[[quoteright:180:[[Franchise/SuperMarioBros http://static.tvtropes.org/pmwiki/pub/images/goomba.jpg]]]]
[[caption-width-right:180:Don't you just want to pat the cute little guy on the head ([[GoombaStomp with your feet]])?]]

->''"Day One: I'm called up for the draft and enlisted as a Troopa\\
A member of the ground assault in the army of King Koopa\\
My assignment is a grassy hill beside a massive cleft\\
They told me when the plumber comes to 'just keep moving left'\\
The bastard finally showed up, so I marched without delay\\
But he just jumped right over me, continued on his way!\\
[[ArtificialStupidity At no point in my orders]] did they mention moving ''right!\\
''So I stepped right off the edge, filled with paralytic spite."''\\
-- '''[[WebVideo/JimAndYahtzeesRhymedownSpectacular Yahtzee Croshaw]]''', "[[http://www.escapistmagazine.com/videos/view/jim-yahtzees-rhymedown-spectacular/8195-Cabin-Fever Cabin Fever]]"

A type of {{Video Game Character|s}}. This is that one enemy that will ''always'' be encountered in the first level (and usually, but not always, as the very first enemy in the game), has a simple movement pattern, and is reassuringly easy to beat. They are the meekest and mildest of {{Mooks}}, and are the very first entries in the SortingAlgorithmOfEvil. [[GoombaStomp Stomping]] or blasting one of these guys for the first time marks the moment where the person holding the controller really starts ''playing'' the game. Basically they're here to help you learn how to attack, and to spoon-feed you your first few EXP.

In old-school {{RPG}}s, this will usually have a Slime or [[BlobMonster Slime-like]] monster, although [[OurGoblinsAreDifferent Goblins]] are not unheard of.

Is usually victim to becoming an UndergroundMonkey. Oftentimes their lowly cannon-fodder status is subverted by making UndergroundMonkey versions be the rarest (and sometimes toughest) enemies in the game - see MetalSlime. Sometimes they are dangerous because of the sheer number of them. If being attacked by one [[ScratchDamage takes one hitpoint]], [[ZergRush then being met by 100]] [[DeathOfAThousandCuts poses a problem]]. If [[MonsterAllies any monsters are recruitable]], expect this to be the JokeCharacter, maybe the LethalJokeCharacter.

Often serves as practice fodder leading up to the WarmupBoss. If they become numerous enough, they can also become {{Mascot Mook}}s. A Goomba-type enemy is often a WaddlingHead. Compare ComMons, {{Mooks}}. Contrast DemonicSpiders.

Watch out, because they might turn out to be the NotSoHarmlessVillain towards the end of the game. (see also MagikarpPower)

Note: the term "goombah" is still a live piece of offensive slang in the Northeast of the U.S.; use with caution around Italians stronger or meaner than you are (unless they are gamers, but especially if they're plumbers), or if you just plain don't want to be a jerk.

----
!!Examples:

[[foldercontrol]]

[[folder:ActionAdventure]]
* Octoroks fulfill this function in many ''Zelda'' games. Chu Chus seem to have joined them, as of late.
** For the GameCube additions: Octoroks were rare in ''VideoGame/TheLegendOfZeldaTheWindWaker'', and absent in ''VideoGame/TheLegendOfZeldaTwilightPrincess (for the first time ever in ''Zelda'' history).
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', the Octoroks are replaced with strange creatures resembling dog-sized tadpoles, effectively making the Bokoblins the [[TheGoomba Goombas]].
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', Deku Babas are the first enemy encountered.
* Critters in ''VideoGame/CaveStory''. They do get the UndergroundMonkey treatment and become progressively more dangerous the farther you get in the game.
* Red ninjas in the ''VideoGame/NinjaSenki''. The other ninja variations are all quite dangerous however. The toads also count once you get used to their [[DeadlyLunge jumps]].
* When you first enter the Guidance Gate in ''VideoGame/{{La-Mulana}}'', the skeleton is the first type of enemy that you encounter. Skeletons, like [[GoddamnedBats bats]], occur throughout the ruins; they do become tougher in later levels. They take more than one hit to destroy without a certain item you can't obtain until fairly late in the game.
* ''TheTowerOfDruaga'' has green slimes as the only type of enemy on the first floor. ''VideoGame/NamcoXCapcom'' does a little LampshadeHanging when they turn up at the start of the ''Tower of Druaga'' chapter.
* ''VideoGame/GodOfWar'' has the Undead Warriors and Harpies.
* Fantasy hack and slash game ''VideoGame/DieByTheSword'' had kobolds, which were small, weak and pathetically vulnerable. The expansion even allowed a kobold to participate in games of Ogre Hockey. ''As the puck''.
[[/folder]]

