->''"Crushingly, ''VideoGame/{{AMY}}'' is one of the few survival horror games beside ''[[VideoGame/AmnesiaTheDarkDescent Amnesia]]'' that actually is survival horror, and not just a [[ThirdPersonShooter Shooter]] that [[{{Gorn}} ate some marinara sauce too quickly."]]''
-->-- '''WebAnimation/ZeroPunctuation''' [[DeconstructedTrope on the frequent misappropriation of Survival Horror.]][[note]][[http://www.escapistmagazine.com/videos/view/zero-punctuation/5346-Amy Source here.]][[/note]]

Somehow, the world, or at least the city you are in, has had its inhabitants slaughtered and [[ZombieApocalypse resurrected with a hunger for brains]], or their murderers have minions trying to find you and any accomplices. Your goal: Don't die before help arrives or before you reach an exit. You will have close escapes from horrible creatures. Things will jump through windows at you. Sometimes, you will be forced to fight the horrible creatures or flee for your life.

Not unlike PostModernism, modern SurvivalHorror isn't really a clear-cut genre in itself; it exists more as a blurred subset of {{Horror}} and FirstPersonShooter or ThirdPersonShooter. Older games or installments of long running series are closer to adventure games in gameplay, with much less focus on combat and more on puzzles. It requires you to figure out how to survive the onslaught and the related puzzles, and escape usually comes after you stop the source of the problem or secure an escape route. It should be noted that, unlike shooter games, there is no penalty for not killing non-boss enemies -- indeed, in some games ammo is in such short supply that [[RunOrDie evasion]], not confrontation, is the best tactic, similar to {{Stealth Based Game}}s. This is usually compounded by having the protagonist be an ActionSurvivor or NonActionGuy who is poor at combat, rather than a {{Badass}}.

Note that simply featuring large amounts of monsters, zombies and/or demons '''''does not make it survival horror;''''' even if the game has supernatural elements, or scares you in some way, ''it may not be a survival horror game''. Even though ''VideoGame/{{Portal}}'' has Chell fighting for her life against a scary adversary without a real gun, it is most definitely not a survival horror title.

There's some debate as to what truly makes a game survival horror. Some claim that any sufficiently scary counts, while purists often believe that it must have [[ResourcesManagementGameplay a heavy focus on resource management]] to qualify, believing that providing too many resources, no resources, or otherwise sidelining it disqualifies a game. As a rule of thumb, a game typically labeleled Action Horror is not Survival Horror. This includes games such as VideoGame/ResidentEvil4, which, despite keeping the tense atmosphere of the previous games, has the player sitting on a pile of ammo and supplies by comparison, making it a different genre to its UrExample predecessors. In order to minimize confusion, try looking at the protagonist's despair; if the protagonist is oppressed and their major issues seem too petty for action games (extreme scarcity of ammunition & supplies, very tough enemies regardless of difficulty, enormous objectives, etc.), then you may be looking at survival horror.

'''Examples of Survival Horror games:'''\\
{{Metro 2033}}, VideoGame/{{Manhunt}}, VideoGame/SilentHill, VideoGame/{{ZombiU}}; overwhelmed protagonist(s), oppressive atmosphere and a need for careful management of resources (ammo, health, etc.).

'''Examples of non Survival Horror games:'''\\
{{Halo}}, VideoGame/{{Doom}}, VideoGame/HalfLife2, VideoGame/ResidentEvil4, VideoGame/Left4Dead and so on; despite grim prospects and scary content, just about any fight can be won at a gain and there is always enough ammo and supplies on hand to win most scenarios.

