[[quoteright:320:[[Franchise/{{Superman}} http://static.tvtropes.org/pmwiki/pub/images/Fast-talking_Jimmy.jpg]]]]
[[caption-width-right:320:But plenty of time to talk about it.]]

->''"[Wolverine] says much during one leap, no?"''
->''"Excellent observation, Ilaney... I believe lengthy speeches in mid-leap are a form of mutant power."''
-->--'''''SelfDemonstrating/{{Deadpool}} number 27'''''

Time in comics is flexible. Each panel shows a single event, which is usually accompanied by a length of dialog, which must take ''some time'' to say. This disparity is usually accepted if it isn't taken to extremes.

But often, characters will {{exposit|ion}} when it's most needed: at the story's climax, when both the intricacies of the plot and the intensity of action hit their highest.

While the {{Heroes}} OutrunTheFireball, MrExposition might explain why the EvilOverlord's death [[LoadBearingBoss caused the explosion]]. The ActionGirl can deliver impressive lectures on why the monster's AchillesHeel will work, while still engaging in WaifFu. The {{Superhero}} can [[YouFightLikeACow quip]] to his heart's content and [[ExplainingYourPowerToTheEnemy explain his abilities]] while dueling one insignificant mobster, or deliver a KirkSummation during the course of a single FinishingMove. Sometimes even apparent mere mortals can give a lecture on what is happening when it would be a much better idea to simply ''run like hell''.

Without stopping to breathe, apparently.

This has become less common in the era of {{Decompressed Comic}}s, possibly because it was taken to silly degrees at times, but has [[UndeadHorseTrope never really gone away]].

This is mostly found in comics and WebComics, as it compares time to talk with time to do. If a comic is translated to a medium where time is a factor, [[InactionSequence then this can become obvious]]. A slightly less unbelievable example is often found when CallingYourAttacks. However, those also have a tendency to become Free Actions, particularly with those with long names and explanations attached.

Anime versions of Manga, for example, sometimes end up having [[InactionSequence Midstrike Monologues]], where it almost seems like TimeStandsStill for the purpose of attacks, but not for the hero to deliver an InTheNameOfTheMoon speech. CharacterFilibuster can also be another, albeit less extreme, version of Monologing Is A Free Action.

Another variant can occur in roleplaying Video games, where battle can stop for dialogue scenes, either for CharacterDevelopment or [[HeKnowsAboutTimedHits rules description]]. Sometimes this is with enemies present, but refusing to attack. Maybe they're caught up in the romance or wonder of the moment. Or maybe they realise they're [[{{Mooks}} doomed cannon fodder]] and think it best to savour their last moments of life.

The Trope Namer is ''TabletopGame/DungeonsAndDragons'', in which certain actions (most notably talking) are designated "free actions" and can be taken in addition to any other actions within the normal limit of a turn. Talking does not distract the player from any other actions and there is no word count limit on how much the player can say. This is a case of RuleOfFun - spouting a BondOneLiner during combat is awesome but no one would do it when it would impair combat performance.

Compare InactionSequence, ComicBookTime, WebcomicTime, {{Expolabel}}, WallOfText. Compare ChangingClothesIsAFreeAction or TransformationIsAFreeAction for the apparel equivalent. TalkToTheFist is this trope's feared enemy, and KilledMidSentence is the biggest subversion/aversion. Contrast DistractingDisambiguation, where there is some amount of cooperation on the enemies' part that enables this, and HoldingTheFloor, where a character talks to deliberately buy time. See also ExpositionBeam, which bypasses this. And see MagicCountdown, which can be an example of this if the characters are talking during an artificially slow countdown. Compare also AcousticLicense, where the noise around the characters is ignored rather than shortness of time.

See also YearInsideHourOutside and PlotTime.
----
!!Examples

[[foldercontrol]]

