->''Whenever he used the transporter it felt like every subatomic particle in his body was violating Heisenburg's Principle of Uncertainty.''
-->-- '''Farce Contact''', a ''Series/StarTrekEnterprise'' ParodyFic

Tropes about portals, teleporters, and transporters. See also FasterThanLightIndex and TimeTravelTropes.

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!!Tropes:
[[index]]
* '''{{Teleportation}}''' (main topic)
* AlternateSelf: Sometimes caused by a TeleporterAccident.
* AnchoredTeleportation: Teleportation that requires the presence of a specific person or object at the intended destination to work.
* ArtisticLicensePhysics: There are often a lot of AcceptableBreaksFromReality involved in teleporting in fiction, when compared to reality, where non-[[UsefulNotes/QuantumPhysics quantum-sized]] objects can't.
** ''Rotational physics'': It's a given that with most teleportation stories that "whatever is 'down' is always 'down'", so teleporting to another location won't leave you at an angle to floor[-/-]ground -- for example, when teleporting to the exact opposite side of the Earth, the character won't usually end up upside down and thus falling or standing on their head.
** ''The Conservation of Momentum'': Everything in the universe is moving relative to everything else -- spaceships, planets, everything. For example, the surface of the earth is revolving at a different rate at each latitude, meaning a character would have to compensate for speed the farther location north or south they teleported to.
* BlindJump: When "here" is so dangerous that you don't care where you end up.
* BodyUploading: Teleporting bodies and other physical things into computer systems.
* {{Butlerspace}}: A servant suddenly appears out of nowhere when needed. May or may not be literal teleportation, but the effect is the same.
* CoolGate: A structure in a fixed location generating a portal that is walked through.
** PortalPool: A magical teleporter made of water.
** PortalDoor: A door that leads to someplace non-adjacent.
* CrackInTheSky: A damaged point in reality that can serve as a gateway to other places.
* DestructiveTeleportation: When "teleportation" involves destroying the origin in some way. It comes in {{Twinmaker}} and OneToMillionToOne forms.
* DimensionalCutter: Bladed weapons can create portals by cutting.
* ExtradimensionalEmergencyExit: A character avoids a crisis by escaping into another dimension.
* ExtradimensionalShortcut: When direct teleportation is not possible.
* FightingAcrossTimeAndSpace: Characters fight or chase each other while teleporting across different locations.
* FlashStep: SuperSpeed that acts as teleportation.
* FlashyTeleportation: Teleportation with effects.
* {{Hellgate}}: A portal to somewhere awful.
* InconvenientSummons: Someone being teleported against their will and without notice.
* MagicMirror: One of its many possible uses is a portal gateway.
* MassTeleportation: A large area or group of people are teleported together.
* MentalSpaceTravel: Uploading one's brain to a body at the destination.
* MultistageTeleport: Teleporting short distances over and over to achieve long-distance travel.
* NinjaLog: Ninjas teleporting away from attacks and replacing themselves, and presumably basically SwapTeleportation, with a log.
* NoFlowPortal: Portals are strangely selective about what goes through.
* NoWarpingZone: An area where teleporting is impossible or at least too dangerous.
* OffscreenTeleportation: Characters get from point A to point B impossibly fast when the camera isn't looking.
* OneToMillionToOne: A person shattering into pieces or animals or other objects which may go elsewhere before reforming.
* PortalBook: A book that teleports people.
* PortalCrossroadWorld: A location with a particularly high concentration of portals.
* PortalEndpointResemblance: The area around a portal looks like the destination it takes you to.
* PortalNetwork: A series of linked teleporters.
* PortalPicture: A painting that teleports people.
* PsychicTeleportation: When it's one of the PsychicPowers.
* RandomTransportation: When the teleportation is random.
* ReflectiveTeleportation: Teleporting through reflective surfaces.
* ResurrectionTeleportation: A dying/dead character uses teleportation to return to life.
* ShadowWalker: A character who teleports via shadows.
* SpinningOutOfHere: Teleportation involves spinning.
* StealthyTeleportation: Teleportation where the only effect is disappearance and reappearance of something.
* SubspaceOrHyperspace
* SummonMagic: A character teleports another being to his place to aid him.
* SwapTeleportation: Teleporting by switching places with something.
* TelephoneTeleport: Telephones used as teleportation devices.
* TeleportationMisfire: Being sent to the wrong place.
* TeleportationRescue: Someone who was in trouble gets teleported to safety by a third party.
* TeleportationSickness: Being teleported is rough on the participants.
* TeleportationWithDrawbacks: Limitations placed on teleportation.
* TeleporterAccident: Something...''bad''...happens in the process of teleportation.
** PortalSlam: Running into a teleporter only to discover that it is no longer there.
** PortalCut: Teleporting only part of an object.
** TeleFrag: Death by teleporting into another object.
* TeleportersVisualizationClause: Teleportation targets are limited to places the teleporter can clearly visualize.
* TeleportCloak
* TeleportGun
* TeleportInterdiction: Security measures to limit who can teleport and/or where they can go.
* TeleportSpam
* TelevisionPortal: Television screens as portals to somewhere else.
* ThinkingUpPortals: When you can create portals by yourself.
* TimeAndRelativeDimensionsInSpace: When TimeTravel can lead to a change in location, or, if the location doesn't change, then possibility of location change is at least acknowledged.
* ToiletTeleportation: A character travels by going down a toilet, usually ending up at their destination via a point in the plumbing system.
* TravelToProjectile: When a character warps to the location of where their projectile makes contact with something.
* {{Twinmaker}}: A teleporter that makes a clone somewhere else and destroys the original.
* VillainTeleportation: Villains are more likely to have better or exclusive access to teleporting than the heroes.
* WarpWhistle
* WarpZone: When there is a specific hub that sends you places.
* WeaponizedTeleportation: Using {{Teleportation}} to kill or incapacitate, and weapon-like teleportation devices.
[[/index]]
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