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[[quoteright:350:[[ComicBook/CaptainAmerica https://static.tvtropes.org/pmwiki/pub/images/talesofsuspense93g.jpg]]]]

->''"Don't fight it, Adam. It won't do any good. I know, it must be a disconcerting feeling, experiencing complete paralyses. Your mind, fully functioning, aware of what's going on, but your body just... won't respond. It must be just awful. The effects of the paralysis will wear off once I leave. You might be a little sore. Take two aspirin, and don't call me in the morning."''
-->--'''Jennifer Towne''', ''Series/PainkillerJane''

A non-lethal version of the TouchOfDeath, this technique allows the character performing it to [[BitsOfMeKeepPassingOut paralyze parts of a person's body]], paralyze [[AndIMustScream the entire person]], or simply render them unconscious. There are several common ways to do this:

* A single judicious strike to the proper area of the body. This is distinct from the TapOnTheHead in that the effect is achieved through some sort of nerve manipulation, rather than simple blunt force trauma. This trope is most commonly seen in Chinese wuxia films, but it has made appearances in other media as well. Similar to the TouchOfDeath, in the Far East this trope stems from the belief that {{Pressure Point}}s or nerve clusters control the physical functioning of a person's body and that precision manipulation of these points can allow one to manipulate the body itself.
* A poison or venom.
* A magic spell or curse.
* Using [[MindOverMatter telekinesis]] or a [[PsychicPowers psychic ability]] to forcibly immobilize or disable someone.
* Technology of some sort; in science fiction, a phaser or ray gun may be used.
* [[ShockAndAwe Electricity-based attacks]], which can impair the nervous system to prevent movement. See StaticStunGun.

This may be used as a non-lethal means of disabling opponents by {{Technical Pacifist}}s or others who follow the creed of ThouShaltNotKill or are laden with some other kind of NoHarmRequirement, or it may simply be used to render opponents helpless so that [[CoupDeGrace executing them]] is made much easier.

Compare and contrast TapOnTheHead, where it's implied that ''anyone'' applying a sufficiently heavy blow is capable of harmlessly knocking a person out, rather than it being a carefully studied technique.

If somebody tries to get up and get on with things despite the effects of this, they may find that BitsOfMeKeepPassingOut.

Compare ForcedSleep and NonLethalWarfare.

----
!!Examples:

[[foldercontrol]]

[[folder:Anime & Manga]]
* ''Manga/AssassinationClassroom'': [[spoiler:Nagisa]] uses a stun gun on [[spoiler:Takaoka]], which causes him to pass out.
* In ''Manga/{{Bleach}}'', Mayuri Kurotsuchi's zanpakuto Ashisogi Jizo is capable of paralyzing any part of a body he stabs, though said area can still feel pain.
* Hei from ''Anime/DarkerThanBlack'' can do this, using his [[ShockAndAwe electricity-based powers]] to imitate a taser.
* ''Manga/DragonBall'':
** Muten/Master Roshi as [[PaperThinDisguise Jackie Chun]], can apparently paralyze someone by tapping a pressure point on their forehead.
** There's also [[SissyVillain General Blue]]'s secret technique which consists of a paralysis-inducing gaze. However, he must keep his focus on his target, or else the technique will be dispelled.
* Although Kenshiro in ''Manga/FistOfTheNorthStar'' mostly uses his Hokuto Shinken to make his enemies [[TouchOfDeath explode messily when he touches them]], he can also use it to create less messy effects, including paralysis and even healing of blindness.
* Saizou "Soul Freezer" Fujibayashi from ''Manga/{{Gamaran}}'' is known and dreaded in Unabara for his paralyzing technique, which involves throwing tiny but strong needles at the opponent's muscles and joints.
* One type of weapon ''Anime/GhostInTheShellStandAloneComplex''[='s=] Section 9 uses is something like a handshake joy buzzer, built like fingerless gloves. Of course, they're designed specifically for use against cyborgs.
* ''Franchise/LyricalNanoha'' has two types of damage: Physical and Magical. Physical damage can kill you, while Magical damage will only knock you out at most. The latter is the reason why Nanoha can [[DefeatMeansFriendship make friends]] by [[StuffBlowingUp blowing them up with]] a [[WaveMotionGun high-powered magical beam of pure energy]]. Inexplicably, [[AsLethalAsItNeedsToBe these same attacks are perfectly capable of damaging inanimate objects]], so one can survive having [[ThereIsNoKillLikeOverkill the entire area around destroyed]]. In TheMovie, Nanoha explicitly sets Raising Heart to stun.
* Sieglinde Jeremiah of ''Manga/MagicalGirlLyricalNanohaVivid'' is shown to be capable of paralyzing all of a person's limbs [[SuperSpeed in an instant]] with a series of nerve strikes. Not even a [[ClothesMakeTheSuperman Barrier Jacket]] could protect against it as her [[RazorSharpHand razor-sharp fingertips]] are strong enough to rip through them like paper.
* ''Manga/MyHeroAcademia'':
** Stain's Quirk, [[BloodMagic Bloodcurdle]], allows him to paralyze anyone whose blood he ingests (which he usually does by LickingTheBlade after slashing his opponent). The duration of the paralysis depends on the victim's blood type, with type B having the longest duration and O the shortest.
** Habuko, one of Tsuyu's friends shown in a bonus chapter, has a paralyzing Quirk. However, it requires direct eye contact and only lasts three seconds.
* ''Manga/{{Naruto}}'':
** The Hyuga clan specializes in attacks like this, as Neji and Hinata can utilize their Byakugan to see specific {{pressure point}}s on their targets.
** [[AnIcePerson Haku]] utilized senbon to attack pressure points on his enemies. His signature move was to place his opponent in a false-death state, thus removing them from the battle.
* In ''Manga/OnePiece'', Magellan's Doku Doku no Mi allows him to generate venoms with a wide range of effects, including paralysis. His Hydra technique in particular targets the nervous system, paralyzing them while they die in agony.
* The Dominators in ''Anime/PsychoPass'' have a Paralyzer mode for targets whose Criminal Coefficients are between 100 & 299. Anything above that goes into [[LudicrousGibs Eliminator mode.]]
* ''Manga/RanmaOneHalf'':
** [[TricksterMentor Happōsai]] and [[OldMaster Cologne]] are masters in the use of, among other things, {{pressure point}}s, and often knock people out by tapping a spot on the victim's nape whenever they're too busy to have a straight-up confrontation. It's implied that Ranma can use these too, but the one time he attempts it, he is interrupted.
** Tōfū-sensei also uses paralyzing pressure points in a late episode of the anime. An early appearance has him induce a time-delayed reaction on Ranma, making his legs give out and forcing him to be carried home by Akane.
* ''Literature/{{Slayers}}'': Elmekia Lance is a weaked-down [[ReviveKillsZombie holy blast]] useful against things like demons and zombies. From what has been seen of its (usually accidental) use on humans, they tend to be knocked out cold. It's safe to assume the Ra Tilt does something similar, on a grander scale.
* ''Manga/{{Toriko}}'' has the concept of Knocking, a non-lethal method of hunting in which a device called a [[TranquillizerDart Knocking Gun]] shoots biodegradable needles into an animal's (or person's) nerves. An expert at this method is "Knocking Master" Jirou.
** Impact Knocking is a sub-technique performed with bare hands (probably via {{Pressure Point}}s) as shown by Teppei, the grandson of the aforementioned Jirou.
** The titular Toriko can use Knocking with the [[FingerPokeOfDoom index finger]] of his "Fork" hand.
** [[spoiler:Jirou uses a technique called "Grand Knocking" which somehow paralyzes '''''THE EARTH ITSELF''''' [[PersonOfMassDestruction causing worldwide natural disasters]]!]] After he removes the restraining seals, his abilities get even more ridiculous - [[spoiler:he gains the ability to paralyze creatures with just his breath, [[TimeMaster stop flow of time]], and even damage in his own body. If something moves - Jirou probably knows, how to stop it with his bare hands.]]
[[/folder]]

[[folder:Comic Books]]
* ''ComicBook/{{Bloodstrike}}'': Tag had this as her superpower. Not very impressive on the battlefield, but comes in handy when you're a rotting cyborg/zombie [[DoubleStandardRapeFemaleOnMale trying to get laid]].
* ''ComicBook/JudgeDredd'': The [[ImpossiblyCoolWeapon Lawgiver MkII]] has a stun setting. However, it's notoriously unreliable and, as a result, [[ScrappyWeapon highly unpopular]] among street judges. They also have access to "Stumm" gas grenades, that incapacitate people through nausea, vomiting and other unpleasant symptoms -- essentially current CS grenades on steroids -- that unfortunately kill 1 in every 250 people affected so are only used in serious riots.
* ComicBook/RawhideKid'': The Rawhide Kid once fought a villain called Scorpion who was an expert pharmacist. He developed a gun that fired plastic capsules containing a quick-acting paralytic. The capsule melted almost instantly, and the drug took effect as soon as the victim was struck by the capsule. Scorpion would later change his alias to Sting-Ray and go on to fight the Phantom Rider.
* ''ComicBook/SinCity'': Kevin apparently has the ability to make limbs go numb from certain strikes.
* ''ComicBook/SquadronSupreme'': After the Squadron Supreme forcibly disarms the nation as part of their Utopia Plan, law enforcement officers are armed with "Pacifier Pistols", guns that shoot small tranquilizer gels.
* ''ComicBook/StrontiumDog'': Blasters have a 'stun' setting in order to avoid harming civilians. In the "Bitch" story, Johnny ordered Red to keep her blaster set to "stun" at all times as he was sympathetic to the Kaiak-K.
* ''ComicBook/TeenTitans'': The villainess [[Characters/TeenTitansCheshire Cheshire]] is a MasterPoisoner who often makes toxins with this effect, which is handy since actually writers don't want heroes to be afflicted with a deadly poison. Notably, one ''ComicBook/BirdsOfPrey'' storyline has her take down master martial artist [[Characters/BatmanLadyShiva Lady Shiva]] by flooding the room with an odorless and paralyzing toxin, which Cheshire had previously [[AcquiredPoisonImmunity made herself immune to]].
* ''ComicBook/UltimateSpiderMan'': One of [[Characters/MarvelComicsMilesMorales Miles Morales]]' abilities is a "venom sting" that can paralyze opponents. It is capable of quickly knocking out many of his opponents, though larger and tougher ones like Venom or Giant Woman take a little more effort.
[[/folder]]

