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[[quoteright:350:[[Series/BattlestarGalacticaReimagined http://static.tvtropes.org/pmwiki/pub/images/the-battlestar_battlestar-galactica_6699.png]]]]
[[caption-width-right:350:"Launch Vipers!"]]

Interesting military trivia: [[HistoryOfNavalWarfare the aircraft carrier has supplanted the battleship in terms of usefulness and importance]]. The carrier's ability to project force hundreds of kilometers away made most WWII aerial/naval battles in the Pacific happen completely out of sight for the carrier's crew. Missile technology itself and remote piloting may do this to the carrier as well, but the current status quo -- and an author's potential setting -- are maintained by electronic countermeasures to disrupt missile guidance, [[AvertedTrope accurate]] [[PointDefenseless point defenses]], and electronic warfare potentially compromising the effectiveness of remotely piloted (or automated) craft. Currently, major warships that aren't carriers or amphibious assault ships are missile ships, each capable of launching a relative MacrossMissileMassacre, so the other side better hope it isn't PointDefenseless.

In space, however, the standard top-of-the-line ship is a hybrid carrier/battleship. It has the heavy armor and big guns of a battleship, along with the fighters and point defense weapons of a carrier. This makes perfect sense, [[SpaceIsAir assuming carrying fighters in space makes sense]], because:
* A) [[RuleOfCool It's awesome]].
* B) The extremely thin atmosphere and the huge amount of free space means that the range of weapons are enormous ([[ArbitraryMaximumRange or it should, anyway]]).
* C) Lack of gravity means you don't have to waste the entire top on runways and the entire bottom on being underwater.

A type of MilitaryMashupMachine. Compare the Battlestar's "little brother", the AirborneAircraftCarrier. This trope is named for the ''Battlestar'' class of warships from ''Series/{{Battlestar Galactica|Classic}}'', one of the [[TropeCodifier first such depictions to reach widespread audiences.]] Has nothing to do with the elite Autobot fighters from ''TransformersReturnOfConvoy''.

Often part of a StandardSciFiFleet. Naturally comes hand-in-hand with the SpaceFighter; given that strikecraft are an important part of a Battlestar, see also [[Analysis/SpaceFighter their Analysis page]] for some arguments on their use or lack thereof, which may have knock-on effects on the feasibility of Battlestars.

As a general rule, the Battlestar is portrayed in one of two ways:
* Type 1: Battleship carrying fighters. This is essentially a capital ship with the primary offensive options being its own big guns, with the fighters to complement the defenses or to provide additional strike options. SpaceBattleshipYamato is a textbook example of this, as are [[Franchise/StarWars Imperial Star Destroyers]].
* Type 2: Carrier with extra guns and armor. This ship essentially behaves like a real life aircraft carrier, in that the primary offensive option is its embarked fighter wing, and the guns and armor lean more towards self defense options. The Battlestar ''Galactica'' and [[WingCommander TCS Tiger Claw]] are excellent examples of this.

Tends to be rare in video games due to CompetitiveBalance that somehow requires carriers and transports to be unarmed.

In RealLife wet navies, it does not work. Battleships and carriers require very different paradigms; the former are built for taking and dealing out heavy damage, which demands certain armor and armament characteristics, such as compartmentalization to minimize damage spread but also cut into holding space. Fighter landing strips, hangars and the stores for their fuel and munitions would detract from this role, leaving you with a MasterOfNone that cannot fight or tank as well as a pure combatant or service as many fighters as a pure carrier. This didn't stop some attempts from being made. When initially launched in the late 1920s, the USS ''Lexington'' and ''Saratoga'' had a complement of cruiser-class 8-inch guns. Japan created hybrid Battleship/seaplane carriers out of a couple of old battleships, ''Ise'' and ''Hyuga'' in the wake of losses at Midway. The naysayers turned out to be right: ''Ise'' and ''Hyuga'' were total failures, and the large guns on the US ships interfered with flight operations if actually used, and they were removed in 1941. Other experiments never got even this far.

In space, however, this model is less silly than it might appear. A trio of points: First, given how planets move through space and the need for at least rudimentary slingshot orbits, trajectories are actually fairly predictable in time and space, therefore, combat is likely to be very short range, though you could send a bunch of missiles hurtling down this space "lane". Although fightercraft are less useful in a traditional role, they can bring weapons (e.g. missiles) closer, in under the target's point-defense range, and at this point in time we can't conceive of a spacecraft that could take a missile and keep fighting, but if we could take the missile out early, the most it could do could be irradiate the ship, and you ''can'' armor against that. You can actually make an argument for almost any weapon in space, though for kinetics you'd need a propellant that doesn't need outside air, and be willing to live with the fact that you're putting hyper-lethal debris ''somewhere'', especially immediate if you're fighting in near-orbit. Thirdly, DeflectorShields could help mitigate some of the carrier's vulnerabilities, especially if physical ArmorIsUseless such that battleships don't have superior durability after all.

Furthermore, depending on the FasterThanLightTravel system, the carrier strike group system used in RealLife may not work. In RealLife, enemy ships have to battle through fighter screens and escorts to get to the lightly-armored carrier. However, in a universe where the FTL has a lack of NoWarpingZone, enemy battleships could bypass screening elements to "jump" into close quarters combat and shred carriers with alpha strikes, denying your side most of its strikecraft and thus offensive power, insofar as this is a universe where fighters have useful anti-capital firepower. In such a universe, it would only make sense to armor and upgun carriers to survive these sorts of lightning strikes, thus giving rise to the battlestar concept.

The largest ones may be examples of MileLongShip or even PlanetSpaceship.

Not to be confused with the 1981 game show ''Series/{{Battlestars}}''.
----
!!Examples

[[foldercontrol]]