[[folder:{{Anime}} and {{Manga}}]]
* At least once every episode in ''Anime/CuteyHoney'', Honey goes into a long speech, with a formula, for crying out loud. It typically goes like this: (Ha! Ha! Ha!) Sometimes I'm (some form she took earlier in the episode), sometimes I'm (another shape from earlier), and Sometimes I'm (whatever shape she's in now) but the truth is... HONEY FLASH! (Goes through her transformation sequence to her fighting form) Lovely warrior! Cutey Honey! - Subverted and lampshaded in one episode, where the villain, instead of waiting for her to finish her speech, runs off and Cutey honey says "Hey! It's not polite to run off while the hero is talking!"
* Abused in ''Anime/TransformersSuperGodMasterforce'' when Ranger is introduced -- Ginrai is able to give him a tutorial on transformation while Ranger is falling from a cliff.
* Frequent in ''Manga/{{Naruto}}''. The worst offender is Lee, who can kick his opponent into the air, jump after him and deliver a 30 seconds exposition before performing a finisher.
** Naruto is a rather bad offender of this as well. He'll somehow manage to spout of a speech while dodging/delivering attacks. When he finishes his speech, he'll usually use clones or [[spoiler:Rasengan]] to finish off his opponent (or both).
** Then there is the wonderful fight between Sakura and Sasori, where the former injects herself with an antidote that will protect her from poison for the next three minutes. The characters then proceed to spend five minutes talking before they resume fighting (another half hour), all before the three minutes manages to expire.
*** The anime offers a justification for the beginning of the fight, where Sasori is willing to stand around while Chiyo and Sakura discuss their strategy to defeat him. Chiyo explains that's because she has a lot more combat experience than him, so he is wary of making a rash attack.
** While fighting [[spoiler:Kisame, Killer Bee and Sabu]] manage to easily talk to each other even when they ''are underwater''.
*** Not to mention that while Kisame is fighting them, he's able to analyze Killer Bee's attacks even when said attacks are being thrown at him from less than ''two feet away'', and he gives lengthy explanations on all of them!
** In chapter 257, Itachi[[spoiler:'s underling-clone-thing]] stays completely still while Kakashi and Chiyo have a nice long conversation about how best to defeat him without getting caught in the Sharingan, and what to do if someone does get caught.
*** [[JustifiedTrope Justified]] given that he was only trying to delay them.
** This happens in the same way at least twice when Jiraiya fights Pain and [[spoiler:Sasuke fights Danzo.]] In both cases, the latter was behind the former for a total surprise attack, and first taunts the person they are about to attack. Instead of the victim TURNING AROUND as soon as they hear a voice behind them, they wait until AFTER their attacker finishes before reacting, thus allowing themselves to get owned.
** Now being a DeconstructedTrope in the Fourth Shinobi War, with one side made up of CameBackWrong ninja whose bodies are being manipulated by Kabuto but their mouths are not, and who are often acquainted or friends with ninja on the other side of the war. The ninja often try to have friendly conversations or at least the manipulated ninja try to tell their opponents how to fight them...all while the two sides are fighting each other. HilarityEnsues.
*** Also important, dramatic emotional moments unhindered by the 'why the hell are you doing this in the middle of a fight' problem. Such as Gaara's reconciliation with his dead father. Also note: a large number of hated bastards, like Hanzou of the mist and the Fourth Kazekage, acquire {{Freudian Excuse}}s and sympathetic character development here.
*** The best in this trope include several ex-kage who are very ''detailed'' about their powers and who should avoid what they're about to do and how to stop them, and Uchiha Itachi who keeps attacking from behind while announcing "behind you," and this time it's not for RuleOfCool.
*** Kabuto himself {{lampshade|Hanging}}s the series' tendency: Itachi and Sasuke discuss what to do with Kabuto while he stands eight feet in front of them. Kabuto sarcastically thanks them for the "play-by-play" and hopes that it'll go as they planned.
** A hilarious example comes early in the series, during the Land of Waves arc. Naruto's plan to release Kakashi from Zabuza's water prison succeeds, which infuriates Zabuza. As he is about to slash his sword to kill Naruto, Kakashi blocks it with his kunai. They both remain still in this position until Naruto has finished explaining his plan, and resume their immediately after the said explanation is done.
** Parodied in [[WebVideo/NarutoTheAbridgedSeries the Abridged Series]], attacking someone mid-sentence or mid-flashback is considered rude or dishonorable.
--> '''Hokage''': "He attacked during a flashback! He's not going to become hokage that way! He's just fine as a genin."
--> '''Naruto''': "Damn you old man!"
* In Volume 7 of ''Manga/{{Hellsing}}'', a vampire manages to explain how he can tell the difference between bloodtypes by taste all the while a shell from Harkonen II floats ominously over his shoulder before impact in the next panel.
** Father Anderson reels off whole Bible passages before he actually starts fighting his opponent. Said opponent usually waits patiently for him to walk over and engage them.
* The final volume of ''Manga/DeathNote'' features an entire chapter of infodumping which supposedly takes less than 30 seconds. Even more blatant in the anime, in which the monologuing takes a good nine minutes of screentime to deliver but still is portrayed to be confined to a less than 30 second timeframe. In one case, time even appears to stop while said infodumping takes place.
* Happens all the time in ''Manga/{{Kinnikuman}}'' and ''Ultimate Muscle''. One of the most blatant examples is the match between [[spoiler:the newly-returned Ramenman]] and Motorman in the Throne arc. Although one of the shorter fights in the arc, it still goes on for a solid 9 or so minutes during the anime...even though they clearly state in the next episode that the fight only last 37 seconds.
* Taken to ridiculous extremes in ''Manga/JoJosBizarreAdventure''. The lengthy situational analyses in the manga (often spoken out loud, often in the time it takes a bullet to travel less than a dozen feet) are egregious enough, but the anime managed to extend nine seconds (the canonical duration of [[spoiler:Dio's time-freezing ability]], as explicitly stated in both manga and anime) into nearly a minute of gloating.
** This is also evident in the {{P|layStation2}}S2 game ''Golden Whirlwind''. [[http://www.youtube.com/watch?v=RVZRfkQZk4M Here]] we see Bucciarati, who has no time-slowing powers, thinking really, ''really'' fast.
*** That is actually fully appropriate, if the incident depicted match their train fight in the manga. If Gold Experience's main power is used on a living being, they perceive themselves as having been sped up, but the body cannot keep up with the hastened mind, and loses control as a result. It doesn't come up any time afterwards as this is a pretty lame power, all in all, but Bruno gets to analyse it in detail when it happens to him.
** In the 2012 anime, Jojo, Dio and Zepelli manage to have a full conversation while two of them are ''hanging in midair.''
* ''Anime/MobileSuitGundam'' saga just loves doing this, especially [[WarriorTherapist during epic battles]].
** To be exact, it varies by series. Gundam0083 had a reasonable balance between this and "Talking Will Get Your Ass Shot Off". ''Anime/MobileSuitGundamCharsCounterattack'', however, is a SHAMELESS follower of this trope.
* Inui of ''Manga/ThePrinceOfTennis'' defeats his opponents by memorizing the percent chances of any particular action occurring during a game. This can end in him rattling off a list of percentages in the middle of his through-swing.
** Heck, in almost every game in the series and certainly during every training exercise, someone will either manage to shout the name of a move about to be used, describe exactly how a certain move works, point out a forgotten fact, or generally manage to get in a good three minutes of talking, all before the ball manages to get to the other side of the net.
*** Somewhat {{lampshade|Hanging}}d when just as much(or less) talking can cover up to five games being won/lost.
* ''Manga/{{Gantz}}''. To excess. Then again, ''everything'' in ''Gantz'' is a free action, and nothing happens unless directly caused by such a free action, in what can only be described as the anime equivalent of event-driven programming. This is vitally necessary, as the show's protagonists are perhaps the single most hesitant gaggle of mooks in all of anime.
** It's probably the only show where even ''sex'' is a free action.
** The aliens [[spoiler:OR ARE THEY?]] seem to be getting about as tired of this as us, with Inaba being [[spoiler: stomped to paste after his triumphant return]] and the [[spoiler: Hiroshima team member having and arm and part of his head taken off mid-conversation.]]
* ''Manga/TheLawOfUeki'' does this quite often, both with the standard talking and occasionally with flashbacks. Apparently it takes less time to revisit all your motivations for becoming a fighter (taking five minutes of screen time) than it does for a fist to cross a foot or two. At one point Ueki pole vaults onto someone, and they manage a four line dialogue explaining his move before he even gets close to landing.
** On the other hand, in one episode, Ueki defeats an opponent [[CurbStompBattle in one blow]] in the middle of his adversary's explanation about his powers. Ueki is apparently not interested in knowing what he can turn stones into.
* ''Manga/HunterXHunter'' has fun with this trope. In one chapter, one of the character thinks several paragraphs worth of stuff, then realizes that he's thought entirely too much in so short a timeframe. He then realizes that the reason this is happening is because one's perception of time slows greatly in the seconds before one is about to die. Zoom out to reveal the guy he's fighting, all set to beat the shit outta the first guy.
* Mocked in ''Manga/RealBoutHighSchool''. After Ryoko effortlessly takes out a powerful hood, his friends get angry. The leader is calmed by his [[TheDragon Dragon]], who wishes to test his sword skills against hers. Well, that's the sentiment he was ''trying'' to express. He got as far as "She's good. I'll g-" before she smashed his face in with her wooden sword.
* Happens ''all the time'' in ''Manga/{{Eyeshield 21}}''. Football players and spectators can have entire conversations in the middle of plays that last five seconds.
** Put to its absolute limits in Deimon vs. Shinryuji game, where Agon is constantly demeaning Sena in the middle of just ONE chop. Within just ONE play, Sena manages to have roughly FIVE FLASHBACKS before scoring a touchdown. And boy, these outside spectators have a LOT of time to comment on it, too.
* Poked fun at in manga ''Kotaro Makari Tooru,'' where in a martial arts tournament one of the contenders launches a mid air attack, whereupon the surprised announcer proceeds to exclaim his shock, admiration, expectations, exposition of the move, and prediction in the same panel. A little pop-up head in the corner of the panel quips, "How much time does he have to say this much anyway?"
* Subverted in the final episode of ''Anime/FullMetalPanicFumoffu'', where Tsubaki's [[PreAssKickingOneLiner Pre-Ass Kicking]] [[strike: [[PreAssKickingOneLiner One Liner]]]] ''[[PreAssKickingOneLiner Speech]]'' is long enough for Sousuke to calmly find his bag, take out his gun, load it with rubber bullets, carefully aim for his head, and shoot him.
** Subverted in ''LightNovel/FullMetalPanic'' itself, which also realistically includes the need to search for radio frequencies that can be easily lost during HumongousMecha battles.
* ''LightNovel/ACertainMagicalIndex''. Probably a side effect of having been adapted from light novels, but that does nothing to excuse the fact that several minutes of conversation happen while a character is running across a room no more than twenty feet wide. To its credit, this sort of thing becomes less common as it goes along, though.
** There actually was a justification for that in the novels [[AdaptationExplanationExtrication that was left out of the anime]]. Specifically, Touma's opponent had used magic to warp space inside the room, so he really was running across a significant distance.
* In Ichigo's second fight with Grimmjow in ''Manga/{{Bleach}}'', his hollow mask stays active for around 11 seconds, but the fight lasts for five minutes in the anime. Even if you do assume that the characters are moving at superhuman speed and can take more actions in 11 seconds than most people can, the dialogue that both characters say would easily take longer than 11 seconds combined.
** One of the better known cases is during Ichigo's final fight with Byakuya. He speed blitzes behind a shocked Byakuya, and instead of just stabbing him in the back, he TAUNTS Byakuya beforehand (who only turns around in shock after Ichigo is finished) and only moves to stab him after the taunt--when it's too late.
** Subversions are fairly common in ''Manga/{{Bleach}}''- near the end of the Soul Society arc, the just-revealed BigBad is attacked in the middle of the twenty-minute explanation of his GambitRoulette. Being a BadAss, he just shrugs it off, sends his attacker reeling, and goes on talking. In a later episode, D-Roy attacks Rukia in the middle of some exposition, and then again in the middle of her introductory speech. Given the result, maybe [[MonsterOfTheWeek D-Roy]] should have just let her talk...
*** D-Roy's case is rather odd, in that he interrupts Rukia by attacking (and this is commented upon), but only after letting her talk for nearly 5 minutes straight.
*** But the original and by far the most widespread example is [[FunctionalMagic Kido]]. The incantations for these spells are so wordy, one is left wondering how they could ever realistically be used in a combat situation. Here's an example of one of the more basic bindings:
---> "Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"
**** And that's the incantation for what is essentially a basic fireball spell. Is it any wonder the more powerful Soul Reapers have taken to learning how to cast without the incantations?
*** Even then, not using the incantations does have a downside; the spell will be a great deal weaker than it would have been if the whole incantation had been said. And even so, this ''still'' doesn't stop some Kido from being a mouthful. For example, the high-level Hado (offensive Kido) no. 88 is called "Hiryu Gekizoku Shinten Raiho", and even if you don't recite the full incantation, you still have to say "Hado" and the number of the specific spell before you even say the name. In short, the only way to be an effective Kido user in the Bleach universe is to be a MotorMouth.
** Starrk and Aizen do not appreciate Kyoraku's terribly rude habit of attacking them mid-sentence.
** Strangely, the first half of the fight between Soifon and Vega was spent subverting this. After a little pre-fight banter, they fight seriously, but exchange banter while slashing at each other. Then they start playing this totally straight, while viciously lampshading it, as the majority of their stopped-fight dialogue is about how they ''don't'' do this.
** Though guilty of this trope, Bleach makes fun of it quite a bit too. Both the Bount Mabashi and the Espada Baraggan have mocked their opponents for having "strategy meetings" in the middle of a fight. On two separate occasions Ichigo has hit Ishida when the other was taking too long explaining something. Also, the Visored Rose once gave a speech about enemies banding together in times of crisis, only for his ally Love to smack him in the head and tell him to concentrate on the battle.
** While most Shinigami have commands to release their Zanpakuto that is just a single word or a few words-long phrase (IE, "bite," "stab," "lower your head"), there are some that are quite a bit longer, such as Soifon ("sting all enemies to death") and Yamamoto ("reduce all things in the universe to ash"). But even they can't compete with Kyoraku and Ukitake, whose release commands are basically haiku.
* Averted in one episode of ''Anime/OjamajoDoremi''. Doremi makes an attempt to stop an antagonist from escaping by trying to cast a spell. The spell requires a lengthy MagicalIncantation to cast, giving said antagonist plenty of MidSeasonUpgrade, though said upgrade had the MagicalIncantation simply took far less time to say in order to work rather than playing this trope straight.
* Like the ''Manga/{{Bleach}}'' example above, in the climax of ''Manga/OnePiece'''s Arabasta arc, the Straw Hats are able to call out to each other while executing an improvised plan over the course of less than a minute, which lasts three minutes in the anime, and their dialogue also would have taken up the entire allotted time.
** However, it's also subverted earlier in the Alabasta arc: During Luffy's first fight with Crocodile, Luffy doesn't stop fighting once while Crocodile repeatedly tries to finish his statement that ''No matter how hard you try, you will never ''defp'' (See chapter 177)
-->'''Luffy:''' "Defp"? Just what the hell are you trying to say?!\\
(''Cue Crocodile face seething with rage'')
* ''Manga/{{Parasyte}}!'' uses this to highlight an increase in the main character's reaction time. We see a punch fly at his head, he pauses to muse on the source of his new found strength for a couple of paragraphs, and then parries the attack without difficulty.
* ''Manga/DragonBall'' of course, where every villain has the urgent need to talk a lot. It usually is necessary to talk about evil plans or the like.