[[folder:FightingGame]]
* The basic Primids from the Subspace Emissary in ''VideoGame/SuperSmashBros Brawl''.
** And the original Goombas themselves!
[[/folder]]

[[folder:FirstPersonShooter]]
* Any grunt-type soldier in a shooter game.
** A particular example is Stormtroopers in most ''Franchise/StarWars'' games; in prequel-era games, Battle Droids typically fulfill the same role.
** The alien species nicknamed "Grunts" in ''Franchise/{{Halo}}''.
** [[VideoGame/HalfLife2 Combine "civil protection"]] (see below).
* The ''VideoGame/HalfLife'' series:
** The Combine "civil protection" in ''VideoGame/HalfLife2''. Sure, they come in groups and some of them have [=SMGs=], but they're cannon fodder compared to Overwatch soldiers and the Overwatch soldier ''know'' it. All of them go down in two headshots from the weakest gun in the game, they have no concept of cover and fields of fire (meaning it's very easy to score those two headshots), will ''always'' [[ImperialStormtrooperMarksmanshipAcademy shoot from the hip]], and have a bad habit of FastRoping [[SuicidalOverconfidence into the immediate path of a speeding vehicle]].
** Headcrab Zombies. Their claws and bites hurt quite a bit, but they're very, very slow. They're also completely braindead (purposefully so, in a series widely praised for its ArtificialBrilliance) allowing for plenty of funny moments. The developers love putting [[WreakingHavok large, heavy props]] and environmental traps for the player to kill them with.
** Headcrabs are the best example: they're small, die from two bullets or one good crowbar whack, do pathetic damage, and are some of the first dangerous things you encounter in the game. They're also [[ParanoiaFuel seriously terrifying.]]
*** Subverted by [[GoddamnBats Fast Headcrabs and Poison Headcrabs]], as well as [[DemonicSpiders their zombie counterparts]].
* Zombies and imps in ''VideoGame/{{Doom}}''.
* The Class 1 Drone robot in ''{{Descent}}''.
* Beheaded rocketeers and Gnaars in ''VideoGame/SeriousSam I''.
* Subverted in ''VideoGame/{{Unreal}}''. The first enemies you come across are the Brutes, tough hulking monstrosities with weapons that deal splash damage. Later in the game their inability to move quickly and dodge your fire make them die fairly quickly, but when you encounter them the first time you're armed with nothing but two peashooters and you have very little armor, and it's quite possible to get killed by them. The ''second'' enemy you encounter (the tentacle plant), however, definitely counts, as you can dodge its shots indefinitely and it goes down if you sneeze at it.
* In ''VideoGame/Left4Dead'' the common infected are scattered everywhere.
* ''VideoGame/BioShock1'' the regular Splicers, who are armed with either melee or ranged weapons.
[[/folder]]

[[folder:Maze Game]]
* ''VideoGame/WizardOfWor'' has every stage begin with Burwors, which don't move too fast and can't turn invisible.
[[/folder]]