[[folder:Fan Works]]
* ''Fanfic/AllMixedUp'': In addition to her lifeline attached to her belt buckle that can turn people into personalized anagrammed objects and back again, Mariana Mag has a stun gun that she attempts to use on Otto in order to prevent him from going back to the few agents left of Precinct 13579 and warning them about her. The gun can both stun its targets and "unstun" them at will, and the villainess manages to hit Oscar's legs with it as well as leave Otto paralyzed on the right side of his body.
* In ''Fanfic/ChrysalisVisitsTheHague'', the first resort against Chrysalis consists of tranquiliser rifles, filled with what seem to be absurdly lethal amounts of sedative (well, to anyone and any''thing'' but the hardy changeling herself).
* ''Fanfic/NoStarsInSight'': Zendolyn-Far, one of the fic's villains, has the ability to inject others with a specially-made neurotoxin with paracausal properties that causes near-total paralysis in the victim with the exception of the lungs, eyes, and cardiac systems, keeping them just barely alive so they can be captured without putting up a struggle.
* ''Fanfic/ThePetricultureCycle'': ''Manifesto'': [[https://www.fimfiction.net/story/387132/3/manifesto/3-implementation "3. Implementation"]]:
--> Sunset cast a relatively simple spell that temporarily prevented all voluntary motion.
* Near the end of ''Fanfic/VoiceOfTheCondor'', Dorad Elo rescues Mendoza from [[BigBad Ambrosius']] men by temporarily paralyzing them with a golden laser pistol.
[[/folder]]

[[folder:Films -- Animation]]
* In ''WesternAnimation/KungFuPanda1'', both Master Oogway and the main villain Tai Lung are able to paralyze their enemies with a series of pinpoint nerve strikes. [[spoiler:Hero Po is completely immune thanks to his thick layer of fat.]]
* ''WesternAnimation/{{Megamind}}'': Roxanne Ritchie is put to sleep with a can of mace spray.
[[/folder]]

[[folder:Films -- Live-Action]]
* ''Film/AbbottAndCostelloGoToMars'': The suits in the rocket come equipped with ray guns that shoot temporary "paralysis rays", which one of the two escaped thieves first uses on a rabbit, and then the people at the bank they rob.
* The Psychlo handguns in ''Film/BattlefieldEarth'' have a stun setting, which they use to capture rogue humans for their labor camps. It seems like it's two weapons in one, especially since they use different barrels. The lethal mode is basically a HandCannon that can blow holes in a person's body. The stun mode shoots a green pulse that knocks out a target cold.
* The gang throw a knockout gas grenade into the security car trailing the armored van during the ArmedBlag on the Tower Bridge in ''Film/CircusOfFear''.
* Jade Fox in ''Film/CrouchingTigerHiddenDragon'' uses a quick series of nerve strikes to completely freeze an opponent on the spot. Li Mubai uses a similar sequence of strikes on him to reverse the paralysis. It's apparently so effective (and well-known) that Li Mubai threatens people by pointing two fingers at them.
* In ''Film/DickTracyMeetsGruesome'', [[PunnyName Dr. A. Tomic]]'s experimental gas causes everyone in the area who inhales it to be frozen solid for 15 minutes. Gruesome and his gang steal it and use it to paralyze everyone in a bank while they rob it.
* A paralyzing technique with needles is used by Hayate and Kasumi in ''Film/DOADeadOrAlive''. During a flashback, Hayate tosses a bunch of needles in the air in slow-mo, then is able to grab them one at a time and jab them into the bad guys' bodies to disable them. During the climax, [[spoiler:they use the needles to paralyze the BigBad and leave him to die when his island base self-destructs]].
* ''Literature/{{Firestarter}}''. Used for a long-range KnockoutAmbush on Andy and Charlie, as it's the only way to capture them safely due to their superpowers. Trying to attack Charlie at any range even with bullets is a dangerous proposition, as the Shop later discovers.
* In ''Film/IronMan1'', Obadiah uses a device of some sort that has this effect. It works using sound, and Obadiah protects himself from the gadget's effects with what appear to be fancy earplugs. Specifically, the frequencies used severely disrupt the inner ear, leading to severe vertigo, disorientation, and lack of balance. Of course, given Tony's overall reaction, it would be a safe guess that it does a bit more than described.
* ''Film/KingKong'': The gas bombs work very quickly and appear not to endanger the monster's life.
* In ''Film/KissOfTheDragon'', Jet Li combines this with acupuncture needles to paralyze his enemies. The titular "Kiss of the Dragon" is a TouchOfDeath DangerousForbiddenTechnique that uses the same principles, that he uses on the main villain at the end of the movie for no apparent reason other than the coolness effect of the guy's head exploding. It's not obvious, but the commentary mentions a justification - Li's character gets shot in the arm as he starts to move, so he performs a technique that doesn't use his arm (the Kiss of the Dragon has him use his teeth to insert the needle). A better reason might be that he wanted to kill the villain, but not in front of the little girl he was rescuing, so he used a fatal technique with a delay.
* This trope is named for the signature [[CallingYourAttacks Called Attack]] of the main villain [[strike:Master Pain]] [[FluffyTheTerrible Betty]] in ''Film/KungPowEnterTheFist'', a parody of '70s Kung Fu films. The attack had Betty smack the Chosen One on the shoulder blade with his gauntlet while it glowed, rendering his arm useless. This made the Chosen One just flop his arms around uselessly until he's knocked out.
* ''Film/MinorityReport'':
** Since the premise is centered around law enforcement, the film shows off quite a few nonlethal weapons. The closest thing they have to a stun gun is a gun that shoots a huge shockwave of air powerful enough to [[BlownAcrossTheRoom blow people across the room]].
** The Sick Stick is a nightstick that causes a person to ''instantly'' vomit.
* Even the great Wrestling/ElSanto proves vulnerable to a knockout gas grenade thrown by a hunchback in ''Film/SantoYBlueDemonContraDraculaYElHombreLobo''.
* ''Film/Serenity2005'':
** The Operative paralyzes people by pinching selective nerve clusters, rendering them unable to escape or resist while he executes them. [[spoiler:He's defeated by Mal after his attack fails to work; Mal's nerve cluster was moved in surgery due to a war injury.]]
** Simon uses some sort of area-effect stun weapon disguised as a cane to knock out the scientists at the Academy. It appears to be a one-shot, though.
* The hero of ''Film/{{Spaceballs}}'' used this to neutralize guards. Sort of. He wasn't quite good at it, but [[TheGuardsMustBeCrazy the first guard was nice enough to correct him]].
* ''Franchise/StarWars'':
** The ''Star Wars'' universe is rife with stun gun technology. Many blaster pistols have a stun setting in addition to the kill setting (a feature commonly lacking in the FPS games), which appears as an energy ring instead of a concentrated bolt. Though a blaster on Stun is only fired once in the original film series, against Leia at the beginning of ''Film/ANewHope'', [[Franchise/StarWarsExpandedUniverse Expanded Universe]] and [[Franchise/StarWarsLegends Legends]] authors have taken that one scene and run with it. Stunners come back into use in ''Film/TheLastJedi'' with both Finn and Poe on the receiving end.
** Kylo Ren twice uses the Force to immobilize his opponents in ''Film/TheForceAwakens''.
[[/folder]]

[[folder:Gamebooks]]
* ''Literature/LoneWolf'': The Kalkoth are dangerous predators from the mountains of Kalte, which have a long, barbed tongue that can inject a paralyzing venom. They have a rather low Combat Skill, but any damage received during a fight results in complete paralysis within seconds, after what the Kalkoth can easily feast on the hapless victim.
* ''Literature/FightingFantasy'': Ghouls will do this if they strike you with their claws 4 times (3 for a Mega Ghoul). The paralysis itself is nonlethal, but not so much them making a free meal of you...
[[/folder]]