** Taken to insanity in ''Anime/DragonBallZ'' during Goku's fight with Freeza. Freeza destroys the core and gives the planet five minutes until implosion. Ten episodes (approximately three hours of screentime for each of the scenes that are playing out simultaneously) and over three hundred lines of dialog for the two fighters later the planet finally collapses.
*** {{Lampshade|Hanging}}d snarkily in the dub. With ten episodes to go, Frieza has a line to the effect that the planet is "a tough one... it'll probably last another two minutes."
*** Also {{lampshade|Hanging}}d in ''WebVideo/DragonBallZAbridged'' when, at the culmination of their fight, Goku asks Frieza if he has a watch because he doubts that Freiza knows what a minute is.
** {{Averted|Trope}} in [[http://www.youtube.com/watch?v=9v2ITi3KX7o this]] encounter between Goku and Jeice during the Namek saga.
** As pointed out by Master Roshi, Goku [[GenreSavvy took advantage of this]] during the Piccolo Jr. fight; he used the time Piccolo spent talking to rest.
** Super Buu actually lampshaded it once when he got sick of Gotenks' conversations with Piccolo, before averting it himself.
-->'''Buu''': ALL YOU PEOPLE DO IS '''TAAAAAAAALLLK!'''
** Averted in the movie ''Anime/DragonBallZBattleOfGods'', when all the talking between Goku and the [[BigBad Big Bad]] actually lasts long enough to [[spoiler:run out the time limit on the Super Saiyan God transformation.]]
** Frequently the fighters will even talk to each other mid attacks, which since these fighters move faster than the speed of sound on a routine basis, they actually shouldn't even be able to hear each other.
* Not exactly talking but, in ''Anime/{{Pokemon}}'', flashing your Pokédex at an unknown Pokémon causes all other activities to cease. Even if said Pokémon is hellbent on the protagonist's destruction, it will politely wait until said protagonists know exactly what they're facing up against.
** Subverted in one filler which started off with a VERY random [[OlympusMons Giratina]] attack (caused by a Murkrow's illusion).
** Taken UpToEleven in one episode featuring a trainer who gave her Pokémon complex maneuvering instructions (complete with degree measurements) during battle.
** The Team Rocket motto is usually a free action. For some reason, Ash & co will wait for them to finish before defeating them, and the Rockets drop anything else to introduce themselves. However, on occasion people will interrupt the trio, especially Barry (who has never actually heard the entire motto for this reason).
*** {{Lampshade|Hanging}}d in the Orange Island episode "The Wacky Watcher", where the protagonists are visibly bored, waiting for Team Rocket to finish their motto so they can say "Team Rocket?!"
*** Also subverted in the Battle Frontier episode "Off the Unbeaten Path!" when the gang freed all the captured Pokémon during the motto.
** Some episodes have the heroes rescue Pokemon or people while Team Rocket recites their motto, which offends them greatly
** Paul also followed Barry's example, not waiting to hear the full motto before ordering Chimchar to blow Team Rocket away.
** Subverted in a ''Best Wishes'' episode, where Cilan's [[LetsGetDangerous evaluation time]] speach is interrupted by Stephan, who has his Sawk Karate Chop Cilan's Pansage and fling it into Cilan.
* Parodied in a later chapter of ''Manga/HayateTheCombatButler''. During a {{Flashback}} chapter that explained the first meeting between Nagi and Tama (in [[DarkestAfrica the African jungle]], by the way), Nagi had to save the then-baby Tama from a group of wild animals ready to pounce on and eat it... and also Nagi and Jenny, as well. Her resolution to protect Tama, complete with her saying as much, was interrupted by said animals closing the distance with them. Jenny even [[LampshadeHanging pointed out]] that they caught up while she was talking.
** Subverted much earlier than then, at the time of the Hakuou Gakuin marathon. Nagi is getting cold feet, so [[TheHero Hayate]] gives her the typical DareToBeBadass speech that would be expected of such a moment... only for the starter to interrupt them to tell them that the race has already started, with all the other contestants no longer in sight.
* ''Anime/CodeGeass'' often uses this in a ''Gundam''-like manner, especially with [[WarriorTherapist pilots talking during Knightmare battles]] (a good example would be during Urabe's sacrifice in R2 episode 2) and Lelouch making dramatic remarks even when his opponents just stand there pointing guns at him.
* Current state of the plot in ''Manga/TsubasaReservoirChronicle''. They've been in the middle of the final battle with the BigBad for a dozen chapters now, each of which seems to cover about two seconds and eight pages of exposition.
* Especially evident in the Rain Guardian battle in ''Manga/KatekyoHitmanReborn'', where the fight stops every minute for CombatCommentator Reborn to explain what Yamamoto just did.
* {{Lampshade|Hanging}}d early in ''Manga/ElementalGelade''. The Eden Raids (living weapons) transform and can be commanded to perform various actions only after singing short songs. Coud begins going into an extended piece to unlock Ren's power against a foe, when the enemy moves to attack him in mid-song. [[SmallGirlBigGun Cisqa]] keeps the enemy back with a warning shot, saying, "When someone sings, listening until the end is good manners."
* Happens twice in ''Manga/GreatTeacherOnizuka'' when Onizuka accidentally knocks people off ledges on top of high buildings. Somehow there's enough time in midair for several paragraphs of internal monologue, lots of screaming from astonished bystanders, and for him to finally reach a decision and run down the side of the wall to catch them.
** Well, with the bystanders, it's probably that they're all supposed to be talking ''at once''.
* Used fairly frequently in ''Anime/GenesisOfAquarion''. Basically, any time the focus is in the Vector cockpit, you can rest assured that the MonsterOfTheWeek will wait patiently for the pilots to finish whatever strategic discussion, CharacterDevelopment, or general exposition may be going on.
* One episode of ''Manga/AirGear'' had several people carry on a full length conversation (including a character's arrival) in the time it took the main character to fall down two floors.
* ''Anime/TengenToppaGurrenLagann''. The action in any fight will typically pause so that the bad guy can listen to whatever Kamina has to say. For example, episode 4 has him delivering a speech on the true nature of combining, while individual mecha from the 16-part combiner just orbit Gurren Lagann rather than dare interrupting such a [[HoYay suspiciously homoerotic]] speech.
** Then again, this is a series where Epic Speeches can ''actually destroy enemy armadas''.
* ''Manga/HajimeNoIppo''. It is used to add more drama during fights.
* Somewhere between this and ChangingClothesIsAFreeAction is Luke from ''Anime/TheSacredBlacksmith'' and his magical sword forging. The first time he does it he tells Cecily to hold off the giant crystal spider that's attacking them and she instead watches him. The spider is happy to wait.
* {{Lampshade|Hanging}}d in ''Manga/BusouRenkin'', when during a kendo sparring session between Muto and Shusui, four people comment on Shusui's reverse-dou strike between the time he starts swinging and the time it connects.
* ''Manga/RurouniKenshin'' - During Saitou's fight with Usui, they jump and meet each other in midair. Saitou tries to use a stab, but Usui deflects it with his shield. In between deflection and counterattack, ''while still midair'', Usui gets off a couple lines about how round his shield is.
* ''Anime/NeonGenesisEvangelion'' - Apparently, there isn't enough time for Rei to dodge the sixteenth Angel's attack in the incredible fast and agile EVA-00 during the 23rd episode, but there's certainly enough time for Hyuga to point that out.
** Note: He takes about two seconds to say his line after Rei is told to dodge.
--->'''Misato''': "Rei! Evasive action!"
--->'''Hyuga''': "She can't! There's not enough time!"
*** Slightly more believable than in most such situations, because the Evas are so damn big they need to cover a lot more distance to dodge anything.
* In ''Manga/MahouSenseiNegima'', Negi has at least once spouted out a two-sentence declaration before launching an attack that was supposed to only be fast enough to attack because he effectively teleported to his opponent beforehand.
* This occurs quite a bit in ''Manga/{{Claymore}}''. The characters will face off against [[EldritchAbomination enemies that can bring them to their knees within seconds]] (and they do). Instead of killing them, though, their opponent will politely wait while they discuss how they were beaten and how they might be able to turn the fight around.
* Since a lot of the card game in ''Anime/YuGiOh'' and its sequels involves somebody attacking and the other guy making a miraculous recovery, giant blasts of raw holographic energy must understandably be paused while the card is activated and its effects are explained. This gets especially obvious when the shot is drawn so that the attack is in view, like when Red Daemon's Dragon/Red Dragon Archfiend patiently waits with a glowing fist so that it can punch into the oddly named [[http://yugioh.wikia.com/wiki/Scrum_Force Scrum Force]].
* Played with in one scene of ''VideoGame/InazumaEleven'' with Megane talking to Shuuyou Meito, a team of {{Otaku}}. As he's kicking the ball down the field, Megane starts with an annoyed lecture about Shuuyou Meito's reliance on dirty tactics. In mid-speech, one of the Shuuyou Meito players try to steal the ball from him. Megane's response directly mentions this trope:
-->'''Megane:''' How dare you attack in the middle of a stirring lecture or a fusion! As a robot otaku, you fail!
* Subverted in ''Manga/FullmetalAlchemist'', where, during the CurbStompBattle between [[spoiler:Roy Mustang and Envy]], [[spoiler:Roy]] almost never lets [[spoiler:Envy]] finish a complete sentence.
** In [[Anime/FullmetalAlchemist the 2003 anime version]], Basque Grand is killed by Scar in the middle of his speech explaining just how outmatched the latter is against him.
* ''[[Manga/{{Gunnm}} Battle Angel Alita]]'', especially in the ''Last Order'' sequel. Characters can exchange threats or discuss each other's every move ''while fighting at [[FridgeLogic supersonic]] [[SuperSpeed speed]]''.
** The two {{Combat Commentator}}s of the television network are an odd example. On the one hand, they frequently have to resort to slow-motion replays, as the actual attacks were way too fast for them to even see. But on the other hand, they watch and comment those replays ''while the combat is still going on''. Presumably the characters take a minute's break between each series of blows to allow the commentators to catch up.
* In ''Anime/DigimonTamers'', when Beelzemon shoots his bullets on Takato and Megidramon, the others, who try to warn Takato, suddenly talk in slow-motion, as do the flying bullets. During this time, Takato and the de-volved Guilmon have apparently an extremely fast talk which takes about two minutes of screen-time.
* Exaggerated in an episode of ''Anime/DigimonXrosWars'' - Zamielmon can FlashStep, but after doing so he freezes for a split second. When Taiki realises this after he does so for the last time, it takes him a good ten seconds to explain it to the audience before Shoutmon DX actually gets in there and kills him, but Zamielmon is still frozen.
* Played with in ''LightNovel/ScrappedPrincess''. In an early episode, Raquel fights an enemy spellcaster, who never gets to complete his lengthy invocation because her own invocation is much shorter and the spell interrupts him. He even protests that there shouldn't be any spells that quick.
* {{Lampshade|Hanging}}d and PlayedForLaughs in the chapter 107 bloopers omake of ''Manga/KurokoNoBasuke'', where Kuroko misses the ball he's trying to pass because of the speech he's making. Used frequently in the anime especially during the last few seconds of a quarter in a basketball game when players commentate on their own plays or make a lengthy explanation.
* Motoko Kusanagi ''exploits'' this trope in order to take down an assassin in ''Anime/GhostInTheShellStandAloneComplex''. The assassin is hired to kill a low profile billionaire. She walks up to his bed and points her gun at him, thinking that she's all alone in the room, and decides to monologue about the problems with Capitalism. Motoko uses this time to sneak up and arrest her. She even lampshades it.
-->'''Motoko:''' "A ''SMARTER'' hitman would have shot first."
* Similarly, this trope is [[InvokedTrope invoked]] in episode 4 of ''LightNovel/InfiniteStratos''. While fighting a rogue [=IS=] that interrupted their match, Rin and Ichika realize that it stops attacking every time they talk to each other. Gee, it's almost as if it's ''curious'' about their conversation. [[{{Foreshadowing}} The fact that it is, is a pretty big clue to its creator's identity.]]
* Subverted in ''Manga/{{Berserk}}''. Then again, if a person is spouting a speech about how good his troops are, or how screwed his enemy is, or... thus marking him out as important or high ranking right in front of our protagonist nicknamed the [[NamesToRunAwayFromReallyFast Hundred Man Slayer]], he probably deserved to be cut off in mid sentence.
* In ''Manga/InuYasha'', characters often explain what's going on during a FightScene or speak defiant lines to their opponent in the middle of the action. The most extreme example (probably not unmatched) might be in the FinalBattle when Sesshoumaru is in one panel about to get a faceful of CombatTentacles, these about half a metre off and coming in fast, and he speaks a whole decent-length sentence about what's going on in the next panel, and ''then'' effortlessly destroys the attacking tendrils in the panel after that before they hit.
* Being a deconstruction of the FightingSeries PlayedForLaughs, ''Manga/MutekiKanbanMusume'' played this trope so straight it could be a parody at episode 2B: Kankuro and Miki are ''less than ten meters apart'' before their fight. Then Kankuro begins to run towards Miki to attack her, and [[CallingYourAttacks he manages to imitate the voice over of a local train before fighting]]. Miki stays immobile while [[ToThePain she begins to imitate the voiceover of a bullet train]] and adopts an AssKickingPose. Then she begins to run towards Kankuro. [[CombatCommentator Akihiko desperately cries to Kankuro to stop]]. Kankuro manages to answer that [[UpToEleven he will increase the power]]. [[InactionSequence Miki and Kankuro take one minute and ten seconds running into themselves a distance of less than ten meters]]. [[RuleOfCool And it’s epic]].
* The subversion is a plot point in ''BlazingTransferStudent''. The delinquent villain wins every fight because he can call his attack, "Insect Punch" faster than his opponents (who have elaborate names for their attacks) thus allowing him to get in his strike first. You're apparently not allowed to actually do the attack before you say it. [[spoiler:He is defeated in the end when the {{Love Interest|s}} convinces him to adopt an extremely long-named attack, allowing the protagonist enough time to pronounce his own attack and do it]]. Note that these are normal Japanese students without superpowers or anything like that.
* In ''Manga/AttackOnTitan'', the characters use grappling devices to swing rapidly between buildings or trees, and must retract and re-launch their cables every few seconds as they fly past each grapple point. They can also blast themselves along, jetpack-style, but only for very short periods. When they need to have a lengthy in-flight conversation, though, all these rules go out the window and they can levitate through the air horizontally at a constant speed, seemingly on cables that are thousands of feet long.
* In ''Manga/SlamDunk'', characters sometimes manage to have long conversations in the time it takes to sprint from one end of the court to the other. Sakuragi and Rukawa once had a heated argument while attacking on a fast break, both insulting the other all the way down the apparently very lengthy basketball court.
* Happens all the time in ''YuYuHakusho''. Particularly egregious examples include:
** When the super-fast flier Jin is flying at Yusuke with his Tornado Fist; Hiei and the Masked Fighter take several seconds to explain what will happen if Yusuke fires his Spirit Gun point blank into the tornado fist. Then Yusuke has time to say, "Let's see who can take a bigger ass-kicking" and call out his attack.
** Toguro is running at Yusuke to punch him, Yusuke prepares to catch it, and Kuwabara has time to say "Are you crazy?! There's no way in heck you can block his straight-on punch!"
* Episode 3 of ''Anime/GingaDensetsuWeed'' has a especially ridiculous example. Weed and the other dogs blabber on and on, and Kaibutsu even has time to turn around and prepare to attack, while Weed is in '''mid air.''' He was not near far enough away before he jumped for them to have done and said all that. He had to have just floated there or flew slowly or something, despite the action lines that seem to indicate he's moving at a fast speed through the air.
* Exaggerated in ''Manga/{{Noragami}}'', wherein Yato manages to carry out a very extended conversation with a potential customer, going as far as to exchange ''business cards'', as they both plummet from a skyscraper. This does not go unnoticed by his [[EquippableAlly Shinki]], Yukine.
-->'''Yukine:''' Is it just me, or is this a ''really'' long fall?
* Invoked inconsistently in ''LightNovel/DateALive'' anime. Protagonist's date occasions are often steered by dialogues with both his partner and his prompter (via discreet headset). Sometimes he gets called out on being distracted, other times things are as if quite smooth.
* While its [[Manga/SailorMoon source material]]'s panel blocking is ambiguous, Act 1 of ''Anime/SailorMoonCrystal'' has Tuxedo Mask fully introducing himself and assuring Sailor Moon he'll remember her in ''mid jump,'' while looking over his shoulder at her, almost suggesting full power of {{Flight}}.
[[/folder]]