[[folder:Anime & Manga]]
* From 1974, the UrExample is probably the ''SpaceBattleshipYamato''. In 1979 the series was dubbed and broadcast in English as ''StarBlazers'', with the ship renamed the ''[[ReligiousAndMythologicalThemeNaming Argo]]'' as a ShoutOut to a similar story from GreekMythology.
** Also more obviously the ''Lexington''-class battleship carriers in the Comet empire series, which had two battleship turrets in front, and a carrier deck in the back.
*** The ''Lexington''-class ships are based on the IJS ''Ise'' and ''Hyuga''; see the Real Life section in the description.
*** Even further borne out by the fact that the American Lexington-class of carriers from WorldWarII were originally built to be battlecruisers.
** In the Rainbow Galaxy battle, the Gamilons had a battleship/carrier that had a runway deck that flipped over to reveal laser cannon turrets.
* Subverted in ''LegendOfGalacticHeroes''. While carrier-type ships do have cannons for ship-to-ship combat, they are not primary fighting units and use cannons mostly in self-defense and to protect fighters docking for resupplying. Ship-to-ship combat is mostly handled by dedicated battleships, of which the command ships are the most powerful (including Yang Wen-li's ''Hyperion'' and Reinhard von Lohengramm's ''Brunhild'').
* There are, many, many examples in ''Franchise/{{Gundam}}'', starting with the original ''Anime/MobileSuitGundam'' and its ''White Base''. Basically, any CoolShip in the saga ''has'' to be a carrier to launch titular HumongousMecha (and normal fighters) but, depending on the series, can have more or less firepower to make it a battleship. Most recent CoolShip from ''[[Anime/MobileSuitGundam00 Gundam 00]]'' is clearly more of a carrier since it can barely defend itself without Gundams. However, both ''Archangel'' from ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'' and ''Minerva'' from ''[[Anime/MobileSuitGundamSEEDDestiny Gundam SEED Destiny]]'' pack a serious punch, complete with integrated {{Wave Motion Gun}}s.
** It should be noted, however that in most ''Gundam'' series, these types of ship are usually limited to very short production runs. The original series's Pegasus class had less than ten ships of the line. In later series, we see the carrier elements becoming more prominent in ship design. Only two ships were built of ''[[Anime/MobileSuitGundamSEED Gundam SEED]]'''s Archangel class.
** Also notable is the fact that TheFederation from the original series followed the traditional "you can only have one or the other" mentality, with older ships even being forced to carry HumongousMecha ''strapped to their hulls'' when the latter were introduced. This was the primary reason they came so close to being trounced by Zeon early in the series.
** At any rate, considering that MS are giant humanoids, it might be better to think of the carriers as enormous APC-type vehicles rather than aircraft carriers.
* The Dai-Gurren of ''Anime/TengenToppaGurrenLagann'' had twelve-inch guns as well as a hangar for Team Gurren's Gunmen.
** The Chouginga Dai-Gurren used to be the ''fucking Moon'', and did its job for a while before ''towing the original Moon back into orbit''. It could also become an humanoid mecha that could shoot at all points of space and time. Simultaneously.
* ''SDF {{Macross}}''. Especially later versions like ''Battle Frontier'', which had all sorts of cannons and CIWS mounts as well as its WaveMotionGun.
** Well, the SDF-1 even had a entire city in it! Since later ships of the line escort dedicated colony ships, though, they obviously have the room for [[MoreDakka even more/bigger guns]].
*** The original SDF-1 Macross actually had MORE guns on it than the later New Macross-class ships such as Battle Frontier. It's just the animation budget wasn't up to showing them traverse and fire like they do in the newer shows so they end up being largely static decorations. Those four massive railguns on the docking assembly (the 'shoulder' in battle mode) are never once shown firing, for instance.
*** The original SDF-1 Macross had more guns than earlier New Macross class ships such as Battle 7. The redesign of the class shown by Battle 25 (AKA: Battle Frontier) has restored the myriad smaller cannons and point-defense guns that marked the previous Macross class Super-Dimensional Fortresses.
* The Emperor Machines from ''GetterRobo'', three ships that can combine into a giant robot and are made from Mars and ''the dinosaurs''. Really.
* The eponymous starship in ''KnightsOfSidonia'' is, at its core, a colonist ship designed to locate a new planet for humanity to call home after the Gauna destroyed Earth. It packs enough weaponry to hold its own against the Gauna, including [[HumongousMecha dozens of Gardes]], [[{{BFG}} a Heavy Mass Cannon]], [[EarthShatteringKaboom Interplanetary Missles]], and [[WaveMotionGun a Higgs Particle Cannon]].
* The ''Estanatreich'' from ''StarshipGirlYamamotoYohko'' not only functions as this, it has an entire colony on its back. Justified as it is the one and only de facto territory of TERRA faction. Other ships exist as well, particularly the NESS carrierships.
* The ''Exelion'' and ''Eltreum'' from ''{{Gunbuster}}'' are like this. Apart from the titular mecha, the former was equipped with a whole array of long-range lasers as well as a legion of [[HumongousMecha Machine]] [[RedshirtArmy Weapons]] for self-defense. The latter went even beyond that in all kinds of ways.
* The eponymous battleship of ''MartianSuccessorNadesico''.
* The four (operational) [[CoolStarship Vaia Ships]] of ''InfiniteRyvius'': the Black ''Ryvius'', Blue ''Impulse'', Crimson ''Dicastia'' and Grey ''Geshpenst''. Each comes equipped with a HumongousMecha capable of [[YouFailPhysicsForever warping spatial reality]], multiple [[MagneticWeapons MAC guns]], and in the case of the ''Impulse'' [[ThisIsADrill a huge fuck-off]] [[spoiler:[[EarthShatteringKaboom Hyperion-destroying]]]] [[ThisIsADrill drill]].
* HeroicAge's ''Argonaut'' is a massive ship carrying numerous fighter and HumongousMecha units, bristling with guns, and outfitted with entire orchards and other facilities to allow for it to support a rather large crew effectively indefinitely. Oh, and it can also [[spoiler: turn into an enormous WaveMotionGun aptly named the "Star Blaster".]]
* The ''Nirvana'' in ''{{Vandread}}'' relies mainly on the Dread fighters and the titular CombiningMecha for its offense. At least until Bart figured out how to work the guns...
* The ''Arcadia'' from ''CaptainHarlock'' carries a fair-sized fighter complement. In fact, it sometimes looks like at least half of her forty-one-man crew is out there.
[[/folder]]

[[folder:Films -- Live-Action]]
* The eponymous ship of the 2010 LiveActionAdaptation of [[UchuuSenkanYamato Space Battleship Yamato]]. Not only does the ship have [[MoreDakka enough conventional firepower to destroy an entire fleet]] and [[BulletHell throw a wall of bullets around itself]], it even has a {{BFG}}, the iconic WaveMotionGun. It also carries a squadron of marines and a top tier [[SpaceFighter fighter squadron]].
* The Star Destroyers from ''StarWars''.
** The Prequels bring us the ''Acclamator''-class and ''Venator''-class vessels, which serve as army transports and spacecraft carriers respectively. ''Acclamators'' also end up as being used as ''floating'' carriers as well. Venators actually have a lot more fighter capacity than the bigger Imperial Star Destroyers and even the Super Star Destroyers (though that was later retconned to state that Super Star Destroyers ''can'' carry a lot more fighters, but it would be easier to load those fighters in the escort fleet that always accompanies it, and if necessary, be a mothership for ''those''.
** In the ''StarWars'' ExpandedUniverse, it seems almost all large warships are designed this way. (See ''Babylon 5'' below.) Fighters have little effectiveness against capital ships, unless they have some specific [[AchillesHeel weakness]] or [[ZergRush a lot of fighters]] get together and [[MacrossMissileMassacre use obscene numbers of missiles]]. Going by ''{{X-Wing}}'', ''Empire at War'' and ''[[XWingSeries Rogue Squadron]]'', ''bombers'' are effective, and many fighters' primary purpose is to deal with them. Some fighters have bombing capabilities, as well.
*** Alternately, the fighters do something VERY clever. (But said cleverness, as shown, isn't really user-friendly.)
*** This was how naval aircraft worked in WWII, dedicated fighters ([=F4F=] Wildcat, [=F6F=] Hellcat, [=A6M=] Zero) escorting or shooting down dedicated bombers and torpedo planes. Modern naval aircraft are dominated by space- and cost-effective hybrid [[strike:"fighter-bombers"]]"strike fighters" like the F-18.
** The Death Star also qualifies: it has FTL propulsion, carries countless smaller fighter craft, has surface-mounted turbolasers for enemy fighters that get too close (although the first DS's turbolasers are ineffective at this), and the superlaser itself can take out large craft, as shown in ''Film/ReturnOfTheJedi''. And, you know, ''[[CaptainObvious planets]]''.
*** Hell, take a look at this [[http://starwars.wikia.com/wiki/File:Death_Star_Drydock.JPG concept art]] for the Death Star. Yes, that is a dry-dock for ''Star Destroyers''.
* The TCS ''Tiger Claw'' in the film version of ''Film/WingCommander'' can launch wings of fighters and several boarding shuttles. When entering battle, though, after the fighters launch, the ship closes and engages DeflectorShields. However, the only weapons the ''Tiger Claw'' has appears to have are anti-ship torpedoes (completely PointDefenseless). The [[CatFolk Kilrathi]] have some sort of energy bolts as well as torps.
* The Helicarriers in ''Film/CaptainAmericaTheWinterSoldier'' while atmospheric, are this as opposed to merely AirborneAircraftCarriers, as they are capable of independent firing themselves.
[[/folder]]