[[folder:Literature]]
%%* ''Literature/ArtemisFowl'' has Butler and Juliet do this a lot.
* The Vulcan Nerve Pinch is spoofed in the ''WesternAnimation/BeavisAndButtHead'' book "The Butt Files". In a ''Star Trek'' parody, Butt-head uses the pinch on Beavis just for fun. When a female crew member asks if he's okay, Butt-head hits on her and grabs her butt, knocking her out. Then he decides to spank his monkey... and knocks ''himself'' out.
* ''Literature/BrownGirlInTheRing'': Synapse Cordons and their portable version, the Dazer. Synapse Cordons uses "baseball-sized lump[s] of what looked like modelling clay" to create "stake[s] sprouting a good eight feet high" that define the cordon's borders, and kicking the cordon creates a "synapse surge of current", a.k.a a "daze charge" inside the field, that "short-circuit[s] [the] neuromuscular system".
%%* The titular Deprivers from the book by Steven Elliot-Altman.
* In ''Literature/TheDragonKnight'', due to the NoHarmRequirement, "Still" is the closest thing [[WhiteMage Magickians]] have to an offensive spell.
* Creator/EEDocSmith's ''Family D'Alembert'' series (mostly ghostwritten by Stephen Goldin after Smith's death) features a stun gun with settings from one to ten. #1 is a mild shock that will sometimes not render the finest physical specimens immediately unconscious; #3 or #4 will put you out for up to an hour; #8 will put you down for many hours, and SOME victims suffer permanent neurological impairment; #10 is uniformly lethal. Weak or infirm victims may react worse to any given setting. Preferred by law enforcement because, in moments of doubt, you can shoot everybody and not worry about the consequences, but it backfires on them when the bad guys start using [[spoiler:humaniform robots]], against which they are ineffective.
* Literature/HarryPotter:
** The Full Body Bind Curse, as the name implies, paralyzes opponents while leaving them conscious.
** Making direct eye contact with a Basilisk is typically lethal, but if non-direct eye contact is made (like in a mirror or reflection), the victim is just Petrified, leaving them paralyzed and apparently unconscious.
** The ''Stupefy'' spell renders the target unconscious when the right amount of power is put into it, and most victims are shown being magically revived with no side effects. Taking multiple hits at once, however, is not advised, especially for older people--[[spoiler:Professor [=McGonagall=] needed a hospital stay after such an experience in ''[[Literature/HarryPotterAndTheOrderOfThePhoenix Order of the Phoenix]]'']]. If the caster if puts enough energy behind the spell or the individual being hit is too weak the spell can be fatal, as it was when [[spoiler:Molly Weasley used it against Bellatrix Lestrange]] in ''[[Literature/HarryPotterAndTheDeathlyHallows Deathly Hallows]]''.
* ''Literature/MarkDelewenAndTheSpacePirates'' has Officer Tirt ordering Mark to set his [[RayGun gun]] to stun. Justified, as he's a [[SpacePolice police officer]]; killing people he is supposed to be arresting would be frowned on.
* Creator/AndreNorton's science fiction stories had stunners, pistol-like devices that rendered their victims unconscious.
* Various paralysis and [[InstantSedation narcosis-inducing]] weapons are in relatively common use in the ''Literature/PerryRhodan'' universe, though they tend not to penetrate [[DeflectorShields force fields]] very well -- if your target has one of those active, you usually need to get rid of it first. As in the Vorkosigan Saga example above, the problem with using ''only'' stun guns in combat comes up in one issue; a carefully placed blaster shot puts the opposition back on their guard quickly enough in this particular case.
%%* The protagonist from ''Literature/TheRook'' has this as a sub-set of her powers.
* In Creator/SergeyLukyanenko's ''Literature/TheStarsAreColdToys'', the Russian government has managed to develop one-shot paralyzers that become useless after discharging with no way to recharge the battery. Unlike the typical examples of this trope, the target remains fully conscious but is incapable of movement. It is proven to work on at least one other race. Interestingly, the paralyzer is made by a think tank specifically charged with reading/watching science fiction for ideas. Their other known invention is an ExplosiveLeash.
* ''Franchise/StarWarsLegends'':
** Parts of the series note various drawbacks and side effects. The "expanding and shrinking blue rings" special effect is taken to mean that stun settings have far less range than the usual [[SlowLaser Slow Lasers]] of kill settings.
** ''Literature/TheThrawnTrilogy'', when Thrawn's forces are out to capture a pregnant Leia, reveals that they can't just stun her, since it sometimes causes miscarriages.
** In the Literature/XWingSeries Corran Horn is stunned and is conscious but paralyzed until it wears off, unhappily remembering that this happens to him sometimes when he gets stunned.
** ''Literature/SurvivorsQuest'' has the [[BadassCrew Aurek Seven]] stormtroopers checking someone they'd just stunned for heart palpitations.
** In ''Literature/StarWarsAllegiance'', Mara Jade confronts a shady warehouse dealer who doesn't believe her when she tells him that he's not going to like the penalties for assaulting an Imperial agent. He orders his thugs to restrain her. One of them pokes her with the muzzle of his blaster just before firing; she twists around and uses the Force and some fancy moves to shoot all of the thugs, ending with the one who poked her, with that blaster, and aims it at the warehouse dealer. All very quickly.
---> "Stun settings," she commented approvingly as the triple thud of falling bodies faded away. "So Pirtonna wasn't nearly as ready to play all-or-nothing with me as you are. Smart man. Means he gets to live through the night. What do you think ''your'' odds are?"
** During ''Literature/GalaxyOfFear'', Tash wants an ActualPacifist to shoot someone with a blaster pistol set to stun, telling her that this isn't breaking the rules of nonviolence, just bending them. In a later book, she takes a blaster from one of Vader's stormtroopers and uses it to resolve a SpotTheImpostor plot--and finds that it's set to stun.
* In ''Literature/SuperPowereds'', [[spoiler:Camille can do it by virtue of being an injury absorber. A single touch of skin-on-skin (or, later, on a special conductive fabric Will makes for her, so she can preserve a modicum of modesty) is enough to disable all but the toughest humans and Supers by giving them some of the injuries she has absorbed over the years. She usually goes with broken bones and a mild concussion. In the DistantFinale, she becomes a feared Hero named Adrestia ("she who cannot be escaped"), capable of stopping any criminal Super with a touch]].
* In Creator/LoisMcMasterBujold's ''Literature/VorkosiganSaga'', stunners are standard issue for police or anyone else who might want to be able to shoot first and ask questions later. Hangover-like symptoms are a nearly universal side effect, and at one point something like "we don't have to worry about heart conditions with this lot" is mentioned, implying that there is a risk of causing more severe damage than intended. She also points out a problem with stunners: If they're all you've got, then you can be killed by an unarmed mob since they won't be afraid of attacking you, and with sufficient numbers, they can overwhelm you, and kick you to death. If you were carrying a lethal weapon, they wouldn't dare try it.
[[/folder]]