[[folder:Comic Books]]
* ''Comicbook/SpiderMan'' has a reputation for having panels over half-full of him talking. Justified artistically during action scenes when Spidey is drawn in 3 or 4 different places in the same panel to highlight the maneuver of him leaping from one spot to the next, using his agility and witty banter to annoy the hell out of the enemy, who is drawn in a still shot in the same panel.
** In fact, some gamers even refer to this phenomenon as "Marvelling", referencing ol' Web-Head himself. One of the reasons Spider-Man came off as more emo in [[Film/SpiderManTrilogy the films]] is because they couldn't logically work any of his usual in-battle joking into live-action fight scenes.
** In early Marvel, this was a characteristic of many characters, including Daredevil and the Thing, as well. This became significantly muted as other writers took over for Stan Lee.
*** The introduction of the InnerMonologue also contributed to this becoming something of a DeadHorseTrope (unfortunately it is ''not'' one). So, when Spidey is swinging through the city, loudly proclaiming about his problems at work, with girls, and his Aunt May's health, and saying "If only I could tell them that Peter Parker is Spider-Man!", we can probably assume that he's not really saying these things ''[[DidIJustSayThatOutLoud out loud]]''.
* Spoofed/lampshaded in an issue of Keith Giffen's ''Franchise/{{Justice League|OfAmerica}}'', where General Glory is falling from a height and spends several paragraphs describing the improbable maneuver he is performing as he performs it. It prompts one of the other characters to ponder how he can say so much so quickly.
* {{Lampshade|Hanging}}d and justified in a scene in the Creator/DCComics mini-series ''ComicBook/DCOneMillion'' where a BadassNormal hero from [[TheFuture the far future]] delivers, in the space of a single flying kick, an implausibly large infodump ''about'' the fact that he's delivering an implausibly large infodump in the space of a single flying kick:
-->"You see... this is a martial arts move developed by a telepathic octopus species inhabiting the oceans of Durla; the attack's telepathic as well as physical, and by the time you realize this sentence seems way too long..."\\
"...it'll all be over."
* Parodied in an issue of ''SelfDemonstrating/{{Deadpool}}''. {{Wolverine}} gives a long speech during a single leap, making Ilaney (a friend of Deadpool's at the time) wonder how that's even possible. Former supervillain (and current therapist) Doctor Bong then puts forward the hypothesis that lengthy mid-air speeches are some kind of mutant power.
* One member of the [[Characters/XMen X-Men Banshee]] will frequently talk to himself or others while flying. To the unaware, in order to fly Banshee has to scream constantly.
* Mostly justified in ''Comicbook/TheAuthority'' with a clever plot device: the main characters communicate via telepathy in combat, not speech.
** Although opponents who thing Midnighter's [[AwesomenessByAnalysis lengthy]] BadassBoast leaves him open to attack are in for a serious disappointment: He paralyzes them, then finishes his speech, [[SociopathicHero then kills them.]]
* Occurs in ''Comicbook/{{Watchmen}}'', most notably in the climactic fight, where [[spoiler:Ozymandias]] manages to get in an entire JustBetweenYouAndMe {{Monologu|ing}}e revealing all the twists and turns of the mystery plot while dodging attacks by Rorschach and Nite Owl using a dinner plate and fork... without even interrupting his dinner!
** Also any scene where Rorschach's journal is read while the "camera" zooms in and out. This is made more obvious in the Motion Comic, which is made up of animated panels of the book, where the zoom-out is done rather slowly, even though barely half of the dialog in that scene is shown.
* Parodied in a ''[[Comicbook/TheSimpsons Radioactive Man]]'' comic, during which a character is standing next to a huge mainframe when it topples toward him. His reaction: "No time to leap out of the way! Only time to '''talk''' about it!"
** Humorously subverted, however, in the scene in the first issue where RM is punching out a Communist sympathizer.
-->'''Radioactive Man:''' Talk, you Commie rat!
-->'''Crook:''' If you want me to talk, why are you knocking me into [[TalkToTheFist unconsciousn-]]
* In a 1960s TheFlash comic (Barry Allen), a villain tells Flash "I'm hitting you with a beam traveling at light speed, and nothing moves faster than light." Flash responds "Nothing except the Flash," while running across the room, apparently at double the speed of light, to grab the villain and drag him in front of his own beam-weapon.
* Pointedly averted by Max Allan Collins in Wild Dog and elsewhere, since Collins never had people talk during fight scenes. In an interview in Amazing Heroes #119, Collins noted that he found this an annoying cliche, and DC editors would describe his scripts as lean since he never had people talk during fight scenes.
* In a Comicstrip/{{Peanuts}} Sunday comic (October 1956) Snoopy gets a scrap of hot dog. He has an entire monologue between the throw and the catch about the little scrap, while the scrap flies as in slow motion between panels. Then Snoopy lampshades this by remarking "Its funny how much can pass through your mind between the toss and the gulp...".
* In the climax of the ''Franchise/{{Batman}}'' storyline, ''Comicbook/ADeathInTheFamily'', SelfDemonstrating/TheJoker releases a deadly gas at a UN meeting. Franchise/{{Superman}} saves everybody by inhaling the gas and then, with his mouth securely shut to prevent any gas from escaping his lungs, ''shouts some instructions to Batman'' before flying off. Yes.
* {{Lampshade|Hanging}}d in the Image comics miniseries ''Meltdown'', when Caliente (aka. "[[PlayingWithFire The Flare]]") monologues how, [[ThisIsReality unlike in comic books]], in real fights you're too busy trying not to die to engage in witty banter.
* ''Comicbook/{{Daredevil}}'': An old man who can beat up ninjas and talk while doing a flip. [[http://scans-daily.dreamwidth.org/3251498.html?#cutid1 here]]
* At one point in the second issue of the original ''Comicbook/{{Cyberforce}}'' ongoing, Ripclaw said enough to fill five speech bubbles in the time it took him to pounce on Velocity from a tree; 1-1.5 seconds at the most, a paragraph of dialogue. (And somehow this was simultaneously enough time for him to say all this and ''not'' enough time for Velocity, whose power is super-speed, to avoid his attack.) It used to be the page image, but the text wasn't large enough to read at the maximum allowed image size.
* Averted in the ''{{Tintin}}'' story ''The Crab With The Golden Claws'' -- Tintin needs a cab to follow a car, but firs tneeds to convince another man to get out of the cab. The short conversation allows the car to get away, so there's nothing left to follow.
* ''Franchise/TheDarkTower'': At the end of ''Treachery'', in the small fraction of a second during which Roland turns, aims and fires, he has enough time to utter a 21-syllable BadassCreed. [[spoiler:But not enough time to realize he's shooting his mother.]]
[[/folder]]