[[folder:Literature]]
* A staple in the ''Literature/PerryRhodan'' universe from the beginning, with large capital ships inevitably carrying their complement of fighters and larger small craft (often up to nominal "light cruiser" size themselves) in addition to heavy weapons of their own. Said secondary crafts' actual combat effectiveness in any area where the big ships are busy engaging each other seems to be mainly subject to the needs of the plot -- sometimes they're a genuine threat in and of themselves, sometimes the larger unit's commander refuses to even let them launch because of the risk.
* Creator/CJCherryh's warships in her ''Literature/AllianceUnion'' 'verse do this in some cases, especially the Earth Company Fleet, whose main ships are "carriers", each of which has four "riders", smaller craft without FTL capability. They're not super-small, though, having a flight crew of four and the ability to carry some degree of cargo and passengers. They are atmosphere-capable, high-performance, and armed with powerful missiles and guns in combat. One book, ''Hellburner'', covers events during the testing phase of these craft. The carriers themselves are heavily armed with guns and missiles, and do not rely on the riders for defense. Her earlier-written but much later in chronology Faded Sun trilogy features a carrier that has a single, much larger rider, which is not atmosphere-capable but is effectively an in-system cruiser.
* The various planetoid-class Ships-of-the-Line in DavidWeber's ''Literature/EmpireFromTheAshes'' trilogy count (except for the ''Trosan''-class). [[UpToEleven Massive ships]] [[ThatsNoMoon the size of the Moon]], [[LightningBruiser capable of ridiculous speed]], mounting extensive [[BeamSpam energy]] and [[MacrossMissileMassacre missile]] batteries, and carrying a complement of parasite craft. Said parasite craft consist of separate battleships, cruisers, and two-man fighters. And the Fourth Empire had [[WeHaveReserves almost a million of them]]. [[spoiler: Just 70 of these almost completely annihilate a millions-strong AlienInvasion fleet.]]
* ''Literature/HonorHarrington'' has the ''Minotaur'' class of LAC carrier ships, and their successors. Although not intended to get directly involved in combat, the [=CLACs=] do carry some of the more traditional naval weapons in an acknowledgment of FinaglesLaw.
** The Grayson Space Navy's version of the ''Minotaur'', the ''Covington'' class, is an [[AvertedTrope aversion]], however. The [=GSN=] felt that a [=CLAC's=] odds of survival standing directly in the wall of battle were low enough that they chose to arm the ''Covington''s only with countermeasures and point-defence clusters, making them entirely dependent on their embarked LAC complement for offensive striking power, much like most RealLife aircraft carriers.
* In Andrey Livadny's ''TheHistoryOfTheGalaxy'' series, most large human ships are Battlestars, able to launch at least some number of fighters. Smaller ships, including dedicated missile frigates are unable to do that, fulfilling more specialized roles. While there are no dedicated carrier ships (probably because the writer is Russian and is, therefore, influenced by Russian naval mentality). The largest (and most powerful) human ships are the flagship cruisers, able to launch dozens of fighters, as well as being armed to the teeth (missiles, plasma throwers, lasers, mass drivers). The defenses include point-defense systems, EM shielding against energy weapons, thick armor, and anti-boarding shield generators.
** And yes, the author is a bit off on the issues of size, crew, and the number of fighters. The ships are often ridiculously large (topping off at around 7 ''kilometers'' in length for flagship cruisers), with ridiculously small crews (justified with the ubiquitous use of InstantAIJustAddWater; in fact, ships ''can'' be fully automated) and much smaller number of fighters than you would expect for a ship this size. Slightly justified with flagship cruisers, which feature an [[WaveMotionGun anti-matter emitter]] which takes up a ''fifth'' of the ship. This is particularly egregious on the author's website, where he lists ship stats. The standard crew size for a cruiser is around 100, although one novel mentions a heavy cruiser with 2000 people on board (still low, but better).
** Later novels mention a change in the [[TheFederation Confederacy of Suns]] military docrine with the introduction of a new class of FTL-capable modular fighters for defending Periphery systems. A new class of carrying cruisers (Russian writers, as a rule, hate the word "carrier"), which will act as mobile bases for rapid reaction squadrons without the cruisers themselves engaging in battle.
* Although it doesn't start out with them, the ''Beijing'' in ''Literature/{{Lacuna}}'' receives a small fighter wing by the middle of the book.
* The titular ''Merrimack'' from the ''TourOfTheMerrimack''. It is armed with missile launchers, beam cannons, and projectile barrels, and carries several flights of [[SpaceMarine Marine]] Swifts.
* Unusually ''averted'' in the granddaddy of all technoporn space operas, ''Literature/{{Lensman}}''. With the exception of some heavy cruisers and very fast scouts, virtually everything is a capital ship. There are no 'fighters' or light bombing craft at all.
* ''Literature/TroyRising'''s titular battlestation and its fellows, when [[ReturnOfTheJedi fully armed and operational]], not only have enormous quantities of [[MacrossMissileMassacre missiles]] and [[BeamSpam lasers]] available to them, but also can hold within them an entire fleet of escort vessels, assault shuttles, and extensive support facilities like entire fabbers to repair battle damage and create more equipment, including missiles and escorting warships[[note]]the stations are also serving as Earth's shipyards, as being much easier to defend than shipyards in orbit around a world[[/note]].
* Late in the ''{{Sten}}'' series, there's a newly built "battle cruiser" named ''Victory'' -- which also carries a flotilla of twelve tacships (roughly equivalent to PT boats). Sten is dubious about this: he likes tacships, but ''carrying'' them makes the ''Victory'' vulnerable -- lots of stuff that'll blow up; not enough space dedicated to armor to keep that stuff from blowing up; and having hangars at the rear of the ship interferes with placing sensors and weapons back there.
-->Sten had experience with tools, vehicles, and ships that were ostensibly dual- or multiple-purpose. Almost without exception that meant that the tool did quite a number of things badly, and nothing well.
* In the ''[[{{Dune}} Legends of Dune]]'' prequel trilogy, the ''Ballista''-class battleships are the main warships used by the League Armada. Besides formidable weaponry, they carry 20 troop transports, 15 shuttles, 50 patrol craft, and 200 ''Kindjal'' {{Space Fighter}}s. Each one also has a crew of 1500. They are later equipped with DeflectorShields and Holtzmann drives in addition to their pre-fold [[FTLTravel FTL drives]]. Even then, many are still destroyed during the RobotWar. After the defeat of [[AIIsACrapshoot Omnius]], it can be assumed the ''Ballista''e were retired.
** About 80 years after the end of the Butlerian Jihad, 200 of these are given by a weak-willed Emperor to appease Manford Torondo, the leader of the anti-technological Butlerians. About half of these are destroyed during a space battle with Venport Holdings forces, not that Torondo [[WeHaveReserves cares about casualties]]. It's noted that, being 80-year-old mothballed relics, they are inferior to latest warships used by Venhold (just 20 Venhold ships are able to inflict massive damage to the Butlerian fleet) and, likely, the Emperor.
* ''Literature/{{Animorphs}}'' had the Blade Ship of Visser Three, which carried a flotilla of Bug Fighters, and probably plenty of Dracon cannons, and the Andalite dome ships, which possibly doubled as TheMotherShip. They could split in two so that the front half could become the fighter ship, while the back contained crew living quarters in a dome.
** The pool ship is a barracks and AirborneAircraftCarrier with ''big fucking guns''.
* In DreadEmpiresFall, there's essentially one kind of ship, and the only differences are the crew (max G's they can pull) and the number of missiles they have and the number of launchers they have for them. Apparently even the largest ships only need a single missile to gut them. That said, missiles are used to counter missiles in this setting, so more launchers can be more safety. All of these ships carry a crapton of missiles (but there are notable levels of "crapton"), defense lasers of various kinds, and small crafts called "pinnaces". A pinnace is meant to travel a safe distance behind the missiles and update their trajectories - the mothership cannot make tactical decisions from a light-minute away, after all! Those pinnace pilots have a notably low survival rate in combat, though a few have absurdly high kill-counts, mostly from single engagements. There is no dogfighting of any sort, because inertia in space. In a given battle, by the time the two sides have closed with each other, usually one or both sides are left with only destroyed, irradiated husks. In one battle in a gravity well, where the two factions made very close passes at each other, it was horribly messy and casualties were staggering.
* CSS ''Invincible'' in the ''[[Literature/TheFlightEngineer Flight Engineer]]'' trilogy is a prototype pocket carrier intended to be a LightningBruiser in comparison to the larger fleet carriers. Her primary armament is her fighter complement, but she's hardly lacking in other weapons and is very fast.
* The TC/USNA ''America'' in the ''Literature/StarCarrier'' series is primarily used as a carrier with several ways of launching its [[ReactionlessDrive grav]]-fighters (a single fighter is potentially capable of taking down several capital ships). When not launching fighters out of its spinal magnetic accelerators, those can be used to launch kinetic kill slugs instead. While they don't pack as much a punch as dedicated railgun battleships, the ''America'' can still pack quite a punch. Given the distances involved in space combat and the lack of [[SubspaceAnsible FTL communication]] or sensors means that firing unguided munitions at a ship several light minutes away is useless, as your sensor data is that many minutes old. Standard tactics involve for the carrier dropping out of [[FasterThanLightTravel meta-space]] to launch fighters immediately for a near-c strike prior to the arrival of the (much slower) main fleet to the enemy. With any luck, the enemy will detect the arrival of the fleet only seconds before the near-c strike.
** The nature of the grav-fighter propulsion (singularity projection) means that, for the most part, they really can maneuver like a jet fighter in air. Even better, in fact, as gravity forces acting on the fighter and the pilot are largely uniform, meaning a fighter can perform a tight turn at several hundred G-forces and not even feel it by projecting a singularity to the side and slingshotting around it.
* The ''Literature/ArkRoyal'' is a supercarrier from an era when the predominant battle doctrine was that carriers should be able to hold their own on the front line. Thus, it's heavily armored and armed with powerful mass drivers and nuclear missiles in addition to launching fighters. Modern carriers are more specialized.
[[/folder]]