[[folder:MMORPG]]
* {{Rat|Stomp}}s in most Western [=RPGs=] and [[{{MMORPG}} MMORPGs]].
** ''VideoGame/FinalFantasyXI'' has a few different mobs you first encounter, all dependent on your starting nation; these would include [[http://wiki.ffxiclopedia.org/wiki/Huge_Hornet bees]], [[http://wiki.ffxiclopedia.org/wiki/Tunnel_Worm worms]], [[http://wiki.ffxiclopedia.org/wiki/Wild_Rabbit bunnies]]... and [[http://wiki.ffxiclopedia.org/wiki/Tiny_Mandragora walking onions]].
** ''WorldOfWarcraft'' doesn't have rats as enemies, although kobolds are somewhat rat-like... but they only serve as TheGoomba in the human starting zone, where they share the dubious honor with wolves and bandits. Some other starting zone enemies are a subversion as the essentially same type can be encountered again much later, such as the forest trolls in the blood elf zones that also inhabit the Zul'Aman raid instance.
* ''CityOfVillains'' have the Snakes, which are naga-like humanoids. By level 10, you'll be thoroughly sick of fighting them, and won't see them again... until the late 40s, where one set of missions sends you back to the starting zone to fight Elder Snakes and their goddess, who are proportionately much tougher.
** ''CityOfHeroes'' has the Hellions and Skulls- two [[GangOfHats street gangs]], one a group of Satanists, the other a death cult. Both are explicitly at the bottom of the heap in both games.
** But both games have the weakest enemies of all in the tutorials; heroes fight hooligans hopped up on what barely counts as PsychoSerum ([[spoiler: but which turns out to be plot related]]) while villains practice their punches on prisoners and guards in [[CardboardPrison the Zig]].
* In ''GuildWars'', river skales fill this role in ''Prophecies'', and mantids do the same in ''Factions''.
* ''[[AirRivals Ace Online/Air Rivals]]'' starts you out by hunting mostly harmless giant bugs. It isn't until you bump into the I-Gear Early Types near the end of the starting mission set that a fairly competent opponent appears.
* ''CircleMUD'' had the 'beastly fido', which almost all of it's inheritors kept.
* Gnolls are the very first enemy you fight in the prologue of ''{{Vindictus}}''. Your first mission, however, pits you against Wood Men, who attack much like the gnolls.
** Another Nexon game, ''{{Maplestory}}'' has the Mushroom and its variations, and (to a lesser extent) Snails and Slimes.
* ''EVEOnline'' has this, if you're running Level 1 and 2 missions with a Destroyer. The enemy frigates you'll be shooting as part of these missions will go down pretty damn quick.
[[/folder]]

