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[[quoteright:325:[[Franchise/SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/MarioDeaths_3082.jpg]]]]
[[caption-width-right:325:[[WebAnimation/DumbWaysToDie Dumb ways to die, so many dumb ways to die...]]]]
[-[[caption-width-right:325:[[http://globalgeeknews.com/wp-content/uploads/2011/02/25_years_of_dying_by_thebourgyman.jpg Original image]] courtesy of [[http://www.bourgy.net/ Yves Bourgelas]].\\
Used with permission.]]-]

->[''player character'']'' [[CruelAndUnusualDeath choked on his own vomit]]/[[MadeOfExplodium was killed by an exploding frog]]/[[CastFromHP was killed by trying too hard to be a]] [[SpellBook great writer]]/[[EpicFail broke his leg while kicking at the air]]/[[HatingOnMonday died of exhaustion on a bad day]]/[[OvernightAgeUp died of old age]].''
-->-- [[ItMakesSenseInContext Some of the weirdest ways to die]] in ''[[VideoGame/AncientDomainsOfMystery ADOM]]''

%% One quote is sufficient. Please place additional entries on the quotes tab.

In most video games, when you lose a life, you just get defeated in a standard animation, and that's it. This is especially true of older 2D games and games done in that style, in which no matter what happens that kills you, your character would just get a [[OhCrap look of surprise on their face]] and then [[DeathThrows fall off the screen]].

Some games, however, have a large variety of unique ways to die other than the standard "take too much damage and then collapse". These are most likely to be adventure games in which you face a variety of perils, but sometimes action games can have a lot of ways to die.

It's occasionally {{lampshade|Hanging}}d by some of the classic point-and-click adventure games, in the form of HaveANiceDeath. When the game has only one or two unique ways to fail that may not always involve death, it's NonStandardGameOver. If some of the deaths result from pure player stupidity, this overlaps with YetAnotherStupidDeath. This trope is instead about the "normal" game overs that just happen to show up in many forms.

The other version of this trope concerns ChooseYourOwnAdventure-style books, known also as gamebooks. In those books, the reader is the main character, in a sense, and is required to make choices that affect the outcome of the story. In those books, it's possible to die many different ways, some of them [[{{Gorn}} quite morbid]].
----
!!Examples

[[foldercontrol]]

[[folder:Comic Strips]]
* Through ''ComicStrip/LifeInHell'', Creator/MattGroening lists [[http://www.futurama-area.de/LiH/OComics/40.gif The Los Angeles Ways of Death]]: Gun, Car, Drug, Sea, Air, Cop, War, Failure and Success. The strip notably caught the attention of Creator/JamesLBrooks, leading to him [[WesternAnimation/TheSimpsons working with Groening]].
[[/folder]]

[[folder:Gamebooks]]
* ''Literature/ChooseYourOwnAdventure''
** Ever wanted to be broken into pieces and reassembled into the form of a robot? A book in the "[[WhatDoYouMeanItsForKids younger readers]]" series called ''Your Very Own Robot'' has this as one of its endings. The other endings are not morbid at all. When ''Your Very Own Robot'' was re-released you magically changed into a robot in that ending, so at least the editors caught it. Still the scariest ending in the book, though.
** Some of the more gruesome deaths from ''Choose Your Own Adventure'' are dissolving into a puddle of chemical waste in the aptly-named ''The Worst Day of your Life'' and eating honey from some space bees that only makes you ''think'' you've turned into a bee yourself in the "super adventure" ''Journey to the Year 3000''.
** One particularly horrific ending was a book in which two spirits to whom you owe a debt (or something) take your body as payment -- [[http://hoodedutilitarian.com/wp-content/uploads/2010/09/theenchantedkingdom2-judithmitchell.jpg and divide it between the two of them]]. Part of the description included one wrenching a rib from your body.
** There's at least one book where an ending is cut off abruptly with "'''CENSORED DUE TO VIOLENCE'''."
** One of the more horrific ones involved being transformed into a lost soul and being forced to revisit, and ''take part in'', moments of great violence from the past -- Pearl Harbor, Gettysburg, etc. -- ''{{f|ateWorseThanDeath}}orever''.
* ''The Mystery of Chimney Rock''
** Many truly horrifying ways to die or fail in this one, a couple of which could qualify as {{Nonstandard Game Over}}s. One ending has you accidentally breaking a china cat; you promise the angry resident witch that you'll pay for it, to which she responds, "Oh yes, you'll pay." You then start picking up the broken pieces, and continue, and '''THERE IS NO END'''.
** You can also get shrunken down and eaten by the ''{{cat|sAreMean}}'' on [[http://www.flickr.com/photos/amster/451311758/ page 98]].
** Another ending has you escaping from the haunted house after being told DontLookBack by a ghostly creature. Of course, if you don't like that ending, you can choose to look back anyway, and the resulting page doesn't even explain what happened... it's just a long scream, trailing down the page, cut off at the end by a '''THUNK'''. *shudder*
* ''Literature/NintendoAdventureBooks''
** A similar NonstandardGameOver appears in ''Pipe Down!'' One of the routes in the book has your path blocked by a Clawgrip (a boss crab from ''VideoGame/SuperMarioBros2''). If you don't have the correct item in your inventory, or refuse to give it to him, the result on the ending page is a huge '''"[[HaveANiceDeath PINCH!"]]''' [[HaveANiceDeath in an explosion graphic that takes up the entire page.]]
** All the ''Nintendo Adventure Books'' particularly exemplify this trope since you die in every ending (complete with "GAME OVER!") except the '''[[EarnYourHappyEnding one]]''' correct one in each book. For example, the aforementioned ''Pipe Down!'' has an instance where the Mario Bros. must choose between one of three pipes to continue. If you have an item with you (a basketball) it can be used to find the right path. If you missed the basketball and choose blind, the Bros. will either find the right path, go around in a circle, or get ''[[SwallowedWhole eaten by the Piranha Plant waiting at the bottom.]]''
* There is a time-travel style CYOA involving pirates, where one of the endings involves you being put on the rack. It talks about your joints and muscles stretching beyond breaking point, and pain, and then everything goes black.
* There's a particular CYOA book involving ocean exploration where you can be strangled, killed by a waterspout, executed, crushed by a boat, eaten alive by a squid, ripped to shreds by robots, drowned, fed to a shark, or tied up, gagged, and tossed overboard by pirates. Read up, children!
* "Oh, no! You're stuck in a time warp! (turn to page -number-, quick!)" *flip* "Nothing warps the human brain faster than a time warp. (turn to page -number-)" *flip ''back''* "[[AndIMustScream Oh, no! You're stuck in a time warp!]] ..."
* One rather disturbing one had you uncover an illegal poaching operation while hiking in the Canadian woods. If you chose to investigate more closely, you'd be captured at gunpoint, and then taken to the middle of the camp, which had a small warehouse with its own elevator. The poachers would take you to the bottom floor, kick you out, and then simply leave, and never came back. The description of the ending finished by describing how things got very cold....and then very quiet....
* There was one that was about a bicycle race, of all the non-threatening things -- and they STILL managed to work in a bizarre death. How, you ask? Well, if you choose to take a bath before the race, ''your radio falls into the bathtub and electrocutes you.'' [[ParanoiaFuel Enjoy your next bathtime, kids!]]