[[folder:Live-Action TV]]
* The eponymous ships (as well as the one ship whose name is in the title) of the original series ''Series/{{Battlestar Galactica|Classic}}''. No doubt the series, and its eponymous ships are the TropeMaker and TropeCodifier. Virtually every similar ship to come after in other fiction was inspired by some degree by the original ''Galactica'' and her fellow Battlestars.
* The Cylon Basestars from the new ''Series/{{Battlestar Galactica|Reimagined}}'' are a subversion. Although they're not dedicated missile/fighter carriers, they tend much more towards carriers than battleships, being thin-skinned and reliant on standoff missiles and Raiders to do damage. In terms of sheer firepower and survivability in a ship-to-ship engagement, Battlestars are consistently depicted as superior, with even the obsolete ''Galactica'' being able to outfight them, although this may just be a result of the RuleOfCool limiting the useful range of a Basestar's missiles.
** Differing design philosophies. The Cylons had the initiative in both wars, plus had the advantage of having no fixed home to defend. As a result, the Basestar is a purely offensive platform, designed to support the raiders that are its primary weapons -- much like an aircraft carrier. The Colonials, by comparison, were almost always on the back foot, and DID have homes to defend. The Battlestar is as much, if not more, geared towards defense as offense -- hence the massive volume of armor and point defense systems, reflecting the fact that it might have to hold its ground and absorb everything thrown at it, in order to shield its protectees. The role ''Galactica'' played at Ragnar -- throwing up a near-impenetrable barrier between the Cylons and the fleet -- can probably be regarded as the exact job it was designed for.
** Cylon raiders are FTL-capable, so Basestars can lurk well behind the front lines, and just jump to a new rendezvous point if they are threatened. Battlestars have to go right to the front, and stay there, in order to support their STL Vipers. This leaves them vulnerable, since FTL allows an enemy to launch a point-blank range attack without warning. Consequently, Battlestars have to have armor and lots of point defenses, and have the ability to fight back in the event that its Vipers are otherwise engaged.
** The novel ''The Cylons' Secret'' gives the following explanation: Because of Cylons overtaking computers, fighters had to be piloted by humans, but there were not enough pilots to match the numbers of Cylons. Thus the battlestar was born, which could assist fighters with its firepower. The tactics was for Vipers to provide cover against Raiders until the battlestar got in close range with the basestar, which could then be destroyed.
* Most ships in ''Series/BabylonFive'' have at least some fighter complement, and all uses beam weapons. In general, the fighters primarily attack other fighters, and get in damage on the capital warships where they can to make it easier for the bigger ships to win the fight, as fighter weaponry really isn't powerful enough to outright kill capital warships on their own.
* The ''Excalibur'' in ''Series/{{Crusade}}'' implements a new design that reduces the ship's vulnerability. This is especially evident with the ''Omega''-class destroyers, whose hangar is at the front of the ship, giving the enemy a clear shot at the vulnerable innards. The ''Excalibur'' launches fighters by extending a crane of sorts that has [=StarFuries=] attached to it. The ship also has the hangar at the front, but it is normally closed during battle, only opening to receive the fighters after the end of the fight.
* The ''Saratoga'' of ''SpaceAboveAndBeyond''.
* This is a staple of the Franchise/StargateVerse:
** The Goa'uld Ha'tak motherships carrying Death Gliders in ''Series/StargateSG1''.
** The Wraith Hiveships carrying Wraith Darts in ''Series/StargateAtlantis''.
** For the Tau'ri, the X-303 ''Prometheus'', first of the line, and the the BC-304 class, like the ''Daedalus'' and ''Odyssey'', carry a contingent of F-302 fighters.
** The Ancients' City Ships (i.e.:''[[Series/StargateAtlantis Atlantis]]'') also qualify with their Gateships/Puddle Jumpers. Interestingly, their ''Aurora''-class battleships don't fit this trope, as they don't carry Puddle Jumpers. However, given that their primary weapons are swarms of guided drones, this makes sense.
** Replicator ships go whole hog on this as they are made entirely of Replicators, as are all weapons they use -- so their missiles are basically fighters.
** The Ori Warships also carry small fighters.
** Of the frequently seen ships, the only ones that do not seem to follow the trope are the Asgard ships. (That's probably got something to do with the fact that the Asgard don't have the manpower for combat pilots.)
** The ''Destiny'' from ''Series/StargateUniverse''. It had (at least) one armed and operational shuttle, and looks to be overloaded with guns including a giant triple-barreled main gun... [[GlassCannon good luck getting any of them to fire though]].
** The [[WordOfGod Naka'i]], also from ''[[Series/StargateUniverse SG-U]]'', have ships that fall into this trope. Their big blocky destroyers appear to be capable of launching fighter craft that swarm and overwhelm enemy ships with their sheer numbers rather than out-and-out firepower.
** The Berserk Drone command ships also carry (and control) a bunch of drones.
* The title ship from ''Series/{{Andromeda}}''. While the slipfighters (you can guess by the name that they're FTL-capable) are designed to be piloted by living beings, there's nothing stopping them from being piloted remotely using VR goggles, as Tyr often does in the first season. Of course, when you send a single slipfighter to hold off dozens of enemy fighters, you're probably better off being inside ''Andromeda'''s thick armor than in a flimsy fighter cockpit. This has more to do with the fact that the ''Andromeda'', for most of the series, is operating with a crew that doesn't even qualify as a "skeleton crew". Though since there's no SubspaceAnsible in the series fighters need to stick close to the Andromeda while under remote control, and combat usually takes place at distances of several light-minutes.
* Largely avoided in ''Franchise/StarTrek''. While many ships carry a small contingent of shuttlecraft which are the same size as small fighters, there are few ships that even resemble dedicated battlecarriers. Those few include the ''Scimitar'' in ''Film/StarTrekNemesis'', the ''Akira''-Class, and the non-existent "Warship ''Voyager''". Some ships that are called fighters are more akin to corvettes. (The shuttlecraft themselves often became ForgottenPhlebotinum)
** The lack of "space fighters" in Star Trek is mainly due to production costs and the laws of physics. In TOS, it was hard enough to afford the SFX for phasers, photon torpedoes, and a single shuttlecraft. In the movies, the reason was science advisor (and NASA engineer) Jesco von Puttkamer, who pointed out that physics doesn't allow fighters to maneuver in vacuum the way they do in atmosphere, never mind That Other Sci-Fi Movie Franchise over at 20th Century-Fox. To put it simply, anything a "space fighter" can do in an actual space battle, a guided missile can probably do better, not to mention cheaper. (It doesn't need a pilot, it can be stored in a magazine, and you don't have to worry about recovering it after you've used it.) Starships in ST, TV or movies, are basically the space-going equivalent of modern guided-missile cruisers, like the U.S. Ticonderoga class or the Russian Kirov class. Their job is to use long-range, precision-guided missiles (the photon torpedoes) to achieve "stand-off kills". Their phaser banks are technically secondary weapons, roughly equivalent to the cruisers' 5" (or in the Kirov's case, 100mm) turret guns, or their rapid-fire Close-In Weapon Systems for defense against the other side's anti-ship missiles. (It's interesting that only the Star Fleet Battles game ever picked up on this point.) The fact that they tend to end up in point-blank phaser duels more often than not is mainly due to Rule of Cool plus, frankly, writers who Did Not Read The Manual. (Yes, the Writer's Guide for The Original Series explains all this.)
*** The new Star Trek movies do pick up on this, however. The scene at the beginning with the Kelvin and the Narada shows the use of phaser turrets to act as a point-defense weapon. Torpedos are the main artillery for both the Kelvin and the Enterprise.
* ''Series/UltramanTiga'' has the ''Artdessei'', a CarrierBattleship capable of carrying three GUTS Wing fighters and packing a WaveMotionGun. It's a relatively small example of the trope, but since it's TwentyMinutesIntoTheFuture...
* The Alliance "city-cruisers" in ''Series/{{Firefly}}'' appear to be these, carrying a large number of "gunship" fighters and also some heavy energy weapons. In ''Serenity'', we also encounter another, fairly StandardSciFiFleet.
* In ''Series/{{Farscape}}'' the Peacekeeper Command Carriers belong in this category, being armed with batteries of anti-ship Frag Cannons and possessing a large complement of Prowler fighters and Marauder troop transports.
** The mini-series ''Peacekeeper Wars'' starts with a SpaceBattle showing two {{Standard Sci Fi Fleet}}s clash, sparking off the Peacekeeper-Scarran conflict, which has been brewing for years.
[[/folder]]