[[folder:PlatformGame]]
* Of course, the Goombas of ''SuperMarioBros'' They used to be allies of the Toads, their neighbors in the Mushroom Kingdom; however, they defected to Bowser's side, and have been {{The Chew Toy}}s of gaming ever since.
** It was [[http://iwataasks.nintendo.com/interviews/#/wii/nsmb/1/5 recently revealed]] that they were actually created at the end of [[VideoGame/SuperMarioBros the first game]]'s development, because the other main recurring enemy, the Koopa Troopas, required a two-step process to defeat, and the developers wanted to give players something simpler to defeat. (Ironically, in some of the [[VideoGame/SuperMario64 newer]] [[VideoGame/SuperMarioGalaxy games]], [[HelpfulMook Koopa Troopas]] [[BadassDecay are even weaker than Goombas!]]) Even Satoru Iwata, the current Nintendo president, was shocked at the fact that one of the most iconic ''Mario'' enemies was created last.
** Shy Guys in ''VideoGame/SuperMarioBros2'' and ''VideoGame/YoshisIsland'' (the actual Goombas show up later in ''Yoshi's Island'', but are a bit tougher than normal).
** In ''VideoGame/SuperMarioWorld'', Rex took the Goomba spot (though each Rex took ''two'' hits to defeat), sharing it with unshelled Koopa Troopas. The Goombas did not show up early in the game, and when they did, they looked completely different and didn't go down with one GoombaStomp. The Japanese version of ''World'' gave these Goombas a slightly different name (Kuribon) than the standard ones (Kuribo), so perhaps those Goombas are a different species of Goombas. Some fans [[FanNickname call them]] "Round Goombas".
** Don't forget the first monsters in ''VideoGame/WarioLand'', the Gooms, which are completely unable to even hurt you.
** Shellcreepers from ''VideoGame/MarioBros'' were The Goombas before there were Goombas.
* Waddle Dees from ''{{Kirby}}''. Broom Hatters, too.
** The Bronto Burts as well. In ''VideoGame/Kirby64TheCrystalShards'', the Waddle Dees were missing, as one of them was now [[HeelFaceTurn your friend]]--they were [[SuspiciouslySimilarSubstitute replaced]] by N-Z, small, blackish enemies that somehow managed to be even ''weaker.''
* Metools from ''VideoGame/MegaMan'' ''and'' its sequel series/BN universe spinoffs. Unique in that it's almost an InvincibleMinorMinion. Sniper Joes from the classic games only may also count.
** The small, green Reaverbots in ''MegaManLegends''.
** Sniper Joes are pretty hard to beat, really, what with their shields that block Mega Buster shots and reasonably powerful attacks. They're more like GoddamnedBats.
*** Metools actually qualify as GoddamnedBats too.
*** [[NintendoHard The fact that both "Goomba" creatures are also]] GoddamnedBats [[NintendoHard tells you everything you need to know about the classic series.]]
** ''MegaManZero'' gives us the Pantheons (with the most basic model, the Hunter, equipped with an ArmCannon) in the first three games while the fourth game has them replaced with the Variants (similar to the Pantheons, but the most basic one having shots that burn on contact). The ''[[MegaManZX ZX series]]'' has both of them replaced with the Galleons, which - while an appearance that mixes both the Pantheon and the Variant - is functionally more identical to the Pantheons.
* Zombies and/or skeletons in ''Franchise/{{Castlevania}}''.
** Zombies are solidly this, and so are skeletons for most of the series, but in [[VideoGame/CastlevaniaI the very first game]] skeletons are more of a medium-threat enemy, first showing up in the third stage and requiring significantly more skill to kill or get around than most of what you've faced so far. They're common enough to be Goombas in the fifth stage, though.
* Gnawties, Neeks, Sneeks and Awks in the ''VideoGame/DonkeyKongCountry'' games. The Kritters/Klomps/Kobbles/Tiki Goons aren't much stronger (though Diddy's peanuts in the CoOpMultiplayer can stun the Tiki Goons, while they just kill the Awks outright); they're the Koopa Troopas of the series.
** Also, the first kremlings you fight in ''VideoGame/DonkeyKong64'', which are before the first level, as well as the beavers.
* In the first ''SpyroTheDragon'' game, the first homeworld is filled with Gnorc enemies that do nothing but run away from you, find a corner to hide in, and then tremble in terror when you approach them.
** The Frogweed in ''TheLegendOfSpyro: A New Beginning'' and ''The Eternal Night''. They take three hits to kill and you literally have to sit there and stare at them for them to have a chance to hurt you.
* Yorps in ''VideoGame/CommanderKeen'' Episode 1, which can't damage you themselves. The only way they can kill you is to push you into something dangerous. A similarly harmless enemy in Episode 2, the Scrubs, can actually be helpful as they can be ridden upon to access areas you otherwise couldn't. (they can climb up walls)
* [[VideoGame/SonicTheHedgehog Motora/]][[VideoGame/SonicTheHedgehog4 Motobug]] from the ''Franchise/SonicTheHedgehog'' series. The jump to 3D also gave us [[SonicAndTheSecretRings Blue Ma Djinns]], [[VideoGame/SonicHeroes Eg]][[VideoGame/ShadowTheHedgehog g ]][[VideoGame/SonicRushSeries Pa]][[VideoGame/MarioAndSonicAtTheOlympicGames wn]][[VideoGame/SonicColors s,]] [[VideoGame/ShadowTheHedgehog Black Arms Soldiers]], [[VideoGame/SonicTheHedgehog2006 Egg Gunners]], [[VideoGame/SonicUnleashed Egg Fighters and Nightmares]] among others.
* The Ghulibas in ''{{Eversion}}'' resemble Goombas at first; the file that contains their graphics is even called 'goomba'. In later stages the resemblance diminishes as they move faster and [[spoiler: in X-8 after the 1.7.3 update, they regenerate after a short time]].
* Zoomers and Geemers in most ''VideoGame/{{Metroid}}'' games.
** Although Hornoads also get this treatment in ''ReturnOfSamus'' and ''MetroidFusion''.
* Snakes in ''VideoGame/{{Spelunky}}'' do nothing but slither slowly back and forth. Yes, [[GoombaStomp stomping]] on them works just fine.
* Regular Moos in the ''VideoGame/{{Klonoa}}'' series.
* Yellow beetles in ''VideoGame/{{Bug}}!''. They're the first enemy Bug faces, are slow, have no special ability, and take one hit to die.
* ''VideoGame/CosmosCosmicAdventure'' has small red enemies which just walk around and are defeated by a single stomp.
* Owls in ''TheGreatGianaSisters'', which look almost identical to Goombas.
* ''VideoGame/{{Athena}}'' has the green slime enemies that do nothing but wander back and forth.
* ''VideoGame/KeithCourageInAlphaZones'' has Zakkos, frequently {{Palette Swap}}ped blobby little creatures that do nothing but walk.
* ''VideoGame/{{Claw}}'' has, quite amusingly, Officers for those. (Soldiers are not very powerful either, but they have a ranged attack and can even qualify as {{Goddamned Bats}}) They can't block, take only one normal hit to die(one and a crouch in second level) and have a reaction time before they attack you ([[CallingYourAttacks they really need to yell that "En Garde!" at you]]) which gives a player enough time to clock their face with a [[CriticalHit satisfying uppercut]] with impunity.
* ''VideoGame/DisneyPrincessEnchantedJourney'' has basic Bogs, who are nothing special.
[[/folder]]

