[[quoteright:180:[[Franchise/SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/goomba.jpg]]]]
[[caption-width-right:180:Don't you just want to pat the cute little guy on the head ([[GoombaStomp with your feet]])?]]

->''"My assignment is a grassy hill beside a massive cleft\\
They told me when the plumber comes to 'just keep moving left'\\
The bastard finally showed up, so I marched without delay\\
But he just jumped right over me, continued on his way!\\
At no point in my orders did they mention moving ''right!\\
''So I stepped right off the edge, filled with paralytic spite."''
-->-- '''[[WebVideo/JimAndYahtzeesRhymedownSpectacular Yahtzee Croshaw]]''', [[http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular/8195-Cabin-Fever "Cabin Fever"]]

A type of [[VideoGameCharacters Video Game Enemy]]. The Goomba is the weakest and/or most basic enemy in a game. They have a simple movement pattern, are reassuringly easy to beat, and will almost always be encountered in the first level (and usually, but not always, as the very first enemy in the game). They are the meekest and mildest of {{Mooks}}, [[GoombaStomp stomping]] or blasting one of these guys for the first time marks the moment where the person holding the controller really starts ''playing'' the game. Basically they're here to help you learn how to attack, and (in {{Role Playing Game}}s) to spoon-feed you easy [[ExperiencePoints EXP]] before more difficult opponents start showing up.

Their ubiquitous status can lead to them becoming [[MascotMook mascots]] for the work in question and they are likely to come in [[UndergroundMonkey multiple (often stronger) versions]]. Sometimes their lowly cannon-fodder status is even subverted by making one of these stronger versions found later in the game be one of the [[BonusBoss toughest enemies]] in the game. Other times, they can become dangerous depending on how many of them there are. Even if an enemy is weak, if being attacked by one [[ScratchDamage takes one hitpoint]], [[ZergRush then being met by 100]] [[DeathOfAThousandCuts poses a problem]].

In any game where [[MonsterAllies monsters are recruitable]] these guys will usually be the ComMons, recruitable very early on and useful in early stages of the game, but quickly becoming outclassed once stronger monsters start appearing. Though they may have some gimmick that makes them more viable under [[MagikarpPower special circumstances]].

TheGoomba is often simplistic in appearance, suggestive of a nuisance rather than a genuine threat. They can easily be AdorableEvilMinions. The WaddlingHead is common Goomba-type enemy found in [[PlatformGame Platformers]]. In western fantasy {{Role Playing Game}}s, [[OurGoblinsAreDifferent goblins]] and [[RatStomp giant rats]] most get this role. While in Japanese {{Role Playing Game}}s and fantasy games, (thanks in part to ''[[VideoGame/DragonQuest Dragon Quest's]]'' popularity) [[BlobMonster slimes]] have been elevated to this role.

Compare {{Mooks}}. Contrast DemonicSpiders and BossInMookClothing.

The TropeNamer is from ''Franchise/SuperMarioBros'' In an interview it [[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/5 was revealed]] that they were actually created at the end of the game's development, because the other main enemy in the game, the Koopa Troopa, required a two-step process to defeat, and the developers wanted to give players something simpler to beat.

Note: the term "goombah" is still a live piece of offensive slang in the Northeast of the U.S.; use with caution around Italians stronger or meaner than you are (unless they are gamers, but especially if they're plumbers), or if you just plain don't want to be a jerk. The word in itself isn't offensive (it's a southern Italian dialect form of ''compare'', "friend"), but using it to anyone who isn't actually an extremely close friend (the sort of friend you'd ask to be in your wedding, or to be the godfather of your child) is at the very least presumptuous.



* Octoroks fulfill this function in many early ''[[Franchise/TheLegendOfZelda Zelda]]'' games. However in ''VideoGame/TheLegendOfZeldaALinkToThePast'' they are a little bit stronger and rarer, causing them to lose this role to the basic green soldiers.
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' Octoroks become exclusively aquatic and require the shield or a ranged weapon to defeat. Deku Babas, especially the withered variant, become the first and weakest enemy encountered.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' uses Chu Chus to fill this role.
** Ever since ''VideoGame/TheLegendOfZeldaTheWindWaker'', Bokoblins seem to have taken the role as [[TheGoomba Goomba]] for the 3D ''Zelda'' games.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has Spinuts, which can only attack by running into Link and don't take much effort to defeat.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' has Blobs, a weaker version of the Buzz Blob enemies that doesn't [[ShockAndAwe shock Link]] if he tries to hit them with his sword, resulting in a slow-moving enemy that's easy to defeat.
* Critters in ''VideoGame/CaveStory''. They do get the UndergroundMonkey treatment and become progressively more dangerous the farther you get in the game.
* Red ninjas in the ''VideoGame/NinjaSenki''. The other ninja variations are all quite dangerous however. The toads also count once you get used to their [[DeadlyLunge jumps]].
* When you first enter the Guidance Gate in ''VideoGame/LaMulana'', the skeleton is the first type of enemy that you encounter. Skeletons, like [[GoddamnedBats bats]], occur throughout the ruins; they do become tougher in later levels. They take more than one hit to destroy without a certain item you can't obtain until fairly late in the game.
* ''VideoGame/TheTowerOfDruaga'' has green slimes as the only type of enemy on the first floor. ''VideoGame/NamcoXCapcom'' does a little LampshadeHanging when they turn up at the start of the ''Tower of Druaga'' chapter.
* ''VideoGame/GodOfWar'' has the Undead Warriors and Harpies.
* Fantasy hack and slash game ''VideoGame/DieByTheSword'' had kobolds, which were small, weak and pathetically vulnerable. The expansion even allowed a kobold to participate in games of Ogre Hockey. ''As the puck''.
* ''VideoGame/IttleDew'' has the Fishbun, an enemy that resembles a platypus. They are mostly harmless, wandering around and minding their own business, and don't actively attack you when you get close.
* In ''VideoGame/HolyUmbrella'', the puny blue-helmeted {{Waddling Head}}s are the first enemies you encounter, not counting an early HopelessBossFight; they have many fiercer cousins that appear later on.