[[folder:Tabletop Games]]
* ''{{Traveller}}'' had several "carrier" starships with [[WaveMotionGun spinal mount weapons]] and fighters or gunboat/corvette-style "Battle Riders". This was also true of the ''Tigress''-class dreadnought, and indeed most Imperial cruisers and battleships.
* ''TabletopGame/{{Warhammer 40000}}'' has a few. Though they likely [[WeWillUseManualLaborInTheFuture use manual labor to load the cannon shells]]. The Imperial Mars Class Battlecruiser is a pretty good example.
** Then there is of course the Eldar Craftworlds which are planetoid-sized Battlestars capable of launching fleets of "ordinary" Battlestars.
** Since fighter-sized vessels (not frigates) in [=WH40K=] are often not FTL-capable, they are usually launched from a nearby carrier, some of which are quite heavily armed. Also, "stand alone" battlegroups such as Space Marine Battle Barges carry their own squadrons of fighters.
** In ''Battlefleet Gothic'' game waves of bombers are powerful enough to destroy a battleship. Hence fighters are required to counter the bombers.
*** Indeed. However, the biggest carrier, the Emperor class, is still technically a battleship, and carries only marginally less weapon batteries (total; it can actually concentrate more firepower to one side due to most of it being carried in dorsal turrets) than the Retribution class, which is a dedicated "ship of the line". The difference is mostly the Emperor's lack of lances.
** It should also be noted that many [=WH40K=] races are extremely keen on boarding actions and battleships can carry varying number of boarding pods to launch at enemies.
** Also worth noting: vessels that in most other sci-fi universes are referred to as massive, huge, behemoth and such? At a 'mere' kilometer or two in length, they're roughly equivalent to 40K's tiny, single hit point frigates and destroyers. Anything truly deserving of the battlestar title in 40K (cruisers, heavy cruisers, battlecruisers, grand cruisers and battleships) is typically at least a good 10+ kilometers long and much more massive relative to its length than almost anything else in space.
* ''BattleTech'' has its [[WeWillUseWikiWordsInTheFuture WarShips]]. Where plain old [=JumpShips=] are essentially immobile and unarmed targets only capable of ferrying [=DropShips=] from one star to the next due to about 95% of their mass being dedicated to their K-F drive alone, [=WarShips=] employ special "compact" cores that only weigh up about half as much and thus leave plenty of tonnage free to fill with maneuvering drives, guns, cargo, an organic fighter wing or two, more guns...and they can ''still'' carry [=DropShips=] with their own weapons and potential fighter assets just the same. (Just don't try to maneuver with the droppers still docked. You don't have magic "inertia dampeners" in this universe, so trying to accelerate at even 1G would basically turn your [=WarShip=] into a skyscraper with thousands-of-tons weights hanging from its sides by their docking collars...if your fleet is to go anywhere in-system, the [=DropShips=] will have to fly side-by-side with their big brother under their own power.)
* One of the sample ships in {{GURPS}}: Spaceships is a massive dreadnought that carry 100000 tons of other ships inside, the idea being that it can carry its own escort fleet from place to place.
* ''JovianChronicles'': The Jovian Godsfire class super carrier and the CEGA Poseidon class Battleship. Somewhat justified that both were originally designed as battleships, but had exo and fighter bays added later on. The Valiant carrier qualifies due to its Wave Motion Gun described below.
* The battleships of ''StarFleetBattles'' exemplify this trope, with the greatest firepower in the game ''and'' large (for the game - around a dozen) fighter contingents. "Historically" only the Klingons built them and [[AwesomeButImpractical they aren't very successful]], but they're [[CoolShip just so cool]] that every race gets a conjectural battleship and the Klingons get [[UpToEleven a conjectural super-battleship]] in one of the expansions.
** Many of the larger Hydran ships also fit the model, as the Hydrans are very fighter-happy and include them on most ships (even their tiny police ship carries fighters and launch tubes to get them out there fast).
** Also Space Control Ships, with their battleship level firepower and the ability to launch both fighters and "Fast Patrol Ships" ([[SpaceIsAnOcean basically PT boats]]). One even includes a sensor scout in the mashup to be a SUPER Space Control Ship. Of course, it still only carries a dozen fighters and six PFs.
** ''Star Trek: Starfleet Command'', being based on ''StarFleetBattles'' has these too.
* ''CrimsonSkies'' has Zeppelins that carry from 6 to 12 planes and 4 to 6 12-inch naval guns (basically battleship guns from 1900-1912), making them both the Battlestar ''and'' an AirborneAircraftCarrier.
[[/folder]]

[[folder:Puppet Shows]]
* The Supermarionation show ''StarFleet'' gives a two-step variant: the huge alien mothership launches smaller carriers (looking like skeletal beasts) which then carry [[MookMobile imperial fighters]] under their "ribcage" for deployment in battle.
[[/folder]]