[[folder:Fanfiction]]
* Sometimes played straight, sometimes averted/subverted in FanFic/TheTaintedGrimoire.
** Played straight: [[spoiler: Crow]] took time out to explain how a certain spell was possible during a duel with Luso.
** Averted/subverted:
-->'''Luso''': I still can't believe you blew up our wagon...
-->'''Adelle''': Well...I'd like to think of it more as...saving a life...
-->'''Sir Loin''': IF YOU GUYS DON'T MIND, WE COULD USE SOME HELP HERE!
* FanFic/InTheService takes the Franchise/LyricalNanoha tendency to talk a lot and subverts it: usually if somebody is talking or allowing their opponent to talk, they're doing it to buy time for more serious firepower to arrive.
* Also generally averted in ''Fanfic/GameTheory'', another ''MagicalGirlLyricalNanoha'' fanfic. People trying to hold a conversation in the middle of a fight [[RealityEnsues are likely to get smacked in the face.]]
* Often played straight in ''Fanfic/TheWizardInTheShadows'', usually by Harry. Since he's a MotorMouth in the Spider-Man range, this isn't entirely surprising.
* Played straight, reconstructed, and averted in FanFic/ANewOrder. Anime/SailorMoon occasionally indulges in her InTheNameOfTheMoon speeches, but she's been attacked in the middle of a few of them, and consequently sometimes skips the speech, or uses it to stall and distract.
** Once a youma attacks Tuxedo Kamen in the middle of speech and begins mocking him for talking, only for Moon to cut it off mid-sentence with an attack of her own.
* Played straight and Averted in ''FanFic/KyoshiRising''; during most fights both combatants have enough time to say a few things, but they usually keep it simple. The aversion comes when Kyoshi gets into a fight with a FakeUltimateHero, who stops fighting briefly to try and make a BadassBoast. Unfortunately, Kyoshi keeps attacking him, wearing him down until she is able to knock him out.
[[/folder]]

[[folder:Films -- Animated]]
* Subverted in ''WesternAnimation/TheIncredibles''. During the initial encounter between Mr. Incredible and Syndrome, Mr. Incredible attempts to catch Syndrome off guard by [[TalkToTheFist attacking him]] while he's [[JustBetweenYouAndMe explaining the source of his powers]].
-->'''Syndrome:''' [[DangerouslyGenreSavvy "You sly dog, you got me]] {{monologuing}}!"
* Averted in ''Disney/{{Mulan}}''. Just as Yao is on the verge of saving Mulan and Shang from getting knocked off the cliff by the avalanche by firing a rope-tied arrow to them, he takes the time before grabbing the rope to say out loud that he should grab it, causing him to just miss it.
* Played straight in ''WesternAnimation/TheLegendOfTheTitanic''. The female lead finds out she can communicate with dolphins, who jump out of the water to the level of the ship's deck to speak with her. They can apparently fly, because whenever the dolphins jump they conveniently pause in mid-air for several seconds while they say what they wanted to, sometimes getting out ''multiple sentences'' at a time.
[[/folder]]

[[folder:Films -- Live-Action]]
* At the climax of ''Film/PointBreak'', Creator/KeanuReeves's and PatrickSwayze's characters fall out of an airplane at four-thousand feet and have a ninety-second shouting match which, as ''Series/MythBusters'' demonstrated, is about three times as long as it would take to actually fall that distance. And that's not getting into the problems with being able to [[AcousticLicense hear someone in free fall]].
* ''Film/{{Crank}}'' takes the above shouting match and cubes it by having a character fall out of a helicopter (at what looked like a relatively low altitude), have a fight to the death, and still have time to pull out his phone, connect to an answering machine, ''wait through the message'', leave one of his own, and '''hang up.'''
* In ''Film/FerrisBuellersDayOff'', [[NoFourthWall narrating]] is a free action for Ferris, and none of the other characters are aware that he's doing it.
* Subverted in ''Film/TheGoodTheBadAndTheUgly''. A bounty hunter who tried unsuccessfully to kill Tuco right at the beginning of the movie locates him again much later, in the bath, naked. He's clearly got the jump on him, but can't resist going into a speech about how glad he is to have finally cornered him. Tuco immediately whips out the revolver around his neck and kills him, [[LampshadeHanging saying]] to the corpse, "[[http://www.youtube.com/watch?v=DZXlhSgq7us If you have to shoot, shoot! Don't talk!]]". A memorable ThrowItIn.
* Both parodied and played straight in the third ''Franchise/PiratesOfTheCaribbean'' movie, when Will and Elizabeth ask Barbossa to marry them during the final battle. Barbossa tries to deliver the "Do you (insert name here) wish to" -speech, but has to constantly stop to fight Davy Jones's crew. Played straight in that when he finally gets enough and yells: "Just kiss!", Will and Elizabeth kiss for several seconds and not a single pesky enemy tries to kill them during that.
* Completely straight in ''Film/TwoThousandTwelve''. John Cusack's character is given an pretty short ExactTimeToFailure before going to unjam some machinery, but the time he takes to speak to his family doesn't count.
* Also done straight in ''Film/{{Armageddon}}''. Creator/BruceWillis knows that he has only a few minutes to press the detonator that will destroy the giant asteroid and [[HeroicSacrifice kill him in the process]]. So naturally he finds a camera and spends several of those minutes giving a tearful goodbye to his daughter, still managing to press the button at the last second.
* In ''Film/RunLolaRun'', anachronic editing makes it look like Lola drops a bag full of money, then walks over to her dying boyfriend, remembers a lengthy flashback, and shares a few words with the boyfriend, all before the bag hits the ground.
* At the end of ''Film/FightClub'' when Tyler, [[spoiler: who is really the narrator]] is holding the narrator at gunpoint and there are only sixty seconds before the [[spoiler: bombs wrapped around the bases of the buildings explode via a pre-programmed detonation sequence]]. Yet Tyler starts monologuing for at least five minutes and nothing explodes until [[spoiler: after the narrator has shot himself in the head to remove the delusions of Tyler ''and'' has had time to give the Space Monkeys orders ''and'' has had a touching scene with Marla Singer.]] Honestly, watch the movie and start counting to see when the explosion ''should'' have happened.
** It is the entire point of the movie that the whole conversation with Tyler was [[spoiler: his imagination]] and that he came to the conclusion that he needs to [[spoiler: shoot himself]] in a few seconds.
* The final battle in ''Film/FreddysDeadTheFinalNightmare'' suffered from this.
* In ''The Backup Plan'', the main character goes into labor, but miraculously stops having contractions to have some important dialogue with the lead male.
* Spoofed in ''Film/ScottPilgrimVsTheWorld'', where Ramona has enough time to tell Scott about Roxy's AchillesHeel while Roxy is throwing a kick at his face. The lines are ''slightly'' slowed down, which mostly just makes them sound drunk.
** It's also deconstructed in the [[spoiler:first attempt of the]] final battle with Gideon, where Scott manages in-between the fight to tell both Ramona & Knives that he cheated on both of them. [[spoiler:Only for Gideon to sneak up on Scott and stab him from behind, killing him. However, Scott did get better, thanks to the 1-Up.]]
* ''Film/TheAvengers'':
** Averted when Coulson confronts Loki. He talks about how the gun he's holding is a SuperPrototype, but is cut off by [[spoiler: Loki stabbing him. He still manages to monologue about Loki's eventual downfall while dying, however.]]
** Averted again [[spoiler: when Loki begins to give a dramatic monologue, the Hulk, well, smashes.]]
* Exploited in ''Film/CaptainAmericaTheWinterSoldier'' in which [[spoiler: uploaded!Zola ]] only keeps talking to allow a missile to hit his position and prevent Cap and Natasha from escaping.
* Also averted in ''Film/TheDarkKnightRises'' [[spoiler:when Talia's EvilGloating over a wounded Batman allows Gordon time to attach a jammer to the fusion bomb, preventing her from triggering it remotely.]]
[[/folder]]

[[folder:Literature]]
* ''Literature/TheEyeOfArgon'':
-->"All that you hear is less than I hear! I heard footsteps coming towards us. Silence yourself that we may find out whom we are being brought into contact with. I doubt that any would have thought as yet of searching this passage for us. The advantage of surprise will be upon our side." Grignr warned.
* In Creator/OrsonScottCard's novel ''Literature/{{Empire}},'' the main characters, while fighting for their lives during surprise-attacks-in-peacetime with never-before-seen giant [[HumongousMecha mecha]], basically have a full conversation, complete with sarcastic political commentary.
* In the Japanese play ''Chusingura'', the character of Kanpei commits sepukku (suicide by splitting his diaphragm with a sword). Before his death, his companions arrive with news. Kanpei proceeds to have several pages worth of dialogue before he finally succumbs.
* Terry Pratchett's ''Discworld/{{Maskerade}}'' ([[MyNaymeIs sic]]) parodies the use of Singing is a Free Action common in opera, when the villain [[spoiler: with a stage sword between his arm and chest]] takes five minutes to die, while repeatedly jumping up and delivering yet another InfoDump each time.
--> "You know what ''really'' gets me down is [[LampshadeHanging the way everyone takes such]] a ''long''!!!!! time!!!!! ... to!!!!! ... argh ... argh ... argh ..."
** Later invoked by Tiffany in Discworld/IShallWearMidnight.
---> "[[LampshadeHanging Did you know that people very seldom start screaming while someone is talking to them]]? I don't know why. [[PolitenessJudo I suppose it's because we are brought up to be polite]]."
* ''Literature/HarryPotter'', with his wand in his hand, failed to stop Lockhart from using the Memory Charm, despite Lockhart gloating for four lines before activating that Memory Charm. Luckily for him, Ron's busted wand [[HoistByHisOwnPetard backfired]].
** Happens again in ''Half-Blood Prince'', where Draco manages to get out "Cruci-" but, faster than he can say "-o!", Harry shouts "Sectumsempra!".
* ''Lampshaded'' in, of all places, ''Literature/TheIliad.'' Played straight in that Patroclos stopped to give the lampshade in the middle of battle.
--> '''Patroclos''': My good man, why do you bandy words like this? You are wasting time. Taunts and jibes will not drive the Trojans away from that dead body. Many a man will fall before that! Words are potent in debate, deeds in war decide your fate. Then don't go on piling up the words, but fight!
** Also, just before Hector is killed king Priam sees Achilles charging toward Hector as fast as he can. In the time to takes the two of them to meet Priam gets out a 45 line speech about what he would do to save his son, how much he hates Achilles, how great his wife is and why it's going to suck when he dies of old age rather than in a fight.
* Subverted in ''[[Literature/SwordOfTruth Confessor]]'', when Snakeface, as Richard is approaching him with a sword, launches into a speech about how he's been looking forward to the throw down. Or tries to. Five words in, [[spoiler:[[KilledMidSentence he loses his head]], and Richard barely breaks his stride.]] Apparently, he [[WrongGenreSavvy thought he was the good guy]].
* The [[MagicAIsMagicA Magical Rule]] of Christopher Stasheff's ''Literature/AWizardInRhyme'' series is that magic is controlled by spoken verse—meaning you can make someone feel suicidal by quoting the "[[Theatre/{{Hamlet}} To Be Or Not To Be]]" monologue at them, or basically any poem by Creator/RobertFrost. This becomes {{egregious}} when characters spout off long passages during battle situations, despite the debut novel demonstrating that rhymed couplets work just fine ("He's going for [[UsefulNotes/AmericanFootball the extra point]]! / Throw his kneecap out of joint!").
** Supposedly the power of the spell is influenced by both the quality and quantity of the poetry, with old spells and languages gaining a bonus through repetition and tradition. You'll generally want to go with the longest and most specific spell you can. The fact that (shown in one book) it's possible to get off a couplet in time to stop an already-cast ''lightning bolt'' is explained by mages having an innate resistance which suppresses and slows down magic weaker than they are. The use of physical force to shut up a spellcaster often does work in the series.
* The sundry supernatural menaces of the ''Literature/GhostFinders'' series seem remarkably polite about waiting for the trio of heroes to speculate, plan, and/or snark off to one another before actually attacking them. Sometimes justified by said menaces merely toying with the heroes, but even mindless entities seem to do the same.
* In ''[[Literature/CiaphasCain The Emperor's Finest]]'', an "editor's" footnote on the main account from the protagonist's journal: "I suspect a little exaggeration may be creeping in here, as close combat against a creature as formidable as a purestrain genestealer is hardly likely to leave enough time for defiant speeches."
* This trope is lampshaded, subverted, and played completely straight over the course of a few pages in the ''Literature/WarriorCats'' novel ''The Last Hope''. When the [=StarClan=] cats show up to help in the FinalBattle, Graystripe is overjoyed to see Whitestorm again. However, Whitestorm points out that stopping to talk isn't the best idea, because "this is a battle, not a reunion". Then, on the next page, [[spoiler:a random Dark Forest mook offs Mousefur when she stops fighting to talk with Longtail.]] And then, when [[BigBad Tigerstar]] shows up, he stands around talking with [[TheChosenOne Firestar]] for a few pages before they actually fight.
* One of the characters in ''[[Literature/TheAlloyofLaw Mistborn: The Alloy of Law]]'' has the ability to create bubbles of slowed-down time; it's repeatedly used to create moments where the characters can have a quick chat in the middle of combat.
* {{MaryJanice Davidson}}'s QueenBetsy series has the titular character frequently having internal monologues and musings, only to find she's completely checked out and missed something important. NOT justified since thoughts flash by a lot faster than dialogue. Possibly actually a commentary on Betsy's questionable state of mind.
[[/folder]]

