[[quoteright:212:[[ComicBook/{{Watchmen}} http://static.tvtropes.org/pmwiki/pub/images/c8371f429b462d0869b608889136ab4a.png]]]]
[[caption-width-right:212:This is how he became [[PhysicalGod Dr. Manhattan]].]]

->''"If you can understand the complexities of a watch you can understand anything. Everything. Cause, effect, action, reaction. How to change the future."''
-->-- '''Sylar''', ''Series/{{Heroes}}''

Perhaps because of the analogy used by Paley and others comparing God to a watchmaker, characters who fix watches and clocks for a living are often portrayed as somewhat special or even having a supernatural degree of knowledge about the universe. Perhaps because of the somewhat detached nature the metaphor implies, such characters are rarely unambiguously good.

Compare with TheChessmaster. See ClocksOfControl for another way that clocks can be used to characterize someone.



[[folder: Anime and Manga]]
* The [[EnigmaticEmpoweringEntity Enigmatic Empowering Entities]] of ''Anime/DigimonXrosWarsTheYoungHuntersLeapingThroughTime'' are an old man who runs a clock store and his BondCreature [[ExactlyWhatItSaysOnTheTin Clockmon]]. He's never actually seen doing anything with actual clocks, but still...
* Miki from ''Anime/RevolutionaryGirlUtena'' carries a pocket watch-like stopwatch and, during student council meetings, spontaneously clicks it. He seems to click it a lot before speaking himself, taking control of the conversation, and he also clicks it to note important narrative points about to be delivered (such as the first time Nemura Hall is explained). During the last episodes, while the whole of the student council sits around idly waiting for the revolution to occur, Miki is seen just gazing at the watch as it spins.

[[folder: ComicBooks]]
* Prez Rickard in ''ComicBook/TheSandman'' is the perfect American president who fixes all the nation's problems and inspires everyone he meets. He also happens to be a watchmaking prodigy, and later refers to God as "the Watchmaker". In the original ''ComicBook/{{Prez|1973}}'' comics, he first became a public figure (and attracted the attention of the person who suggested a future in politics) by fixing all the clocks in his city. The metaphor was absent, however.
* The ''ComicBook/SpiderMan'' villain Big-Time is a slightly cheesy use of this trope - he seems to be good at setting up [[GambitIndex gambits,]] but at the same TIME, he can't stop TICKING people off with his [[PungeonMaster really bad clock-puns]].
* Dr. Manhattan in ''ComicBook/{{Watchmen}}'' grows up learning about watch repair and ends up gaining powers that make him into a rather detached and apathetic PhysicalGod.
* Whirl from ''ComicBook/TransformersMoreThanMeetsTheEye'' is a former watchmaker. He might have once been an otherwise decent individual who tried to play into SquareRaceRoundClass and avoid being pressured into doing other people's dirty work, being a big battle-copter model of Cybertronian, but things went horribly wrong and BodyHorror inflicted as ColdBloodedTorture is now the reason that he ''was'' a watchmaker, and is now an AxCrazy BloodKnight and definitely ''not'' what most would consider a "good" person.

[[folder: Film]]
* The MagicalNegro Moses in ''Film/TheHudsuckerProxy'' is a clock worker who is only ever seen inside the clock tower, and seems to have some deep knowledge of the world, as well as more than natural powers.
* While not watches, the Keymaker in ''Film/TheMatrixReloaded'' has a lot in common with this trope; of note is a very clockwork-looking 'inside the keyhole' shot.
* In the WW II movie ''Film/TheEnemyBelow'' the crew of a destroyer is trying to launch their depth charges faster and faster. A crewman leaves his hand on the rail and it is run over by the charges, causing him to lose his fingers. When the captain visits him in sick bay and assures him that he'll be back at his civilian job soon enough, the crewman tells him he was a watchmaker. Becomes a Moment of Heartwarming when the kid adds "But I'll be OK", to which the Captain responds "I'd bet on that."