* A very similar death appears in ''Daredevil Park''; the variation is that your character [[TooDumbToLive decides to play video games while in the bathtub]], and it's the ''television'' that falls in. Yeah.
* There was this one that dealt with the Revolutionary War. One of the endings had you captured by Indians, killed, and ceremoniously eaten piece by piece.
* ''Vampire Express'' had you teleported to a slave labor prison planet where a muscular man in a loincloth tells you that you will spend the rest of your life eating nothing but worms and digging for diamonds. This had nothing to do with the story: it was just how a badly-phrased wish could turn out. Rather out-of-the-blue nightmare fuel.
* One of the possible endings for ''The Mona Lisa is Missing'' has you tied up and left in an apartment building... that the villains light on fire before leaving. *shiver*
* Some endings in ''Secret of the Pyramids'' include being [[CombatPragmatist shot]] (in multiple ways), your helicopter crashing [[TooDumbToLive because you didn't want to stop during a sandstorm]], being vaporized by a chamber, and being possessed by ''something'' that forces you to step into a sarcophagus and buries you alive.
* In the self-explanatory ''War with the Mutant Spider Ants'', you can investigate a nest of said spider ants. Suddenly, a swarm of them attacks you and your crew, wrapping you up in their webs until none of you can move more than "mummies in a tomb."
* A time travelling CYOA featured many disturbing deaths, though one creepy one had an archeologist discovering your skull in a dig. Brrrr.
* ''Literature/GiveYourselfGoosebumps''
** ''Tick Tock, You're Dead!'' has a bad ending where the villain place you in a room, and some kind of pressure made you combustibly explode. Really that ending was you being ThrownOutTheAirlock and suffering ExplosiveDecompression.
** In the series, one ending had the player being turned into an anthropomorphic rat-person.
** Even the non-death endings in ''Zombie School'' were pretty unpleasant, since most of them resulted in your character being reduced to a {{Brainwashed}}, perfectly obedient... well, zombie.
** In another (''The Wicked Wax Museum''), you end up as scattered body parts, [[AndIMustScream still alive and aware.]]
** Some more ''Goosebumps'' ones included: being trapped next to a radioactive reactor, getting savaged by an attack dog who used to be your best friend, being strangled by a worm-ridden revenant, eaten by a giant Venus flytrap, transformed into the Film/CreatureFromTheBlackLagoon...
* ''Literature/LoneWolf'' has some beautiful deaths, all followed up with "Your life and your quest end here."
** The Rahkos from Book 7, [[spoiler:a brain-eating, undead severed hand,]] is largely believed to cause the most {{Squick}}-inducing death...
-->''[[spoiler:A searing pain explodes behind your eyes as the hand clamps itself to your head. As the decaying fingers pierce your scalp, forcing their way through your skull, your vision turns red and your body shakes uncontrollably. The hideous claw burrows deeper, feeding on the only source of nourishment that can sustain its existence: living human brain.]]\\
Your life and your quest end here.''
** In the spinoff ''Grey Star'', a few deaths result in "Your quest ends here, but your torment continues -- forever!"
* The same way with the ''Literature/FreewayWarrior'' series, as one might expect, given that it had the same creator.
* ''The Way of the Tiger'' was possibly even more so: in the first book alone you could be shot, stabbed, poisoned, drowned, beheaded, impaled on a tree, ''burn to death as a result of being plane-shifted to the fiery home of an efreet'' or fall to your death so many times it was easy to forget you were supposed to be this bad-ass ninja.
* There is a ''Franchise/JurassicPark'' book with several strange endings -- there is one where the dinosaurs were AllJustADream -- but most of them involve being killed and eaten by dinosaurs. The one that sticks is where you stumble into a ''T. rex'' nest, and the parents aren't home. But the babies are, and they're looking at you like you're a cookie. A ''meaty'' cookie.
* ''Literature/FightingFantasy'' has plenty of entertaining ways to die.
** ''Tower of Destruction'' let you jump through an archway into direct incineration. If you'd failed to get all the flashy plot bits, you could also find yourself in a nigh-impossible fight, badly injured from the start, with a demon the size of a house.
** ''Literature/HouseOfHell'' has the ever-popular "scared to death, literally" result.
** ''Literature/AppointmentWithFEAR'' can end when your entire city is vaporised, if you haven't found the villains' meeting place.
** From the beginning of the ''Slaves of the Abyss'': if you mess around for too long in the city about to be besieged, the scene cuts to a weapon merchant and a peasant bargaining for, as it turns out, your own sword, which he dug up from under the ruins of the city.
* The ''Challenge of the Magi'' two-player gamebook could get you barbecued simply by being the second one into a room, if your rival was fortunate enough to find the Relics of the Zealot before you did.
* ''Pretty Mistakes'' by Heather [=McElhatton=] is billed as a "Do-Over Novel", essentially a Choose Your Own Adventure book for adults. Every ending, good or bad, ends in your death; for example, you can die at an advanced age holding hands with the love of your life, or die of exposure, alone and confused after the cult you devoted years of your life to gets shut down. Particularly strange and/or cruel deaths include being murdered by a schizophrenic with a ball-peen hammer, pecked to death by ducks, or burned to death by an exploding pressure cooker.
* The ''Be an Interplanetary Spy'' books might be the best example of all. Almost every two or three pages, you have to solve a puzzle, and there might be as many as two per book where guessing wrong merely gets you mocked for your stupidity and not killed, usually in some bizarre way. [[http://youchosewrong.tumblr.com/post/25438706634/from-be-an-interplanetary-spy-1-find-the This image]] summarizes the matter perfectly.
* ''The Champ of TV Wrestling'' has you, [[ExactlyWhatItSaysOnTheTin as noted]], working your way up through the pro wrestling ranks to try and become champ. Your journey could end terribly, though, when you confronted a vampire wrestler, who beat you into immobilization, then slung you over his shoulder and carried you off to the roar of the crowd. And then once you're backstage, he throws you onto a table and sinks his fangs into your neck. Er... end of your career. And life. Other ones from the same book include you being blown to Oz, shoved into a TV camera so hard you come flying out of a TV in someone's living room, eaten alive by an animal-themed tag team, and being thrown through the ceiling of the arena and being mistaken for a flying saucer.
* The ''Literature/GrailQuest'' series has plenty, including an explosion that destroys the entire universe, a room filled with beautiful light patterns that cause you to die of pleasure, and being turned into plum-flavoured jelly.
* In yet another time-travel related book (possibly ''The Return to the Cave of Time''), one possible ending is you stuck in the far future: you can choose to get involved in the big war going on (and die in combat), you can try to go back in time, or you can choose to stay in this seemingly idyllic spacecraft-borne society, which basically involves you snoozing most of the day away in a [[LotusEaterMachine dream-inducing pod]] and getting up once in a while to exercise... Or rather, BE exercised by machines, before going back into the pod. Oh, also, that war's still going on. And resources are starting to stretch thin. The book [[WhatDoYouMeanItsForKids spares no detail]] in the facts that you spend less and less time getting exercised and fed, and more and more time in dream-stasis, until you're basically stuck there forever while your body is kept alive but slowly atrophies into uselessness...
* The multitude of ways you can die is actually used as a '''selling point''' for Chooseomatic Books. Granted this does make a fair bit of sense considering they're primarily comedic, and the settings in them. In ''Zombocalypse Now'' you're a stuffed rabbit trying to survive a zombie apocalypse, while in ''Thrusts of Justice'' you're a newly-appointed superhero who's forced into saving the world before you have the chance to get used to your powers.