We also [[SoYouWantTo/WriteAStory have advice]] if you want to SoYouWantTo/WriteASurvivalHorrorGame.
----
!!Survival Horror Games:
[[index]]
* ''VideoGame/ThreeDMonsterMaze''
* ''VideoGame/AfraidOfMonsters''
* ''VideoGame/AfterfallInsanity''
* ''VideoGame/AlanWake''
* ''VideoGame/AlienIsolation''
* ''TabletopGame/AllFleshMustBeEaten''
* ''Franchise/AloneInTheDark''
* ''VideoGame/AmnesiaTheDarkDescent''
** ''VideoGame/AmnesiaAMachineForPigs''
* ''VideoGame/{{AMY}}''
* ''VideoGame/AmongTheSleep''
* ''VideoGame/AoOni''
** ''VideoGame/NiraOni''
* ''VideoGame/{{Betrayer}}''
* ''VideoGame/BlankBlood''
* ''VideoGame/BlueStinger''
* ''VideoGame/{{Calling}}''
* ''VideoGame/CallOfCthulhuDarkCornersOfTheEarth'' (part of the ''TabletopGame/CallOfCthulhu'' TabletopRPG world)
* ''VideoGame/{{Carrier}}''
* ''VideoGame/ClockTower''
* ''VideoGame/ColdFear''
* ''VideoGame/{{Condemned}}'' (Also contains elements of FirstPersonShooter and ActionAdventure)
* ''VisualNovel/CorpseParty''
** ''VisualNovel/CorpseParty2DeadPatient''
** ''VideoGame/CorpsePartyPC98''
** ''VisualNovel/CorpsePartyZero''
** ''VisualNovel/CorpsePartyCrossFear''
** ''VisualNovel/CorpsePartyIf''
** ''VisualNovel/CorpsePartyD2DepthsOfDespair''
** ''VisualNovel/CorpsePartyD2FatalOperation''
* ''VideoGame/CryOfFear''
* ''VideoGame/{{Cryostasis}}''
* ''Videogame/CursedMountain''
* ''VideoGame/{{D}}'' Trilogy
** ''VideoGame/EnemyZero''
* ''VideoGame/TheDarkMeadow''
* ''VideoGame/{{Daylight}}''
* ''VideoGame/TheDeadLinger''
* ''VideoGame/DeadlyCreatures''
* ''Videogame/DeadlyPremonition''
* ''VideoGame/DeadIsland''
** ''[[VideoGame/DeadIslandRiptide Dead Island: Riptide]]''
* ''VideoGame/DeadSpace''
* ''VideoGame/DeadState''
* ''VideoGame/DeepFear''
* ''DementiumTheWard''
* ''VideoGame/DepthsOfFearKnossos''
* ''VideoGame/TheDevilInside''
* ''VideoGame/Die2Nite''
* ''VideoGame/DinoCrisis''
* ''VideoGame/DontStarve''
* ''VideoGame/DreadOut''
* ''VideoGame/EchoNight''
* ''VideoGame/EscapeFromBugIsland''
* ''VideoGame/TheEvilWithin''
* ''VideoGame/{{Extermination}}''
* ''Franchise/FatalFrame'' (series)
* ''VideoGame/TheForest''
* ''VideoGame/FridayThe13th'': Rare [[NintendoEntertainmentSystem NES]] example that tries to emulate the feel of a SlasherFlick.
* ''VideoGame/{{Galerians}}''
* ''GhostHunter''
* ''VideoGame/GhostManor''
* ''VideoGame/{{Grave}}''
* ''VideoGame/HauntedHouse'': (ActionAdventure with some horror elements, possibly the UrExample)
* ''{{Harvest}}'' (An ''VideoGame/AmnesiaTheDarkDescent'' mod that draws on elements from [[RealLife history]] and has playstyle roots in the original ''Amnesia'')
* ''VideoGame/HauntingGround''
* ''VideoGame/HeartOfEvil''
* ''VideoGame/HellNight'' (Not related to the movie of the same name)
* ''VideoGame/TheHorrorAtMSAurora''
* ''HysteriaProject''
* ''VideoGame/IAmAlive'' (rare example of a game in this genre where the threat isn't supernatural)
* ''VideoGame/{{Ib}}''
* ''VideoGame/{{Ikenie no Yoru}}''
* ''VideoGame/{{Illbleed}}''
* ''VideoGame/InsmouseNoYakata''
* ''VideoGame/JumpStartAdventures4thGradeHauntedIsland'': (A DefangedHorrors mixture of SurvivalHorror and an EdutainmentGame.)
* ''VideoGame/{{Kuon}}''
* ''VideoGame/TheLastOfUs''
* ''VideoGame/LoneSurvivor''
* ''VideoGame/LuigisMansion''
** ''VideoGame/LuigisMansionDarkMoon''
* ''VideoGame/{{Manhunt}}''
* ''VideoGame/{{Metro 2033}}''
** ''VideoGame/MetroLastLight''
* ''VideoGame/{{Miasmata}}''
* ''VideoGame/{{MicaApoptosis}}''
* ''VideoGame/MichiganReportFromHell''
* ''VideoGame/NanashiNoGame''
* ''VideoGame/{{Nether}}''
* ''VideoGame/NeverendingNightmares''
* ''NightmareHouse''
* ''VideoGame/{{Nocturne}}''
* ''[[VideoGame/NosferatuTheWrathOfMalachi Nosferatu: The Wrath Of Malachi]]''
* ''Videogame/ObsCure''
* ''[[OneNight One Night]]'' (freeware)
* ''OperatorsSide''
* ''VideoGame/OverBlood''
* ''VideoGame/{{Outlast}}''
* ''Videogame/OutOfHell''
* ''VideoGame/ParasiteEve''
** ''VideoGame/ParasiteEve2''
** ''VideoGame/The3rdBirthday''
* ''VideoGame/{{Pathologic}}''
* ''PathwaysIntoDarkness''
* ''VideoGame/{{Penumbra}}''
* ''VideoGame/ProjectFirestart'' (an extremely early example of the genre on the {{Commodore 64}})
* ''VideoGame/ProjectZomboid''
* ''VideoGame/RealmsOfTheHaunting''
* ''Franchise/ResidentEvil''
** ''VideoGame/ResidentEvil1''
** ''VideoGame/ResidentEvil2''
** ''VideoGame/ResidentEvil3Nemesis''
** ''VideoGame/ResidentEvilCodeVeronica''
** ''VideoGame/ResidentEvil0''
** ''VideoGame/ResidentEvilGunSurvivor''
** ''VideoGame/ResidentEvilTheUmbrellaChronicles''
** ''VideoGame/ResidentEvilTheDarksideChronicles''
** ''VideoGame/ResidentEvilGaiden''
** ''VideoGame/ResidentEvilOutbreak''
** ''VideoGame/ResidentEvilRevelations''
* ''VideoGame/RiseOfNightmares''
* ''VideoGame/RobinsonsRequiem''
* ''VideoGame/RuleOfRose''
* ''VideoGame/SCPContainmentBreach''
* ''VideoGame/SevenDaysToDie''
* ''VideoGame/{{Shadowgrounds}}''
* ''VideoGame/{{Shivers}}''
* ''Franchise/SilentHill''
** ''VideoGame/SilentHill1''
** ''VideoGame/SilentHill2''
** ''VideoGame/SilentHill3''
** ''VideoGame/SilentHill4''
** ''VideoGame/SilentHillOrigins''
** ''VideoGame/SilentHillDownpour''
* ''VideoGame/{{Siren}}''
* ''VideoGame/{{SOMA}}''
* ''Videogame/SpiritCameraTheCursedMemoir''
* ''VideoGame/{{STALKER}}''
* ''VideoGame/StateOfDecay''
* ''VideoGame/SurvivalCrisisZ''
* ''VideoGame/SurvivorTheLivingDead''
* ''VideoGame/SweetHome''
* ''VideoGame/SystemShock'' series
* ''TabletopGame/TerraPrimate''
* ''TheHidden''
* ''VideoGame/TheThing''
* ''VideoGame/TheresiaDearEmile''
* ''VideoGame/TheWitchsHouse''
* ''VideoGame/TheyHunger''
* ''VideoGame/{{Trapt}}''
* ''VideoGame/{{Underhell}}''
* ''VideoGame/UrbanDead''
* ''VideoGame/{{Vanish}}''
* ''VideoGame/TheXFilesResistOrServe''
* ''VideoGame/WhiteDayALabyrinthNamedSchool''
* ''VideoGame/{{Winter}}''
* ''VideoGame/ZombieRevenge''
* ''VideoGame/ZombiU''
[[/index]]

