[[quoteright:300:[[WesternAnimation/{{Futurama}} http://static.tvtropes.org/pmwiki/pub/images/futurama6.jpg]]]]
[[caption-width-right:300:"Behold, the ''ONE'' COMMANDMENT!"]]
->''"The Lord, the Lord Jehovah has given unto you these Fifteen-- ''[drops one of the stone tablets]'' --Oy. ... Ten! Ten Commandments for all to obey!"''
-->-- '''Moses''', ''Film/HistoryOfTheWorldPartI''

The Commandments are a short list of simple rules that must be followed. It's a much simpler system than any rulebook, lawbook or manifesto. The most famous such list of commandments (at least in western culture) is the one known as The Ten Commandments, featured in RealLife Christianity as well as stories about the faith.[[note]]It is widely believed that the Ten Commandments are also common to Judaism, but this is a misconception. In Hebrew, those verses are referred to as "the Ten Statements"; they are in fact made up of ''fourteen'' commandments, and are not even considered of particular importance.[[/note]] However, many other such lists pop up in various media, especially fantasy.

If a work has its own list, include the list on the example. (Unless the list is really long, but if it is then it's unlikely that the example truly belongs in this trope in the first place.)

No examples from RealLife religion or philosophy please. Not on the main page.

When rules are played for annoyance, that's RuleNumberOne. When rules are played for alienation, that's ApeShallNeverKillApe.



[[folder:Anime & Manga]]
* ''LightNovel/NoGameNoLife'': All sixteen Exceeds (the sentient races of Disboard) are bound by ten inviolable Pledges set up by Tet, the God of Games, upon his/her ascent to being the One True God following the brutal war that destroyed most of the Old Dei (themselves one of the Exceeds, by virtue of Tet surviving). [[spoiler:It was actually created by Riku Dora and his wife Shu-Vi 6,000 years ago, with Tet as their own Old Deus created to help fulfill their wish of creating a peaceful world for the war-weary Exceeds.]]
##All bloodshed, war and pillaging is forbidden. (This includes any kind of violence or violation of rights, like physical injuries, rape or an ArmorPiercingSlap.)
##All conflicts will be resolved through games.
##Each party involved in a game must bet something that both sides agree is of equal value. (The wagers can also be non-material, so long as both side agree to it being equivalent.)
##As long as it doesn't go against Pledge 3, the things that are wagered and the rules of the game will not be questioned.
##The challenged party has the right to decide the rules of the game. (This also includes the right to refrain from the game.)
##Any bets made in accordance with the Oaths must be upheld. (The laws of the universe will actively see to it.)
##Conflicts between groups will be conducted by designated representatives with absolute authority. (But that doesn't mean that two people can't compete as one, as Sora and Shiro shows.)
##Being caught cheating during a game is grounds for an instant loss. (Which Sora interprets as a deliberate loophole meant for smarter players to exploit.)
##In the name of God, the previous rules may never be changed.
##Everyone must have fun playing together!

[[folder:Fan Works]]
* The whole point of ''Fanfic/TheOfficialListOfUnofficialRules''. It's played for laughs.
* ''Fanfic/TheWarOfTheMasters'' uses the original Ten Commandments as a starting point for a more comprehensive version of Creator/IsaacAsimov's [[ThreeLawsCompliant Three Laws of Robotics]]. They range from the serious--"thou shalt not commit murder" is interpreted as "do not kill without orders from your biological superiors"--to the not-so-serious--"remember the Sabbath and keep it holy" equates to "don't bother your superiors while they're sleeping except in a genuine emergency".