** Likewise, ''[[http://starwench.tumblr.com/ Star Wench]]'', set to be released in March 2013, has this as its main selling point -- it's a [[NamesToRunAwayFromReallyFast Choose Your Own Death]] adventure with ''one hundred'' ways to die.
* Some of the more interesting ways to finish a ''Twistaplot'' book include fading into nothingness when the mirage restaurant you'd been working at disappeared, starving to death while trying to stare down a cougar, mutating into a giant vegetable, sleepwalking into deep water and drowning, and being dumped into space by an alien ship's garbage disposal.
[[/folder]]

[[folder:Literature]]
* The FictionalVideoGame in ''Literature/EndersGame'' does this with the Giant's Drink, which kills Ender's character in a different way each time he tries it. Until he beats that part and the Fantasy Game builds new deadly environments, Ender eventually dies his way through until he reaches the last part... where a snake jumps out and kills him. He proceeds to win by kissing the snake.
* Bevel Lemelisk in ''[[Franchise/StarWarsExpandedUniverse Darksaber]]''. He was the one responsible for the exhaust port flaw on the original Death Star that led to its destruction. Emperor Palpatine had him executed via [[CruelAndUnusualDeath pirahna-beetles]]...and immediately transferred his consciousness to a clone body; Palpatine considered him too useful to lose permanently. And every time Lemelisk screwed up after that, he was subjected to a new execution method, courtesy of Palpatine, who revived him similarly each time. When the New Republic finally executed him for good, Lemelisk had only this to say: "Make sure you do it ''right'' this time."
* Agrajag in ''Literature/LifeTheUniverseAndEverything''. [[spoiler:Arthur discovers that he is solely responsible for unknowingly killing the same being dozens of times through reincarnation, to the point that Agrajag, eventually realizing this, builds a massive Cathedral Of Hate dedicated to taking his revenge on Arthur, with a multi-armed statue of Athur at the center depicting the numerous deaths of Agrajag: being swatted as a fly, being brained as a rabbit, being stomped on as an ant...]]
[[/folder]]

[[folder:New Media]]
* [[http://youchosewrong.tumblr.com/ You Chose Wrong]] is a Tumblr just for the myriad ways to fail in Choose Your Own Adventure books. Just about any of them could be featured in the Gamebooks folder above.
* In the Website/YouTube video "[[http://www.youtube.com/watch?v=K5Ib_XiYkD4 Twenty Five ways to Kill Yoshi]]", the victim is a plush green [[VideoGame/YoshisIsland Yoshi]] who begins with 25 lives. The deaths happen in live action. Here is a subset: A shovel hits Yoshi. [[AnvilOnHead A boulder falls on Yoshi.]] An electronic blender mashes Yoshi. A microwave oven cooks Yoshi as a "baked potato". Yoshi loses a knife fight against a giant Koopa. Yoshi hangs from a rope and gets [[WingdingEyes X-eyes]]. A lawn mower runs over Yoshi.
[[/folder]]

[[folder:Online Games]]
* In ''VideoGame/Die2Nite'', the players can die in a wide variety of ways: eaten alive by zombies, poisoned, thirst, infected wounds, drug withdrawal, or even 'hanged by their fellow citizens'. Also, the number of times they've died in each way is recorded in their "distinctions" and allows them to unlock titles.
* The entire point of ''[[http://games.adultswim.com/five-minutes-to-kill-yourself-adventure-online-game.html Five Minutes]] [[FiveMinutesToKillYourself to Kill (Yourself)]]''. Some favorites include offending a religious co-worker and getting a fistful of Divine Wrath for your trouble, trying to break into the boss's office and being mauled by his attack weasels, the obligatory SharkPool, and of course the classic face-in-the-paper-shredder.
* There's a simulation game called ''Videogame/AlterEgo'' where you can die in many ways, in every stage of life. Committing suicide, a child molester murdering you, getting injured too much, being shot, old age, and various others.
* In ''Vampire Quest'', from the Vamp You website, this is the point. The actual ending is AWinnerIsYou, though it has a decently epic last boss fight, but the number of bad ends are quite enjoyable...and all are hentai.
* ''[[http://www.atrianglemorning.com/games/flash.php Which Way?]]'' is a flash-based Choose Your Own Adventure-style game where various increasingly improbable deaths are pretty much the norm.
** Most of them involve a manticore. Who kills you three times in a row. There is a chance anytime you did ''anything'' that you'd get the "killed by a manticore" ending.
** In some cases, the following happens: Whenever you die, on the next game the manticore will kill you on your first move, and the game will tell you that "you can avoid the manticore by watching for clues". On the game after that, the manticore will be lying right there on the first screen and will kill you on your first move again. Only after that does the game truly restart and can be played normally.
** Don't try to kill Shakespeare with the flamethrower. You'll just end up getting eaten by a zombie.
** This is also true of the game's SpiritualSuccessor, [[http://www.e4.com/game/get-lost/play.e4 Get Lost]]. ''The manticore was in the back seat the whole time.''
** Next in the line of succession is [[http://www.e4.com/game/curse-of-the-red-ninja/play.e4 Curse of the Red Ninja]], which continues the trend, manticore and all.
* ''[[http://www.stickpage.com/breakingthebank.shtml The Puffballs United Animations]]'' have you guide a stick figure's choices in his various efforts to commit acts of questionable legality. Notably, the second animation and beyond not only feature multiple "win" scenarios, but also have "timed" options where you fail if you do nothing in a given amount of time.
* The main purpose of indie point-and-click adventure [[http://www.ludumdare.com/compo/ludum-dare-28/comment-page-2/?action=preview&uid=28794 Wilhelm's Escape]], where the protagonist can get killed in a unique way by pretty much everything. Complete with WilhelmScream, of course.
[[/folder]]

[[folder:Video Games]]
* In ''VideoGame/TheBindingOfIsaac'', you're treated to Isaac's last will and testament upon death, detailing where you died and what killed you, with unique drawings for every single type of monster and boss.
* ''TheSpellcastingSeries'' gives Ernie a truly impressive variety of ways to die. You can cause a TimeCrash, get [[BreathWeapon blastered to cinders]] by an [[OurDragonsAreDifferent atomic dragon]], or get [[OutWithABang sexed to death]] by an island of amazons, among so many others.
* ''VideoGame/{{Elona}}'' takes after roguelikes before it, such as ''VideoGame/NetHack'' and ADOM, in randomly generated deaths, and considering the humorous nature of the game, you could die from a variety of strange ways such as choking to death by eating too much smelly lettuce, being crushed by the blood of a snail, being stoned to death by an audience that didn't like your musical performance, becoming anorexic and dying of starvation, becoming nonexistent through taking too much damage from existential sources, or becoming depressed and killing yourself. Coupled with this is that the normal death animation shows your sprite exploding into a bloody mess.
* Half the fun in some of the old Creator/{{Sierra}} games was finding all the creative ways to off yourself.