[[folder:PuzzleGame]]
* Snakeys from the ''VideoGame/AdventuresOfLolo'' trilogy are the only completely harmless foes that Lolo will face. They don't move, they don't shoot anything, and you won't die if you touch them.
* Noggles in ''VideoGame/KickleCubicle'' move around quite slowly, and, unlike other enemies in the game, can be turned into ice cubes to push around.
[[/folder]]

[[folder:RolePlayingGame]]
* Slimes in ''VideoGame/DragonQuest''. God help you if you ran into a Babble before level 5, though.
* Rattata and Pidgey from the [[VideoGame/PokemonRedAndBlue Generation I (Kanto region)]] ''{{Pokemon}}'' games and their GameBoyAdvance [[VideoGameRemake remakes]].
** Sentret and Hoothoot (Pidgey and Rattata also appear; Hoothoot is basically the nighttime counterpart to the diurnal Pidgey) from the [[VideoGame/PokemonGoldAndSilver Generation II (Johto)]] and their NintendoDS [[VideoGameRemake remakes]].
** Poochyena and Zigzagoon from the [[VideoGame/PokemonRubyAndSapphire Generation III (Hoenn)]].
** Starly and Bidoof (Hoothoot also appears, still nocturnal, though with a smaller range than Starly) from [[VideoGame/PokemonDiamondAndPearl Generation IV (Sinnoh)]].
*** Subverted as Starly eventually evolve into one of the stronger mons of the Gen. IV unlike most mons you can get at the start of the Pokémon games.
** Pidove and Patrat from [[VideoGame/PokemonBlackAndWhite Generation V (Unova)]].
** See also ComMons. And MagikarpPower for that matter.
** Most of these also qualify as GoddamnedBats. Oh yeah...Zubat.
* The imp/goblin (depending on the translation you're using) is usually one of the first enemies you meet in a ''Franchise/FinalFantasy'' game.
* Runaway Dogs, Coil Snakes and Spiteful Crows in ''VideoGame/{{Earthbound}}''.
* Multiple examples throughout the ''KingdomHearts'' series:
** In [[VideoGame/KingdomHearts the original]] and following games, Shadows are the weakest Heartless. They can be GoddamnedBats due to their ability to become completely invincible temporarily, though.
*** Their powered up counterparts are the Neo-shadows, which are bigger and tougher.
** The Nobody equivalent in ''VideoGame/KingdomHeartsII'' is the Dusk.
** The Unversed version of this in VideoGame/KingdomHeartsBirthBySleep is called a Flood. It feeds off irritation.
** The Meow Wow in ''VideoGame/KingdomHearts3D'' fills this role, being slow, and having a very noticeable delay after most of its attacks.
* Rabites in the ''VideoGame/WorldOfMana'' series.
* The Goombas of ''VideoGame/{{Wizardry}} VII: Crusaders of the Dark Savant'' consist mainly of slimes, birds, bugs, and plant-like creatures called phoots. Subverted in that later variants of these enemies range from annoying (spectral ravens) to incredibly dangerous even to advanced parties (shadow crusts, fire crows, bear weevils, mantraphoots).
* Both ''IcewindDale'' games tend to pit you against goblins as the first enemies that you ''have'' to fight. Of course, if your party is only level one at that moment, they are actually a fair match.
** ''BaldursGate'' on the other hand, faced you off against diseased gibberlings (easy) and Wolves (much tougher).
* Mudcrabs in ''Franchise/TheElderScrolls'' games.
** Also (giant) rats, especially in ''VideoGame/TheElderScrollsIVOblivion''.
** The rat is the first enemy if you are starting in a dungeon. In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', it depends on were you go first.
** A giant rat is also the first enemy in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]''.
* Very Very Empties are the weakest enemies in ''EternalSonata''... as long as they don't duck into any shadows. As such, your encounters with them en route to Tenuto are in combat fields without shadows. Indeed, the first encounter is a very basic combat tutorial.
* Both ''VideoGame/FableI'' and ''VideoGame/FableII'' use beetles. Both times they are also used in the "tutorial" (Guild Woods and the warehouse/Tomb)
* Radroaches in ''VideoGame/{{Fallout 3}}''.
** Radroaches and molerats in [[VideoGame/{{Fallout}} 1]] and [[VideoGame/{{Fallout 2}} 2]].
** Mantises and geckos in ''VideoGame/FalloutNewVegas''.
* Bandits in ''VideoGame/FireEmblem''. They're unusual in that they have plenty of HP and are able to inflict quite a bit of damage with each blow, but the axes they use are heavy and inaccurate, and most of your starting army can wield light and accurate swords. Later games gave swords the advantage in the weapon triangle, favoring the player even more.
* Any and all "soldier" type enemies in ''Franchise/FinalFantasy'' games, with the notable exception of the [[DemonicSpiders Imperial Troops]] in ''VideoGame/FinalFantasyII''.