[[folder:Video Games]]
* All M1 carrier class ships in the ''VideoGame/{{X}}-Universe'' games are armed to the teeth, and carry dozens of fighters. They'll still be eaten alive by M2 destroyers (sometimes even by M7 frigates!) if the fighters aren't launched or get gunned down by flak arrays. This is largely because they lack the shielding and laser generator capacity of M2s. But the Split M7 Panther introduced in ''X3: Terran Conflict'' is a classic (if miniaturized) battlestar: it carries 32 fighters (much higher than ships of its class) while still being fast and fairly heavily armed.
* At least a few types of ships in the ''Franchise/{{Halo}}'' universe are like this. Most notably, the Covenant assault carrier, a 5.3-kilometer behemoth, as well as the 29km supercarrier revealed in ''[[HaloReach Reach]]''. Most human ships can do both jobs as well - but they are usually called "cruisers" or "frigates", and are tiny in comparison (1,191 and 490 meters, respectively, though actual human carriers are larger at three kilometers.)
** In ''VideoGame/{{Halo 4}}'', the 5.7-kilometer [[http://www.halopedia.org/images/0/0c/Infinity_fud_scale.jpg UNSC Infinity]] is a fully-fledged Battlestar. Armed to the teeth with four mass drivers, twenty-six ''thousand'' missiles and hundreds of fighter escorts, the ship is so big that it could carry ten frigates ''internally''. The ''Infinity'' is essentially a small fleet of its own, capable of smashing a Covenant fleet with laughable ease - in one case, [[RammingAlwaysWorks quite literally]].
** And then there is ''[[http://www.halopedia.org/Mantle%27s_Approach Mantle's Approach]]'', the [[BigBad Didact's]] personal flagship. At its longest, the ''Approach'' is a staggering three hundred seventy-one kilometers, matched only by the Covenant holy city High Charity in scope and grandeur. The {{Word of God}} also insists that ''Mantle's Approach'' is far and away from being the largest warship in the Forerunner's arsenal. The only thing its missing are the space fighters, but this is compensated for by the fact that the ''Approach'' is carrying a Forerunner superweapon ''and has a minimum crew requirement of one Forerunner to fly the damn thing''.
* Averted in ''VideoGame/{{Homeworld}}''. The Mothership has only a few small point defense weapons, and the later researched Carriers and Battleships are two distinct ships. It ''was'' used by the residents of the Garden of Kadesh, with their needle ships being capable of spewing hordes of fighters ''and'' firing at least two or more higher end [[WaveMotionGun Ion Beams]] each. This may be why their capital ships are among the only ships in the game you can't capture and incorporate into your own fleet.
** There's also the Bentusi Tradeships, whose primary weapons easily outclass those of the Kadeshi Needles. The player faction doesn't see them launch fighters until the semi-sequel, ''Homeworld: Cataclysm'', however.
** There's also the Turanic Raiders' carrier. The first time you encounter her she only launches fighters and corvettes and retreats after you finished destroying them, only using her point defense guns if you attack her with your own corvettes. When you meet her again, she attacks the Mothership with two ion cannons, and if you didn't build or capture a few frigates before the battle you're toast.
** ''Homeworld: Cataclysm'' also features this for the player faction's mothership; it's got six heavy [[MagneticWeapons mass drivers]] that are about equivalent to a ''heavy cruiser's'' gun armament, and it later acquires the [[{{WaveMotionGun}} Siege]] [[SphereOfDestruction Cannon]]. This goes some way towards balancing the fact that you can't manufacture frigates or capital ships until quite late in the campaign compared to the previous instalment.
** In ''Homeworld 2'' battlecruisers can't ''manufacture'' fighters like Carriers or the Mothership, but they do have facilities where fighters can dock and repair.
* ''VideoGame/WingCommander'' had this in several games, including the second game's TCS ''Concordia'', armed with a full carrier wing, the [[WaveMotionGun Phase Transit Cannon]] which would kill other ships in a single shot no matter their size, and eight {{Antimatter}} cannons.
** Many warships of destroyer size and larger also have integral fighter wings, albeit with rather fewer fighters than dedicated carriers.
** ''VideoGame/WingCommander III'' introduces the Kilrathi dreadnaught, an enormous (22 km) warship with a carrier's complement of fighters and numerous weapons, including anti-ship missiles.
** ''VideoGame/WingCommander IV'' features super-''carriers'', the ''Vesuvius'' class, absolutely humongous ships (e.g. your base ship, the ''Intrepid'', is absolutely ''dwarfed'' by them) designed to carry ''ten'' fighter wings, with a large number of point-defense weapons and [[{{BFG}} anti-capship guns]] (in the {{novelization}}), and such tough armor that to destroy one requires flying into the fight deck and trashing its innards. Oh and to add, these behemoths can ''[[LightningBruiser turn on a dime]]''. There are no super-weapons incorporated in the design... fortunately, since it's used ''against'' you.
** Although it doesn't start off as such by design, after the ''TCS Midway'' acquires the [[WaveMotionGun fleet-killing plasma cannon]] [[ImportedAlienPhlebotinum from an alien ship]] in ''Prophecy'', it fits this trope. Too bad that in one later mission, [[spoiler: it becomes a one-use-only weapon after it fires the first time, which ends up cruelly subverting the trope. In one "You've lost the game" scenario during the final mission, the ''Midway'' fires its cannon in an attempt to destroy the alien fleet warping through a gate, but ends up destroying itself in the process thanks to a power overload.]]
* Pretty much anything ''Destroyer''-class or bigger in the ''{{Freespace}}'' series comes with a bunch of fighters (it's never specified exactly how many, but pretty much "lots"; probably hundreds) plus beam cannons to take on other enemy warships.
** There is a few hints here and there that ''some'' of the larger of the smaller-than-Destroyer ship-classes can carry fighters. Considering the Terrans and Vasudans have no ships larger than a Destroyer in the first game, and that Destroyers explicitly can carry several wings of fighters...
*** The GTVA Colossus is explicitly 12 times the volume of a Shivan ''Lucifer''-class destroyer, (the in-game model is about 3 times the size of the GTD Orion) and carries 240 fighters and bombers in total.
* Pointedly avoided in the ''VideoGame/WingsOfDawn'' mod, where almost all capital ships are either a carrier that carries a lot of fighters, but not many guns, or a battleship with lots of guns and no fighter bay. The only true battlestars are the Nordera ''Battleaxe'' cruiser and the Hertak ''Armageddon'' dreadnought.
* All ships with fighter complements in the ''VideoGame/EscapeVelocity'' series have more firepower than other ships their faction has access to. This is probably because fighter bays can be installed on any ship with enough room, and anything big enough to carry much heavy firepower tends to be enormous anyways.
** The be-all and end-all of the ''EV Nova'' battlestars is the [[GameBreaker Polaris Raven]], a 1.2 km, vaguely butterfly-shaped ship literally built around its WaveMotionGun and a fighter bay with greater capacity than anything else in the game. For the most part, it's weirdly subverted in ''Nova'' since {{space fighter}}s are fairly useless: at best, you use them as a distraction for the AI and make the kill yourself. The exception is with the Polaris, whose Manta fighter mounts a main gun worthy of a destroyer, making it a credible threat to enemy capital ships in numbers.
* The ''Great Fox'' from the ''VideoGame/{{Starfox}}'' games. Albeit smaller than most examples, but it has the same philosophy; houses a squadron of four fighters, and has some pretty big anti-starship guns.
* Every ''VideoGame/SuperRobotWars'' game, virtually every mission, has you launching from some battleship or other. They both join in the fray as lumbering, slow (but rather durable) ships of the line, and provide a place for weakened mechs to dock and repair/refuel. The above examples from ''Franchise/{{Gundam}}'' and ''{{Macross}}'' are common, as well as originals such as the ''Hagane'' and ''Shirogane''. The ''Kurogane'' even has a giant ''[[ThisIsADrill drill]]'' on the front to ''[[RammingAlwaysWorks ram things]]''.
** W's Valstork goes the extra mile by attaching one of its robot contingent, the Valhawk, to its WaveMotionGun to amplify its power, and later actually combining with the Valhawk to form the giant ship-robot Valguard.
** And then there's the Iron Gear from ''{{Xabungle}}'', which in addition to packing an eight-inch gun, can just turn into a hundred-meter-tall robot and ''step on you''.
* Played with a little in ''EveOnline''; essentially every ship class is capable of launching and operating unmanned combat or utility drones, whether those ships are frigate-sized asteroid miners or kilometer-long warships packing high-powered beam lasers. But only ''true'' carriers (which cannot carry ''any'' ballistic, beam, or missile weaponry) can launch '''manned''' fighters, which are significantly more powerful than the unmanned drones and can be sent off to escort other players whilst carriers sit far away from trouble. Carriers can still mount some pretty formidable defenses, though, and their ability to repair and restore the shields of other ships can make them a fairly significant passive threat even without their fighters in play.
** Then there's the Mothership/Supercarrier and the even bigger Titan. They can carry ''players.''
* In the ''NavalOps'' series, there is a class of ship called the Battlecarrier. It can mount a moderate number of battleship-class guns and has a flight deck to allow a likewise moderate amount of planes (or [[LethalJokeCharacter ducks]]) to be deployed in battle.
** These ships are [[TruthInTelevision based off the]] converted [[http://en.wikipedia.org/wiki/Ise_class_battleship Ise-class battleships]]; desperately short of carriers, the IJN converted ''Ise'' and ''Hyuga'' into battlecarriers. Battlecarriers ingame are a lot more successful than their real life counterparts ever were (see Real Life for further details), but are outmatched by properly outfitted battleships, in part because aircraft in the ''NavalOps'' series aren't as powerful as their real life counterparts.
* Averted by default in ''{{O-Game}}''. Small fighters do exist but they are implied to fly alongside all the others ships in an attack fleet rather than in carriers which raises serious logistical questions.