** The ''VideoGame/QuestForGlory'' series had some memorable ones, such as pinging yourself to death on the jester's door in IV (you vaporize and he opens the door like "huh, guess no one's there"), smoking from the hookah three times in 3 (you become a strung out junkie), and throwing something at the tree woman in 2 (it rebounds and breaks your monitor). Also, if you play as a thief and try to "pick" your nose with the lockpick, our Hero of Spielberg will deftly shove the lockpick up his nose, into his brain, and die. (Although if you have enough lockpicking skill, he won't die, and you'll get a message that says "Success, your nose is now open!" Hilariously, once your skill is high enough that you can pick your nose reliably, you can ''[[ViolationOfCommonSense use it to build your lockpicking skill]]''.)
** Interestingly, some of the things that kill you instantly in earlier games in the series (for instance, casting Calm in battle in [=QFG1=]) are things that the ''protagonist'' has learned not to do in later games. If you (the player) try one of these, your character knows he'll die and won't do it! It would be an aversion if it weren't for all the new ways to buy the farm in each game.
** ''VideoGame/QuestForGloryV'' has a special one for mages. You can buy the spell [[ExactlyWhatItSaysOnTheTin Thermonuclear Blast]]. You are told the spell is centered on the user, and that it will kill you if ever cast. Using it at a certain point of the game does what you expect - except that the game counts it as a valid ending. Sure, all your friends are dead, as are you. [[HeroicSacrifice But you took the]] BigBad [[HeroicSacrifice out too!]]
** The ''Many'' part of the trope's title is {{lampshade|Hanging}}d in ''VideoGame/LeisureSuitLarry in the Land of the Lounge Lizards'', where Larry can die in the very first screen... and if you do, you get to watch as Larry's carcass is lowered into an underground cloning facility, where you get to see Larry's old body being disposed of, and another prepared for a new game.
** But even more so than ''Leisure Suit Larry'', none of Sierra's heroes has as many amusing ways to die as ''VideoGame/SpaceQuest's'' Roger Wilco. The fact that practically all of his deaths result in hilarious HaveANiceDeath screens turns finding all these lethal permutations into an obsession...so much that [[http://tmd.alienharmony.com/rw/index.htm there is an entire website]] dedicated to depicting these deaths in all their [[BlackComedy macabre glory]].
* ''VideoGame/{{Shadowgate}}'', ''VideoGame/{{Uninvited}}'', and ''VideoGame/DejaVu'', the most well-known of the "storybook" genre, which combined point-and-click {{adventure game}}play with a text narrative, had tons of ways to do this. You could use any weapon on yourself and read the description of what happens next. You could jump out windows and off cliffs. You could be dissolved by slime (painlessly) or acidic water (very painfully, "you open your mouth to scream, but you no longer have a throat, let alone a larynx!"). You could set yourself on fire. You could... you get the idea. Easily the worst "Stupid Death" is trying to use the anti-ghost spray, only to get the message "you forgot to open it first!"
* ''VideoGame/GearsOfWar 3'' has a unique cutscene [[spoiler:showing the submarine exploding and its gun pods detaching with relevant protagonists clearly still in them to separately die of suffocation when you lose the submarine level, and one showing the Tempest vaporizing Adam Fenix after busting through the superweapon's casing in the final mission should you fail to stop the Tempest from breaking into it.]]
* ''VideoGame/DonkeyKong'' on Game Boy has several different death animations and songs for the various ways in which Mario can get killed -- getting hit by an enemy, getting squished, getting burned, falling too far... ''MarioVsDonkeyKong'' and its later sequels kept up the variety.
* The ''Franchise/CrashBandicoot'' series also featured lots of humorous death animations, intended to prevent players from snapping their controllers in frustration from dying over and over again. For a whole bunch of examples, see [[LetsPlay Envisioned's]] ''[[http://www.dailymotion.com/Envisioned/video/8200563 Crash Bandicoot's Deathapalooza!]]'' or, alternatively, [[http://www.youtube.com/watch?v=mrjK7op_EsI these]] [[http://www.youtube.com/watch?v=f5UYGcaGVGs two]] videos by ''the'' GameOver-themed Website/YouTube uploader known as [[ExactlyWhatItSaysOnTheTin GameOverContinue.]]
** Notable examples include "death" animations where Crash never actually ''dies'', like, for example, being mounted and kissed by a huge toad who turns into a handsome prince in ''Videogame/CrashBandicoot3Warped''.
** And getting hit by a sorcerer's attack turns you into a toad. "Ah, so that's why there's so many of them".
** ''Crash Tag Team Racing'' even featured a set of collectible ''Die-O-Rama'' {{F|ullMotionVideo}}MVs, which demonstrated the various, comedic ways in which Crash could off himself.
* ''VideoGame/{{Bubsy}}'' had numerous death animations. Being sliced in two (cartoonishly, in a non-violent looking fashion), flattened, drowning (complete with captain's hat and salute), and other Tom and Jerry-esque animations were all over the place. Most deaths, sadly, were just Bubsy smiling and then falling straight down; you almost had to intentionally get the more creative deaths.
* ''VideoGame/{{Nethack}}'' features many ways to die, including, but not limited to:
** Falling down stairs, [[TakenForGranite being turned to stone]], [[DroppedABridgeOnHim being crushed under a drawbridge]], teleporting yourself out of the dungeon thousands of feet into the air, and, to many a beginning knight's peril, by falling off your horse. Each death is then recorded on your tombstone for all to see, such as "killed by crashing into iron bars," [[TheDevTeamThinksOfEverything "petrified by trying to help a cockatrice out of a pit,"]] "choked on a cursed lembas wafer," or "killed by kicking a hallucinogen-distorted mūmak corpse."
** Or depressingly: "killed by running into a wall." (Recoil from chucking a dagger at some ants while levitating and badly injured.)
** When playing online on nethack.alt.org, each and every kill is reported to an IRC channel. HilarityEnsues.
*** It also reports the player-bestowed name of the thing that killed you, leading to humorous suicides such as "killed by kicking an uncursed leather drum named the Drum of Misery."
*** [[http://alt.org/nethack/topdeaths.html This page]] catalogues deaths by frequency. Do note that two thirds of the deaths listed [[CombinatorialExplosion have only happened once]]. Deaths that have ocurred a single digit number of times easily take 90% of the list. The list also includes "ascended" (i.e. winning), which happens less than 1% of the time.
** In the annual ''Nethack'' tournament, a trophy is given for most unique deaths.
** What really makes it this trope is that unless you give each of your attempts unique names (and the frequency of death in the first 10 levels will soon exhaust you of those,) you will come across gravestones with your name on them and descriptions of how your previous incarnations died. Depending on how the bones file rolls, your dungeon crawl could become a tour of all your previous deaths.
* Another {{Roguelike}}, ''VideoGame/AncientDomainsOfMystery'', features a good deal of amusing ones as well. They include dying by kicking empty space (it can cause damage from muscle strain), death by dungeon collapse (kicking any staircase has a slight chance of causing dungeon collapse), death by grue (if the player is cursed and in a dark place, a VideoGame/{{Zork}} reference), death by demonic piranha, death by falling down stairs, death by divine wrath (if one pisses off a god), death by live sacrifice, death by too much stuff in your pack, death by a ricocheting spell, death by [[Manga/FullmetalAlchemist malpracticed alchemy,]] death by banshee, and death by [[TheCorruption mutation into a puddle of Chaos-tainted goo]]. The most heroic of them has to be "choked on his own vomit". [[http://ancardia.wikia.com/wiki/Endgames#Ways_to_Lose This]] fan wiki page has a very thorough list with exact death messages and other details.