[[folder:Live Action TV]]
* Mocked by ''MysteryScienceTheater3000'' whenever an egregious example appears, with the riff "Oh, he got away" or "Oh, he's dead now" being uttered because the hero or villain [[{{Monologuing}} monologued]] too long.
* ''Series/DoctorWho'':
** The Doctor often lapses into long mocking speeches that get his enemies stunned by his sheer audacity. Subverted in [[Recap/DoctorWhoS28E7TheIdiotsLantern "The Idiot's Lantern"]], when he starts: "Hold on a minute! There are three important, brilliant, and complicated reasons why you should listen to me. One--" and is promptly [[TalkToTheFist KO'd with a punch to the face]].
** Inverted with the Daleks, who usually take time to shout "[[foldercontrol]]

[[folder: Exterminate! ]]
" before actually shooting at the Doctor, which gives him time to get away. [[spoiler: [[Recap/DoctorWhoS30E12TheStolenEarth Or Not.]]]]
** Played with in [[Recap/DoctorWhoS27E13ThePartingOfTheWays "The Parting of the Ways"]], where a group of Daleks get in a shoot-out with a robot that's designed to spout a catchphrase before firing.
** Played with in [[Recap/DoctorWhoS31E6TheVampiresOfVenice "The Vampires of Venice"]]. The Doctor attempts to stall the pursuing vampires by yelling "Tell me the whole plan!" They don't even pause, causing him to turn and run, saying "One day, that will work..."
** In [[Recap/DoctorWhoS28E9TheSatanPit "The Satan Pit"]], the Ood pursuing the crew through the ventilation shafts stops several feet out of range of killing the security chief, apparently, for no other reason than to let the captain and the chief of security finish their goodbyes.
** Lampshaded, Subverted and PlayedForLaughs all at once in [[Recap/DoctorWhoS30E1PartnersInCrime "Partners in Crime"]], the Series 4 opener, where the Doctor and Donna, while spying on Ms. Foster detailing her plan to a captive reporter, spot each other from their vantage points, and begin to mouth at each other. Foster goes conspicuously silent as they prattle on, and when Donna eventually looks at her again, she's just standing, hands on hips, waiting for them to finish.
--->'''Ms. Foster:''' Interrupting you?
* In a similar vein, ''Franchise/PowerRangers'' and ''Franchise/SuperSentai'' all have lengthy morphing, zord summoning and weapon invocation scenes. The giant-sized monsters never seem able to step on the Rangers in the minute or so it takes them to summon and assemble their Megazord.
** Double subverted in an episode of ''Series/MahouSentaiMagiranger'', where an enemy monster attempts to fire on the heroic mecha as it's going through the motions invoking its final attack. We discover that the graphics superimposed over the motions actually function as an energy shield, and divert the attack.
** Subverted in ''Film/MightyMorphinPowerRangers'', where the Rangers finish morphing only to discover their opponents have vanished, and then have to track them back down.
*** And again in ''Series/PowerRangersDinoThunder'', when the Red Ranger is attacked by the 'monster of the week' while he's doing all the action poses that normally accompany transformation.
*** ''Series/PowerRangersNinjaStorm'' embraced the ''Franchise/SpiderMan'' version of this trope fully, almost all the fights in the series are filled to the brim with snarky dialogue, LampshadeHanging, and YouFightLikeACow.
**** And in Lord Zedd's first appearance, when his monster used that time to attack and take control of the Zords before the Rangers could get into them and actually start foiling him, something my 10 year old self had been yelling at the bad guys to do since the 2nd episode.
**** This isn't just limited to the good guys; [[TheDragon Tenaya 7]] of ''Series/PowerRangersRPM'' had an early gag where people would [[TalkToTheFist interrupt her monologues with attacks or quips]].
** One of the more egregious examples of this being played straight is in ''Series/PowerRangersLightspeedRescue'' (Hmm {{Irony}}) when they first get the Rescue Zords. Between the time taken to get the Zords out of the Lightspeed Aquabase, alter the Zord modes and all the time they spend talking back and forth to one another (particularly Joel), it's a wonder the people stuck in the elevator weren't already dead by the time they got there. Later episodes aren't so bad.
** ''Series/GekisouSentaiCarranger'', itself an AffectionateParody of ''Franchise/SuperSentai'', spoofed this with the series' [[ThePsychoRangers Psycho Rangers]], the Zokurangers. [=ZokuRed=] attempts to use his FinishingMove...which has a name that is '''at least''' fifteen words long[[note]]He gets as far as "Great Galaxy Blitzkrieg Science Darkness Sword: Lightning Blitzkrieg Plasma Cyber Aurora Centrifugal Gravity Super Thunder..." It's actually a homage to many past mecha finishers. The villain got as far as ''Series/DengekiSentaiChangeman,'' with its Super Thunderbolt.[[/note]], only to get KilledMidSentence by the Carrangers' HumongousMecha.
* In ''Series/{{Charmed}}'' whenever using the ''Power of Three'' the demons always remain motionless or nearly so, awaiting their destruction for no obvious reason, during sometimes-long rhymes.
** Though if you notice, a lot of the time the Demons are kind of vibrating/shuddering while the spell is being recited, which indicates that a Power of Three spell is not one that instantly blows the demon up once it has finished being said, but proceeds to destroy the Demon throughout the duration of the spell being spoken, climaxing at the end.
** But not when they first defeated The Source, where the destruction chant was so ridiculously long that they did have to find a way to bind it while they spoke.
* In ''Series/PrettyGuardianSailorMoon'', Ami invokes her first [[TransformationSequence transformation into Sailor Mercury]] during a 20-foot-fall -- and she does it by reciting a trigger phrase that takes about three or four times longer to say than she should have taken to fall.
** Also averted at several points. For instance, one episode has the MonsterOfTheWeek taking out Rei by striking her in the stomach while she's trying to utter her transformation phrase.
* Inverted in the Season 7 opener of ''Series/{{NCIS}}'', where Tony babbles on for several minutes to the terrorist villain, even stopping him from shooting [=McGee=] so he could explain his plan for escaping (borrowed from ''Film/TrueLies''). The point of his monologue was actually to spend as much time as possible talking [[spoiler: to give Gibbs enough time to set up a sniper's nest and shoot the terrorist through the window.]]
* Subverted in the ''Series/BuffyTheVampireSlayer'' episode "The Zeppo" where Xander starts making a speech and the other guy runs off. 'I wasn't finished!'
** And subverted before that, too.
--> '''Xander''': Now listen close, because I'm going to ask you a question, and you'd better pray you get the answer
--> '''Other Guy''': [[spoiler: Head gets knocked off by a mailbox]]
** And played straight at the climax. Apparently, a scary, manly stare-off has nothing to do with that timer over there, no sir.
* Played so straight it wraps around to being a hilarious aversion on ''Series/SavedByTheBell'', where [[TheAce Zack Morris]] could literally ''freeze time'' while he [[BreakingTheFourthWall talked to the audience]].
* ''Series/KamenRiderDecade'': Tsukasa loves making big speeches and people love standing around to listen to them. Pulling out cards, swiping them, and using the K-Touch, however, is blatant off the clock action.
* Averted in ''Series/{{Scrubs}}''; sometimes J.D. will come out of his InnerMonologue or fantasy sequence to realize he's missed something and now has no idea what's going on. On other occasions, people complain about J.D. always staring off into space while they're talking to him.
* In the season 3 mid-season finale of ''OnceUponATime'', there's a terrible curse about to descend on the town, with clouds billowing through the streets to indicate its arrival...and our heroes are still perfectly fine taking 20 minutes or so to discuss how they can stop it, what the result of stopping it will be, and anything else they feel like talking about.
[[/folder]]

[[folder:Music]]
* In the "Motorcycle Song," Arlo Guthrie accidentally goes off the road on his motorcycle, 500 feet up a mountain. As he starts falling has a great idea for a song, so he gets out paper and a pen to write it down. Still falling, he finds out the pen is dry, so he replaces the ink cartridge.
* In the opera ''Theatre/TheMagicFlute'' Papageno and Pamina sing an entire aria about how the must hurry to escape Sarastro's palace.
** That's hardly unusual. Either Ed Gardner or Robert Benchley said this:
--> "Opera is when a guy gets stabbed in the back and, instead of dying, he sings."
** Later on, when they're being initiated into the order, Tamino and Papageno are all singing in a test of silence.
-->'''Papageno''': "Immer stille und immer stille und immer stille und immer still!"
[[/folder]]

[[folder:Newspaper Comics]]
* ''ComicStrip/BeetleBailey'': "That's it, Beetle! Now roll with the punch!" Given as actual advice during a fight. Enough said.
[[/folder]]

[[folder:Professional Wrestling]]
* A hilarious, played-completely-straight variant (more like "''Fighting'' is a Free Action") occurred at the 2002 ''Wrestling/RoyalRumble''. Maven pulls off a huge upset by eliminating Wrestling/TheUndertaker from the ring when 'Taker has his head turned. Ordinarily the match would continue with new entrants coming out every 90 seconds or so, but this time the match ''stops dead for several minutes'' just so 'Taker can dish out some DisproportionateRetribution (attacking Maven and dealing him a NoHoldsBarredBeatdown that takes them out of the ring, into the crowd, and all the way up to the concession area surrounding the arena where 'Taker slams Maven into an old-fashioned popcorn cart, breaking the glass and spilling popcorn everywhere, before [[ArsonMurderAndJaywalking scooping up a handful of popcorn]] and [[SugarWiki/FunnyMoments munching on it]]). Then - and ''only'' then - does the TV camera cut back to the actual ring, where the next scheduled entrant (Scotty 2 Hotty) is ''only starting'' to make his way toward the ring, [[MediumAwareness as if he were waiting for the camera to finish filming up in the concession area]]. [[CaptainObvious (Which, of course, he was.)]]
* WWE also frequently uses commercial breaks as a free action. Sometimes a wrestler will start posing or spouting his catchphrase at they cut away and be shown doing the same thing when the show resumes, leaving the TV audience wondering if they have just been standing there doing the same thing for several minutes. In reality the audience at the live shows tend to get some smack talk, promos or kiss cam features to keep them entertained. If the show cuts to commercial in the middle of a match then it is guaranteed that the match will not feature any interesting spots while the TV audience are watching adverts, and the match will most certainly never reach its conclusion during that time.
[[/folder]]

[[folder:Tabletop Games]]
* The {{trope name|rs}} comes from ''TabletopGame/DungeonsAndDragons'', in which most talking requires neither time nor effort, so requests to "[[ShutUpAndSaveMe stop talking and get fighting]]" aren't necessary... in the game world. But in the real world...
** In the early editions combat rounds were ''one minute'' long - it was assumed that most of the round was taken up with other actions with only one chance to actually use an actual in game ability - plenty of time to talk there. (Nowadays, one round is about 6 seconds, so how much information you can relay on your turn will depend on the DM.)
** As of 3.5, it was suggested players could get in a "few sentences" during a free action, but the books also suggested several caveats (such as limiting talking to your turn only, or not at all if you were caught flat-footed). House rules occasionally crop up to limit it further, such as only allowing six words as a free action and only allowing a single free action devoted to talking per round.
* ''TabletopGame/{{Champions}}'', the original superhero roleplaying game, and its generic outgrowth ''HERO System'' after that, originated the rule in the 1980s and is the most explicit example of encouraging people to use this trope for genre reasons in the present day. The in-game term for it is "Soliloquy."
** The {{Superhero}} roleplaying game ''TabletopGame/VillainsAndVigilantes'', published shortly before ''TabletopGame/{{Champions}}'' in the early 1980s, explicitly defines speech as a "free action" and allows characters unlimited dialogue in combat because it is appropriate to the genre.
** So did the old Marvel Superhero Game.
* ''TabletopGame/MutantsAndMasterminds'' has a mechanic called "Monologuing" in which you trick the villain into talking on and on for several rounds, thereby giving your characters a chance to escape. Beyond using this trick however, the villain can monologue as much as he wants as talking is a free action, and Monologuing is a full round action.
* Talking is technically ''not'' a free action in ''TabletopGame/{{GURPS}}'', but Basic Set points out that unless you're going for hyper-realism it's usually best to use this trope.
* The [[TabletopGame/DCHeroes Mayfair Exponential Game System]] allows one or two free {{Bond One Liner}}s per phase of combat; however, if the dialog takes more than four or five seconds to deliver, it costs the player an Action.
* TabletopGame/{{Shadowrun}} recommends the Game Master limit players to somewhere around 25 words in a round (though, as [[Webcomic/TheOrderOfTheStick Nale]] [[http://www.giantitp.com/comics/oots0337.html demonstrates]], that can be a bit restrictive) and no more than one gesture as a free action.
* Occurs in ''TabletopGame/RogueTrader''. You can even play an Astropath and have "mindtalk" as a free action.
** In ''TabletopGame/OnlyWar'', it specifically says that the GM should place limits on how much one can say without it being a Half-Action or Full Action.
* The rules for the Swedish ''Drakar och Demoner'' explicitly says that during battle, each 5-second interval can only be used for one action, where speaking is one possible action. Short interjections like "Attack!" are free actions though.
* ''TabletopGame/{{Ironclaw}}'' states that talking is a free action on your turn, you need to wait for another's response until their turn. "Talking may be free, but a conversation is not".
* Unintentionally subverted in the Western RPG ''TabletopGame/AcesAndEights'' due to combat time being tracked in tenths of a second. In the time it takes to yell "Stop!" the typical gunfighter has already opened fire.
[[/folder]]