* In the ''StarControl'' series, the Ur-Quan Dreadnought can launch swarms of fighters to pick apart any ships its main gun can't obliterate. It's obviously meant to ''look'' almost exactly like the original Series/{{Battlestar Galactica|Classic}}... well, if it were green, and crewed by ScaryDogmaticAliens who are the antagonists rather than the heroes.
** To a lesser extent, the Orz Nemesis (with its {{Space Marine}}s) and Chenjesu Broodhome (with remote-controlled drones) also qualify.
* In ''SinsOfASolarEmpire'', as capital ships level up, they gain the ability to house squadrons of fighters or bombers. Even the capital ships labeled as "carriers" still have enough firepower to, at least, fight off frigates and cruisers, although another capital ship will outgun it. The [[ScaryDogmaticAliens Advent]] ''Halcyon''-class carriers are armed with powerful beam weapons, allowing them to BeamSpam on par with the other Advent ships.
** Averted with the cruiser-type escort carriers, which have no weapons beyond their ability to construct and launch 1-3 wings of fighters or bombers.
** It should be pointed out, though, that the Advent use AttackDrones instead of actual {{Space Fighter}}s.
* ''VideoGame/SwordOfTheStars'' plays with this extensively:
** There are no true fighters or bombers, only assault shuttles, planetary bombers, and unmanned {{Attack Drone}}s. Most of these are riders mounted outside the ship rather than launched from an internal hangar or bay.
** Destroyer or cruiser carriers lack the firepower to be true line combatants. The closest are dreadnought carriers. The Morrigi (who else) flagship exemplifies this trope.
** One twist comes from the Morrigi, who mount drones on more ship types than other races that need special drone carrier sections.
** Another comes from the Tarka, whose [[AwesomeButImpractical admittedly late-game]] Hunter Battle Riders are ''cruiser-sized'' - normal riders are dwarfed by destroyers - with the attendant firepower that implies.
** SequelEscalation is in effect for the sequel, where all the races have destroyer-sized riders inspired by ''{{Traveller}}'', while the Liir-Zuul alliance has gone up to ''dreadnought'' riders on Leviathans. Also, with Kingfisher modules, all dreadnoughts can carry some riders, though the dedicated carriers naturally do better.
* Military starships are divided into four main types in ''Franchise/MassEffect'':
** Dreadnoughts, kilometer-long behemoths with an 800 meter long [[MagneticWeapons mass accelerator]] capable of taking down the shields (it spam projectiles hitting with nuke-level force) of any ship in Citadel space.
*** As revealed in ''VideoGame/MassEffect3'', any ship can be classified as a dreadnought if it's fitted with powerful enough guns. Outfitting all civilian ships (including 3 massive liveships used for all food production) with the powerful Thanix cannons counts, although the quarians [[LoopholeAbuse claim otherwise]], because they'd be in violation of Citadel law if they had that many dreadnoughts.
** Carriers, similar in size to Dreadnoughts but armed only with fighters. Similar to modern aircraft carriers (a well-placed shot in the hangar will gut the carriers, and general strategy is to defend them at all costs). An entirely human innovation and one of many examples of HumansAreSpecial. Because Carrier construction is not limited by the Treaty of Farixen (see the [[http://en.wikipedia.org/wiki/Washington_Naval_Treaty Washington Naval Treaty]]), the human [[TheFederation Systems Alliance]] [[LoopholeAbuse builds as many of them as it can]]. In this case it's more of "only HumanityIsInsane enough to ZergRush a ship with anti-fighter lasers to a point were they overheat allowing heavy bombers to come in".
** Cruisers, mid-size ships that also carry a small number of fighters. They lack a dedicated hangar and therefore fit them into the spaces between layers of armor. This is the closest the Mass Effect has to the Battlestar, athough the [[AllThereintheManual in-game codex]] call them "[[CannonFodder The poor bloody infantry]]" of space warfare...
** Frigates, which carry no fighters and instead operate in "wolf-pack" flotillas.
** The Reapers themselves are classified as "dreadnoughts", and are absolute ''monsters'' in space combat... or ground combat, for that matter. Each of them also carries a swarm of Oculus drones for anti-fighter defenses as well, technically making them a battlestar.
* In the ''StarWars'' game ''Empire at War'', this is TheEmpire's [[PlanetOfHats hat]]: Any Imperial ship bigger than a corvette has several free fighter compliments. The logical conclusion is the ''Executor'', from the expansion, which can launch a squadron every few seconds, on top of being the biggest ship in the game.
* The ''Behemoth''-class battlecruisers in ''Franchise/{{StarCraft}}'' in ExpandedUniverse act as carriers for ''Wraith''-class fighters, dropships, and other small craft. This is not, however, shown in the game, probably because the game [[UnitsNotToScale unit scaling is way off]], showing the fighters to be a third of the size of the battlecruisers.
** In the campaign of ''VideoGame/StarcraftII'' Raynor's Raiders use a battlecruiser as their base of operations, it's shown to have at least one hangar that fits nearly every other unit in the game and is apparently where the [[MobileFactory mobile starting structures]] for each mission deploy from.
*** In one mission of "Heart of the Swarm" the Hyperion is capable of launching "tac fighters" to help deal with swarms of enemies too numerous for just the main guns.
** Protoss carriers are also shown to have formidable weapons in ExpandedUniverse and the intro of the original game. Not so much in the game. A fan-made video shows the ''Ganthritor'' (Tassadar's flagship) OneHitKill several ''Behemoth''-class battlecruisers withotu even launching its interceptors.
* [[SpacePolice Star Patrol]] in ''TachyonTheFringe'' have cruisers which appear to combine the characteristics of several different classes: speed/maneuverability of a frigate, firepower of a cruiser, and fighter-carrying capability of a carrier. Unfortunately, their capabilities are never shown in the game, which is focused on fighter combat.
* The ''Durandal'' of the ''VideoGame/{{Xenosaga}}'' trilogy, a 4,000m-long [[strike:[[DoesThisRemindYouOfAnything penis extension]]]] sword-shaped battleship belonging to the Kukai Foundation. It possesses advanced weaponry that outstrips even the Federation's special forces and is regularly seen kicking the crap out of fleets of enemy ships. It made its debut in ''Episode I'' by ''ramming'' an enemy vessel, for crying out loud. It serves as home base for the protagonists for much of the series [[spoiler:until its absorbed by the EldritchAbomination Abel's Ark and is turned into a twisted and grisly NightmareFuel-providing wreck]].
* ''VideoGame/StarTrekOnline'' has two carriers for the Klingon side - the Vo'Quv and the Kar'fi; both are battle-stars as the Vo'Quv carries 6 guns, and the Kar'fi 7. The main 'battleship' types in the game carry 8, so they aren't far behind at all, and the Vo'Quv is exceptionally tough. As the updates have passed, more carriers have been added -- all of which can carry some guns.
* ''InfiniteSpace'' has several classes of battleship that have catapults and so can be equipped with fighters. Some cruisers have them as well, but equipping them with fighters is usually less efficient as they have less space to spare.
* All battleships in ''{{Freelancer}}'' are implied to be Battlestars (at the very least, you can land on them, and I think other fighters do as well). However, fighters are so independent in the game (capable of their own hyperjumps, and often seen prowling on their own all over the Sirius sector) that it's more likely that a battleship is supposed to be ''escorted into battle by fighters'', rather than launch fighters upon entering battle, therefore staying on the very edge of this trope.
** The fighters also tend to be incredibly overpowered compared to capital ships. During the campaign, there are plenty of missions where you have to take out cruisers and battleships almost all by yourself. Better hope you packed your torpedo launcher this morning.
* The largest ships in the ''SpaceEmpires'' games are baseships, quite literally moving starbases. Being so spacious, they can accommodate lots of fighters as well as standard ship weaponry.
* If you've researched or otherwise acquired fighters in ''VideoGame/MasterOfOrion,'' you can put them on just about any ship. Since fighters can take quite some time to get to their targets and can be shot down on the way, Battlestars may be more viable than true carriers.
* In ''VideoGame/StarRuler'' you can tack ship bays together with guns on any spacecraft you design, as well as construction bays to add MobileFactory ability if you wish. However, since capacity scales with ship size, you will only get useful strikecraft complements with big capships. It helps to use Quantum Compressors to make {{Clown Car}}s. [[UpToEleven Then you get into ever-larger supercapital craft that use capitals for parasite complements...]] [[http://www.youtube.com/watch?v=0rjwZPRnv08 Behold.]] The famous ''Galactic Armory'' mod adds two hulls meant for this; the Carrier Hull, like the name suggests, leans more to normal carriers in being relatively thin-skinned and trades some space away for having strikecraft bays integrated right into the hull, while the Mothership Hull is closer to a Battlestar, trading out some space and not having the option of extra ship bays in order to accommodate more weapons and stuff.
* Averted for the players in ''VideoGame/BattlestarGalacticaOnline''. Escorts and Lines are pure combatants while Carriers have no business being at the front.
* ''StrangeAdventuresInInfiniteSpace'' and its sequel have several alien races with carriers, although not all could classify as Battlestars. The [[LizardFolk Garthan]] have Light Carriers that periodically launch fighters but are only armed with a pair of fairly weak missile launchers - definitely not suited for close combat. The [[StarfishAliens Urluquai]] have much heavier carriers that not only launch fighters but can also hold their own with their powerful beam cannons (they're also cloaked until they're right on top of you). The Ravians also have such ships.
* The {{Starlancer}}-verse doesn't even have battleships, carriers are the biggest badasses in the fleet with the most weapons and shields. The next ship in line, the cruisers, are just mini-carriers that have less weapons and still carry fighters.