* Similarly, ''VideoGame/AlphaMan'' shows what killed you on your tombstone, which is humorous enough because many of the dangerous creatures are harmless in real life (ex: killed by tortoise, killed by slug, killed by housecat, killed by rosebush), but also the game didn't come with a loading screen, so to load a game, you had to start a new game then quickly kill yourself. The fastest way to do that was by overeating spam.
* ''VideoGame/PeasantsQuest'' has many deaths in the Sierra style. Some of the "deaths" are... unique, like this one:
-->"WRONG! You are hereby cursed to write corny folk songs for the rest of eternity! The kind that only OLD PEOPLE LIKE!!"\\
Well, you're not exactly dead. But you certainly can't face Trogdor after writing "Wheat Grows Sweet, But My Gal's Sweeter". Your quest ends here. Thanks for playing.
* Getting killed by the enemy while within the "critical" point of your lifebar (most, but not all the time) in the first ''VideoGame/DevilMayCry'' game could result in a variety of deaths, depending on your enemy.
* Every Infocom game ever has had quite entertaining descriptions of how your character dies.
** Especially doing dumb things like "burn the block of plastic explosive" in ''Wizard of Frobozz''. Which is artistic license, as generally it's safe to burn plastic explosives; they can only be set off with a proper detonator.
** ''VideoGame/ZorkGrandInquisitor'' has a separate message for every death.
** Similarly, ''VideoGame/ReturnToZork'' had stained glass windows depicting the means of your demise.
* ''VideoGame/{{Flashback}}''
** The first game has a gruesome cutscene if you got killed by a Disintegrator.
** ''Fade to Black'', the sequel, has many gruesome pre-rendered cutscenes featuring your character dying in a variety of ways. You could be sliced up by lasers, have your bloodstream sucked dry by leechlike things on the walls, fly out into the vacuum of space after shooting the windows too much, or wither away from radiation poisoning, among numerous other ugly ends.
* A game created by Eric Chahi, the NintendoHard 1998 ''VideoGame/HeartOfDarkness'', features highly varied deaths at the hands of carnivorous {{Living Shadow}}s (such as having your legs torn off followed by your chest being slowly devoured before screen fadeout, random hung skeletons animating and clubbing you to death, having your neck slowly wrung before your back is broken and you are eaten alive, various giant plants all suddenly turning into fanged origami-like demons that devour the player alive while he desperately struggles to escape, and on and on and ON). See the [[http://www.youtube.com/watch?v=jYyZfME5XYY compiled deaths montage]] for some high-grade horror. It's even nastier considering that the main character is a [[InfantImmortality 11-year old boy]]. All this in a game rated "G", and rendered with obvious care and attention to detail. The protagonist is climbing a stone wall, with holes in it. As he gets too close, [[spoiler:a (very big) cyclops worm bursts out, latches onto his face, and yanks him back into the hole. The boy's legs struggle for a second, then suddenly go limp, before disappearing into the darkness]]. Not to forget the crunch of snapping bones. Thanks, I didn't plan to sleep that night anyway!
* ''VideoGame/HeavyRain'' holds the record for this trope, not so much in quantity, but in the sheer intensity of the deaths. There is one instance where you can be handcuffed to a car which is dropped into a compactor. In another part, which incidentally has you play as a woman, you are tied down to a table where a sadistic man "operates" on you with a power drill. It is doubtful that any game in history has had such freakishly morbid exterminations. And let's not forget, all four of the main characters can be KilledOffForReal in this game, and some way before the final chapter
* ''VideoGame/CliveBarkersUndying'' has the camera go 3rd-person and play a standard animation of whatever enemy dealt the finishing blow performing some kind of gory fatality on you.
* The ''Franchise/TombRaider'' series is noted for the wide variety of deaths Lara can suffer.
** Including being ''turned into a gold statue''!
** Even the creator of the series commented that during the development of the game, [[VideoGameCrueltyPotential not a day went by without impaling Lara on a bed of spikes or killing her by some other means]].
** And in the director commentary of Anniversary, the makers of the game complain of how the ESRB made them resort to limp ragdoll-style death instead of the good ol' days' gruesome violence if they wanted to keep the game a Teen rating.
** Despite the bloodless deaths and ragdoll effects, failing a quick time event results in some of the most gruesome death scenes in the series, such as being eaten alive by a T-Rex, getting stabbed in the chest by a knife, etc.
** One of the ''Fear Effect'' games had a ShoutOut to Lara's "gold statue" death. In an area filled with piles of gold coins and other treasures, if Hana touched any of the gold pools one too many times, she would be turned into a gold statue in almost the same way as Lara.
** Continued in the [[VideoGame/TombRaider2013 2013 reboot]], to the point that combat deaths have unique animations depending on what killed you. Some of Lara's deaths in this game jump into full-on NightmareFuel due to both their extreme brutality and the fact that Lara is now a much more realistically rendered character than her more cartoonish previous incarnations.
* ''VideoGame/{{Elvira}}''
** In ''Elvira II: Jaws of Cerberus'', after you die, you can see your protagonist's dead head, but it looks different depending on how you died: scalded if you were burned to death, frozen if you were killed by a cold ghoul, green if you died by poison, and so on.
** Same for its prequel. Get killed by the falcon tearing your eyes out, cue eyeless corpse. Get killed by the spectral cook? Cue scene with a boiling pot, and your head bobbing to the surface.
* ''Franchise/DeadSpace'' revels in this trope. From simple decapitation all the way up to a massive hulk of flesh and claws tearing you apart like a child would a fly... yeah, it doesn't flinch away from the nasty stuff. It's even possible to be decapitated by a severed head, which then promptly re-capitates itself on your body. If you leave the game sitting at the start screen long enough, it even goes into an AttractMode featuring the many various ways you can die. In case you want to see all of the ways you can die, [[http://www.youtube.com/watch?v=aIdkR85kpKs look no further]]. [[http://www.youtube.com/watch?v=mGbPlTnipCg The sequel goes even further.]] (Warning:Contains spoilers.)
* ''VideoGame/DragonsLair''. Dirk the Daring dies so many types of deaths that the game is almost worth playing just to see them all. That's what [[http://www.youtube.com/watch?v=XUZsWwLMk9w Youtube is for!]] This, along with ''VideoGame/SpaceAce'', ''Dragon's Lair II'', and a number of other laserdisc games (especially with similar gameplay like ''VideoGame/TimeGal'').
* ''VideoGame/{{Fallout}}''
** The series has a different death type for each type of projectile weapon, amongst other things. Lasers would slice a victim into chunks, plasma weapons would melt them into a bloody puddle, shock weapons would frazzle them into ashes via a pretty blue electrocution phase, explosives would blow you to pieces, machine guns would shoot you full of many holes (complete with a brief cha-cha-cha dance as each round tore through your body), gauss guns--or any normal pistol or rifle, with the right abilities--could blow a single enormous hole, radioactive waste would melt you to green sludge, fire would leave a charred corpse... the varieties were endless and often BloodyHilarious. Oh, and depressing commentary upon your death. Not much in the way of pretty graphics here, but charming details such as pointing out that you are dying a virgin.
** By ''VideoGame/{{Fallout 3}}'', most deaths just have your body rag dolling (rad poison, normal death), but others include turning to goo (plasma), reduced to ashes (lasers, electricity, and microwaves), limb loss (explosives), and head explosion (concentrated fire and explosives).