[[folder:Live-Action TV]]
* There was an episode of ''Series/TheAdventuresOfSuperman'' that dealt with a professional wrestler who used a move called The Paralyzer that was sending his opponents to the hospital. This episode portrayed pro wrestling as a legit sport and not "sports entertainment".
* ''Series/AgentsOfSHIELD'':
** Early on, Fitz develops an InstantSedation-causing but entirely nonlethal neurotoxin that can be packed into hollow bullets and fired from guns that greatly resemble normal firearms, initially rifles but later pistols. After the technology is perfected the agents use it in place of lethal guns almost exclusively. (How they continue to manufacture and stock this unusual ammunition despite their other resource problems goes unexplained.) The first rifle is initially named, to much ridicule, the "Night-Night Gun", but later they come up with the much cooler acronym I.C.E.R.s.
** Season 3 has an Inhuman who can do this when he makes eye contact with the victim.
* ''Series/BattlestarGalactica2003'': A flash-bang grenade is used to knock out Tigh and Adama during TheMutiny; this of course is a weapon developed for anti-terrorist use in RealLife.
* ''Series/BlakesSeven'':
** In "[[Recap/BlakesSevenS1E9ProjectAvalon Project Avalon]]", Blake is shot during the dramatic rescue of a RebelLeader from a detention center. His injuries are only minor, however, so he has Avon examine a captured weapon. [[spoiler:The rebel leader is actually an [[TrojanPrisoner android impersonator]].]]
--->'''Avon:''' It's not standard issue. Low energy bolt discharge. This could bruise or stun, but it couldn't cause any serious injury.
** In "[[Recap/BlakesSevenS3E3Volcano Volcano]]", the Pyroans use a pistol that fires a narcotic spray into the air above their target, drifting down as a mist and [[KnockoutGas rendering them unconscious]]. However, when fired directly at a person, [[DeadlyGas the concentrated dosage kills them]].
** The BloodlessCarnage in [[Recap/BlakesSevenS4E13Blake the final episode]] (except for one actor who insisted he be KilledOffForReal) was so the producers could bring the characters back to life if the series was renewed another season, by saying that stun guns had been used.
* In ''Series/BuffyTheVampireSlayer'' episode "[[Recap/BuffyTheVampireSlayerS7E3SameTimeSamePlace Same Time, Same Place]]", the demon Gnarl paralyzed victims with a touch so it could feed on them at leisure. To the amusement of at least one character, paralyzed victims are poseable.
* The killer in the ''Series/{{CSINY}}'' pilot, "[[Recap/CSINYS01E01 Blink]]", is ''trying'' to do this to [[AndIMustScream induce Locked-In Syndrome in his victims]], but he keeps screwing up and killing them, except the final one.
* ''Series/Daredevil2015'': Leland Owlsley has a stun gun that he drags out of storage once the man in the mask starts causing problems for Hell's Kitchen organized crime. He uses it to great effect on Matt Murdock when Matt is distracted by Stick's sudden appearance. In the season 1 finale, Leland tries to use it on Wilson Fisk, [[NoSell who shrugs it off]] and kills him by throwing him down an elevator shaft.
* ''Series/DoctorWho'':
** The Third Doctor practiced "Venusian Karate", which allowed him to instantly render an opponent unconscious with a single tap.
** "[[Recap/DoctorWhoS1E2TheDaleks The Daleks]]" has the Daleks' weapons shown to have a secondary "stun" function which is used on one of the Doctor's companions. However, it should be noted that the blast does not render him unconscious, it only temporarily paralyzes his legs. In their defense, Ian was pretty stunned when they blasted him.
** The Fourth Doctor gets knocked out by such a weapon in "[[Recap/DoctorWhoS12E2TheArkInSpace The Ark in Space]]". "Stun guns; I hate them."
** K9's nose blaster had a stun setting, which the Doctor [[ThouShaltNotKill naturally preferred]] to the more lethal options.
** In "[[Recap/DoctorWhoS35E12HellBent Hell Bent]]", the Doctor snatches the sidearm from a Gallifreyan general. He's told; "That's the sidearm of the President's personal security. There isn't a stun setting." He shoots the General anyway, though not before checking that he's got some regenerations left. So this trope is played straight, yet also averted to show OOCIsSeriousBusiness, as the Doctor doesn't like guns and prefers to avoid killing anyone.
* Captain Larraq in ''Series/{{Farscape}}'' carried a specialized stasis gun for capturing hosts of the intellent virus he and his crew of commandos were chasing.
* ''Series/{{Firefly}}'': Alliance police officers generally carry some kind of concussion/stunning rifle (sonic weapons, at least according to [[AllThereInTheManual the RPG]]) that knocks people off their feet and leaves them dazed, though it doesn't appear to have any effect on inanimate objects like doors, as Jayne finds out in "Ariel" as he's trying to get the Tams out of the hospital before the Hands of Blue get them:
-->'''Jayne:''' ''Shee-niou'' high-tech Alliance crap!
* In ''Series/{{Helix}}'', [[ResearchInc Arctic Biosystems]] security techs have 600 kV stun batons, which knock humans out cold, but only serve to irritate [[NotUsingTheZWord Vectors]].
* In ''Series/TheLastManOnEarth'', Tandy decides to start teaching self-defense and asks Louis to volunteer for his demonstration on using a tazer. He reassures Louis that he will NOT shoot him, but accidentally hits the fire button anyway. He wonders how to make it stop, and the others suggest he removes his finger from the firing trigger.
* For the most part, the ''Series/LawAndOrder'' franchise pretends that stun guns don't exist, seeing as they would suck the drama out of chases and stand-offs.
* ''Series/{{Primeval}}'' has the Electo-Muscular Disruptors (usually shortened to [=EMDs=]), meant to help the cast non-lethally take down creatures. Though they're about the size of a normal submachine gun, Matt claims that they can take down a fully grown ''UsefulNotes/TyrannosaurusRex'', much to Becker's skepticism. [[spoiler:Matt finally gets to put this to the test in the fifth episode of Series 5, and the EMD does ''not'' disappoint. In a CallBack to when the EMD was first introduced, Becker admits he was wrong]].
* In the sci-fi parody ''Series/{{Quark}}'', gamma guns freeze people in mid-fall.
* ''Series/RedDwarf'':
** A newsreader reports that "[[RuleOfFunny rubber nuclear weapons]]" (presumably the WMD version of rubber bullets) were used to suppress a riot over the latest virtual reality game.
** A simulant incapacitates the crew with a laser weapon for a period of three weeks. Somehow, this works on all four of them, never mind that two are flesh and blood, one is a droid and one is a hologram.
* The standard sidearm of a UEO naval officer in ''Series/SeaQuestDSV'' is a sleek-looking energy pistol with a variable charge. The lowest setting ("green") stuns, while the highest ("red") blows stuff up spectacularly.
* ''Series/{{Smallville}}'': The episode "Recruit" features Geoff Johns, the tailback for the Metropolis University Bulldogs, who is a meteor freak with this ability. Careful use of it leads to his moniker as the "Teflon Tailback". He originally didn't use it while playing, but the pressure to perform eventually led to his over-reliance on it until he could not stop. When one of his teammates tries to blow the whistle, Geoff murders him by paralyzing him and applying a VorpalPillow. Later, he tries to paralyze Lois and drown her, but Clark, who is immune to his touch, saves her.
* Lampshaded (like several other sci-fi tropes) on the NBC series ''Series/SomethingIsOutThere''
** The protagonists are being chased, so Jack Breslin tells his alien partner Ta'Ra to set her weapon on stun and shoot them. She demands to know where he gets these silly ideas.
** However this [[SeriesContinuityError contradicts the pilot episode]] where someone gets hold of Ta'Ra's RayGun and innocently fires it. Fortunately it's only set on stun so all that happens is HilarityEnsues.
* ''Franchise/StargateVerse'':
** In ''Series/StargateSG1'', the team make use of Goa'uld-made semi-lethal stun guns, called "Zat'nik'tel" or "Zats": one shot will knock the target out (originally an AgonyBeam but no longer starting around season three), two shots are fatal, and three shots completely vaporize a body or a light object. The show's creators later regretted adding the third function, so the Zat never gets used this way anymore.
** There are also some training weapons called Intars. An intar is a close replica of another weapon, but with stun bursts instead of whatever the weapon normally fires, and is identifiable by a yellow light on the weapon. (This is because the war games were a know-your-enemy sort of thing; they were first encountered at a Goa'uld mock-up of an army camp, with all the soldiers given human names, etc.)
** And in ''Series/StargateAtlantis'', ''all'' of the Wraith's handheld weaponry are alien stunners. Justified in that the Wraith need their prey alive, because they "[[VampiricDraining feed]]" on their human enemies by draining their LifeEnergy, so they wouldn't want any wasteful deaths. Well, they do have heavier weaponry, but they only break that out in cases of extreme resistance or in order to teach humans a lesson (e.g. such as on Sateda).
** Ronon's pistol also has various power settings, which at the lower end seem to act in a similar manner. Ronon [[OneManArmy being Ronon]], however, he often has to be reminded to take it off of the [[TheresNoKillLikeOverkill highest kill setting]].
--->'''Sheppard:''' That thing is set to stun, right?\\
'''Ronon:''' ''[{{beat}}]'' It is ''now''.
** When Sheppard later encounters the Travelers, he finds out that they have the same weapons, implying that Ronon has somehow obtained a Traveler gun (or they both shop at the same arms dealer).
** The Bedrosians in "New Ground" also have staff-like weapons that fire a yellow knockout blast. Their shields also double as stunners.
** The Tollan, being {{Technical Pacifist}}s, equip their security personnel with triangle-shaped stun guns.
* ''Franchise/StarTrek'':
** The Vulcan Nerve Pinch serves as the "render fully unconscious" version of this move and was invented on the spot by Creator/LeonardNimoy, who felt that the blunt trauma TapOnTheHead did not fit with Spock's character. Originally, it was explained as a combination of Vulcans' extensive knowledge of pressure points on humanoid species combined with their telepathic abilities, but the latter part is often ignored. For example, Michael Burnham of ''Series/StarTrekDiscovery'', a human raised on Vulcan, can perform the technique fairly well, as can Picard after mind-melding with Sarek. Data can do it too, to Spock's approval, but it's not clear if he learned it from Spock or simply had the needed knowledge of pressure points. At any rate, it is something that can definitely be learned.
** The ''Discovery'' series features a Klingon weapon that paralyzes the victim. It's harmless at first, but if the victim isn't released in time, organs such as the heart and lungs will also be paralyzed, leading to death.
** In [[Series/StarTrekTheOriginalSeries The Original Series]], phasers featured a ''stun setting'' (which would handily knock out any non-[[SufficientlyAdvancedAlien godlike]] humanoid) and a ''kill setting'' which would [[DisintegratorRay make things go away]] (unless, again, the target was just plain immune). In "Omega Glory", Spock is too near the blast radius of a disintegrating phaser shot. He recovers, but from Kirk and [=McCoy=]'s reactions, there was a good chance that he could have been killed. "The Man Trap" and "The Conscience of the King" featured lethal settings that left a body, [[BloodlessCarnage with no visible damage, as per typical television standards of the time]]. Something similar may have featured in "What Are Little Girls Made Of", when an [[RidiculouslyHumanRobots android]] has a hole shot in it, revealing its electronic workings. Ironically, this is the first episode to show disintegration. On the other hand, [[MundaneUtility phasers also could heat rocks (or heat coffee)]] as a story might allow, which might have involved a special ''toast'' setting unmentioned in the canon media. In one of the episode novelizations, Yeoman Rand uses a phaser on a low setting to heat coffee when the power is out, somewhat to Kirk's surprise (and approval).
** After ''[[Film/StarTrekVITheUndiscoveredCountry The Undiscovered Country]]'', it became canon that movie-era phasers on Stun could kill at point-blank range (to the head). On occasion, phasers have been set to "maximum stun" when facing unusually tough enemies, which is implied to have a higher risk of killing someone.
** Scriptwriter guidelines for ''[[Series/StarTrekTheNextGeneration The Next Generation]]'' specified hand-phasers had about ten settings, from ''give someone a headache'' to ''vaporize a chunk of granite''. They started making marks on walls around 3 or 4. This was later expanded to sixteen settings, with level 3 capable of knocking an average humanoid unconscious for about an hour and level 7 treated as deadly force.
** ''Series/StarTrekDeepSpaceNine'': In keeping with the show's darker tone, the series downplayed phasers as a safe means to disable someone, generally treating them as "minimally lethal" rather than safely non-lethal. With a few early exceptions, phasering someone was always treated as serious rather than a safely reliable TapOnTheHead. The justification seemed to be that most non-Federation species (such as the Bajorans or Ferengi) don't have an explicit stun setting on their phasers, and Federation weapons are mentioned as being complex and difficult to maintain compared to everyone else's.
** In the ''Series/StarTrekEnterprise'' episode "North Star" a mook from a primitive SpaceWestern society puts a revolver to T'Pol's head, holding her hostage. Reed simply [[ShootTheHostage stuns T'Pol]], then the mook while he's still gaping at Reed's apparently ruthless action.
** In ''[[Series/StarTrekEnterprise Enterprise]]'', and sometimes ''[[Series/StarTrekVoyager Voyager]]'', phasers and similar weapons can be seen to have no effect ''at all'', maybe causing a slight limp from a shoulder wound (Enterprise pilot). [[FridgeBrilliance So they work a bit like electrolasers, maybe?]]
** Stun grenades, utilizing phaser technology, have been featured in ''[[Series/StarTrekEnterprise Enterprise]]''.
** In the ''Series/StarTrekTheNextGeneration'' episode "The Hunted", certain humans in the military of the planet Angosia are altered to increase their fighting abilities and are also resistant to phaser stun.
** Whether or not being hit by a phaser actually hurts seems to vary depending on story needs. In one BodyHorror moment from ''Film/StarTrekIITheWrathOfKhan'', a character turns his phaser, set to kill, on himself and endures an agonizing death as his body is burned away.
** In [[Film/StarTrek2009 the 2009 film]], switching a hand phaser to stun actually causes the muzzle to flip itself around; stun shots are fired from a blue lens and kill shots from a red one.
** ''Series/StarTrekPicard''. In "The End is the Beginning", one character picks up a Romulan disruptor and uses it on a Romulan assassin. She's never shot anyone before, and is visibly distressed when informed that Romulan weapons don't have a stun setting.
* ''Series/{{Supernatural}}'': The angels have the ability to render people unconscious by touch, though they don't use this nearly as often as their [[TouchOfDeath killing touch]] because most of the show's angels are, well, [[LightIsNotGood fanatical pricks]]. Castiel demonstrates the non-lethal version on Bobby in his first appearance.
* ''Series/{{Thunderbirds}}'': The Tracy boys had guns with interchangeable ammunition represented by different coloured gun barrels. They could fire normal bullets (red), gas pellets (blue) or tranquillising darts (yellow).
* Darien Lambert in ''Series/TimeTrax'' is equipped with a Micro-Pellet Projection Tube, disguised as an ordinary car alarm keychain. Two of its buttons fire stun pellets (green and blue), which stun a person either for a few minutes or a few hours. The third button is for dosing the target with TXP, a drug required for TimeTravel.
* ''Series/{{The Tomorrow People|2013}}'' used stun guns, due to the "Prime Barrier" preventing them from killing.
* ''Series/XenaWarriorPrincess'': Xena was familiar with pressure point techniques due to time spent studying and conquering in the Far East, but mostly preferred to simply hack her enemies up with good ol' fashioned bladed weapons.
[[/folder]]