[[folder:Theatre]]
* ''Theatre/LesMiserables'': When [[spoiler:Eponine]] gets shot, she still has enough time to sing a full song with Marius before dying. She dies fairly slowly in the book too, though, and it could be handwaved as musket balls then not being as effective at killing.
* Robert Burns described opera as, "...where a guy gets stabbed in the back, and instead of dying, he sings."
[[/folder]]

[[folder:Video Games]]
* ''[[VideoGame/NintendoWars Advance Wars]]'' plays this straight, although given that its a turn-based strategy game the player has as much time as they need.
** Spoofed in ''[[VideoGame/NintendoWars Days Of Ruin]],'' despite the rapidly dropping altitude of the plane the scene is set on no one except an unnamed IDS agent (who is panicking at her oncoming doom, and even asks if anyone else cares) cares, every other character is casually talking to the [[BigBad Big Bad's]] TykeBomb [[spoiler:convincing her to HeelFaceTurn and allowing them to make it out alive]]
** Played straight in the separately translated EU version Dark Conflict, where the IDS agent does nothing but read the altitude.
* During the "four minutes before death" in ''VideoGame/GhostTrick'', time only pauses when you're in the ghost world--or when dialogue is taking place. Only justified for between-ghost dialogue, which seems to take place instantaneously via telepathy.
* ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}'''s codec conversations, even if they ''are'' purely an act of thought on the part of Raiden (at least when they need to be), are pretty unbelievable. Particularly infamous is the ''three-minute'' argument over ''weapon naming conventions'' with [[spoiler:the AI construct the Patriots built to rule the world]] that occurs ''[[spoiler:during the final boss battle]]''. And this is just after a ''twelve-minute long'' {{Infodump}} from the same guys, while [[spoiler:Solidus Snake just stands there, waiting to deliver his shocking revelation]]. Don't worry, he'll wait.
** ''VideoGame/MetalGearSolid3SnakeEater'' has a time limit on the final boss battle of ten minutes - when those ten minutes are up, [=MiG=]-21's will arrive and bomb the field you're in, killing you both. You can defeat the boss with only one minute to spare, at which point another multi-minute-long cutscene happens, with no [=MiGs=] in sight until you're attempting to escape another 5+ minutes later. There is, however, a jokey version of this featured in the Secret Theater short "[[http://www.youtube.com/watch?v=fBVQHI6S9Bg Metal Gear S]]", wherein Snake manages to defeat the final boss (after having Sigint steal every other significant accomplishment in the game from him), only to be left behind in the escape and subsequently bombed into oblivion.
* In many, many {{Fighting Game}}s with "[[LimitBreak super]]" {{special attack}}s, when a character executes such a technique, the battle will freeze for a split-second while they give a battle cry.
* ''Franchise/FireEmblem'' sometimes has dialogue or monologue delivered before attacking particularly important characters.
** It also has Support conversations, in which two compatible characters can start gabbing in the middle of battle to raise their stats using ThePowerOfFriendship...but this eats a turn, at least in some of the games.
*** Not just gabbing but such activities as: painting (Forde); showing off (Ewan to Amelia); getting intimate (Gerik and Tethys).
** Mechanically averted in Seisen no Keifu. Mounted units are able to move after attacking but if they talk their turn immediately ends.
* For the sake of [[RuleOfCool flavour]], virtually all of the ''VideoGame/SuperRobotWars'' games have the characters, whether hero or villain, delivering a couple of lines of dialogue (well, actually monologue) with ''every attack''. This is especially amusing in the case of unmanned drone enemies, who actually go "beep beep beep" in place of their dialogue. Sometimes the characters will chat ''before'' they attack, and then they get the "combat chatter" on top of that.
** Using the actual ''Talk'' command, however, uses that units' turn.
** And in the case of important dialogue, the villain really is stopping to chat with the protagonist. Throwaway chatter is along the lines of "Villain X! What you've done can't be forgiven! Let's go!", and as for attack animations... it wouldn't be {{Super Robot|Genre}} without liberal CallingYourAttacks and {{Invocation}}.
* ''VideoGame/SakuraWars'' displays a similar behavior to ''Super Robot Wars''. In ''Sakura Taisen 4'', there are even occasions where several minute long cut scenes occur between turns.
* In ''VideoGame/FinalFantasyTactics'', story fights are often interrupted with dialogue -- sometimes including extraordinarily long and detailed monologues. Most ridiculous is if one of the dialogue's participants is a Dragoon, and has been set to do a Jump attack. Said character will fall back to the ground ''just'' to deliver his line, before vaulting into the stratosphere again to await his turn to finish the attack.
** In fact, several ''Franchise/FinalFantasy'' games have dialogue scenes for character development or rules description during battle screens, with enemies present, but refusing to attack.
** And in another Square product, ''VideoGame/ChronoCross'', the enemies are refusing to attack since they're the ones giving the rules and game information; apparently the ''heroes'' just stand there and listen.
*** [[HeKnowsAboutTimedHits Because it's helpful!]]
** Sometimes averted ''VideoGame/FinalFantasyX'': some battles have "Special Commands" available, including "Talk" -- which use up a turn.
** Both averted -- in the same way as above -- and played straight in ''VideoGame/FinalFantasyTacticsA2''; Sometimes main characters go into lengthy monologues mid-battle, and other times you have to use your turn to talk. It seems mostly dependent on if you're talking to yourself or not.
** Perhaps played most notably straight in ''VideoGame/FinalFantasyVI'', in which the first time you have Terra use magic in battle with Locke and Edgar in the party, the Active Time Battle(!) system will pause for a looooooong conversation in which they freak out, break off to the side to whisper among themselves, FAINT, recover, and finally get back to fighting. Naturally, the enemies (usually a pair of Magitek Armours) wait patiently throughout this entire exchange.
** Averted in one [[GuideDangIt hair-pulling instance]] in ''VideoGame/FinalFantasyIX''. In order to get the InfinityPlusOneSword you have to make it to a certain area near the end of the game before someone else does. If they reach it first, all you find is a note about the sword. The time limit for reaching it? 12 hours. Seems normal, right? Except that it's 12 hours of play time, the area is near the END of the game, and the timer starts from the moment you hit New Game, including every single conversation, battle, and yes, cutscene you've ever seen. You have to pull a SpeedRun to get the sword. This can be mitigated by the fact that FMVs are skipped if you open the console's disc cover, but this is impossible if playing a digital version of the game, such as the one available for download on the PS3.
* In the same vein, ''VideoGame/{{Disgaea 2|CursedMemories}}'' has a truly remarkable example of this; the party bursts into the middle of a fight, where the brother of one of the main characters is in the middle of a suicidal assault on the BigBad's bodyguard. Apparently, however, MookChivalry prevents them from attacking while brother and sister share a lengthy retrospect, debate the value of life, make plans for the future, and learn new super-moves from their combined powers. Of course, it IS a turn-based game, and the characters are almost universally GenreSavvy, so maybe they were just aware that the enemy ''couldn't'' move until someone hit the "End Turn" button...
** Then again, the trope is subverted in ''VideoGame/{{Disgaea|Hour of Darkness}}'', in which Etna takes out two out of three Power Ranger knockoffs in the middle of their intro speech, before [[AllYourColorsCombined all their colors combine.]] This does earn her a stern lecture, though. Later, Laharl gets a scolding from Flonne too when he suggests that they should attack while TheRival is busy monologuing
** It's also subverted by the prinnies at the beginning of ''Disgaea 2'', where they're A-OK with scoring a cheap critical hit while Rozalin is busy with an InternalMonologue.
*** It's also lampshaded in the tutorial, where Etna notices that the monsters apparently have the courtesy to wait for their asses to be beat.
** Gets lampshaded by Almaz in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'', after the savvy side of Mao waits for Raspberyl and her friends to complete their impromptu graduation ceremony before he attacks.
* Assassination targets in ''Franchise/AssassinsCreed'' have the uncanny ability to freeze gameplay in order to deliver cryptic, rambling speeches about [[MotiveRant their motives]] and how you are NotSoDifferent. This despite their having been stabbed through the neck immediately prior. These speeches take place in the Animus WhiteVoidRoom, implying that the scene in reality may not have played out exactly as it did in the game.
* ''VideoGame/BodyHarvest'' actually says that when you get blurbs from the [[VoiceWithAnInternetConnection girl in your lander]], your receiver [[LampshadeHanging injects a drug into you that speeds up your perception hundredsfold for a fraction of a second, gives you the transmission, and then dispenses another drug to bring you back down to normal speed]].
* In ''VideoGame/{{Achaea}}'', talking is one of the few actions that doesn't require balance (which is lost when most actions are used, and takes a few seconds to come back). Even emoting requires balance, which can result in the rather odd circumstance of the character apparently having the composure to recite entire paragraphs, but not being able to blink. Talking is also instant, although this effect is limited by the time the player spends typing it out.
* In ''VideoGame/CallOfJuarez'', characters you've just duelled with get last words, despite having just been shot in the head at extremely short range.
* Gawn, from ''VideoGame/{{Wild ARMs 4}}'', having already defied physics to [[CrowningMomentOfAwesome shoot down 11 missiles in mid-air]] and ''punching the last one with his bare hands'', decides to twist up the flow of time too. In the one second or less it takes for the last missile ''that he had just punched'' to explode, Gawn manages to give the protagonists an [[FinalSpeech entire speech]] on reaching for the future. Of course, everyone else has to move in slow motion while it happens. You don't believe me, do you? There is [[http://www.youtube.com/watch?v=J9KFOJzn3u4 proof]].
* The ''Franchise/TalesSeries'' of [=RPGs=] loves this; typically there will be cutscene exposition before a plot-important fight and then the characters will banter ''during'' it, apparently not even needing to breathe.
** ''VideoGame/TalesOfVesperia'' takes a jab at this trope when Yuri and Flynn work together to defend a village of refugees from monsters. Yuri can't concentrate if he isn't talking and Flynn can't concentrate when someone is talking.
*** And then [[spoiler:they fight each other and trash-talk each other while they're kicking each other's ass]].
** Played in full force by ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' where there is some quite lengthy dialogue between the party and some bosses, while running round shouting out arte names and casting spells that require incantations.
*** PlayedForLaughs when the party is running from Alice and Decus in the Ice Temple. When they try to hold a conversation in a skit like they always do, Tenebrae reminds them that they're supposed to be running like hell and declares a ban on speaking. It doesn't take long for the party to turn this on him and prevent ''him'' from speaking as well.
* In ''VideoGame/DragonQuestVII'', you can talk to your party members before each round of combat by just choosing 'Talk' instead of picking everyone's next actions. However, if you try talking [[RuleOfThree three times]], the enemy stops waiting and gets a free round of hits. (Surprisingly, [[{{Tsundere}} Maribel]] does not chew you out if you choose to start the ''next'' round by 'Talk'ing again...)
* ''VideoGame/NeverwinterNights'' averts this by not letting you enter conversations in combat and immediately stopping conversations if one of the participants is attacked. ''VideoGame/NeverwinterNights2'' keeps the first part, but cinematic conversations pause the rest of the game while they are occurring, so it both averts and plays this trope straight.
** In ''VideoGame/NeverwinterNights2'''s expansion, Mask of the Betrayer, the player character becomes a spirit-eater and has to replenish their energy by devouring spirits or die, because you constantly lose it as the time passes. Fortunately, the energy meter freezes when you engage in a conversation.
* In ''VideoGame/{{Fallout 3}}'', if you manage to Mezmerize an enemy during combat, you can run right up and talk to them, pick their pockets, take their weapons, and slap a slave collar on, all while their allies patiently wait for your conversation to end.
** That's just the start of it... While under enemy fire, you can run up to a computer terminal and access it, then spend as long as you want patiently figuring out the password - as long as you don't quit or use up your four tries - and then browse the terminal's contents at a leisurely pace. When you finally exit, you'll still be in the thick of the firefight - unless one of your free actions was to shut down the turret connected to the terminal!
** At the end of ''Operation Anchorage'', after you open the fortress door, you can waste as much time as you like talking to General Jingwei despite all the fighting happening around you.
* All ''Franchise/TheElderScrolls'' games will pause indefinitely whenever the PlayerCharacter enters dialogue, even in combat. This leads to such oddities as a soldier filling you in on the next stage of an attack plan while a fireball sent from the walls is patiently hovering mid-air not far from his head.
** Not to mention the spot where they lampshade it in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'': when you return to Weynon Priory and find it under attack, you are informed by an NPC after a reasonably long conversation that he's fairly sure a Mythic Dawn agent is right behind him. Sure enough, when you finish the dialogue, there he is.
** Averted rather annoyingly in ''The Elder Scrolls Adventures: Redguard'', where opening dialogue with an NPC leaves you open to attack from any nearby enemies.
** Averted in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', where one of the selling points is that NPC's continue what they're doing while talking to you, and time doesn't stop during conversations. Can have serious downsides, like a Courier deciding to initiate a conversation with you while in the middle of fleeing from a giant, resulting in both of your deaths.
* ''VideoGame/{{Diablo}} II'': In the cinematic between Act II and Act III, Tyrael somehow finds the time to deliver a ten-second monologue to Marius while ostensibly in battle with two Prime Evils.
** The background clearly shows that time has stopped while he does this. Also, he's an angel. And furthermore, the moment his time-stop ends, Baal catches him off-guard and disarms him. Triple {{justified|Trope}}.
* Averted in ''VideoGame/RiverCityRansom'': The player can attack bosses while they're still talking.
** In the [[UpdatedRerelease GBA remake]], doing this has one of the greatest effects on your character's [[GuideDangIt invisible]] KarmaMeter, and the bosses will lament the interruption with lines like, "[[LampshadeHanging You can't do that!]]"
* ''VideoGame/DeusEx'' features some intricate dialogue with friendly characters -that can thankfully be fastforwarded- while enemies are either advancing on the player or waiting to attack. Notable instances: Paul blabbing away to JC in his room at the 'Ton Hotel while a gaggle of [[TheMenInBlack Men In Black]] and [[{{Mooks}} UNATCO troopers]] are converging on their location, and [[spoiler:Illuminati contact]] Stanton Dowd briefing JC on his next assignment in the middle of a street patrolled by mooks and bots, while a thug visibly hovers behind his back.
** [[http://www.youtube.com/watch?v=I9N0eYLBPGs This video is a shining example.]]
* In ''VideoGame/WorldOfWarcraft'' many [=NPCs=] have prolonged conversations with other [=NPCs=] before a fight where they are not viable targets (even killing them with you totally incapable of stopping them), chat arrogantly while you fight them, and give speeches of varying lengths when they die. You can't do that because it would mean you have to stop clicking on the battle keys to talk back.
** Played especially straight in the original Kael'thas boss fight in Tempest Keep, where he delivered a several minutes-long speech every time you initiated the fight, with you being forced to stand and listen to it.
** Particularly bad are times when an NPC or mob will say something and die before they're apparently done talking. One of the most blatant examples of this would be the captured blood elf on Bloodmyst Island, who, as he's being taken back to his cell, commits SuicideByCop by mocking one of the stronger draenei's dead friends. In this case, his mocking is a long speech, which he's scripted to be killed by in the middle of, at which point the bubble containing his text hovers over his corpse for a good twenty seconds afterward, making it look like his dead body is still talking.
* The game pauses whenever there is dialog in ''VideoGame/BunnyMustDie''.
* Bosses in ''VideoGame/MegaManZero'' (after the first one) always take the opportunity to chat up the hero just before exploding. Even if they've just been visibly bisected down the middle.
* Talking tends to be a free action in ''VideoGame/BattleForWesnoth'' - no matter what the interlocutors are doing (even if they're engaged in a fight to the death), if someone has a message for them, they'll stop to have word. Not to mention the time they'll spend parleying with the enemy general(s) at the beginning of a battle. It's worth noting that all messages can reach any character at any point, and the people don't even have to move, even when they're in opposing fortresses, or over the other side of the battlefield.
* ''Franchise/{{Bioshock}}'': In either game, the important plot-essential monologues will continue no matter what you do, but you can interrupt random lines of dialogue with various actions.
** {{Justified|Trope}}. In Bioshock, said plot-essential monologues are delivered by radio.
* Though in-game events are (obviously) not frozen should someone talk, ''Videogame/ArmageddonMUD'' nevertheless plays this one straight where it comes to talking not interrupting any other actions at all. Telepathic communication still takes time and effort, though; only speech can be done indefinetly regardless of any action the player is performing at that time.
* The final boss of ''VideoGame/DragonAgeOrigins'' will sit there on the brink of death, politely waiting while you and Alistair [[spoiler: (or Loghain)]] discuss which of you should be the one to finish it off.
** Averted in [[VideoGame/DragonAgeII the sequel]], however: [[spoiler: Meredith only [[VillainousBreakdown monologues]] during an attack that temporarily stuns everyone in your party--except Aveline who, if she has the Indomitable ability, is immune and can continue whaling away on her.]]
* Averted in the ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'' series, where the game doesn't pause when you talk to someone, making it very easy to be attacked while you read the dialogue. This also applies to using your PDA, and looking in your inventory. Better to find somewhere quiet, than risk getting your face chewed off.
* In ''VideoGame/ResidentEvilCodeVeronica'', Chris battles with Alexia despite the countdown of the base's self-destruct system ([[OncePerEpisode A franchise staple]]). No matter how quickly you beat her, Chris barely outruns the countdown and escapes. However, the UpdatedRerelease adds in a lengthy conversation/fight scene with Wesker ''after'' you defeat Alexia, but does not change the countdown timer.
* In ''VideoGame/{{Sonny}}'', the majority of dialogue in both games takes place during battle scenarios rather than traditional cutscenes (though they've got a few of those too). Veradux, Roald, and Felicity all join your party in a battle scene (Veradux appeals to you for help when ZPCI soldiers chase him down after he takes an experimental armor from them, Roald joins you after he and his ally lower their weapons once they realize that you're not like the other zombies, and Felicity meets up with your party in Hew (complete with [[BrickJoke Sonny warning Veradux to cover his face]])).
* In ''VideoGame/TheLegendOfZeldaMajorasMask'', you only have a limited amount of time on any given cycle to do things. Any cutscene or dialogue pauses the timer until it's over. This is only really visible during the last 6 "hours" of the game. This is probably best demonstrated in the good ending to the Anju/Kafei sidequest: Kafei's entrance stops the timer at 1:27, only allowing it to continue when they tell you they'll greet the morning together. Probably a good thing, as the moon would likely crash into Termina while they were talking, otherwise.
** On the other hand, listening to an old lady ramble on and on and on (and falling asleep in the middle of it) is a great way to skip ahead in time.
* Soundly averted in ''VideoGame/PaperMarioTheThousandYearDoor''. In Chapter 2, Crump snags the Crystal Star, starts the timer on a time bomb, and [[IncrediblyLamePun leaves]]. Neither battle nor dialogue stop the timer, so if you took longer than you really should have, you'd better mash to get through Crump's confrontation with the elder. (Thankfully, he shuts off the timer before actual battle, as he doesn't want to be blown up himself.)
* Played with in ''VideoGame/MetroidPrime'', where scanning is a free action. With your scanner, you can get information about bosses and enemies. While this happens in real time, the game basically pauses so you can read the scan.
** Averted for one specific mechanic of ''Metroid Prime 2''. Safe zones in Dark Aether slowly replenish your health, and if you are standing in one when a cutscene starts, you will continue replenishing health for its duration.
* Inverted in ''GetterLove!!'', where you can only perform one action each time you arrive somewhere, including talking to someone (but not counting your interaction with a pop-up character if you happen to be the first person there; ''that's'' a free action). Yet, if someone arrives at the same place after you, they can still talk to you anyway. So, if you had a date with, say, Natsuki, at the Panda Department Store, whether or not you can spend some time gift-shopping first depends on who gets there first. (Unrealistic, in exactly the opposite way of this page's trope, but considering that this was meant to resemble a board game, there you go.)
* Averted in all online games, obviously, since they take place in real-time. There are often text-chat tools you can use, but the battle will continue to rage around and, quite often, ''at'' you while you're fumbling around with it. A good reason to invest in a headset mic. Some games offer a limited range of in-character "voice commands", but if the menu is complicated enough, it could run into this issue as well.
* One of the few AcceptableBreaksFromReality used in ''VideoGame/{{Pathologic}}''. And ''you will be grateful for it'', given the [[TimedMission extremely constrictive]] InUniverseGameClock, the plot-heavy nature of the game, and the [[WallOfText Walls of Text]] in most conversations.
* A variant of this trope is used in ''VideoGame/AlphaProtocol'': when talking to [[VoiceWithAnInternetConnection his handler]] over his earpiece, Mike speaks at normal conversational volume, even while in hiding. Every patrol is apparently deaf to it.
* Averted in ''VideoGame/BushidoBlade'' - while the enemy is introducing themselves, you are free to walk up and stab them. However, this is ''blatantly'' dishonorable, and a quick way to disqualify yourself from seeing the ending.
* Subverted several times in ''Franchise/MassEffect''. While certain conversations are in designated cutscenes and therefore enemies will not attack during them, there's a number of times when squadmates make comments or talk to one another without going into a cutscene. If you then enter combat or do anything else, it will interrupt the conversation abruptly.
** ''VideoGame/MassEffect2'' has a notable scene with a krogan who goes on a rant that lasts several minutes until the player gets tired of waiting and hits the interrupt key. [[https://www.youtube.com/watch?v=OloRlyyZxpI "You talk too much."]]
** The Extended Cut of ''VideoGame/MassEffect3'' contains a very noticeable example of this. During the desperate charge against Harbinger, your squad mates are injured. The Normandy flies down, picks up your squadmate (complete with a heartwarming goodbye), and then flies away, all without Harbinger firing a single shot. As soon as the Normandy is gone, the charge resumes as though nothing happened.
*** The same DLC allows you to have a very long conversation with the Catalyst while spaceships are battling with the Reapers outside. Some of them protect the Crucible, which, if you don't take any of the ending options after the conversation for a couple of minutes or so, will be destroyed, resulting in a [[NonStandardGameOver Non-Standard Game Over]]. Before the Extended Cut was released, there was much less dialogue with the Catalyst - kinda more logical, considering the circumstances, but the ending sequence seriously lacked closure and answers.
* Played around with in ''VideoGame/AsurasWrath'', at certain points during certain deity fights, you can shut them up by punching them in the face. You even get a few trophies for it.
* Talking is a free action for characters in ''VideoGame/EternalSonata'' when they deliver their lines prior to delivering a charged-up special attack. Which is good, because some of these lines seem to take longer to deliver than all of the time on the Action Gauge. "When the plants die, the earth does not tremble. When the hills crack, the flowers are bright. Morning Frost! Shadow Beam!" (Well, good for your own characters anyway, but the human villains get their own lines and are granted the same sort of immunity.)
* ''Franchise/SonicTheHedgehog'' seems to like this trope a bit. Whenever he has a conversation with someone while running, he suddenly goes in a straight line and doesn't need to look where he's going. The most prominent example of this is in his team's intro in ''VideoGame/SonicHeroes''. While running through a rather rocky and cactus-heavy desert, Tails shows up in the X-Tornado and hands him a letter from Eggman, which Sonic reads while running backwards. Tails himself seems to have forgotten to pilot the plane during this, and him and Knuckles eventually just ditch it and run after Sonic.
* Averted in both ''VideoGame/KnightsOfTheOldRepublic'' games, where occasionally you'll be dragged into dialogue while your party members and possibly even your character will still be fighting. Gameplay doesn't stop at all during dialogue, which makes it a good way to pass time while your Mana regenerates.
* {{Averted|Trope}} in ''VideoGame/KidIcarusUprising''. Dialog often occurs while Pit is in combat and sometimes may be silenced by certain actions (almost always triggering another piece of dialog). Usually played straight in cutscenes. {{Subverted|Trope}} once when Phosphora attacks Pit during his InTheNameOfTheMoon speech in the cutscene before battle.
* Parodied in ''VideoGame/EndlessFrontier'': at one point, the appearance of a boss causes your party members to have a whole conversation among themselves until it politely coughs to remind them of its presence.
* Averted/inverted in ''VideoGame/{{Dishonored}}''. Because of it's sandbox-y type gameplay, time-stopping dialogue would be impractical. Conversely, the developers created a lot of fluff/non-critical dialogue to ensure that characters and the world would seem alive while the player was wandering around. They intentionally made any plot-critical dialogue very very short and succinct since the player could conceivably kill the character at any time.
* One of Joseph's moves in ''VideoGame/JojosBizarreAdventureAllStarBattle'' is a counter taunt that, if triggered, has him stop everything to [[HeyThatsMyLine guess what his opponent is going to say.]] [[ParrotExposition In a amusingly odd way]], the target only gasps in surprise after fully saying their (sometimes rather long) expected catchphrase.
* Frequently occurs in ''VideoGame/BaldursGate'', ''VideoGame/IcewindDale'', and the other Infinity Engine game. Depending on the circumstances, it's even possible to have lengthy dialogs with some of the villains while arrows and fireballs are hovering in midair, politely waiting for the conversation to end before they explode.
* ''VideoGame/ShinMegamiTenseiIIINocturne'' and ''VideoGame/ShinMegamiTenseiIV'' avert this: a Press Turn will be consumed if you try Talking to a demon (unless you can't). How many Press Turns are taken up depends on whether you're successful or not.
** Other [=MegaTen=] games with demon dialogue also suggest an aversion if not outright declaring it - in many games, if you try to talk to a demon that's hostile or unable to talk, or anger it in dialogue, the demon gets a free attack because it's implied you left yourself open or just wasted too much time trying to talk to something that would rather gnaw off your face.
* [[PlayingWithATrope Played with]] in TheWonderful101 by Wonder Blue, who gets slightly worried by Wonder Red's long winded final attack name. It is fair to note that they are currently staring down an [[EarthShatteringKaboom Earth Destroying]] [[WaveMotionGun Laser]].
-->Wonder Red: Final Ultimate Legendary Earth Power Super Max Justice Future Miracle Dream Beautiful Galaxy Big Bang Little Bang Sunrise Starlight Infinite Fabulous Totally Final Wonderful Arrow...Fire!
[[/folder]]