** In ''VideoGame/FalloutNewVegas'' you also have the option of dying of starvation, thirst and ''lack of sleep''.
* The Amiga game ''[[http://www.youtube.com/watch?v=axqRgDkWXA0 Waxworks]]'' has a large number of very violent ways to die, with pictures showing a close-up of the result. Note that it's the SpiritualSuccessor of the aforementioned ''Elvira'' games.
* ''Franchise/SlyCooper'' has different death animations (burning, run over by a train...). However, you just lie flay in front of the train and get pushed along. Sometimes, Sly will suffer one death animation only to have his body pushed or fall into another hazard, and miraculously come to life to die again. Also, each boss delivers a one-liner if you lose to them. They range from [[SugarWiki/FunnyMoments hilarious]] (Dimitri: "My suit is GREASY SWEET!") to [[MostAnnoyingSound annoying.]] ([[ThatOneBoss "The black magic of the family Tsao... IS UNSTOPPABLE!"]])
* ''VideoGame/BrainDead13'' is an interactive movie game similar to Dragon's Lair above, with nearly a hundred specific animated deaths for every single thing you do wrongly or did not do. Poor Lance can have his spine ripped out of his skin via atomic wedgie, have his skin literally polished off, get ground through by a giant bug, get decapitated from a SinisterScythe or giant razor, get his soul sucked out of his body and age rapidly, have his blood drained by a vampire, etc. If it weren't for the fact that there is no blood and that there are a multitude of revival animations (getting his blood back, busting out of a coffin, etc.), this game would've gotten a definite T rating.
* While there are no death animations in ''VideoGame/{{Minecraft}}'', the message that appears after death varies depending on the manner. For example: was slain by /, tried to swim in lava, and blew up.
* The ''VideoGame/{{Crusader}}: No Regret/Remorse'' games had many and varied deaths that were, at the time, even more varied than ''Fallout''. Eventually, it just seemed like the new weapons were excuses to show guys dying in new ways: having your skin burnt off by UV light, being reduced to ash, flesh melting off, being turned into a puddle of goo, freezing solid, blown to pieces (several ways)...
* The ''VideoGame/MetalSlug'' series gives you a new way to die with pretty much every kind of weapon thrown at you. Enemies, too.
* Not only can one touch something to die, they can also, ''by enemies'', get [[FireIceLightning incinerated, flash-frozen, or electrocuted]] in the ''VideoGame/BubbleBobble'' series. At least in arcades. [[http://www.youtube.com/watch?v=A9ejsRoo4zw This shows the mainly possible deaths.]] Getting frozen or electrocuted only happens in ''Bubble Symphony''.
* ''VideoGame/RiseOfTheTriad'' had many spectacular death sequences, including one Matrix-style camera whirling around your character as he [[LudicrousGibs explodes]].
* While ''VideoGame/{{STALKER}}'' has your standard "ragdoll collapse" for death animations, it was very impressive that, if what killed you was an animal, it would actually ''haul you back to its den and eat your corpse''. Not that there's a point in watching that, but still... It worth noting that your character can die or radiation poisoning, heavy bleeding, and even starve to death.
* The ''VideoGame/{{Glider}}'' games had animations for being set on fire (usually after going too close to a candle) and getting yanked through a paper shredder.
* ''VideoGame/SiegeOfAvalon'' features a particularly interesting visual form of this trope. When the player character is killed, the ending animation takes the form of a page of the character's personal journal, indicating exactly how the citadel was conquered because of his inability to emerge victorious from whichever conflict killed him. One of which mentions that he woke up in the hospital section of the castle, then cuts off mid-word. With a bloodstain at the bottom of the page.
* ''VideoGame/FearEffect'' and its sequel, ''Retro Helix'', had an entire cottage industry devoted to the various ways for Hana, Rain, and their friends to die in various horrible ways: devoured by a horde of rats, crushed to death, burned to a cinder, etc. Arguably worth suffering through for the HoYay.
* An {{Amiga}} classic ''Moonstone: A Hard Days Knight'' featured plentiful of graphic ways you could die. Getting beheaded, squished, hanged, impaled, burned, eaten, or even ''[[BuriedAlive dragged into the ground deep]]''. [[http://www.youtube.com/user/moonstonetavern This guy]] uploaded most of the deaths to Website/YouTube for those who want to see it.
* ''VideoGame/TheImmortal'', excluding the {{bowdlerise}}d NES version, had [[http://www.youtube.com/watch?v=t4a2LpbPbu4 many gruesome death animations]].
* ''VideoGame/TheJourneymanProject'' has nicely-done art for each of the many ways you can die.
* ''VideoGame/AlienTrilogy'' had different Game Over [[FullMotionVideo FMVs]] depending on what had killed you.
* ''VideoGame/AnotherWorld'' (a.k.a. ''Out of This World'') had a different, detailed animation for every type of death you could fall victim to, and there were ''many''. This created an interesting variant of TooAwesomeToUse, as you had to balance the desire to see if a new death type was possible against the desire not to replay the same perfect-timing-requiring segment yet another time.
* The ''3D Mario'' games include various different ways for Mario to die. Unlike most platformers with cartoonish visuals that use this trope, the 3D games disturbingly play the deaths entirely straight. ''Galaxy'' has weird swampy stuff. If Mario falls into it, he struggles, sinks in, and the game fades away with one of his arms sticking out.
* The ''Franchise/MetalGear'' series, oh the ''Metal Gear'' series. There are tons of ways to die that most people don't even realize, such as shooting a poster of a bikini-clad woman, causing the ship you are on to explode, or getting carried away by a giant Russian monster soldier who has fallen in love with you.
* ''VideoGame/DwarfFortress'': While not deaths of the player character, the game has a gruesome combat system, and involves dwarves dying in ways ranging from being crushed in a cave-in to being shot by goblins to starving to death to killing each other to being eaten by carp. And that's not even touching magma, or the [[spoiler:[[TheLegionsOfHell Hidden Fun Stuff]]]]. Add to this the game's immense love of textual {{Gorn}} and the absurd physics, and you (or rather your dwarves) will find themselves dying in ways that range from hilarious to tragic. [[http://www.nerfnow.com/comic/371 This]] NerfNow comic nicely sums up why fortresses fail: your manic-depressive midget alcoholics are usually responsible for their own innumerable deaths.
* ''VideoGame/TheSims'': Sims can die in many different ways. From ''2'' on, in particular, the creators started getting inventive. The basics are still there -- you can burn your sim, drown him, starve him, electrocute him, or (heaven forbid) let the sim simply die of old age. However, you can also kill him in an elevator crash, have him be eaten alive by a swarm of flies, have a meteor fall on him, have him die via "Rally Forth" (basically exhausting himself through cheering), die from exposure to sunlight (if he's a vampire), and the list goes on.
** Ghosts will even be different colors and have various effects applied to them depending on the manner of their death. For example, Sims who died of old age are a boring white, while those who caught on fire are orange and those who drowned are blue and dripping.
* The old DOS PlatformGame ''Janitor Joe'': Fall too far? SPLAT! Get shot by or touch a robot? Zap! Run out of oxygen (read: time)? Joe turns blue.
* ''VideoGame/TheOregonTrail'' [Name] [[MemeticMutation died of dysentery]]. [Name] died of the grippe (flu). [Name] died of beriberi (for lack of meat) or scurvy (due to lack of fruit or vegetables). [Name] died of an accidental gunshot. [Name] died of internal injuries (when the wagon tipped and crushed him). [Name] was mauled to death by a bear. [Name] died of thirst. [Name] drowned (in as little as two feet of water). And the list goes on...