* The [[UnexpectedGameplayChange strategy portion]] of ''VideoGame/MissionCritical'' has capital ships that have 2 types of weapons: anti-ship missiles and PointDefenseless lasers. Main combat is done by {{Attack Drone}}s, which intercept enemy missiles and are too fast and maneuverable for the PD lasers to track. Until the events of the game, the [[UnitedNationsIsASuperpower UN]] has been dominating the war thanks to their better drones (humans are too slow to match them). That is why TheAlliance has developed Hype, a mix of drugs and nanotech that temporarily boosts the brain's processing power to allow a human to control drones, allowing the Alliance to win despite the enemy's superiority.
* The ''Bengal''-class carrier in ''VideoGame/StarCitizen''. To give you an idea of the BeamSpam involved, Roberts Space Industries had to reduce the number of guns firing by over half, or else the battle in the promo video would have been over in seconds.
** Ships like the ''Idris''-class corvette and destroyers have hangar space for a small number of fighters, but primarily rely on their guns for their offensive punch.
* The aircraft carrier from [[NintendoWars Advance Wars]]: Dual Strike could carry two air units and had a formidable arsenal of anti-aircraft missiles (as well as the longest reach of any indirect attacker). In Days of Ruin/Dark Conflict, the carrier was reworked, replacing the menacing missile battery with a weaker close-range anti-aircraft gun, but also giving it the ability to resupply and repair air units as well as build a short range multi-role plane. Cruisers have extended into quasi-Battlestar status: initially they were an anti-submarine, anti-aircraft ship capable of transporting two helicopters, but as of Dual Strike gained the ability to attack other naval units as well.
* The ''VisualNovel/{{Sunrider}}'' is not only armed with Trinity lasers, missile launchers, and a pair of powerful kinetic cannon turrets, it also contains a hangar bay for "Ryder" Mecha.
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[[folder:Web Comics]]
* Battlestars show up on practically all major sides in ''Webcomic/SchlockMercenary'' -- with the advent of advanced gravity control and AI present in the series, capital ship battles appear to be decided by who is able to project the most force in as many different ways as possible, with one-trick ponies giving way to ships that can do many things at the same time. The second ship of the protagonists is a decommissioned Tausennigan Thunderhead Superfortress named the "[[FluffyTheTerrible Post-Dated Check Loan]]", which fits the trope. Later we get introduced to the Human Battleplates, which are equally well-fitting. The Battleplate "Morokweng" is so big that its interior looks like a minor city: It can hold and launch not just one-man fighters, but starships with hundreds if not thousands of crew.
** The (probable) crowning example would be the so-far only seen Tausennigan "plate-class" ships, which includes the species (apparent) flagship "Cloak of Untrammelled Dignity". At little over one thousand kilometres in length and a total size of five hundred thousand cubic kilometres, it is roughly about five ''thousand'' times larger than the "Morokweng" (assuming the "Morokweng" was about twice the size of the "Tunguska", one of the oldest and smallest battleplates at a 'mere' 32 cubic kilometres in size).
* The eponymously named "Moonhawk" in [[http://www.starshipmoonhawk.com/ Starship Moonhawk]] is a prime example of both a Battlestar and a WaveMotionGun. However, the latter has (thus far) only appeared in bonus art.
* The ''Sabrosa'' in ''Webcomic/AmongTheChosen'' is this as well as a training vessel.
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[[folder:Western Animation]]
* From ''WesternAnimation/ExoSquad'' we have the ''Resolute'' and ''Resolute II'' which are [[CoolStarship cool starships]]. They double as Exo-Frame Carriers and both carried huge guns into battle, making them Battlestars.
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[[folder:Real Life]]
* The [[http://en.wikipedia.org/wiki/Ise_class_battleship Ise-class battleships]] ''Ise'' and ''Hyuga'' were converted into hybrid battleship-carriers during World War Two, removing two of their rear turrets in exchange for small flight decks and a capacity of 22 seaplanes and divebombers. Due to the small size of the flight deck and the lack of both planes and flight crews, this idea was rather unsuccessful, to the point where the ships continued to be employed as pure battleships right up until their career effectively ended during the Battle off Cape Engaņo, where they as part of the pitiful remnants of Japanese aircraft carrier forces were overwhelmed by swarms of American fighter-bombers (the battleships escaped with their lives; their charges weren't so lucky).
** Their seaplanes would have been useful for scouting and anti-submarine duties, scenarios where the battleships' guns would be kept well out of the way to begin with. By the time the battleship-carriers came on-line, however, Japan already had trouble building enough of ''any'' plane.
** Earlier aircraft carriers did approach a "cruiserstar" configuration - American carriers ''Lexington'' and ''Saratoga'' and the Japanese carriers ''Akagi'' and ''Kaga'' were all fitted with heavy cruiser-caliber big guns and could theoretically fight on equal terms with anything smaller than a battleship or battlecruiser. In reality, the guns were often positioned where they were either of little use or actually ''detrimental'' to their aviation facilities (firing the cruiser guns to the port side by ''Lexington'' or ''Saratoga'' would have ruined their respective flight decks), and the huge, unarmored flight decks made them vulnerable in a gun fight. The Japanese ship went down without any enemy ship getting anywhere the big guns could hit, while the two American examples had their big guns removed and replaced with far more useful anti-aircraft or dual-purpose weapons).
** It is worth noting that defensive armament on late-war aircraft carriers such as the American ''Essex'' class would include a battery of 5 inch guns in so-called "Dual Purpose" mounts - designed to engage either attacking aircraft or any smaller enemy ships that got inside their fighter screen. In practice, it was almost impossible for enemy surface combatants to get close enough to engage an aircraft carrier, due to their combination of being very fast and having dozens of planes on board to spot enemy ships miles away, making these guns' anti-ship capability merely academic in nature. Dual purpose mounts were used against surface ships in only one engagement: the [[http://en.wikipedia.org/wiki/Battle_off_Samar Battle off Samar]], and only because the escort carriers of Taffy 3 were unable to outrun the Center Force.
** The British warship ''HMS Furious'' also went through a rather impractical phase with a launching deck at the front and a battleship-grade gun at the back, before being eventually fully converted to a flush-deck aircraft carrier that would actually be useful for aircraft operations. Despite her armament, she was very lightly armoured. Along with her sister ships, ''HMS Glorious'' and ''HMS Courageous'' which also underwent numerous major refits, their designs were not considered a success and earned them the nicknames ''Curious'', ''Spurious'' and ''Outrageous''.
* Also from the IJN, the [[http://en.wikipedia.org/wiki/I-400-class_submarine I-400 class submarine aircraft carrier]]. Well armed for a submarine with torpedos and a deck gun, it also carried a full squadron of three float planes. Given the late nature of the war, it was speculated they will instead execute Kamikaze attack, making it closer to a modern ballistic missile submarine.
* The [[http://en.wikipedia.org/wiki/Russian_aircraft_carrier_Admiral_Kuznetsov Admiral Kuznetsov]] is known for being built with a dramatically different approach in mind compared to US aircraft carriers. Unlike these, it carries primary offensive armament in form of ship-to-ship missiles and the fighters it has on board serve defensive rather than power projection purposes. Although it carries a very CoolPlane (the Sukhoi [Su]-33), the ski ramp used for takeoffs seriously limits the loads that they can carry (a trade-off for being less expensive to build and operate than steam catapults), leaving the aircraft limited to air defense rather than offense. However, the design has proved AwesomeButImpractical in the post-Cold War environment (as Russia, like the US, finds herself in conflicts against countries with no capability nor desire for sea control), and the ship is slated for a refit in which its anti-ship missile launchers will be replaced with a larger hangar to carry more aircraft (mirroring the alterations China made in completing the Kuznetsov's sister ship Varyag as the [[http://en.wikipedia.org/wiki/Chinese_aircraft_carrier_Liaoning Liaoning]]), while the Sukhois will be swapped for the lighter [=MiG=]-29Ks. It will likely keep its full load of anti-aircraft missiles, though, so it probably will retain its "battlestar" status.
** Also worthy of mention are their smaller and less capable predecessors, the [[http://en.wikipedia.org/wiki/Kiev_class_aircraft_carrier Kiev class carriers]]. These had a pretty powerful missile armament themselves, and operated an air wing of helicopters and V/STOL aircraft. Their missiles made them pretty scary to look at but the very troublesome [=Yak=]-38 fighters curtailed their effectiveness as a carrier. Those were supposed to be replaced by the significantly more capable [=Yak=]-141, but only two protoypes were ever built before the Soviet Union ceased to exist and funding collapsed. The last of the Kievs, the Admiral Gorshkov, was built with [[MoreDakka Even More Dakka]] than the first three ships, but has since been stripped of its "battlestar" status after being sold to India as the INS Vikramaditya and converted into a full-length aircraft carrier with only short-range defensive armament.
* During the Cold War, there were suggestions to convert the [[http://en.wikipedia.org/wiki/Iowa-class_battleship Iowa-class battleships]] into hybrid battleship carriers like the ''Ise'' and ''Hyuga'' above; the conversion concept called for removal of the aft 16-inch turret and installing a ski jump and hangar facilities to support Harrier jump jets. Cost and practicality issues (among other things, the resulting ship would've been rather topheavy, to the point that capsizing in heavy seas would be a legitimate danger) meant that the concept never gained serious traction within the US Navy.
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