[[folder:Beat'em Up]]
* From the StylishAction ''{{VideoGame/Bayonetta}}'' the [[OurAngelsAreDifferent Affinity angels]] are first encountered in the Prologue chapter, and offer little threat. They are basically there to allow the player to practice building combos and evading in preparation to stronger enemies in the near future. That being said, Affinities [[TookALevelInBadass get much stronger varieties later on in the game]].
* Similar to the above, in the sequel ''{{VideoGame/Bayonetta 2}}'' the [[OurCentaursAreDifferent Acceptance angels]] are also encountered as the first enemy in the prologue chapter, being pretty large, slow, and with easily telegraphed moves, being perfect for players to get a handle of the combo system and how to evade to activate [[BulletTime Witch Time]].
* The standard cyborgs in ''VideoGame/MetalGearRising'' qualify as this, as they are the most basic enemies, and most don't even require any damage in order to slice into ribbons via blade mode.

* The basic Primids from the Subspace Emissary in ''VideoGame/SuperSmashBros Brawl''.
** And the original Goombas themselves!

* Any grunt-type soldier in a shooter game.
* A particular example is Stormtroopers in most ''Franchise/StarWars'' games; in prequel-era games, Battle Droids typically fulfill the same role.
* The alien species nicknamed "Grunts" in ''Franchise/{{Halo}}''.
* The ''VideoGame/HalfLife'' series:
** The Combine "Civil Protection" in ''VideoGame/HalfLife2''. Sure, they come in groups and some of them have [=SMGs=], but they're cannon fodder compared to Overwatch Soldiers and the Overwatch Soldiers ''know'' it. All of them go down in three headshots from the weakest gun in the game, they rarely take cover, and only then to reload (meaning it's very easy to score those three headshots), will ''always'' [[ImperialStormtrooperMarksmanshipAcademy shoot from the hip]], and have a bad habit of FastRoping [[SuicidalOverconfidence into the immediate path of a speeding vehicle]].
** In late Half-Life 2 and its episodes, the standard Overwatch Soldiers become this. Their AI is quite superior to the Civil Protection officers, and they have double the HP, and can also throw grenades- but at that point in the game, the player has the powerful Pulse Rifle, allowing them to easily deal with soldiers. However, their threat level does vary depending on which weapon they wield; SMG-armed soldiers are only really a threat at medium-close range, Pulse Rifle-packing soldiers are generally a larger threat at all ranges, and shotgun soldiers will disregard everything to rush the player and blast them in the face. Averted with the Combine Elites; they're EliteMooks .
** Headcrab Zombies. Their claws and bites hurt quite a bit, but they're very, very slow. They're also completely braindead (purposefully so, in a series widely praised for its ArtificialBrilliance) allowing for plenty of funny moments. The developers love putting [[WreakingHavok large, heavy props]] and environmental traps for the player to kill them with.
** Headcrabs are the best example: they're small, die from two bullets or one good crowbar whack, do pathetic damage, and are some of the first dangerous things you encounter in the game. They're also [[ParanoiaFuel seriously terrifying.]]
*** Subverted by [[GoddamnBats Fast Headcrabs and Poison Headcrabs]], as well as [[DemonicSpiders their zombie counterparts]].
* Zombies and imps in ''VideoGame/{{Doom}}''.
** The lowly Zombieman is incredibly weak. Aside from having only 20 HP, they're solely armed with a rifle that behaves like the player's pistol- but is horrifically inaccurate, meaning that Zombiemen can only really hit the player at close range, or medium if they're lucky.
** Shotgun Guys are more dangerous- their shotguns are still much weaker than the player's, but they're essentially making three Zombieman attacks at once with the same accuracy, tripling their chance to hit. They also have slightly more health.
** Imps have a healthy 60 HP, but are relegated to Goomba status because of their slow moving, easy to dodge fireballs. They are only really a threat at point blank or in very thin corridors.
** Very much averted with Chaingun Guys; with 70 HP and a rapid-fire Chaingun, they are quite a bit more deadly than other zombies.
* The Class 1 Drone robot in ''VideoGame/{{Descent}}''.
* Beheaded rocketeers and Gnaars in ''VideoGame/SeriousSam I''.
* Subverted in ''VideoGame/{{Unreal}}''. The first enemies you come across are the Brutes, tough hulking monstrosities with weapons that deal splash damage. Later in the game their inability to move quickly and dodge your fire make them die fairly quickly, but when you encounter them the first time you're armed with nothing but two peashooters and you have very little armor, and it's quite possible to get killed by them. The ''second'' enemy you encounter (the tentacle plant), however, definitely counts, as you can dodge its shots indefinitely and it goes down if you sneeze at it.
* In ''VideoGame/Left4Dead'' the common infected are scattered everywhere.
* Humanoid Mutants in ''VideoGame/SystemShock'' go down easily from any weapon and are one of the only enemy types without ranged weapons. Serv-bots are even easier.
* ''VideoGame/BioShock1'' the regular Splicers, who are armed with either melee or ranged weapons.

[[folder:Maze Game]]
* ''VideoGame/WizardOfWor'' has every stage begin with Burwors, which don't move too fast and can't turn invisible.