* ''VideoGame/OrganTrail'', like its inspiration, has many ways for you and your party to die, including zombie bite, being put down, trampled by zombie deer, getting killed by bandits, wondering off never to be seen again, and yes, even [[MemeticMutation dysentery]].
* ''VideoGame/{{Jumper}}'' series. Granted, Ogmo has only [[DeathThrows one death animation]], but each game, except for ''Three'', keeps track of various ways in which you can die, including [[SpikesOfDoom impaling yourself]], [[BottomlessPits falling]], [[ShockAndAwe electrocuting yourself]], being shot, and [[CollisionDamage being "bossed"]].
* There are lots of different ways ''VideoGame/{{Lemmings}}'' can get themselves killed. Let's see: [[SuperDrowningSkills falling into water]], [[LavaPit falling into lava]], [[JustEatHim running afoul of predatory animals]], [[ChainsawGood running into grinders and buzzsaws]], or perhaps [[YourHeadASplode their little green-haired heads pop like a grape]], along with the rest of them... There is even [[AllThereInTheManual an entire list of ways the Lemmings can die in the manual of the first game.]]
-->"[[NotTheFallThatKillsYou Lemmings will die if they fall from a height greater than 80 pixels]], [[ParasolParachute unless they have an umbrella."]]\\
"Lemmings will die if they fall into fire, acid, or water."\\
"Lemmings will die if they run into one of the multitude of traps that exists within their universe. You'll get to know these, too. Basically, anything that squishes, squashes, splats, fires, electrocutes, stomps, chomps, or otherwise folds, spindles, and mutilates Lemmings is bad for their general well being."\\
"[[BottomlessPits Lemmings will die if they fall off the screen]] [[MediumAwareness into whatever electronic miasma lies underneath the playing screen.]]"\\
"Lemmings will die if you blow them up. They really hate when this happens."
* While ''VideoGame/SamAndMaxFreelancePolice'' (and Telltale adventure games in general) don't usually have ways to die, "The Tomb of Sammunmack" does. You can get eaten by a snake, thrown off a train, and stripped to the bone by touching a Toybox. You just rewind the 'film' to before you died though, as the characters aren't meant to die until the end.
* The main character in ''VideoGame/{{Limbo}}'' can die in various ways, including--but not limited to--impalement, buzzsaws, electrocution, bear traps, and drowning. Sound effects enhance the impact.
* ''VideoGame/TheAdventuresOfWillyBeamish'' had lots of these. You could [[spoiler:be sent to military school, get carried off by a vampire bat, get dragged off by a gang, turned into artificial sweetener, drowned by the game's antagonists, sentenced to house arrest, and more.]]
* ''VideoGame/GretelAndHansel'' manages to make CutenessProximity dangerous (among others).
* This is used as one of the main features of the flash game ''[[http://www.newgrounds.com/portal/view/551891 Lucky Tower]]'', where it's played for comedy.
* In ''VideoGame/{{Madworld}}'', Jack is normally dishing out the pain and death, but get too close to some of the deathtraps, and Jack will be on the receiving end of many painful deaths.
* Creator/{{Capcom}}'s Pocket Fighter had different [=KOs=] in homage of other games, like VideoGame/MegaMan's explosive death or King Arthur's reduction to skeleton death from ''VideoGame/GhostsNGoblins''.
* ''Franchise/ResidentEvil'' series: Having your throat ripped out by a dog, being strangled by Plant 42, being decapitated by a Hunter, being impaled by Tyrant, getting your insides chewed out by the G-Creature's spawn, getting your head eaten by an IVY plant, being impaled through the head by Nemesis's CombatTentacles, being swallowed by Yawn or the Gravedigger worm, and the list goes on...
* The original ''VideoGame/{{Spelunker}}'' had many dumb ways to die, like falling 2 feet (you'd die in midair from the fall), brushing any enemy, getting caught in your own explosion from a bomb, and more. The recent remake ''Spelunker HD'' {{lampshade|Hanging}}s this in its tutorial, letting you know that you have unlimited lives in the tutorial, so you might as well experiment and find out what kinds of things can kill you! Dying in the tutorial then provides you with an explanation for what you did wrong. It also adds cartoony animations for each death, whereas the original game only had your character flash a couple times.
* ''VideoGame/ZackAndWikiQuestForBarbarosTreasure'', despite having a kid-friendly and cartoonish look, has loads of them. Which are also kid-friendly and cartoonish. Wait, why did we say "despite"?
* For a game based around sentient blobs of goo, the flash game ''VideoGame/{{Amorphous}}'' Plus has multitudes of ways you can die. Getting jumped by the [[GoddamnedBats Biters]] and torn to pieces is probably the most common death. But you can also get decapitated, hacked in halves, melted in acid, [[KillItWithFire burned to the ground]], [[LiterallyShatteredLives frozen and shattered]], shredded to paste, exploded, atomized by a gravity beam, impaled, pierced by a multitude of needles, pierced by one big spike, crushed, eaten, absorbed... All those deaths have specific animations. A couple of the game's achievements require dying in multiple ways to unlock them.
* ''VideoGame/TheHitchhikersGuideToTheGalaxy'' has a downright awe-inspiring number of ways to die. It is ''extremely'' easy to die by, for example, being thrown into space, being run over by a bulldozer, being hit in the head by a flying brick, being on a planet when it blows up, crashing into a cliff in a speedboat, suffering from protein loss after teleportation, being eaten by the Ravenous Bugblatter Beast of Traal, being eaten by a small dog, falling from a great height inside a whale, having your spaceship attacked with nuclear missiles, being emo-ed to death by entering [[TheEeyore Marvin's]] room...
* The ''VideoGame/BanjoKazooie'' series has many...not only for Banjo and/or Kazooie (depends which game you're playing), but for each transformation you can become. Some more humorous than others. Though the regular drowning sequence isn't too pleasant...
* ''VideoGame/{{Overblood}}'' has an interesting set of deaths, all of them actually caused by yourself: being crushed by a floating statue, crushed in a door, exploding pipe, more explosions. All are shown as cutscenes.
* The downloadable game ''VideoGame/{{Swarm}}'' has you controlling a horde of blue creatures who can die in many, MANY ways. Heck, just watching the title screen for a while can give a good idea of what to expect, from poison gas to spikes to being ''sliced in half...''
* The SNES version of ''VideoGame/SpaceAce'' where not being in the constantly-changing safe spot of the screen every few seconds will kill you, making it one of the cheapest and toughest games ever. Also, if you fall on a platform stage, you die. Dexter also has [[OneHitPointWonder no life bar.]]
* Getting killed in different ways in ''VideoGame/TempleRun'' will give different messages on your death. See its entry under DeathAsComedy for examples.