[[folder:Myths & Religion]]
* In some versions of the HandOfGlory legend, anyone who gazes into its flames or even those who just happen to be in the same building as the hand are rendered unable to move until the flames are extinguished.
* ''Literature/TheBible'': In [[Literature/BooksOfKings 1st Kings]], a prophet of God who was sent from Judah to prophesy about the altar made to the idol King Jeroboam had created for worship had caused the king's hand to shrivel up when the king pointed toward the prophet to have him arrested, paralyzing the king's arm until the prophet prayed to restore the arm to normal.
[[/folder]]

[[folder:Pro Wrestling]]
* When the Interrogator was renamed Wrestling/{{Kurrgan}} on the December 8, 1997 ''[[Wrestling/{{WWERaw}} WWF Raw is War]]'', he debuted his new FinishingMove, a clawhold called the Paralyzer.
* Wrestling/SantinoMarella has the Cobra, an ArtisticLicenceMartialArts strike to the heart that left an opponent unable to move for about five seconds.
* Towards the end of Wrestling/{{Umaga}}'s WWE run his [[FinishingMove Somoan Spike]] could no longer be sold as a punch to the throat [[TechnologyMarchesOn in high definition,]] so Wrestling/JimRoss made up a story that the thumb to the side of the neck would block the carotid artery.
[[/folder]]

[[folder:Radio]]
* Radio/TheGreenHornet used a gas gun to [[InstantSedation knock out]] criminals (or anyone else he needed to shoot).
[[/folder]]