* {{Rat|Stomp}}s in most Western {{Role Playing Game}}s and {{Massively Multiplayer Online Role Playing Game}}s.
** ''VideoGame/FinalFantasyXI'' has a few different mobs you first encounter, all dependent on your starting nation; these would include [[http://wiki.ffxiclopedia.org/wiki/Huge_Hornet bees,]] [[http://wiki.ffxiclopedia.org/wiki/Tunnel_Worm worms,]] [[http://wiki.ffxiclopedia.org/wiki/Wild_Rabbit bunnies]]... and [[http://wiki.ffxiclopedia.org/wiki/Tiny_Mandragora walking onions.]]
** ''VideoGame/WorldOfWarcraft'' doesn't have rats as enemies, although kobolds are somewhat rat-like... and serve as TheGoomba in the human starting zone, where they share the dubious honor with wolves and bandits. Some other starting zone enemies are a subversion as the essentially same type can be encountered again much later, such as the forest trolls in the blood elf zones that also inhabit the Zul'Aman raid instance.
* ''VideoGame/CityOfVillains'' have the Snakes, which are naga-like humanoids. By level 10, you'll be thoroughly sick of fighting them, and won't see them again... until the late 40s, where one set of missions sends you back to the starting zone to fight Elder Snakes and their goddess, who are proportionately much tougher.
** ''VideoGame/CityOfHeroes'' has the Hellions and Skulls- two [[GangOfHats street gangs]], one a group of Satanists, the other a death cult. Both are explicitly at the bottom of the heap in both games.
** But both games have the weakest enemies of all in the tutorials; heroes fight hooligans hopped up on what barely counts as PsychoSerum ([[spoiler: but which turns out to be plot related]]) while villains practice their punches on prisoners and guards in [[CardboardPrison the Zig]].
* In ''VideoGame/GuildWars'', river skales fill this role in ''Prophecies'', and mantids do the same in ''Factions''.
* ''[[VideoGame/AceOnline Ace Online/Air Rivals]]'' starts you out by hunting mostly harmless giant bugs. It isn't until you bump into the I-Gear Early Types near the end of the starting mission set that a fairly competent opponent appears.
* ''CircleMUD'' had the 'beastly fido', which almost all of it's inheritors kept.
* Gnolls are the very first enemy you fight in the prologue of ''VideoGame/{{Vindictus}}''. Your first mission, however, pits you against Wood Men, who attack much like the gnolls.
** Another Nexon game, ''VideoGame/{{Maplestory}}'' has the Mushroom and its variations, and (to a lesser extent) Snails and Slimes.
* ''VideoGame/EVEOnline'' has this, if you're running Level 1 and 2 missions with a Destroyer. The enemy frigates you'll be shooting as part of these missions will go down pretty damn quick.