* The Maya type enemies in ''VideoGame/{{Persona 3}}''. Most have several elemental weaknesses, low hit points and stats, useless skills and generally die in one or two hits.
* Navy Jr. in ''VideoGame/{{Dubloon}}''. First time you meet them [[ShipLevel while raiding Navi's ship]], they are a little tougher than usual but pose no bigger challenge. By the time you meet them later in Navy HQ, they are so weak {{critical hit}}s done to them with physical attacks will probably approach 1000.
* The green slimes of ''VideoGame/ShiningInTheDarkness''.
* Eye Goo in ''VideoGame/BreathOfFireIII''. Just beware of the [[KingMook Goo King]]...
* Every act of ''VideoGame/{{Diablo}} 2'' had one set of these buggers: The Fallen in act 1, the Mummies in act 2, the Pygmies in act 3, Oblivion Knights in act 4 (not particularly weak, but they still fit the pattern, in the context of act 4), and the Minions (the short, hunchback pig-men with spikes on their backs) in act 5.
* Slimes in ''VideoGame/{{Hydlide}}''.
* Insectors in ''VideoGame/SDSnatcher''.
* ''VideoGame/DarkSouls'' has the Hollow Warriors in the Undead Burg. Easy to fight with their predictable movesets and large openings, they are nonetheless dangerous in groups.
* In all ''Franchise/{{Disgaea}}'' games except the first one, your very first battle is against a group of Prinnies. And even in the first game, Prinnies are the only generic units included in your initial party.
** How Goomba-esque are they? Throw them (something you can do at will) and they ''blow up''. And it only costs one GlobalCurrency to bring them back from the dead.
* Several weak demons take this role in most ''Franchise/ShinMegamiTensei'' games. Traditionally, the weakest enemies are the Slime and the Pixy.
* Each of the games in the ''VideoGame/MarioAndLuigi'' series puts its own unique spin on the Goomba.
** The first game, ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'', takes place in the Mushroom Kingdom's neighboring country, the Beanbean Kingdom, [[PlanetOfHats where everything is bean-themed]] instead of mushroom-themed. Their Goomba equivalent is the Beanie, a creature who looks like a bean with a face and two feet. Actual Goombas also appear in the game as [[TrainingBoss training bosses]]. It should be noted that the actual weakest enemies in the game are Fighter Flies, who live on the border between the two kingdoms.
** The second game, ''[[VideoGame/MarioAndLuigiPartnersInTime Partners in Time]]'', takes place during an AlienInvasion. The weakest enemies in the game are alien Goombas called Shrooblets. Actual Goombas also appear later on, once again being tougher than normal.
** The third game, ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'', is a FantasticVoyagePlot through Bowser's body. The weakest enemies inside Bowser are single-celled Goombas called Goombules. The weakest enemies outside Bowser are Chuboombas, chubby Goombas who love candy. Actual Goombas also appear as SummonMagic. [[IncendiaryExponent Flaming Goombas]] that [[RussianReversal stomp enemies]], no less.
** The fourth game, ''[[Videogame/MarioAndLuigiDreamTeam Dream Team]]'', features Grombas as the weakest enemy in the overworld, while Drombas are the weakest enemy in the Dream World. Actual Goombas appear as (somewhat late) midgame enemies where they usually work together with Fly Guys or each other to try to overwhelm Mario and Luigi, either through ZergRush (with other Goombas) or through DeathFromAbove (with the help of the Fly Guys). They are even used as cavalry, being carried into battle by the Fly Guys to increase their numbers. Both Goombas and Fly Guys also have stronger versions of themselves that appear as mid-to-lategame enemies. Finally, Goombas remain one of the only enemies that are faced in both the real world, and the dream world (the latter as assisting enemies in a boss battle with the Elite Trio, one of which is a Goomba), [[spoiler:and Dreamy Goombas can be summoned by the FinalBoss, Dreamy Bowser]].
* Goombas actually got some respect in ''VideoGame/PaperMarioTheThousandYearDoor'' where a few smart and competant ones (including two that were Mario's allies) appeared. In fact, while some Goombas in the game are still Mooks, some of them show some brains, wearing spiked helmets (apparently having learned from Mario stomping on them all the time).
* ''VideoGame/ChildOfLight'' has the giant grasshoppers. These have ''very'' low health, deal very weak damage, and have no special abilities. Once Aurora levels up once or so, she'll be taking them out in one hit.
[[/folder]]