[[folder:Tabletop Games]]
* Gas Grenades are a weapon that can be used by the crew-player in the boardgame ''TabletopGame/TheAwfulGreenThingsFromOuterSpace''; the effect on the Things (good, bad, or indifferent) is randomly determined for each game, but any crew present when one gets set off are knocked unconscious for a turn.
* ''Carcosa: Weird Science-Fantasy Horror Setting'': In hex 0712 there's a Spawn of Shub-Niggurath whose touch causes paralysis.
* ''TabletopGame/{{Champions}}''. A power such as Drain, Transfer of Destruction can be used to eliminate a target's movement ability, and the power Entangle can be defined as physically paralyzing the victim. Early editions of the game had the Mental Paralysis power, which made you ''think'' you couldn't move.
* One ''TabletopGame/{{Cyberpunk}} 2020'' splatbook included two variants. First, one that used a moderate charge laser between the contacts to ionize the air, turning it into something similar to the GURPS electrolaser - and another that was the same thing, but built into a cyber arm.
* ''TabletopGame/D20Modern'' has the air pistol and air rifle, meant to deliver a tranquilizer round, though some characters don't hesitate to use more deadly payloads.
* In ''TabletopGame/{{Deadlands}}: [[AfterTheEnd Hell on Earth]]'' and ''[[SpaceWestern Lost Colony]]'', [[PsychicPowers sykers]] have access to a power that, when successfully used on anyone they can touch, renders them unable to move. It was invented by a ''psychic [[ProfessionalWrestling professional wrestler]]'' who used it as a FinishingMove named -- you guessed it -- The Paralyzer.
* ''TabletopGame/DungeonsAndDragons''
** The ''hold person'' and ''hold monster'' line of spells are the most commonly used for this effect by [=PCs=]. They got more and more nerfed with passing editions since, well, a paralyzed opponent is easy to finish off. Although this being a mental effect, a lot of creatures happen to be immune to it.
** The TabletopGame/ForgottenRealms spell ''paralysis'' has this effect when the caster touches a victim.
** Liches can paralyze any creature they touch. This paralysis is permanent unless magically cured and can easily be mistaken for death.
** Several creatures can do this, like ghouls or ghasts or carrion crawlers or... well, too many to list.
** Assassins (and most other classes with the ability) can use their Death Attack to paralyze rather than kill. Most don't.
** In the 1st Edition ''Oriental Adventures'' supplement, the Paralyzing Touch martial arts ability allowed the user to paralyze an opponent by putting pressure on specific nerve junctions. The victim couldn't move for up to an hour afterwards.
* In ''TabletopGame/{{Exalted}}'', this is one of the things that the Ebon Shadow Style of Celestial Martial Arts can do.
* ''TabletopGame/FengShui'': The Point Blockage fu power is a very nasty attack from the Healthy Tiger path that allows its user to paralyze foes. One of the very first powers on the healing path of the Healthy Tiger, Flow Restoration, is one of the best ways to free someone from this form of paralysis.
* ''TabletopGame/{{GURPS}}'': Paralyzing a person limb by limb is one use of Pressure Secrets. There's also the Partial Petrification spell.
* ''TabletopGame/MarvelSuperHeroes'' supplement ''Uncanny X-Men'' boxed set, "Adventure Book"
** In Chapter 4 "Time Out" the Mandrill's PoweredArmor-wearing soldiers carry neurostunners so they can take down the heroes without killing them.
** Chapter 5 "Nightmare in New Guinea"
*** The {{PC}}s are in an audience with the Mandrill when he decides to capture them. He and his soldiers open fire on them with neurostunner pistols that cause unconsciousness.
*** While the {{PC}}s are escaping from Mandrill's base, [[KnockoutAmbush one his soldiers wearing a battlesuit attacks them]]. She uses a neurostunner built into her PoweredArmor to knock them out.
* The tabletop ''VideoGame/MechWarrior'' RPG features a variety of stun weapons. [[InstantSedation Chemical]], [[StaticStunGun electrical]], and [[SonicStunner sonic]] stun weapons are available as ranged weapons, though stun batons are also available. An insidious item known as the neural whip could also technically be used to stun victims, but prolonged use could result in crippling injuries and permanent loss of attribute points.
* Believe it or not, the normally ultra-lethal ''TabletopGame/{{Paranoia}}'' has stun guns, along with tanglers (which strangle you to death if you get hit in the neck, otherwise they just immobilize a body part).
* ''TabletopGame/{{Pathfinder}}'': Thornies are quadrupedal fungus creatures that can inject a paralyzing toxin through their thorns, which their vegepygmy masters use to help subdue victims to expose to the russet mold that spawns them.
* In ''TabletopGame/RocketAge'' most Ray guns have a stun setting built in, but there are also spasm rods, odd-pronged batons that produce a shimmering sphere that can be used to both stun people in melee and to deflect Ray fire.
* ''TabletopGame/{{Shadowrun}}'':
** The physical adept ability Nerve Strike reduces the target's Quickness. If its Quickness is reduced to zero it is paralyzed.
** Even those who specialize in firearms can get in the game, with Gel Rounds (do Stun damage, not good with Armor) and Stick and Shock ammo (use electricity to Stun people). Of course, these aren't ''fully'' non-lethal, and [=GMs=] are invited to take advantage of the fact that Gel Rounds can go through eyes and hit the brain, and Stick and Shock might do something nasty to a grunt with a heart condition.
** One of the provisions of Dunkelzhun's will is a large sum of cash for the developer of an effective, safe, stun weapon. 15 in-game years later, there is still mention from time to time of companies trying to win that prize.
* ''Star Trek: The Role-Playing Game'' phasers had "stun", "wide angle stun" and "heavy stun" settings similar to its source material. Other stunning weapons (such as Gorn stunners) were detailed in supplements.
%%* Much was made of the Dim Mak technique in White Wolf's ''Franchise/StreetFighter'' Storyteller game. The opening fiction tells the story of an expert using it wrong.%%ZCE
* ''TabletopGame/{{Traveller}}'' had the snub pistol which could be loaded with tranquilizer rounds, as described in Book 4 ''Mercenary''. Any creature hit by one would be asleep shortly. In Adventure 2 ''Research Station Gamma'' the Animal Care Robots used them to capture escaped lab animals.
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/AlphaProtocol'' has tranquilizer rounds for the pistol, which does fixed (very low) damage against human foes (and even less so against body armour) with its only advantage being [[TechnicalPacifist that it counts as nonlethal incapacitation]]. They're even usable against bosses, although they will simply be treated as regular (but much less damaging) bullets against them and subsequent cutscenes will ignore said bosses being hopped up on enough tranquilizer to put a herd of elephants to sleep. [[spoiler:This means that if you bring down Darcy with them in the endgame, he'll presumably suffer an allergic reaction to them since he dies anyway.]]
* ''VideoGame/CommandAndConquer'':
** In a mission for ''VideoGame/CommandAndConquerTiberianSun'', your GDI riot troops are equipped with rubber bullets to put down protests. Using one causes protestors to give up and go home while using too many will kill the target (and lose you the mission).
** In ''VideoGame/CommandAndConquerRedAlert2'', the training levels have your troops clearly shooting at other Allied troops, with the justification being that everyone on the field is using rubber bullets.
* In the later ''VideoGame/CommanderKeen'' games, your weapon is the Neural Stunner. Most enemies stay "stunned" permanently, but some revive after a few seconds.
* ''VideoGame/DeusEx'' was coded to react differently based on the lethal force the player used. In the immediate sense, death screams were louder than anything short of an explosive, judging by AI reaction to noise. More long term, some [=NPCs=] liked taking prisoners or avoiding combat, some liked to shoot things. The game featured a silent "minicrossbow" that fired tranquilizer darts, a riot prod that looked like a stun gun on steroids with a healthy dose of [[TimTaylorTechnology More Power]], and tear gas. There was also a baton which was mainly used for one-hit knockout if you could sneak up on someone from behind, though it could be used for a frontal assault if the player was inclined to commit suicide by actually trying to use it on an enemy firing back. The game was inconsistent when determining the casualties caused by the player, however, occasionally marking the player as overly violent because of how many targets had been 'removed' from combat rather than how many had been killed outright.
* The [[ChurchMilitant Cleric]] of ''VideoGame/DragonNest'' has a spell that does this.
* ''VideoGame/DrunkOnNectar'' features a mud dauber wasp with a paralyzing sting as part of its insectoid cast.
* Subverted in ''VideoGame/DwarfFortress'': Giant Cave Spider venom is a paralytic that's more effective the smaller the target is. For anything smaller than the grizzly-sized spider itself it causes full-body paralysis... [[SurprisinglyRealisticOutcome which including paralyzing the LUNGS,]] causing death by suffocation.
* ''Franchise/TheElderScrolls'' series has different forms of the Paralyze spell. Variously classed in either the [[RealityWarper Alteration]] school or [[MasterOfIllusion Illusion]] school of magic, the spell freezes targets in place or causes them to drop helplessly to the ground for the duration of the spell. As with most spells, it can also be enchanted into a weapon where the effect will trigger on strike. Naturally, [[UselessUsefulSpell most high-level enemies are completely immune to it]].
* ''VideoGame/EnemyOnBoard'': One of the weapons the crew members can wield includes a laser gun that fires a blue ball of light that holds the aliens in place for a few seconds.
* ''VideoGame/{{Fallout 3}}'':
** If you specialize in Unarmed combat, you can get the ability "Paralyzing Palm" which sometimes makes your VATS unarmed attack freeze the opponent in place. You can even do it to Yao Guais and Deathclaws.
** The [[http://fallout.wikia.com/wiki/Mesmetron Mesmetron]] is an experimental weapon that has a 50% chance of stunning someone, a 30% of making them very angry, and a 20% chance of making ''their head explode.''
** One shot from the Dart Gun will instantly cripple an enemy's legs. It doesn't completely immobilize them but reduces their movement speed to such a slow pace that they might as well be immobilized for all the good it does them. Even Deathclaws become utterly trivial to deal with as they can only plod towards you slowly as you fill them with lead. [[GameBreaker Which is probably why the Dart Gun did not return in later games]].
* In ''VideoGame/FinalFantasyVIIRemake'', the Focus series of abilities such as Barret's Focused Shot. These types of abilities have poor damage (comparable to a few weak hits in a combo) but they do a large amount of damage to an enemy's Stagger Gauge especially if the enemy is being pressured, whereas all your other attacks that don't exploit a weakness will barely make a tick.
* ''VideoGame/GrandTheftAutoV'' has a stun gun as one of the available weapons. It won't set your targets on fire, but downing someone with it is basically the same as killing them with a conventional firearm-they won't get back up, and other characters will react the same as if you had shot the target with a real gun.
* ''VideoGame/HeatSignature'' has concussive guns, and are the only type of guns [[ThouShaltNotKill Offworld Security]] will use against infiltrators. They work just like regular firearms, but leave their targets unconscious instead of dead, making them useful for Bloodless clauses, and always come with the Rechargeable tag, so one will always have 16 shots of a concussive gun after stopping by a station. However, they must be unlocked in order to purchase them (and getting an Offworld Security mission or ship isn't always guaranteed), they do not use standard ammo (so those 16 shots will also be the ''only'' shots you have in that gun for that mission), are never Piercing (meaning armored enemies are [[DestinationDefenestration almost]] immune to them), and are subject to the rest of the drawbacks of firearms.
* As befits her nigh-universal mastery of combat, Nariko from ''VideoGame/HeavenlySword'' knows a technique to paralyze her opponents. She can only use it in one scene, however, when she is pitted against her own clan in a fight to the death. Paralyzing instead of killing doesn't make the fight, or the rest of the game, any easier, but [[VideogameCaringPotential you play the rest of the game knowing that you didn't murder your own people needlessly.]]
** Of course not a single one of them has a problem with murdering her and none of them attack each other.
* The only weapon you get in ''VideoGame/{{Hydrophobia}}'' is a stun gun, you're meant to use it to keep enemies at bay while you use the environment to kill them but oddly for this trope, it can kill if you shoot it enough times....or change the ammo to something more lethal.
* In ''VideoGame/JadeEmpire'', Paralysing Palm is a support style (i.e. one that does no physical damage) that does this. Excellent for CherryTapping.
* The Genesis version of ''VideoGame/{{Jurassic Park|RampageEdition}}'' limited Dr. Grant exclusively to non-lethal guns like tranquilizers, tasers, grenades, and sedative-laced rockets, only the last of which put down dinosaurs indefinitely. The ActionizedSequel ''Rampage Edition'' added in some more deadly guns and removed the possibility for enemies to get back up (they'll still flash and disappear even if you are just using the tranq guns on them).
* The Force Stun ability in ''VideoGame/KnightsOfTheOldRepublic'' deadens enemy senses, perception, and movement, good for avoiding fights or making an escape.
* In ''VideoGame/MarvelUltimateAlliance3TheBlackOrder'', heroes that have attacks that are rated 'A' in stagger (these are almost always a DashAttack) will usually only have a 'C' in damage. These attacks do average damage, but will greatly deplete a boss or EliteMook's stagger gauge.
* ''Franchise/MassEffect'':
** The Stasis ability completely stops enemies from moving or attacking and leaves them vulnerable when it wears off, at the cost of making them invincible for the attack's duration (they can be damaged, though, in the first game with an upgrade, and in the third game).
** The Seeker Swarms deployed by the Collectors in ''VideoGame/MassEffect2'' paralyze their victims with a sting, leaving them trapped in a semi-aware state.
* ''VideoGame/MegaManBattleNetwork'': [=FlashMan=].EXE is one, a functional translation of [[VideoGame/MegaMan2 his predecessor's]] TimeMaster abilities.
* ''VideoGame/MetalGear'':
** In ''VideoGame/MetalGearSolid'', hitting somebody in the head or the heart with the tranquilizing weapons (that is, not the stun grenades or the taser-like weapons) knocks out instantly while hitting the belly or the limbs delays the effect. Some of the boss characters are bizarrely resilient to tranquilizer rounds, though, and can take several rounds to the head before passing out, even though Otacon insists that the tranquilizer rounds are potent enough to knock out an elephant. It's worth pointing out that the same bosses can take a similar number of bullets to the head without dying.
** ''VideoGame/MetalGearSolid3SnakeEater'' (and its sequels ''VideoGame/MetalGearSolidPortableOps'' and ''VideoGame/MetalGearSolidPeaceWalker'') have the [=Mk22=] and Mosin Nagant. The latter is also in ''[=MGS4=]'', and ''Peace Walker'' also has a stun rod in place of ''[=MGS3=]'''s knife, as well as a shotgun that fires rubber slugs.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'':
*** You have a Ruger Mk II and can unlock the [[VideoGame/{{Boktai}} Solar Gun]], which is unable to damage anyone (except Vamp) but is ''very'' good at stunning and knocking down opponents.
*** You have a stun ''knife''. You can also stun people by sneaking up on them with Metal Gear Mk. II and smacking them with its manipulator.
** ''VideoGame/MetalGearSolidVThePhantomPain'' gives us the Wu Silent pistol, which is the silenced tranquiliser pistol that's been a staple of the series since ''VideoGame/MetalGearSolid2SonsOfLiberty'' and the Urugan-5, which fills the role the Rubber Slug Shotgun did in ''Peace Walker'', except as [[RevolversAreJustBetter a 5-shot revolver]]. It's also possible to develop rifles that fire rubber bullets.
* In the ''VideoGame/MonsterHunter'' series, quite a few weapons are capable of paralyzing enemies, though it takes quite a few hits to leave a monster twitching in place. Of course, the monsters these weapons are made from can also paralyze ''you''.
* One unique aspect to ''Franchise/MortalKombat'' as a fighting game is the prevalence of moves that make an enemy helpless, with the most famous being Subzero's Ice Ball and Scorpion's Harpoon. In contrast, many other fighting games only feature stunning when a character takes too many heavy damage hits in a short time or else the stunning moves are restricted to Super Attacks such as in ''Darkstalkers 3''. As for actual stun guns, Stryker will use one during his X-Ray attack in ''Mortal Kombat 9''.
* In ''VideoGame/MythTheFallenLords'', Alric paralyses [[BigBad Balor]] with one of the five Eblis Stones, giving your troops time to decapitate him. In the sequel, The Deceiver has a lethal paralysis spell for his basic attack called the Withering Dream. It makes him unbeatable in single combat.
* Bats and spiders in the Platform/{{Intellivision}} game ''VideoGame/NightStalker'' paralyze the player if he runs into them.
* ''VideoGame/NobodySavesTheWorld'': The Magician's passive skill Stun Powder adds the ability to inflict Stun status effect with every attack which makes enemies unable to move for a short period of time.
* ''VideoGame/NoOneLivesForever: A Spy In H.A.R.M.'s Way'' features an electric stun gun (the hand-to-hand kind) and a CT-180 utility launcher that can be loaded with [[InstantSedation tranquilizer darts]] which will both quickly and [[StealthBasedGame quietly]] take down opponents, leaving them alive. Sadly, they recover inside only a few minutes and then will manifest weapons (even if searched and disarmed) shortly after that, providing an incentive to take out opponents in a more lethal fashion.
* In ''Pirates Outlaws'': There's a unique StatusAilment called Tentacle Bind which is a drawback for Giant Tentacle relic on the first turn. In that time, you can't use your character but after it wears off they get a large buff to doing damage.
* ''Franchise/{{Pokemon}}'' has the Status Condition Paralysis, which reduces speed by 75% and prevents action 25% of the time. It can be caused by the moves Force Palm, Body Slam, Bounce, Dragon Breath, Glare, Lick, and Stun Spore, as well as numerous electric-type and electric-themed attacks, and a few Abilities.
** ''VideoGame/PokemonSwordAndShield'' introduces [[UndergroundMonkey Galarian variants]] of the Legendary Bird trio that have different secondary typing compared to their Kanto counterparts. Galarian Articuno is a part Psychic type instead of part Ice but still has a SignatureMove that inflicts the Freeze status, a status condition that completely immobilizes opponents until it wears off, in the form of EyeBeams. Instead of actually freezing targets, the flavor text states that they're frozen in place by G-Articuno channeling its vast psychic powers.
* ''VideoGame/{{Pylons}}'': The pylon monsters will temporarily stun you if they touch you, leaving you open to be nabbed by [[spoiler:possessed human beings]].
* ''VideoGame/SpiderAndWeb'': The pulse guns shoot bolts of energy that knock people out while shooting most inanimate objects produces the result: "The [object] showers a corona of sparks. Lacking a nervous system, however, it is unaffected by the pulse."
* ''VideoGame/SplinterCell'': Sam's rifle fires a variety of knock-out weapons, including electric bullets, airfoil rounds (which work via [[TapOnTheHead blunt trauma to the head]]), and gas grenades. ''[[VideoGame/SplinterCellChaosTheory Chaos Theory]]'' has a level where the enemies are equipped with the airfoil rounds. Sam correctly identifies these as "[[InsistentTerminology Less-Than-Lethal]]" weapons; they are definitely ''not'' non-lethal. In ''Chaos Theory'', the captain of the ship in the second mission actually ''dies'' if you try to knock him out (presumably from a heart condition or something). It doesn't count as a kill in your mission stats, but if you look at his body in thermal vision you can see it cooling down to corpse temperature. Same with one of the mafiosos in Kalinatek in the first game guarding the computer to open the fire doors.
* In ''VideoGame/SpudsAdventure'', Terry Turnip's special weapon is a beam that stuns enemies for a bit, letting her harmlessly walk through them.
* The Shock Trap from ''VideoGame/StarWarsBattlefront2015'' is an electronic mine that immobilizes any enemy within range and kills them if they fail to struggle loose in five seconds.
* In ''Super VideoGame/PunchOut'', the Bruiser brothers can render one of your arms useless for ten seconds, making it impossible to punch with it or to block. The arm thus "broken" turns red until it heals.
* ''VideoGame/SWAT4'' features the full range of ''less lethal'' weapons at the disposal of major metropolitan police forces in the US, including CS grenades, Stinger grenades (fragmentation with rubber shrapnel), tasers, pepper spray, beanbag shotguns[[note]] actually, beanbag ''cartridges'', but they're loaded into designated less-lethal shotguns painted green to avoid confusion.[[/note]] and paintball guns loaded with pepper balls. All this gear is ''necessary'' to achieve high or even qualifying scores, since every casualty, suspect or victim, counts against your final score.
* In ''VideoGame/TotalAnnihilation'' the Arm Spider unit is armed with a stunner, although this is more probably a weapon to disable ''technology''. The spin-off ''VideoGame/TotalAnnihilationKingdoms'' has magical stun weapons used by Aramonian Mage Archers and Verunan Lighthouses. Interestingly, the logo for the stun arrow is an arrow with a pair of magically glowing handcuffs wrapped around it.
* ''VideoGame/TwistedWonderland'': [[spoiler:Epel]]'s unique magic encases any target in a totally impenetrable force field, but anyone inside each force field is rendered completely unconscious.
* ''VideoGame/WorldOfWarcraft's'' Monk class has this as an ability that can paralyze briefly or for longer depending on use and is visually implied to rely on acupuncture.
* ''VideoGame/{{Xenogears}}'' has [[TheGunslinger gunslinging]] Jesiah Black use "stun bullets" once, with no further elaboration.
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/GirlGenius'':
** Baron Wulfenbach's revenant containment troops are equipped with stun bullets and C-gas grenades, for non-lethally subduing mind-controlled civilians. Tarvek gets shot in the back -- at point-blank range -- with a stun bullet, and survives; he shows up in Castle Heterodyne.
** Agatha paralyzes Bang so that she can threaten the dangerous pirate without Bang retaliating or reacting to give away what Agatha is doing. Agatha was right beside Violetta (Smoke Knight drug and poison expert) moments before and gives extravagant praise to one of her little clanks afterward for being good and helping.
* ''Webcomic/{{Hellp}}'''s № 4 can paralyze people with his saliva. Much like some Amazonian tribes use curare, № 4 briefly licks his fork before stabbing an opponent with it, causing a fully-body paralysis within seconds.
* ''Webcomic/TheOrderOfTheStick'': As a ''TabletopGame/DungeonsAndDragons''-style lich, SorcerousOverlord Xykon can permanently paralyze creatures with his touch, though he usually prefers to [[OneManArmy massacre people with his magic]]. PlayedForDrama when he ends a Paladin's HopeSpot by [[http://www.giantitp.com/comics/oots0448.html paralyzing him]] from off-panel with one finger.
* ''Webcomic/SchlockMercenary'': While not traditional stun weapons, "goobers" are common incapacitation weapons. Instead of bothering with rays and difference tones, they just shoot high-tech goop at people that sticks them to walls. The goop makes use of nanomachines so that it will migrate off faces to make sure the victim doesn't suffocate. Goober guns are great against civilians, but shields easily block them and PoweredArmor is usually strong enough to break free.
* ''Webcomic/SluggyFreelance'': Riff subdues a [[DemonicPossession demon-possessed]] Gwynn by using [[http://www.sluggy.com/daily.php?date=000528 the stun setting on his laser cannon]]. Given [[TimTaylorTechnology Riff]]'s [[MoreDakka personality]] the fact that a weapon he built has a stun setting [[http://www.sluggy.com/daily.php?date=000531 surprises everyone]].
* ''Webcomic/TowerOfGod'': Bam learnt a technique from Quant to paralyze people. TechnicalPacifist that he is, he loves using it.
[[/folder]]