* The TropeNamer is, of course, the [[TropeNamers Goombas]] of ''Franchise/SuperMarioBros'' It was [[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/5 revealed in an interview]] that they were actually created at the end of [[VideoGame/SuperMarioBros the first game]]'s development, because the other main enemy in the game, the Koopa Troopa, required a two-step process to defeat, and the developers wanted to give players something simpler to defeat. Even Satoru Iwata, the then-current Nintendo president, was shocked at the fact that one of the most iconic ''Mario'' enemies was created last.
** Ironically, in some of [[VideoGame/SuperMarioWorld the]] [[VideoGame/SuperMario64 newer]] [[VideoGame/SuperMarioGalaxy games]], [[HelpfulMook Koopa Troopas]] [[BadassDecay are even weaker than Goombas!]]
** [[EnemySummoner Paragoomba]], the winged variant introduced in ''VideoGame/SuperMarioBros3'', is potentially deadlier than the Koopa Troopas. Some of them are capable of airdropping the [[WeaponizedOffspring Microgoombas]] toward you.
** Shy Guys in ''VideoGame/SuperMarioBros2'' and ''VideoGame/YoshisIsland'' (the actual Goombas show up later in ''Yoshi's Island'', and are a bit tougher than normal).
** In ''VideoGame/SuperMarioWorld'', Rex took the Goomba spot (though each Rex took ''two'' hits to defeat), sharing it with unshelled Koopa Troopas. The Goombas did not show up early in the game, and when they did, they looked completely different and didn't go down with one GoombaStomp (unless using a spin jump). The Japanese version of ''World'' gave these Goombas a slightly different name (Kuribon) than the standard ones (Kuribo), and ''Super Mario 3D World'' gave this subspecies a different international name, Galoombas.
** In ''VideoGame/SuperMarioSunshine'', goombas don't appear. Instead we have strolling Stus, an enemy [[SuspiciouslySimilarSubstitute very similar to a Goomba in terms of appearance and how easy they are to defeat.]]
** Biddybuds from ''VideoGame/SuperMario3DLand'' and' ''VideoGame/SuperMario3DWorld'' are even less of a threat than the goombas, walking in a set pattern like the goombas from the 2D games instead of chasing Mario like the goombas from the 3D games.
** Don't forget the first monsters in ''VideoGame/WarioLand'', the Gooms, which are completely unable to even hurt you. Bandineros from ''VideoGame/WarioLandShakeIt'' are the same way.
** Magons from ''VideoGame/WarioWorld'' are the most common foe, the small ones can't even hurt you, while the bigger ones can, but aren't very likely to due to attacking very slowly.
** Shellcreepers from ''VideoGame/MarioBros'' were The Goombas before there were Goombas.
** Naturally every Mario-based fangame is obligated to include at least [[https://youtu.be/H9RiPCbYQ8U?t=2m55s a token force of these guys.]]
* The ''VideoGame/MarioParty'' series' way of continuing this tradition is to put Goombas in the role of being animalistic creatures who are [[HorseOfADifferentColor herded like sheep]] into whatever part of the arena the characters are trying to move them to. And in some cases getting stomped. They tend not to have any aggression against the player characters.
* Waddle Dee fill this role in most of the ''Franchise/{{Kirby}}'' series. Only capable of basic CollisionDamage, they are more likely to serve as ammo for Kirby to [[ThrowTheMookAtThem spit]] at enemies than anything else.
** In ''VideoGame/Kirby64TheCrystalShards'', they were mostly absent from the enemy roster. The only Waddle Dee that appears becomes [[HeelFaceTurn an ally]] after Kirby frees him from Dark Matter. Their role was [[SuspiciouslySimilarSubstitute taken]] by N-Z, small, blackish enemies that somehow managed to be even ''weaker''.
** In ''VideoGame/KirbyMassAttack'', Waddle Dee aren't encountered until midway through the game, where they are more difficult to take down than usual, due to Kirby being split into 10 weaker copies of himself. The [[{{Planimal}} Beanlings]] take the goomba role, being easy enough to kill that a single mini-Kirby can defeat one in one cycle.
* Mets or [[SpellMyNameWithAnS Metools/Metalls/Metaurs]] from ''Franchise/MegaMan'' have managed to appear in every series except ''Mega Man Legends''. Unique in that they are invincible when under their helmets and when they aren't they are peppering Megaman with bullet fire. Sniper Joes from the original series only may also count.
** The small, green Reaverbots in ''VideoGame/MegaManLegends''.
** Sniper Joes are pretty hard to beat, really, what with their shields that block Mega Buster shots and reasonably powerful attacks. They're more like GoddamnedBats.
*** Metools actually qualify as GoddamnedBats too.
*** [[NintendoHard The fact that both "Goomba" creatures are also]] GoddamnedBats [[NintendoHard tells you everything you need to know about the classic series.]]
** ''VideoGame/MegaManZero'' gives us the Pantheons (with the most basic model, the Hunter, equipped with an ArmCannon) in the first three games while the fourth game has them replaced with the Variants (similar to the Pantheons, but the most basic one having shots that burn on contact). The ''[[VideoGame/MegaManZX ZX series]]'' has both of them replaced with the Galleons, which - while an appearance that mixes both the Pantheon and the Variant - is functionally more identical to the Pantheons.
* Zombies and/or skeletons in ''Franchise/{{Castlevania}}''.
** Zombies are solidly this, and so are skeletons for most of the series, but in [[VideoGame/CastlevaniaI the very first game]] skeletons are more of a medium-threat enemy, first showing up in the third stage and requiring significantly more skill to kill or get around than most of what you've faced so far. They're common enough to be Goombas in the fifth stage, though.
* ''VideoGame/DonkeyKongCountry''
** Gnawties, Neeks, Sneeks, Awks, and Dozies. The Kritters/Klomps/Kobbles/Tiki Goons/Tuxes aren't much stronger (though Diddy's peanuts in the CoOpMultiplayer can stun the Tiki Goons, while they just kill the Awks outright); they're the Koopa Troopas of the series.
** Also, the first kremlings you fight in ''VideoGame/DonkeyKong64'', which are before the first level, as well as the beavers.
* In the first ''Franchise/SpyroTheDragon'' game, the first homeworld is filled with Gnorc enemies that do nothing but run away from you, find a corner to hide in, and then tremble in terror when you approach them.
** The Frogweed in ''VideoGame/TheLegendOfSpyro: A New Beginning'' and ''The Eternal Night''. They take three hits to kill and you literally have to sit there and stare at them for them to have a chance to hurt you.
*** In the Skylanders games, Chompys play this role. They're often the first thing you'll fight, take a single hit to kill, and are little more than mouths full of teeth with tiny legs and eye stalks. They also pop up late in various upgrades, such as donning armor or exploding as kamikazes.
* Yorps in ''VideoGame/CommanderKeen'' Episode 1, which can't damage you themselves. The only way they can kill you is to push you into something dangerous. A similarly harmless enemy in Episode 2, the Scrubs, can actually be helpful as they can be ridden upon to access areas you otherwise couldn't. (they can climb up walls)
* [[VideoGame/SonicTheHedgehog Motora/]][[VideoGame/SonicTheHedgehog4 Motobug]] from the ''Franchise/SonicTheHedgehog'' series. The jump to 3D also gave us [[VideoGame/SonicAndTheSecretRings Blue Ma Djinns]], [[VideoGame/SonicHeroes Eg]][[VideoGame/ShadowTheHedgehog g ]][[VideoGame/SonicRushSeries Pa]][[VideoGame/MarioAndSonicAtTheOlympicGames wn]][[VideoGame/SonicColors s,]] [[VideoGame/ShadowTheHedgehog Black Arms Soldiers]], [[VideoGame/SonicTheHedgehog2006 Egg Gunners]], [[VideoGame/SonicUnleashed Egg Fighters and Nightmares]] among others.
* The Ghulibas in ''VideoGame/{{Eversion}}'' resemble Goombas at first; the file that contains their graphics is even called 'goomba'. In later stages the resemblance diminishes as they move faster and [[spoiler: in X-8 after the 1.7.3 update, they regenerate after a short time]].
* Zoomers and Geemers in most ''VideoGame/{{Metroid}}'' games.
** Although Hornoads also get this treatment in ''VideoGame/MetroidIIReturnOfSamus'' and ''VideoGame/MetroidFusion''.
* Snakes in ''VideoGame/{{Spelunky}}'' do nothing but slither slowly back and forth. Yes, [[GoombaStomp stomping]] on them works just fine.
* Regular Moos in the ''VideoGame/{{Klonoa}}'' series.
* Yellow beetles in ''VideoGame/{{Bug}}'' They're the first enemy Bug faces, are slow, have no special ability, and take one hit to die.
* ''[[VideoGame/{{Bug}} Bug Too!]]'': The easiest enemy in the game was a small blue bug found in the ''second'' world that made marching noises, had no defences, and took one hit to die. Bowling Ball Larvae, the first enemy in the game (provided that you took Scene 1) were also a pushover, hitting them once removed their armor making them harmless, and would die eventually if not hit a second time. However, they were also TheSpiny -- they would hurt a {{Goomba Stomp}}ing player character when they were curled into a ball (their "turning around" animation had them do this), and it so happened that ''several'' of them in the first world are constantly rolling around invulnerable to damage, becoming stage hazards.
* ''VideoGame/CosmosCosmicAdventure'' has small red enemies which just walk around and are defeated by a single stomp.
* Owls in ''VideoGame/TheGreatGianaSisters'', which look almost identical to Goombas.
* ''VideoGame/{{Athena}}'' has the green slime enemies that do nothing but wander back and forth.
* ''VideoGame/KeithCourageInAlphaZones'' has Zakkos, frequently {{Palette Swap}}ped blobby little creatures that do nothing but walk.
* ''VideoGame/{{Claw}}'' has, quite amusingly, Officers for those. (Soldiers are not very powerful either, but they have a ranged attack and can even qualify as {{Goddamned Bats}}) They can't block, take only one normal hit to die(one and a crouch in second level) and have a reaction time before they attack you ([[CallingYourAttacks they really need to yell that "En Garde!" at you]]) which gives a player enough time to clock their face with a [[CriticalHit satisfying uppercut]] with impunity.
* ''VideoGame/DisneyPrincessEnchantedJourney'' has basic Bogs, who are nothing special.
* In ''Makai Prince Dorabbochan'' and ''VideoGame/TheTwistedTalesOfSpikeMcFang'', {{Waddling Head}}s of garlic are the first enemies encountered (excluding the ForcedTutorial of the latter game).
* ''Blue's Journey'' for the UsefulNotes/NeoGeo has the bouncing orange darumas, UndergroundMonkey versions of which appear in later levels.
* ''Dragon Egg!'' has skeleton warriors who walk back and forth and die in one hit.
* In ''VideoGame/{{Astal}}'', the purple crystal ants are the first enemies to appear, and they and their {{Palette Swap}}ped cousins are the most common enemies in the game.
%%* ''VideoGame/{{Nihilumbra}}'': ''[[InvertedTrope You!]]''
* In most of the ''WesternAnimation/TinyToonAdventures'' video games, [[YouDirtyRat Roderick Rat]] is the most common enemy, arguably having more appearances in the games than in the show itself.
* Blankies, Flatties, and Clownies from the ''VideoGame/ViewtifulJoe'' series have no special attributes and can be defeated easily even when not powered up.
* ''VideoGame/ShovelKnight'' has beetos, little beetle enemies that simply walk in a straight line and are defeated in one hit from any possible attack.
* The ''VideoGame/KidIcarus'' series has monoeyes, floating eyeballs which can only attack by colliding with you in the 2D games and die in one hit. Though they can shoot projectiles in ''VideoGame/KidIcarusUprising'', they're still the most simple enemies in the game.
* In ''VideoGame/{{Ristar}}'', the Orblets are the most common enemies.
* Depending on the game, ''VideoGame/RocketKnightAdventures'' brings us Pig Soldiers (the original game and ''Rocket Knight'' (2010)), Lizard Soldiers (''Sparkster: Rocket Knight Adventures 2'' ([[UsefulNotes/SegaGenesis GEN]]), and Wolf Soldiers (''Sparkster'' ([[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]) and ''Rocket Knight'' (2010)) as the most common enemies.
* The Bakis in ''VideoGame/DrawnToLife'' are by far the most common enemies, seen in every world, and they only take one hit to defeat in most circumstances.