[[folder:WebComics]]
* Shown in [[http://achewood.com/index.php?date=06232005 this]] ''Webcomic/{{Achewood}}'' comic.
** And again [[http://achewood.com/index.php?date=12122005 here]], where Ray demonstrates Writing Is A Free Action, by writing 19+ words (we don't see the other side) on a board during a pause in a conversation.
* In ''Webcomic/DarthsAndDroids'' the players have a long, complex discussion, ''[[http://www.darthsanddroids.net/episodes/0006.html while insisting their characters are holding their breath]]''.
** Also {{lampshade|Hanging}}d ''[[http://www.darthsanddroids.net/episodes/0167.html here]]''.
* Subverted [[http://www.missmab.com/Comics/Vol_899.php in]] ''Webcomic/DanAndMabsFurryAdventures''.
** And [[http://www.missmab.com/Comics/Vol_923.php again]]. Owch.
* Demonstrated greatly in [[http://www.nuklearpower.com/2001/04/06/episode-013-the-dramatic-flashback/ this]] ''WebComic/EightBitTheater'', where Fighter has a full flashback, gets an idea, and draws both swords before hitting opponents Black Mage [[FastballSpecial threw him at]] that were apparently at most fifteen feet away. In [[http://www.newgrounds.com/portal/view/79149 the flash version]] it's even more obvious, and even funnier.
** The comic for [[http://www.nuklearpower.com/2008/11/11/episode-1058-talking-is-a-free-action/ 11/11/08]] is literally titled "Talking Is A Free Action".
* ''Webcomic/GirlGenius'' doesn't seem to be [[http://www.girlgeniusonline.com/comic.php?date=20080305 immune to this either]]
** Lampshaded [[http://www.girlgeniusonline.com/comic.php?date=20050720 at one point]]
** Subverted [[http://www.girlgeniusonline.com/comic.php?date=20090513 at another]]
** Magnificently so in [[http://www.girlgeniusonline.com/comic.php?date=20101231 this strip.]]
* ''Webcomic/VGCats'' subverted the trope with [[http://www.vgcats.com/comics/?strip_id=159 this comic]] parodying frequent offender ''VideoGame/{{Metal Gear Solid 2|SonsOfLiberty}}''.
* Lampshaded [[http://nowhereu.comicgenesis.com/d/20081112.html here]] in ''Webcomic/NowhereUniversity''
* Although Dr [=McNinja=] was busy running away from a horde of killer robots that were almost literally breathing at his neck, he still [[http://drmcninja.com/archives/comic/14p52 found enough time to read a note he discovered.]]
* Seen shortly after Ellen's creation in ''Webcomic/ElGoonishShive''. Sure, she may not have said that much and got interrupted at the end, but it was still ''a lot'' more then should have been possible during the time it takes [[http://www.egscomics.com/?date=2002-08-08 to fall from a second story window]].
* ''Webcomic/SuicideForHire'' does this a lot. [[http://suicideforhire.comicgenesis.com/d/20060312.html Lampshaded in the sidenote here]].
* Parodied once in ''StickManStickMan'': [[http://qntm.org/files/stickmanstickman/comics.php?n=892 strip 892]].
* In ''Webcomic/SluggyFreelance'' this seems to hold true for [[http://sluggy.com/comics/archives/daily/060113 Blacksoul]] and for [[http://sluggy.com/comics/archives/daily/060115 Bun-Bun]].
* Obviously, being a D&D comic, ''Webcomic/TheOrderOfTheStick'' not plays it straight after Haley makes a speech to Roy and then proceeds to say "Relax, talking is a free action".
** Not to mention that they talk a lot while fighting, even though they don't mention this trope explicitly.
*** Except sometimes that [[http://www.giantitp.com/comics/oots0166.html they do]].
** Subverted when Vaarsuvius ends up [[MisterExposition taking twelve seconds to]] [[ExpospeakGag explain that the remaining duration of a spell was three turns]]. Well, one turn now.[[note]]For those not in the know, a turn in D&D is roughly six seconds.[[/note]]
** [[http://www.giantitp.com/comics/oots0875.html Malack takes this for granted; Durkon exploits the absence.]]
* How about [[http://www.irregularwebcomic.net/42.html this]] ''Webcomic/IrregularWebcomic''? The characters have taken several strips talking about elven philosophy and gods.
* Lampshaded in [[http://wayofthemetagamer.thecomicseries.com/comics/pl/22223 this]] ''Webcomic/TheWayOfTheMetagamer'' comic.
* Subverted in ''Webcomic/DMOfTheRings'', where the Player Characters normally try to kill villains during monologues since they'd rather get on with it already. This leads to Legolas killing Grima and Saruman, much to the [[GameMaster Dungeon Master]]'s frustration.
** And Gollum.
* ''Webcomic/ElfOnlyInn'' subverts this right before a server reboot [[http://www.elfonlyinn.net/d/20070309.html here]].
* After [[MadScientist an eloquent breakdown of his reasoning by Kevyn]], Elf in ''Webcomic/SchlockMercenary'' lampshades [[http://www.schlockmercenary.com/d/20070204.html that comic's aversion of the trope]].
* Lampshaded and averted in [[http://www.chillinlikevillains.ryanestrada.com/?m=20091028 this]] [[http://www.chillinlikevillains.ryanestrada.com/?m=20091029 pair]] of RyanEstrada comics.
* Played straight in [[http://freefall.purrsia.com/ff1800/fc01780.htm this]] ''Webcomic/{{Freefall}}'' strip.
** {{Subverted|Trope}} [[http://freefall.purrsia.com/ff500/fv00422.htm earlier]], with Winston.
** [[http://freefall.purrsia.com/ff2300/fc02274.htm Florence is actually caught because she stops to monologue]], [[http://freefall.purrsia.com/ff2300/fc02275.htm with Sam deserting her because she has to learn the danger.]]
* In ''Webcomic/SomethingPositive'', not only is talking a free action, but interrupting someone with [[http://www.somethingpositive.net/sp12102010.shtml a highly-detailed threat]] is even more of a free action. However that works.
* [[http://www.awkwardzombie.com/index.php?page=0&comic=041309 This]] ''Webcomic/AwkwardZombie'' is [[BlatantLies totally not an example]], as [[TheRant Katie assures us]] she too often has conversations in mid-air with passers-by.
* Used in [[http://www.whatisdeepfried.com/2011/08/18/weapon-brown-250/#comments this]] strip of ''Webcomic/WeaponBrown''.
* ''Webcomic/BladeBunny'' does this a lot, one memorable example involving a rude poem.
* Lampshaded in [[http://xkcd.com/1010/ this]] Webcomic/{{xkcd}} comic, concerning etymology.
* [[http://thepunchlineismachismo.com/archives/1107 Apparently not]] in ''Webcomic/ManlyGuysDoingManlyThings.''
* In ''Webcomic/RustyAndCo'', averted with a lampshade in AltText.
-->'''Mimic:''' Do somethin'!\\
'''Prestige:''' I can't, I'm too busy screaaaaaaaaming!
[[/folder]]

[[folder:Web Original]]
* Occurs sometimes in GreekNinja.
* {{Parodied|Trope}} in [[http://ie.youtube.com/watch?v=JoeEe3tqeIQ this]] ''FanFic/ImAMarvelAndImADC'' episode, in which Lex and Gobby are able to have a discussion over whether Ang Lee's [[Film/{{Hulk}} version]] of Comicbook/IncredibleHulk is superior to [[Film/{{Hulk}} the 2008 version]] while the Hulk is shaking the car they're in.
* SubvertedTrope for this ''Film/{{Braveheart}}'' parody animation [[http://www.newgrounds.com/portal/view/603731 "Weakheart"]]. William Wallace suffers a HollywoodHeartAttack, and his second-in-command is dubious about fighting. [[spoiler:Some of his troops tell him it's his duty to lead the charge and he decides to do it... but then an arrow goes through his throat from behind as he's still trying to finish saying they're going to start the charge.]]
* The ''GlobalGuardiansPBEMUniverse'' is based on the ''TabletopGame/{{Champions}}'' roleplaying game. One of the basic rules is that soliloquies are a zero-phase action that take no time at all; technically, a character could recite the entire text of Wikipedia as a Free Action.
* One particularly terrible Mangafox roleplay of ''Literature/BattleRoyale'' had the GM's player have his collar activated in the classroom after the rules were explained and set to detonate after 60 seconds. He and several other players responded with a number of monologues directed at the teacher who activated his collar (the majority of which reacted with very little other than annoyance at the fact that someone was about to splatter gore all over them). While the collar was deactivated before the time was up, the number of monologues took well over a minute to finish.
* From ''Blog/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG'':
--> 1335. I can not filibuster in the middle of my dying speech to buy the cleric more time.
--> 2033. Even if the rules allow it, I can't conduct a television interview and maintain a choke hold at the same time.
[[/folder]]

[[folder:Western Animation]]
* The ''WesternAnimation/{{Beast War|s}}riors'' sometimes abused this, giving speeches to each other before an ambush, then transforming and fighting. Somewhat subverted in the final episode:
-->Megatron: "Well, come on, let's have it. The usual 'destiny and honor' speech."
-->Optimus Primal: "Speech this!"
-->Then Megatron is punched square in the face by Optimus Primal.
* In ''WesternAnimation/DannyPhantom'', in the midst of heated battle, foes often seem to just stop and let Danny finish his superheroic, corny jokes.
** A subversion of this appears as well. Danny apparently has no qualms about attacking Technus during his usual lengthy monologues.
* In ''WesternAnimation/TheSimpsons'', this occurs whenever the family is watching a CoincidentalBroadcast: They all briefly stop to have a conversation regarding the report, spew pop culture reference jokes, bring up past adventures related to it, etc. then when they finally get back to watching, the report is exactly where they left off, almost as if the world stopped just for their conversation. Naturally, its been {{lampshade|Hanging}}d a few times.
** Also directly parodied during Homer's insanity pepper-fuelled hallucination: "An oncoming train! And so little time to get out of the way! ... Now less! ... Now NONE!!"
* ''WesternAnimation/TheSpectacularSpiderMan,'' though a very [[YouFightLikeACow talky]] series by nature, has a notable {{subver|tedTrope}}sion. When a net is launched at Spider-Man from behind, he takes the time to say "Woah! My SpiderSense is tingli--!" only to be caught in the net before he can finish. Afterwards, his sense is shown, but never announced again.
* The all-time winner of this trope is ''WesternAnimation/TheMarvelSuperHeroes'' cartoon from 1966. These barely-animated six-minute gems were often directly adapted from '60s Creator/MarvelComics scripts -- in their full-blown long-winded Creator/StanLee glory. It often included such moments as Comicbook/CaptainAmerica giving an inspiring speech as he leaps across the screen -- with the leap dragged out to fill the full length of the speech. Watch a few of these, and you'll see just how damned silly this trope can ''get'' in a medium where time actually, you know, ''happens''.
* ''WesternAnimation/{{Superfriends}}'' is just as bad with exclamations like "I've only got a fraction of a second to avoid that car!". One episode even had Superman moving at a normal speed, but monologuing about how his super speed could help him rescue Lois Lane. Apparently, when Superman talks, everything becomes a free action.
* Some episodes of ''WesternAnimation/DoraTheExplorer'' may be contenders for the crown, though: when Baby Gorilla falls out of a tree, Dora has time to [[FakeInteractivity ask the viewer for help]]. "Will you help us catch baby gorilla? <2 second pause> Great! We have to hold out our hands like this! Can you hold out your hands?". The gorilla takes about 20 seconds to fall 3 meters.
* On and off in ''WesternAnimation/KimPossible'', but the episode "The Twin Factor" has plenty of examples of characters visibly hanging about waiting for others to finish their lines instead of taking advantage of the moment.
* Deconstructed in the ''WesternAnimation/{{Futurama}}'' episode "Mars University". Gunther the super-intelligent monkey is sitting on a log attached to a vine which is breaking. He is suspended over a waterfall, and begins to debate with himself whether to climb up the vine or not. After listing reasons why he shouldn't bother, he says "On the other hand-" and the vine snaps. [[spoiler: He survives, though.]]
* Played Straight in ''WesternAnimation/TheFairlyOddParents: WesternAnimation/SchoolsOutTheMusical''. When Cosmo and Wanda are fleeing Fairy World, there is a rapidly approaching wave of Pixie Magic just behind them and the bridge to Earth is rapidly dwindling. However, Cosmo and Wanda can still discuss the situation for two minutes.
* Talking most definitely seems to be a free action for WesternAnimation/WordGirl when she stops in the middle of a pitched battle to define a word.
* People in ''WesternAnimation/HuntikSecretsAndSeekers'' can hold incredibly long conversations before releasing their titans... all while an enemy titan is rushing toward them.
* ''WesternAnimation/TeamUmizoomi'' may be ''even worse'' than Dora in this regard. During almost every chase sequence in the show, the team will be stopped dead by some sort of puzzle for several minutes. But no matter what, even if it takes five minutes to get past the obstacles, whatever they're chasing will apparently also stop just out of frame and wait for them to catch up before continuing the chase.
* ''{{My Little Pony Friendship Is Magic}}'':
** Subverted when Rainbow Dash lets her reputation as a hero go to her head. She insists on making grandiose speeches before she actually does anything to save ponies in danger, until they ask her to just save them already. Ironically, the request to stop screwing around took far longer than the remainder of her catchphrase.
** In ''[[Recap/MyLittlePonyFriendshipIsMagicS4E26TwilightsKingdomPart2 Twilights Kingdom Part 2]]'', after Twilight surrenders her alicorn magic to Tirek, Tirek immediately grows to [[OneWingedAngel monstrous proportions]] and should be able to easily squash the heroes...yet Discord has plenty of time to explain his sincerity in giving the medallion to Twilight as a sign of their friendship.
* Parodied in ''WesternAnimation/AmericanDad'', where Roger (disguised as a Russian exchange student) is wrestling Barry and gets pinned. The referee starts doing a 3-count and Stan tells him to use is super leg strength to get free, but it's apparently opposite day. The two go back and forth until Stan tells Roger to quit screwing around before the ref stops politely waiting for them to finish the conversation and says "3".
[[/folder]]
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