[[folder:Shoot Em Up]]
* The enemy choppers in ''VideoGame/TwinCobra'' and ''Twin Cobra II''. They also have a [[UndergroundMonkey red variant]] that has more health and is more dangerous.
* Hominov Prop Planes in ''HeavyWeapon''. These things take one hit to explode, but unlike another Mook that also dies in one hit, they have ''no weaponry at all''.
* Fairies in ''VideoGame/{{Touhou}}'' are incredibly weak and pose hardly any danger unless when doing ZergRush attacks. This being Touhou, it doesn't stay this way for long.
** Which leads to a RunningGag: EnsembleDarkhorse ice fairy Cirno likes to proclaim, "I'm the strongest!" She actually ''is'' the strongest fairy. That, however, is like being the fastest snail - you're still a thousand miles behind everyone else.
** Bakebake, sock-like ghosts who constantly trail their tongues fill this role for the PC-98 games, and half the time ''they don't even have an attack''.
* In ''Atomic Robo-Kid'', the first type of enemy to appear is Bowles, blobby things that slowly drift across the screen, don't cause CollisionDamage and are easy to kill with the weakest weapon. In the MiniBoss battles, they drift continuously across the middle of the screen to block shots.
[[/folder]]

[[folder:SimulationGame]]
* Whirlms from ''VideoGame/VivaPinata'' are not enemies, but stupidly easy to tame.
* The [[AIIsACrapshoot Xenon]] "N" and [[SpacePirate Pirate]] Harrier scouts in the ''[[Videogame/{{X}} X-Universe]]'' games are some of the first enemies you meet in the game, and typically go down in a couple blasts even from your piddly [[StartingEquipment Impulse Ray Emitters]]. They are great for padding out your [[AllianceMeter reputation with the various factions]], sometimes drop gear like missiles or shields, and occasionally bail out - allowing you to [[DefeatMeansPlayable use or sell their ship]]. They actually become ''more'' dangerous (or at least, [[GoddamnBats obnoxious]]) when you upgrade your ship to something a [[SpaceFighter bit bigger]], as [=M3=] fighters lack the speed to properly chase it down, and their usual weapons are often [[PainfullySlowProjectile too slow to hit them]].
[[/folder]]