* Snakeys from the ''VideoGame/AdventuresOfLolo'' trilogy are the only completely harmless foes that Lolo will face. They don't move, they don't shoot anything, and you won't die if you touch them.
* Noggles in ''VideoGame/KickleCubicle'' move around quite slowly, and, unlike other enemies in the game, can be turned into ice cubes to push around.
* Roaches in ''VideoGame/DeadlyRoomsOfDeath''. No special abilities, they just move straight towards you and allow you to slice them up, though they can be tough to deal with in large hordes. They are the first enemy to appear in every game of the series.
* In ''Chew-Man-Fu'' for the UsefulNotes/TurboGrafx16, the blue hedgehogs are the only enemies for the first three rounds. The red "porcupines" introduced in a later area are a PaletteSwap of them.

* The basic blue slimes in ''VideoGame/DragonQuest'', and sometimes the red she-slimes. [[spoiler:''VideoGame/DragonQuestVI'' subverts this for {{Foreshadowing}}.]]
* Every ''Franchise/{{Pokemon}}'' game has two or three monsters that qualify as this in the early routes. Almost always one based on a small mammal, and one based on a small bird; occasionally a bug type is thrown in as well. With generally unimpressive stats, their main purpose is to familiarize you with battling and catching Pokémon, provide some easy experience to get your starter through the first few levels, and serve as team filler until you find better mons. That said, exceptions do occur, and some of these Goombas become impressive battlers once evolved and properly trained.
** Rattata and Pidgey from the [[VideoGame/PokemonRedAndBlue Generation I (Kanto)]] games and their UsefulNotes/GameBoyAdvance [[VideoGameRemake remakes]].
** Sentret and Hoothoot (Pidgey and Rattata also appear; Hoothoot is basically the nighttime counterpart to the diurnal Pidgey) from the [[VideoGame/PokemonGoldAndSilver Generation II (Johto)]] and their UsefulNotes/NintendoDS [[VideoGameRemake remakes]].
** Poochyena, Wurmple and Zigzagoon from the [[VideoGame/PokemonRubyAndSapphire Generation III (Hoenn)]].
** Starly and Bidoof (Hoothoot also appears, still nocturnal, though with a smaller range than Starly) from [[VideoGame/PokemonDiamondAndPearl Generation IV (Sinnoh)]].
*** Subverted as Starly eventually evolve into one of the stronger mons of the Gen. IV, unlike most mons you can get at the start of the Pokémon games.
** Pidove and Patrat from [[VideoGame/PokemonBlackAndWhite Generation V (Unova)]].
** Fletchling, Bunnelby and Scatterbug from [[VideoGame/PokemonXAndY Generation VI (Kalos)]], although Fletchling at least provides a useful Fire-type early in the game. (Caterpie/Weedle, Zigzagoon and Pidgey also appear.)
** See also ComMons. And MagikarpPower for that matter.
** Most of these also qualify as GoddamnedBats. Oh yeah... there's also Zubat.
* The imp/goblin (depending on the translation you're using) is usually one of the first enemies you meet in a ''Franchise/FinalFantasy'' game.
* Runaway Dogs, Coil Snakes and Spiteful Crows in ''VideoGame/{{Earthbound}}''.
* Multiple examples throughout the ''Franchise/KingdomHearts'' series:
** In [[VideoGame/KingdomHearts the original]] and following games, Shadows are the weakest Heartless. They can be GoddamnedBats due to their ability to become completely invincible temporarily, though.
*** Their powered up counterparts are the Neo-shadows, which are bigger and tougher.
** The Nobody equivalent in ''VideoGame/KingdomHeartsII'' is the Dusk.
** The Unversed version of this in VideoGame/KingdomHeartsBirthBySleep is called a Flood. It feeds off irritation.
** The Meow Wow in ''VideoGame/KingdomHearts3D'' fills this role, being slow, and having a very noticeable delay after most of its attacks.
* Rabites in the ''VideoGame/WorldOfMana'' series.
* The Goombas of ''VideoGame/{{Wizardry}} VII: Crusaders of the Dark Savant'' consist mainly of slimes, birds, bugs, and plant-like creatures called phoots. Subverted in that later variants of these enemies range from annoying (spectral ravens) to incredibly dangerous even to advanced parties (shadow crusts, fire crows, bear weevils, mantraphoots).
* Both ''VideoGame/IcewindDale'' games tend to pit you against goblins as the first enemies that you ''have'' to fight. Of course, if your party is only level one at that moment, they are actually a fair match.
** ''VideoGame/BaldursGate'' on the other hand, faced you off against diseased gibberlings (easy) and Wolves (much tougher).
* ''Franchise/TheElderScrolls''
** Throughout the series, [[RodentsOfUnusualSize giant rats]] and mudcrabs tend to fill this role. In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', a rat is the very first enemy you face. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', it depends on were you go first, but the odds are good of it being one of the two.
** Among the ranks of the [[OurDemonsAreDifferent lesser Daedra]], Scamps are this. They are the weakest Daedric creature, and are most commonly found in the service of the [[OurGodsAreDifferent Daedric Prince]] [[DestroyerDeity Mehrunes Dagon]], where they serve as little better than CannonFodder in his LegionsOfHell. Herne are a [[FaunsAndSatyrs satyr-like]] race of lesser Daedra that are little better than Scamps, having low health, dealing low damage, and lacking the ability to cast spells.
* Very Very Empties are the weakest enemies in ''VideoGame/EternalSonata''... as long as they don't duck into any shadows. As such, your encounters with them en route to Tenuto are in combat fields without shadows. Indeed, the first encounter is a very basic combat tutorial.
* Both ''VideoGame/FableI'' and ''VideoGame/FableII'' use beetles. Both times they are also used in the "tutorial" (Guild Woods and the warehouse/Tomb)
* ''VideoGame/{{Fallout}}'':
** Mole rats, common low-level enemies since ''VideoGame/Fallout1''.
** [[BigCreepyCrawlies Radroaches]] in ''VideoGame/Fallout3'' and ''[[VideoGame/Fallout4 4]]''. They're bizarrely rare in ''[[VideoGame/FalloutNewVegas New Vegas]]''.
** Mantises and geckos in ''VideoGame/FalloutNewVegas''. For human enemies, the Freeside Thugs in the most egregious [[SuicidalOverconfidence manner]] [[TooDumbToLive possible]] and the Powder Gangers faction-wise.
* Bandits in ''Franchise/FireEmblem''. They're unusual in that they have plenty of HP and are able to inflict quite a bit of damage with each blow, but the axes they use are heavy and inaccurate, and most of your starting army can wield light and accurate swords. Later games gave swords the advantage in the weapon triangle, favoring the player even more. Soldiers also serve this role in some games, the ones that appear in the early chapters of ''VideoGame/FireEmblemTheSacredStones'' have '''0s''' in several of their stats, even on Hard Mode.