[[folder:Films --Live-Action]]
* The movie ''Film/TheTenCommandments'' tells the story of Moses, featuring and focusing on (what Hollywood thinks are) the ten commandments of Judaism.
* ''Film/FightClub'' has seven commandments. (They are counted as eight, but the second is just [[RuleNumberOne the first one repeated for emphasis]]):
## You do not talk about Fight Club.
## '''You do not talk about Fight Club'''.
## Someone yells stop, goes limp, taps out, the fight is over.
## Only two guys to a fight.
## One fight at a time.
## No belts, no shirts, no shoes.
## Fights will go on as long as they have to.
## If this is your first night at Fight Club, you '''have''' to fight.
* ''Film/IRobot'' centrally features [[ThreeLawsCompliant Asimov's Three Laws of Robotics]]. This of course does not prevent a ZerothLawRebellion.
## [[ThouShaltNotKill A robot may not injure a human being or]], [[AccompliceByInaction through inaction]], [[MurderByInaction allow a human being to come to harm.]]
## [[RobotMaid A robot must obey orders given to it by human beings]], except where such orders would conflict with the First Law.
## [[ICannotSelfTerminate A robot must protect its own existence]], as long as such protection does not conflict with the First or Second Laws.
* Franchise/RoboCop has four Prime directives:
## Serve the public trust.
## Protect the innocent.
## Uphold the law.
## [[spoiler:Never oppose an OCP officer.]]
* ''Film/{{Zombieland}}'' gives us the Rules, as laid down by Columbus. There's almost 40, but they're very succinct (and we never get to hear them all). Examples include:
--> 1. Cardio\\
2. Double tap\\
3. Beware of bathrooms\\
4. [[MundaneUtility Always wear a seatbelt]]\\
17. [[NeverBeAHero Don't be a hero]].\\
18. Limber up\\
22. When in doubt, know your way out\\
29. Check the back seat
* ''Film/MadMaxBeyondThunderdome'':
** [[MemeticMutation Two men enter, one man leaves.]] It may be the only rule, but it is rigidly enforced.
** The only other rule we hear of in [[WretchedHive Bartertown]] (where the titular Thunderdome can be found): "Bust a deal, face the wheel."
* Frank Martin's personal code from ''Film/TheTransporter'' series:
-->'''Rule 1:''' The deal is the deal. The conditions of the deal will not be changed after it has been confirmed.\\
'''Rule 2:''' No names.\\
'''Rule 3:''' ''Never'' look in the package.

* Creator/IsaacAsimov's ThreeLawsOfRobotics, used in his ''Robot'' stories and by many other SF writers in works about {{AI}}. Note that unlike other sets of commandments, these laws are hard-coded into the robots' artificial brains. As Greg Powell describes it in "Escape!":
-->"Before it's physically possible in any way for a robot to even make a start to breaking the First Law, so many things have to break down that it would be a ruined mess of scrap ten times over."
## A robot may not injure a human being or, through inaction, allow a human being to come to harm.
## A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
## A robot must protect its own existence, as long as such protection does not conflict with the First or Second Laws.
** We ought to note that the robots, after becoming totally sentient and [[RidiculouslyHumanRobots ridiculously human]], eventually develop a ''[[ZerothLawRebellion Zeroth]]'' law: A robot may not injure ''humanity'', or, through inaction, allow ''humanity'' to come to harm. This comes to light in the prequels and later sequels to ''Literature/{{Foundation}}'', in which it is a key part of Asimov's ArcWelding.
* Creator/MichaelMoorcock's book ''The Warhound and the World's Pain'' had the main character go through a valley in which the only law was steal nothing. Not as easy as it sounds, as it's then explained that pretty much any crime can be defined in terms of stealing: murder is the theft of life, lying is the theft of choice, etc.
* ''Literature/TheStormlightArchive'': The Ideals of the [[TheOrder Knights Radiant]]. The First Ideal was common to all orders, but the others varied.
* The three rules of the Librarians of Time and Space in ''Literature/{{Discworld}}'' are:
## Silence.
## Books must be returned no later than the last date shown.
## Do not interfere with [[TimeyWimeyBall the nature of causality]].
* ''Literature/TheIslandOfDoctorMoreau'':
** Not to go on all-fours; that is the Law. Are we not Men?
** Not to suck up Drink; that is the Law. Are we not Men?
** Not to eat Fish or Flesh; that is the Law. Are we not Men?
** Not to claw the Bark of Trees; that is the Law. Are we not Men?
** Not to chase other Men; that is the Law. Are we not Men?
* ''Literature/AnimalFarm'' has the principles of Animalism, which are written on the side of the barn for all to see. The first principle was "All animals are equal". As their system [[HeWhoFightsMonsters slipped into totalitarianism and tyranny]], the principles got altered and removed until only a subversion of the first rule remained: "All animals are equal, but some are more equal than others." The other six laws, in order of appearance:
** Whatever goes upon two legs is an enemy.
** Whatever goes upon four legs, or has wings, is a friend.
** No animal shall wear clothes.
** No animal shall sleep in a bed.
*** After the pigs move into the old house and begin sleeping in the beds, it is amended with ''"with sheets"''.
** No animal shall drink alcohol.
*** After the pigs become drunk on alcohol, it is amended with ''"in excess"''.
** No animal shall kill another animal.
*** After the [[WhatDoYouMeanItsNotForKids mass executions of political opponents]], it is amended with ''"without reason"''.
** All animals are equal.
*** But some animals are more equal than others.
* ''Literature/TheGospelOfTheFlyingSpaghettiMonster'': Eight of those. Well, 10 actually, but Mosey the pirate captain dropped two of the stone tablets as he walked down Mount Salsa.
* ''Literature/TheDresdenFiles'' has Seven Laws of Magic.
** Thou shalt not kill by use of magic. (Pretty self-explanatory, though primarily limited to humans)
** Thou shalt not transform others. (No {{Baleful Polymorph}}s)
** Thou shalt not invade the mind of another. (No {{Mind Probe}}s or telepathy)
** Thou shalt not enthrall another. (No MindControl, also the only one that applies to interactions with nonhumans)
** Thou shalt not reach beyond the borders of life. (No necromancy or other messing with the forces of life and death)
** Thou shalt not swim against the Currents of Time. (Do not try to change the past through temporal manipulation, lest you create a paradox)
** Thou shalt not seek beyond the Outer Gates. (Do not mess with the forces beyond this universe, referred to as Outsiders)
* ''Literature/ChristianNation'' has the Fifty Blessings, which President Steve Jordan had put into law that supersedes the American Constitution -- many of which are vague and unenforceable.