[[folder: Literature]]
* In Creator/ETAHoffmann's novella ''Literature/TheNutcrackerAndTheMouseKing'' (and any adaptations thereof), the character Drosselmeyer is a clockmaker and inventor who is a CoolOldGuy and implied to have some supernatural connection
* The Literature/{{Discworld}} book ''Thief of Time'' has Jeremy Clockson, [[spoiler: a son of the AnthropomorphicPersonification of Time]]. He was a foundling at the guild involved in clock-making and is a completely rational and utterly socially inept genius. For much of the book he aids the Auditors, who are devoted to making the world more orderly (generally in an OmnicidalManiac way).
** Although he isn't a watchmaker himself, Lord Vetinari quite often uses a watch metaphor for the city of Ankh Morpork, and the metaphor is very apt- and puts Vetinari right in the centre as the watchmaker: by careful organizing and attention to detail, he has made a ridiculously complex city run smoothly and almost automatically- the parts of the city, like the gears in a watch- are buoyed around by the force of each other. And, fitting with the trope, he's next to omniscient and is most definitely NOT unambiguously good.
** Nanny Ogg kind of makes a roundabout reference to this trope in Discworld/WitchesAbroad; as she thinks "When you know about clockwork, you know about everything. I wish I bloody well knew about clockwork."
* In John Morressy's short story ''Timekeeper'', the mysterious clockmaker who moves to town seems to have time-related powers, but mostly he uses them to have exactly the right clock ready at exactly the right time for every customer who comes into his shop.
* In ''Literature/TheWatchmakerOfFiligreeStreet'', the titular watchmaker seems to have a preternatural ability to anticipate events.

[[folder: Live-Action TV]]
* This is very explicit with Sylar of ''Series/{{Heroes}}'', who starts out fixing watches and has the power of complete understanding of how things work. He starts out using this ability to acquire more powers by [[strike:eating]] dissecting his victims' [[BrainFood brains]]. He later starts using it to analyze the other characters and hand out [[TheReasonYouSuckSpeech The Reason You Suck speeches]] to them, before finally using it to put together a scheme to achieve [[TakeOverTheWorld Total World Domination]].
* The mysterious omnipotent time-traveler Bilis Manger in ''Series/{{Torchwood}}'' runs a clock shop, reflecting both his power over time and his ability to run seamless {{Gambit Roulette}}s.
* Monroe, the reformed werewolf, in ''Series/{{Grimm}}'' is a clock and watch repairman and explains to Nick how the Wesen world works.

[[folder: VideoGames]]
* In ''VideoGame/DeusExHumanRevolution'', Adam Jensen's apartment has a couple of tables littered with clockwork components, indicating that he has taken up watch assembly as a way to cope with his new augmentations. Also as a way to grow more comfortable with them, due to the fine motor control required.
* Julius in ''VideoGame/HeartNoKuniNoAlice'' and its sequels, and it's barely even metaphorical. As everybody in the Country of Hearts thinks DeathIsCheap, it's up to him to repair all their broken clocks (or "hearts"). This leads him to become a {{Workaholic}} as a result. Speculation has it he's the story's stand-in for Father Time.

[[folder: Western Animation]]
* ''WesternAnimation/TheBatman'' had a single-episode villain named Francis Grey, a clock repairman who (after spending 17 years repairing clocks in prison for stealing a watch to try to pay for his mounting bills) became so obsessed with time he eventually discovered he could see how time itself functioned and thus how to rewind it. He then embarks on a plan to get revenge on Gotham for all the time they took away from him, and thanks to his ability to rewind time by 20 seconds at will he actually ''succeeds'' in killing Batman and the rest of Gotham as well.
* [[BigBad Nox]] was originally a very mundane and amiable watchmaker, but by the time ''WesternAnimation/{{Wakfu}}'' starts he's [[MadScientist fully into]] [[TimeMaster this trope]].

[[folder: Real Life]]
* Part of the idea behind this trope is OlderThanTheyThink, as it's essentially related to TheBlacksmith trope. Crafts have always had a mysterious aura for the uninitiated which is why we have Ancestral Weapons, and smith-gods (like Vulcan) and gadgeteer heroes and villains.