* Any and all "soldier" type enemies in ''Franchise/FinalFantasy'' games, with the notable exception of the [[DemonicSpiders Imperial Troops]] in ''VideoGame/FinalFantasyII''.
* The Maya type enemies in ''VideoGame/{{Persona 3}}''. Most have several elemental weaknesses, low hit points and stats, useless skills and generally die in one or two hits.
* The ''VideoGame/{{Persona 4}}'' equivalent is the [[OverlyLongTongue Hablerie]]. In ''VideoGame/PersonaQShadowOfTheLabyrinth'', both show up in early floors of the first dungeon.
* ''VideoGame/{{Persona 5}}'': Pyro Jack, a jack-o-lantern in a wizard costume, and Pixie, a tiny fairy girl, are the two weakest enemies in the entire game, to the point they serve as VideoGameTutorial fights at the very start of the game. You'll only encounter them in the first few areas of the very start of the game, and they are the lowest level {{Guardian Entit|y}}ies behind your StarterMon Arsene.
* Navy Jr. in ''VideoGame/{{Dubloon}}''. First time you meet them [[ShipLevel while raiding Navi's ship]], they are a little tougher than usual but pose no bigger challenge. By the time you meet them later in Navy HQ, they are so weak {{critical hit}}s done to them with physical attacks will probably approach 1000.
* The green slimes of ''VideoGame/ShiningInTheDarkness''.
* Eye Goo in ''VideoGame/BreathOfFireIII''. Just beware of the [[KingMook Goo King]]...
* Every act of ''VideoGame/DiabloII'' had one set of these buggers: The Fallen in act 1, the Mummies in act 2, the Pygmies in act 3, Oblivion Knights in act 4 (not particularly weak, but they still fit the pattern, in the context of act 4), and the Minions (the short, hunchback pig-men with spikes on their backs) in act 5.
* Slimes in ''VideoGame/{{Hydlide}}''.
* Insectors in ''VideoGame/SDSnatcher''.
* ''VideoGame/DarkSouls'' has the Hollow Warriors in the Undead Burg. Easy to fight with their predictable movesets and large openings, they are nonetheless dangerous in groups.
* In all ''Franchise/{{Disgaea}}'' games except the first one, your very first battle is against a group of Prinnies. And even in the first game, Prinnies are the only generic units included in your initial party.
** How Goomba-esque are they? Throw them (something you can do at will) and they ''blow up''. And it only costs one GlobalCurrency to bring them back from the dead.
** And in the case of the aforementioned first game, the first few maps are filled mostly with Ghosts. While they ''do'' become a fairly respectable threat later on, they're incredibly weak for the first few levels because they're a SquishyWizard breed of monster enemies, and they won't have any actual spells until their later appearances.
* Several weak demons take this role in most ''Franchise/ShinMegamiTensei'' games. Traditionally, the weakest enemies are the Slime and the Pixy.
* Each of the games in the ''VideoGame/MarioAndLuigi'' series puts its own unique spin on the Goomba.
** The first game, ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'', takes place in the Mushroom Kingdom's neighboring country, the Beanbean Kingdom, [[PlanetOfHats where everything is bean-themed]] instead of mushroom-themed. Their Goomba equivalent is the Beanie, a creature who looks like a bean with a face and two feet. Actual Goombas also appear in the game as [[TrainingBoss training bosses]]. It should be noted that the actual weakest enemies in the game are Fighter Flies, who live on the border between the two kingdoms.
** The second game, ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'', takes place during an AlienInvasion. The weakest enemies in the game are alien Goombas called Shrooblets. Actual Goombas also appear later on, once again being tougher than normal.
** The third game, ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', is a FantasticVoyagePlot through Bowser's body. The weakest enemies inside Bowser are single-celled Goombas called Goombules. The weakest enemies outside Bowser are Chuboombas, chubby Goombas who love candy. Actual Goombas also appear as SummonMagic. [[IncendiaryExponent Flaming Goombas]] that [[RussianReversal stomp enemies]], no less.
** The fourth game, ''[[Videogame/MarioAndLuigiDreamTeam Dream Team]]'', features Grombas as the weakest enemy in the overworld, while Drombas are the weakest enemy in the Dream World. Actual Goombas appear as (somewhat late) midgame enemies where they usually work together with Fly Guys or each other to try to overwhelm Mario and Luigi, either through ZergRush (with other Goombas) or through DeathFromAbove (with the help of the Fly Guys). They are even used as cavalry, being carried into battle by the Fly Guys to increase their numbers. Both Goombas and Fly Guys also have stronger versions of themselves that appear as mid-to-lategame enemies. Finally, Goombas remain one of the only enemies that are faced in both the real world, and the dream world (the latter as assisting enemies in a boss battle with the Elite Trio, one of which is a Goomba), [[spoiler:and Dreamy Goombas can be summoned by the FinalBoss, Dreamy Bowser]].
* Goombas actually got some respect in ''VideoGame/PaperMarioTheThousandYearDoor'' where a few smart and competant ones (including two that were Mario's allies) appeared. In fact, while some Goombas in the game are still Mooks, some of them show some brains, wearing spiked helmets (apparently having learned from Mario stomping on them all the time).
** In ''VideoGame/PaperMarioStickerStar'', they trash-talk Mario as early as the second level and have skills to back it up.
* ''VideoGame/ChildOfLight'' has the giant grasshoppers. These have ''very'' low health, deal very weak damage, and have no special abilities. Once Aurora levels up once or so, she'll be taking them out in one hit.
* In ''VideoGame/AWitchsTale'', Slip Cranes are very easy to kill even if you have no magic.
* ''VideoGame/EpicBattleFantasy'' has this role shared by three enemies up through the third game: Slimes, Cats and Bushes, the former two of which have a GiantMook. In the fourth, slimes didn't appear until after level 2 (and the kind that were originally TheGoomba among them not until level 4, along with cats, whose GiantMook didn't return), but one more kind was added to make up for them: Idols.
* ''VideoGame/{{Terranigma}}'' has Huballs, the bright round enemies whose {{Palette Swap}}ped varieties populate the first five towers.
* ''VideoGame/{{Undertale}}'' has Whimsun and Moldsmal, the only monsters in the game that can be spared immediately without having to do anything. Froggit also counts, being the first monster that actually requires some effort to spare.