[[folder:Live-Action TV]]

* Leroy Jethro Gibbs on ''Series/{{NCIS}}'' has at least fifty-one rules for himself and his team as of the last episode of season 7. Gibbs' rules (as of Season 8 Episode 24). Yes there are a few doubles. WordOfGod explains the doubles of Rules 1, 2, and 3 are Golden Rules imparted on Gibbs by Franks. It was never said which belongs in Franks' set.
--> The Unwritten rule: Do what you have to for family.\\
1: Never screw (over) your partner.\\
1: Never let suspects stay together.\\
2: Always wear gloves at a crime scene.\\
3: Don't believe what you're told. Double check .\\
3: Never be unreachable.\\
4: If you have a secret, the best thing is to keep it to yourself. The second-best is to tell one other person if you must. There is no third-best.\\
5: You don't waste good.\\
6: Never apologize, it's a sign of weakness.\\
7: Always be specific when you lie.\\
8: Never take anything for granted.\\
9: Never go anywhere without a knife.\\
10: Never get personally involved in a case.\\
11: When the job is done, walk away.\\
12: Never date a co-worker.\\
13: Never, ever involve lawyers.\\
15: Always work as a team.\\
18: It's better to seek forgiveness than ask permission.\\
22: Never, ever bother Gibbs in interrogation.\\
23: Never mess with a Marine's coffee, if you want to live.\\
27: Two ways to follow: First way they never notice you. Second way they only notice you.\\
35: Always watch the watchers.\\
38: Your case. Your lead.\\
39: There is no such thing as a coincidence.\\
40: If it seems like someone is out to get you, they are.\\
44: First things first, hide the women and children.\\
45: Clean up your own messes.\\
51: Sometimes you're wrong (addendum to original rules, and written on the back of Rule 13).
* ''Series/MontyPythonsFlyingCircus'' gives us the rules of the Department of Philosophy at the University of Walamaloo:
** Rule One: No poofters.
** Rule Two: No member of the faculty is to maltreat the Abos in any way at all if there's anybody watching.
** Rule Three: No poofters.
** Rule Four: This term, I don't want to catch anybody not drinking in their room after lights out.
** Rule Five: No poofters.
** Rule Six: {{There is no Rule Six}}.
** Rule Seven: No poofters.
* The ''Series/StarTrekTheNextGeneration'' episode "The Game" introduces us to Lefler's Laws, a list of reminders that Lt. Lefler wrote for herself anytime she learned anything important. She's written 102 of them, and a few of them come out during the episode as appropriate:
** Law 1: You can only count on yourself.
** Law 17: When all else fails, do it yourself.
** Law 36: You gotta go with what works.
** Law 91: Always watch your back.
** At the end of the episode, Westley, who has developed a small romance with her, is preparing to return to the Academy, and offers this: "Law 103: A couple of light years can't keep good friends apart."
* On ''Series/StarTrekDeepSpaceNine,'' the [[ProudMerchantRace Ferengi]] characters (especially Quark) would occasionally quote from "The Rules of Acquisition", found [[http://en.memory-alpha.org/wiki/Rules_of_Acquisition here]]. There are at least 285 official rules, apparently, and more unofficial rules.
** The first and most important Rule of Acquisition: Once you have their money, never give it back.

* "Ten Crack Commandments" by Music/TheNotoriousBIG.

* Creator/DataEast's ''Pinball/RoboCop'' has the three Prime Directives from the movie, which must be completed to enable multiball.

* ''Creator/TheBrewingNetwork'' at times refers to what they call "the brewer's code", which is "don't be a dick". Usually cited when a competition relies on the honor code (ie not checking the internet for answers) or talking about behavior and beer festivals and conferences.