[[folder:Web Original]]
* Stun guns are the weapon of choice of the Temporal Rectification Division in ''Literature/ChronoHustle''. After all, when fixing the timeline, it's a lot easier to erase memories a person shouldn't have, than to program an entire lifetime of memories into a clone.
* The Irbzrkian shock gun in ''Literature/TheJenkinsverse'' is a less-lethal short-range weapon designed to pacify humans. Humans being a species of insanely resilient deathworlders, it is emphatically ''not'' a less-lethal alternative when used on anybody else.
* ''WebAnimation/{{RWBY}}'': Marrow Amin's Semblance allows him to issue the command "Stay" to immobilize anyone in front of him, freezing them in place, even if they're mid-step. He can use this on single targets or large crowds, but can only do it in one direction at a time.
* In ''Literature/{{Twig}}'', Gladys Shipman invented a swarm of insects capable of injecting people with poisons that had this effect. Initially, she'd intended to use it as a means of delivering vaccinations en masse, but in order to get budget, she instead marketed it as a nonlethal method of disabling enemies. She later applies similar concepts using spiders, which inject people with paralyzing venom in their sleep and cocoon them in their own flesh, allowing her employers to capture entire downs in one night.
* Ki mistress Chaka learned this trick in her first week at SuperheroSchool Whateley Academy in the ''Literature/WhateleyUniverse'', when a ninja mutant thought she would hold still while he did this to her. In a school full of mutants, there are people it does not work on.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/AvatarTheLastAirbender'':
** Ty Lee uses chi-blocking pressure-point strikes as her signature attacks, which allow her to paralyze people, and/or take away their bending. However, she has the ability to separate the two and take away bending or movement without affecting each other.
** The shirshu (a.k.a. June's giant mole thing) can paralyze you by hitting you ''with its tongue''. Ouch.
** Bloodbending can also be used to inflict this effect.
** ''WesternAnimation/TheLegendOfKorra'':
*** Anti-benders use Ty Lee's chi-blocking as their main method of fighting.
*** Tthe [[AntiMagicalFaction Equalist]] shock glove is a Static Stun Gun in {{Power Palm|s}} form, designed to give the Equalists' [[{{Muggle}} nonbender]] forces an edge over enemies like the armored [[ExtraOreDinary metalbending police]]. It becomes the weapon of Asami Sato, Team Avatar's token BadassNormal.
* ''WesternAnimation/DannyPhantom'''s ActionMom Maddy is able to paralyze her target with a couple good jabs. On ''ghosts'', no less.
* Spectrum-issue sidearms have a stun setting in ''WesternAnimation/GerryAndersonsNewCaptainScarlet'', which is a mild {{bowdlerisation}} from [[Series/CaptainScarletAndTheMysterons the original 1960s version]]. It is ''mild'' because they also have a clearly-marked KILL setting which appears to be the default, and the on-screen body count is not noticeably lower.
* In an episode of ''WesternAnimation/HouseOfMouse'', Donald tries to shoot tranquilizers at the Aracuan Bird during his performance, eventually using [[MoreDakka heavier firepower]] in all directions. By the time he's done, everyone in the club, including Mickey and ''Donald himself'' [[InstantSedation is shot and fast asleep]]... [[{{Irony}} except]] [[WesternAnimation/SleepingBeauty Princess Aurora]].
* In one episode of ''WesternAnimation/JackieChanAdventures'' Uncle does this to Captain Black to prevent him from interrupting Jackie's fight with Shendu.
* ''WesternAnimation/JadeArmor'':
** Once regrown, the Crimson Lord's helmet allows the BigBad to briefly paralyze his opponents.
** Black Tiger has a special powder that can temporarily paralyze anyone body part it touches.
* In the ''WesternAnimation/JonnyQuest'' episode "The Robot Spy", the title device had two antennae that could render anyone they touched unconscious.
* This is the special power of the Bee Miraculous in ''WesternAnimation/MiraculousLadybug'', in an example of BadPowersGoodPeople.
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** In "[[Recap/MyLittlePonyFriendshipIsMagicS4E3CastleManeia Castle Mane-ia]]", Twilight Sparkle uses her telekinesis to this effect, freezing all her panicking friends in place while allowing their eyes and mouths to move.
** In "[[Recap/MyLittlePonyFriendshipIsMagicS5E23TheHooffieldsAndMcColts The Hooffields and the McColts]]", she does this to two whole feuding clans! Very impressive, although the number of ponies affected makes it quite a strain on her to keep it up for any length of time.
* ''[[WesternAnimation/IlEtaitUneFois Once Upon a Time... Space]]'': Paralyzing guns are standard sidearms for the Space Police, although they have deadlier {{Ray Gun}}s too. Interestingly enough, the protagonists use the paralyzers against living targets; against non-living ones such as robots, they use the lethal guns. As seen in "In the Land of the Dinosaurs", though, the paralyzers aren't terribly efficient against large predators, only affecting them for a few seconds.
* ''WesternAnimation/SamuraiJack'' has been seen using the shoulder-pinch style paralyser on a civilian to avoid being discovered.
* ''WesternAnimation/TheSimpsons'': Homer learned to use a shoulder-pinch style paralyser during his brief stint as a bodyguard, and thoroughly abused it.
-->'''Homer:''' Hmm. It's half-hour until lunch. ''[proceeds to use shoulder pinch on HIMSELF]''
* ''WesternAnimation/SkysurferStrikeForce'':
** Crazy Stunts' duel pistols can fire long cable at his enemies that will shock them if they touch it.
** Paralyzing gas is one of the many types used by the vile borg, Noxious.
* ''WesternAnimation/SpiralZone'' has both sides of the conflict using [[FamilyFriendlyFirearms paralyzing lasers]], but for different reasons - the Zone Riders are trying to ''avoid'' killing the Zoners - who are [[BrainwashedAndCrazy mind-controlled civilians]], whereas the Black Widows use paralyzers because their Zone Generators are powered by the surrounding ''living'' humans.
* In ''WesternAnimation/StarWarsRebels'', [[KidHero Ezra Bridger]] uses a MixAndMatchWeapon that's one-half stun blaster and one-half [[LaserBlade lightsaber]]. [[spoiler:Until Darth Vader [[WreckedWeapon destroys it]].]]
* In the ''WesternAnimation/{{Teenage Mutant Ninja Turtles|1987}}'' episode "April's Fool" after Shredder captures April this time because he thought she was a princess, he does this to her.
* ''WesternAnimation/TheTransformers'': Starscream's null-rays halt all electrical pulses, which is bad news for a species of robots.
* ''WesternAnimation/TransformersAnimated'' has stasis cuffs, which are handcuffs that cause a mild form of stasis lock that keeps the robot immobilized, but conscious and able to speak.
* Donita Donata, fashion-designer villain on ''WesternAnimation/WildKratts'', uses a "pose beam" to paralyze animals for use as living clothing accessories. It's also been turned on the heroes on many occasions, and occasionally on [[HoistByHisOwnPetard Donita and/or her henchman]].
[[/folder]]