[[folder:Shoot Em Up]]
* The enemy choppers in ''VideoGame/TwinCobra'' and ''Twin Cobra II''. They also have a [[UndergroundMonkey red variant]] that has more health and is more dangerous.
* Hominov Prop Planes in ''VideoGame/HeavyWeapon''. These things take one hit to explode, but unlike another Mook that also dies in one hit, they have ''no weaponry at all''.
* Kedama in ''VideoGame/{{Touhou}}'' are among the most basic types of enemy you encounter, having a generally consistant pattern across all the games which makes them very predictable.
** Bakebake, sock-like ghosts who constantly trail their tongues fill this role for the PC-98 games, and half the time ''they don't even have an attack''.
** Fairies appear in later PC-98 and windows games, originally as a Koopa Troopa or Sniper Joe-type versatile enemy with many variants, but steadily began to eclipse other foes until they became the most common enemy in the series. In ''Great Fairy Wars'', every enemy is a fairy including roles that would normally be taken by the above two.
* In ''Atomic Robo-Kid'', the first type of enemy to appear is Bowles, blobby things that slowly drift across the screen, don't cause CollisionDamage and are easy to kill with the weakest weapon. In the MiniBoss battles, they drift continuously across the middle of the screen to block shots.
* Guardrons in ''VideoGame/ArcAngle'', whose multiple SpreadShot and MacrossMissileMassacre are slow and easily reflected by aiming your light at them. However, let them live and they ''will'' use an un-counterable (at that level) attack.
* Swarmers in ''[[VideoGame/SasZombieAssault SAS: Zombie Assault]]'' 1-3, Shamblers in ''4''. Both are considerably fragile, with the former [[MeaningfulName coming in groups]].
* The very first enemy the player is likely to face in the ''VideoGame/{{Stormwinds}}'' WebGame series is a small helicopter drone that has very little health and no attacks at all. Its small size makes it hard to hit, however.

* Whirlms from ''VideoGame/VivaPinata'' are not enemies, but stupidly easy to tame.
* The [[AIIsACrapshoot Xenon]] "N" and [[SpacePirate Pirate]] Harrier scouts in the ''[[Videogame/{{X}} X-Universe]]'' games are some of the first enemies you meet in the game, and typically go down in a couple blasts even from your piddly [[StartingEquipment Impulse Ray Emitters]]. They are great for padding out your [[AllianceMeter reputation with the various factions]], sometimes drop gear like missiles or shields, and occasionally bail out - allowing you to [[DefeatMeansPlayable use or sell their ship]]. They actually become ''more'' dangerous (or at least, [[GoddamnBats obnoxious]]) when you upgrade your ship to something a [[SpaceFighter bit bigger]], as [=M3=] fighters lack the speed to properly chase it down, and their usual weapons are often [[PainfullySlowProjectile too slow to hit them]].

* Runners in ''VideoGame/DesertMoon''. A similar enemy, [[ActionBomb Bursters]], are faster, have more health, and explode on death. In fact, the final waves of the last three levels contain every enemy type ''except'' Runners.
* The basic, unarmored zombie types in ''VideoGame/PlantsVsZombies'' and ''VideoGame/PlantsVsZombies2ItsAboutTime'' serve as these, with average speed, low health, and no special abilities. Of course, they too shortly start appearing in HeavilyArmoredMook variants.