[[folder:Tabletop Games]]
* ''TabletopGame/GeistTheSinEaters'' has the Old Laws of the Dominions of the Underworld. Each Dominion has its own set of laws, such as "Take nothing, leave nothing," "Speak not to the shades" or "Bow before passing guardsmen." It's suggesting that Storytellers tempt the players into breaking them... but in-game, most Sin-Eaters are very reluctant to break them, as doing so draws the instant attention of the [[EldritchAbomination Kerberos]] that runs the Dominion.
* The original ''TabletopGame/VampireTheMasquerade'' had Traditions that vampires (Camarilla vampires, anyway) were required to follow.
** The First Tradition: The {{Masquerade}}
--->Thou shalt not reveal thy true nature to those not of the Blood. Doing so shall renounce thy claims of Blood.
** The Second Tradition: The Domain
--->Thy Domain is thy concern. All others owe thee respect while in it. None may challenge thy word in thy Domain.
** The Third Tradition: The Progeny
--->Thou shalt sire another only with permission of thine Elder. If thou createst another without thine Elder's leave, both thou and thy progeny shalt be slain.
** The Fourth Tradition: The Accounting
--->Those thou create are thine own children. Until thy progeny shall be released, thou shalt command them in all things. Their sins are thine to endure.
** The Fifth Tradition: Hospitality
--->Honor one another's Domain. When thou comest to a foreign city, thou shalt present thyself to the one who ruleth there. Without the word of acceptance, thou art Nothing.
** The Sixth Tradition: Destruction
--->Thou art forbidden to destroy another of thy kind. The right of Destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt.
* In the successor game ''TabletopGame/VampireTheRequiem'', these Traditions are simplified down to three: Masquerade (pretty much the same as above), Progeny (same as above), and Amaranth ("Do not commit [[YourSoulIsMine diablerie]]").
* ''TabletopGame/ArsMagica''. The Order of Hermes had a Code of Conduct which (among other things) forbade dealing with demons, endangering the Order, interfering with secular governments and spying on or killing other mages.
* Paladins in the ''TabletopGame/ForgottenRealms'' follow [[OddJobGods many deities]], each with a different portfolio, their orders and churches may emphasize different parts of the same god's agenda... you got the picture: an universal and strict code ''cannot'' exist. But the common guidelines (priorities and interpretations differ) are Paladin's Virtues from "[[FictionalDocument Quentin's Monograph]]":
--> An organized approach brings the most good for all.\\
Laws exist to bring prosperity to those under them.\\
Unjust laws must be overturned or changed in a reasonable and positive fashion.\\
People rule; laws help.\\
Cause the most good through the least harm.\\
Protect the weak.\\
Goodness is not a natural state, but must be fought for to be attained and maintained.\\
Lead by example.\\
Let your deeds speak your intentions.\\
Goodness radiates from the heart.\\
[[GoodIsNotDumb Give others your mercy, but keep your wits about you]].
* ''TabletopGame/OldWorldOfDarkness'':
** ''TabletopGame/WerewolfTheApocalypse'' presents the Litany of the Garou Nation[[note]]Aside from the 9th and 13th ones, the degree to which the letter and the spirit of these laws are kept tends to vary between tribes[[/note]].
---> Garou shall not mate with Garou.\\
Combat the Wyrm wherever it dwells and wherever it breeds.\\
Respect the territory of another.\\
Accept an honorable surrender.\\
Submit to those higher in station.\\
The first share of the kill for the greatest in station.\\
Ye shall not eat the flesh of humans.\\
Respect those beneath ye -- all are of Gaia.\\
[[{{Masquerade}} The Veil]] shall not be lifted.\\
Do not suffer thy people to tend thy sickness.\\
The leader may be challenged at any time during peace.\\
The leader may not be challenged during wartime.\\
Ye shall take no action that causes a Caern to be violated.
** ''TabletopGame/WerewolfTheForsaken'' likewise has the Oath of the Moon, with precepts such as. "The Wolf Must Hunt," "[[{{Masquerade}} The Herd Must Not Know]]", "The Low Honor the High; the High Honor the Low," "[[ApeShallNeverKillApe The People Do Not Murder the People]]," "Respect Your Prey," "The [[OurWerewolvesAreDifferent Uratha]] Shall Cleave to the Human," and "Do Not Eat the Flesh of Man or Wolf." Each tribe has a little sub-clause to this Oath, such as "Offer No Surrender You Would Not Accept" (the Blood Talons), "Pay Each Spirit in Kind" (the Bone Shadows), "Let No Sacred Place in Your Territory Be Violated" (the Hunters in Darkness), "Honor Your Territory in All Things" (the Iron Masters), and "Allow No One to Witness or Tend To Your Weakness" (the Storm Lords).