[[folder:Real Life]]
* Wasps are known to use this method against a staggering variety of prey. Corpses have a bad tendency to decompose, so to keep the meat fresh until their young are ready to feed, these wasps will instead paralyze their quarries and seal them away with the eggs. The offspring will then devour the victim alive upon emergence.
** Spiders too, especially those that do not use silk to restrain their prey where the venom can paralyze the victim in just seconds.
* The well-known Sleeper Hold of ProfessionalWrestling fame could be considered this, though it works by restricting ''blood'' flow to the brain, rather than affecting nerve signals.
** Similarly, many use a "nerve strike/pinch" type of signature maneuver, obviously playing up to this trope, especially those with a martial arts gimmick.
* Stun guns, on the other hand, ''do'' work against the nervous system. The electrical shock overwhelms it with sensory input, resulting in short-lived paralysis. Although, contrary to Hollywood, this actually wears off in a few seconds. What keeps the target down? Why, the ''blinding pain,'' of course!
** This depends on whether the "stun gun" in use is an actual stun gun (handheld, physical contact needed to work) or a taser. While a handheld stun gun works only as long as you keep contact, the actual duration of stun/disorientation/nausea depends largely on ''where'' you hit, in addition to the voltage. Which means that knowing what portions of the body various nerve clusters run through can improve the effect. A taser, on the other hand, fires barbed spikes connecting to the weapon. Meaning that you can continue shocking as long as is needed (or wanted, as seen in Johnny Knoxville's initial ''Jackass'' stunt).
*** Also, stun guns work through the sensory nervous system, while tasers work through the motor nervous system. Stun guns don't actually physically stop an assailant (they work through pain compliance), so an assailant with enough adrenaline/pain resistance can actually continue fighting even sustained contact with a high-voltage stun gun. Tasers actually physically disrupt your body movements by flooding your motor nervous system with electricity, stopping a person much more reliably.
* A precise rap to the sides of the neck over the carotid sinus can cause a vaso vagal reaction that, if applied in the heat of combat, can render someone precipitously unconscious. (Of course, it can easily be fatal...)
* Darts/arrows tipped with curare have been used by some native South American peoples to hunt; the toxin is a muscle relaxant that works pretty quickly, and [[RequiredSecondaryPowers only works through injection, meaning the meat of said hunt is safe to eat]]. It was also used in a few surgeries in the 1940s because people assumed it was also an anesthetic. It wasn't, meaning the patients who went through those surgeries [[AndIMustScream felt the full pain of the entire operation, but couldn't do anything about it.]] It's treated a LOT more carefully these days. Good thing too, since high doses can cause asphyxiation due to paralyzing the diaphragm. Yeesh.
* Modern anesthesia offers a wide range of nerve blocks, causing paralysis and numbing of everything past the point on the nerve where the drugs are injected. Used for everything from dental fillings to abdominal surgeries.
[[/folder]]
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