* Winston "The Rookie Killer" Payne fills this role in the ''Franchise/AceAttorney'' series, getting soundly trounced in each game's first case. He gets more pathetic with every game. His hair also gets sillier with each passing game.
* The White Mouse from ''VideoGame/{{Mousehunt}}'', being one of the weakest mice and also one of the first mice that you can catch. It also serves as the MascotMook, and has an UndergroundMonkey variant of it (the stronger Mutated White mouse).
* Present in the ''Videogame/QuestForGlory'' adventure game series by Sierra.
** Sauruses ([[RunningGag or is that Sauri]]?) in ''Videogame/QuestForGloryI'' fit the bill, as even a Thief or Magic User at the start of the game has a reasonable chance of taking one down. {{Lampshade}}d in the game itself by the Adventurer's Guildmaster, when he tells you anyone can kill a Saurus if asked about them. Goblins are also quite easy to defeat.
*** ''Quest For Glory I'' also has an "Experience" system, and after a certain cutoff point the game begins to spawn much stronger monsters, and it's entirely possible to advance so quickly you may never see the weaker enemies.
** Desert Brigands in ''Videogame/QuestForGloryII'' are by far that game's easiest and most commonly-encountered enemy.
** ''Videogame/QuestForGloryIII'' has the Giant Ant. They're everywhere, and quite easy to take down.
** ''Videogame/QuestForGloryIV'' brings two: The badder (bats of a not [[GoddamnBats goddammed]] variety) and [[KillerRabbit vorpal bunny]]. Badders are a scripted first encounter, and there's a good chance of running into a vorpal bunny on your way to town after the opening. Badders only appear at night or indoors, but the bunny is probably the most common enemy during daylight hours.
* In ''VideoGame/StarCraft'' the Zergling serve this role, they're weak on their own, but in swarms they are a menace.
* In ''VideoGame/YuGiOhNightmareTroubadour'', Tea, Serenity, and Mokuba are the easiest duelists in the game and among the first you find. It's almost impossible to lose to them even with your very first deck.
* Bandits from ''VideoGame/NuclearThrone'', being the first enemies to appear. They're weak, slow, and only dangerous in big groups.
* The NotSafeForWork game ''Corruption of Champions'' have the [[OneGenderRace One Gender Races]] [[OurGoblinsAreDifferent Goblins]] and [[TheImp Imps]] serve as the standard opening enemies in the game and teach the player combat, the "tease" skill, and after-combat sex being both sex-crazed and weak. Imps have Imp Lords or "greater imps" when the player reaches level 10 to present a stronger challenge. In the Revamped version of the game, Goblin Assassins, Warriors, and Shamans start to appear. While imps and a majority of goblins are AlwaysChaoticEvil, a few goblins subvert the trope by being merchants and alchemists that can sell things to the player.
* Green Slimes in ''Videogame/CryptOfTheNecrodancer'', [[ExaggeratedTrope that can't even kill you]].
* Dwarf Bulborbs in ''{{VideoGame/Pikmin}}'' are the most basic common enemies, being easily killed by only one or two Pikmin. They're also the only enemies that can be killed instantly just by [[GoombaStomp throwing a Pikmin directly on top of them.]]
* ''{{VideoGame/Splatoon}}'' has the standard octotroopers in its single player campaign, which shoot bullets that move so slowly, and do so little damage, it's nearly impossible to get killed by one unless they're with other enemies.
* ''VideoGame/LuigisMansion'' has Golden Ghosts, which have low hp and attack very slowly. [[VideoGame/LuigisMansionDarkMoon Its sequel]] has greenies, which are virtually identical in terms of abilities, although they are slightly more of a threat as they can use tools to make them more of a challenge to beat.
* ''VideoGame/DungeonOfTheEndless'' generally has two different "weak" enemies on the first floor of the dungeon. The Silic Crystals, which are slow, have low health and don't even bother to attack your heroes (but will attack the crystal you need to defend if you leave them be), and the Necrophage Larvae, who have even lower health than Silic Crystals but are faster and ''do'' attack your heroes in a ZergRush.

!!Non-video game examples:

* ''Webcomic/KidRadd'''s eponymous [[ShowWithinAShow video game in the webcomic]] features a plant-like minor enemy that [[RedHerringShirt becomes Kid Radd's best friend when they escape from the game]]. That particular enemy's name is Bogey, and he retains his [[CollisionDamage ability to hurt Radd on contact]].
* ''Webcomic/{{Homestuck}}'' has Imps and although at first they are shown to be a legitimate threat to low level players, they tend to get torn through pretty fast. That doesn't mean they can't get stronger...

* Many ''TabletopGame/DungeonsAndDragons'' [=DMs=] use goblins or kobolds as the [=PCs=]' very first enemies. That said, if the DM uses their abilities--sneaking and trapmaking, respectively--to their fullest (which few do), they can be very challenging indeed.
** On the topic of kobolds, [[http://crossfire.real-time.com/ Crossfire]] has the 'unusual kobold' filling the role of the "superpowered MetalSlime UndergroundMonkey" subversion, with some ''ten thousand'' hit points and ''complete immunity to physical damage''. They don't actually show up anywhere in the default mapset, however.
** Thus answering Lil Wayne's question, [[IncrediblyLamePun "What's a Goomba to a Goblin?"]]
* ''TabletopGame/{{Warhammer 40000}}'': [[PunyEarthlings Human]] [[RedShirtArmy Guardsmen]], [[OurOrcsAreDifferent Ork]] [[OurGoblinsAreDifferent gretchin]], and [[HordeOfAlienLocusts Tyranid]] gaunts. All three of them are ''well'' aware of their Goomba status, [[WeHaveReserves and so are their commanders]].
** Just to underscore it, all three of those factions use their Goombas as emergency rations and/or tank fuel.

[[folder:{{Anime}} and {{Manga}}]]
* Zaku and its clones in the Franchise/{{Gundam}} multi-verse. In fact, they are named after the Japanese equivalent term "zako" (usually translated as "small-fry"). Ramba Rai's [[MemeticMutation infamous]] "This is No Zaku" line is showing that the story's has moved pass the basic level for Amuro.
* Lampshaded by Kazuma in ''LightNovel/KonoSuba'' when one of the Demon King's Generals turns out to be a slime, which he assumes is just one of those rank-and-file ''VideoGame/DragonQuest''-style slimes. Ultimately subverted when it turns out slimes are [[PoisonIsCorrosive far]], ''[[PersonOfMassDestruction far]]'' [[NighInvulnerable more]] [[ExtremeOmnivore dangerous]] in the fantasy world Kazuma inhabits.

* Jethro from ''WesternAnimation/OKKOLetsBeHeroes'' is a basic robot whose only functions are to roll forward and say "I am Jethro!". The TropeNamer gets referenced when K.O. [[GoombaStomp Goomba Stomps]] several Jethros.