----
!!Action Horror games with SurvivalHorror elements:
* The later ''Franchise/ResidentEvil'' titles qualify as this, as ''VideoGame/ResidentEvil4'' gives the player ludicrous amounts of supplies by comparison, ''VideoGame/ResidentEvil5'' takes it further by granting the player an A.I. partner to help them.
** In ''VideoGame/ResidentEvil6'' multiple character campaigns are available, each with different horror sub-genres: Chris' campaign is basically a straight up 3rd person shooter, although ammo management is important; Jake's campaign seems to focus on set-piece encounters interspersed with short areas with few enemies and a lot of resources to be used for the next encounter; and Leon's campaign is probably the closest to Survival Horror, as it holds a greater emphasis on the horror aspects with limited resources and long stretches without enemies (though it's only until about the middle, and even then it's still more like ''Dead Space'' than the earlier ''Resident Evil'' games).
* ''Videogame/SplatterHouse''
----
!!Other Games with SurvivalHorror Elements
* ''VideoGame/EternalDarkness'' often gets listed with survival horror titles for the sake of convenience but really is not. Your problems are simultaneously on a [[CosmicHorrorStory larger]] and [[PsychologicalHorror smaller]] scale than your personal survival.
* ''VideoGame/{{Minecraft}}'' is usually a sandbox game, but turns to SurvivalHorror during the night, when the ''hostile'' mobs spawn. Without a bed in which to skip to dawn, you will have to spend all night dodging archer skeletons, zombies, spiders, [[MadeOfExplodium creepers]], and Endermen, tall, elongated, black humanoid figures with purple eyes who can teleport, and if you look directly at them, they will attack you, and probably kill you, since they're some of the strongest monsters in the Overworld.
* ''VideoGame/FalloutNewVegas'' has elements of this with the optional hard core mode, which adds heavy survival element such as weight to ammo, hydration, sleep, etc. giving you more to worry about than most Survival Horror games. However, there isn't much horror in the game, except for [=DLCs=] such as Dead Money, which is packed with enough horror to qualify and takes away all your previous items and gives you next to nothing in return.
* The ''VideoGame/{{X-COM}}'' games and their spinoffs carry Survival Horror elements into a strategy game, requiring you to keep soldiers alive (generally) and manage your faction's strategic resources (budget, ordnance, research, approval ratings, etc.) in order to fend off humanity's extermination or enslavement at the hands of an AlienInvasion.
* ''VideoGame/{{Baroque}}'' is [[http://www.hardcoregaming101.net/sting/sting2.htm described as an attempt to create a]] Survival Horror {{Roguelike}} game. It did have survival horror elements, but other than that, it's not.
* ''Koudelka'', the prequel to the RPG series ''VideoGame/ShadowHearts'', has many elements of a survival horror game. But it has RPG random battles, equipment, and level system.
* [[VideoGame/TheStompingLand The Stomping Land]] focuses more on Rule of Cool than horror elements, but attempting to forage for resources in the forest at night is still an adrenaline-pumping experience.