal graphics, unlike the first two games. It even allowed to ride a coaster in first-person view.
* ''[[WebAnimation/HomestarRunner Dangeresque 3: The Criminal Projective...in 3D!]]'', though that one changed medium from web toon to [[VideoGame/StrongBadsCoolGameForAttractivePeople graphical adventure game]].
* ''VideoGame/{{Worms}} 3D'' wasn't anywhere close to being the third game in the series, but since Worms 2 was the only one to have a number before it...
* ''[[VideoGame/BubbleBobble Puzzle Bobble 3]]'' was titled ''Bust-a-Move 3DX'' in some countries.
* If you consider the light-gun game ''VideoGame/GhoulPanic'' as part of the ''VideoGame/PointBlank'' series, then it marks the spot where the games switched from 2D to full 3D characters and environments.
* ''[[MicroMachines Micro Machines V3]]'' and ''Sonic3DBlast'' are aversions, as they weren't actually the third game in the series.
** Played straight with Sonic 3. While it wasn't a 3D game, the title screen actually used pre-rendered 3D as opposed to the pixel art tile screens in the first 2.
** And 3D Blast still plays with it, as it's the third Sonic game outside the numbered series.
* The third ''VideoGame/DJHero'' game would have been a Nintendo3DS spin-off entitled DJ Hero 3D. The game appears to have been cancelled, however. You have ''[[FranchiseKiller Warriors of Rock]]'' to blame for it (although Activision has acknowledged that had ''DJ Hero'' not existed to begin with, ''GuitarHero'' may still be up and running).
* The 3DS itself, if you take the DS as the first and DSi as the second (and dismiss the Lite and XL as revisions)
* Nintendo 64: While not stereoscopic 3D and did not have 3D in its name, it was Nintendo's third console and the first with PolygonalGraphics.
* PlayStation3: Not at first, but eventually gained 3DTV support via a firmware update.
* PaperMario might be an example or inversion depending on if you view Super Paper Mario as a spinoff or not.
** Super Paper Mario might be an inversion, as normal gameplay is in 2-D, and 3-D is instend an optional feature only Mario can use.
** Alternatively, Paper Mario: Sticker Star for the 3DS is the third game if you consider SPM to be a spinoff considering its change of gameplay.
* ''VideoGame/GuiltyGear Xrd'', kinda. It uses 3D models to imitate 2D sprites and is the third "X" game in the series, though it's technically the fourth game since the original ''Guilty Gear'' didn't use an X in the title and 5th if you count ''Overture''.
* Semi-subverted with ''VideoGame/{{Rayman}}'', who has a game called ''Rayman 3D'', a 3DS UpdatedRerelease of ''VideoGame/{{Rayman 2}}'', which is arguably the last one you'd expect from that title.
* ''VideoGame/WarcraftIII'', anyone? The first two and their expansions were isometric.
* How does one forget ''Franchise/{{Age of Empires}}'' ? The first two were barely isometric, the third blew away it's competition in the 3D graphics part.
* Command & Conquer, the third games in both the Tiberium series and the Red Alert series used a 3D engine. Also, if you consider Dune 2000 as a separate game instead of a remake of Dune 2 (which was actually the first game, but that's a different trope), then Emperor: Battle for Dune counts as well.
* The third ''VideoGame/GabrielKnight'' game, ''Blood of the Sacred, Blood of the Damned'', was in 3D. In hindsight its creators call jumping on the 3D bandwagon a wrong decision. Same as FullMotionVideo for the second game.
* The third ''Franchise/RoboCop'' LicensedGame for Atari ST, Amiga and DOS was in 3D, though it was simply titled ''[=RoboCop=] 3'', and Ocean also made 2D games with the same title for other systems.

[[/folder]]

[[folder: Other ]]

* The third album of Psychostick is named ''[[NinjaPirateZombieRobot Space Vampires VS Zombie Dinosaurs]] in 3D''.
* Parodied by ''{{Psych}}'', which titled it's third Yin/Yang episode "Yang 3 in 2D".
* Creator/WeirdAlYankovic subverts this, as it's his ''second'' album that's titled ''In 3-D''.
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