[[folder:Video Games]]
* In ''VideoGame/QuestForGloryIII'', the city-state of Tarna was ruled by this simple code of law:
--> Thou shalt harm none\\
Thou shalt not use magic upon the streets of Tarna\\
Thou shalt not take that which is not thine.\\
Thou shalt behave with honor.
* In ''Franchise/TheElderScrolls'' series, the Nine Divines (Eight [[OurGodsAreDifferent Aedra]] who sacrificed great amounts of their divine power to [[CreationMyth create Mundus]], the mortal plane, and one DeityOfHumanOrigin) are the primary entities worshiped throughout Tamriel. They each have their own commandment:
--->1. Stendarr says: Be kind and generous to the people of Tamriel. [[WeHelpTheHelpless Protect the weak, heal the sick, and give to the needy]].
--->2. Arkay says: Honor the earth, its creatures, and the spirits, living and dead. [[DueToTheDead Guard and tend the bounties of the mortal world, and do not profane the spirits of the dead]].
--->3. Mara says: Live soberly and peacefully. Honor your parents, and preserve the peace and security of home and family.
--->4. Zenithar says: [[ReasonableAuthorityFigure Work hard, and you will be rewarded. Spend wisely, and you will be comfortable]]. Never steal, or you will be punished.
--->5. Talos says: [[GodOfWar Be strong for war]]. Be bold against enemies and evil, and defend the people of Tamriel.
--->6. Kynareth says: [[FriendToAllLivingThings Use Nature's gifts wisely. Respect her power, and fear her fury]].
--->7. Dibella says: [[LoveGoddess Open your heart to the noble secrets of art and love]]. Treasure the gifts of friendship. Seek joy and inspiration in the mysteries of love.
--->8. Julianos says: Know the truth. Observe the law. When in doubt, [[TheSmartGuy seek wisdom from the wise]].
--->9. [[TopGod Akatosh]] says: Serve and obey your Emperor. Study the Covenants. Worship the Nine, do your duty, and heed the commands of the saints and priests.
--->10. The Nine say: Above all else, [[TheGoldenRule be good to one another]].

[[folder:Visual Novels]]
* ''VisualNovel/UminekoWhenTheyCry'' uses a variation of [[FairPlayWhodunnit Knox's Decalogue]]:
## [[color:red:It is forbidden for the culprit to be anyone not mentioned in the early part of the story.]]
## [[color:red:It is forbidden for supernatural agencies to be employed as a detective technique.]]
## [[color:red:It is forbidden for hidden passages to exist. ]]
## [[color:red:It is forbidden for unknown drugs or hard to understand scientific devices to be used. ]]
## (Not Included) ("No Asian characters must appear"… the story takes place in Japan…)
## [[color:red:It is forbidden for accident or intuition to be employed as a detective technique. ]]
## [[color:red:It is forbidden for the detective to be the culprit.]]
## [[color:red:It is forbidden for the case to be resolved with clues that are not presented.]]
## [[color:red:It is permitted for observers to let their own conclusions and interpretations be heard.]]
## [[color:red:It is forbidden for a character to disguise themselves as another without any clues.]]
** Van Dine's 20 rules were featured shortly in [=EP7=], but only a few of them were used, as the gameboard probably doesn't follow those commandments.

[[folder:Web Comics]]
* Captain Tagon (and other characters) in ''Webcomic/SchlockMercenary'' often quote from "The Seventy Maxims of Maximally Effective Mercenaries"
* ''Webcomic/PerfectionEngine'' feature commandments of the Eidolon society as extra pages. In aiming for a literally perfect society, some of the commandments can get rather extreme.
--> All Eidolons shall be equal in the eyes of the law. The King is not to be perceived as a higher power — only an aid by means to perfect our souls should we fall astray through the passage of time or the errors in managing our morality. Eidolons shall be punished and put under corrective care immediately should they fall too far astray from the greater goodness this society aims for with their inner negativity, or in extreme cases, outer expressions of negativity towards oneself or another.

[[folder:Western Animation]]
* In the ''WesternAnimation/{{Futurama}}'' episode "[[Recap/FuturamaS3E20Godfellas Godfellas]]" Bender, while drifting through space, is [[{{Panspermia}} hit by a meteorite that develops into tiny life forms]] that form a civilization on his body. They eventually come to view him as a god and ask for his guidance, resulting in...
-->'''Malachi:''' Behold! The One Commandment!\\
'''Bender:''' [[TheAlcoholic Make it a double!]]