* Oh, ''VideoGame/NancyDrew'' adventure games. Half the reason for playing them is the hilarious Many Deaths of Nancy Drew. You can die by rattlesnake, cobra, poisonous spider, bee, scorpion, crocodile, or ''chicken.'' You can fall off balconies, down elevator shafts, over a bridge, off a tree, off a carousel horse, off mine cart tracks, or into an underground river...in someone's basement. You can drown in sewers, coral reefs, kayaks, or a [[spoiler:[[ItMakesSenseInContext bath while a robot ghost holds you down]]]]. You can be crushed by falling lights, bricks, vases, or ceramic puffer fish. You can freeze to death, burn to death, suffocate, or die by sauna. You can be electrocuted by a fence. You can blow yourself up with a bomb or a malfucntioning boat. You can crack your skull by pulling an emergency brake or riding your bike without a helmet. You can [[TooDumbToLive poison yourself with a jellyfish and moldy mayonnaise sandwich]]. Despite the fact that the series is For Kids, it can also get downright gory: You can be crushed by a falling elevator. You can spear yourself in the eye with a piece of wood from a lathe. You can also be speared in the face by a pole when fiddling around underneath the carousel. You can be eaten by a tornado. You can be [[spoiler: sliced in two by a pendulum]]. Not to mention all the wonderful ways the villains kill you, when they don't just run away, including [[spoiler: vague strangling motions, clubbing you in the skull with a bone, or by ''trapping you in a theatre as it is destroyed by a wrecking ball'']]. It should be noted that Nancy actually does survive a few of these - less one eye or suffering a concussion - but they will still get you a "game over" or, in recent installments, a "good news, bad news" blurb teasing you about your own stupidity. It's truly a beautiful series.
* ''VideoGame/SilentHillHomecoming''[='=]s developers obviously enjoyed making death animations for the protagonist, as there are over fifteen different animations for Alex dying. These include such favourites as: being strangled, having your throat ripped out, having your head bitten off by a murderous, blood-drenched doll and being dismembered by an unknown assailant to name but a few.
* In ''VideoGame/{{Inhumane}}'', the ''objective of the game'' is to discover every possible way to die in a booby-trapped pyramid.
* Nearly every character dies in canon in ''VideoGame/EternalDarkness'', but this trope more clearly belongs to Paul Luther, who, depending on which Ancient Pious is serving, can die in one of three different ways, all lovingly shown in close-up in the in-game engine. [[spoiler:And because of the multiple timelines in effect, ''all'' of them happened.]]
* Like ''VideoGame/AlienTrilogy'', ''VideoGame/BrokenHelix'' plays out different [=FMVs=], depending on what had killed you. After that there's a large explosion (fire surrounds it), and the words "Game Over" appears on-screen before being engulfed by fire.
* ''VideoGame/{{Misao}}'': Examining certain objects will lead to a very sudden death for poor Aki. Taken to ridiculous lengths with [[spoiler:the phone that startles you enough to whack your head off the wall if you so much as walk past it]].
* ''VideoGame/ClockTower'': There are many ways for Jennifer (or any of the series' protagonists) to be brutally killed. [[NonstandardGameOver Some of the endings even qualify as this]].
* ''{{Haunting Ground}}: As the SpiritualSuccessor to the above, this game has many a trap in store for poor Fiona, from [[OneHitKill unavoidable enemy attacks]], to [[ImpaledWithExtremePrejudice an iron maiden]], to [[TheSwarm getting eaten alive by bugs]].
* In ''VideoGame/SaveTheDate'', most of the choices you make lead to your date, Felicia, dying in some horrible way, from being killed by a stray bullet to being torn apart by a SeaMonster.
* In the arcade game ''VideoGame/KikiKaiKai'' besides the standard death animation upon hitting an enemy, there is also a variation of that when you lose your final life, drowning in water, falling into a crevice and emerging out as an angel, being tackled by a baby-like enemy, and one where Sayo-chan is wrapped up by a snake.
* ''VideoGame/EasternMindTheLostSoulsOfTongNou'' uses this as a gameplay mechanic. The game involves {{Reincarnation}}, and the player can reincarnate as 9 different people. You have to use the different abilities of each person to solve certain puzzles and then get killed (whether by getting eaten, burned, etc.) by whatever means is most immediately available in order to be reincarnated again.
* You can't actually die in ''VideoGame/KingdomOfLoathing'', but this just allows for more comedic ways to get "Beaten Up," such as foolishly eating [[MadeOfExplodium explosion-flavored gum]], getting [[ZergRush trampled by a herd of lobsterfrogmen]], or falling into a bottomless pit while playing a ''VideoGame/HuntTheWumpus'' minigame.
* ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' features some particularly strange ways to die if you're particularly determined, as well as many more far more conventional deaths.
* ''VideoGame/AstroMarineCorps'' has approximately half a dozen special death animations, including SwallowedWhole and StrippedToTheBone.
* The {{Commodore 64}} PlatformGame ''Infernal Runner'' had many different gory ways for your character to die.
* Dieing in ''VideoGame/{{Wolf}}'' results in a screen that says "<> has died of <>." Starvation, dehydration, and bullet wounds are the most common. [[HumansAreCthulhu Especially bullet wounds]].
* The Japanese interactive movie ''Super Voice World'' has many ways you can get killed, starting with the very first choice you make (choose wrong and you end up getting run over by a car). Considering that the film is about you doing stuff aspiring {{seiyuu}} do in order to become one, it certainly has creative ways of getting rid of you -- you can, for example, end up getting shot by Creator/ShinichiroMiki when trying to sneak out of a bar without paying, or ''get eaten'' by a vampiric Creator/TesshoGenda.
* ''VideoGame/ClockTower'', being a horror series, has several deaths the player can suffer. Between getting caught by the scissorman, to being attacked by the dog, strangled by an arm in the mirror, stabbed, falling off the tower, etc., you are not safe at all.
[[/folder]]

[[folder:Visual Novels]]
* Finding out all the different kinds of "death" cutscenes is a staple and often the whole point of eroge games and/or Visual Novels.
* In the eroge/RPG ''Lightning Warrior Raidy'' and its sequel, defeat by a random monster just leads to a simple "game over" message. Defeat by a boss, however? Raidy gets captured, is subjected to that boss's favorite sexual deviance, and then comes a message on how she spends the rest of her life as a sex slave. THEN you get "the end".
* ''VisualNovel/{{Tsukihime}}'' and ''VisualNovel/FateStayNight'' (both by the same developer, TYPE-MOON) have many, varied, and usually lovingly-described ways for their protagonists to die.
** Perhaps the most infamous is the ''VisualNovel/{{Tsukihime}}'' death where the protagonist is ''eaten by a shark'' on the ninth floor a hotel.
** The very first BadEnd of ''VisualNovel/FateStayNight'': if Shirou refuses to fight in the Grail War and abdicates his role as a Master, he will encounter Ilya a little later, who laments his lack of protection. She then has Berserker dismember him, and uses her magic to keep him alive. It's then heavily implied that she maintains him in an undying state and repeatedly kills him in increasingly horrifying ways.
-->'''Ilya:''' Onii-chan will stay conscious no matter how much it hurts or how much of you gets destroyed until I crush your head.
* The ''Franchise/WhenTheyCry'' series is based on GroundhogDayLoop plots, so [[AnyoneCanDie pretty much every character dies in a way or another at some point]]. But what probably takes the cake is the very fertile imagination of [[spoiler:[[EnemyWithout Eva-Beatrice]]]] to kill her victims in ''VisualNovel/UminekoWhenTheyCry''. Then revive them and kill them again. And again. And again. ''[[FateWorseThanDeath And again]]''. It include lovely things like drowning in a sea of jelly, being turned into a butterfly to be eaten alive by a spider, or being cooked in an oven, amongst other things.
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