[[folder:TowerDefense]]
* Runners in ''VideoGame/DesertMoon''. A similar enemy [[ActionBomb Bursters]], are faster have more health, and explode on death. In fact, the final waves of the last three levels contain every enemy type ''except'' Runners.
[[/folder]]

[[folder:Others]]
* Winston "The Rookie Killer" Payne fills this role in the AceAttorney series, getting soundly trounced in each game's first case. He gets more pathetic with every game. His hair also gets sillier with each passing game.
* The White Mouse from ''{{Mousehunt}}'', being one of the weakest mice and also one of the first mice that you can catch. It also serves as the MascotMook, and has an UndergroundMonkey variant of it (the stronger Mutated White mouse).
* Present in the ''Videogame/QuestForGlory'' adventure game series by Sierra.
** Sauruses ([[RunningGag or is that Sauri]]?) in ''Videogame/QuestForGloryI'' fit the bill, as even a Thief or Magic User at the start of the game has a reasonable chance of taking one down. {{Lampshade}}d in the game itself by the Adventurer's Guildmaster, when he tells you anyone can kill a Saurus if asked about them. Goblins are also quite easy to defeat.
*** ''Quest For Glory I'' also has an "Experience" system, and after a certain cutoff point the game begins to spawn much stronger monsters, and it's entirely possible to advance so quickly you may never see the weaker enemies.
** Desert Brigands in ''Videogame/QuestForGloryII'' are by far that game's easiest and most commonly-encountered enemy.
** ''Videogame/QuestForGloryIII'' has the Giant Ant. They're everywhere, and quite easy to take down.
** ''Videogame/QuestForGloryIV'' brings two: The badder (bats of a not [[GoddamnBats goddammed]] variety) and [[KillerRabbit vorpal bunny]]. Badders are a scripted first encounter, and there's a good chance of running into a vorpal bunny on your way to town after the opening. Badders only appear at night or indoors, but the bunny is probably the most common enemy during daylight hours.
* ''StarCraft'' the Zergling their weak on their own, but in swarms they are a menace.
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!!Non-video game examples:

[[folder:WebComics]]
* ''Webcomic/KidRadd'''s eponymous [[ShowWithinAShow video game in the webcomic]] features a plant-like minor enemy that [[RedHerringShirt becomes Kid Radd's best friend when they escape from the game]]. That particular enemy's name is Bogey, and he retains his [[CollisionDamage ability to hurt Radd on contact]].
* ''Webcomic/{{Homestuck}}'' has Imps and although at first they are shown to be a legitimate threat to low level players, they tend to get torn through pretty fast. That doesn't mean they can't get stronger...
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[[folder:TabletopGames]]
* Many ''TabletopGame/DungeonsAndDragons'' [=DMs=] use goblins or kobolds as the [=PCs=]' very first enemies. That said, if the DM uses their abilities--sneaking and trapmaking, respectively--to their fullest (which few do), they can be very challenging indeed.
** On the topic of kobolds, [[http://crossfire.real-time.com/ Crossfire]] has the 'unusual kobold' filling the role of the "superpowered MetalSlime UndergroundMonkey" subversion, with some ''ten thousand'' hit points and ''complete immunity to physical damage''. They don't actually show up anywhere in the default mapset, however.
** Thus answering Lil Wayne's question, [[IncrediblyLamePun "What's a Goomba to a Goblin?"]]
* ''{{Warhammer 40000}}'': [[PunyEarthlings human]] [[RedShirtArmy Guardsmen]], [[OurOrcsAreDifferent Ork]] [[OurGoblinsAreDifferent gretchin]], and [[HordeOfAlienLocusts Tyranid]] guants. All three of them are ''well'' aware of their Goomba status, [[WeHaveReserves and so are their commanders]].
** Just to underscore it, all three of those factions use their Goombas as emergency rations and/or tank fuel.
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[[folder:{{Anime}} and {{Manga}}]]
* Zaku and its clones in ''[[Anime/MobileSuitGundam Mobile Suit]] Franchise/{{Gundam}}'' multi-verse. In fact, they are named after the Japanese equivalent term "zako" (usually translated as "small-fry"). Ramba Rai's infamous [[MemeticMutation "No Zaku"]] is showing that the story's has moved pass the basic level for Amuro.

[[/folder]]
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